[[caption-width-right:350:[[Film/BackToTheFuture Where we're going, we don't need]] [[ArtisticLicensePhysics physics!]] ]]
''Hill Climb Racing'' is a mobile game developed by Fingersoft. You play as Newton Bill, a man driving various vehicles, trying to reach the end of each stage, be it in a motorbike in the countryside or a monster truck on the moon. You can earn coins by collecting them in each stage, by receiving big air time[[note]]Each second you are suspended in midair, your air time increases from "air time" to "big air time" and eventually "insane air time"[[/note]], or doing tricks in midair in your vehicle. You can use your coins to unlock new vehicles or upgrade the ones you already have, as well as purchase new terrain. The only obstacles you face throughout the entire game are [[NeckSnap getting your neck snapped]] through reckless driving and running out of fuel[[note]]There are many fuel tanks lined up throughout each level to ensure you are well-stocked[[/note]]. That's the plot, and it's pretty straight forward, though frequent updates adding new vehicles and courses keep the game fresh.

A sequel, ''Hill Climb Racing 2'', was released in 2016, featuring an actual racing mode and multiplayer functionality.
!!Tropes present throughout ''VideoGame/HillClimbRacing'':
* AllHallowsEve: The Halloween level, which has you driving through spooky graveyards, past haunted houses, over pumpkins, and across bridges made of bone, all while lightning occasionally strikes and sends you flying if you're too close. It's also the first level to have different music from the norm (a "spooky", Music/DannyElfman-style version of the main theme).
* AllThereInTheManual: Yes, the driver has a name--Newton Bill, to be exact.
* ArtisticLicenseCars: All vehicles use fuel at a fixed rate, regardless of speed. So it's not good a good idea to go slowly and "conserve" fuel, as it will just make you run out of it in a shorter distance. The fuel canisters are essentially just time extensions. For the Moon Lander though, fuel usage is much greater when flying than driving, so it's possible to conserve fuel by minimising flying.
* ArtisticLicensePhysics: Apart from the AcceptableBreaksFromReality (such as not having your car or driver destroyed by big falls), there are a few weird ones:
** Moon Lander: Despite the fact that the booster nozzles auto-swivel to face downwards most of the time, you will still pick up more groundspeed while flying horizontally if you point your nose up than if you fly level.
** Hovercraft: Despite the fact that you have a massive fan mounted high on your back that should be forcing your bow into the ground, the hovercraft readily tips over backwards.
* BadassNormal: The jeep, your default car, definitely proves itself as one of the most balanced vehicles once it has been completely upgraded. It's especially good at flips, one of the best vehicles for that purpose, in fact (behind the motocross bike).
** The driver may also count. Look at all the things he can do in his cars! [[BatmanCanBreatheInSpace Even breathe in space]]!
* BatmanCanBreatheInSpace: The guy who drives all of these vehicles never wears anything special on the Moon, Mars, or Alien Planet levels.
* ConvectionShmonvection: The Volcano level allows your cars to pass through lava completely unharmed. It slows you down and catches your car on fire, burning away gasoline, but does no permanent damage whatsoever.
* CoolCar: All the cars.
** CoolBike: The motorcross and quad bikes.
** CoolTrain: The kiddie train.
* TheDeterminator: Newton is really only doing this because he wants to. As the app description puts it:
-->''With little respect to the laws of physics, Newton Bill will not rest until he has conquered the highest hills up on the moon!''
* DreamingOfAWhiteChristmas: The Christmas and North Pole stages.
* [[JokeItem Joke Vehicle]]: Several.
** The tractor is slow as hell, and while it has a lot of power for climbing hills and pushing through obstacles (especially when upgraded), it also tips over extremely easily. At least it's cheap.
** Both games have a Segway/hoverboard-like vehicle, referred to as the one-wheeler in the first game and the monowheel in the second, and in each game, it falls into this category. Its controls are very different from the other vehicles and take some time getting used to, and even when you do get the hang of it, you can't build a running start to climb hills without face-planting -- forcing you to go much slower than other vehicles. Given that the second game is built around racing, this renders it effectively useless for the bulk of the game. When upgraded, it is surprisingly good at climbing hills without such a running start, but still not as good as other vehicles.
** The police car is pretty much a JackOfAllStats all around, but what pushes it into this category is the fact that it was the first vehicle to take visible damage. This means that, as you drive, the siren, the doors, the hood, and eventually the roof will come flying off, causing it to look like Buford T. Justice's car in ''Film/SmokeyAndTheBandit'' when all is said and done. (All the damage is [[CriticalExistenceFailure purely cosmetic]], though.)
* [[LethalJokeItem Lethal Joke Vehicle]]:
** The hippie van in the first game. It's not only slow, but it's the only vehicle that takes damage that isn't just cosmetic -- its wheels will get damaged over time, reducing their traction before they eventually fall off, forcing you to stop so the driver can get out and change them. Sounds terrible, right? Well, it is... except on those levels that have trees in them, where the hippie van is by far the best choice due to the fact that it can [[NoSell drive through trees without any issue]]. When upgraded, its large gas tank also makes it a good choice for levels like the Highway and the Beach that are more focused around long-distance driving than climbing steep hills.
** The Minibike also qualifies. It's hard to control at first, until you get the hang of altering your balance in midair and realize it's a money-making machine thanks to its ability to flip in ludicrously tight spaces. The game nerfs the payout you get for back and front flips to balance it out.
** In the second game, there's the bus. While its high grip, low cost, and the fact that it's the second new vehicle you unlock make it very useful in the early game, it comes with one caveat: it eventually ''breaks in half'' as it takes more and more damage. Oddly enough, given that the front wheels still have power going to them, you can still drive it -- and in fact, some parts (especially big gaps that the bus' rear wheels might've gotten caught on) are actually ''easier'' to get through with only half a bus versus a full one.
* LethalLavaLand:
** The Volcano in the first game. Driving through lava doesn't kill you, but it does set your car on fire, which burns through your gas tank.
** In the second game, lava eventually shows up in the Mine and Desert levels. If only your vehicle touches it, you're fine, but if your driver touches it, it is a OneHitKill.
* MoodWhiplash: The Ragnarok level. Whereas the rest of the game is fairly lighthearted (even the Halloween level is more spooky than scary), Ragnarok has a DeliberatelyMonochrome art style reminiscent of ''VideoGame/{{Limbo}}'', with the music and HUD altered to match. Lovecraftian abominations the size of skyscrapers wander around in the background, [[spoiler:one of which you drive on top of]], and there's also a huge DifficultySpike owing to the traps scattered throughout, including pits of magical, deadly water (the only points of color in the level) that [[OneHitKill kill you the moment you touch them]].
* MythologyGag: In the second game, one of the unlockable paint jobs for the starting jeep is its original, low-res appearance from the first game. You can also unlock the original Newton Bill driver skin.
* NeckSnap: One of the two ways you can lose. Aim it right, and you can get extra points for a Neck Flip.
** When driving the tourist bus, the kiddie train, or the hippie van in the first game, or the bus in the second, your passengers would also get these.
* RedOnesGoFaster: The red race car was originally the fastest vehicle in the first game. Since then, though, new vehicles like the rally car (blue), the dune buggy (brown), and the dragster (orange) have it beat.
* ShiftingSandLand: The Desert and Beach levels.
* SlippySlideyIceWorld: There's the Arctic, and later on the Arctic Cave and the two Christmas-themed levels.
* SomeKindOfForceField: The game only lets you go so far backwards.
* TankGoodness: The tank. The flavor text when unlocking it even simply says "it's a tank!".
* WouldHurtAChild: The Kiddie Train. Now you can smash children into the ground too!