[[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/henryhatsworth_9243.jpg]]

->''"Good show!"''

A puzzle/platformer/action-adventure game developed by EA Tiburon. Otherwise known as [[{{UsefulNotes/Britain}} The Most English Game In The World]].

The protagonist, Henry Hatsworth, #1 member of the Pompous Adventurer's Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all. However, he's not the only one seeking the pieces; his ArchEnemy, Leopold Charles Anthony Weasleby the Third, has the same goal. [[NintendoHard And he won't let Hatsworth succeed so easily...]]

The game brilliantly combines puzzle games (think ''VideoGame/PanelDePon'') and platformers into one. Compare ''VideoGame/PuzzleQuest'', which did the same with [=RPGs=]. Has a SpiritualSuccessor, MonsterTale.

Has a developing Character Sheet [[Characters/HenryHatsworthInThePuzzlingAdventure here.]]


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!!This Game Provides Examples Of:

* ActionBomb: A variation of the game's [[TheGoomba goomba]], [[PaletteSwap but coloured red]]. It dies in one hit (even from the weakest projectile), and will die harmlessly if you can kill it before it notices you. Once it does however, it will ''set itself on fire and sprint full-tilt towards you''. Its explosion also hurts any enemies around it, and if you can get out of the (admittedly large) explosion radius, they can be [[HelpfulMook Helpful Mooks]]. Otherwise, they're GoddamnBats.
* AdvancingWallOfDoom: The giant fish in 3-1. Used again a few times in the fifth world.
* AdventurersClub: The ''Distinguished'' Adventurer's club
* AGodAmI: [[spoiler:Weasleby claims he's a God after he obtains the Master Piece.]]
* AllThereInTheManual: A number of the more advanced moves (such as "charging up" a projectile attack by shooting it and then making up to four [[VideoGame/PanelDePon Match Threes]] in the Puzzle Realm before it hits its target) are only discussed in the manual. Lord help you if you buy the game used and without a manual. It doesn't even count as GuideDangIt, because the GameFAQs community doesn't seem to think the game worthy of providing a proper level-by-level walkthrough.
* AllTheWorldsAreAStage: Used in 5-5, the last regular level in the game.
* AsLongAsItSoundsForeign / BilingualBonus: The "lyrics" to Lance Banson's theme are random Italian musical terms (such as allegro, strozzo, and fortissimo) mixed with some Italian-sounding gibberish.
* AutobotsRockOut:
** Whenever Hatsworth enjoys his Tea Time.
** [[http://www.youtube.com/watch?v=7JFGZKU7xwE The Final Boss theme counts as well]]
* AutoScrollingLevel: Some of the secret levels use this.
* BerserkButton: Lady D doesn't like being rejected. Also, don't try taking the Captain's shoes.
* BlofeldPloy: A meta example, the ''game itself'' pulls this on ''the player.'' At the start of the first secret level of World 5, you'll hear a familiar "wrong" buzzer when you first step on a particular floor tile, activating a [[SmashingHallwayTrapsOfDoom Smashing Hallway Trap of Doom]]... that crushes a nearby {{Mook}}. This sequence is there to show you what trapped floor tiles look like and what they do, because the ''next'' time they show up, the game won't be so kind...
* BonusStage
* BossRemix: Weasleby's battle theme, Dirty Tricks, is a sped up, clockwork remix of his {{Leitmotif}}, Conversational Unpleasantries.
* BottomlessPits
* BulletHell: [[spoiler:Cole's robot in 5-6.]]
* CatchPhrase: "Good show!"
* CharacterNameAndTheNounPhrase
* CoolGate: They pop up occasionally, taking the player to a bonus segment with lots of gems.
* DamnYouMuscleMemory: A to Attack, B to Jump, Y for Special Attack, X for puzzle mode. You get used to it fairly quickly, but the first few minutes are a pain when you want to jump and attack instead.
* DefeatEqualsFriendship: [[spoiler:Lance Banson shows up as the shopkeeper after Cole is kidnapped in order to pay off debts, though Henry fails to actually recognize him.]]
* DifficultySpike: The game becomes much harder starting from the second half of World 3/beginning of World 4.
* DistinguishedGentlemansPipe: The pipe is also enchanted and lets Henry breathe underwater.
* DoubleUnlock: In order to use any item (up to and including 1-ups), you have to collect the item on the top screen which then turns into a block on the bottom, then match-three that same block in the Puzzle Realm when you want to activate it. [[TropesAreNotBad It's not as annoying as most examples of this trope though]], because the second step in the double-unlock is rather easy.
* DownTheDrain: Good luck on 5-1, the sewer level. You're gonna need it.
* ElevatorActionSequence: The last map in Chapter 5-3 has you riding an elevator up to the treasure at the end of the level. In practice, they're essentially four {{Inescapable Ambush}}es in a row.
* FloatingContinent: World 2, Skysland
* ForcedLevelGrinding: You will have to do this in order to purchase the melee and ranged attack powerups and other upgrades. [[{{NewGamePlus}} Unless...]]
* {{Foreshadowing}}: In the cutscene where Weaselby first appears, [[spoiler: Henry jokingly calls Cole a little weasel]].
* FountainOfYouth: The Golden Suit.
* GentlemanAdventurer: The titular character provides the trope image. Weasleby is also one [[spoiler: and therefore, Cole]]. And they both belong to a club specifically for gentlemen adventurers. Suffice to say, this game breathes this trope.
* GottaCatchThemAll: The Golden Suit pieces.
* GuideDangIt: Finding the secret areas. One requires you to [[spoiler: go through ''lava'']].
* HailfirePeaks: Skysland (FloatingContinent and GangplankGalleon) and [[strike:{{Atlantis}}]] Atlantia (LethalLavaLand, UndergroundLevel, and UnderTheSea). To a lesser extent, Mysteria (JungleJapes, BubblegloopSwamp, and BigBoosHaunt).
* InescapableAmbush: ''All the time''. Oftentimes the game will use the ambush to introduce a new enemy type: first to give you a one-on-one fight against it, and then adding it to another group of enemies you've fought before.
* InstantAwesomeJustAddMecha: Hatsworth's Robot Suit.
* InterfaceScrew: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. For example, Lance Banson can summon an anchor that will pull the pieces up if you don't do anything about it.
* JungleJapes: Mysteria, the first world.
* LampshadeHanging: Done on several occasions.
* MagicalLand: The Puzzle Realm
* MarathonLevel: [[ThatOneLevel World 5-4]].
* MatchThreeGame
* MoneySpider: The monsters drop gems upon defeat. You can shake more out of them by juggling them after you've killed them.
* MundaneMadeAwesome: TEA TIME!
* NewGamePlus: Gentleman Mode, a rare example of New Game Plus actually making the game ''harder''. You have less time to spend in Puzzle Mode and the puzzle raises itself at a much faster rate. Have fun dealing with the enemies returning as [[DemonicSpider Demonic Spiders]]!
* NiceHat: Hatsworth's Golden Hat and Weasleby's giant [[{{Steampunk}} mechanical]] hat.
* NiceJobBreakingItHero: Hatsworth searches for the Golden Suit pieces in hopes of finding treasure. Upon picking up the Golden Hat, he breaks the seal on the Puzzle Realm, causing an imbalance between the two worlds. Oops.
* NintendoHard: Word of advice: Do NOT attempt the secret levels unless you have a lot of health, upgrades, and are very good at maintaining your temper.
* OlderHeroVsYoungerVillain: Weasleby's a fair bit younger than Henry. [[spoiler:Cole definitely is.]]
* PowerArmor: Under your control. During Henry's SuperMode. Summoned by ''tea''.
* QuintessentialBritishGentleman: You don't get more British than Henry himself. Although in his case, he is also British in that they invented [[SuperRobot heavy]] [[IncrediblyLamePun metal]].
* RecurringBoss: Weasleby takes a very [[SonicTheHedgehog Robotnik]]-styled approach and is fought no less than five times throughout the game.
* RoboticReveal: [[spoiler:Weasleby in 5-6. He twitches a bit, then his head falls off and Cole jumps out of his body - he was just a robot controlled by Cole.]]
* RuleOfCool: TEA TIME!
* SceneryPorn
* ShoutOut:
** To EddieIzzard, in the soundtrack ("Cake or Death?"), no less.
** "Weaseljuice" is also one to ''Film/{{Beetlejuice}}''.
* SpeakingSimlish: But very clearly ''British''-accented Simlish, of course.
* SpikesOfDoom: All over the place.
* SpotOfTea: Henry Hatsworth is fond of his tea. It even allows him to summon a mecha to destroy everything in sight.
* StockBritishPhrases:
** Henry's Simlish has "eh wots" and such in it, and his catchphrase is "Good Show!" And when he dies he says "Poppycock!"
** Cole gets into the act too, with "Righto!", "Jiminy!" and "Guvnor."
* StopHelpingMe: Inverted. A number of enemies have abilities that cause the puzzle screen to fill with blocks. The idea is to push enemies to the top, and put Hatsworth in danger. The bonus? If there aren't any other enemies, they'll fill the screen with perfectly harmless blocks, which the player can then use to fill his super-meter bizarrely fast. It's really more like "Continue Harming Me".
* SuspiciouslySimilarSong: The Puzzle World's theme is a take on the classic StandardSnippet "Happy Go Lively."
* TertiarySexualCharacteristics: One type of the Puzzle Monsters wears a skirt and a ribbon.
* TransformingMecha: Hatsworth's Mecha was originally supposed to transform from ''Big Ben.''
* UnderTheSea / LethalLavaLand: World 3 alters between these two.
* VillainSong: Banson's Aria, with impressive faux-Italian lyrics.
* WhereAreTheyNowEpilogue
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