You've just escaped a bunch of cult-members trying to kidnap you. You don't know why. As you're being chased, you manage to escape into the subway and take the first train you spot. You board it, it takes off and you managed to outrun them. [[OhCrap That's until something derails the train.]] Now you're stuck in the underground tunnels of Tokyo.

All luck is not lost yet. You and a girl named Naomi were the only two lucky enough to survive the crash. You're both alive... for now. There's something lurking around and it wants you dead. As both you and Naomi manage to escape through tunnels into the sewers you find a underground city named "The Mesh", a place for people who wanted a more "peaceful life". But the creature is still hot on your heels and you need to find out what it is, how to defeat it (if you can), and reach the surface alive. Or is there more to it? [[spoiler: There is: The cultists are kidnapping people trying to find the Dark Messiah, which is you. The monster that have been chasing you, is also cooperating with the cult, chasing you deeper and deeper into the underground of Tokyo to their base. Which is also in an abandoned military base.]]

It's going to be a ''hell of a night''!

''Hell Night'' (''Dark Messiah'' in Japan) is a First-Person Survival Horror, developed and published in Japan by {{Creator/Atlus}} for the Sony Playstation system. {{Creator/Konami}} published it in Europe.

The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. The partners are limited and you can only get a new one by having the previous one killed. Each partner has their own unique ability to aid the player and an ending exclusive for that partner. This serves as the base for the game's replay value, as well as its RPG-feel.

It now has a [[Characters/HellNight Character Page]]!

Not to be confused with [[Film/HellNight the movie of the same name]], neither the PAL version of a Konami arcade RailShooter, ''VideoGame/EvilNight''.

!!Partners available
* Naomi Sugiura, a 17 year old schoolgirl. She was also chased by the cult members. She's the default partner and is with the player from the start of the game. Her unique ability is to sense if the creature is nearby. She is the only partner unavailable to stun the creature. [[spoiler:Until later on.]]
* Kyoji Kamiya, a 28 year old serial killer, who still carries a gun taken from his first victim, a cop. He doesn't see the player as a worthy prey, and is the first recruitable partner. His ability is to lightly stun the creature with his gun.
* Leroy Ivanoff, a 30 year old Russian soldier. The second recruitable partner. He was sent to destroy the creature but his squad was wiped out. His ability is a rocket launcher, which stuns the creature for quite a while.
* Rene Lorraine, a French journalist, who's trying to uncover the secret of the cult and the kidnappings. Her ability is a Uzi with limited ammo, that can (as with the other partners) stun the creature. She is the last recruitable partner, although the player has to reach a certain part of the game to meet her.

!!Contains the following tropes:
* AGodAmI: The Dark Messiah. [[spoiler:Or to be more correct, the player themselves.]]
* AbsurdlySpaciousSewer: After escaping the maintance tunnels, the player and Naomi ends up in one with a town.
* ActionGirl: Rene.
* AndThenJohnWasAZombie: The monster is basically this, as a result of a lab's equipment failure. [[spoiler:The player becomes this if they have no partners or complete the game with Kamiya.]]
* AnyoneCanDie: Every "partnerable" character and the player. It becomes a gameplay mechanic.
* AttractMode: The game's intro that plays before the start screen, serves as this, both introducing the names of your partners available, shows you the setting of the game, and tells you who you are.
* BackFromTheDead: Averted. See KilledOffForReal.
* ButNowIMustGo: [[spoiler: That Which Wanders]]
* CowerPower: The basic premise of the game is to dodge the monster as much as possible.
* CrowningMomentOfHeartWarming: Naomi saying that she likes the player and even telling that she wants to go on a date with them. [[spoiler:If you can manage to keep her alive.]]
* {{Determinator}}: The monster. The player and the partners, to some extent.
* DownerEnding: [[spoiler:Becoming the Dark Messiah, either by completing the game with no partner with you or Kamiya.]]
* DungeonCrawling: The game uses the same play-style used for a First-Person-Dungeon-Crawler, but without the RPG-aspect. And running away from your enemies.
* DwindlingParty: If you aren't careful with navigating the Tokyo's underground tunnels and sewers, this occurs. All your party members can die, but you can only have one with you at a time.
* [[spoiler:TheEndOfTheWorldAsWeKnowIt: The Dark Messiah, who is worshiped by the cult, is known to bring this upon the world. Well, the game was made and released before 2000, so it may have been based on [[MillenniumBug [=Y2K=]]]]].
* EnemyDetectingRadar: Naomi, the first partner available, has the ability to sense if the monster is nearby.
* EscortMission: The basic idea of keeping one's partner alive. Keeping Naomi alive throughout the whole game is this.
* [[spoiler:EverybodysDeadDave: A version of Ending D, which requires you to have all your partners die.]]
* FeaturelessProtagonist: The only thing the player is told is that they are the main character, that's it.
* FetchQuest: The game has a few, some of which are plot-important, and others that aren't. The player is free to do the ones that aren't part of the plot, which give a few items in return.
* ForebodingArchitecture: Some areas have these (See SchmuckBait). An early one is a dark staircase that the player says the monster could hide under. [[spoiler: It does during the first time you go through there. Afterwards, it's gone.]]
* GoldenEnding: [[spoiler:Escaping with Naomi, possibly starting a relationship with her. Earlier, she lampshades that she likes the protagonist.]]
* [[spoiler:GrandTheftMe: Invoked, although unclear, in Ending D. The monster in general, since he was an unlucky scientist that got splashed with a mutating chemical.]]
* HellIsThatNoise: The player ''quickly'' learns to listen for the monster's presence - a certain noise means that the monster is nearby and that the player should either check the map (if they have Naomi) and/or get ready to bolt (Whether they have Naomi or not)
* KilledOffForReal: Any partner that follows the player when they get caught is killed. Better move fast.
* MultipleEndings: There's a different ending depending on choices made by the player and what partner they completed the game with:
** Ending A: [[spoiler:Escaping with Naomi which is the game's GoldenEnding.]]
** Ending B: [[spoiler:Fullfilling Ivanoff's objective to destroy the monster and escaping.]]
** Ending C: [[spoiler:Rene and the player escapes and splits up. Sadly, Rene didn't get her story, as the film was ruined.]]
** Ending D: [[spoiler:Depending on your actions, either Kamiya helps the protagonist to become the new Dark Messiah, or the player becomes the Dark Messiah themselves..]]
** Ending E: [[spoiler: one of the alien creations, That which Wanders, decides to help you out - but it is a sad ending as they cannot go with you.]]
* NonStandardGameOver: You can either be captured by the cult... or if Kamiya is with you, try to go up the stairs again. [[ShmuckBait Kamiya at least warns and asks if you're sure you want to do that]], but maybe you decide to screw that... and guess what he does?
* NothingIsScarier: Most of the game is played in silence. This typically means that the monster may potentially be anywhere nearby.
* OneHitKill: Getting caught by monster will result in this. If you have a partner, they die instead.
* OneHitPointWonder: The player and their partner. The partner acts like an extra hit, although getting caught by a monster means the partner dies. If the player is caught alone, it's game over.
* PartyInMyPocket: Played with. The player can always have one partner, but only one. But the partner shares the same movement space as the player, so they never get in the way.
* RunDontWalk: Subverted. Running when the monster isn't nearby is a waste of sprint and it can screw you over. [[OhCrap If the monster is near you,]] then run.
* RunOrDie: Played completely straight. If you can't outrun the monster and it catches you, it kills you (if you're alone) or your partner (if you have one).
* SchmuckBait: You are generally warned about certain areas that the monster could ambush you or easily corner you (during the point-and-click segments). It's usually wise to obey, although some you have to disobey.
* SealedInsideAPersonShapedCan: [[spoiler:The Dark Messiah, which is why the cultists have been kidnapping people. Turns out you were the can.]]
* SinisterSubway: The game starts off with the player waking up in a crashed subway tunnel and the player escapes further into the underground through the subway's maintance tunnels.
* SprintMeter: Although it's not visible, it's represented by the player character's breathing and whenever the screen starts blinking red.
* StealthBasedGame: Sort of.
* SuperPersistentPredator: The monster who derailed the train. Gets worse as it starts to evolve and get more dangerous the farther you get in the game.
* SurvivalHorror
* [[spoiler:TomatoInTheMirror: You, the player, were the Dark Messiah all along.]]
* VideoGameCaringPotential: Keep away from monsters to keep their partner alive, especially Naomi, the first partner available.
* VideoGameCrueltyPotential: Getting your partner killed on purpose.
* VideoGameCrueltyPunishment: Well, getting your partner killed on purpose leaves you as the only one alive until you find The Mesh and get a new partner (if there are any left). And since you're a OneHitPointWonder, you may get what you deserve.
* WhatHappenedToTheMouse: You only get to know the fate of the partner you escaped with, so having any partners to spare leaves you with their fate being unknown.