[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/heavyweapon_2368.jpg]]
[[caption-width-right:320:My Tank Is Fight!]]
-> "HEAVY WEAPON!"
-->-Title Screen

''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the {{Xbox 360}} in 2007, and the {{Playstation Network}} in 2011.

A [[DirtyCommunists Red Star]] invasion of the world destroys nearly all the Allied troops. As the Allies' final hope, the player takes the role of the commander of an Atomic Tank to repel the invaders back into the main headquarters of Red Star.

Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though[[note]]Or maybe not, seeing as the enemies are Russians[[/note]].
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!! Tropes used for this game:
* ActionBomb: Barskov Munitions Blimps explode into multiple energy orbs when defeated. There are also Tachrok Ballistic Missiles and [[GoddamnedBats Fovraski Cruise Missiles]] that will try to drop onto you, although they do not do SplashDamage when they hit the ground.
* [[AdvancingBossOfDoom Advancing Mook Of Doom]]: The Bulldozer enemies. They will just keep moving towards you and will kill you if you touch them. To prevent this, you will have to fire at them to push them back. Trouble is, these things are usually fought with {{Airborne Mook}}s, making it hard to efficiently destroy them.
* AirborneMook: Most of your enemies are these. You'll also fight some ground-based enemies too, though, and in some cases, the ground ones can actually be more dangerous than the flying ones!
* AlwaysAccurateAttack: Your Nukes, as well as the enemy A-bombs should you fail to destroy them in time.
* AntiAir: The [[HomingProjectile Homing Missiles]], which only attack aerial opponents.
* AttackItsWeakPoint: Some of the bosses-
** The Battleship's main weak spot is the control room, but you can take out its turrets for extra points.
** Eyebot can only be [[GoForTheEye damaged in the eye]]... when it's open.
** Mechworm, being a SegmentedSerpent, was vulnerable in the head.
** X-bot's head and body are its main weakpoints, however, you had to defeat its arms that blocked the way.
* BattleshipRaid: A miniature one occurs with the Battleship boss- you can destroy his cannons, but its real weak point is the main segment.
* BigCreepyCrawlies: Background information on Zamblamia: "The most common cause of death in Zamblamia is mosquito bites. The Zamblamian skeeter grows to lengths of 6 inches."
* BossRush: The Xbox360 and PS3 releases of the game have "Boss Blitz" mode, where you have ''one life'' to face all 19 bosses- very difficult, considering that many bosses can flat-out destroy you in one attack.
* BossWarningSiren: This occurs with the '''Danger! Danger!''' in bold letters once you get to the end of the stage.
* ButThouMust: Trying to start a level without fully allocating your [[PointBuildSystem skill points]] will show the message "You're going to need all the help you can get!", preventing you from doing the level until you do so.
* ChainLightning: The lightning weapon does this.
* ChainReactionDestruction: Bosses are defeated like this.
* CognizantLimbs: Eyebot's tentacles.
* CombatTentacles: Eyebot has six tentacles, each of which can shoot out a lightning bolt that will ''[[OneHitKill instantly fry your tank regardless of shielding]]''. Thankfully, they are destructible.
* CollisionDamage: You don't take any damage if you run into a tank or missile truck. However, you die instantly if you run into the War Wrecker's wrecking ball, a bulldozer, Kommie Kong, Mechworm or X-Bot.
* CompetitiveMultiplayer: The "Arms Race" survival mode, where each player tries to be the last tank standing.
* ContinuingIsPainful [=/=] UnstableEquilibrium: Unlike many {{Shmups}} where you gain back around 3 {{Smart Bomb}}s on death, you ''lose'' all your [[SmartBomb Nukes]] as well as Megalaser parts when you die! Bonus frustration if you were at full shields and got destroyed by a OneHitKill- you lose those extra shielding too! Needless to say, if you die in a level when you had maximum shields and nukes before, you might as well quit and restart.
* CoolAirship: War Blimp, the third boss. It sports a TractorBeam that makes it rain meteors!
* CoOpMultiplayer: The Xbox360 version of the game has this for the War Party survival mode.
* DeathFromAbove: Tachrok Ballistic Missiles will rise up into the air from the background, then land in certain spots of the screen.
** [[MeteorOfDoom Meteors Of Doom]]: The War Blimp has a "Meteor Tractor Beam". What this does is to make it rain down meteors on you after it gets fired.
* DeflectorShields: The Reflex aircraft have these. With the added bonus of spraying shots everywhere should the shields get hit by your regular shots. However, said shield is useless against all of your special attacks.
** Your tank can get up to three levels, allowing it to take four non-lethal hits.
* DenialOfDiagonalAttack: Completely averted, as your tank aims with the mouse and as such, it can aim anywhere.
* DestructibleProjectiles [=/=] ShootTheBullet: Most enemy bombs and missiles can be shot down. This becomes an important mechanic when you face against [[DemonicSpiders Atomic Bombers]], because if their bombs touch the ground, you're toast regardless of shields!
* [[DifficultyByRegion Difficulty By Console]]: The XBox360 version of the game makes some bosses easier while making others more difficult. [[WarmUpBoss Twinblade]] shoots four missiles instead of two, the Battleship fully appears on the screen (instead of showing half of it in the PC version).
** On the bright side, you have more room to avoid War Wrecker's, Gorillazilla's, Mechworm's and X-Bot's OneHitKill contact attacks in the Xbox360 version.
** And of course, your aiming and movement are separate in the console version, taking away one of the most annoying forms of FakeDifficulty.
* DifficultySpike: Several. The first occurs in Zamblamia, where you face off against very annoying [[MacrossMissileMassacre Mokum Assault Helicopters]], and the [[ActionBomb Barskov Munitions Blimps]], with [[WakeUpCallBoss Kommie Kong]] at the end. The next level Tankylvania provides yet another one, with the [[DeflectorShields Reflex Fighters]], and the first appearance of the ''[[DemonicSpiders extremely deadly]]'' [[NukeEm Havanski Atomic Bomber]]. Finally, the ninth level Killingrad introduces two more DemonicSpiders, the [[KillSat Romanov attack satellite]] and the [[AdvancingBossOfDoom Shovak Bulldozer]], and also contains all of the above mentioned enemies!
* DirtyCommunists: Your opponents, the "Red Star" are obviously based off these.
--> "Take that, you commie pigs!"
* DiscOneFinalBoss: X-Bot, which you fight in the enemy's capital city.
* DishingOutDirt: The Mechworm throws out chunks of sandy rock whenever it jumps out of the sand, while the rematch against War Wrecker has the boss' wrecking ball toss up rocks whenever it scrapes the floor.
* EarlyBirdBoss: Twinblade in [[BossRush Boss Blitz]] mode. To put it, you (probably) got at least one power, rapid fire, SpreadShot, and some Nuke and Shield upgrades during the first level before fighting it in campaign mode. In Boss Blitz, you don't do the level and thus you fight it with only one level of shield, and nothing else whatsoever. If you can't makes its [[MisguidedMissile homing missiles misfire]] or shoot them down in time, ''you're toast in 2 hits''.
* EldritchAbomination: Eyebot may have been inspired by one of these, being a floating eyeball with tentacles (not unlike Yog-Sothoth or Shuma Gorath).
** Appropriately enough, you fight it in the [[BigBoosHaunt horror-themed stage]].
* TheEmpire: The Red Star forces.
* EndlessGame: Survival mode. In the PC version, it lasts forever with increasingly difficult enemies until you die once. The Xbox360 remake's Arms Race mode gives each player 3 lives, while War Party only ends when there are no surviving players on screen (although players have infinite lives and will respawn after some time).
* EnemyChatter: The satellite enemies talk in some indecipherable Russian language every now and then.
* EpicFlail: Used by War Wrecker, and it's a OneHitKill on your tank. On the rematch against him, he uses it to [[DishingOutDirt kick up rocks from the ground]] too.
* EyeBeams: Used by X-Bot. Surprisingly, [[GiantEyeOfDoom Eyebot]] does ''not'' have these, it's his tentacles who have the beams instead.
* {{Faceship}}: [=BustCzar=]/Head Zeppelin is a floating head-ship thing.
* FakeDifficulty: In the PC version, your tank moves towards the mouse cursor, which means that you will be moving ''WHILE'' aiming. This alone makes up half the game's difficulty, as it makes it really annoying to defeat many opponents (especially the enemies that try to ram you).
* FictionalCounterpart: Most of the levels. Frigistan (Pakistan or Kyrgyzstan), Blastnya (Bosnia), Petrovakia (Slovakia), Zamblamia (Zambia), Tankylvania and Vodkavania (Transylvania), Antagonistan (Afghanistan) and Killingrad (Leningrad).
* FighterLaunchingSequence with Atomic Tanks!
* FinalExamBoss: Arguably, the FinalBoss.
** The first phase has it shoot two OneHitKill lasers that either go straight down, diagonally, or curve around. This part tests you on precise movement and control, because you die if you graze them.
** The second phase has it shoot random purple shots over the place, while periodically dropping an A-bomb that will OneHitKill you should it hit the ground. You have to aim precisely to put the damage on the A-bomb before it toasts you.
** The third and final phase has the boss unleash a MacrossMissileMassacre that homes in on you from both sides, forcing you to use quick aiming reflexes in order to shoot the missiles down before they reach you.
* FriendlyFireproof: Generally averted with the white support helicopters, which are affected by all your regular weapons. Thankfully, it is immune to your OneHitKill Nukes and [[WaveMotionGun Megalaser]].
** Additionally, the Red Star Army's munitions can pass straight through each other, which is particularly visible in the (many) cases where you will have entire ''waves'' of heavy carpet bombers coming at you.
* FrickinLaserBeams: Averted by your character- your laser shots are instant-hit beams. The FinalBoss, however, plays this one straight- his lasers are slow, and sometimes curve around!
* FollowTheLeader: [[https://itunes.apple.com/sg/app/blaster-tank/id407468169?mt=8 Blaster Tank]] for the iPhone.
* GiantEyeOfDoom: Eyebot has one, which shoots out shots and serves as its [[GoForTheEye weak point]]. Its CombatTentacles are ''a lot'' more dangerous.
* GiantMook: The blimp enemies. [[DemonicSpiders Havanski Atomic Bombers]] count as well.
* TheGoomba: Hominov Prop Planes, they are slow, take one hit to die and have ''no weaponry'' at all. Probably the first enemy you'll face.
* GuiltBasedGaming: A "message" from your superior appears whenever you try to quit, such as:
--> "There's only one thing worse than a traitor, and that's a quitter!"
--> "Are you going to let the [[DirtyCommunists Red Star]] [[TheBadGuyWins win this time]]?"
--> "Will you abandon our allies at their time of greatest need?"
--> "The free world is depending on you! Are you going to let us down?"
--> "Too much carnage? Can't take the heat? Are you a MommasBoy?"
--> "On the run already? You just can't find good help anymore!"
--> "Quit NOW? Just whose side are you on, anyway?"
--> "Fine! Leave! Enjoy your freedom for the few remaining hours that you still have it!"
--> "What's the matter? No AC? No leather? No 6-speaker stereo? This is a WAR MACHINE, boy!"
--> "If you think a court-martial is easier to face than the enemy, I'll personally see to it that you're sadly mistaken! Are you SURE?"
* HellishCopter: Can happen to the white support helicopters if '''you''' accidentally shoot them down.
* HomingProjectile: The homing missiles. They only home in on aerial targets, though. Enemies also get some in the form of homing missiles and laser-guided bomb.
* HoppingMachine: X-Bot, the ninth boss.
* IDontLikeTheSoundOfThatPlace: Antagonistan and Killingrad.
* IkeaWeaponry: The Megalaser requires that you collect all four parts to it before you can get to use it for a limited period of time, similar to ''HeavyBarrel's'' titular weapon.
* KillerGorilla: Kommie Kong / Gorillazilla, the stage five boss, is a robot monkey that throws exploding missiles and tries to stomp the player.
* KillSat: Romanov Attack Satellites are a miniature version. They charge up a DeathRay and fire it vertically downwards, [[OneHitKill instantly killing you if it hits]].
* LuckBasedMission: The set of enemies you will face in a "wave" are randomly selected. Heaven help you if you have to face GoddamnedBats or DemonicSpiders in that wave.
* MacrossMissileMassacre: You can do this with the rockets and missiles power-up. The final form of the FinalBoss tries this on you too!
* MadeOfExplodium: Everything. Justified, as everything in this game is a vehicle or machine of some sort.
* MarathonLevel: Pretty much all the levels after the second are like these. It doesn't help that many enemies in the game are [[GoddamnedBats incredibly annoying]] or [[DemonicSpiders downright dangerous]].
* MoreDakka: First, you have your rapid regular shot that soon turns into a powerful rapid SpreadShot. Then you start getting strong AntiAir homing missiles, and a hitscan laser that deals good damage. After that, you gain powerful dumbfire rockets (up to 3 at a go), a flak cannon that decimates the area around your mouse, and finally a ChainLightning gun that bounces from Mook to Mook.
* NintendoHard: The first four levels are just a warm-up. Then you start to face regular mooks that kill you in one hit. Later levels have enemy formations that are out to screw you ''badly'' (DeathRay-firing satellite that you want to aim up at? Let's put them with annoying durable ground-based tanks!)
** Boss Blitz Mode. You have one life to face all 19 bosses, several of which can [[OneHitKill one-shot]] you for an instant loss. Even [[WarmUpBoss Twinblade]] becomes an EarlyBirdBoss that can end you easily if you're not careful!
* NukeEm: Your Nuke weapon. CAUTION! There's an aptly-named atomic bomber who will do this to you!
* OneHitKill: Your Nuke weapon and Megalaser weapon on the regular Mooks. Enemies can do this to you too- Atomic Bombers will literally '''nuke''' your character, Satellites have {{deathray}}s, while Bulldozers will instantly crush you if you don't push them away. As for bosses, War Wrecker has his wrecking ball, Kommie Kong, Mechworm and X-Bot can kill you via contact, and Eyebot's lightning will fry you instantly. And for the FinalBoss, it combines the worst of both worlds- the first phase shoots curvy death rays, while the second phase drops those damned A-bombs.
* OneHitPointWonder: Your tank is destroyed in one hit. However, you can get DeflectorShields as power-ups to increase that amount to four.
* OneManArmy: Your character becomes this.
* [[FiveMovesOfDoom One Move Of Doom]]: The Wrecker boss. Its only attack is to swing its wrecking ball, but that is all it needs, as it is an instant kill if it hits, regardless of shield. Thankfully, it's very easy to avoid if you know how, which makes the boss a BreatherBoss.
* OrbitingParticleShield: The Defense Orbs are this. They protect against everything but nuke explosions and laser weapons, but don't rely too much on them as an enemy can sneak in a shot or two.
* PointBuildSystem: You get an upgrade point after each level, which you can freely distribute among your equipment.
* PowerUp: Dropped by those white helicopters which could be accidentally shot down by you.
* RammingAlwaysWorks: Used by the bulldozer Mooks as their only attack, unfortunately for you, it's a OneHitKill regardless of shield.
* RecurringBoss: ALL of them, except the FinalBoss. After the [[YourPrincessIsInAnotherCastle reveal that the Red Star had actually built another massive army]], you have to go back through the first nine levels again, and fight each boss again. Of course, the bosses have more hit points and have new tricks up their sleeve.
* RecursiveAmmo: Kommie Kong's/Gorillazilla's rockets explode into six smaller shots if not destroyed.
* RecycledInSpace: ''Ocean Commander'' is pretty much HeavyWeapon except it's UNDERWATER! And a lot crappier!
* RemilitarizedZone: Pretty much all the levels, no thanks to the [[DirtyCommunists Red Star]]. Amusingly, some of the stages still have people minding their own business, such as the sunbathers in Blastnya.
* RemixedLevel: The first 9 levels, which you have to go through again except that the enemies patterns are a lot tougher.
* RiskStyleMap: The Mission briefing map is like this.
* RuleOfThree: This game really loves the trope. You get three lives per level, you can hold up to three nukes, you have three levels of shielding, and your weapons can be upgraded up to three times.
* SandWorm: The eighth boss Mechworm is a robotic variant.
* ScaryScorpions: Background information on [[ShiftingSandLand Antagonistan]]: "The black scorpion of this region is famous as the world's most poisonous arachnid. Be careful during bathroom breaks!"
* SegmentedSerpent: The above-mentioned [[SandWorm Mechworm]], attack its head to defeat it.
* SequentialBoss: The final boss.
* ShockAndAwe: Your lightning weapon, as well as Eyebot's OneHitKill tentacle beams.
* ShoutOut:
** "Kommie Kong", a large robotic monkey who is an obvious reference to ''Film/KingKong'' and ''VideoGame/DonkeyKong''. His name was changed to Gorilla[[Franchise/{{Godzilla}} zilla]] in the UpdatedRerelease for the Xbox 360 and PS3.
** Bustczar was renamed "[[Music/LedZeppelin Head Zeppelin]]" in the Xbox360 version.
** When you damage the FinalBoss enough, most of it breaks off, revealing the BigBad's head sticking out of a floating machine. [[VideoGame/MegaMan Dr Wily, anyone?]]
** The Megalaser could be one to the titular weapon of ''HeavyBarrel''. Both are superweapons [[IkeaWeaponry made from multiple parts you have to collect]], both OneHitKill regular Mooks, and when you manage to craft them, you only get a few seconds of usage before they disappear.
** Zamblamia's name was changed to "[[Franchise/JurassicPark Triassic Park]]" in the Xbox 360 version.
** The file name for the enemy A-bomb picture is called "fatboy.png", as a reference to Little Boy and Fat Man.
* SigilSpam: The Red Star sure likes placing their logo on their boss units. (Twinblade, Battlship, War Blimp, Eyebot, [=BustCzar=], and the FinalBoss). Some of their Mooks also have them.
* SmartBomb: Your nuke weapons, which you have three of. The enemy is not stupid though, they have a Mook that can drop large nukes to instantly kill you should it manage to hit the ground.
* SovietSuperscience: Some of the enemies use out-of-this-world technology, most notably the War Blimp whose TractorBeam can pull down meteors from outer space!
* SpellMyNameWithAnS: X-Bot. Most people call it H-Bot, but the game data files for the PC version shows its name as X-Bot. This confusion is due to the font used for the BossSubtitles, which makes the X look like a H.
* SpreadShot: One of the power-ups gives your tank a spread fire. More power-ups give more shots per spread.
* StockNessMonster: You see them in the background of [[PalmtreePanic Blastnya]].
* TankGoodness: Your character!
* ThemedCursor: During gameplay, you have a neat radioactive sign-like crosshair that glows.
* TitleScream
* TookALevelInBadass: Most of the bosses during the rematch against them. The WarmUpBoss Twinblade now has two indestructible gun turrets. The once-BreatherBoss [[EpicFlail War Wrecker]] can now extend its chain to [[DishingOutDirt toss up rocks from the ground]], making it a lot harder to evade damage.
* TotalPartyKill: In the CoOpMultiplayer mode War Party, the game only ends if there are no players alive on the screen. Which the [[DemonicSpiders Havanski Atomic Bomber]] can do if your party is not careful.
* TractorBeam: Used by the War Blimp to cause meteors to rain down on you.
* TrailersAlwaysSpoil: The main image on the game's box shows Romanov Attack Satellites and Barskov Munitions Blimps in Petrovakia, while the player is using a whole slew of powered-up weaponry. You don't fight those enemies or get that many powerups the first time you get there
* VideoGameCrueltyPotential: You can shoot down the white support helicopters that are affected by friendly fire. The game will know about this, and dock off many points from you (or in the case of a survival run, half a minute) from you if you do so.
** In the PS3 version, you get an achievement for doing so!
* VideoGameSettings:
** Frigistan (Tundra Flats): SlippySlideyIceWorld
** Blastnya (Concussion Coast): PalmtreePanic
** Petrovakia (Napalm Springs) and Dictastroika (Geiger County): EternalEngine (outside of it)
** Zamblamia (Triassic Park): JungleJapes
** Tankylvania: BigBoosHaunt
** Vodkavania (Quake Acres): BleakLevel
** Antagonistan (The Badlands): ShiftingSandLand
** Killingrad (Caliber City): HubCity
* WakeUpCallBoss: War Blimp has rather nasty-to-avoid "roto-mines", which are basically homing bombs that you have to shoot down before they hit you. These can actually be more dangerous than its [[DeathFromAbove Meteor Tractor Beam]].
** War Wrecker is definitely this for first-time players who do not know how to avoid its OneHitKill wrecking ball.
** If you found War Blimp moderate and the War Wrecker easy, then Kommie Kong would be this. It will kill you so long as you brush against it (but it shouldn't be too hard to avoid touching him), and its missiles that explode into multiple shots aren't exactly the easiest things to avoid (at least in the PC version).
** Surprisingly enough, [[WarmUpBoss TWINBLADE]] in Boss Blitz can be this. It acts exactly the same as it did in the story mode, except that it's ''you'' who's weaker. To put it, you (probably) get at least one power, SpreadShot, and some Nuke and Shield upgrade during the level itself. In Boss Blitz, you fight it with only one level of shield, and nothing else whatsoever. If you can't [[MisguidedMissile makes his missiles misfire]] or shoot them down in time, you're toast in ''2'' hits.
* WarIsGlorious
* WarmUpBoss: Twinblade, a helicopter with two homing missile launchers. You can destroy the launchers, which makes it completely useless for the rest of the fight. The second time you fight it, it has two indestructible turret guns added into the mix.
* WaveMotionGun: The Megalaser. You also get a smaller version in the form of the laser weapon.
* WeaponizedCar: "Modified Pickup Trucks", which are regular pickup trucks with an RPG attached to them.
* WhyDontYouJustShootHim: After the FinalBoss' defeat, the leader of the Red Star requests for his side to surrender and stop the fighting. Your tank driver promptly shoots him.
--> "We surrender, Yankee tank... no more." *gets shot by tank*
--> "Nice try, buddy... [[GenreSavvy but I'm not falling for that trick again]]."
* {{Wormsign}}: Sand clouds are thrown up from the ground before Mechworm jumps out of that spot.
* YourPrincessIsInAnotherCastle: After defeating X-bot in Killingrad, your tank driver begins to celebrate, only for his HQ to contact him and say that it was all a diversion, and that the Red Star was actually producing an army ten times the size of what you destroyed. You then have to go through levels 1-9 again, except that the enemies are tougher and the bosses are upgraded.
** Savvy players will know that there is something wrong when you beat X-Bot: you haven't got all your upgrade points yet. Plus, the [[TrailersAlwaysSpoil screenshots]] for the game show satellites and blimps in Petrovakia (see the page image), which don't appear the first time you go there.
* ZergRush: The Red Star's means of attacking the Atomic Tank involves planes and helicopters. '''[[WeHaveReserves Obscene]] [[ZergRush amounts]] of [[UpToEleven planes and helicopters.]]''' Too bad for them, their opponent is a [[OneManArmy One-Tank Army]].
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