[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Heavy_Rain_Cover_6368.jpg]]

'''''Heavy Rain''''' is the SpiritualSuccessor to Creator/QuanticDream's ''VideoGame/{{Fahrenheit}}'' (aka ''Indigo Prophecy''), an AdventureGame for the sixth generation of consoles. ''Heavy Rain'' itself is a {{PS3}} exclusive, and has been described by the creators as an Interactive Movie as well as a standard adventure game. In fact, doesn't that image [[{{Retraux}} look like a movie poster]]?

Ethan Mars is a depressed architect whose life fell apart after the tragic loss of his child two years prior, for which he blames himself. He is jolted out of his stupor when his remaining son is suddenly kidnapped by the "Origami Killer", a notorious serial killer who uses rising rainwater to drown his young victims, then leaves origami figures on the bodies. If Ethan wishes to save his son from a similar fate, he must complete the trials set by the Origami Killer, who wishes to test just how far Ethan will go to save his child.

The story also focuses on three other characters: Madison Paige, an insomniac journalist who becomes involved with Ethan's desperate search; Norman Jayden, an FBI profiler called in to consult on the Origami Killer case; and Scott Shelby, a private eye conducting an independent investigation.

The game focuses on choices and consequences, with actions taking place via a series of [[QuickTimeEvent Quick Time Events]] a la ''Fahrenheit''. The developers stated prior to the game's release that almost all situations would have later consequences on the plot and that they are determined to let players follow through on their actions - to the point that unless all four main characters die, the story will still continue with whoever is alive. The major themes of the game are love and the idea of what is good and what is evil (in regard to the TagLine on the poster to the right), according to the developers, who hoped to have players aim for a balance of the two rather than [[IncorruptiblePurePureness one extreme]] or another.

The game has led to [[LoveItOrHateIt very polarized]] reactions among the gaming community, though critical reviews were mostly positive, praising the game's intricate story and unique control scheme. Despite the developers' meager sales expectations (200,000 copies), ''Heavy Rain'' sold like hotcakes, surpassing a whopping 2 million by 2011. One downloadable chapter, "The Taxidermist," has been released. Others are planned but on [[http://www.1up.com/do/newsStory?cId=3179999 indefinite hold]].

Similar to how ''Heavy Rain'' started off with a tech demo ''The Casting'', Quantic Dream released a new tech demo ''WebVideo/{{Kara}}'' on March 7, 2012, hinting at their new game. Go [[https://www.youtube.com/watch?v=G0KTUysrwgQ watch it]]. On E3 2012, the spiritual successor to ''Heavy Rain'' was revealed as the supernatural drama ''Videogame/BeyondTwoSouls''.

New Line Cinema and Quantic Dream Productions have obtained rights for a movie adaptation, scheduled to be released in 2013 under the title ''Rain''. This makes the [[HilariousInHindsight above poster look like a movie poster]].

[[IThoughtItMeant Not related]] to the Hard Rain campaign in ''VideoGame/Left4Dead2''. Also not to be confused with ''Film/HardRain''. And certainly not [[Film/{{Bowfinger}} Chubby Rain]].

'''Be warned: since Heavy Rain is incredibly [[StoryToGameplayRatio plot heavy]], expect''' '''''MAJOR''''' '''marked and unmarked spoilers below.'''

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!!This game features examples of:

[[foldercontrol]]

[[folder:A-F]]
* AbandonedWarehouse: The final chapter.
* AbortedArc: Ethan's blackouts, which stop and are never mentioned again after Shaun is kidnapped.
** Some of the aborted arcs were going to be explained, but the developers felt that they would ruin the pacing of the plot, so they were removed. A list of the DummiedOut content and the reason in which they were removed can be found [[http://www.youtube.com/watch?v=jxpdGB6Gbac&feature=player_embedded#! here.]]
* ActionSurvivor: Ethan and Madison.
* AdultFear: Nothing does it quite like a serial killer who kidnaps children. And who can forget [[MemeticMutation JASOOOOOOOON!]]
* AllJustADream: Madison fighting the burglars in her apartment.
* AlmostKiss: Ethan and Madison come close, it's just up to the player if they go through with it.
* AndThatsTerrible: "Oh, one last thing, sir… you should be careful not to overindulge in...[[FantasticDrug you know what]]…It'll end up killing you if you're not careful...[[{{Understatement}} That would be most unfortunate, sir]]".
* AlwaysClose: No matter how quickly you free Madison from Dr. Baker's restraints, he will always come in just as you are undoing the last restraint.
** At a point in the game, you can either [[spoiler: sleep with Madison, in which case she will spend the night with you, or she can leave right away. Whatever you choose, the cops will get there as soon as she leaves your place]].
* AntagonistInMourning: The ending [[spoiler:"Ethan's Grave" shows Scott hiding behind a tree, looking at Ethan's grave. If he's still alive by that point, anyway.]]
* AnyoneCanDie: If the player flubs certain Quick Time Events, the protagonists can and will die horribly, but the game continues.
** In practice, two of the main characters actually have PlotArmor until the very end of the game, regardless of how badly you do in even their most insane [=QTEs=].
* ArcWords: "How far would you go to save someone you love?"
* AscendToAHigherPlaneOfExistence: Implied in [[spoiler:Norman's]] ending if he should die during the course of the investigation. Note the ending's title: [[spoiler:[[VirtualGhost "Uploaded."]]]]
* AssholeVictim: Kramer when he has his heart attack, not too long after having tried to [[spoiler:kill Shelby and Lauren]]. You can choose to save him.
** Blake also suffers this in [[spoiler:the "Uploaded" ending]].
* BabysittingEpisode: One of the levels has Shelby taking care of a baby whose mom has just attempted suicide.
* BadCopIncompetentCop: Other than Jayden, just about every cop in the game is either corrupt or worthless. However, they display extreme levels of competence whenever it would mess things up for the main characters, [[spoiler:like setting up a roadblock mere minutes after Ethan begins the first trial.]] Simply, it's an inversion of BeAsUnhelpfulAsPossible.
* TheBadGuyWins: If you let all of the characters die, [[spoiler:except for Scott Shelby]].
* BarbieDollAnatomy: There are a few shots where it's painfully obvious that the male character models have no penises.
* BattleInTheRain: [[spoiler:Jayden and the Origami Killer in "The Old Warehouse". Madison and the Origami Killer is more of a Chase In The Rain.]]
* BavarianFireDrill: [[spoiler:Shelby isn't investigating the killings, he's actually the Origami Killer himself. You've been playing him collecting evidence so he can ''destroy'' it. The Fire Drill is on ''the [[LeaningOnTheFourthWall player as well]]''.]]
** [[spoiler:Also on his victims; he's a cop, they go to him even if he doesn't have a solid reasoning, because ''he's a cop''.]]
* BeautyIsNeverTarnished: Madison is the most bright-eyed, well-dressed insomniac you'll ever meet.
* BeneathTheMask: If you think Blake and Perry are nice on their first meeting with Norman, [[JerkAss think again]].
* BigBad: The Origami Killer, [[spoiler:the alias of Scott Shelby]].
* BigDamnHeroes: Take a shot every time Shelby dramatically rescues someone. By the time you're done, you'll be so drunk you won't be able to hit the [=QTEs=] to make him do so anyways.
** [[spoiler:Jayden, if everything is done correctly, gets one when he swoops in on time to stop Shelby from shooting Ethan. Or Madison.]]
* BittersweetEnding: Two of [[spoiler:Jayden's]] endings, [[spoiler:Case Closed and Resignation. The former shows him being hailed as a hero, but getting illusions from overexposure of ARI, while the latter has him quitting his job, but appearing to be depressed by it.]]
** [[spoiler:[[TheHeroDies Ethan's Grave]] is either this or an outright DownerEnding, considering Shaun is alive, but has lost both his brother ''and'' his father.]]
* BlockingStopsAllDamage: Averted. Even if the right buttons are pressed the characters still reel from hits they take, blocked or otherwise. [[spoiler:Especially with Jason's death, Ethan's DivingSave and taking the brunt of the hit still gets Jason killed.]]
* BlownAcrossTheRoom: To the max in Face to Face. When shot, guards go flying in [[{{Narm}} unintentionally hilarious]] ways.
* BombproofAppliance: Madison needs to escape from a burning apartment before it explodes... or she can climb inside the refrigerator. After the explosion, she is shown outside the building walking away. No explanation is given as to how she got out of the refrigerator.
* BottomlessBladder: Averted. Practically every chapter allows you to walk into a bathroom and do your business.
* BottomlessMagazines: [[http://www.youtube.com/watch?v=518NWr63qEE&feature=related Averted.]] Played straight, however, in Kramer's house. Scott's handgun can apparently hold 18 bullets.
** The second case may be an aversion as well as Scott's handgun is a Beretta 90 Two which means he has a 17 round magazine plus one in the chamber (assuming he's using the 9mm and thought to chamber a round).
* BoundAndGagged: Norman is handcuffed to the steering wheel of a car, Scott and Lauren are both tied up in a car, and Madison is tied down to a table. If Madison escapes, you earn the trophy "Queen of Ropes".
* BrandX: ASTHMA brand inhalers and FRIDGE brand refrigerators, among other things.
* BreakTheCutie: Shaun. After Jason's death he becomes socially withdrawn and believes his life won't be the same without his brother. [[spoiler:His sadness gets even worse if Ethan dies in the end.]]
* BurnBabyBurn: [[spoiler:What Scott Shelby does with the evidence linking him to the Origami Murders.]]
* ButThouMust: Happens a few times when there appears to be a choice what to do, but fairly egregiously before the Bear Trial. Ethan is given a few choices of things to think, including the standard "that's crazy"-type evaluations of the trial as well as "Refuse" and "Accept." Even if you choose "Refuse," and Ethan reflects on how many innocent people will die if he drives the wrong way on the highway, ''nothing at all happens'' and you still have to accept.
* TheCakeIsALie: [[spoiler:The Origami Killer puts Ethan through a series of brutal trials, all for the promise of saving his son if he can succeed. However, upon completion of all five trials, one ending has the killer preparing to shoot our protagonist in the back as he attempts to release his son from imprisonment.]]
* CaptainObvious: Goes to Madison. "It's a painkiller, it'll help ease the pain."
* CharacterDevelopment: Besides what players may do to characters, Lauren goes through this when she [[spoiler:starts helping Scott and goes full retroactive MamaBear]], and Jayden goes through TWO, one depending on if he shoots [[spoiler:Nathaniel, where afterwards he becomes more withdrawn and angry]], and the second happens without any player input throughout the story, where Norman will go out of his social awkwardness and become more assertive to Blake and the Captain, and aggressive to uncooperative suspects.
* ChekhovsGun: The golden watch Jayden finds on the secretary's desk near the beginning of the game. Talking to her reveals that the station traditionally awards cops with this brand and type. That becomes a vital piece of the puzzle to figuring out the identity of the Origami Killer when Norman is later attacked by a man wearing that same kind of watch. [[spoiler:This can also throw you off track, making you think that Blake is the killer.]]
** When Norman investigates Mad Jack, before getting out of his car, he leaves a gun in the glovebox. Guess what you need to do when Mad Jack decides to use the machinery to lift Norman's car into a compactor -- with Norman handcuffed inside.
** Also, in a more traditional sense, the katana in Paco's office.
* ChemicalMessiah: This is more of an individual thing, but Norman wears [[CoolShades sunglasses]] that function as a reality warping device that assists him in investigations. The problem with this is that they seriously screw with his perception of reality and cause him to hallucinate. He gets dangerously addicted to this. To counteract this, he takes a fictional drug called Triptocaine, which functions similarly to cocaine and certain narcotics/pain meds. The Triptocaine causes him to get even more addicted and screwed out of his mind. He also suffers withdrawals from it, which have a slew of symptoms. The only ways to stop these are drinking or rinsing himself in cold water, waiting it out, or taking more Triptocaine.
* ClusterFBomb: Ethan occasionally delves into these when he sees what his trials entail, but he only really goes to town if you don't do all the trials and end up without all the letters of the address Shaun's being held at.
* CoatHatMask: Used by the Origami Killer when "visiting" Paco.
* ContrivedCoincidence: When the Origami Killer kills Manfred in the latter's clock store, somehow Lauren gets distracted by a music box and Manfred ducks out of her line of sight ''just'' at the top of the hour, allowing the cacophony of all the clocks chiming to cover the sound of the murder.
* ConvectionSchmonvection: Technically Conduction Smonduction. During The Lizard Episode, Ethan can heat an iron rod to cauterise his wounded finger; not only does he grip a hot metal rod with his bare hands, but he puts said metal rod on a wooden desk. He neither burns his hand nor does the desk ignite. This trope is played straight by Madison in the burning building.
* ControllableHelplessness: In "The Doctor", if Madison gets tied to the table, you can struggle against the restraints and scream, but it will be in vain, as you won't actually be able to free yourself until the doc leaves the room.
** To a lesser extent, [[spoiler:Scott's flashback scenes]]. ''Especially'' when [[spoiler:you can't pull John out to save him from drowning]].
* ConveyorBeltODoom: At the end of the game, during a fight between [[spoiler:Jayden, if he survives, and Scott.]]
* CoolShades: "Cool" doesn't begin to describe Norman's ARI.
* CPRCleanPrettyReliable: [[spoiler:Reviving Shaun in the finale.]]
* CrapsackWorld: The game's setting ends up fitting the bill if you choose the more tragic endings. [[spoiler: One particular outcome includes Ethan and Scott being killed (the former ''just'' after rescuing Shawn), while Madison goes insane; it says something when Norman Jayden's bittersweet "Resignation" ending is the ''happiest'' of the four. This isn't the worst combination you can get, either.]]
* CreditsMontage
* CrucifiedHeroShot: [[spoiler:If Ethan is killed by snipers in The Old Warehouse.]]
* CyberSpace: ARI.
* CyberneticsEatYourSoul: [[spoiler:A literal example in Jayden's "bad" ending: Uploaded.]]
* [[spoiler: DespairEventHorizon: Shaun's (possible) death, for both Ethan (who's DrivenToSuicide in ''every'' ending where it occurs) and Norman, who fatally overdoses on triptocaine.]]
* DepartmentOfRedundancyDepartment: "It's a painkiller. It'll help reduce the pain."
* DetectivesFollowFootprints: The introduction scene of Agent Jayden sees him following a footprint trail (among other things).
* TheDevTeamThinksOfEverything: Those mini-cartoons that can be seen on the televisions throughout the game? [[http://kotaku.com/5523467/heavy-rains-cartoons-are-better-than-heavy-rain They're actually quite good.]]
** Although, they tend to only have one of them playing which, considering their length, will often replay over and over again. This can lead to some Narmy moments, such as when Gordi Kramer watches the TV in complete and utter investment, despite watching the same short for the umpteenth time.
* DirtyCoward: If you don't do the trials. Best example, you can refuse to do the Lizard Trial, and use your two hands to help you and Madison escape, but you end up being shot in the arm instead.
** The game even calls you out on it with the door leading to freedom in the Butterfly trial being labeled "Coward", should you choose not to do the trial.
* DisappearedDad: As Shelby goes around visiting the families of the victims of the Origami Killer, the husbands of both Lauren Winters and Mrs. Susan Bowles have disappeared soon after their sons did. As much as this would seem as a standard case of DisappearedDad, you find out later that one father actually went out as Ethan Mars did to complete the trials to save his own son, but ended up dying in the power plant in the Butterfly chapter. This is similarly implied for the rest of the fathers... except for Reza's father, the shopkeeper. He didn't dare open the box. [[spoiler:Or he did, but ''didn't realize he was supposed to unfold the origami.'' In-Game GuideDamnIt!]]
* DisneyVillainDeath: [[spoiler:Shelby is killed this way when he falls off a conveyor belt in a fight with Norman, complete with a gory discretion shot before we see him fall into a garbage compactor (though we see the blood-stains on the spinning machine a moment later), and when he falls into a tank of water in a fight with Madison]].
* DontYouDarePityMe: Lauren with Shelby.
* DramaticIrony: "A little rain never hurt nobody," said by John Sheppard in a game where children are drowned in rainwater, and [[spoiler:shortly before he himself drowns in the rain.]]
* DrivenToSuicide: [[spoiler:Ethan will have this if his son, Shaun, dies]] in three of the bad endings.
* DrivesLikeCrazy: The Bear trial requires Ethan to drive at 60 MPH on a rain-slicked freeway on ''the wrong side of the road''.
* DroppedABridgeOnHim: [[spoiler: Norman and Madison can be killed off in several unceremonious ways right in the middle of investigating the Origami Killer case, if the player allows it.]]
* DoNotDoThisCoolThing: The story's awesome and dramatic and everything, but the [[DancingBear single most awesome thing in the game]] is ARI -- CoolShades that [[GogglesDoSomethingUnusual do all kinds]] of [[http://www.youtube.com/watch?v=SsQT3mbvVWY awesome things]] via {{Cyberspace}}; FingerprintingAir, accessing the FBI OmniscientDatabase, ''turning a prison cell of an office into SceneryPorn'', and [[ArsonMurderAndJaywalking letting you bounce a ball off a wall like in a prison flick without a ball or a wall.]] The HolyShitQuotient on this thing is roughly [[UpToEleven Eleven]] [[FantasticMeasurementSystem Fantastic]] [[UnitConfusion Confusion Units]] [[ReadingsAreOffTheScale Off The Scale.]] [[spoiler:[[CyberneticsEatYourSoul Too bad it eats your soul.]]]]
* DrivingQuestion: The Origami Killer's identity.
* DrugsAreBad: Played with. It's Norman's overuse of ''ARI'' that's implied to be the cause of his hallucinations, and he takes Triptocaine -- again, to excess -- to help him deal with the adverse effects of his dives into ARI. Neither is doing any wonders for his health.
* DuelingPlayerCharacters: [[spoiler:Ethan, Madison, or Norman (whoever is alive at that point)]] must fight [[spoiler:Scott a.k.a. the Origami Killer]] in the endgame. You control the former but you can still lose and have your current character killed.
* EmpathicEnvironment: The rain, [[ExactlyWhatItSaysOnTheTin obviously.]] It's even a plot point, as the Origami Killer's trap requires about 6 inches of uninterrupted rainfall to work, and that is more than the ''monthly'' average in [[http://www.currentresults.com/Weather-Extremes/US/wettest.php all but two cities.]]
** Arguably, the virtual environments created by ARI are also this. [[spoiler:In the scene in which it is possible for Jayden to die from ARI overuse, as his eyes start bleeding in the real world, the peaceful forest of the simulation slowly becomes colder and windier until it's basically storming inside. By this point, it's not exactly clear whether anything Jayden sees is reality, virtual reality, or the contents of his own drug-addled mind.]]
* EnhanceButton: Should Jayden not collect any clues in "Crime Scene", he'll just bring up a satellite scan of the scene in question and find the tire tracks.
* EvenEvilHasStandards: The Origami Killer's trials are designed to test the resolve of the victims' fathers. [[spoiler:Additionally, this seems to be Shelby's motivation for investigating Gordi Kramer.]]
* EvilAllAlong: [[spoiler:Scott Shelby]] is this. Even his thoughts don't show his true colors.
* ExploringTheEvilLair
* {{Expy}}: The motives and methods of the Origami Killer are similar to those of [[{{Saw}} Jigsaw]], i.e. elaborate trials designed as tests of determination, morality, or sheer ability to withstand pain.
** Norman Jayden shares a lot of similarities with [[Series/TheXFiles Fox Mulder]]. Both are FBI profilers, who are good, honest cops who are widely disliked by fellow cops.
** Fans of ''Franchise/{{Silent Hill}}'' will compare Shelby to [[SilentHill3 Douglas]].
* EyeScream: [[spoiler:As Jayden, if you take too long on your last use of the ARI, Jayden's eyes start bleeding.]]
* FanDisservice: The striptease in Sexy Girl may be this more than {{Fanservice}} because Madison is being ''[[ShamefulStrip forced]]'' to remove her clothes.
* {{Fanservice}}: Madison. Just ''damn''.
** ''Especially'' in the Sexy Girl chapter, where she unbuttons her shirt, rips off part of her skirt so the bottom comes to just below her ass, and does sexy dancing in high heels. It would be especially heavy fanservice if you weren't concentrating on the QTE to make her dance well.
** When she fakes having sex by moaning, etc. in Paco's office to trick his guard from coming in, leaving Paco's mouth dropped open in shock.
** Ethan's shower in the beginning.
* FantasticDrug: Triptocaine, [[spoiler:ARI]], Betropen.
* FilmNoir: Looks, sounds, and feels like it. Dark, gritty, pessimistic, rainy, hard-boiled detectives, moody music, dutch angles, mystery, drugs, sex, violence. Covers all the bases, really. Scott Shelby even has a 1940s film noir theme going with his wardrobe, car, decorating, etc.
* FinalDeath: And you can even get [[ItsAWonderfulFailure an ending]] [[KillEmAll where everyone dies]].
* FinGore: One of the most brutal examples in any media.
* FluorescentFootprints: With the help of the ARI.
* {{Foreshadowing}}: A [[MeaningfulBackgroundEvent replay bonus]], though you can notice it if you're really observant, is in the beginning credits. Several characters are shown which just seem to be random people in the rain, with no actual impact to the story, perhaps there to establish the mood of the game. You later realize they are anything but random: [[spoiler:one is the graveyard keeper who tells Scott and Lauren the story of John Sheppard, one is John Sheppard's (and the Origami Killer's) mother, and the children are the Origami Killer's prior victims]]. It also shows many of the places significant to the story, like the overpass crossing over the lot where the last victim is found, the playground, and the scrapyard.
** Also early in the game, you can find a DNA sample belonging to someone that mentions [[spoiler:John Sheppard]]. Jayden dismisses it as "unrelated to the case".
** [[spoiler:Scott Shelby]] has an old-fashioned typewriter in plain sight on top of his desk throughout the entire game, although it isn't the one actually used to type the Origami Killer letters.
** [[spoiler:The mystery Sheppard brother has a band aid on his right eyebrow, and Scott has a scar in exactly the same place.]]
** [[spoiler: There's a reason why Scott's the only character on the front of the US box that has a weapon.]]
* ForkliftFu: Mad Jack, if you screw up Jayden's investigating.
* ForWantOfANail: Whether [[spoiler: Scott]] wants to let [[spoiler:Ethan]] leave or kill him depends on who else is in the area.
* FreudianExcuse: [[spoiler:The Origami Killer had to watch his twin brother drown because their father wouldn't get off his drunken ass and help him. He puts his victims' fathers through a series of elaborate and cruel tests in order to find someone dedicated enough to do anything to save his son, i.e. do what his own father couldn't do.]]
* FriendsRentControl: Madison lives in a very swanky apartment for a reporter who doesn't even seem to work for one newspaper, and Ethan's house, though threadbare, is still quite roomy for a divorced dad. [[spoiler: In his happier endings, he moves into [[IndigoProphecy Lucas Kane]]'s]] implausibly roomy apartment.
[[/folder]]

[[folder:G-L]]
* GameBreakingBug: If a player sets the mode to "Easy", the mode means there is more reaction time for the [=QTEs=] and less of them to begin with. However, some of them, although not appearing, still register in the game and will count as a failed press, leading to inevitable mission failures if you play on Easy mode.
* GangstaStyle: Ethan uses this on the drug dealer briefly.
* {{GASP}}: [[spoiler: Blake practically shits himself upon seeing Norman as part of the virtual reality in the "Uploaded" epilogue.]]
* GoKartingWithBowser: The golf match between Scott and Kramer.
* GogglesDoSomethingUnusual: The ARI.
* GoldenEnding: The game's numerous MultipleEndings depend on what happens to each character, and there are a few variations concerning their ultimate fate. Typically, the GoldenEnding will include: [[spoiler:A New Life, Case Closed, and Origami's Grave with Lauren alive]].
* GoodGunsBadGuns: Played around with a lot throughout the game. Almost all of the characters that have guns in this game have handguns, with the sole exception of the drug lord that Ethan has to kill in his fourth trial, who uses a shotgun. Subverting the trope is actually what ends up helping Norman figure out who the Origami Killer is, if you get all of the clues with ARI.
* GoodMorningCrono: An adult example, where the very first mission as Ethan has ''the player'' waking him up.
* GoryDiscretionShot: Varies. Power drill to the chest? No cutaway. [[spoiler:Man falls into gigantic, spiked trash compactor?]] Cutaway.
** It could depend on which of the non-gunshot deaths can be caught with motion capture without actually killing the actor. And prosthetics wouldn't exactly work. And [[spoiler:getting ground up is a lot harder to animate realistically than getting impaled.]]
** Also used during the third trial. Ethan cuts off his finger ''just'' out of shot, but the actions the player has to perform, as well as Ethan's agonised screams, arguably make the whole thing even worse than if it ''was'' shown in detail.
** A lot of it also likely has to do with what gore can be animated in the game engine without risking it turning into unintentional comedy.
* GrayRainOfDepression: The only times it ''isn't'' raining in the game are the prologue, the playground, and the weather outside when [[spoiler:Ethan checks out a new apartment with Shaun in his best ending]]. The rain eventually becomes a major plot point as well as mood setting.
* GroinAttack: Madison is a certified user of this trope, using it in her fights with The Doc, Leland, and the Origami Killer.
** She also tortures Paco by ''squeezing his nuts.'' Ouch.
** Norman can do this during his fight with the Killer, but the latter shrugs it off.
** And during Fish Tank, the Origami Killer will stab Jayden in the groin with a [[KatanasAreJustBetter katana]] if all the buttons are missed.
* GuideDangIt: Among certain other trophies, getting the "Perfect Crime" ending requires you to kill off two of the four [=PCs=], two of the [=NPCs=] (minimum), and get a specific one of the two remaining [=PCs=] jailed. Good luck figuring out what exactly what sequence of events must be done to do so.
** If you are trying to get 100% completion you will likely play the game so much your eyes bleed, because not a single one of the trophies is labeled in game, except those that you get for 100% completion and for seeing all the endings.
** Made worse when you realize why this trophy is best obtained on your first run through the game. [[LastLousyPoint Last Lousy Ending]] indeed.
* HeWhoFightsMonsters: [[ByTheBookCop Jayden]] is always at odds with [[CowboyCop Blake]] on [[RabidCop his stance on crime fighting]], so it's kinda jarring when he threatens Mad Jack with getting away with murder.
--> '''Jayden:''' 'Oh shit, Jack, ain't nothin' to it, just a little bit of self defense. Page one of the police manual: kill, or be killed.'
--> '''Jayden''': 'Do you like fireworks, Jack? 'Cause I bet them tanks are gonna blow up real nice! [...] We'll just say it was an accident... or rather, I'll say it was an accident' because you won't be able to talk, will you Jack?'
** Of course, AlternativeCharacterInterpretation is in play here, as Jayden won't object to Blake's methods too much unless you make him. It's also likely he's bluffing to psyche Mad Jack out. (The fact that the QTE leading to this line is labeled "IMPRESS" suggests that this is the case.)
* HeWhoMustNotBeSeen: Sam, Madison's close friend and contact. The Wikia even states that he is [[TheVoice the only character to be heard but never seen]].
* HealItWithFire: The player has the option to cauterize Ethan's wound after he chops off part of his finger.
* HereWeGoAgain: One of Madison's endings has a new serial killer introduce himself to her, setting the start of a new investigation.
* HeroicSacrifice: Ethan tried a remarkably unsuccessful one in the beginning to save Jason. (Set grim tone for the rest of the game: check.)
* HiddenVillain
* HoistByHisOwnPetard: [[spoiler:Scott Shelby (almost) drowning to death in his car. It's possible he did drown in one of the possibilities for the endgame. When Ethan/Jayden shoot Shelby in the back while saving Madison, Shelby falls into a cargo tanker full of water. He might have died from drowning instead of the gunshot wound.]]
** The mad "surgeon" if Madison kills him with the drill.
** In one possible scenario, Mad Jack tries to kill Norman by throwing his car into a crusher with a crane. If you play right, you can escape and fight Mad Jack in front of the still-running crane. If you win, his pants get caught in a tire tread, and he's run over.
* HollerButton: The former TropeNamer (formerly PressXToJason).
* HollywoodPsych: Ethan refers to his condition, suggested to be Dissociative Identity Disorder, as "schizophrenia" on at least two occasions. Schizophrenia and Dissociative Identity Disorder are separate conditions. Justified, however, as both conditions have a ''lot'' of overlapping symptoms, and DID sufferers tend to also have schizophrenia.
* HollywoodSpelling: Everyone is able to spell [[spoiler:John Sheppard]] right on the first try.
* ICannotSelfTerminate: [[spoiler:The Origami Killer if Ethan confronts him alone]].
* IHaveAFamily: The drug dealer tries this when Ethan threatens him with a gun.
* IJustWantToBeNormal: In one of the endings, [[spoiler:Norman gives up the ARI]].
* IdiotBall[=/=]IdiotPlot: Heavily debated. Ethan Mars never requests assistance from the police, his ex-wife, his TokenRomance, and cannot even attempt to guess Shaun's location unless he's at least attempted all the trials. Then there's the fact that, in a series of trials he has to perform before his son drowns, Ethan doesn't think of opening all the figures to prepare for the later ones, or of taking the box with him, he instead chooses to go all the way to the motel between them wasting precious hours while the boy awaits in a cold, dark, wet death trap
** Pretty much everyone in the game has to do at least one utterly stupid thing to keep the plot rolling, starting with Jason and [[spoiler: John]] giving Darwin-award-winning performances and rolling downhill from there. Hell, half the game's events could have been avoided if anybody remembered they own a cell phone.
** Norman Jayden can be killed on three separate occasions because he doesn't bring backup. Even assuming every single cop in Philadelphia hates him, the city also has a local FBI office which he never contacts once.
** [[spoiler: The reveal that Shelby is the Origami Killer makes many of his previous actions nonsensical. When Lauren brings him her Origami Killer letter, Shelby tells her the truth: That it was typed on an old typewriter. Not only does this lead them to the next clue, Manfred's Clock Shop, but Shelby ''brings her along'' when he goes to murder Manfred and close that loose end. Moreover, Shelby not only has the same typewriter on his desk, he has ''two'' of them as you find the one he actually used inside his secret room.]]
* ImpaledWithExtremePrejudice: One of the endings has the Origami Killer impaled on a metal pole.
* InfantImmortality: Averted: the death of Ethan's eldest son [[MemeticMutation JASOOOON!]] in the prologue, [[spoiler:and potentially Ethan's younger son Shaun in some of the endings]].
* InformedFlaw: Shelby's asthma. It debilitates him a grand total of once in the whole game. [[spoiler:Even when swimming up from the bottom of a lake while holding a full-grown woman or fist-fighting an FBI agent.]]
** Many asthma treatments can prevent attacks. Corticosteroids, for example. Additionally, swimming is considered a good thing for asthma, and Shelby says at one point that he considered returning to swimming (implying he has done it before). Thus, only having one asthma attack is at least somewhat plausible.
** Also Madison's insomnia. She's supposed to be exhausted after getting little to no sleep for what is implied to be an extended stretch of time, but it doesn't affect her at all. At one point, she even nods off in a chair, and has to force herself to stay awake [[spoiler: to watch over Ethan while ''he'' sleeps.]] Naturally, while Ethan is scruffy and glassy-eyed and Jayden gets red-eyed and twitchy at various points, [[BeautyIsNeverTarnished Madison shows precisely none of the physical effects of even short-term insomnia.]] She's even totally okay to drive a bike in the rain.
* InGameTV: Some [=TVs=] in the game show cartoons you can watch from beginning to end, before they loop over back to the start.
* InkSuitActor: The four main characters basically look like their voice/mocap actors.
* InsomniaEpisode: Madison suffers from chronic insomnia, which we mainly see in a paranoid delirium episode early in her arc.
* InstantDeathBullet: When [[spoiler: Shelby goes to storm the Kramer mansion, all of the 20 guards are killed with a single bullet each and most of them not even being headshots.]]
* InstantMysteryJustDeleteScene: [[spoiler:Shelby's killing of Manfred isn't shown to the player while the player is controlling him, only in a later flashback, likely because it would otherwise make the fact that he's the killer far too obvious.]]
* InsultBackfire:
-->'''Jayden''': Blake, you are an unbalanced, psychopathic asshole!
-->'''Blake''': I'll take that as a compliment.
** In "Covered Market", Blake tells Jayden to "fuck off", and he smiles off it.
* InterfaceScrew: The least and most common is how, during particularly tense moments, the displayed buttons will shake wildly, with more shaking the more nervous your character is. After the car chase, the button displays will be upside down. Also, when squeezing through the electrical wires, if you choose the wrong path, the button holds will be a truly tortuous sequence.
** When Jayden is staring down Mad Jack with a gun and suffers a withdrawal attack, causing him to try and get some Triptocaine. The sequence starts off easily with a face and a shoulder button, but within a few seconds, requires you to hold down almost every single button on the controller in a bizarre sequence that makes it look like you're trying to play Twister with your hands. Failure doesn't result in death, but does result in another difficult action sequence.
* KarmaHoudini: ''Any'' of the villains can become this, but the only one who can never be punished is Gordi Kramer. His fate after [[spoiler:Shelby might or might not kill his father]] is unknown.
* KarmicDeath: If all the playable heroes are killed, the Origami Killer walks off into the heavy rain triumphant... unless [[spoiler:he saved Lauren from drowning, in which case she will have figured out what's going on after having compared notes with the families of the other victims, and will gun Scott down in the street.]]
* KickTheSonOfABitch: If [[spoiler:Ethan gets caught in "Fugitive"]], Blake will try to beat a confession out of him while Jayden is in the room. As Jayden, you can interfere, causing Blake to tell you to hit him. You can.
* KillEmAll: Per MultipleEndings, below; spoiler: of the five "main" killable characters (Ethan, Madison, Norman, Scott, Lauren), it's impossible to have all five die in one run. You can have Lauren be the sole survivor, thus managing to kill all the ''playable'' characters.
* TheKillerInMe: [[spoiler:The game appears to be setting up a Type B when Ethan suspects that his alternate personality is the killer, but then subverts the trope when it turns out he didn't do it after all.]]
* {{Leitmotif}}: Each playable character (and Lauren) has one. Ethan's motif, [[http://www.youtube.com/watch?v=VxIbIkycXwU&feature=related Painful Memories]], is probably the most memorable one as it also serves as the game's main theme and sees the most use. It also doubles as a...
** LonelyPianoPiece, [[TheWoobie tellingly]].
* LiarRevealed: [[spoiler: Ethan's discovery that Madison's a journalist…''after'' he sleeps with her. May not be as grating as other examples of this trope, since he'll either forgive her right away, or reject her permanently]].
* LifeOrLimbDecision: The Lizard trial. Quite possibly the most remembered scene in the game.
* TheLopsidedArmOfTheLaw: The police are great at hounding Ethan and terrible at actually finding the real Origami Killer.
[[/folder]]

[[folder:M-R]]
* MadeOfIron: Ethan if you're completing all the trials. He's in a car accident, breaks one or two ribs, tears up his arms on broken glass, collects a horrible electrical burn, and cuts off his own finger.
** Note, though, that if you manage to pass through the electricity part of the Butterfly trial without touching the wires once, [[TheDevTeamThinksOfEverything Ethan won't suffer any burns and thus they'll never be present, nor does Madison need to treat them in a later scene]].
* TheManyDeathsOfYou: This game might hold some sort of record for this. From being crushed by a car compactor while inside the car to taking a power drill to the pelvis, this game is certainly not for kids.
** It's worth noting that there actually aren't that many different deaths (since two of the [[PlayerCharacter Player Characters]] can't die until the last quarter of the game), but this trope still wins out for sheer intensity.
* MeaningfulName: [[spoiler:Ethan Mars's children are named Jason and Shaun. Jason was the one who died. The Sheppard children are named John and Scott. John was the one who died. Both children that died have names that start with J, both children that lived have names that start with S.]]
** [[spoiler:Even more so, Shaun and John are actually two different language variants of the same name (Shaun being an anglicized/misspelled/phoenitic version of the Irish name Seán).]]
* MediumAwareness: Played with a bit during the [[http://www.youtube.com/watch?v=Vp5ZmA03qe8 Jayden Blues chapter]], during which the titular character sits at a piano and plays a few bars from [[http://www.youtube.com/watch?v=iD9hE_Xdspk his own theme song]], as well as part of Ethan's.
* MetaTwist: Quantic Dream is known for having the most saccharine endings for players who go the extra mile, which makes [[spoiler:the fact that all of Norman's endings are bitter-oriented BittersweetEndings and {{Downer Ending}}s surprising, especially when the best case BittersweetEnding involves the player FAILING to do well]].
* ModularEpilogue: The ending is a sequence of short scenes showing the lives of the four main characters and their associates after the Shaun Mars' case--for those [[AnyoneCanDie who survived it]], that is.
* MonsterSobStory: [[spoiler:Scott Shelby burning up the evidence, with tears rolling down his face.]]
* {{Mooks}}: [[spoiler:Shelby kills 18 guards when he breaks into Kramer's place.]]
* MorningRoutine
* MostWritersAreAdults: Instead of kids acting much older than they're supposed, this game has the reverse. Every ten-year-old in existence should be insulted by how the kids in this game are portrayed. Chasing a balloon? Playing in traffic?
** All of Shaun's inconsistencies, however, are explained with the FreudianExcuse of losing Jason and [[spoiler:having his father put into a coma for a few months]] affecting his emotions.
* MotionCapture: All major character's performances are fully mocap, including the face and the eyes, just like in ''Film/{{Avatar}}''.
** And for that, the Heavy Rain team deserves props: it took ''half a year'' to get all the motion capture for this game filmed. There's an unlockable extra about it, too.
* MultipleEndings: The game treats endings rather differently than most other games of its ilk. Instead of three or four predetermined endings, the ''characters'' will have endings which finish their arcs in multiple ways depending on your choices, and the actual ending of the game depends on what combination of character endings you end up with. That being said, many potential endings can fit into a few trope categories:
** BittersweetEnding: [[spoiler:The Origami Killer is stopped, but some people are killed along the way.]]
** DownerEnding: [[spoiler:The Origami Killer gets away [[IncrediblyLamePun scott]] free and [[KarmaHoudini kills most of the protagonists along the way.]]]]
** KillEmAll: [[spoiler:Potentially. Everyone dies (''everyone'') as the Origami Killer triumphs, only to learn that [[KarmicDeath karma is a bitch]].]]
** EarnYourHappyEnding: [[spoiler:The Origami Killer is stopped and the protagonists find closure.]]
* MurderByInaction:
** Norman Jayden can do this if he fights the Origami Killer in the end. The alternative is to save him and then kill him.
** Shelby can also do this to Charles Kramer by not giving him his pills while he's having a heart attack.
* MysteryMagnet: On the hunt for the Origami Killer, Madison runs into a homicidal taxidermist, a crazy Doctor Death, and a sleezy nightclub owner and would-be rapist. In addition, depending on the choices the player makes, she might encounter the Origami Killer directly, and [[spoiler:be confronted by an unseen stalker at a book signing who proclaims she deserves a 'worthy adversary' to fight.]]
* MythologyGag: Players who watched the tech demo "Heavy Rain: The Casting" from several E3s back might recognize Lauren as Mary Smith, still voiced/mocapped by Aurélie Bancilhon.
** BookEnds: Lauren gets the final scene of the final game in the "best" ending.
* NiceJobBreakingItHero: Nice move, Grace Mars, for giving Blake a hint that your ex-husband is the Origami Killer.
** Jayden accusing Blake of being the Origami Killer will get him to [[TurnInYourBadge turn in his badge]].
** If you think it's a good idea to not make him take Triptocaine, you might want to think again. [[spoiler:As shown in "Case Closed", he'll have hallucinations from overexposure to the ARI]].
* NiceJobFixingItVillain: Way to go releasing Scott, Blake, [[spoiler:without knowing he is the Origami Killer]].
** [[spoiler:Blake killing Ethan while Jayden is alive results in [[TurnInYourBadge him and Perry turning in their badges]].]]
** [[spoiler:If Scott saves Lauren from drowning in his car and survives the final chapter, she will find out that he is the Origami Killer and kill him.]]
* NoCommunitiesWereHarmed: An interesting example: The city shown in the map is clearly Philadelphia, but no real world locations or landmarks are ever shown or mentioned in the game, and the name of the city is never said. Likewise, the street that the warehouse is on is not a real street in Philadelphia.
* NonstandardGameOver: [[spoiler:During "On The Loose", if Ethan is arrested for the second time or if Norman has died, Ethan cannot be sprung from jail and the player loses control of him for the rest of the game.]]
* NotDistractedByTheSexy: When you meet Kramer Jr., he's watching cartoons while two women are passionately making out on the couch next to him. He couldn't care less, and eventually orders them out of the room.
* OedipusComplex: [[spoiler: The Oragami Killer kidnaps young boys as a way to test their fathers, putting them through a series of bloody trials. If we accept the game's Freudian Excuse (see above) then the killer is acting out an Oedipal desire to punish his father (using the fathers of boys as young as he was when his brother died, hence people that remind him of his own father) by proxy and also surpass his father by looking for a 'worthy' dad that makes it through all of hi trials. In a similar vein, the relationship he develops with the mother of one of his victims implies an Oedipal desire for his own mother.]]
* OhCrap: Blake's reaction of [[spoiler:Madison getting past his roadblock in "The Old Warehouse".]]
** Also, Norman's reaction to seeing [[spoiler: tiny virtual desk tanks in the "Case Closed" ending]]
* OffhandBackhand: In Face to Face, after Shelby gets out of his car, the first thing he does is shoot a Mook without even bothering to look at him.
* OffscreenTeleportation: Heavy Rain abuses this quite a bit. [[spoiler:In a typical version of the warehouse scene, it will show the empty warehouse, you walk up to save Shaun, and the killer appears right behind you. Then, another character runs out of nowhere to save you. Also, Manfred's killing, done without Lauren noticing, even though she's in the adjacent room. Also, Norman's ghost, although that's one's justified by it being inside virtual reality]].
* OohMeAccentsSlipping: Very apparent with Jayden and Lauren, and many minor characters.
** It's never more apparent than with [[spoiler: young Scott Shelby in a flashback]]. Notably mercilessly mocked in [[Creator/TheKingOfHate darksydephil's]] playthrough of the game [[http://www.youtube.com/watch?v=gL7IYSToOf8&list=PL2713894D8A507068&index=44&feature=plpp_video here]] at around 7:20.
* OminousSavePrompt: Inverted with an ominous load screen; the final level's load screen, rather than show any of the four playable characters, shows Shaun's face.
* OnceMoreWithClarity: Appears when [[spoiler:Scott Shelby]] destroys the evidence.
* OpenTheDoorAndSeeAllThePeople: After Ethan's son is kidnapped by the Origami Killer, a mob of reporters shows up outside his door almost immediately.
* OptionalSexualEncounter: Between Ethan and Madison.
* ThePasswordIsAlwaysSwordfish: How Madison breaks into the killer's computer.
* PetTheDog: After everyone else had seemingly forgotten about him, Kramer, having owned the construction site where he drowned, [[spoiler:has been tending and putting flowers on John Sheppard's grave for over 30 years.]]
* PlayingThePlayer: [[spoiler:Shelby's thoughts don't have any obvious hints about how he's the killer, at least the first time you play through.]]
* PleaseWakeUp: [[spoiler:Ethan, during his attempts to revive Shaun via CPR. If Ethan has come to the warehouse alone, Shaun ends up doing this himself moments later when he's gunned down by police outside.]]
* PlotArmor: Try as you might, you can't kill [[spoiler:Ethan]] or [[spoiler:Shelby]] until the endgame.
* PlotHole: One of the {{Red Herring}}s, Ethan's blackouts. It is never explained how they line with the Origami Killer's timing explained within the game.
** By the game's timeline, Ethan should have been in a coma when the Origami Killer began murdering. The point appears to be ignored by the rest of the plot.
*** In scenes cut from the game, the Killer was present at the accident that rendered Ethan comatose, and somehow the event created a tenuous psychic link between the two. Every scene before a blackout, Ethan would originally see strange hallucinations involving lots of rain and water and go through a nightmare sequence where he'd discover a dead child, these scenes coinciding with the killer's activities, and then fold a paper crane at the same time the Killer did. [[spoiler:The place where Ethan wakes after his first blackout is where Shelby's brother died, which Ethan went to thanks to their psychic link and Shelby's association of this event with his murders]]. This plot element was eventually dropped for it adding a supernatural element to the story that didn't really need it, though the scenes were left in to re-direct the player.
* PlotlineDeath: [[MemeticMutation JAYYYYSSOOOOOONNN]]!!!
** Additionally, any and all of the main playable characters may die within the course of the game, depending on various actions.
* PoliceAreUseless: Jayden is the only law enforcement official worth a damn in the whole story.
* PragmaticVillainy: The killer helps the victims' families [[spoiler: protecting them from pimps, armed robbers and even preventing their suicides]]
* PressXToDie: A couple of SchmuckBait options.
* PressXToNotDie: The majority of the game.
* RaceAgainstTheClock: Race against inches of rainfall.
* RedHerring: Played straight and subverted. While the characters themselves might follow what they later think are wrong leads, it is revealed that all the clues are pointing at the killer, it's just that both the characters and the player can't see the big picture until later on.
* RedOniBlueOni: Blake is red to both Norman and Perry's blue.
* RefusalOfTheCall: During certain segments, it's entirely possible to refrain from helping. For example, while Lauren is somewhat of a JerkAss to Shelby, seeing a thug burst into apartment probably makes you feel compelled to go check on her; however, ''there's nothing stopping you from [[WhatTheHellHero just ignoring it and leaving the building...]]''
* RelationshipSalvagingDisaster: [[spoiler:One of Ethan's possible epilogues suggests that he's going to reconcile with his estranged wife despite the fact she's responsible for getting Blake to think he's the Origami Killer.]]
* ReplacementLoveInterest: [[spoiler: Potentially, Madison for Ethan.]]
* TheReveal: When [[spoiler:Shelby destroys the evidence, revealing that he is the Origami Killer]].
* RewindReplayRepeat: It's up to the player whether Ethan does this to discover Sean's location or gets it the first time around.
* RoaringRampageOfRevenge: "Face to Face". Shelby goes through Kramer's mansion, picking off every guard that aims a gun at him.
* RoomFullOfCrazy: Nathaniel's flat.
* RubeGoldbergHatesYourGuts: [[spoiler:The method of killing little boys over a period of four days by keeping them in a sewer drain that slowly fills up with rain water certainly qualifies as elaborate, as does the trials he puts the victim's fathers through.]]
* RuleOfDrama: [[spoiler:The killer gradually collected a stash of evidence that he could destroy at anytime, but he destroys it all just before the climax because it makes for a more dramatic reveal]]
[[/folder]]

[[folder:S-Z]]
* SaveTheVillain: Madison and Jayden have the option of playing this straight or averting it. [[spoiler: Shelby [[UngratefulBastard will still try to kill you]], and flubbing the quick-time event will result in your character being killed ''at the last minute''.]]
* SayMyName: [[MemeticMutation *cough*]]
** When talking about the killer, nobody can seem to say "origami" correctly either.
* ScaryBlackMan: Jackson "Mad Jack" Neville.
* SecretTestOfCharacter: [[spoiler:The Origami Killer designs the tests so that only a father who is willing to sacrifice ''everything'' can save his child]].
* SequelHook: "You deserve a better adversary. Somebody more... ferocious."
* SerialKiller: The Origami Killer and Leland White, the serial killer in the [[DownloadableContent Heavy Rain Chronicles]].
* ShakingTheRump: Madison does this when Paco forces her to strip at gunpoint. She does it to distract him so that she can club him with a lamp, though.
* ShipSinking: Ethan and Madison, if Ethan doesn't forgive her. [[spoiler:Shelby and Lauren, after TheReveal]].
* ShootHimHeHasAWallet: When the player has the choice to shoot Nathaniel. Nathaniel spins around in a complete ''stab like'' manner, but just reveals a crucifix.
** [[spoiler:It's possible to have Ethan held up by the police in the end. He turns around, holding his wounded arm, and the snipers open fire.]]
* ShootTheDog: One of Ethan's trials involves killing somebody. The guy turns out to be a drug dealer, which might sap him of sympathy, but when Ethan finally gets the chance to shoot him, he's on the floor begging not to be killed, especially in his young daughter's bedroom. It's up to the player to go through with it.
* ShootTheShaggyDog: See DownerEnding and KillEmAll under MultipleEndings.
* ShoutOut: The bartender that gives Jayden advice is practically identical, down to the outfit, to the bartender in ''Film/TheShining''. His existence as a living being is also just as ambiguous.
** Also, Shelby shares a name to a [[Film/{{Memento}} similarly conflicted protagonist.]]
** Madison can hide in a refrigerator to save herself from an explosion, much like a [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull certain archaeologist]] did to hide from a nuke.
*** Another possible [[Film/TempleOfDoom Indiana Jones]] reference occurs in the last chapter with a fight atop a conveyer belt that ends in a deadly grinder. Like in [[IndianaJones Temple of Doom]], the villain can die by reaching the end of the conveyer.
** The subway entrance through which Madison and Ethan make their escape from the police is identical to the subway entrance used by Lucas Kane in the beginning of Quantic Dream's {{Fahrenheit}}.
** The apartment in some of the endings is very similar to Lucas's in the same game.
** In the opening credits, a store sign has a pawprint on it that says "Naughty Dog".
** Dr. Adrian Baker astonishingly resembles [[TheHumanCentipede Dr. Heiter]] in both appearance and mannerism.
** One chapter is named [[Film/BladeRunner "Tears In The Rain"]].
* ShowerScene: The game starts with Ethan having one after he's gotten out of bed, then Madison gets one of her own in her first chapter.
** Jayden gets a brief one in “Jayden Blues” if Ethan doesn’t get arrested, but considering he does it with all of his clothes on and in an attempt to recover from some ''really'' bad [[ShowerofAngst withdrawal symptoms]], it’s probably not as sexy as it sounds.
* ShutUpHannibal: If Madison is the only one to make it to the last chapter, she has the opportunity to grab a pipe and smash the Origami Killer upside the head while they're talking.
* SilentWhisper: Ann whispers the name of her son into Madison's ear. It's significant because her son happens to be the Origami Killer; the player doesn't learn his name for a few more scenes.
* SimpleScoreOfSadness: "Painful Memories".
* '''SinsOfOurFathers''': [[spoiler: Scott Shelby's brother drowned because of their uncaring and alcoholic father. And now Scott is repeating the sins of his negligence by abducting the boys of other families and leaving them to drown in the hopes that they would be saved by their own fathers]].
* SoftGlass: Played straight and averted. Averted in that whenever a character needs to break some glass, it takes serious physical effort. Played straight during Face to Face, as one of the guards tumbles through a window when shot and shatters it completely.
** Also played straight during Jayden's fight with the Origami Killer. Jayden is shoved from across the room into the huge aquarium built into the wall and it shatters.
** It's also averted when Ethan has to crawl through a tunnel where the floor is covered in shattered glass. It's portrayed as really painful, and his arms and legs get cut up pretty bad.
** Also played straight if Madison is the one to take on the killer -- [[spoiler:he punches straight through a window to get at her.]]
** Actually, the trope is played straight in pretty much all of the game's fight scenes. It shows up early in the game, too; when Scott defends Lauren from the abusive client, the client can punch right through a ''microwave door''. And that's not counting the possible shattering of glass by forcing a head through it that can happen earlier in that same fight.
** One aversion in the beginning. In Hassan's Shop, Scott can attempt to whack the robber on the head with a liquor bottle. If he succeeds, the man is knocked out and the bottle does not break.
* SoundtrackDissonance: The prologue: It's Jason Mars's birthday, everyone's happy, but one of the game's [[LonelyPianoPiece Lonely Piano Pieces]] is already playing. The fact that the game is about a serial child murderer doesn't help.
** This can happen while Jayden's [[spoiler:trying to escape from the car crusher]]. If he turns on the radio, it starts playing jaunty, upbeat music.
* {{Speedrun}}: [[http://speeddemosarchive.com/HeavyRain.html Believe it or not!]]
* SplitPersonality: [[spoiler:Subverted. Ethan is suggested to have one, and certainly has a disturbing set of symptoms and an equally-concerned shrink. It turns out, however, that his other self is not the Origami Killer.]]
** [[spoiler:These elements were originally part of a sub-plot where Shelby's presence at Ethan's accident led to an unexplained psychic link between the two, and Ethans blackouts DID coincide with the Killer's murders, leading to Ethan travelling to the place where Shelby's brother died, and causing him to unconciously fold paper cranes at the same time Shelby did. This plot was dropped when it decided the supernatural element was unneeded.]]
* StoryBranching: The game branches heavily from the moment the first player character can suffer a PlotlineDeath.
* StressVomit: Ethan will vomit if you make him kill the drug dealer during the Shark trial.
* SunglassesAtNight: Justified. Norman's ARI sunglasses display forensic information and record voice memos.
* TapOnTheHead: Done to Madison by Dr. Baker when she tries to investigate his house. She takes a whack to the back of the head with a baseball bat, and when she wakes up not long after, she's completely conscious right off the bat (no pun intended) and struggling and screaming.
** That's optional, but this will happen in every game to Scott Shelby before [[spoiler:being tied to his car and thrown in a lake]].
* TearsOfBlood: [[spoiler:If you take too long during Jayden's final use of ARI, his eyes start bleeding under the glasses.]]
* ThatMakesMeFeelAngry: The epilogues are composed entirely of this. Odd, because the game had made an effort to avoid this beforehand.
* ThereAreNoTherapists: Averted. Ethan is seeing a therapist by the events of the game. [[HollywoodPsych The validity of the man's doctorate is questionable]].
* TheyFightCrime: Shelby and Lauren. He's a PrivateDetective with a flair for [[BigDamnHeroes the dramatic.]] She's a HookerWithAHeartOfGold who wants revenge on her son's killer. Eventually, they engage in a makeshift partnership to hunt down the killer. They fight crime!
** How about [[GoodCopBadCop Norman and Blake]]?
* ThisIsGonnaSuck: Norman's face says it all [[spoiler: if he tries to save Shaun, but Scott finds him, he fails to fend him off and Scott prepares to shoot him.]]
* TitleDrop: In one of the endings, [[spoiler:if Madison lives, she writes a book about the Origami Killer investigation entitled... well, you know.]]
** There's actually one right near the beginning of the game. When Ethan is picking Shaun up from school, one of his thoughts before he gets in the car is this.
-->'''Ethan''': Heavy rain. It's been the same for weeks...
* ToTheTuneOf: Listen to [[http://www.youtube.com/watch?v=W6OFAc9fL3E the main theme]], especially the melody that comes in until around 0:25 and at 3:00. Then "[[http://www.youtube.com/watch?v=N7jlHoIbDDQ The Other Side]]" from the ''Film/{{Gattaca}}'' soundtrack. Notice any similarities?
* TooDumbToLive: Jason. He wanders off from his dad and wanders off again after being told not to wander off. Then he runs off across the street to go look at another store outside of the mall. Then after his dad calls out to him, he runs across a busy main street.
** The game also gives you many opportunities to make very stupid decisions. Like, for example, accepting a drink from a creepy criminal doctor who hits on you.
** And, of course, John and [[spoiler: Scott]] playing Hide And Seek in a construction site with NoOSHACompliance.
%%* TooHappyToLive
* TrappedInASinkingCar: A bad guy attempts to drown Scott Shelby and Lauren Winters, who have come too close to discovering his crimes, in their car. You play as Scott and must find a way to escape before the time runs out — if you are fast enough, you can even save the unconscious Lauren.
* TwentyMinutesIntoTheFuture: Released in early 2010, set in late 2011.
* TrailersAlwaysSpoil: The cover art for the maligned American version. [[spoiler:All four main playable characters are there: Ethan, Madison, Norman... and some evil-looking guy in the shadows holding a gun.]]
* TruthInTelevision: Although it's never explicitly mentioned in the game, [[spoiler:serial killers often keep careful track of how the police are progressing in their investigation, and also try and insert themselves into the investigation in some way.]]
* TurnInYourBadge: [[spoiler:Blake and his boss, Perry, are getting this if the former kills Ethan while Jayden is alive]].
** Jayden can have this, too, if he accuses Blake of being the Origami Killer.
** This also happens to Perry if [[spoiler:all the characters die]].
* UnknownRival: Blake, like all cops, shows disdain towards Jayden, who doesn't acknowledge him.
* UnreliableNarrator: [[spoiler:Every single chapter you play as Scott Shelby before TheReveal. Not only is he not really a private eye, but he was the Origami Killer the entire time. The only reason he had for investigating the case was to gather any evidence he had left so he could dispose of it.]]
* VideoGameCaringPotential: You might grow attached to these characters and want to ensure they'll get through their trials successfully and with as little pain as possible, because goddammit, a lot of what they go through physically and emotionally just looks ''painful''.
** Additionally, good luck holding back {{MamaBear}}/{{PapaWolf}} rage at seeing the recordings the Origami Killer sends you.
* VideoGameCrueltyPotential: On the other hand, you might want to either get everyone killed and/or suffer tremendously for your amusement, or out of spite if you dislike the game, such as having Ethan get shocked repeatedly, or cutting off his finger with a saw.
* VillainousBreakdown: [[spoiler:The Origami Killer gets really pissed if anyone other than Ethan saves Shaun, since it wasn't part of the plan.]]
** How about Blake? Check out chapters "Kick Off Meeting", "Shrink and Punches", "Under Arrest", and "Solving the Puzzle".
* VisualNovel: Heavy Rain has much in common with the Visual Novel genre.
* VitriolicBestBuds: Deconstructed with Jayden and Blake as while they got along the first time they met, their continuous fighting, mostly from having different methods, has drove them apart as they go on separate ways in catching the Origami Killer.
* TheVoice: As mentioned above, [[HeWhoMustNotBeSeen Sam]].
* WasItAllALie: Lauren [[spoiler:as she stands over Shelby's grave in one of the epilogues.]]
* WeirdnessMagnet: Including the optional DLC, Madison is menaced by ''two'' serial killers and a rapist before she even meets the Origami Killer.
* WhamLine: ''Don't forget about me, [[spoiler:Scotty.]]''
* WhatHappenedToTheMouse: Nathaniel. Once he's taken into custody (or killed), he's never seen or heard from again, and only mentioned once in passing.
** There were to be at least two more DLC chapters for the game -- one following the Origami Killer and his motives, the other following Norman Jayden and detailing his scar and Triptocane addiction -- but Sony [[ExecutiveMeddling convinced Quantic Dream to focus on incorporating Move support]] into the existing game instead.
* WhatTheHellHero: Jayden can call out Blake for his actions.
** [[spoiler:Captain Perry calls him out if he accuses Blake of being the Origami Killer]].
* WhatTheHellIsThatAccent: Several characters. Lauren and most children sound vaguely Frenchish. [[spoiler: Scott]] and John's father [[OohMeAccentsSlipping keeps drifting from Scottish to redneck]]. And Paco appears to be channeling [[WebAnimation/HomestarRunner Strong Bad]].
* WhyDontYouJustShootHim: [[spoiler: Shelby enters his apartment only to find Lauren helpless and have one of Kramer's goons put a gun right to his head. But rather than just blow his brains out, Kramer traps Shelby and Lauren in a car (with loose ropes they can undo fairly easily), and pushes it into the lake.]]
* WritersCannotDoMath: Behind the reception desk at the motel where Madison checks in, there is a calendar-clock-thing that inexplicably notes the date as Thursday Oct. 5th, 2012. First of all, the game takes place in Fall 2011, so the writers and art department weren't talking to each other, and second, Oct. 5th 2012 is a Friday. In 2011, it was a Wednesday. (The date would have at least existed if not for the fact that 2012 is a leap year, but it would still be the wrong year for the game's story.)
* WrongfulAccusationInsurance: Ethan, Madison, and Scott all commit multiple felonies over the course of the adventure to save Shaun/catch the Origami Killer, including several acts of breaking-and-entering, multiple assaults, and multiple acts of mayhem, including one premeditated first degree murder. It seems that a city that would tolerate a cop as obviously psychotic and unhinged as Lt. Blake has a soft spot for vigilante action.
* YouAllShareMyStory: One of the defining motifs of the game, especially if you make it to the "best" ending path.
* YouBastard: [[spoiler:The "Perfect Crime" trophy]]. Enjoy your OneHundredPercentCompletion, [[CruelAndUnusualDeath asshole.]]
* YouCanLeaveYourHatOn: See FanDisservice.
* YouCantMakeAnOmelette:
-->'''Norman Jayden''': Blake is trying to beat a confession out of Ethan Mars! You've got to do something!
-->'''Captain Perry''': Which is more important, Norman? Finding little Shaun Mars or sparing that lowlife a few bruises? You can't make omelettes without breaking a few eggs.
** [[spoiler: Since Ethan Mars turns out ''not'' to be the Origami Killer, it turns out Perry was letting Blake break the wrong eggs.]]
* YouHaveOutlivedYourUsefulness: Not a killing example.
-->'''Blake''': All packed up and ready to go?
-->'''Jayden''': What are you talking about?
-->'''Blake''': The investigation's over. We know who did it. We no longer need our services anymore, Norman.
* [[YourDaysAreNumbered Ethan's Days Are Numbered]] if he [[spoiler: decide to drink the poison to pass the fifth trial. As far as he knows.]]
[[/folder]]

[[folder:''The Taxidermist'']]
* AloneWithThePsycho: When Leland comes home, the player is trapped until they either escape or die.
* BackstoryHorror: Though not required to play the main story, this DLC provides a great insight as to why Madison [[NightmareFuel might have difficulty sleeping.]]
* CuttingOffTheBranches[=/=]ForegoneConclusion: Since it's a prequel starring Madison Paige, the canon ending is obviously one where she survives.
* GenreSavvy: Madison notes that the entire upstairs has [[ChekhovsGun creaky flooring]], and one ending requires the player to [[spoiler:phone for help rather than taking on Leland.]]
* GroinAttack: If Leland spots Madison, this is involved in one means of escape. [[spoiler:One ending has her escape into the garage, only to start the chainsaw and push it through Leland's crotch into his gut.]]
* [[spoiler:HuntingTheMostDangerousGame: As a result of Leland's insanity and his work drying up, he now traps and pursues women, before stuffing their corpses.]]
* [[spoiler:LivingDollCollector]]
* MultipleEndings:
** ''[[BittersweetEnding "Sacrificed in the Name of Truth"]]'' -- [[spoiler:Madison calls the police, but is killed escaping. The police arrest Leland.]]
** ''[[DownerEnding "Where Is Madison Paige?"]]'' -- [[spoiler:Leland kills Madison, and she didn't get to phone Sam. She's declared missing, and Leland isn't caught.]]
** ''[[GoodEnding "The End of Anguish"]]'' -- [[spoiler:Madison calls Sam, who sends the police to the house while she hides. The police eventually arrive and save her, and Leland is arrested.]]
** ''[[GoldenEnding "In The Middle of the Horror"]]'' -- [[spoiler:Madison escapes unseen and unharmed; as a result, she gets her scoop and Leland is arrested.]]
** ''[[PyrrhicVictory "The End of a Nightmare"]]'' -- [[spoiler: Madison is found and barely escapes with her life. Madison will be chased to the garage, where she can either kill Leland with a chainsaw or simply escape on her motorcycle, in which case he commits suicide.]]
* MyCarHatesMe: If Madison is followed from the house, her bike will stall. If Madison escapes unnoticed, or if she kills Leland with the chainsaw, it starts without a hitch.
[[/folder]]
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