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Gurumin is an 3D Action Adventure game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the [[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said ''[[ActionGirl heroine]]?''

Parin is a [[GirlishPigtails pigtailed]] [[FieryRedhead red-headed]] 12 year old girl who moves to the mining town of Tiese where her grandfather lives, while her parents are abroad. Her stay promises to be a boring one, as there are no other children her age in such town. Or are they? Shortly after unpacking she has to save a mysterious little kid from a [[SarcasmMode ferocious beast]] (read: a dog) with her [[CallingYourAttacks 'Pretty Missile Kick']] and discovers she's a monster! Oh, but this world's monsters are friendly, you see. She takes Parin through a hole and arrives at Monster Village, which is in disarray because of the Phantoms, a race who lost its home at some time in the past, decided to invade them. It's up to Parin to wield the fabled Legendary Drill, once used agaisnt a forgotten menace, to rid Monster Village from its enemies!

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!!This video-game provides examples of:

* AndYourRewardIsClothes: Whenever you get a perfect score in ALL the stages or just plain end a playthrough with the good ending (or complete the Boss Rush) your reward is a special costume for Parin to wear. Savvy gamers will quickly see where the themes are going:
** CatGirl
** CuteWitch
** ChineseGirl
** EverythingIsBetterWithMonkeys
** FrenchMaid
** NaughtyNurseOutfit
** OurVampiresAreDifferent
** PimpedOutDress
** SexySantaDress
** SchoolSwimsuit
* AntiVillain: Though they destroy Monster Village on arrival, the Phantoms really just want to rebuild their homeland. [[spoiler: The "Prince" on the other hand, is more a WoobieDestroyerOfWorlds]].
* BlindingBangs: The Prince
* ClothesMakeTheSuperman: The ability hats.
* ComedicSociopath: Chucky, the reptile monster, becomes this if you give him Fake Glasses. He even makes snow fall with his hurtful puns.
* ColossusClimb: Mosby's boss batle gimmick.
* CutAndPasteEnvironments: The game goes so far as to make the optional stages mirrored versions of the mandatory story-driven ones. Mmm, lazy designers...
* DeadpanSnarker: Parin
* DeathDealer: One of the Prince's many weapons. Though less used in the actual battle.
* DefeatEqualsFriendship: [[spoiler: ''Everyone''.]]
* DieChairDie: You can (and will need) to destroy parts of the stage by drilling them.
* EnemyChatter: In a fun variant of this, Phantom mooks speak in emotion bubbles if not engaging in combat with Parin.
* FisherKing: The Monster world is dependent on the emotions of it's occupants. When their village is destroyed, it causes an impassable black fog to appear around the town, which serves as the games [[BrokenBridge broken bridges]], and the residents must be cheered up to dispel it. [[spoiler: When everyone is happy, it also allows the dimension to repair damage to itself. Which includes portals to the human world]].
* FreelookButton: Seriously, many puzzles would have been a given if you could have just moved the camera up and down...
* GiantFlyer: Mosby's "combat mode".
* GiantSpaceFleaFromNowhere: It just happens to be that the fabled dragon, Tokaron, will become more than a passing comment from your monster [=NPCs=].
* GogglesDoNothing: Though you can wear them on your forehead in town, they actually do reduce or prevent water damage.
* GratuitousFrench: Pierre, the purple blob monster. If you give him the item called 'Sombrero', it becomes GratuitousSpanish.
* HalloweenTown: Monster Village. The Phantom Kingdom was one as well, but then they had [[Series/DoctorWho a very bad day]].
* HealingSpring
* HeartContainer
* HelloInsertNameHere: With Parin as the default.
* HijackedByGanon: In the end, whose evil plans you have to stop are not the Phantom Prince's, but [[spoiler: your supposed monster friend, Puku]]. See below.
* HumansAreBastards: [[spoiler: this is Puku's driving force for much of the story: fat, bumbling miner Cylinder dropped a lit cigarette on a dynamite pack 3 years ago... Puku and Pino's forest home was burned to a crisp, and the former still has not gotten over it]].
* HyperspaceArsenal: The Prince's includes a sword, gun, fan, cards, and more.
* ImprobableAccessoryEffect: The game says this about the equippable Ribbon: 'protects from traps... for some reason'. Yet you will need it in Eggplant Caves, filled with hazardous surfaces you'll be stepping and/or falling on a lot.
* InvisibleToNormals: Monsters are invisible to adults. This gives Motoro much angst, as he is not able to speak with his old human friend anymore.
** This leads to a bit of FridgeBrilliance too: Parin suggests spraying paint over him. Many a player is left wondering why no one thought of that sooner.
* KillerRabbit: Let's say that Black Bean was cast as the BonusBoss for a reason. The critter is a bitch to defeat even on Beginner (i.e. Very Easy) Mode! It will make you go through all your healing items faster than... well, the candy loving girl you play as.
** On a related note, Mosby is a Killer '''Butterfly'''.
* LastEpisodeNewCharacter: Popon, the other playable girl (and only on NewGamePlus) appears in the credits moving to Tiese.
* LevelInReverse
* LittleMissBadass: Well, duh. It takes a lot of badassness to say you are going to fight the Phantoms with just [[TalkToTheFist your legs]].
* LostForever: If you give Hyperbolic the wrong responses, you are locked out of the Platinum medal sidequest for the whole playthrough. And if you eat the cake destined to him, you cannot finish the ChainOfDeals.
* MagnetHands: Especially egregious at the ending sequence. Parin does not let go of her drill even in the weirdest circumstances (she's taking the monster's heirloom artifact with her to her world!)
* MiniGame: We have whack-a-mole, soccer, jump-the-lasers, boulder breaking...
* MirrorMatch: This is Cream's boss battle gimmick, the Phantom ClingyJealousGirl: make up to four blue Parin clones and hide among them. Suffice to say it makes her the best candidate for ThatOneBoss award.
* MyHovercraftIsFullOfEels: One monster attempts to translate for Mosby, and it doesn't go well. He even guesses "My boot is full of eels" at one point.
* NewGamePlus: You get access to a new sidequest (and the final unlockable wallpaper) as well as new costumes, difficulty levels, the Boss Rush and the extra playable heroine.
* NoSenseOfDirection: the younger mole brother. Strangely enough, only when underground... if he walks, he can find his way just fine.
* OurMonstersAreDifferent: That is the premise of the game. Even the Phantoms, the random mooks you have to defeat, look like one-eyed, blue colored Mr Potato Heads. Very huggable.
* OneSizeFitsAll: Even if Parin's and Popon's physique looks the same, the latter can't use the former's dresses or hats.
** If you think about it, it makes sense... how would you feel if other people could access your dresser without your permission?
* OnlySmartPeopleMayPass: the optional stages have rather weird and puzzling entry conditions.
* PaperFanOfDoom: The Prince tends to bring one out when irritated.
* PunnyName: The name of the legendary drill's original wielder? [[spoiler: Hyperbolic]].
* QuirkyMinibossSquad
* RealTimeWithPause: when you pause the game, every action is frozen and Parin tells 'wait up' to the enemies so she can equip accesories and such.
* RewardingVandalism: [[GurrenLagann Yours is the drill]] that will pierce ''everything''.
** Get a little too trigger-happy with drilling stuff though, and you might miss a few Platinum Medals; one medal requires you to stand inside a hollow breakable cube, another requires you to jump onto a breakable pillar, and two others require you to stand on breakable tree stumps in two different dungeons.
* SaveBothWorlds: In the end the REAL final boss will start rampaging on the Human World as well if Parin and crew don't stop it.
* SleepModeSize: Mosby looks like a cute moth creature, about a foot in height. At least until the fight starts.
* StealthMentor: Motoro, the big blue cat monster. You end up discovering that he wrote all the signs which offer you advice inside the stages.
* SwordOfPlotAdvancement: Parin's drill is obtained from a stone slab in much the same vein as the Arthurian legends... meanwhile, Popon's Dragon Slayer would be a Sword of Trading Sequence Advancement.
** And if you give all 11 Platinum medals to Motoro it turns into the InfinityPlusOneSword: it can now fire FrickinLaserBeams!
* ThemeNaming: The game areas are called after vegetables: Potato Ruins, Radish Woods...
* ThisIsADrill: Parin's choice of a weapon is a drill lent by her monster friends. Popon uses a more conventional [[HeroesPreferSwords sword]].
* TheUnintelligible: Mosby. Even the other Phantoms can't understand him, and it's gotten to the point where they basically just smile and nod.
** He improvises some in-universe subtitles when Rocko completely fails at attempting to translate for him.
** Mosby seems to be using a CypherLanguage. To translate it back to English, for every letter Mosby speaks, read the letter to its left on a qwerty keyboard (full stops, spaces and apostrophes are exempted). For example, when Mosby says "divj", it translates to "such". Mosby frequently complains about work.
* ViolationOfCommonSense: you have to ''sink'' to the bottom of an underground river to get to a hidden room, needed for a S score... in a game where swimming hurts you. As well as another chest only reachable if you use enemies as stepping stones... in a game where most enemies do not respawn.

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