[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gunpoint_7997.png]]

'''''Gunpoint''''' is a puzzle platformer made by Tom Francis.

The game starts off when Richard Conway, professional spy, hurls himself through his apartment window in a mishap with his new Bullfrog Projectile trousers. Watching from across the street is Selena Delgado, an employee for Rooke Firearms, who calls and offers him a job. Conway accepts, but is caught on camera on his way up to meet her; unfortunate, given that another agent murders Delgado shortly afterwards.

With footage placing him at the crime scene, Conway is certain to be arrested for the murder until Rooke, Selena's employer, calls Conway up. Rooke knows Conway didn't kill Selena, seeing as she was shot before the camera saw him, but she still has to hand the footage over to the police. However, if Conway were to erase all the backups...

So starts a winding tale of corporate espionage, intrigue, and a whole boatload of people getting punched in the face.

The game's featured tool is the Crosslink, a device which exploits EverythingIsOnline to let you rewire electrical systems in each level. Among other things, you can make light switches open doors, opening doors set off alarms, alarms toggle discharges from electrical outlets, and discharging electrical outlets summon the elevator to the floor with the noise-detector that will [[RubeGoldbergDevice toggle the lightswitch]].

On June 19, 2014, the built-in level editor was given the capability to upload levels to the Steam Workshop.

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!!This game has examples of:
* ActionCommands: [[spoiler: Happens during the last level if you did Rooke's mission beforehand. You can either fight off the hitman who also uses a pair of Bullfrog trousers by punching him, or shoot him. Shooting him causes a 60 second timer to start.]]
* ArtifactTitle: An unusual example for something that is not a sequel or a series. The title was chosen early in development, and the gameplay kind of wandered away from much indicative of it. The achievement for getting the Resolver and sticking up an enemy with it is "Title Finally Relevant" with this [[LampshadeHanging lampshade-laden]] description:
-->"Help me justify my early, not entirely wise choice of game name by holding someone at gunpoint with the Resolver."
* BadAss: Conway can smash through glass windows, kick doors into guards and deliver Noir one liners during conversations - if the player chooses to do so.
* BadassLongcoat: Justified. Both Conway and Hightower own a special brand of coat that protects the wearer from glass shards and long falls. Having such protection is probably the reason Conway can recklessly attempt BadAss feats, and the reason [[spoiler: Hightower doesn't hesitate in tackling Conway through the window of a seven story building]].
* BigBad: [[spoiler: Fritz Gessler.]]
* ButHeSoundsHandsome: In one mission, Conway is asked to break into a suspect's apartment and search for clues. Little does the client know, the apartment belongs to Conway himself, leading (possibly) to this trope during his debriefing.
--> '''Mayfield''': Find anything?
--> '''Conway''': Nope, the place was clean. Only thing this guy's guilty of is great taste.
* CeilingCling / WallCrawl: Conway can scale up, over, and around any horizontal or vertical surface he jumps to.
* CheckPoint: The game autosaves frequently, so dying to a failed attempt to push a guard out the window, can easily become a [[DeathIsASlapOnTheWrist slap on the wrist]].
* CorruptCop: [[spoiler:Subverted. While they're implied to exist in great numbers in the local police department, none actually appear in the story. You're hired by the chief of police to investigate what he believes is corruption, but every instance of evidence being altered or destroyed is simply due to laziness or stupidity rather than corruption.]]
* CorruptCorporateExecutive: Fritz Gessler, CEO of Intex.
* ClothesMakeTheSuperman: Most of Conway's abilities come from the special Bullfrog trousers he wears, and his Dropshot trenchcoat prevents him from being splattered all over the streets every time he falls several stories.
* DeadpanSnarker: Conway can be unrepentantly glib no matter the circumstance, although almost everyone gets a chance to be witty.
* DeathIsASlapOnTheWrist: Dying lets you continue the game from a quite frequent autosave feature. And the saves usually go back a few seconds prior to Conway's demise.
* TheDevTeamThinksOfEverything: As noted under PuzzleBoss, there's seven ways to beat the final confrontation. Even more notable, however, is holding the villain at gunpoint has Conway tell them to drop their gun, and if you have a kill record they do out of fear; doing the same after a PacifistRun, however, and your reward is that the villain pulls a "YouWouldntShootMe" speech and ''then shoots you.''
* DialogueTree: During introduction to a mission, Conway can either ask about some useful things, be a DeadpanSnarker, or act like a giant loon.
* DisasterDominoes: You can use the Crosslink and its associated upgrades to set things up so that (for example) all the lights go off, and the guard who goes to turn them back on instead shoots one of his co-workers and knocks out another.
* TheDragon: Hightower can be one for [[spoiler:Gessler]] if you side with Rooke.
* DrivenToSuicide: Poor, poor [[spoiler:Katie Collins. She kills herself in her cell, and leaves behind a note saying she doesn't want to be a burden. Gessler expresses genuine surprise in a laptop message right after that there actually ''was'' a genuine suicide, considering he's engineered so many fake ones that he's practically forgotten that real suicides were actually a thing.]]
* EliteMooks: The Professionals can see in the dark and won't be intimidated by having a gun pointed at them (they'll [[WhyDontYouJustShootHim just shoot you).]] They also appear to shoot faster than other guards, all of which works together to make them much more difficult to take out, especially [[PacifistRun without killing]] them. Thankfully, you can punch their lights out, unlike Enforcers.
** Before the Professionals, you meet the Enforcers; heavily armored cops who are immune to door knock-outs and being pounced. However, they're still susceptible to falls, electric shocks, and [[WhyDontYouJustShootHim getting shot.]]
* EverythingIsOnline: Downplayed. Everything within the same building is on the same circuit, and controlled by software. The Crosslink is a program used to hack the circuit.
* EvilCounterpart: Hightower to Conway, who are both professionals with nice hats and powered trousers to allow them to leap great distances.
* FilmNoir: In spite of its sense of humor, a lot of tropes from the classic setting are played straight. We have a detective investigating a murder, trying to prove the innocence of a framed young woman, evading a corrupt or incompetent police force, and the main client is a fiery haired FemmeFatale
* FreelookButton: While not the straightst example of it, going into hacking mode, lets you scout the map and look for hackable electronics but also to scout the enviroment for any guards and see their guard's view-cone. Of course, Conway can't move while hacking.
* GreyAndGreyMorality: When it comes to choosing between [[spoiler: jailing an innocent man or letting your client's killer escape]] in the final act of the game, Conway regards whatever the player chooses as the "[[LampshadeHanging the least shitty of two incredibly shitty sides]]".
* GunpointBanter: Possible in the finale, if Conway opts to use the Resolver.
-->'''[[spoiler:Gessler]]''': "Look at that, Shit Hat Conway packs a piece.\\
'''Conway''': For your own safety, do not insult the hat.
* HiredToHuntHimself: The Chief of Police hires Conway to investigate the destruction of evidence in connection with the Delago murder. At one point, Conway gets to search his own apartment for evidence to implicate himself with. Depending on your dialogue choices, Conway may or may not get a chance to explain himself, but if he does, he'll either respond that [[ItAmusedMe he found it fun or has issues,]] or that he paid well.
* HardboiledDetective: Conway is a possible inversion depending on player choices. One can choose to go with the responses that are true to the trope, but Conway overall seems to lean a little more toward the silly. He tends to display rather more snark than cynicism.
* JumpPhysics: The game begins after Conway buys a pair of "Bullfrog" powered leap trousers. They allow him to fall any distance without harm, and charge up to send himself leaping in a far arc. Much is made about using them to either evade enemies, or pounce on them with a DeadlyLunge.
* {{Metaphorgotten}}: Conway's hardboiled noir detective speech gets away from him:
--> I don't get into trouble. [[RussianReversal Trouble gets]]...in...OK, that one's not going anywhere.
* MultipleEndings: Of a sort. [[spoiler:You can either support Melanie Rooke or her husband, Mark Jackson, who was being blackmailed by Intex. Both give you the means to take down Intex and Gessler, but if you support Jackson, the person who killed Selena Delgado [[KarmaHoudini will escape.]] On one hand, Jackson is somewhat innocent in this debacle and just wants to get away after his lover was murdered, but on the ''other'' hand, he was cheating on Rooke and stole her money, plus you won't get Hightower killed/arrested if you pick his side, so there's equally valid reasons to screw him over.]]
** While it doesn't necessarily change the ending of the game, the police chief's investigations and the operation where you steal a prototype for Gessler can have multiple endings, depending on the dialogue trees and even depending on whether or not you went in front of certain cameras.
* NiceHat: "Conway, hat fancier." The promotional VideoGame/TeamFortress2 item, the [[http://wiki.teamfortress.com/wiki/Crosslinker%27s_Coil Crosslinker's Coil]], implies that his hatband is electrical cable (''powered'', no less). Seeing as this is Conway we're talking about, it's pretty likely.
* NoHoldsBarredBeatdown: After pouncing on someone, Conway has a chance to knock them out with a quick punch, before getting back up and continuing. Nothing stops him from staying on top of a guard and continuing to punch him... [[VideoGameCrueltyPotential for however long he wants]]. The game tells you to stop since you only need to punch him once. Then it tells you that you don't have to keep doing it, since there's not an achievement for it or anything. [[spoiler:Eventually it gives up and hands you an achievement... after you punch someone a hundred times.]] [[LampshadeHanging Lampshaded]] in the game's trailer.
* NoPeripheralVision: Averted with the guards. As long as the lights are on, if you are in front of them, they will shoot you. If you are [[CeilingCling hanging from the ceiling]], they will shoot you. If you turn off the lights and get too close, [[RuleOfThree they will shoot you.]]
* OpenSaysMe: A expensive purchasable ability lets Conway kick down doors like nothing. They can fly into other mooks to knock them down. [[spoiler:Although you most likely won't have the money needed for it until before final mission.]]
* PacifistRun: The game provides a number of ratings at the end of each level, including a "Violence" rating, which varies all the way from "Gentleman" (for which you aren't allowed to so much as touch a guard), to the standard "Non-lethal", all the way to "Psychopath" (for killing everyone on the level). Which of the two extremes are hardest to achieve depends on which level you're playing.
** Also notable in that, provided the player doesn't kill anyone throughout the game, having a conversation at gunpoint with the villain results in them pulling a YouWouldntShootMe and then shooting you first.
* PointBuildSystem:
** As you get further in the game, you get more upgrade points to upgrade the Bullfrog trousers (increasing range or decreasing charge time), or increasing the battery's power.
** The money you earn is most likely used to buy a few useful upgrades. Some upgrades are needed for certain missions.
* PoorCommunicationKills: Early in the game, a girl calls you in to prove her innocence in the case, which you can't do since [[NiceJobBreakingItHero you got rid of all the proof]]. [[spoiler: Double example, because Rooke calls you up later on and tells you she committed suicide because of it]].
* PutDownYourGunAndStepAway: While there's no hostage involved, Conway can try this at the finale. [[spoiler:It only works if he's killed before, so his opponent knows he's willing to shoot.]]
* PuzzleBoss: The finale, when Conway confronts [[spoiler:Gessler]], has ''eight'' different methods (all with achievements). Specifically, they are: [[spoiler:pounce on him and knock him out]]; [[spoiler:punch him to death]]; [[spoiler:hold him up and make him surrender]]; [[spoiler:shoot him]]; [[spoiler:pounce onto him and out the window]]; [[spoiler:knocking him out with his own door trap]]; [[spoiler:render him defenseless by rewiring his gun]]; and [[spoiler:kicking the door off the hinges and onto him]].
* RevolversAreJustBetter: The gun you are able to get in the game is limited to six bullets, and is called the [[PunnyName Resolver]].
* RubeGoldbergHatesYourGuts: Using the crosslink to rewire levels to kill or knock out guards is a major feature of the game. The chain of devices you use to do this can be as simple or as complicated as you can imagine.
* ShoutOut: One response follows:
-->'''Gessler''': I need someone serious. Are you?\\
'''Conway''': [[Film/{{Airplane}} I am serious. And don't call me Shirley.]]
** Hidden in the background of one screen is a [[http://derpibooru.org/523863 neon sign]] with [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]] on it.
* SideView: This game being a 2D platformer with stealth, it's a self-explanatory trope.
* SirSwearsALot: Gessler's first words to Conway are "Who the fuck are you?", and he only gets more vulgar from there.
* SpiritualSuccessor: To ''VideoGame/TheArtOfTheft'', which makes sense considering that Tom Francis once interviewed [[{{Creator/BenCroshaw}} Yahtzee]], meaning that inspiration could have been derived at some point.
* VideoGameCrueltyPotential: After completing Gessler: Acquisitions, you can tell him about Rooke's trace in the prototype he had you steal from her. If you do, you'll get an extra $450 later on, but [[spoiler:Rooke will call you after to tell you that the prototype you brought back had a bomb inside and blew up in one of her labs, killing three people]].
* VideoGameCrueltyPunishment: Firing the Resolver once will net you a timer to exit the level before a police sniper gets into position to shoot you dead if you exit a building. It is a punishment since the game only lets you fire the Resolver at a person. Firing it twice will [[spoiler:[[NonStandardGameOver instantly spawn the police sniper]].]]
* WhatTheHellHero: Conway will pull this on himself if you've killed several police at the end of the game, noting that [[spoiler:he killed more people than he actually avenged.]]
* WhyDontYouJustShootHim:
** In the final confrontation, you have the option of taking out your opponent in a number of potentially complex ways. This is one of the easier ones, and the game gives you an achievement of the same name for doing so.
** An additional example lies in the way the gun mechanics work. You can get a gun and point it at someone, and as long as you're pointing it at them, they're too scared to shoot you. You can use this to shove guards off of ledges. The black-suited [[EliteMooks "professionals"]] will shoot you anyway. It also provides a number of reasons for the player not to shoot, primarily that doing so causes a timer to count down to the arrival of a police sniper (who can shoot you dead instantly), but secondarily due to a hard limit on the number of bullets you have access to in the game ([[RevolversAreJustBetter six]], naturally).
** Also, depending on the level, the timer for the police sniper varies on the size of the level. The bigger level the more time you have to escape before the police sniper arrives.
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