[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Guild_Wars_2_icon_1616.jpg]]
[[caption-width-right:300:For generations, war and chaos raged across the land of Tyria. [[FromBadToWorse Then the dragons woke]].]]

The sequel to ''VideoGame/GuildWars'', ''Guild Wars 2'' is an {{MMORPG}} developed by [=ArenaNet=] and published by Creator/NCSoft. Like the original, there are no monthly fees once you purchase the game itself, which has both instanced and persistent zones.

The game is set in the continent of Tyria, on the world of [[PlanetEngland Tyria]], 250 years after ''VideoGame/GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc across the planet; cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.

The following races are playable:
* Humans - the [[HumansAreAverage same old]] humans played in the [[VideoGame/GuildWars original game]]. Their once-great kingdoms in Tyria have largely fallen to ruin, with Kryta being the only remaining and the home of the modern heroes.
* Norn - the oversized but otherwise human-like race of [[ProudWarriorRaceGuy proud]] and [[WarriorPoet philosophical]] [[HornyVikings Norse]] [[BoisterousBruiser warriors]], capable of [[{{Animorphism}} transforming into the forms of animals]]. Driven south by Jormag, they make their home in the Southern Shiverpeaks.
* Charr - a [[CatFolk ferocious and feline]] race who were enemies in the first game. Half [[BloodKnight blood knights]] and half [[EgomaniacHunter egomaniac hunters]], with a strong streak of self-determination. They have reclaimed Ascalon from humanity and now reside there.
* Asura - a diminutive, big-eared, formerly subterranean race consisting of [[InsufferableGenius insufferable geniuses]], responsible for the [[CoolGate Asura Gates]] and various other [[{{Magitek}} nifty magical technologies]]. Driven from their [[UndergroundCity underground civilisation]] by Primordus at the end of ''VideoGame/GuildWars'', they now control much of the Tarnished Coast from their [[CrystalSpiresAndTogas breathtaking floating city]], and shrewdly leverage their position as the local HigherTechSpecies to compensate both for their small stature and their small numbers.
* Sylvari - [[PlantPerson plant people who grow on a tree]]. They are a new addition to the lore, with the oldest being born 25 years before the start of Guild Wars 2 from a tree that was planted in the original game. They have a powerful GeneticMemory, where new Sylvari are grown with innate knowledge passed down to them by the tree, drawn from the pool of collective experiences of living Sylvari who return to commune with their parent, infusing them with a powerful communal morality. They share their homeland of the Tarnished Coast with the Asura, who in the past treated them [[TheyWouldCutYouUp rather badly]], believing them at first to be nothing more than clever magical automata.

The game has eight [[CharacterClassSystem professions]] available, which are divided into Scholars (light armor), Adventurers (medium armor), and Soldiers (heavy armor). Any race will be able to play any profession and each profession has a "unique mechanic" that greatly distinguishes it from the others.

* {{Elemental|Powers}}ist - A scholar profession focusing on, not surprisingly, magic based on the standard four elements. Their unique mechanic is "attunements": while the other professions[[note]]bar Engineer, see below[[/note]] can switch between two weapon sets, Elements switch between four "attunements", one for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus on defense and damage over time, Fire skills on AreaOfEffect damage, Water on healing and movement interference, and Air on substained single-target damage and controlling mobs.
* {{Necromancer}} - A scholar profession based on the manipulation of death. Has a number of life-stealing skills, summonable minions, and a range of support abilities, in addition to some direct damage. Their unique mechanic is a "Life Force" resource that builds as deaths occur near the necromancer. Life force is used to sustain a "Death Shroud" state, which gives the necromancer a new skill bar and causes his life force to take damage instead of his health.
* [[MasterOfIllusion Mesmer]] - A scholar profession focused on illusion magic. A number of their skills involve creating illusionary copies of themselves, either "clones" that look identical to the caster to confuse the enemy, or "phantasms" that are ghostly copies of the caster with less health but more damage. They can also shatter these illusions to damage or debuff enemies or buff themselves. Many Mesmer spells will inflict Confusion; a new condition that causes enemies to take damage whenever they activate a skill.
* [[ForestRanger Ranger]] - An adventurer profession that can use both ranged (but only bows, not guns) and melee weapons, with the ranged weapons covering a variety of roles and melee abilities being focused around quick movement and defense. May also use traps and nature spirits to defend or influence an area respectively. Their unique mechanic is animal pets, which can be equipped with a number of different skills for different roles, depending on the exact type of pet.
* [[KarmicThief Thief]] - An adventurer profession that can use both ranged and melee weapons and is the first class announced to use pistols. Utilizes [[FlashStep shadowstepping]], traps, and stealth in combat. As a unique mechanic, rather than having cooldowns, thief skills consume some of the character's twelve 'initiative' points. The thief can also steal an item from a foe and use it as an impromptu weapon.
* [[TheEngineer Engineer]] - An adventurer profession that uses guns, GunsAkimbo and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use grenades, med packs, flamethrowers, elixir guns, and consume or toss elixirs for a variety of buffs or cleanses. Their unique mechanic is a tool belt that maps a special ability to every healing or utility skill that the Engineer has equipped. For example, the tool belt skill for the Med Kit is a self-heal, and the tool belt skill for Throw Mine deploys a small minefield around the user. Because of the tool belt and the kits, they also lack the ability to switch weapons, but they end up not really ''needing'' it as nearly all Engineers will use at least one kit, if not several.
* [[BadassNormal Warrior]] - A soldier profession that can use both ranged and melee weapons, with ranged weapons being focused more on various types of direct damage and melee weapons covering a variety of roles. May also use shouts, stances, and warbanners to enhance allies and themselves. Their unique mechanic is Adrenaline, which builds up as the warrior deals damage, increasing the damage of abilities and [[LimitBreak providing a special ability based on their current weapon when it is high enough]].
* [[ThePaladin Guardian]] - A soldier profession that can use Virtues (Courage, Justice, and Resolve) to aid allies in combat or to power up the Guardian's own passive abilities. While somewhat lacking in pure offensive skills, Guardians bring a plethora of crowd control and defensive abilities, anchoring the effort for any group. Guardian highlights include consecrating the ground to block enemy attacks or passage, curing conditions and provide boons to the party through shouts, or summoning enchanted weapons to help in the fight.

The game currently has a level cap of 80, with skills and abilities being a mixture of weapon choice and individual customization. Instead of traditional quests, it makes use of 'Dynamic Events' and 'Renown Hearts', which simulate quest conditions out in the world for the player to solve rather than filling up a quest log in a town. There are also individualized personal stories based on a player's race and what choices they made during character creation.

Since January 2013, the developers have released regular "Living Story" updates. These updates provide episodic story chapters that last roughly a month before being LostForever. Since these updates are all building towards a bigger story, for people who want to catch up, a summary of the story so far can be found [[http://wiki.guildwars2.com/wiki/Living_World_Summary on the game's official wiki]], and some kind Youtubers have [[http://www.youtube.com/playlist?list=PLWlcIGXrHRQxugVaQPiGh4tvUSeCcRuQA thoroughly recorded all of the story update content.]] As of July 2014, the Living World has become more episodic, with a storyline unlocked for level 80 characters if they log in during the 2 week span and then able to play through the story whenever they want on all characters. Players who do miss this window will be able to buy the chapters for gems.
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!!This game contains examples of:
* AbortedArc: There are a lot of loose threads in both the personal story and even some odd strands from back in VideoGame/GuildWars. However, a couple of these have returned later on. It's implied that some will be resolved in the living story. Here's a sample of ones that might not be picked up.
** A fairly minor one - after reaching a certain level in the charr story, Smodur the Unflinching will mail you that he is going to keep track of your progress. However, as the game progresses, you will never heard anything from him. It's Rytlock who will actually mail you throughout the story instead of him. It was probably intended that the sender was supposed to be Rytlock and not Smodur, but it's still not corrected.
** Another charr-related one - if you decided to spare your father in the quest related to "honorless gladium" background information, he will say that he will keep in touch with you. He never shows up again nor even writes you a letter.
** One of the second possible Sylvari story arcs has you work with a pair of Wardens Carys and Tegwen. In a later arc, one of the options you're given is to seek assistance from the very same Wardens, because they have been to Orr before (in the first arc, you join them in that trip). It's not quite an aborted arc, but it is aborted as "your" arc. Resulting in a very awkward scene for the player as they view a scene that seems generalised to work with anyone's story.
*** Those two show up much later once more when the player plans to attack an Eye of Zhaitan and decides to trap it, resulting in another re-introduction of the characters for players who did not meet them before.
** Eir went into the Ascalonian Catacombs to retrieve [[FlamingSword Magdaer]], reforge it and give it to Logan in an attempt to remake Destiny's Edge. This is never seen happening and Logan doesn't show up wielding it. [[FridgeBrilliance However, Rytlock's angry reaction to her plan to give it to Logan might have convinced her that giving it to Logan right away may not be such a good idea.]]
** After you join an Order, the old plotlines are dropped. When you finish the order quests, your tasks don't really pop back up. In general, all personal story arcs outside of Zhaitan lasts for about 10 levels or 3-4 instanced zones, after which it is wrapped and forgotten, no matter what the epilogue might suggest.
* ActionPrologue: The very first thing you do in the game is take part in a fairly large-scale skirmish that ends with you fighting side-by-side with a former member of Destiny's Edge against a large boss.
* {{Adventurer Archaeologist}}s: The Durmand Priory falls into this sometimes.
* AGodAmI: Gaheron Baelfire in the Citadel of Flame mission.
* AlasPoorVillain: In the human personal story, [[spoiler: Kellach. The combination of an Orr artifact and being followed by [[TheUndead the risen]] did not do well for his sanity. To make it sadder, he still loved his queen even while insane and corrupted.]]
* AlwaysSaveTheGirl: What broke up [[FiveManBand Destiny's Edge]]. Logan went to protect the human queen Jennah from one of the elder dragon's minions just as the group was getting ready to kill the dragon himself. [[spoiler:The group failed without Logan, and one of its members and Glint died.]]
* AncestralWeapon: The Claw of the Khan-Ur, a weapon lost to the Charr for centuries before being returned to them [[spoiler:by the humans in an effort for peace.]]
** Sohothin and Magdaer are ancient holy swords, and one of the few weapons which can harm the dragons. Sohothin is now wielded by Rytlock Brimstone, while Magdaer was broken when King Adelbern cursed Ascalon. [[spoiler:The sword is retrieved by Eir in the Ascalonian Catacombs, who is planing to reforge it and gift it to Logan in an effort of bring back the members of Destiny's Edge.]]
*** [[spoiler:Some legends also state that if a member of the royal family retuns to Ascalon with either of the swords the curse of Ascalon will be broken. The only surviving members of the royal family are the current human queen and the duke of Ebonhawke.]]
* AndNowForSomethingCompletelyDifferent: Finding and getting to many of the vistas entails ''a lot'' of platforming for an MMORPG. Having hidden jumping puzzles is also unusual in the MMO genre.
** Some of the Living World content also falls under this category. One of the more extreme examples is the [=SNES=]-inspired Super Adventure Box release, nestled between the first battle against [[BigBad Scarlet]] and the release that buffed Tequatl.
* AndTheAdventureContinues: Completing the personal story ends with the Pact gearing up to take down the next Elder Dragon.
* AndYourRewardIsClothes: The toughest content will be rewarded with gear that has stats on par with the normal gear at that level, but with far cooler looks. It's also untradable, so that having a full set of this armor means that you've beaten that challenge every way possible.
** Lampshaded with the description to one of the heart quest rewards: "Nice work, now have some pants."
** The majority of the rewards from the Hall of Monuments based on the player's achievements from the first game and ''Eye of the North''.
** The rewards for completing the Halloween event are a title... and a [[NiceHat hat]].
* AntiGrinding: ZigZagged. You ''can'' get XP by killing random creatures in any area, regardless of level. However, it is by far the least efficient means to gain XP.
** On the other hand, grinding for resources is important. Money grinding is very, very common with champion farming (who drop a lot of cash and extra items), and dungeons are required to be done multiple times for dungeon tokens that are then exchanges for various things like exclusive armor skins.
* AnyoneCanDie: Over the course of your personal story, you'll meet a ''[[LoadsAndLoadsOfCharacters lot]]'' [[LoadsAndLoadsOfCharacters of characters]]. Not all of them will make it through alive.
* ArcWords: "This is my story."
* ArtEvolution: Look at [[http://guildwars.incgamers.com/wp-content/uploads/2012/07/GW1vsGW2.jpg this image]] comparing Guild Wars 1 with Guild Wars 2.
* ArtShift: Zigzagged in the cut scenes. They are usually 2D images, moving slightly, but can have actual sprites integrated into them, like the introductory cutscene and the introduction to an Order. This includes your character, so you look like you and not just some place holder.
** Super Adventure Box had blocky, 8-bit like sprites and landscapes. This can be pretty jarring since you are still rendered as you are anywhere else.
* ArtifactTitle: The Guild Wars are a historical event in the game's universe which had already concluded before the first game even took place. Guild Wars 2 doesn't even have Guild vs Guild content, unlike the previous game, making this even more so.
* AsYouKnow: The dialogue is generalized to anyone that hears it. A sylvari will meet Trahearne early on in its story, and will know all about his research. Once you join an order, this is all explained again when you 'meet' Trahearne again. Of course, this example in particular is relaxed slightly with a bonus cutscene between the sylvari PC and Trahearne.
** This is particularly egregious if you're playing as a norn: in one high-level personal story mission, Trahearne explains norn memorial customs, instructing the player on how to properly eulogize a fallen compatriot. If you are a norn, though, YouShouldKnowThisAlready.
* AttackDrone: Almost every class has access to these somehow, and some races do as well, via Racial Skills. Spirit Weapons for Guardian, Thieves Guild and Ambush for Thief, clones for Mesmers, turrets for Engineers, minions for Necromancers, elementals for Elementalists, pets and spirits for Rangers. Warriors are the odd man out, summoning Banners that just give buffs to the party instead of AI-controlled units.
** The elite racial skills for asura, charr and sylvari can also summon attack drones. Asura can summon an autonomous golem, charr call upon their warband mates, and sylvari summon a druid (an ancient wood spirit creature).
* AttackOfTheFiftyFootWhatever: Some of the bosses are ''huge''! And don't move around much.
* AwesomeButImpractical: In PVP, any of the shapeshifting elite skills like Lich Form or Elemental Tornado is this. Yes, you're currently a godly powerful avatar of death/the elements, but you're also huge so you'll be eating more AOE than normal, and anyone with brains will immediately focus you down. The form's heightened defenses don't matter in the least when you have the force of fifty players bearing down on you.
* AwesomeMcCoolname: Due to the charr's naming conventions, pretty much every charr has a name like [[LukeNounverber Pyre Fierceshot or Kalla Scorchrazor.]]
* AxCrazy: In the [[{{Retraux}} Super Adventure Box]] platforming game, your foes are mostly either [[SugarBowl cheerful and smiling]], or "mean" in a non-threatening way like most mooks from classic games. Great care was taken to make the Tribulation Cloud, an invulnerable DemonicSpider only encountered in [[PlatformHell Tribulation Mode]], look as crazed and bloodthirsty as possible without breaking the cartoony art style.
* BadassArmy: All of charr society is structured around their BadassArmy.
* BadassBaritone: Most Charr have this going for them naturally, but the voices of Rytlock and the PlayerCharacter are especially impressive.
** Bonus points, the voice of Rytlock is brought to you no other than SteveBlum.
* BadassBoast: [[spoiler: '[[YouShallNotPass I will not let you pass!]]' and variations of it when your Order mentor faces certain death to buy you time during the Battle of Claw Island.]]
* BadassBookworm: Pretty much the point of the Durmand Priory
* BadassCreed: All of the Factions available for the Player Characters to join have one.
--> "Fight, what cannot be fought/Know, what cannot be known/Kill, what cannot be killed." - Whispers
--> "Some must fight so that others can Live/Some must fight so that all may be free" - Vigil
--> "Your power is only equal to the sum of your knowledge" - Durmand Priory
* BadassLongcoat: Invoked by some armour arts, most prevalent in medium armor for adventurer classes.
* BadassNormal: Compared to the more magical/technical classes, Warriors, Rangers, and Thieves.
* BalefulPolymorph: The Mesmer elite skill Moa Morph turns enemies into far less dangerous moa birds (or tuna fish, if used underwater).
** The fight with Xolotl is based around it, with her regularly turning the characters into different forms.
** A random event, involving opening a chest and chasing down a Skritt Burgler, may turn you into a creature based on where the event is started.
* BeastMan: Norn can transform into a Bear, Wolf, Raven, or Snow Leopard form.
* TheBeastmaster: Rangers specialize in being this.
** The elementalist with the right glyph equipped can summon elementals to fight beside them. The type of elemental depends on their attunement at the time of activation.
* BenevolentConspiracy: The Order of Whispers is an extensive spy network with agents planted all across Tyria. It meddles in politics to keep the nations united and strong enough to face the Dragons, and is especially active in helping the humans and charr maintain their truce.
* BecauseDestinySaysSo: Played with in the Sylvari's Wyld Hunts, which are one part prophecy and one part mission given to Sylvari in the [[HiveMind Dream]] before they awaken. It instills an instinctual drive to complete their given Wyld Hunt, which can range from defeating a threat to the Pale Tree to simply solving a problem. Additionally, at times, Dreamers can receive visions of important events or people in their future in the form of symbols, such as the eary parts of the Sylvari Personal Story. However, it should be noted that it is entirely possible for Sylvari to fail their Wyld Hunt, as Riannoc did when he was killed by the lich he was sent to defeat.
* BewareTheNiceOnes: Quaggan, a race of roly-poly anthropomorphic manatees. When they get mad, they double in size, turn sharp and craggy, and gain MoreTeethThanTheOsmondFamily.
* BigDamnHeroes: Because kill-stealing and ninja looting is pretty much nonexistent in this game, you'll see players constantly coming to the rescue of other players in trouble and even resurrecting them if they go down.
** In the personal story, [[spoiler:Logan Thackeray gets a BigDamnHeroes moment. After staying behind to hold off a tide of undead with no hope of survival, he reappears just as your airship is going down... on a much bigger, much more powerful experimental airship.]]
* TheBigDamnKiss: The Kiss between Marjory and Kasmeer in the last chapter of the Scarlet Briar-living story. It also confirms all (pretty obvious) hints of their homosexuality.
* BigFuckingSword: Greatswords. Warriors, guardians, rangers and mesmers are able to wield them.
** Interestingly, mesmers do not use them as swords, but as a focus for FrickinLaserBeams.
** The elementalists can summon 2 giant flame swords.
* BigRedButton: See SchmuckBait below.
* BioluminescenceIsCool: In dark areas, parts of sylvari bodies will start to glow. The player can even choose what color and intensity during character creation.
* BizarreSexualDimorphism: Applies to the asura to some degree. The girls are typically wide-eyed, fairly umblemished and generally look "cute", and even have a few signature hairstyles just for them; the men, meanwhile, basically look like goblins, straight down to pointier teeth and warty skin. If they weren't built on the exact same animation skeleton, it'd be hard, at times, to tell they were the same species.
** Similarly, centaurs. The males have the heads of goats and skin covered in brown coat. The females have pale skin and human-looking heads with nice looking horns.
* BlackAndWhiteMorality: This trope is played more straight than the original VideoGame/GuildWars. Good luck trying to find a hero or villain with some moral ambiguity. [[note]]The Nightmare Court [[ForTheEvulz does not count]][[/note]]
** BlueAndOrangeMorality: The Nightmare Court believe that the morals taught to them by Ventari's tablets are an imposition of an alien culture. Their deliberately evil actions are meant to help the Sylvari gain new experiences and develop their own unique morality.
** Dragons kinda zig zag. They are destructive forces that corrupt others but they seem a part of a natural cycles that go like this. High magic -> Dragons awake -> Dragons eat and devour magic -> Low magic -> Dragons go to sleep. Corrupted forms are their ways to find and absorb magic. Krakatorrik didn't even notice creatures he was corrupting, he just flew over them.
** GreyAndGrayMorality: Wherever Southsun is concerned though, things get a lot more murky. The Consortium is a company that was simply seeking to turn the island into a resort town, despite its status as a DeathWorld, but their attempts to cut corners and save money always backfired and caused problems for everyone involved. And the BigBad of the Secrets of Southsun event, Canach, was a WellIntentionedExtremist who had riled up the wildlife in order to free the (then currently rioting) refugees from their forced servitude to the Consortium.
*** Somewhat interestingly, almost no race is depicted as purely good or evil. For instance, you can fight evil centaurs and evil hylek, or be helped by good centaurs/hylek. Krait are always hostile, and quaggans are always friendly (except when they've been corrupted), but every other race serves as both allies and enemies.
* BornAsAnAdult: There are no sylvari children. They come into the world fully grown, with the Dream of the Pale Tree providing all the knowledge they'll need to conduct their Wild Hunts.
** Apparently it has come down from WordOfGod that the sylvari can't even reproduce on their own, only the Tree can create new sylvari.
* BottomlessMagazines: Despite their single-shot apperances, rifles and pistols have a high rate of fire. A thief wielding GunsAkimbo can [[MoreDakka practically shoot at full auto]]. AcceptableBreaksFromReality and RuleOfCool apply here.
* BowAndSwordInAccord: Rangers, Warriors, and Thieves.
* BribingYourWayToVictory: On some level. The in-game Gem Store uses gems that can either be bought using real money or in-game currency. Most of the items available are purely aesthetic and offer no real advantage over players in either [=PvE=] or [=PvP=], but there are a few things that have actual, if small, effects on gameplay. You can purchase items that temporarily increase the amount of experience and karma you gain or convert gems into in-game money.
** Increased inventory space, bank space, and resource gathering tools (which save time, inventory space, and money) are the most notable bonuses.
* BrickJoke: Wozmack the Wonderful, a magician who appears at the very beginning for Human nobles and disappears in an explosion from a trick gone awry, appears in a similarly comedic manner at the very last minute in fort trinity when you've completed the final quest and waited a while past the final ovations. He will, if spoken to, be completely out of sorts and confused, but he recovers quickly and will even perform 'tricks' for you, read: Turn purple, summon birds that then attack him, and then, for a final 'trick', he summons transparent, multi-colored Moas and '''everyone''', including Destiny's Edge ''and the Moas'', will begin dancing.
* BritishAccents: The sylvari characters speak in a posh English accents. This also fall into the MisplacedAccent lines as well because their names and culture is loosely based out of Celtic, Irish, and Welsh folklore.
** Some of their naming nomenclature is also loosely based on [[KingArthur Arthurian legends]], which is British folklore [[note]]Although some historians say it does have some Celtic origins[[/note]].
* BrotherSisterIncest: Since they're all children of the Pale Tree, every sylvari couple is technically this. But since sylvari can't reproduce anyway, it really doesn't mean anything.
* CallASmeerpARabbit: The game has flying, cave-dwelling creatures called bats. Sounds normal, until you take a closer look: they're not mammalian bats at all, but actually scaly, earless, flying lizards.
* CardCarryingVillain: The Nightmare Court is both justified and subverted. They formed because they view the teachings of the centaur Ventari which guide the "Dreamers" as an alien culture imposing its morals on their race. In their opinion, their acts of evil are meant to ensure their race's survival and growth by allowing the sylvari to develop their own morality.
* ChekhovsGunman
** Depending on your path through the Personal Story, you could end up meeting any number of seemingly minor characters who go on to play larger roles later down the line. Notable examples include Tegwen and [[TheDitz Carys]], Galina and Snarl, Elli, and Trahearne.
** The early updates and Living Story segments introduced characters who would go on to play a role in future events, like Braham, Rox, and a regular Lionguard named Ellen Kiel.
* CityOfAdventure: Lion's Arch, former capital of the human kingdom of Kryta, is now an adventuring hub where all races converge.
* {{Clockpunk}}: Often mixed with a healthy amount of steampunk. Takes center stage during the Clockwork Chaos Living Story event, when a whole legion of clockwork robots go rogue.
* ColorCodedForYourConvenience: The hyleks. Lampshaded by some asura children.
---> "Right. The blue and green ones are nice. The red and orange are mean. And the yellow ones are sometimes nice and sometimes mean, depending on their mood."
* CompletionMeter: The character select screen has a "badge" that shows how much of the map you've explored on a single character.
** All affinity heart events, and most other events have a bar that shows how close the event is finished, or how much health a boss has left.
* ConfusionFu: The mesmer likes this one. A nice example is the ability Clone: the mesmer will shimmer and two identical clones will spawn in the same area as the mesmer, while the original might've moved a bit. Now SpotTheImpostor.
** A properly built thief can do this as well, either through judicious use of shadowstep abilities or stealth, preventing their foes from knowing where they might strike from next.
** Engineers can accomplish this on a metagame level, on account of their status as an odd sort of JackOfAllTrades. A given engineer can be good at one or two things depending on specialization, but what those things ''are'' can be pretty much anything, with viable specs for ranged burst damage, close-up condition damage, area control, endless kiting, and everything in between; you won't know which sort of engineer you're fighting until you're already taking damage. In a large-scale PvP fight, getting in a melee fight with a defensive bomb-dropping "bunker" engineer is almost as bad an idea as ''not'' chasing down an elixir-and-grenade-lobbing support engineer before he can hide behind his allies.
* ContinuityNod: Several landmarks familiar to players of Guild Wars 1 will pop up, some underwater. Examples include a statue of Melandru from The Temple of Ages that the quaggan worship, or some of the old construction of Lion's Arch. There is also a LOT of lore to be found about the intervening 250 years and more. It's so thick, it's practically ContinuityPorn.
** There are tons of places from the first game that return, like the Temple of Ages, the Henge of Denravi, Droknar's Forge, Camp Rankor, Copperhammer Mines, and even the Stormcaller itself! [[spoiler: Alas, most of them are in ruins after the last 250 years. Indeed, the whole region of the far Southern Shiverpeaks, which was downright arctic in the days of the first game, is now verdant forest, shading to jungle and swamp in places, and dominated by a huge volcano, Mount Maelstrom.]]
** The cemetery of Ebonhawke houses the graves of some Ebon Vanguard veterans, who were {{Non Player Character}}s in ''Eye Of The North''. Gwen has a rather prominent memorial. Nicholas Sandford and Professor Yakkington are also buried here.
** The Ascalon Settlement in northern Kryta is now a major fortress on the front line of the war against the centaurs. Nebo Village just to its west, which was a tiny hamlet in the first game, has now become an important town and is also a major human-centaur battlefield. The area in which both towns are situated, Gendarran Fields, was North Kryta Province in the time of the original game and was heavily forested in those days, in contrast to its modern status with numerous farms, orchards and estates.
** In-game continuity: The levitating grizwhirl of the human circus storyline is mentioned offhandedly as an Inquest invention in the asura Synergetics storyline.
** Two different areas have ghosts of NPC merchants from the original game that you must help find peace by helping them remember where they're from and what they were. Luckily for those without encyclopedic knowledge of the first game, just trying all possibilities until you guess right also works.
** Another area has a bunch of tombstones, believed to be attributed to dwarves. Two of the tombstones are for "Little Thom" and "Reyna", human henchmen in the first game. Getting these wrong, though, are quite dangerous.
*** The area in question itself is a callback: it's the Granite Citadel, where some of the original prestige armors could be crafted.
** In the Iron Marches, your character will meet a Durmand Priory scholar named Aimee Testibrie, who is looking for artifacts related to her great-grandfather, Kilnn Testibrie (whose scattered armor was the bonus objective of an early mission in GuildWars: Prophecies.) Not far away in the same area, your character will come upon the very cauldron that was used in the Searing of Ascalon; a dynamic event has you fighting the Flame Legion to stop them from performing a similar ritual, using that cauldron, on a nearby charr village.
** Blazeridge Steppes contains the remains of several areas that were important stops in the early going for ''Guild Wars: Prophecies'' characters.
** In Timberline Falls (which occupies the general area where the region called Snake Dance was in the first game), the ruins of Camp Rankor - which was, in the original Guild Wars, the first southern outpost of the famous/notorious "Droknar's Forge run" - are now a Durmand Priory archaeological excavation site, and the location of [[spoiler:a key step in your character's Personal Story, where he/she and Trahearne must rescue members of that Priory expedition from an onslaught of Risen]].
** Sparkfly Swamp, the location of two dungeons in Eye of the North, is now Sparkfly Fen. The dungeons have long since vanished, but the area is a key part of the front line in the struggle between the Pact and Zhaitan and his Risen minions, particularly since it's the haunt of Tequatl the Sunless.
** The "Ruins of the Unseen" location in Caledon Forest is the same location near the old Asura outpost of Vlox's Falls; Caledon Forest itself occupies much of what was Arbor Bay, plus several coastal zones to the north. The Grove, the Sylvari home city, is built on the site of the centaur Ventari's old settlement in Arbor Bay.
** Shaemoor, the village/suburb outside Divinity's Reach where human characters kick off their adventures, was the site of a mission location in ''Guild Wars: Prophecies''.
** Yak's Bend, once a key stop on the road for refugees and adventurers from Ascalon on their way to Kryta, has been reduced to a minor waypoint in southeastern Frostgorge Sound, occupied mainly by Priory researchers and local grawl tribes. The Iron Horse Mines to the west, once a major dwarven community, have long since been taken over by dredge.
** The map continuity is strong enough that players have overlaid the Guild Wars Tyrian map on Guild Wars 2's, and while a couple of things have shifted or moved, they more or less line up.
* CoolBoat: The charr have a submarine of roughly World War One era sophistication.
** [[spoiler: When you get down to the Mount Maelstrom explorable area, you'll find that the good guys' alliance, the Pact, has a submarine of its own which the Order of Whispers uses to insert and extract agents. It's the same model and design as the Iron Legion's submarine, leaving it an open question how the Order of Whispers got their hands on one...]]
* CoolPet: Absolutely bunches for the Ranger, although they can only equip four at a time (two terrestrial and two aquatic). CoolPet options range from drakes and double-tailed scorpions called devourers to jellyfish and sharks.
** The description after getting a shark pet hilariously [[LampshadeHanging lampshades]] this is:
--> This is your pet shark. That's right. Your very own pet shark. [[DepartmentOfRedundancyDepartment It's your pet. And a shark.]] Awesome. Sharks rend their foes with powerful teeth, and can even swallow foes whole.
* TheCorruption: Every dragon has shown evidence of doing this.
** Kralkatorrik can corrupt people into crystalline horrors.
** Similarly, in the Shiverpeaks, you can encounter the Icebrood - creatures corrupted by Jormag, the ice dragon.
** The Destroyers of Primordius also seem to be "adapted" versions of other creatures, and Zhaitan more or less does that too (although he corrupts corpses instead of live specimens. The Deep Sea Dragon also apparently has tentacle-covered corrupted minions, although we never see any in-game (and indeed, most of the races question whether he even exists). That makes it the norm for dragon minions, with the only exception being the dragon we don't know about.
** Mordremoth's corruption effects Tyrian flora, from vining plants that destroy or strangle anything or anyone unfortunate enough to get in the way, to supercharged husks, skeletal sylvari hounds, and plants twisted into forms never before seen.
* CrosshairAware: See a red ring appear on the floor? Get out of it or prepare to be blasted.
** Inverted when calling targets. Anyone in the party will see a crosshair logo above the target's head, but no one else will.
* CuteMonsterGirl: While the male asura often look like your typical ugly little goblins, the females can be made to look more attractive.
* DamselInDistress[=/=]DesignatedVictim: Queen Jennah. Whether it's assassination attempts, kidnap attempts or attempts to overthrow her (and thus killing or imprisoning her afterwards), human players will, during their story quest, have to deal with 3 separate plots against her, and at mid-level players of all races get to join in on the fun. And that's not mentioning Logan running off to rescue her in the prequel novel was what blew his friends' chance to kill of one of the Elder Dragons, and got Snaff and Glint killed.
* DarkIsNotEvil: The necromancers are back, and the charr are now playable.
* DeadlyDecadentCourt: There's quite a bit of this among the ruling class of Divinty's Reach. And the sylvari Nightmare Court, with an extra helping of Deadly. Asuran academia also leans towards this.
* DeadWeight: The Bloated Creepers that spawn during the Tequatl fight. They are portrayed as large Risen male norn that explode when they come in contact with a player.
* DeathFromAbove: Every class has at least one major trait that allows them to not only halves their fall damage, but also cause damage to enemies around them when they land. The Warrior one is even named "DeathFromAbove".
* DepartmentOfRedundancyDepartment: Asura players can choose who was their first teacher on character creation. One of them is Blipp who "was known for his redundancies as well as his redundancies".
** Hostile [=NPCs=] are prefaced with their rank of difficulty (Veteran being slightly above normal difficulty and Champion being a boss), which in at least one case has lead to an npc named Champion Badazar's Champion.
** Same with items, who get prefixes according to their stats and the built-in runes/jewels - leading to things like a "Berserker's ring of the Berserker".
* DidYouJustPunchOutCthulhu: The Elder Dragons are effectively living forces of nature that corrupt the living and alter the face of the land with their presence. And in the personal story, you take part in killing one of them.
* DifficultButAwesome: Elementalists in this game. While you cannot swap weapon sets like other classes, they are compensated by the ability to attune to different elements. Thus being said, this involves a lot of micromanagement through the attunements because each attunement grants a different set of skills with different functionality and creating combo effects with your skills [[note]] For example, you can create a combo field with your fire or water attunement, but you may need to swap to your earth attunement to land your finisher before the field effect ends[[/note]]. Thus being said, elementalists are the most powerful professions in [=WvW=] environments because of their strong offensive [=AoE=] capacities and providing healing/support capacity to allies at the same time.
* DirtyCommies: The dredge, with their commissars, their "Moletariat", their insignia which looks something like the old Soviet hammer-and-sickle, and their place names which are puns on various Russian locations (Moleberia, Molengrad, Dostoev Sky Peak, etc.) They also fit this trope because they're all, or virtually all, hostile to the other races.
* DiscountLesbians: Caithe and Faolain.
** There's also a few female asura [=NPCs=] who seem to talk about their female partners.
* TheDitz: The sylvari warden Carys you meet on one of the possible personal story routes tries to make up in bravery what she lacks in intelligence. She later appears in all the stories, depending on the path taken.
-->'''Carys:''' Strange. It sounded like Kispik suddenly became smarter. Is such a thing even possible?
-->'''[[InsufferableGenius Larra]]:''' More than possible. That's how skritt operate. When they're alone, they're dumb as an electrocuted rock. Get a few together, and their intellect improves.
-->'''Carys:''' Oh, wow! I wish sylvari got smarter like that!
-->'''Larra''' Me too, fluff wit. [[StealthInsult Especially right about now.]]
* DividedWeFall: In every race's personal story around level 20-30, the 3 orders are aware of a direct problem caused by the elder dragon's minions, but will bicker about how to stop it until the player breaks the deadlock. The members of Destiny's Edge are also busy with a blame-game for the death of their friend in the prequel novel.
* DodgeTheBullet: And any other attack, including area attacks. You're limited in how often you can do this, though.
* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. A few appear ingame as fightable bosses, including (but not limited to) The Shatterer, champion of Kralkatorrik, Tequatl the Sunless, champion of Zhaitan, and the Claw of Jormag. Others are mentioned in the novels, and three appear in the original ''VideoGame/GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]
** Several others were killed by Destiny's Edge in the prequel-novel, but are replaced by the time the game starts.
** Episode 4 of season 2's living story introduced Shadow of the Dragon, Mordremoth's champion. This is especially notable since it is near identical to the one sylvari characters fight in their starting area.
* DrinkingContest: An Order of Whispers mission involves a drinking contest to distract some pirates, then rescuing a hostage while drunk. It doesn't affect your combat skills, fortunately.
** One of the Norn personal story options is something shameful that happened at a recent moot, either blacking out, losing a fight to your rival, or losing an heirloom.
** The Belcher's Bluff minigame added during the Zephyr Sanctum update. One can even challenge other players with a consumable item. This mechanic is near identical to the one from the Order of Whispers mission.
* DropTheHammer: A two-handed weapon for the Warrior and [[MagicKnight Guardian]], providing some [[PunchedAcrossTheRoom flashy attacks]] for both professions.
* DualWielding: Every class except the Guardian is capable of this in some form or another. Even then, guardians can wield 2 one-handed weapons.
** The Thief class has a special version; not only can they wield two weapons at once, but one of their skills depends on which two weapons those are. So Pistol+Pistol will get you a different skill than Sword+Pistol, which is different from Sword+Dagger, and so on.
* DudeWheresOurCar: Selecting the "Blacked Out" origin for the Norn results in finding out that you and a Charr had lost a war vehicle and need to get it back.
* DungeonBypass: The engineer rifle skill "Jump Shot", with a little patience to wait out the twenty second cooldown after each use, can make normally tricky jumping puzzles absolute cakewalks. You can even use it to skip large chunks of certain puzzles.
** The Mesmer skill Portal can be just as good for those who have trouble with jumping puzzles. So long as the Mesmer can navigate the puzzle on his own, he can ferry dozens of friends to the end to collect the reward through the Portal.
* DyingRace: Humanity is at risk of becoming this relatively speaking, at least on the continent of Tyria. Of the five human kingdoms from the first ''GuildWars'', Orr was destroyed outright; Ascalon has fallen but for the fortress city of Ebonhawke, which until recently was engaged in a never-ending war with the Charr; Kryta is functional, but destabilized by scheming ministers and a war with centaurs; and Elona is enslaved by the Lich Palawa Joko, but presumably there are still people living there. Cantha is possibly the strongest remaining human civilization... but at last mention is being run by a ruthless, xenophobic government. Humans are still above many of the tribal races of Tyria, but they've suffered more losses and setbacks than the other four playable races.
** The Asura and Norn both lost their homeland and rebuilt elsewhere. (The subterranean asura founded Rata Sum during Eye of the North, while the norn were simply chased farther south.) The sylvari are new (under 25 years) and did not have a homeland to lose. Only the charr are better off then they were in Guild Wars 1, having reclaimed most of Ascalon and thrown off the oppressive yoke of the Flame Legion.
** Although, from GW to GW 2 (for the human), only Elona and Kryta is worse than they were. Kryta was enslaved by the [[CorruptChurch White Mantle]], Elona by Palawa Joko. Plus, the charr were the first inhabitants of Ascalon before they were "exiled" by humankind. Orr was destroyed abput 2 years before [[GuildWars GW1]] so it doesn't count.
* EldritchAbomination: [[OurDragonsAreDifferent The Elder Dragons]] are closer to this than normal dragons.
* ElementalPowers: The [[GlassCannon elementalist's]] back. And this time, they can change which elemental spells they use in mid-battle, which should help a bit with the practice of seeing 95% of the player using fire exclusively in the previous game.
* ElvesVersusDwarves: Humans versus Charr, basically, exacerbated by humanity's great decline in power and the monumental ascent of the Charr.
* EnemyCivilWar: From the human's perspective, the battle between the charr and the Flame Legion is this, and is part of the reason for the truce between the charr and the humans. Between the charr's ongoing fight with the ghosts of Ascalon, their stalemate with the city state of Ebonhawke, and the arrival of the Elder dragons, the charr have more pressing matters than finishing their grudge match with humanity. On the flip side of things, the Separatists (Human) and the Renegades (Charr) are groups who are rebelling against their respective governments precisely for making said truce, and wage their own guerrilla war against both parties.
* EnemyMine: While there is a tenuous truce between the charr and humans, there is still a lot of hatred between them, but the races need to unite in order to defeat the Elder Dragons.
** The three Orders of Tyria - the Vigil, the Order of Whispers and the Durmand Priory - aren't necessarily hostile to one another, but they have very different ideas about how the Elder Dragons and their minions should be fought, and often speak insultingly or condescendingly of one another. [[spoiler: Eventually, you, as the player character, will help bring the three orders together into a Pact to battle Zhaitan.]]
** The three loyal charr legions - Iron, Ash and Blood - have some elements of this in their relationship as well. One of the early random events in charr territory involves the player character's stepping in to break up a potentially bloody three-way bar brawl among soldiers of the three legions.
* EveryoneCallsHimBarkeep[=/=]OnlyKnownByTheirNickname: The player character. Obviously they can't call you by your name, so each race has a different title or nickname they'll go by. Humans are known as the Hero of Shaemoore for their part in defending the village against the centaurs. Norn are called the Slayer of Issormir(or just Slayer, for short) for their part in the Great Hunt. Asura are called Savant in recognition of winning the Snaff Prize. Sylvari are called Valiant, which in their society is a title given to those born with a Wyld Hunt. Charr are referred to by their military rank, starting with Soldier, then Legionnaire, and later, Centurion. Once you progress in the storyline to the point you've joined one of the Orders, you're referred to by your rank.
* EveryoneIsBi: This is confirmed to be in effect for sylvari society, for whom PurelyAestheticGender is rather literal. Gender is irrelevant to the sylvari, including in matters of love. In addition, several non-player characters in the game make flirtatious remarks towards the player, regardless of gender ([[AnythingThatMoves or race]]).
* EvilBrit: Across from the Nightmare Court, there is also Scarlet Briar (the BigBad of the Season 1 Living Story content).
* ExtremeDoormat: [[http://wiki.guildwars2.com/wiki/The_Mostly_Harmless_Quaggan]], who embody this trope so much that they are known to agree to an aggressor's terms simply because they don't want any trouble. Subverted in that if you [[BewareTheNiceOnes hurt/anger them too much]], [[WoobieDestroyerOfWorlds they...]] [[UnstoppableRage undergo quite a]] [[AttackAttackAttack transformation]]. To quote from that exact source:
-->"We started pushing around the little butterballs. All in fun, of course. Then they got mad, and thatís when the [[OhCrap REAL problems]] [[NoHoldsBarredBeatdown started.]]"\\
--'''Argoth Onehand, former adventurer'''
* FaceMonsterTurn: At least one open PlayerVersusPlayer event involves some players being corrupted by Krakatorrik and being turned to his side.
* TheFairFolk: The sylvari are both an example and a subversion of this trope (although if the [[CrazySurvivalist Nightmare Court]] has its way, they'll just be an example). On one hand -given that their ''entire race'' is barely 25 years old and that they're living plants- they are honestly alien to the world, and they operate on a sort of fairy tale logic wherein everyone "born" by the pale tree gets his destiny and his lifegoal revealed shortly afterwards - naturally, the player characters is to slay [[BigBad Zhaitan]]. On the other hand, they're quite capable of negotiating with other races, and even the [[NamesToRunAwayFromReallyFast the Nightmare Court]] has very understandable motives (they're xenophobes, and want to pollute the [[HiveMind Dream of Dreams]] so that other sylvari become as isolationist and insular as they are - and a lot less naive in their optimism about the world).
* FallenHero: King Adelbern. The former hero of the Guild Wars has since been reduced to a vengeful ghost that only cares about fighting the Charr for eternity.
* FantasticRacism: Humans hate charr. Charr hate humans. Norn distrust humans and consider them cowardly. The asura consider everyone else irredeemably stupid and the sylvari to be especially idiotic.
** Of course while the human, charr, and norn relationship can be a bit icy, the asura-sylvari relationship is milked for all the comedy it's worth. Since the asura think themselves above everyone and the sylvari are almost literally wide-eyed children, a lot of the "racism" comes across as schoolyard bullying, such as comparing a ditzy Warden to a salad.
** Similarly, some races tend to be actually friendly if not tolerable to one another. Charr and norn tend to respect each other due to their ways of viewing one's worth being similar, and the Iron Legion side of the charr like to trade technology with the asura (which is even praised by the asura themselves).
** Also, while the asura consider everyone beneath them, they hate the skritt. Before Primordus drove them to the surface, the asura attempted genocide on the skritt, though they prefer the term "extermination". This is motivated by several factors, including concerns over their explosive population growth, irritation over their theft of asuran technology, anger over their ability to only recreate or modify existing technology, and a secret rage over large groups of skritt being smarter than asura.
** Centaur have a deep-seated hatred of humans, which they have extended to include all two-legged races. The humans return the hatred, having spent centuries dealing with their raids.
* FantasticSlurs: Pop up most often between the openly antagonistic races, but also present between mildly friendly races. Carried over from the first game are "mouse" (Charr to human), "two-legs" (Centaur to human), and "bookah" (Asura to everyone else).
* FantasyAxisOfEvil: Each race seems to have its own evil group. The charr have the [[TheFundamentalist Flame Legion]], the sylvari have the [[ForTheEvulz Nightmare Court]], the asura have [[EvilGenius Inquest]], the norn have the [[TheDarkSide Sons of Svanir]], and the humans have the Bandits. Humans and charr also have "separatists" and "renegades" (respectively), groups of their respective races that oppose the peace treaty between them.
** It's important to note that, for the Nightmare Court at least, they are not necessarily evil - they're just a group of individuals that disagree with the viewpoint presented by the player character's faction. The Nightmare Court in particular has a very understandable and morally grey objective, but unfortunately, this probably won't be communicated very well in-game.
** The reverse is also true of the separatists, thanks to actions by the Ebon Vanguard and their leader Gwen Thackeray, [[NamesToRunAwayFromReallyFast the Goremonger]].
*** Keep in mind that the Charr don't hand out names like that unless they're ''earned.'' Says a lot about how much they respected and feared her.
** Also becomes an almost-literal Axis of Evil in one area, where three of these factions (Nightmare Court, Inquest and bandits) team up.
** [[BigBad Scarlet Briar]] forms a fairly straightforward Fantasy Axis of Evil in the Living Story.
*** Savage: [[PlayingWithFire Molten Alliance]] (dredge + Flame Legion)
*** Eldritch: [[spoiler: Mordremoth, the mastermind behind Scarlet, who she awakens at the end of the first Living World season.]]
*** Humanoid: [[SkyPirates The Aetherblades]]
*** Fallen: [[PoisonousPerson Toxic Alliance]]
*** Crafty: [[ClockPunk Twisted Watchworks]]
* {{Fembot}}: The Watchknights introduced in the Queen's Jubilee event are a ClockPunk variant.
* FighterMageThief: Soldier, Scholar and Adventurer classes. The Orders reflect this to a lesser extent, with the Vigil, the Durmand Priory, and the Order of Whispers.
* FinishingMove: Mandatory for PvP due to the fight for survival mechanic. For most races the characters lift their arms into the air, yell in triumph, then [[ImpaledWithExtremePrejudice runs them through with a victory banner.]]
** There are also purchasable finishing moves, paid for with gems. The first involved dropping an animal on the fallen. Subsequent finishers released involve shadowy assassins, quaggans in a display of cuteness, pixel nukes (''a la'' Super Adventure Box), jungle wurms, miniaturized laser cannons, and other silly circumstances.
* FireForgedFriends: Fighting together is how Logan and Rytlock became friends in the first place. [[spoiler:And their friendship ultimately gets reforged again once they fight together in the Citadel of Flame, making this trope a bit more literal.]]
* FiveManBand: Since parties and especially Dungeons are restricted to five man teams, build variety is very healthy and a lot of fluff (race, personality, etc.) has no impact on combat, you are very likely to end up with a player character five man band. This may have actually been a defining design decision, suggesting that a member of [=ArenaNet=] is OneOfUs.
* FiveRaces: The playable races.
** Stout: Charr / Norn
** Fairy: Sylvari
** Mundane: Norn
** High Men: Humans (they're for all intents and purposes elves with rounded ears)
** Cute: Asura
* FantasyGunControl: [[AvertedTrope Aversion]], as firearms of all sorts, ranging from pistols to machine guns, along with other modern military hardware such as rapid-firing cannon, mortars and remote-controlled land mines, have been developed in the 250 years since ''VideoGame/GuildWars''. [[spoiler: The Asura even have a humongous laser, which they deploy on the southern shores of Sparkfly Fen against Tequatl the Sunless. And again, against Zhaitan in the story mode of the final dungeon to be opened.]]
* FlashStep: There are several rapid movement skills for various classes, and all of them have dodge rolls that evade attacks. Thieves' invoke this fully by having what seems to be more of a flash step than an actual roll. Their steal skill is also like this.
** Specifically, Thieves' various Shadowstep skills look like teleports, but only occur if you could actually walk to the location, making them more Flash Steps than teleports.
** The Guardian has three skills, that teleports him in melee-range of the enemy.
* FoodPorn: The Chef crafting discipline enables the use of and experimentation with gathered ingredients to produce all manner of delicious meals. There are hundreds to discover, with the more exotic dishes requiring a combination of less complex, inedible cooking ingredients (themselves a "dish") to make.
* ForTheEvulz: The Nightmare Court is an interesting case where this trope applies yet they still have a bigger purpose: by committing evil, they hope to add more terrible memories (both from themselves doing evil and their victims being tortured) to their race's pseudo-HiveMind, thereby bringing their race around to their [[KnightTemplar point of view]].
** Not particularly Knight Templar - what the Nightmare Court hope to do is make the sylvari less idealistic and optimistic as a race, since this is seen as naivete by them. The trope still stands as their method of going about this, though.
* ForScience: Seems to be the asura's motivation for doing anything.
* FunWithAcronyms: The asura are quite fond of this trope, with most of their inventions being long and complicated names that essentially mean exactly what the acronym spells out. For example, one of the rewards for helping a researcher in Metrica Province is an Alchemic Regression Dual-Utility Inter-Nodal Operator. Which, you'll notice, spells [[http://www.arduino.cc/ Arduino]], a name for a brand of hobbyist microcontroller circuit board.
--> "Yes, it's a rather long name for something so simple, but these have revolutionized the home golem-making industry."
* FutureMeScaresMe: One of the asuran storylines concludes with your character facing [[spoiler: an evil version of yourself from a possible future]].
* GadgeteerGenius: The Engineer profession is all about this.
* GameplayAndStorySegregation: In all related works, the Asura are not very athletic, and generally have to ride golems to keep up with the other races, or jog to match their walking pace. On the other end of the spectrum, only a Charr is really big and strong enough to pick a fight with a Norn, and most of the more powerful Norn can match a Charr warband on their own. Weapons and magic level the playing field quite a bit, but by all accounts, the Asura and the Sylvari are downright frail compared to the Charr or the Norn. In game, all races are exactly the same, except for a handful of racial spells that can't be used in PvP.
* GlobalCurrencyException: Karma vendors. Subverted by these vendors being all over the world. Karma is only earned through events.
** There is also a vendor by the mystic forge who accepts skill points for certain items.
** The laurel currency offers special rewards for doing the daily or monthly achievement as of January 2013. Laurel traders are available in every major city.
** Running through the various dungeons gives you a token, which can be redeemed for armor exclusively themed to that dungeon. These vendors are located solely in Lion's Arch.
* GlorySeeker: Norn in general are like this, due to their philosophy that people only really die when they are forgotten. Thus, seeking out glory and spreading their 'legend' becomes a central motivation for them.
* GlowingEyelightsOfUndeath: Only permanent version is one of the 3 starting headgear options for the Necromancer.
* GiantEnemyCrab: The Karka from the Lost Shores event are rather crab-like
* GimmickLevel: Almost all the Fractals of the Mists have one section like this:
** Aquatic Ruins: Everything takes place underwater. There also may be an event where you are turned into Dolphins to avoid Krait.
** Cliffside: You need to pick up a Cultist Hammer to damage the Seals in order to progress. The catch is that anybody holding it gets a corruption counter- they get stunned at 30 seconds of corruption and die at 40 seconds.
** Snowblind: Your group needs to light bonfires to become warm, or else a cold debuff that does damage over time will start stacking up '''fast'''.
** Swampland: You need to get three wisps to three tree stumps within 30 seconds, or they all reset. Not so easy when there are crippling traps and Mooks all over the area. [[OhCrap Including a legendary mook.]]
** Underground Facility: Some players have to stay behind to stand on a switch while the others get through the open gate.
** Urban Battleground: You play as a Flame Legion Charr trying to invade Ascalon. This involves loads of turrets and arrows raining on you as you lay siege to gates.
** Volcanic: Instant-death boulders roll down a hallway, and you need to stay in the alcoves to avoid certain death.
** Uncategorized: Lots of platform jumping around and electrical traps.
** Solid Ocean: Fight a huge [[TennisBoss tentacle monster]] in the jaded sea. Possible final fractal.
** Aetherblade: Formerly ''living story'' (new free content, only available for a month) now brought back in parts. First part of the Aetherblade-dungeon up to the first bossfight. The final bossfight is brought back as one possible last fractal.
** Molten Furnace: More living story. Same as the Aetherblade-dungeon they brought back the first part up to the first bossfight and the final bossfight for the final fractal.
** Thaumanova Reactor: Connecting some living story in new content. Objective is to retrieve a core sample of the reactor and escape. The players are transformed to asurans and have to fight several living story-foes.
* GodzillaThreshold: When the charr breached the gates of the human capital, King Adelbern used a FantasticNuke to wipe out the entire city, which also raised all the human dead as ghosts that still fight against the charr. Of course, King Adelbern was kind of a KnightTemplar in the first ''VideoGame/GuildWars'', so whether the threshold was truly crossed is debatable.
* GogglesDoSomethingUnusual: The Engineer skill "Utility Goggles" which breaks stun and grants immunity to blindness and criticals.
* GottaCatchEmAll: The game is encouraging this more and more, especially with the new collection achievement category for collecting all of a certain type of item, or unlocking all of a skin.
* {{Griefer}}: Averted. [=ArenaNet=] has made significant efforts to eliminate things like "kill-stealing" in the game mechanics. For instance, kills now give full experience and drops to all players who participated in the combat, and players earn experience points by healing other players or NPC's. The objective is to promote cooperation between players in such things as random events and boss fights.
** ''Outside'' of combat, the mod squad also practices a strict zero-tolerance policy for {{Troll}}s and exploiters (understandable, given how a free-to-play game tend to attract them like flies to honey). This has lead to a general accusation of them going a bit ''[[KnightTemplar too]]'' far, however.
* GrimUpNorth: The Elder Dragon, Jormag, inhabits the northern areas of the Shiverpeak Mountains, where he drove the Norn originally living there to the south.
* GunsAkimbo: An option for thieves and engineers, also used by Phantasmal Duelists.
* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] with the Thieves Guild elite skill that summons a guy with [[GunsAkimbo dual pistols]] and a girl with [[DualWielding dual]] [[KnifeNut daggers]].
* HalfHumanHybrid: Explicitly averted. Ignoring the allusions to human/norn interbreeding in the first game, [[WordOfGod Anet developers]] have said that none of the sentient races are capable of interbreeding.
* HarpingOnAboutHarpies: Yep, the harpies are back.
* HaveYouSeenMyGod: The human gods have been missing for centuries. Most humans are still very devout in their faith, but the recently awakened sylvari are reserving judgment on whether the human gods exist at all. [[spoiler:Later on in the storyline depending on your choices you manage to greet a reaper (physical avatar of a asceneded friend and ally in arms) of the human god of Death and Judgement, Grenth and the ruins with some "interesting" effects of the fallen god Abbadon.]]
** The quaggan have some form of this with their goddess, Mellaggan, which they believe was killed. Humans note that due to similarities between Mellagan and Melandru, the human godess of nature, they might be one and the same. [[spoiler:WordOfGod states that the humans are right.]]
* HeroicSacrifice:
** [[spoiler:Your Order mentor at the Battle of Claw Island]]
* HeroOfAnotherStory: All the Destiny's Edge members are this and are implicitly doing their own thing parellel to your character's personal story. Your path meets with theirs in the dungeons.
* TheHighQueen: Queen Jennah, ruler of the last human nation of Kryta.
* HiveMind: The [[RatMan skritt]] have one similar to the [[Franchise/MassEffect geth]]. Skritt close enough to each other are in constant communication, allowing them to compare ideas, form hypotheses, and plan almost instantly, allowing their effective intelligence to rise exponentially. Thus, while a single skritt is somewhat dim, an entire colony can easily outwit an [[InsufferableGenius asura]] and replicate their technology. Which is a good thing (for them), as the asura ''[[FantasticRacism hate]]'' them.
** The sylvari have an entirely different kind of hive mind. Their memories and experiences are automatically added to the Pale Tree, from which all of them are born, and the unborn can see those experiences in their dreams while they are still unborn and also gives them a telepathic empathy with the other sylvari. Sylvari who have abandoned the hive mind due to a desire for individuality or sociopathy because of Nightmare Court influence are called soundless, and are noted to be either shy, emotionless, or outright unpleasant.
* HumansAreSpecial: A surprising aversion, given the extreme focus the original ''VideoGame/GuildWars'' gave to humans. Humanity has become the race that has lost the most ground since the first game, in contrast to their rivals, the Charr, who have gained the most.
* HumansAreTheRealMonsters: The Charr view humanity as this, not that they're exactly innocent victims either.
* HordeofAlienLocusts: The Karka are implied to be this, except they come from the depths of the sea
* HurricaneOfPuns: The article about the sylvari redesign is filled with plant-based puns.
* IAmNotMyFather: A charr player will seek to distance himself from his father if the player chooses the Honorless Gladium or Sorcerous Shaman option.
* IncrediblyLamePun / HurricaneOfPuns: When dealing with some double-crossing hylek's (a race of sentient toads) by double-crossing them first, we get this little gem.
-->'''Pellam:''' [[SarcasmMode A double-cross?]] [[BadBadActing Oh, no.]] I am toad-ally surprised. How unhoppy for us! Wart are we going to do?
-->'''Dengatl Speaker:''' Stop it! [[LampshadeHanging That's not funny!]]
* InformedDeformity: Eir Stegalkin, the Norn member of Destiny's Edge, is constantly referred to as old - [[http://wiki.guildwars2.com/wiki/File:Eir_02_concept_art.jpg this is how she looks for overall design]].
** Take a close look at human [=NPCs=] that [[http://i.imgur.com/s92Vv.jpg are labeled as Old Women]]. Since there aren't any faces for older people, they really look more like white-haired girls.
*** With the correct starting face and judicious use of appearance sliders, you can create the face of an old man or old woman. However, it will be baby-smooth, youthful skin everywhere else, starting at the neck.
** And of course, according to the lore, Norn seem to be rather longlived, so Eir might be "old" only when compared to humans.
** Dialogue between a hunter in Hoelbrak and a shaman suggests that "age", as the Norn view it, is not measured in years but by the capacity to complete deeds. A hunter who has accomplished many things in life, but who has sustained great injury that limits his ability to live up to his youth, is said to have progressed in "seasons", and is encouraged to devote their time training others or passing on wisdom as a transition from that youth. Because Eir had accomplished things which most Norn could not hope to match, but has since refused to pursue that goal, she may be considered "old" by society (and indeed likely considers herself to be old) and thus passes her experience and wisdom to the Slayer as a result.
* InsatiableNewlyweds: One couple in Ascalon Settlement. It's the first time they've been outside in 3 days. They plan on having a picnic, then decide, skip it, let's go back in!
* InterfaceScrew: The Giant Ice Elemental in the Snowblind Fractal does this as a move- not only does it obscure most of the screen, but it also makes you move randomly about and makes you get lost.
* InterserviceRivalry: The three Orders of Tyria - the Vigil, the Durmand Priory, and the Order of Whispers - are multi-racial organizations dedicated to combating the awoken Elder Dragons. Each of the orders have their own philosophies about what tactics will ultimately defeat the dragons. While they are rivals at times, they recognize that protecting Tyria is the most important goal which they each share.
** Likewise, the three charr legions have a lot of tension between them and have trouble working together and sharing information, as seen in the first chapter of the charr storyline, especially in the Ash Legion story.
** In Kryta, relations are pretty tense between the Seraph and the Ministry Guard. This is in large part due to the fact that the latter work for the DeadlyDecadentCourt that wants to oust Queen Jennah from the throne.
* ItsAlwaysMardiGrasInNewOrleans: In Diessa Plateau, a charr festival called "Meatoberfest" is held in the area known as Butcher's block, what's implied in dialogue to only be an annual celebration goes on every day of the year.
* IWillFightNoMoreForever: In the BadFuture the Pale Tree shows the player and Traherne, four of the Destiny's Edge companions are still bitterly fighting among themselves. As a result, Caithe declares she's sick of trying to stop the others from bickering, and accepts her ex's offer to joining TheDarkSide instead.
* JackOfAllTrades: Most classes have shades of this, being able to fill different roles depending on trait and equipment specialization, but Engineer is especially versatile. Different from most examples of the trope in that an engineer trying to emulate another class's strength generally isn't any ''weaker'' than the profession it's emulating, just less reliable, more situational, and/or harder to use; for example, an engineer using the Bomb Kit and a trait to [[HealingShiv heal allies with bomb blasts]] can pull off a Guardian's "heal nearby allies while dishing out consistent melee-range damage" schtick very effectively, but the delay between placing a bomb and its detonation makes it impractical for use against quick-moving casters, unless the engineer can predict his/her target's movements and drop bombs in its path with perfect anticipation.
** Of course it's not just the engineer. The Ranger also competes for being the most Jack like in spirit of the GW1 ranger who was almost as varied any GW2 profession. While the Engineer is a JackOfAllTrades from his delightfully random and diverse set of tools, the Ranger is a MasterOfNone thanks to their pet. Their pet is a very significant portion of their damage, so they personally do less damage than other professions, but are just as capable of filling all roles. Since a ranger's build usually doesn't affect their Pet's fighting style, a Ranger isn't punished for choosing a pet that fills in for their own shortcomings, but each is sort of like a half person making them together a real MasterOfNone.
** Guardians themselves aren't slouches, and while they have a slightly narrower purview (ranged caster, healer, bubble mage, and tank) they double-down on the versatility with spells that summon extra weapons, allowing them to spontaneously switch between more than the usual two weapon sets, and thus change roles, without exiting combat at all.
** While not a true JackOfAllTrades out of the caster classes that in general provide a ton of utility, the Necromancers stick out a lot being able to take conditions of all allies and sending em to one enemy or eat them to heal themself (or create the second highest [=AoE=] heal area for their allies that purges conditions of them if they shoot stuff trough it), to share conditions from the said enemy to all around him and then turn into a death cloud that heals allies around themself and then again healing upon exiting the form on a pretty regular basis, but even so every class can fall under it if built that way.
* KickedUpstairs: The asura are officially governed by the Arcane Council, which is supposed to consist of the asura's best and brightest. But since most asura would rather be [[ForScience experimenting and inventing in their labs]], those on the council were the ones that couldn't find a good enough excuse to get out or trick another into taking their place.
* KillEmAll: The Foefire, King Adelbern's final gambit to protect Ascalon City from the charr, killed everyone in the city, and turning all the humans into vengeful ghosts that kill anything they see inside the walls.
* KillerRabbit: The WoodlandCreatures in the April Fools game ''Rytlock's Critter Rampage'' fall into this.
** There is also a Heart Quest in Wayfarer Foothills called "[[http://www.youtube.com/watch?v=MoxZ94fZDaM Help Bjarni Honor the Hare Spirit]] that basically amounts to you playing a game of keep away with a bunch of rabbits that have a [[MegatonPunch Megaton Kick]] capable of knocking even the biggest norns flat. Since the quest area is located on top of a ''very'' high cliff, these cute bunnies can literally be KillerRabbits if you're unfortunate enough to be kicked off said cliff by one of them!
* KillItWithFire: Elementalists in fire attunement, naturally. Engineers have a flamethrower as well.
** Some of the siege weapons in World versus World could count as well. Trebuchets' shots are rather much on fire.
* KonamiCode: In the second Super Adventure Box update, a game within a game that imitates old school platform jumpers and RPGs such as [[VideoGames/LegendOfZelda]], players who made it to the third world received a message. The Konami code appears on the platform under the genie, displayed in the asuran script. It also showed a bonus cutscene to players who enter this in a lab in Rata Sum.
* LandMineGoesClick: An Engineer skill. With the right traits, Engineers will also automatically deploy a small minefield when at low health, potentially discouraging melee attackers for long enough for him/her to heal.
* LastBastion: Ebonhawke, for the kingdom of Ascalon.
* LargeHam: Mad King Thorn.
** A lot of norn and asuran NPC dialogues can fall into this. Heck, even the male norn and asuran playable character battle guotes are very hammy.
* LavaIsBoilingKoolAid: You don't take damage from lava unless you are actually standing right in it, and the damage is fairly minor at that. It's also quite possible to wade through waist deep rivers of the stuff.
** NOT, however, in Mount Maelstrom. The huge lava pool at the bottom of the caldera (where one of the so-called "world bosses" spawns) is deadly to any character that stays in it for more than a few moments.
* LethalJokeCharacter: The asura as a race were designed to be funny, but an asura character is just as effective as any other race. If sillier looking.
* LimitedSpecialCollectorsUltimateEdition: Of the super-special hard copy variety, with various bits and bobs of physical swag, as well as the digital deluxe edition, with bunches of special in-game stuff, which is also included in the other edition.
* LivingStatue: What the dwarves have become since [[GuildWars Eye Of The North]] in order to defeat the Great Destroyer. They're a DyingRace now (being made of stone and unable to reproduce) but the survivors continue to fight the Elder Dragons.
* LookOnMyWorksYeMightyAndDespair: The Jotun in Guild Wars 2 will be the same barbaric giant tribes they were in the first game, but with more backstory about their once proud history, illustrated by ruined monuments of their once-great civilization.
** This also applies to humanity. Nothing but ruins are left of the human kingdoms of Ascalon and Orr, Elona has been conquered and enslaved by the undead, and Cantha was conquered by a xenophobic, tyrannical empire. There is a non-insignificant portion of the populace that has learned nothing (thankfully, [[TheHighQueen Jennah]] isn't one of them).
* LostForever:
** Invoked pretty harshly with the Living Story content. Didn't get a chance to finish those achievements? Busy during the weekend where that new group instance was available? Couldn't invest enough time to grind for that unique equipment? Only just now joining the game? Too bad, because now those dozens of hours of content are gone.
*** Subverted in Season 2. Story updates from before July 1, 2014 are still lost, but the story portion has moved to an episodic format that can be replayed. However, it is only free to users who log in during the 2 week release window. Want to play it after that? 200 gems per chapter. Special event content, such as for Hallowe'en or [[YouMeanXMas Wintersday]], will only be available during that season.
** There's also a lot of "limited time only" items available in the gem store on a regular basis. Fortunately they're usually cosmetic, although those unlimited-use gathering tools can be pretty handy... A few of these have cycled back around into the shop.
* MadScientist: The asura as a whole, but those belonging to Inquest in particular.
** And the engineer class has flavors of this too, since a lot of his gadgets appear to be in-universe work in progress. His elixirs have randomized effects, and his rocket boots [[NoOSHACompliance just propel him backwards and knock him down.]]
** As of June 16th, the Rocket Boots now have the intended purpose of launching the Engineer forward without knocking them down.
* MagicKnight: Guardians are the most obvious example. Thieves have some magical elements as well (stealth and shadow steps). The revealed casters also have weapons sets that are oriented towards up close fighting, but the effect is more "tough/close up caster" than "combination of weapons and magic".
** Surprisingly, mesmers are also able to use a pistol, [[DualWielding two swords]] and [[{{BFS}} greatswords]]. Greatswords are used the same as a staff, and deal more damage as a ranged weapon by firing lasers that deal more damage over range and are just bad as 'Knight' weapons.
* {{Magitek}}: The asura's approach to technology, as opposed to the charr's more traditional technological advancement.
* MasterOfIllusion: Mesmers, even more so than in the first game. They're now less about mental magic and more about summoning phantasms.
* MedievalStasis: The charr kick this trope in the groin and run away laughing. Even if some societies have remained technologically stagnant, they're isolated cases.
** The five primary societies all have reasons for their MedievalStasis or lack thereof: The charr need technology to make up for their lack of magic after the Shaman caste is disgraced. Humans rely on their gods for a good chunk of their might (although this has led to them being pushed down to one of the weaker races). Norn don't really have a centralized society and rely almost exclusively on individual strength. The sylvari, as a race, are only 25 years old, so that's their excuse (and they do in fact have some rather advanced "technology", like plant-guns, turret-flowers and seed-elevators.). The asura take a more [[{{Magitek}} magical]] approach to technology, and are about on par with the charr, but do it ForScience instead of for war like the charr.
** It should also be noted that a promo-video showing the human capital of Divinity's Reach and the surrounding lands show quite a bit of technology that didn't exist in the first Guild Wars (automated irrigration systems and some sort of planetarium). They just didn't turn half the country into a Industrial-age furnace like the charr did. That said, in-game books note that almost all of this technology, including the steampunk airships seen in Lion's Arch, was invented by the charr and subsequently sold to or stolen by the humans.
*** Also Trahearne mentions that [[spoiler:the Gunship used by the Pact to take on Zaithan incorporates charr, asura and human technology. Note the absence of the norn and the sylvari here. This means that while the humans no longer lead the field of innovation in either magic or tech, they still can hold their own among the other races.]]
* MegaCorp: The Inquest is one part this, one part MadScientist cabal...''even by asura standards''.
** The Consortium is a less-evil, travel-oriented MegaCorp. They've made some [[EldritchLocation poor]] [[DeathWorld investments]] in resort destinations, but seem to get the finer details of their operations right, such as a public relations department which has kept them on good terms with Lion's Arch (and, by extension, the player characters) while pulling off a scheme to conscript refugees as unwitting indentured servants; WordOfGod has said that their central command is terribly out of touch, hence their awful ideas but good execution. They're still too greedy and reckless to really be considered "good guys," but they're clearly more concerned with the consumer services business than taking over Tyria.
* MissingStepsPlan: One of Eir's plans for settling the bad blood between Logan and Rytlock is to give the former Magdaer so that the two will have matching swords. This fails to take into account how matching weapons would actually repair the hurt feelings and past mistakes made by the offenders.
* {{Mordor}}: Orr as a whole is this, being the territory of Zhaitan himself. It's a desolate wasteland populated by Risen and sparse vegetation.
** The Dragonbrand cutting across Ascalon is a smaller example. A long stretch of land was turned into crystal when Kralkatorrik simply flew over it and all lifeforms in it became Branded.
* MoralMyopia: Many charr are quick to condemn the humans as cowards for using the Horn of King Doric to rain sorcery down on them as they invaded Ascalon. They of course also sing praises for the Searing, [[{{Hypocrite}} which not only more or less did the same thing]], but was the work of the now vilified Flame Legion.
** Of course, the charr nowadays consider The Searing a terrible thing. One event pretty much involves preventing a smaller scale of it. One of the charr even argued that the artifact should be destroyed.
* MultipleChoicePast: A character's past and personality are determined by a multiple-choice survey. The first 2 chapters of the personal story are almost entirely determined by this.
** The human story choice "missing sister" leads to a similar choice, where the player can decide to be of Tyrian, Canthan or Elonian descent. Notably absent is Orrian (which, admittedly, was mostly wiped out 250 years ago).
* MushroomSamba: The "At the Roots" quest, which you get by working with the Order of Whispers as a Sylvari. Over its course, the PlayerCharacter drinks some spiked ale and starts to hallucinate. He or she then must fight off ghostly wargs and oozes that only he or she can see, while buildings randomly catch on fire and [=NPCs=] turn into moa birds.
* TheMusketeer: Warriors, rangers, thieves and mesmers are all equally proficient at range and close-up.
** All classes have ranged and melee weapon sets, as being able to choose your engagement range is necessary for some parts of the game's balance.
* MyGreatestFailure[=/=]ParentalAbandonment: Two of the possible background choices human characters as to what their biggest regret is, are not knowing the parents that left them at an orphanage and not recovering the corpse of their sister when centaurs killed her. For players who feel this smells too much of {{Wangst}}, not [[CircusBrat joining the circus]] is the other choice.
* MySpeciesDothProtestTooMuch: Most of the hostile races have one small friendly sect somewhere in the world. Currently, only the krait remain AlwaysChaoticEvil.
** In season 2 of the Living Story, a friendly centaur tribe appears. According to one of them, they have broken off from the warlike Modniir-led ones in the hopes of reclaiming their old, peaceful traditions.
* NaiveNewcomer: Most other races, especially the asura, view the sylvari as this, the entire race having been born only twenty-five years before the time of the game.
* NamesToRunAwayFromReallyFast: The Nightmare Court, and the titles of its members (Count of Decay, Knight of Lies). This is on purpose. They want you to run away really fast and tell others about how scary it is. See ForTheEvulz. Also, [[{{Dracolich}} Tequatl the Sunless]].
* NatureSpirit: The norn revere many. The primary four are {{Bear|sAreBadNews}}, Raven, [[NobleWolf Wolf]] and [[PantheraAwesome Snow Leopard]]. There is also a quest involving Hare (Bunny to the faithful), Minotaur plays a major role in one of the norn opening storylines, and one can investigate the ruins of Owl's shrine, who died fighting Jormag.
* TheNapoleon: The asura are entire race of Napoleons, thinking they are better than everyone else despite coming up to about the waist of a human.
** Of course, they have exclusive access to MiniMecha (or by their standards, HumongousMecha) which negates that problem.
* NayTheist: After [[PathOfInspiration how they were]] [[IncrediblyLamePun burned]] in the last game, the charr have gone in the opposite direction and now actively resent religion, to the point that their intro explicitly states "We created great machines of war, and with them, [[RageAgainstTheHeavens we killed our gods]]."
** Charr [=NPCs=] have different stock sound clips depending on their legion, and all three have variants on the same creed: "Rely on iron, not on false gods," for the Iron Legion for example, and "Rely on strength, not false gods," for Blood Legion.
* NeverFoundTheBody: Human players have the option of having a dead little sister whose body was never recovered after her Seraph unit was wiped out in a centaur attack. [[spoiler:You later find out that she survived.]]
* NeverASelfMadeWoman: She may be queen of Kryta, but Jennah is Logan Tackeray's love interest first and foremost to the point where a major hinderance to Destiny's edge is their resentment over his choice to save her over Snaff - the fact that Kryta's future depended on her safety never even comes up.
* NiceHat: For characters of the Adventurer professions, completing the story mission for any of the dungeons rewards you a very stylish hat.
** [[spoiler:One of the Story Paths for the Norn has you fighting Nollar for his VERY NiceHat.]]
* NiceJobBreakingItHero: It's been announced that all eight dungeons will have a story mode that you have to play through once to move the plot which then unlocks a much harder adventure mode, a change which will reportedly follow naturally from your actions in the story mode. So whatever SealedEvilInACan is in that dungeon becomes much more dangerous just after you've visited. It sounds like the fine ''VideoGame/GuildWars'' tradition of the players screwing the pooch during their adventure will continue merrily.
* NonCombatEXP: The game gives experience for almost everything, from harvesting materials in the world, to crafting to exploration.
* NonElemental: The Elementalist's Arcane utility skills.
* NonMammalMammaries : Sylvari are PlantPeople and follow this trope, although it's clearly explained that these aren't functional breasts and merely a shape to [[RuleOfSexy make the female sylvari attractive]] (which was one of the design paradigms for the sylvari). Averted by the charr, the females of which have no visible breasts.
** This was directly explained by one of the Anet artists. She insisted that female charr would either have no visible breasts or ''six.''
** Played straight, however, by [[http://www.zbrushcentral.com/showthread.php?975570&p=975570&viewfull=1#post975570 Krait]].
* NoPronunciationGuide: There were [[https://forum-en.guildwars2.com/forum/game/audio/A-plea-from-a-Welsh-speaker-re-the-Sylvari some complaints from Welsh speakers]] about the proper pronunciation of many Welsh words from the Sylvari as well as the proper usage of them in many Sylvari locations.
* NostalgiaLevel: The Super Adventure Box event solely for this reason except it's completely original material while still keeping a distinct 8 bit graphics and music.
* OccupiersOutOfOurCountry: Why some charr and humans alike still seek to drive the other out of Ascalon (originally charr land, then conquered by humans for centuries, now charr land again for centuries). Also revealed to be the motives of the centaur war against Kryta: the centaurs are fighting for their own homeland against the Krytan humans who have occupied the region for centuries.
* OldSaveBonus: Players of the original ''VideoGame/GuildWars'' who owned Eye of the North, and built up their Hall of Monuments, get some nice free stuff (weapons and armor and such like) and cool titles.
* OneHitKill: Crucible of Eternity's Second-to-last boss Kudu has an ability called "Killing Shot", guess what it does to you.
** The Jade Maw has a laser attack that does this to a player, signified by a red skull appearing over them before it fires. However, if that player is holding a Reflective Shard, it charges up the shard instead, and the player can [[TennisBoss throw it back]] to the Jade Maw for massive damage.
* OneStatToRuleThemAll: Magic Find is starting to become this, to the point that plans have been announced to remove it as a stat on gear and instead have it be unlocked as an account-wide bonus (though there will still be Magic Find consumables).
* OnlyOneName: Both asura and sylvari society seem to abide by this rule, with quite a few norn having only one name, as well.
* OverratedAndUnderleveled: The members of Destiny's Edge have, in the prequel novel, beaten several of the Elder Dragon's Champions and came very close to killing one of the Elder Dragons themselves. You meet and fight together with each member during the personal story quest lines, and even the tutorial mission where they are only slightly stronger than your level 1 character. Then again, [[FridgeBrilliance they may simply suffer from the same effect]] that causes players to be effectively de-leveled while they are in a zone that's intended for low level characters.
* OurMonstersAreDifferent: Pretty good about this.
** OurCentaursAreDifferent: Pretty much the same as the original ''GuildWars'', of interesting note(and this applied in the first as well), their upper bodies more closely resemble charr than humans. One of them is also responsible for the creation of the sylvari and their philosophical beliefs.
** OurDemonsAreDifferent: They're malevolent entities from the Mists.
** OurDragonsAreDifferent: The Elder Dragons, more akin to primordial forces of nature who [[EldritchAbomination warp their surroundings simply by existing]] than dragons.
** OurDwarvesAreAllTheSame: They're (mostly) extinct, with the few surviving existing as animated stone. Dredge seem to have taken up the mantle, and are a blind, mole-like race that's achieved a surprising degree of technological sophistication, particularly with sonic technology. They're also communists.
** OurElvesAreBetter: By name, no elves exist, but developers have confirmed that the humans do indeed fulfill the narrative niche in the story usually reserved for elves, being beautiful, magical, highly civilized, have an ancient civilization, very loud about those facts, and are in severe decline as the younger, more energetic races begin to dominate the world.
** OurFairiesAreDifferent: The sylvari are type three, specifically of the NatureSpirit variety.
** OurGoblinsAreDifferent: Asura bear a strong physical resemblance to goblins, even thought they are (mostly) on the side of good. They are small, scientifically curious, and extremely dangerous in their inventions.
** OurGhostsAreDifferent: Ascalon has become a ghost town. Not to say it's an empty city. King Adelburn killed all of his citizens in a final attempt to keep the city from the charr. As a result, all the citizens were killed, but came back as ghosts. They eternally haunt their homeland, attacking any living creature, thinking them to be invading charr.
** OurGiantsAreBigger: [[{{Cyclops}} One-eyed]] body painted giants, jotuns, and two-headed ettins are all present.
** OurGryphonsAreDifferent: Large, hungry predators.
** OurOgresAreHungrier: They're pretty standard, actually.
** OurOrcsAreDifferent: Grawls are roughly neanderthals and seem to be extremely prone to worshiping any powerful creature as a god.
** OurSpiritsAreDifferent: They're entities from the Mists that have acquired some degree of intelligence.
** OurWerebeastsAreDifferent: The norn, who can use their connection to the Spirits of the Wild to shapeshift into werewolves, wereleopards, wereravens, and most often, werebears.
** OurZombiesAreDifferent: The Risen are a Type V, being the minions of Zhaitan that are created from the reanimated corpses of those who have died. [[RaisingTheSteaks Just about all types of fauna can be zombified]].
* PantheraAwesome: Charr, the Snow Leopard spirit and several ranger pets.
* ThePaladin: While Guardians do not get their powers from a divine source (the NayTheist charr are capable of being Guardians), mechanically, they function very similarly to the traditional view of a Paladin.
* PathOfInspiration: The Sons of Svanir worship Dragon as the strongest and most powerful totemic spirit. Dragon is of course the Elder Dragon, Jormag, who's responsible for driving the Norn from their homeland.
* PerpetuallyStatic: The game aims to avert this trope with its "Dynamic Events" system.
** While an infinite number of random events is impossible and will thus run on a loop, starting these events may be very long (ie. finding a book in a wizard's tower, weather occurring over a certain landmark) or relatively short (ie. bandit raids on a nearby farm).
** Additionally, and even more fittingly, the game has now implemented the 'Living Story' system, in which every few months, special one time events are ran that tell a continuous story and may sometimes have lasting after effects on the game world, such as changed landscapes, or new [=NPCs=].
* PettingZooPeople: There are people that are based off of cats, rats, snakes, mole rats, cetacea, and frogs, among others.
* PillarOfLight: A sword-shaped one hovers over Ascalon City, created by the Foefire.
* {{Pirate}}: There's the zombie pirates controlled by Zhaitan, and the de facto ruler of Lion's Arch is a norn ex-pirate. Not to mention the multitudinous bands of pirates and buccaneers infesting the areas east and south of Lion's Arch.
** And more literally in the case of the Rune of the Pirate, an upgrade item that increases the chance of finding magic items... along with a chance to "Yarr!"
** The uniform of the Lionguard, the combination army/constabulary of Lion's Arch, is very obviously derived from traditional pirate's garb; tricorn hats seem to be especially popular.
** One dynamic event chain in Lornar's Pass has, of all the incongruous things, a quaggan seeking to become a pirate. A nearby skill challenge has you spar with a quaggan to learn piratical combat skills.
*** SkyPirate: The Dragon bash event introduced us the Aetherblades, who basically fit into this trope. Oh, and they are backed and supplied by the Inquest.
* PistolWhipping: Depending on what other weapon you wield alongside your pistol, you can do this.
* PlatformGame: The April Fool's day game called "Rytlock's Critter Rampage". You play as Rytlock trying to get his treasures back from WoodlandCreatures. And just like many {{Retraux}}-style games out there, it is NintendoHard (although getting the HeartContainers makes it easier).
* PlatformHell: Super Adventure Box's Tribulation Mode is [=ArenaNet=]'s best effort to recreate IWannaBeTheGuy in an MMORPG engine, and meets all of the listed criteria on that page (and contains most of the listed traps, in one form or another), making it a very rare example of a 3D PlatformHell. If you want one of the fancy holographic weapon skins awarded for completing Tribulation Mode, expect to die many, many times.
* PlantPeople: The sylvari. [[ShownTheirWork An article explaining the redesign actually goes into detail on how they used the common properties of plants when designing them.]]
* ProudWarriorRaceGuy: Every norn in existence. Charr play with this, depending on their Legion. As a whole, they fall into the proud soldier race variant, but Charr of the Ash legion focus more on stealth and subterfuge, and Charr of the Iron Legion focus more on their [[{{Steampunk}} technological]] [[{{BFG}} advances]]. Charr of the Blood Legion, however, play this trope very, very straight. The Hyleks also profess to be a proud warrior race, and they back it up, even if the effect is somewhat lost as they're a race of tribal frogs.
* ProudScholarRaceGuy: The asura. With a double helping of the 'proud' part.
* {{Pun}}: Thieves have a special resource for attacking called Initiative. They have a skill that allows them to roll away from whoever they're fighting and gain Initiative. The skill is called [[DungeonsAndDragons Roll For Initiative]].
* PurelyAestheticGender: In terms of gameplay, there is no functional difference between males and females.
** This also happens to be the case for the Sylvari in-universe. They're all born from the Pale Tree and their forms are, for all intents and purposes, imitations of the more humanoid races.
* PuttingTheBandBackTogether: Strongly implied to be a major part of the plot with Destiny's Edge.
* PuzzleBoss: The only way to harm the Fractal of the Mists' Legendary Rampaging Ice Elemental is to make it stand under the molten metal vats, then drop the molten metal on it. This makes it heated for a while and causes it to lose its NighInvulnerability. Oh, and it uses a ''healing move'' if you take too long to do this.
** Word for word the same with the Prototype Dredge Mining Suit, the alternate boss of the area.
* RaisingTheSteaks: If it breathes, chances are you'll find an undead version of it. There are [[EverythingsDeaderWithZombies Risen]] versions of all the sentient races (which include PettingZooPeople), grubs, [[ThreateningShark sharks]] and even ''[[ActionBomb chickens]]''.
** NOT Sylvari, however, and this is actually specifically noted several times. Rumors abound as to why they are immune to being corrupted by Zhaitan.
* TheRevolutionWillNotBeCivilized:
** The Separatists, self-styled freedom fighters waging a guerrilla war against the charr to liberate Ascalon more than two centuries after it became a lost cause. They're also rebelling against human authority for making a truce with the charr to begin with, and aren't above assassinating people on the streets of Ebon Hawke. Charr have their own version of this, the Renegades.
** The Dredge also show signs of this; after successfully rising up over (and slaughtering) their dwarven slave-drivers, they now wish to assassinate the last living dwarf on the surface. At the end of the third explorable path of Sorrow's Embrace, it's implied that [[spoiler: the dredge you just helped overcome their megalomaniac general are about to initiate a Soviet-style purge against his sympathizers]].
* RealMenEatMeat: The charr can't ''stop'' talking about how much they love meat when you wander around their cities, and even have a town that has Meatoberfest. [[JustifiedTrope But since they're based on big cats, meat's the only thing they can eat that gives them nutrition.]]
* RedAndBlackAndEvilAllOver: Inquest really like to make their uniforms and golems in these colors.
* RenegadeSplinterFaction: One for every playable race:
** Bandits and other criminals to Humans.
** The Flame Legion to the Charr.
** [[MadScientist The Inquest]] to the Asura.
** The Nightmare Court to the Sylvari.
** Sons of Svanir to the Norn.
** The Inquest and the Sons of Svanir aren't exactly ''renegade'', though. They have their representatives in Rata Sum and Hoelbrak, respectively.
* ReptilesAreAbhorrent: The krait, a sea-dwelling race of lizardmen that seem to be AlwaysChaoticEvil, and have quickly gotten most of the fanbase [[KickTheSonOfABitch howling for their extinction]].
** Given how they are, and just how often a player dies when fighting them [[ZergRush underwater]], this is understandable.
*** On the other hand, the krait are one of the most common requests to be added as a playable race.
* ReverseGrip: Used by all dagger-armed characters.
* RocketJump: Give an Engineer a rifle and they'll be launching themselves with reckless abandon. Notably, it does no damage to the Engineer, just whoever's in the blast radius and [[GoombaStomp whoever the Engineer is landing on]].
** Also an integral part to a specific Vista found in Lions Arch, [[spoiler:where you literally have to jump from the shore onto a small rock outcropping. Unfortunately said outcropping is well outside of the normal range of a characters jump distance. So leave it to an intrepid Asura NPC to come up with a Rocket Booster Rifle that will get you onto the platform.]]
* RockMonster: Earth elementals litter the land of Tyria. Of particular note is the Earth Elementals that the centaur shamans summon that are so large, the players have to destroy the two giant earth elemental hands than attack it directly; one of these are found at the end of the human introduction zone.
* RuleThirtyFour : [[http://www.cdaction.pl/news-20880-4/guild-wars-2---wywiad-z-martinem-kersteinem-i-erikiem-flannumem.html This interview]], published shortly before sylvari week, opens by asking whether or not the sylvari can have sex. [[spoiler:Apparently, they can, leading to this trope to apply.]]
* SadisticChoice: Human street rat characters get one early on in the story. Your old buddy Quinn gets in over his head and ends up procuring supplies for a gang leader who wants to poison the city well, and needs to hide after going to the authorities. However, the guards are outnumbered, and if left on their own against the bandits, they won't be able to stop the poisoning in time to save everyone. The player has to choose between getting Quinn to safety or saving innocent townspeople, and it really [[PlayerPunch hits home]] no matter what you do, especially since [[spoiler: the latter choice leads to Quinn being gruesomely murdered]].
** There's another one in the human story where the player, during an undercover mission, has discovered that the bandits are plotting to attack both an orphanage and a hospital at the same time. Logan gives the player the choice between defending one or the other. Regardless of your choice, Logan will tag along with you and leave behind a lower-ranking Seraph to handle the location you didn't choose. You and Logan successfully rescue the civilians at location of your choice, [[spoiler:then you get to watch the other location get blown to smithereens with the civilians inside before you and Logan can do anything about it]].
** Itīs also what ultimately broke up [[FiveManBand Destiny's Edge]],[[spoiler: Logan had to chose between staying with his friends, who were about to face one of the Elder Dragons or going back to protect the queen from the minionns of the same Elder Dragon. No matter his choice, someone was going to die.]]
** In the Synergetics storyline for asura characters, you learn that the reason the Inquest were able to run off with your Snaff Prize entry is because [[spoiler: the leader of your krewe betrayed you in attempts to snag a seat on the Arcane Council. Your other krewemate is kidnapped and you're given the choice to either go after your leader for what he did or go break your krewemate out from the Inquest. Based on your decision either the traitor gets away without any consequences or your krewemate is unceremoniously murdered.]] Really neither choice is pleasant.
** A bit more subtle in your charr character. During the character creation screen you are asked to pick which charr is your sparring partner: Marverick, Clawspur, Euryale, Reeva, and Dinky. They all appear in the tutorial, and even though you managed to get out unscathed, the characters you didn't pick die from the war.
** At the end of "A Light in the Darkness," the Pale Tree will ask you what your greatest fear is: letting an innocent die, being dishonored by your allies, or forcing someone to suffer. [[spoiler:Whichever answer you choose will lead you down a different set of quests, all of which end with a PlayerPunch. And in all of them, it's ''your'' fault.]]
* SceneryPorn: The sylvari homeland.
** And everywhere else. Just look at the videos of the six big cities: [[http://www.youtube.com/watch?v=uNuS3igfc4o Human]], [[http://www.youtube.com/watch?v=3Q4V-ZpRbTk Norn]], [[http://www.youtube.com/watch?v=RTO5xDzgJtA Charr]], [[http://www.youtube.com/watch?v=_bpcsxIYTXw Sylvari]], [[http://www.youtube.com/watch?v=3Zl8Q3jI4Ao Asura]] and [[http://www.youtube.com/watch?v=v0MzZyZ-ty8 Lion's Arch]]
** Not to mention many of the views you get from vistas, particularly the ones on mountain peaks. The ones in the Shiverpeaks zones are especially breathtaking.
** SceneryGorn: Most of Orr is a desolate wasteland littered with ruins and bizarre coral growths. During and after the Battle of Lion's Arch, the well-known city was reduced to a burnt, uninhabited wreck.
* SchizoTech: Justified, sort of. The primary innovators are the asura and charr, who are (respectively) [[InsufferableGenius too arrogant]] and too belligerent to share their technology. Though the asura do trade bits and pieces of it in return for labour and good will in order to insinuate themselves with the other nations, while assiduously maintaining the advantage for themselves.[[note]]for example, installing networks of impressive magical gateways to connect various nations in commerce, meanwhile retaining exclusive proprietorship of the powerful {{Magitek}} governing their own [[CrystalSpiresAndTogas breathtaking levitating city]][[/note]]
** Note that it's not really beyond them to trade technology. Lion's Arch was mostly did with charr, and there are {{Non Player Character}}s showing how charr and asura helping each other out in regards to innovation.
** Charr lands are dotted with tanks and missile-equipped war machines, yet most of them walk everywhere and swing swords.
* SchmuckBait: One environmental weapon you can get has a skill called "Red Button" with the description "Has 'Do Not Press' written on it." Using said skill blows up the weapon, setting you on fire.
** Starting in the "Nightmare Within" patch, there are large structures called Mysterious Probes scattered all around Tyria. Whenever the player character approaches it, the player can press the action button to Touch it despite having a '''DO NOT TOUCH''' label on it. Touching a Mysterious Probe would knock the player back along with a message telling them not to do it again. Doing it repeatedly will cause the player to die along with the a message saying that they shouldn't have done that.
* SeriousBusiness: Taunting and posturing between servers that share a World Vs World group is this on some forums, with a distinct heirarchy being set that can cause quite a stir when a normally bad server starts overtaking the others in points. An example would be the Denova's Rest/Fergeson's Crossing/Kaineg server group, with Fergeson's usually being the dominant force over Denova's and Kaineg, though this is begining to change.
* SesquipedalianLoquaciousness: The asura speak this way pretty commonly. As an Anet blog post says: "Why use a short word when you can once again prove your superior intelligence by using a word those around you donít understand?"
* ShiningCity: Divinity's Reach. It is described as "a breathtaking monument of white parapets and high, pale towers".
* ShootTheMedicFirst: Played straight when fighting the Flame Legion Effigy. There are two groups of three acolytes that heal it to full once its hp gets to around 75%. However, they are shielded and invulnerable to damage until they heal the boss, so you need to kill them quickly when they drop their shield!
* ShoutOut: Several, in historic GuildWars tradition.
** The Iron Forgeman, when defeated at the end of Sorrow's Embrace, will slowly sink into to the lava with a [[Film/{{Terminator}} thumbs up.]]
** Elementalists can Ride the Lightning.
** [[http://wiki.guildwars2.com/wiki/Crippling_Shot Ranger's Crippling Shot skill]] will shatter a foe's dreams of becoming an adventurer.
** One engineer toolbelt has them produce a wrench that [[VideoGame/TeamFortress2 damages enemies and repairs turrets when swung.]]
*** The same toolbelt also lets him [[VideoGame/HalfLife whack enemies with a crowbar]].
** There's also the Thief move [[TabletopGame/DungeonsAndDragons Roll for Initiative]].
** And the sylvari's line upon awakening?
-->[[Literature/TheLordOfTheRings One does not simply awaken and start hunting a dragon]].
** When some rangers summon their pets, they might occasionally say [[Franchise/{{Pokemon}} "I choose you" or "Return"]].
** An event in the first Sylvari area involves repelling waves of undead using plant-based mortar turrets. [[VideoGame/PlantsVsZombies Hmmmmmmm]].
** When human males get a Fury buff, they tend to yell out "[[WesternAnimation/{{TheSimpsons}} Urge to kill RISING!]]"
** In the Stronghold of Ebonhawke in Fields of Ruin, there will be some chickens which look like regular harmless critters... [[VideoGameCrueltyPunishment Until you try to kill one]], [[Franchise/TheLegendOfZelda and then a large group of them flock towards you and attack you.]]
** Warriors have a Might and Fury-granting battle cry called "ForGreatJustice!" They even shout the line, so prepare to hear it a ''lot'' during long fights.
** Omnomberries
** In the graveyard east of Shaemoor, there's a tombstone with the following: "[[{{TengenToppaGurrenLagann}} Kah Meena, His will be the sword that pierces the Mists]]".
** [[Literature/{{TheHungerGames}} Rue]] was apparently transitioned from Panem to Tyria and buried in the graveyard at Ebonhawke.
** One escort quest has you bringing a [[Film/{{TheGoonies}} group of kids in search of pirate treasure and befriending a giant (creature) with sweets]].
** One Guardian skill summons a magical shield, which can be launched to hit multiple enemies. Its name? [[CaptainAmerica Shield of]] [[ComicBook/TheAvengers the Avenger]].
** The Iron Legion base on the Plains of Ashford is called "[[TabletopGame/{{Warhammer 40000}} Exterminatus]]"
*** Speaking of Warhammer 40,000, one of the [=NPCs=] during the Kralkatorrik's Legacy event says "Walk softly and carry a big [[Franchise/EvilDead boom stick]]".
** One of the renown heart quests in Diessa Plateau involves helping out a ranch. Once finished, you can purchase cow bells which serve as accessories, and they contain the flavor text "[[ChristopherWalken there needs more cow bells]]".
** Sometimes killing a Risen will result in it screaming [[EternalDarkness "Damn your eyes!"]].
** A minor one that may be accidental: The archivist in Rata Sum (who works with a huge MagiTek computer system) is named [[http://en.wikipedia.org/wiki/Grep Grep]].
** Ogres in Blazeridge Steppes occasionally say the line "I will love him and pet him [[AndCallHimGeorge and call him George]]"
** A fort at the southern end of the Timberline Falls zone is named [[LedZeppelin Caer Evermore]].
** One of the [=NPCs=] in the Durmand Priory's members-only section is Scholar Wikki.
** In Butcher's Block where Meatoberfest happens, a cub NPC will approach another NPC tending "cheesy meat".
--> '''Rija Firemasher''': This cheesy meat will go great for Meatoberfest.
--> '''Cub''': [[LOLCats Can I has cheesy meat?]]
--> '''Rija Firemasher''': Hungry cub is hungry.
** One of the golems you repair for a renown heart quest in Metrica Province will say [[TheyLive "Primary function: Kick bottom and chew bubblegum. ERROR: Out of bubblegum!"]]
** In the same area, one asura will comment that [[ZeroWing "All your golem are belong to us."]]
** In the Harathi Hinterlands area, a minor random event involves the player escorting an NPC guard on his patrol. At the end you're ambushed by a large spider, and [[JurassicPark Guard Muldoon's]] reaction is a simple, "Clever girl."
** During the Mad King Thorn event celebrating Halloween, children [=NPCs=] are running around in starting towns and Lion's Arch. In Lion's Arch, you'll find two Charr cubs in certain costumes. One dons a certain [[Franchise/AssassinsCreed white robe and hood]], scaring the player that he'll do swift assassination kills if you don't coffer candy corn. Another wears black gloves and boots with a grey coat, saying that he's a [[Franchise/{{Batman}} dark knight who likes to prowl on rooftops and scaring crooks]].
** On the east side of Bloodtide Coast there's a cave of pirates headed by one Captain Penzan. They are known as Penzan's Pirates. And yes, the captain sings a Guild Wars version of "Modern Major General". [[http://www.youtube.com/watch?v=u7jlYKKh45w And it is awesome.]]
** Upon rescuing Demmi (daughter of the evil Minister Caudecus) from the pirates, she asks the hero, "[[StarWars Aren't you a little sober to be a pirate?]]"
** Completing the Only Zuhl jumping puzzle gives you a [[{{VideoGame/Borderlands}} somewhat familiar looking loot chest]].
*** For that matter, [[{{Film/Ghostbusters}} Only Zuhl]]?
** The limited time Super Adventure Box o' Fun offers a random transformation when you [[{{Franchise/SuperMarioBros}} jump to break a box above your head]].
*** Also from the Super Adventure Box event, other than the many references to older video games, the Asura in charge of the whole event is named Moto, and the princess you must rescue within the game is called Mia. [[ShigeruMiyamoto Mia and Moto.]]
** The password reset page on the website reccomends you look at [[http://xkcd.com/936/ this]] XKCD comic before coming up with a new password.
** During the assault on the Infinite Coil Inquest base, one technician exclaims that the temperature of the reactor "[[DragonBallZ has exceeded 9000 degrees]]".
** Conversation between Asura and Sylvari gate attendants in the Sylvari city. The Asura's golem freaked because the Sylvari wanted to know [[Literature/DoAndroidsDreamOfElectricSheep if golems dreamed,]] [[Film/BladeRunner and asked it questions about turtles in the desert and about its mother.]]
** You can get an achievement by donning a pair of goggles and [[ViolationOfCommonSense jumping into a pool of lava]], which works about as well as you expect. Its name? "[[WesternAnimation/TheSimpsons The Goggles Do Nothing!]]"
** One of the renown heart givers in the Plains of Ashford is named [[Music/TheClash Strum Bassclash]].
* SnakePeople: The krait.
* SoftWater
* SpikesOfVillainy: Primordus and Kralkatorrik, while not appearing in the core game, are ''covered'' in spines in the original ''VideoGame/GuildWars''.
** Charr armor designers also make liberal use of spikes, but see DarkIsNotEvil.
*** Charr actually seem to LOVE this trope and tend to put spikes on just about anything. Including plant pots and looms.
* SpiritualSuccessor: The Thief to the Assassin.
** The Guardian to the Monk and Paragon.
** And the Engineer to the Ritualist, with turrets replacing spirits, kits replacing Weapon spells and the ash summons, and the tool belt simulating the spells that utilized the number of Spirits summoned, how many were on cooldown, etc.
* SpoonyBard: The eighth profession was revealed to be Minstrel at first...
** [[spoiler:But the reveal was actually an 'illusion' and attempting to click the link broke the illusion and revealed the eighth profession to be none other than the [[IKnewIt Mesmer]].]]
* StandardStatusEffects[=/=]StatusBuff: Conditions and Boons, respectively. Plenty of abilities give them out or remove them, with some that even turn one into the other or move them from person to person.
* StarterVillain: If you create a Sylvari and choose to dream about the Knight in Green Armor, Bercilak of the Nightmare Court is this - the early stages of the main story have you looking for a way to defeat him and circumvent his magical armor, and by level 10, he's dead and you're moving on to bigger things.
** In the asura prologue, the hero meets a certain member of the Inquest. This Inquest member appears in all the initial stories for asura, and she is killed by the end of the 1-10 storyline.
** Several personal stories have characters that qualify, such as Legionnaire Urvan Steelbane for Blood Legion Charr, and Teyo of the Inquest for the Asura.
* StatuesqueStunner: Pretty much all of the female Norn.
* StayInTheKitchen: Literally the offer of a group of Flame Legion soldiers to a female Blood Legion soldier to join them. Goes back to the history where the Flame Legion send all charr women to the kitchen, which [[NiceJobFixingItVillain bit them in the ass]] when the women of the other legions did join the fight against them. Seeing how the above offer is rejected and the soldiers respond by attacking her and all other Blood Legion soldiers, including the player, they didn't learn their lesson yet.
** The Sons of Svanir have a similar attitude; since Jora killed the Nornbear in Eye of the North, women are banned from the cult.
* {{Steampunk}}: The charr and the engineer class.
* StockVideoGamePuzzle: The Game provides plenty of them.
** LockandKeyPuzzle: Plenty of quests include to collect objects from the environment and bring them to a location. Sometimes they turn out as [[ImprovisedWeapon environmental]] [[UtilityWeapon weapons]].
** TwoKeyedLock: Langmar Estate provides a room with six sets of two-keyed locks. One identifies a paintings expression and his partner imitates it.
** MetalDetectorPuzzle: Again Langmar Estate has a room where the players need to find objects to build an improvised battering ram from rubble piles around. To succeed at many events, the players have to find certain objects and deliver them to a NPC.
** SimonSaysMiniGame: When the [[LargeHam King Thorn]] appears at Halloween, he plays ''Your Mad King Says'' with [[SlashCommand SlashCommands]]. If you don't follow the order or follow the order, when he doesn't use this specific phrase, you die.
** WaitingPuzzle: Explorable Mode, Path two in the Citadel of Flame. It's played for laughs, [[ItMakesSenseInContext as the timer jumps]] from 28 Minutes to 15, then to three and finally to zero.
** '''Weighted Switch Puzzle''': In the first part of the [[ThatOneLevel Underground Facility-Fractal]] players have to use pressure plates to give access to a switch, which has to be activated for 10 seconds straight while being under attack. Twist: a dead player has no weight to activate the pressure plate.
* StuffBlowingUp: Engineers can do a whole lot with explosions, as well as other tricks. Lots of explosions are also a regular phenomenon when the charr are around.
* SufficientlyAnalyzedMagic: The asura, who function for this reason as HigherTechSpecies to the other races, and whose schtick is basically that they've been studying the foundations of magic for so long that they've turned it into [[{{Magitek}} a form of high technology]].
* SuperMode: The Necromancer Death Shroud, which burns LifeForce to give them access to some... ok spells and one pretty powerful, but then there is always [[OhCrap LICH FORM!]]
* SupportingLeader: [[spoiler:The player to Trahearne]] towards the end of the game.
** [[spoiler:To many players' chagrin, at that. [=ArenaNet=] have been blasted by very large portions of the community due to Trahearne's... unique involvement with the plot. His sudden commandeering of the story have sprouted memes such as 'Trahearne's Story' and 'Saladbolg', and he is often compared to Guild Wars 1's Kormir due to how they both take all the credit for the player's actions and leave the player feeling shafted.]]
*** Playing as a sylvari gives some insight to Trahearne, but otherwise the other races are left blinded on who he is.
* SuspiciouslySpecificDenial: (Captain Rendar) "Pira- oh! You're Captain Thackeray's friend, aren't you? No, no pirates here. Good day to you, move along."
* SwordAndGun: An option for thieves and mesmers.
* TakeThat: When asked about subscription fees, Colin Johanson responded by asking "If you're paying a monthly fee for a game, what are you playing for?"
* TakeYourTime: Regardless of how urgent matters may seem in your personal story, you're still free to gallivant around the world doing your own thing. The instance holding your next quest will patiently wait.
** This is especially noticeable from some personal story missions having a level recommendation of up to three levels in difference from the one you just leveled up to do.
** Which doesn't stop some missions giving you a SadisticChoice to pick your next mission, because you just don't have enough time to save everyone. And then you have to spend an hour leveling up for the only mission you had time for.
* {{Technobabble}}: The asuran trademark. It's even a skill that can be used to daze enemies at long range.
* TennisBoss: The Jade Maw. The main mechanic is the boss' OneHitKill beam, and the reflective crystals that appear whenever a flunky appears. If a player is holding onto a reflective crystal when they are hit by the beam, it charges up the crystal instead. Throw the charged crystal at the boss for massive damage.
* TheUsualAdversaries: Because of the Dynamic Event System, you'll constantly be defending towns, capturing and holding bases from enemies such as the Dredges, Centaurs, Flame Legion, Separatists, Ascalon Ghosts, etc.
* ThrowingYourSwordAlwaysWorks and TheBladeAlwaysLandsPointyEndIn: Warriors have a greatsword skill called Bladetrail. It's also a PrecisionGuidedBoomerang that cripples people.
** And when wielding a sword in the offhand, the Warrior can throw his sword, impaling his target. Then he runs up and rips it out for even more damage.
** Rangers can also throw greatswords as well with Crippling Throw. Unlike Bladetrail, the sword doesn't explicitly return to the wielder, but justified in that the skill is typically used in close quarters.
** Worried about the sword not returning back? As a mesmer, you can fling a mere illusion of your greatsword.
* TooFunnyToBeEvil: Lich Form, a necromancers short term transformation that unlocks the full powers of damnation gained in trade for the countless lost souls (and their own as Palawa Joko mentions), it does the... [[http://www.youtube.com/watch?v=jKlxjbhB9HE Carlton dance]]...
* TrickedOutShoes: [[JetPack Rocket boots]] and [[OilSlick boots that spray an oil slick]] will be available to the engineer.
* TronLines: Asura are incredibly fond of this trope.
* TrueCompanions: Charr warbands, who are raised and trained together from a young age. A charr's Warband is the most important thing to them in charr culture, and one of the race specific questions for charr in their personal story is which member of their warband they're closest to. [[spoiler:Also the only one who survives your first mission.]]
* TurnsRed: Why you don't anger the peaceful quaggan.
* VestigialEmpire: 250 years ago, humans ruled Tyria. Save for the region conquered and enslaved by the undead, humanity in Tyria is now down to ''one'' city, a small swathe of territory around it, and a long besieged fortress. And it's implied that they're losing, thanks in no small part to the DeadlyDecadentCourt of Kryta. Even Lion's Arch has ceased to be a human city and has become a multicultural hub for every race in Tyria.
* VideoGameCaringPotential: Strongly encouraged. You can find allied [=NPCs=] lying unconscious throughout the world and can revive them. This often contributes to Renown Hearts quests.
* VideoGameCrueltyPotential: There are a variety of small harmless critters roaming around the world that don't attack you and can't fight back. You get achievements for killing them, which in turn can net you extra experience, money, and items. They also count for "Enemy Kill Variety" requirement of the daily achievement, so killing them is pretty helpful in obtaining the achievement fast.
** There is an achievement for dealing very high amounts of damage in a single hit. Harmless critters are always level zero and take very high damage from every attack. Do the math.
* VitriolicBestBuds: Logan and Rytlock were this in the past. [[WeUSedToBeFriends Now they're just vitriolic.]]
* VolcanicVeins: The sylvari have a bio-luminescent form of this on their bodies that's mostly only visible at night (And even then, clothes and armor usually cover up most of it). The player has a wide selection of the color and intensity of their sylvari's glow (Hint: There's a "Dim lights" option on the character creation screen).
* {{Warrior Monk}}s: The Durmand Priory.
* WeHaveReserves: [[DarkIsNotEvil Although there's nothing evil about them]], Necromancer player characters often display a pretty cavalier attitude towards their minions.
-->"Kill my minions? I'll just make more."
** Although the female human necromancer occasionally inverts this...
-->"No! I hand-raised that minion!"
* WhamEpisode: The Battle of Claw Island. Throughout your character's personal storyline, you ruin and dismantle plots by all manner of local villains, construct warbands, expand the spiritual knowledge of your people, recover ancient artifacts, save your nation, and secure the alliance of a village of neutral creatures. And then this mission comes along. [[spoiler:You discover hints that a massive Risen invasion force is coming to Lion's Arch, and set off to an island fortress to warn and reinforce the local defenders. ''It falls anyway.'' All that history, all those successes against all the threats in your story so far, and you are ''powerless'' to stop the Risen armada. The fortress falls, all but a handful of the defenders are slain, and your mentor, who had been fighting by your side for two successive story arcs, dies. '''You lose.''']] The rest of that particular story arc focuses on regaining the ground that was lost.
** The "Escape From Lion's Arch" patch serves as this for the Living Story. [[spoiler:Scarlet succeeds where Zhaitan failed when she launches an all-out attack on the city with her three armies (the Molten Alliance, the Aetherblades, and the Toxic Alliance) and ''successfully sacks it''. What used to be the center of player activity in the game gets reduced to a hostile warzone, with all the facilities moved to the Vigil Headquarters for the duration of the patch.]]
** [[spoiler: The end video of the Battle for Lion's Arch shows, that the huge drill hits the [[PlaceofPower leylines]] of Lion's Arch it awakens another [[EldritchAbomination Elder Dragon]].]]
* WorldOfPun: From the dredge's communist Moletariat to the charr's cow-launching cattlepult.
** Also the Dredge area of Moledavia.
** Or the rat-like Skritt's city, Skrittsburg.
* TheWildHunt: It's actually a sylvari concept, [[TheFairFolk fittingly]]. Certain members of the race are called to a mission for the Pale Tree (the GeniusLoci "mother" of the race), and by extension the sylvari as a whole. This quest is called the Wyld Hunt, and it presumably often involves destroying threats to the race as a whole.
* WeAREStrugglingTogether: All races have a faction that opposes the rest and serve as NPC fodder. The human faction is the most deserving of the TooDumbToLive label. While the political dominance of the humans in the first GuildWars has been reduced to one main city that's under constant siege, the DeadlyDecadentCourt continuously plots murders of civilians and the best Seraph soldiers just to make the queen look bad.
** Every faction opposing the players have at least a few points in their favor:
*** Humans: The DeadlyDecadentCourt thinks the queen is too young and many don't agree with the truce she managed to create with the Charr, since this means relinquishing one of the oldest human kingdoms to an ancient enemy. However, they are not above using bandits to terrorize the countryside in order to make the queen and the Seraph look like incompetents.
*** Charr: The Flame Legion believe that true power comes from the worship of divine beings, since this is what gave the humans the advantage to dominate known Tyria 200 years ago, and keeping the ancient tradition of their people. Still those traditions proved to be their downfall and refuse to change after all these years. The Renegades are a lesser, distinct faction that defected from the Legions to keep fighting the humans.
*** Asura: The Inquest believe that their research [[TheUnfettered goes beyond ethics and morals]]. To their credit, they've created pretty impressive technology, but at what cost?
*** Norn: The Sons of Svanir believe that Jormag is a valid Spirit of the Wild, as the most powerfull predator, as such they want to expand his influence.
*** Sylvari: The Nightmare Court believes that the teachings of Ventari's Tablet are too idealistic, and therefore want turn the Pale Tree into a cynic by using their connection to the Dream to show the Tree how dark and cruel the world can be.
* WhipItGood: One ability available to elementalists is to attack their enemies with a whip made of ''electricity''.
** Some Nightmare Court enemies also use vine whips as their main weapons. You can use one at one point in a Sylvari personal story.
* WingedHumanoid: Harpies are back.
* WitchWithACapitalB: A Norn woman thinks that her son is "sneaking off to nuzzle up to that she-wolf [she] forbade him to see."
* YouBastard: A conversation between a Sylvari and a Norn Mist Warrior in Lion's Arch sums up the typical player attitude in World versus World.
-->'''Sylvari:''' What is evil, anyway? Isn't it just a different view of the same thing?
-->'''Norn:''' Spend some time in the Mist War, and you'll get it. Evil is the enemy. It will destroy us, so we must destroy it first.
-->'''Sylvari:''' I see so many go through that portal who never come out again.
-->'''Norn:''' That's evil's work. You recognize it by how it kills; without purpose, need, or gratitude.
* YouNoTakeCandle: Skritt, when alone or in small numbers, tend to speak like this. Interestingly, this isn't (always) an indication of low intelligence, but a side effect of their own language being extremely fast and efficient.
* ZipMode: As in the first GuildWars, players have the ability to travel instantly, at will, to any "waypoint" that they have discovered in their exploration of the world. Unlike in the first game, however, such "map travel" now costs a fee, which is generally quite small but varies according to the distance the player would like to travel, and also scales with the player's level. There are also "Asura Gates" available in the major cities which can be used to travel between said cities (Lion's Arch is the central node of this network, so in order to travel, say, from the Black Citadel to Hoelbrak, you will need to go through Lion's Arch, much as air travelers often have to go through a "hub city" and change planes in order to reach their destinations).
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