The ''Grow'' games are a series of quirky [[AdobeFlash Flash]] [[WebGame puzzles]]. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

The appeal of the games lies in the cartoon humour and surreal events that you trigger as you explore the possible sequences and get closer to the solution. Sometimes, the wrong choices can be almost as entertaining as the right ones.

All the games are available to play online at [[http://www.eyezmaze.com the author's website]].
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!!The series currently consists of:

!!!Main series:
* [[http://www.eyezmaze.com/eyezblog_en/blog/2009/06/grow_ver3_remake.html#monster Grow ver.3]]: The original ''Grow'' game, remade to include a secret second ending. 12 items - the most in the series.
* [[http://www.eyezmaze.com/grow/RPG/index.html Grow RPG]]: The second in the series. Fantasy-themed, but not otherwise hugely RPG-like. 8 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html#monster Grow Cube]]: Third game in the series, set on a cube-shaped world. 10 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2006/12/grow_ver1.html#monster Grow ver.1]]: A departure from the classic ''Grow'' gameplay. You have a ball. What will you do with it? Choose between 2 items to advance to the next stage.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2006/06/grow_ver2.html#monster Grow ver.2]]: Some very strange woodland creatures. 6 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html#monster Grow Tower]]: Build a tower so you can turn the sun back on. 5 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2007/09/grow_island_game.html Grow Island]]: Construct an island utopia. Commissioned by the Shibaura Institute of Technology, which is why all the panels are related to science and engineering. 8 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2010/08/grow_valley.html Grow Valley]]: a SpiritualSuccessor to ''Grow Island'', and commissioned by the same university. 7 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2011/01/grow_cannon.html Grow Cannon]]: Wake up a sleeping man by firing a cannon at different plots of land to evolve them. Seven locations, ten shots.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2013/03/grow_maze_game.html Grow Maze]]: Navigate a maze and combine items at various points to bypass obstacles and reach the end square.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2014/02/grow_clay.html Grow Clay]]: An advergame for TECROSS a Japanese company. Unique in that the game is [[ExactlyWhatItSaysOnTheTin done in clay]].

!!!Minigames:
* [[http://www.eyezmaze.com/eyezblog_en/blog/2006/07/grow_nano_ver0.html#monster Grow nano ver.0]]: A departure from the classic ''Grow'' gameplay. While keeping the "growing" theme, this is a mouse-clicking test of reflexes and memory.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2006/08/grow_nano_vol1.html#monster Grow nano vol.1]]: Another departure from the usual style; this is a PixelHunt version of the previous game. By popular demand, later games returned to the original format.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2007/02/grow_nano_vol2.html#monster Grow nano vol.2]]: Rescue a baby bird. 3 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2008/02/grow_nano_vol3.html#monster Grow nano vol.3]]: Help your little guy get well. 6 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2011/05/grow_nano4.html Grow nano vol.4]]: In early 2011 a fan made the creator an EyezMaze ceramic figurine, and this game has you create the figurine. 4 items.
* [[http://www.eyezmaze.com/eyezblog_en/blog/2005/12/grow_ornament.html#monster Grow Ornament]]: [[ChristmasEpisode Decorate a Christmas tree.]] 6 items.
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!!These games provide examples of:

* BattleThemeMusic: At the end of ''Grow RPG''.
* BeneathTheEarth: The cyclops creatures from ''Grow ver.1'' [[spoiler: and the secret ending of ''Grow Valley'']].
* BigBad: The demon guy from ''Grow RPG''. Notable in that this is the only one of the games that features an antagonist at all.
* BigDamnHeroes: If you did things right in ''Grow RPG'', the hero will almost get defeated by the dragon, but the King will zap it to death.
* {{Bizarrchitecture}}: ''Grow Tower'' is all about this, and ''Grow Cube'' is pretty screwy as well. ''Grow nano vol.1'' is like a LighterAndSofter Creator/SalvadorDali piece. ''Grow Maze'' has some of the maze's walls taking on the colors and textures of graham crackers and chocolate bars as you progress and the ending sequence features [[spoiler:you turning the final section of the maze into a living planetarium]]. [[spoiler: Then there's the secret ending of ''Grow Island''...]]
* BizarrePuzzleGame: The games are pretty much their own genre.
* BoxAndStickTrap: ''Grow Maze'' features an oddball variant: bringing together the parts for creating a bucket-and-stick trap instead creates a strange furry creature shaped like a bucket, with its single leg forming the "stick."
* CherryTapping[=/=]ScratchDamage: [[spoiler: In the solution of Grow Cannon. After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then the bear taps him for 1 point of "damage", causing him to wake up.]]
** In the related game ''Galves' Adventure'', [[spoiler: you must do this with a pebble (and get two wrong combinations) in order to get the Devil ending. By dropping the pebble and making the mouth monster throw it at the lion, it will deal 2 damage, lowering its health from 35 to 33 so that Devil Galves can defeat it in 3 hits.]]
* ChristmasEpisode: ''Grow Ornament''.
* ColorCodedForYourConvenience: Men are light yellow, women are white, children are dark yellow, and babies are light green. In ''Grow Valley'', your engineers are all colour-coded by occupation.
* CombiningMecha: [[spoiler: The ending of ''Grow ver.2''.]]
* CoolCar: The car in ''Grow Valley'' [[spoiler: eventually gets redesigned into a dragonfly-like hovercar]].
* CoolTrain: The Maglev bullet train in ''Grow Valley''.
* ContinuityNod: items and creatures from earlier games frequently show up later in the series.
* TheDragon: Before the hero of ''Grow RPG'' can face the demonic BigBad, he has to defeat the latter's literal dragon.
* DrinkingOnDuty: Watch the designer closely in ''Grow Valley'' as he works at his desk. He appears to be powered entirely by beer and lollipops, which may explain some of the stranger architectural features in the game.
* EasterEgg: ''Grow nano vol.2'' has a small one. The secret endings of some of the games might also count.
* ElaborateUndergroundBase: You can construct one in ''Grow Valley''.
* GreenAesop: Not explicit, but the ideal solutions for several of the games show people and technology coexisting harmoniously with nature.
* HammerSpace: Examples abound throughout all the games.
* HardWorkMontage: Shown at the end of ''Grow Valley''. On a smaller scale, the little designer working furiously at his desk in the same game.
* HeroesPreferSwords: Your hero in ''Grow RPG'', as well as all the other good guys.
* HeavySleeper: The man in ''Grow Cannon''. He sleeps through being run over by a train, stepped on by a giant foot, and ''blown up into a crater by a rocket''.
* IdeaBulb: One appears whenever one of the little game-world people gets a bright idea.
* LethalLavaLand: [[spoiler: The secret ending of ''Grow Ver. 3'']].
* LittleGreenMen: The aliens from ''Grow Island'' and ''Grow Valley''. One of them also makes an appearance in the PlayableEpilogue of ''Grow Maze''.
* TheMaze: ''Grow Maze'', [[ExactlyWhatItSaysOnTheTin naturally]].
* MechaExpansionPack: Your construction mecha in ''Grow Island''. Its upgrades let it dig harbours, drill tunnels, lay tracks, ''fly with rocket engines'', and '''create sheep'''. To appreciate this fully, please note that it starts out as a small road-paving machine.
* MedievalEuropeanFantasy: The game world in ''Grow RPG''.
* MiniMecha: The mole mecha from ''Grow Valley'', and the road-surfacing mode of the TransformingMecha from ''Grow Island''.
* MultipleEndings: Several of the games have a secret ending. ''Grow ver.1'' makes every ending uniquely interesting.
* NakedPeopleAreFunny: The little man in ''Grow Maze'' burns his pants off when [[spoiler:attempting to ride the fire dog]].
* OmnidisciplinaryScientist: Your little engineer guy in ''Grow Island''. Averted in ''Grow Valley'', in which your scientists and engineers must work together on most of their projects.
* PixelHunt: The entirety of ''Grow nano vol.1''. Thankfully, it is not a hard game.
* {{Prequel}}: ''Grow ver.1'' and ''Grow ver.2'' arrived after ''Grow ver.3''. The original versions 1 and 2 were simply earlier, less fully-featured, versions of ''Grow ver.3''. So many people asked the author what versions 1 and 2 were that he created entirely new games to fill those version numbers.
* ReachingBetweenTheLines: ''Grow Valley'' lets the design student chew out the mechanical and architecture students through a cell phone.
* RingRingCRUNCH: Your goal in ''Grow Cannon'' is to wake up the little man after he smashes his alarm clock with a hammer.
* RPGElements: ''Grow RPG'' isn't really an RPG. It's a ''Grow'' game with a fantasy setting and characters who have hitpoint meters.
* ScienceHero: The scientists and engineers in ''Grow Island'' and ''Grow Valley''. Technology, yay!
* ShoutOut: Look carefully for [[WheresWaldo Waldo]] in both endings to ''Grow Valley''.
* SugarApocalypse: The game world can become a very grim place if you get things too badly wrong.
* SugarBowl: Most of the game worlds.
* TheQuest: You have to enable the hero to complete one in ''Grow RPG''.
* TransformingMecha: The ''awesomely cool'' construction mecha from ''Grow Island''.
* TrialAndErrorGameplay: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
* VillainBeatingArtifact: Distilled down to its essence in ''Grow RPG'': in addition to the best sword and armor, you've got to have the special blue orb that knocks the BigBad's health meter down to where you can actually trade hits with it. (It may not be possible to reach the BigBad without it, though.)
* WidgetSeries
* WriteWhatYouKnow: The programmer wrote ''Grow nano vol.3'', in which you help him get well, while he was recovering from an illness.
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