[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gta2chase_4469.png]]
[[caption-width-right:350:Don't feel bad, this could happen to anyone... Anywhere.]]
->''[[ArcWords Respect is everything.]]''

In 1999, DMA Design released its first sequel to the original ''[[GrandTheftAutoClassic Grand Theft Auto]]''. Set TwentyMinutesIntoTheFuture in an unknown city known as "Anywhere City", each zone is controlled by numerous gangs and the powerful [[{{Megacorp}} Zaibatsu Corporation]]. The player controls the hoodlum "Claude Speed" as he plays all sides to get the money to leave the city.

''Grand Theft Auto II'' took the top-down free roaming gameplay of its predecessor and made several improvements: introducing the ability to save, the law enforcement hierarchy present in all future installments, and a "respect" system regarding other gangs and the missions they make available. The city is also ''huge'', with a distinctive look and feel for each neighborhood (unlike the recycled textures of the previous game).

Mostly remembered for its [[FullMotionVideo FMV intro]] featuring Claude performing all sorts of tricks from the game, such as respraying his car and getting shot (presumably to [[VideoGameLives no lasting effect]]). Most of the various gangs also make an appearance: the Rednecks, Yakuza, a captive Krishna, a couple of Zaibatsu spooks, and a Russian [[AlmightyJanitor janitor-cum-hitman]]. The movie is set in [[BigApplesauce New York]] (the original World Trade Center is visible), foreshadowing ''[=GTA3=]'''s Liberty City locale.

Rockstar has made the game available for free download [[http://www.rockstargames.com/classics/ here.]]

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!!Tropes Used Include:

* AllianceMeter: One for each of the gangs in the district.
* AwesomeButImpractical: The dual pistols. They fire much faster than the regular pistol and [[CaptainObvious allow you to shoot two bullets at the same time]], but the bullets don't go in a straight line, requiring you to either keep it for groups of enemies.
* BavarianFireDrill / TrojanPrisoner: The "Alma Mater Return" mission revolves around intentionally going to prison, stealing a guard uniform, and sparking a riot.
* BedlamHouse: The asylum in Sunnyside has literally been taken over by the inmates.
* BigBadEnsemble: All the gang leaders. The Zaibatsu seem to come out on top as the promo movie implys and the fact they are the most recurring gang in the city.
* ChronicBackstabbingDisorder: You. In order to complete all missions, you will have to eventually start killing members of a previously friendly gang to get their rival to offer you jobs. Once all missions from all gangs in an area are completed, [[spoiler: the gangs catch on and all their leaders will be out to get you.]]
* CityWithNoName: Or rather, the generic name "Anywhere City".
* CloneArmy: The SRS Scientists have developed a large number of clones, who are the foot soldiers you can find and fight around the streets and during missions.
* CodeName: Each of the gang bosses bestow a codename upon you : Gecko for the Zaibatsu, Jumbo for the Loonies, Kosai for the Yakuza, Rooster (Tough Guy in some translations) for the Rednecks, Grasshopper for the Krishnas, THC-303 for the SRS and Comrade for the Russians.
* ColorCodedForYourConvenience: With so many rival gangs to tell apart, they now have to wear bright clothes. You will also meet a few [=NPCs=] dressed in lime green or red: the former likes to jack cars, much like the roving punks in ''[[VideoGame/GrandTheftAutoII GTA3]]''. The chap in red will approach you, shout "GIMMIEYOURMONEY" and run off in the opposite direction with your cash.
* {{Cyberpunk}}
* DrivenToVillainy: The manual jokes that the Krishnas went crazy on account of being [[CallBack run over all the time]].
* {{Dystopia}}: One disc jockey complains his car's been stole five times. This month alone.
* EarlyBirdCameo: The game introduced the ability to change the radio station in your car, as well as having different ones for each district. This could be considered in a way foreshadowing to GTARadio. As another added touch, a gang radio station's reception degrades the further you are from its source in a district.
* EarlyInstallmentWeirdness: Even more so than the first game. The use of codenames for the player, the strange neo-retro setting, the sound effects, and so on make ''GTA 2'' difficult to consider it part of the same series that later went hyper realistic in ''IV'' and ''V''
* ElvisImpersonator: The Krishnas from the previous game are now a legitimate gang. They've all been replaced by Elvis impersonators, but result in the same bonus if you run them all over. You can [[ObligatoryJoke probably guess]] the message which flashes onscreen if you do: [[spoiler:Elvis has left the building!]].
** [[AlliterativeName Billy Bob Bean]], the chief of the Rednecks, has a pompadour and sunglasses. What's more, his tavern is named "[=DisGraceland=]."
* EnemyOfMyEnemy: The structure of respect from gangs. You could kill several members of their gang and still be respected by them, so long as you killed a significantly higher number of people from a gang they hate.
* FissionMailed: Getting arrested is an integral part of the jailbreak mission.
* GangOfHats: More prevelent here than in any other [=GTA.=] The Zaibatsus are a Megacorp that operate in all three sections of the city, the Yakuza are, well {{Yakuza}}, the Loonies are all completely insane, the Rednecks drive pickups and operate out of a trailer park, the [=SRS=] Scientists are a gang dedicated to gang violence ForScience, the [[TheMafiya Russian Mafia]] are [[ExactlyWhatItSaysOnTheTin mobsters from Russia]] and the Hare Krishna are a group of [[NewAgeRetroHippie pacifists]] that have turned to gang violence.
* Gasshole: The player character, considering how there's a dedicated button that makes either a fart or burp noise.
* {{Gonk}}: The Zaibatsu bosses. Nice unibrow.
* GunsAkimbo: An equippable variation on the standard pistol.
* HardCodedHostility: There are seven gangs you can gain respect from, and losing respect from one of them will cause that gang to become hostile. However, there's an extra gang in the third level that only appears on the small Mad Island, and it's always at negative respect, so they will always attack you on sight.
* HardLevelsEasyBosses: On the edge of MooksButNoBosses - there are actually nine bosses to fight throughout the game, but they're not really any different from your average mooks. And the levels? Well, you get to [[NintendoHard blow up a couple heavily guarded power plants]] [[ItWontTurnOff (somehow not powering out the whole city)]].
* HeartsAreHealth
* ImAHumanitarian: The Russian mob gathers a busload of people, dumps them into a meat grinder and uses them for hotdogs.
* KarmaHoudini: The player character himself, especially if you're good at the game.
* KillItWithFire: The flamethrower kills stuff with fire, obviously. Catching fire is certain death for {{Mook}}s and nearly always for the player as well - the only way to survive is to find a health pickup in time.
* LightningGun: The Electro Gun you can find in the second and third districts.
* MediumBlending: [[http://www.youtube.com/watch?v=zfqBwJb7JEk The live-action introduction movie]].
* MegaCorp: Zaibatsu.
* MuggingTheMonster: You'll see muggers occasionally pickpocketing gang members. Sure enough, this puts them into the TooDumbToLive territory.
* PlaceWorseThanDeath: It's hinted at through the radio that the city is on the verge of complete chaos. Poor Dean Frantz has had his car stolen five times in as many weeks.
* RacingMinigame: A mission for the SRS Scientists involves racing a remote-controlled full-size car on a course on their compound, which is otherwise inaccesible.
* RealSongThemeTune: The song playing in the FMV movie is "Rhythm" by Engineers Without Fears.
* RelationshipValues: The respect meter. It impacts the missions available to the player as well as the gangs' behavior towards the player. Gangs with high respect towards the player will be friendly and protect the player if necessary - and gangs with low respect will use their biggest guns whenever they spot the player.
* RetroUniverse: For a futuristic setting (the electric gun, anyone ?), the game seems to feature an awful lot of vehicles with [[{{Zeerust}} retro designs]] rooted in the 1920s through to the 1960s; a few cars are even based on real-life models from that period.
* ScoreMultiplier: You often receive a fixed amount of points (which equal money), but it is then multiplied by a number you can increase by completing missions, and picking up some power-ups.
* ScoringPoints: Extremely important - saving the player's progress costs 50,000 points. Points are also basically cash.
* SexForProduct: Oragasmo chocolate bars. I'll have what she's having, indeed.
** Lampshaded in a radio ad disclaimer: "[-A Land Rover purchase does not guarantee a satisfied sex life."-]
* ShockAndAwe: The electric gun. All that's left of the poor sap you fried is a blueish skeleton.
* SinisterSilhouettes: The Zaibatsu executive in the cinematic.
* SigilSpam: The distinctive "Z" signs hanging overhead, not unlike the Third Reich's banners.
* SouthernGothic: The Rednecks' RV park. The roads are even replaced by dirt paths.
* SpellMyNameWithAnS/ SenpaiKohai: The Yakuza boss likes to address you as "kosai", when possibly the correct Japanese spelling is "Kohai".
* StepfordSuburbia: "The Village", a Zaibatsu-owned gated community.
* TimeBomb: [[WhyAmITicking You]] in the demo.
* TooDumbToLive: This game features fellow carjackers who drive into cars already on the verge of exploding, muggers brazen enough to [[MuggingTheMonster pickpocket gang members]], civilians who run around in circles when a tank is driving through an alley they are in, and gang members who trust the player character after he killed several members of their gang, [[EnemyOfMyEnemy so long as they killed a larger number of members of a gang they hate]]. However, given [[CrossesTheLineTwice the nature of the GTA series]], how much of this is due to deliberate portrayal, and how much is due to [[ArtificialStupidity the programming]], is left unclear.
* UpdatedRerelease: The PC port has various differences, including "Dawn" and "Dusk" settings -- the latter of which places the game entirely at night, with enhanced lighting effects -- elevated trains you can ride around the city (or [[StuffBlowingUp blow up]]), and a modified Industrial District map featuring an offshore island.
** The SegaDreamcast port has the same bells and whistles, with the notable difference that "Dawn" lighting has been removed completely.
* VideoGameCrueltyPunishment: ''Grand Theft Auto II'' introduced the six-star/level law enforcement hierarchy of three levels of police pursuit, then SWAT teams, then an FBI stand-in, and then the military. The wanted levels are capped, so the player won't encounter FBI in the first level and the military until the final level outside missions where they've been scripted to appear.
* VillainProtagonist: The player character, though to some extent it depends on how you play the game.
* YouAllLookFamiliar: Gang members all share the same model.
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