[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/gt_8851.png]]

A long running driving game franchise on the Sony consoles, starting on the PlayStation in 1997.

The games are known for their high production values and visual fidelity. Each game has a large selection of cars for the player to purchase, from second hand classics through to cutting edge modern cars and sometimes beyond into concept car territory.

The player must earn the right to compete in the harder races by passing licence tests that teach proper racing techniques such as using the correct line, late braking and so on.

While not a full-on simulation, the handling model of the game is definitely at the realism end of the spectrum, the game's subtitle being 'The Real Driving Simulator'.

The game has been challenged by Microsoft's ''VideoGame/ForzaMotorsport'' series of games, which use the same basic formula but adds in custom paint jobs and car damage at the expense of a huge car list.

Not to be confused with ''Film/GranTorino'' or (God help you) ''VideoGame/GrandTheftAuto''.

----
Provides examples of:
* AdamSmithHatesYourGuts: The economy of ''5'' can feel like this. You will win a lot of useless and/or undervalued prize cars (which are mostly unsellable and can only be won once), the prize money gained even in Endurance races is... underwhelming to say the least, the fact that the cost of cars is far increased and the thoroughly ridiculous Premium/Standard car system, which, in summary, has over 700 of the cars in game (mostly ones imported from ''4'') only available to be brought from the Used Car Dealership at random in-game days leads to head-banging frustration.
** Although the introduction of [[MoneyForNothing Seasonal Events]], and the Online Collector's Dealership reduces the frustration level somewhat.
** Most seasonal races (each of which is ten minutes or so) give you a prize of at least 350,000 credits. The 1000km of Suzuka endurance event, which is six hours, in A-Spec mode gives you 345,000 credits. [[SarcasmMode Spectacular, Polyphony.]]
* {{Autosave}}: [=4=] has this on by default, though it can be turned off.
* AwesomeButImpractical: The TVR Cerbera Speed 12. 591BHP, 900 kg weight, rear wheel drive - and no traction control.
** Any car whose engine can produce more power than its chassis can handle.
** The Toyota 7 Race Car mostly averts this. It's very light and powerful even for a car made in 1970. In ''6'', it has a high enough PP rating to make it a contender in any race that allows it. However, it is almost unusable in 24 hour endurance races in ''5'' and ''6'' for one glaring reason: ''no headlights''.
** The Auto Union Streamline racing car is the StupidJetpackHitler example of this.
* AndYourRewardIsClothes: In ''[=GT5=]'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the [[MoneyForNothing online-only seasonal events]].
** [=GT1=] and [=GT3=] often rewarded the player with cars normally purchasable but in a special colour. In the first game, said cars also came with aftermarket rims (which became redundant soon after, as ''2'' added a wheel shop), although they were still stock, performance wise. Most famous example (even [[MemeticMutation memetic]], in the ''GT'' community) is the pink [[JokeCharacter Toyota Vitz]] in ''3'', which, thanks to the random prize draw in championship events, can be won 3 times if you're unlucky.
* ArtificialStupidity: B-spec mode in ''[=GT4=]'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.
** The AI opponents in ''[=GT5=]'' can have some trouble as well. See how they almost repeatedly bungle the NGK chicane in the Nürburgring GP circuit [[http://www.youtube.com/watch?v=d1VIugPlFWc here]]. Doubles as a CrowningMomentOfFunny when it happens en masse.
* AscendedFanboy: The game is so realistic that a few fans have become professional racers, or have been invited to try out real cars.
** Along with [=GT5=], [[http://eu.gran-turismo.com/gb/academy/2011/ GT Academy]] was launched; a series of competitions that give the most skilled gamers the opportunity to become real racing drivers.
*** The 2010 GT Academy winner Lucas Ordonez has gone on to win the [[http://en.wikipedia.org/wiki/ILMC ILMC]] and finish 2nd in the 24 Hours of Le Mans (in his class) ''in his first season.''
** Swedish rock band the Cardigans wrote a song called "My Favorite Game" dedicated to the first GT while on tour. The song was subsequently turned into the intro track for the European release of ''Gran Turismo 2'' and subsequently became the unofficial theme song to the entire franchise amongst the fandom.
* AscendedGlitch: More like an "ascended hack", but players in ''5'' discovered that they could remove rear wings from their car if they hack the savegame. ''6'' added the option to remove rear wings from selected cars.
** Though ''4'' lets you remove equipped rear wings.
* BadassDriver: What players aspire to be.
** In ''5'', the player character (as seen in the cinematics) wears a white racing suit and helmet. That's right, you are [[Series/TopGear The Stig]].
** In ''6'', two of the cheapest racing suits and helmets you can buy for your avatar with in game credits? The exact same ones as the White Stig(s), and the original Black Stig.
* BraggingRightsReward: A-spec Points in ''[=GT4=]'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.
** Additionally, they are completely useless. They can not be exchanged for anything and the player earns no reward for accumulating them. They exist for no reason other than for the player to point to his total and go, "My total's higher! I'm a better driver!"
* BribingYourWayToVictory: The tedium involved in starting out and getting money in ''5'' can be easily avoided by buying the DLC Touring Cars, using the power limiter to get the right PP level, and racing in the [[MoneyForNothing Supercar Festival seasonal event]], which don't even require a license. Because, [[SarcasmMode as we all know]], you can easily enter a Le Mans-spec Nissan GT-R in a road car event.
** In ''6'', the ability to purchase money using real cash (from PSN wallet) was added. Naturally, like other games which has {{microtransactions}} in it, fans cried foul about this. Part of the reason why this feature was introduced is because of how it was [[MoneyForNothing tremendously easy to earn in-game credits in the Online Seasonal Events]] in ''5'', and the Seasonal Events in ''6'' featured one-win only Time Trials to discourage players from earning so much credits.
* ChristmasRushed: ''2''. It was released ahead of schedule in order to be on the market in time for Christmas 1999. Early copies were extremely glitch ridden, which players reporting many extremely weird glitches, the most prominent being that their garage can be randomly deleted. Additionally, players can only attain 98.2% completion percentage due to drag racing being removed at the very last minute to meet the deadline. An additional remnant of this is there being a couple stray drag racing cars left in the game which are generally useless, and an accessible drag strip if one knows how to properly glitch Laguna Seca.
* TheComputerIsACheatingBastard: AI cars tend to handle on dirt and snow exactly as they would on tarmac, leading to many a thrown controller as junky 80's production cars beat your souped up rally cars. Until you figure out you can cheat too, in a different way.
** The penalties for crashing into other cars in the rallies in [=GT4=] would always be assessed against the player, no matter whose fault the collision was.
** The championship races in [=GT3=] had the AI cheating in between races. In [=GT3=], the player's car would require an oil change ''every 198 miles''. Often in longer championships, the player would need to change the oil mid-championship, and it would have an adverse effect on the car's performance. Meanwhile, the AI would ''receive new cars prior to the beginning of every race''.
*** This doesn't matter in [=GT3 A-Spec=]. A car with a broken in engine and in need of an oil change has more power than a brand new one.
*** In [=GT2=], The AI could possibly enter the 305 hp Ford GT40 in the Historic Car Cup race at Rome, which has a 295 hp limit. It will get a huge lead, with the other AI cars mostly having under 200.
* CoolCar: The list get's bigger with each entry.
** ''6'' Adds the new "Vision GT" feature which is a feature where car makers' new concept cars are being added over time to the game. There will be a total of over 20 VGT cars, by manufacturers ranging from Mercedes-Benz, BMW, Volkswagen, Mitsubishi, Toyota, Renault-Alpine and even Lamborghini.
* CreatorProvincialism: The vehicle rosters are heavily dominated by Japanese cars and usually favor Japan-market names. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure) and the [[KnightRider 80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.
** They also have a strong emphasis on Japanese motorsports. Play ''2'' again and count how many of the race cars are from the 1999 Japanese Grand Touring Car Championship (now Super GT). There probably would have been more, had licensing not got in the way (see DummiedOut). Not only that, the cars in question are massively overpowered (some running in excess of 700HP, whilst the actual race cars only had 500, although the power levels was fixed in ''3'') and are generally easier to drive than some of the non-Japanese race cars.
** In an interview around the time ''2'' was being released, the developers stated they didn't find muscle cars to be an important part of automotive culture, but decided to add some into the game for broader appeal.
** The game's creator and producer is a big fan and owner of the Ford GT, which probably why it both ended up on the cover of ''4'' and had a special racing model featured in the intro as well as all the advertising.
** Since ''5'' Nissan has a rather large presence in the dealership menus. Helps that Nissan is one of the biggest supporters for GT Academy, and that the series' Producer has raced in the Nürburgring 24 hour race in a GT-R at least twice now.
* CulturalTranslation: Sony always has the rather bad habits of axing the [=BGMs=] for licensed Western tracks, dividing all monetary values by 100 to resemble US dollars instead of yen, changing the default unit of power (PS to HP), and (in the first game at least) changing which cars are initially available in Quick Arcade mode.
* DifficultButAwesome: Exaggerated, enforced, and deconstructed with the Red Bull X2010/2011 and its SuperPrototype derivative. It's the ultimate car in 5 and for a good reason: it has '''utterly phenomenal''' performance in every category for a racing machine, going all the way to GameBreaker territory. The thing is, this also makes it the most difficult car to actually drive in A-Spec mode. While your B-Spec driver has absolutely no problem driving this absolute beast of a racing machine like it was nothing, thereby defying and downplaying this trope, you're definitely going to have a hard time on your hands to try controlling it in A-Spec mode, since its [[CursedWithAwesome ludicrously phenomenal performance can actually make it very easy to go off course and crash]]. Indeed, it is almost impossible to drive with a wheel because it vibrates so much. This is [[LampshadeHanging lampshaded]] during the special Red Bull level 30 event in the 3 races you're going to have to complete ([[NintendoHard and getting the gold in all 3 of those races can be quite an accomplishment]]). But once you've mastered the control and feel of this car, you're an [[MemeticBadass unstoppable freak]] that can put even ''Anime/SpeedRacer'' to shame.
* DiscOneNuke: If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.
** ''2'' gives you the ''Toyota GT-ONE Race Car'', if you get all gold on the S license. [[NintendoHard This is way harder than it sounds.]]
** ''3'' gives you the best of the Miata's for doing this. There's also a Miata-only endurance race. The reward for winning that includes an F1 car.
** ''4'' has the mighty Cadillac Cien, which is obtained by completing the first rally event. And if you put this car on the 24 hours of Nürburgring -- which is a pretty much assured victory -- you will get the Formula 1 racer.
** The second rally event (Capri Rally) gives you the Toyota RSC Rally Raid Car which could also be considered a DiscOneNuke. It is a powerful car in and of itself, and you can sell it for 265 000 credits. If you tune it fully, you can easily get 2-minute laptimes at the Capri. This allows you to grind 1.8 million credits per hour.
** Anyone who bought the Collector's/Signature edition of [=GT5=] received five "stealth cars", either racing versions of supercars or de-restricted racecars. These cars come with front and rear downforce, are drivable straightaway, and cost next to nothing to repair.
** The online seasonal events in [=GT5=] qualify as veritable Disc One Nukes if you can tune your car at the right PP level. The easiest of these events would be the Stars & Stripes, Supercar Festival, and, recently, Mini Challenge races. [[MoneyMultiplier Since all of them can net you a LOT of money if you can secure first place,]] you'll be able to even get the elusive Formula Gran Turismo car in the online dealership at a mere 5,000,000 in just less than an hour. And all this by winning those events time and time again.
** Step 1: Make friends with a gamer who has a Red Bull X2010 to borrow. Step 2: Enter it in all the events possible. Step 3: ? Step 4: Profit.
*** Hell, let your B-Spec driver race for you.
** Pre-ordering GT6 gives you access to 25 GT 15th Anniversary cars. You don't need to pre-order the game, buying the game and receive for free a code for it also counts. This is the game of the series where credits are crucial.
* DrivingTest: The game's license tests. Who would have tought that getting the best rating would be that [[NintendoHard hard?!]]
* DummiedOut: Lots.
** As mentioned below, ''2''s development was really pressed for time, and as a result, several cars, a few tracks and a '''whole game mode''' got shafted from the final game.
** Delving deep into the files of [=GT2=] reveals numerous Porsche, Ferrari, Lamborghini and [=McLaren=] JGTC race cars. Predictably, licensing issues stopped these cars from being developed further. Had these been included, every JGTC car from 1999 would have been featured.
** ''3'' had a JGTC-spec Lamborghini Diablo race car available to win in the Japanese version, which got through a licensing loophole by listing the race car builder as opposed the car's original manufacturer. Fearing legal action, it was removed from the subsequent NTSC and PAL releases. It was added back in ''5''.
** A few cars were also shafted, such as the Lancia Stratos and an actual Porsche 911.
** Delving deep into the files of ''5'' reveals that NOS boosters was going to be kept from [=GT4=]. However, it got removed during the development. (It was added back in ''6'')
* DynamicDifficulty
* EarlyInstallmentWeirdness: Before the series started, the development team worked on another Playstation racer called ''Motortoon GP'', which can be best described as a ''MarioKart'' clone with realistic driving physics (as contradictory as that may sound). It was this physics system that they ported over to ''Gran Turismo'''s more realistic concept.
* EasterEgg: In [=GT5=] if you go into cockpit view in the High End Performance G37 you will notice a PS3 in the back.
** That's probably because it was included at SEMA. Although [[http://www.gtplanet.net/forum/showthread.php?t=228346 there ARE more]]
** In ''6'', if you participate in the NASCAR events, you'll occasionally see drivers with names that belong and allude to the real life versions in NASCAR, complete with the car and number that they're associated with.
* EliteTweak
* ExcitedShowTitle: ''1000 Miles!'', a race series in [=GT4=].
* FirstPersonSnapshooter: Starting from the fourth game, the series lets you take a picture, can be a still or in the track, and save it to a USB drive.
* GameBreakingBug: The Japanese and the early American copies of ''2'' has some bugs in it, but the most notorious one was that, if you filled the Maximum Speed Attack leaderboards (maximum is 8) and finished a ninth maximum speed trial, it would destroy some garage information. US players could contact [=SCEA=] for a replacement copy, while the [=PAL=] version fixed it from start.
** Players of ''6'' quickly discovered a game-breaking bug within days of release of the game. The bug involved the brand-new stockyard feature, where unused cars could be placed. If you are unlucky, cars placed there could disappear from the game save. This bug may have been silently fixed, as some players reported that stockyard are now working fine.
** Another game breaking bug in ''6'' involved timed races (5-Minute Races in National B, 10-Minute Races in International B, 15-Minute Races in International A, as well as most of Super class races) where the positions would jumble up as the timer reads zero, which could deny the player from winning even if the player is physically leading the race. A hotfix released after update 1.03 slightly fixed this.
* GottaCatchEmAll: A SelfImposedChallenge for diehard car collectors. Made into a real challenge in [=GT5=] where the Used Car and Online dealerships only show some of the collectable cars at a time (the Used Car list changes a bit after playing certain games; the Online list changes over time), thus demanding patience, and luck, from the players.
* GreenAesop: [=GT=]'s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.
** The latest release of [=GT5=] Prologue had a fictional concept version of the GT by Citroën, which was powered by Fuel Cells (whereas the real car had a V8 petrol engine).
** The last car pack DLC for ''5'' has Nissan Leaf in it.
* ImpairmentShot
* InsurmountableWaistHeightFence: Even "plastic mesh" fences are apparently made of adamantium.
* JackOfAllStats: Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[InitialD AE86]].
** Most Japanese cars (barring most of [[JokeCharacter Daihatsu]]); usually moderately powerful and easier to handle, and they're slightly cheaper than Western ones (just like real life). Such as the [[EnsembleDarkhorse Mitsubishi Lancer]].
* [[TheTonightShow Jay Leno]]: He's a ''brand of car'' in ''4,'' as his unique hot rod with a Sherman tank engine is a bonus vehicle.
** Same car can now be purchased from the Used Car Dealership in ''[=GT5=]''. [[spoiler: It also can be won as a prize car in the A-Spec American Championship.]]
** The Oldsmobile Toronado, a 1000 HP BEAST owned by Jay Leno also appears on ''[=GT6=]''. Expect to destroy it's tires on the first attempts of racing.
* JokeCharacter: ''[=GT4=]'' allows you to unlock Karl Benz's 1886 Motorwagen -- the first car in history, which is more like a carriage with an engine, and a power of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...
** Other useless joke cars include the Fiat 500F, the Honda Life Stepvan, the Subaru 360, the VW Beetle 1948, and many other classic cars. Some of these can't even be driven in races. [=GT2=] had a few of these as well.
*** it is possible, in the fifth installment at least, to make a Honda Life Step Van wheelie. And, that's about all the reasons you have for buying it over that flash Skyline!
** Subverted with the Citroen 2CV, which actually can be used in a certain event.
** A Joke Race: your prize for the All-American Championship, which requires you to spend a few hundred thousand credits on a race car or upgrades, is only a useless 1954 Corvette. And the prize credits are a paltry sum as well. So it's a net loss.
*** Not entirely; the recommended route is to get a Chaparral 2J, which pays for itself. It's inconvenient, but gives you an excuse to buy the best value-for-money car in the game.
*** LethalJokeCharacter: The 1954 C1 Corvette is not as useless in ''6''; you can tune it at over 400hp and even beat some of the modern sports cars with it in certain races. Getting first place with this car or any pre-1960 car unlocks the "Old Dog, New Tricks" trophy.
** ''[=GT2=]'' featured two dragster cars, which were meant for the DummiedOut drag-racing mode. At least you could have fun trying to control all 1000BHP of them.
** ''[=GT5=]'' throws in the [[NazisWithGnarlyWeapons Volkswagen Kübelwagen]] (a Nazi army vehicle) and the Volkswagen Sambus (a van), though they're used in the ''TopGear'' Test Track challenges. It still gives you the Subaru 360 and the like as (unsellable) prize cars, however.
* JokeLevel: ''[=GT6=]'' features at least one challenge involving racing a moon buggy around the Apollo 15 landing site. Although the zero-gravity environment means it is an actually a lethal one.
* LethalJokeCharacter: The Renault Espace F1 in ''2'' -- a ''racing minivan'', except this thing is no joke: It [[http://www.youtube.com/watch?v=eaW_35KPDBY actually exists]] and will kick the ass of any other minivan ever created. A shame it has only been driven once. In the game, it is competitive with the highest tier of racing cars.
** The [=DeLorean=] [=DMC12=]. Although it was [[TheAllegedCar a crappy car]] in real life, it [[Film/BackToTheFuture kicks ass]] in-game.
** The 1967 Chevrolet El Camino SS in Gran Turismo 6. You can roll like UsefulNotes/LyndonJohnson, wasting priceless vintage European sports cars in the process.
** In ''2'', we have a Rover Mini Cooper rally car on the special dealership. What's special about it? It doesn't have just 74hp, oh nooo, it has 200hp. And since it's a Mini, it also handles incredibly well while trashing opponents with their Japanese Sport cars, Muscle Cars and even the legendary [=GT40=] - which is not supposed to be there anyway, due to the horsepower limits![[note]](In fact, all rally cars, as well as the [=GT500=] and [=GT300=] ones in ''2'' has buffed amount of horsepower compared to the real-life counterparts when in action. For instance, the other purchasable rally cars in-game, such as the Lancer Evo V WRC, Impreza WRC '99, and Corolla WRC, has their horsepower rates double once purchased, probably without the required restrictor installed. The horse power rates for WRC, [=GT500=], and [=GT300=] cars were nerfed to the real rates in ''3''.)[[/note]]
** In ''6'', the Fisker Karma and the Tesla Roadster and Model S. Yes, they're electric cars but their single greatest advantage compared to combustion engine powered cars is their single-gear transmission, which doesn't tax the engine and the car's speed. In straightaways, they lose their effectiveness because they can only go so fast as their motor allows them to and electric motors do not have a customizable transmission; however, in the corners, because of their single-gear transmission, they can actually outrun even sports cars (provided that they are not of supercar level), and these electric wheelers make surprising contenders for first place because of that advantage.
* LevelGrinding: Actually played straight in ''5'', though in all incarnations, you're going to have to work hard raking in the dough if you're going to spice up your car with the best parts and/or getting the car(s) of your wildest dreams. Often overlaps with MoneyGrinding.
* [[LoadsAndLoadsOfCharacters Loads And Loads Of Cars]]: One of the biggest selling points, arguably.
** The original has 180 cars.
** The sequel has some where in the region of over 600 cars.
** The third dropped it down to around 150, thanks to the longer time it took to render a car on the more powerful PlayStation 2.
** Over 700 in ''4''.
*** Granted a good part of it were variants of various cars, such as the Nissan Skyline and Mitsubishi Lancer Evolution.
** Exceeds 1,000 in ''5'', although 700 of these were brought over from ''4'', without any changes.
* MarathonLevel: Endurance races. Taken UpToEleven in the fourth game, which added THREE 24 hour races to the event list, along with a couple 4 hour races, an 8 hour race and a 9 hour race.
* MoneyForNothing: The Seasonal Events in ''5''. The Power Limiter means that even race cars can enter the higher PP-level events, and the payouts are astronomical. This is likely to make up for the [[AdamSmithHatesYourGuts absolutely pathetic payouts]] in the regular game.
* NintendoHard: To the point where actually driving a car is ''easier'' than beating some of the races.
** Special mention has to go to the level 30 Red Bull event in ''5'', a time trial challenge that pits you in the X2010. The car itself is essentially a mini-rocket on four wheels; unfortunately, the [[CursedWithAwesome incredibly phenomenal performance]] of this machine makes it teeth-gnashingly hard to win even a bronze in that challenge, let alone gold. And to make things worse, you have to complete [[RuleOfThree all three of them]] if you want to unlock the car. This makes the final driving mission from ''4'' look like it's a Sunday Cup event, and ''that'' race was difficult enough already.
*** Alternatively, either attain an A-Spec level of 40 or level up your B-Spec driver to 35. You'll unlock it quicker than the actual event and get your badass mofo of a car.
** Getting the licenses can be no big deal. The REAL CHALLENGE is getting gold on every licenses. The worst of them all is IA-15 and S-16 from 4, where you have to race around the ENTIRE Nürburgring Nordschleife! It doesn't sound that much if the track wasn't 20km(12 mile) long. And in test licenses, getting out of the track or crashing into the wall(or crashing the Pace Car in IA-15's case) results into an instant failure and you have to retry all over again. Patience, knowledge of the track, knowledge of how to drive the car AND knowledge of how to race is needed.
* TheNineties: Pumping techno music and the use of pastel colors in menus is very clear when looking at the original today.
** Nearly every car in every manufacturer's dealership in the second game was a car that was available to buy brand new at the time. Granted, it was very late in the 90's - the Christmas period of 1999 - but the idea's still there.
* NitroBoost: The NOS booster was available as an optional upgrade in ''4,'' [[CoolButInefficient but all it does was boosting your acceleration while draining your fuel.]]
** It returns in ''6'', but most of the seasonal events disallow the usage and it's very expensive (100.000 Cr).
*** At least it does not drain the fuel of the car.
* ObviousBeta: The PSP version. Five years to develop a cut-down Arcade Mode. Some circles speculate that the game was actually scrapped mid-way through development and was resuscitated because ''[=GT5=]'' was taking too long to develop and Sony decided to throw gamers a bone.
* OffModel: The Citroen Xsara Rally Car in ''2'' is a blatant example. Whilist the car in the next games (and real life) has a red body with white roofs, said car in ''2'' was, for some reason, ''completely black'' (although the stickers are all there) and the rear wing is located on ''the roof'' instead of the regular place. [[ArsonMurderAndJaywalking Plus they got the drivetrain wrong]] (four-wheel drive instead of front-wheel drive, but the Xsara WRC raced from 2000 is indeed [=4WD=]).
* OldSaveBonus: There's a few, so take a seat.
** From 1 to 2: Transferring save data from ''[=GT1=]'' to ''[=GT2=]'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 to 4: Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable or Prologue to 5: Any cars earned in either of those games are unlocked in the Arcade mode of [=GT5=].
** Played with in Gran Turismo Concept ([[NoExportForYou a PAL and NTSC-J only release]]) - after passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on [=GT3=]. Counts as a sort of Disc One Nuke if you're just starting to play [=GT3=]; with that amount of cash and full licenses, you can buy, modify, and enter every car necessary for every event.
* [[OneManArmy One Driver Army]]
* PressureSensitiveInterface: The original was largely responsible for the take-up of Sony's then-brand new analogue controllers.
* RareVehicles
* RPGElements: GT is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain [[strike:experience]] money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new [[strike:party members]] cars. And quite often you'll be LevelGrinding the races for more money and selling off the [[VendorTrash cars you win]].
** Oddly, experience points ''were'' added in [=GT5=]. (It is removed in [=GT6=])
* RealityIsUnrealistic: Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires. Brake upgrades do return for the next game...
** As mentioned in the DummiedOut section, several cars in [=GT2=] had their racing modification options cut to make way for its own car. The Shelby Daytona Coupe was planning to be in road-car form and have its racing livery as a modification, when in reality, a road-going version doesn't exist.
* RealSongThemeTune: While the Japanese releases usually have theme "Moon Over the Castle" as the intro, the North American and PAL region releases tend to use licensed songs from popular bands for the intro instead.
** ''GT 1'''s North American and PAL releases had "Everything Must Go (The Chemical Brothers Remix)" by the Manic Street Preachers.
** ''GT 2'' used "My Favourite Game" by The Cardigans, while a remixed version was used on the PAL version. The song itself is about how much the band loved playing the first game on their bus while on tour. In addition to this, the name of the album where it comes from is also ''Gran Turismo''.
** ''GT 3'' had a remixed version of "Are You Gonna Go My Way" by Lenny Kravitz on the North American version and "Just a Day (Alan Moulder Mix)" by Feeder on the PAL version.
** ''GT 4'' had "Panama" by Van Halen play after the series theme in the North American version. The PAL version used "Reason Is Treason (Jack Knife Lee Remix)" by Kasabian instead.
** ''GT 5'' uses "Planetary (GO!)" by My Chemical Romance.
** ''GT 6'' goes back to original score with "All My Life" by Daiki Kasho.
* TheRival: ForzaMotorsport.
** [[TokyoXtremeRacer Kaido Battle]] series is also a rival to Gran Turismo series due to similarities, [[spoiler: such as the vehicle rosters]]. Except [[spoiler: you're on mountain roads instead of race tracks]].
* SceneryPorn: The entire series is about this. Professional racers have certified that SCEI's Nürburgring is almost exactly like the real one.
* ScunthorpeProblem: ''[=GT5=]'' censors chat online. However, as [[http://www.gtplanet.net/forum/showthread.php?t=170621&page=1 this thread]] may attest, it censors a little too much. [[http://www.gtplanet.net/forum/threads/unnecessary-censorship-in-the-gt6-text-chat-window.313292/ Ditto]] for ''[=GT6=]''.
* ShoutOut: The [[InitialD 1984 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own [=AE86=].
** ''[=GT5=]'' includes Dunsfold Park, the famous test track from ''TopGear''. This may be in honor of the episode where Jeremy Clarkson played Laguna Seca in ''[=GT4=]'' and then travelled to the real thing to try and beat his in-game time. [[spoiler:He failed.]]
** Also in ''[=GT5=]'', a racer called "[[Film/JamesBond J.Bond]]" is scripted to appear with a silver Aston Martin.
** [[TopGear A certain white helmet and racing suit]] are the first ones you're shown when shopping for racing gear in [=GT6=].
* SpinOff: ''Tourist Trophy'', which is [=GT4=] [[foldercontrol]]

[[folder: [[Recycled In Space WITH MOTORCYCLES! ]]
]]
* StealthPun: The car on the cover of the fourth game is the Ford [=GT=]. There are two racing versions of this car in the game, both with door number 4. Yes, [=GT=] #4.
* SuperPrototype: Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''986 hp'' and it can be upgraded to well over 1000hp -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison (With the exception of the Pikes peak Suzukis) -- at least until you get to max ''[[GameBreaker those]]'' out.
** [=GT5=]'s Stealth Model "Gift Cars" include such vehicles, and you get to have them as early as starting the game for the first time. See DiscOneNuke.
** The [=X1/X2010=].
* ThereIsNoKillLikeOverkill: Yes, the game allows you do so such utter nonsense as entering Le Mans cars in road car events. Or, in a truly hilarious moment, you can enter several-ton trucks into the Lightweight K-Cup in ''5''.
* ThoseWackyNazis: The Auto Union Type C Streamline, Volkswagen Kübelwagen and Schwimmwagen were made in Nazi-era Germany.
** The [[{{Zeerust}} futuristic-looking-for-1935]] Type C has insane acceleration and top speed, but is extremely hard to control when it comes to cornering.
** NoSwastikas: The Nazi references for these cars were not used nor stated in the games.
* [[UnwinnableByMistake Unwinnable By Bad Luck]]: The All-American Championship in ''4'' was often this, due to the not uncommon occurrence of the Chaparral 2J, Panoz Esperante, or both competing, and starting in first place. You have to either quit and re-enter until neither are there, or do the Capri Rally until you have enough for your own 2J.
** Doing a Family Cup or Arcade Mode race in ''4'' with a slow car (Such as a Honda Today G or Daihatsu Midget) may end up having you race against a Dodge Ram, which is vastly quicker.
** Due to a bug featured in some races in the Online Seasonal Events in ''5'', [[TheComputerIsACheatingBastard the first-place AI car will get a massive head start]] to render them {{Unwinnable}}. A particularly bad example is the Japanese 80's Festival event, especially the 5-lap Tsukuba race, where you're frustratingly limited to 420PP and you have to find the right Japanese 80s car to beat the cheating first-place AI. [[SarcasmMode Thanks, Polyphony]].
** In ''2'', some races has an opponent that uses a car that's not allowed to enter the race. You can end up entering the 30 Laps Trial Mountain Endurance with a 290hp car to race against a 700hp Vector M12 LM Race Car. [[SarcasmMode You totaly got this race on the bag.]]
* VendorTrash: You'll be selling cars that practically don't fare well in most races, especially the [[JokeCharacter Joke Cars]].
----