[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Goldeneye-007_1509.jpg]]
[[caption-width-right:350:One of the best reasons to have an N64.[[labelnote:*]]Also, [[BrainBleach wow, Pierce Brosnan's mouth is huge!]][[/labelnote]]]]

TheOneWith the genre busting evidence that FirstPersonShooters can work on console and that there can be SugarWiki/NoProblemWithLicensedGames.

''[=GoldenEye=]'' is a [[FirstPersonShooter FPS]] video game adaptation of the ''Film/JamesBond'' [[Film/GoldenEye movie of the same name]], made by Rare for the {{Nintendo 64}} (known by some as ''[=GoldenEye=] 007'', after the box art).

The majority of the game's missions are directly lifted from the film, with [[PragmaticAdaptation some slight alterations and omissions]]. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules, such as "You Only Live Twice" (two lives, last man standing), and "License to Kill" (one hit kills, no matter the gun, except the [[JokeWeapon Klobb]] sometimes).

In November 2010, a remake by {{Activision}} for the {{Wii}} was released. '''[[VideoGame/GoldenEyeWii Click here for more details.]]'''
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!!This game contains examples of:
* ActionGirl: Natalya, surprisingly, in the Jungle. This is handwaved by explaining she [[TookALevelInBadass got some firearms training in between levels.]]
* AdaptationalHeroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game he is portrayed as a victim of Janus who was forced to work for him against his will.
* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.
* AKA47: None of the weapons have real names. The AK-47 itself is called the "[=KF7=]" (with an appropriate "Soviet" appended sometimes), and the RC-P90 is in reality the FN Herstal P90. Interestingly, the actual weapon names can be seen in a few beta screenshots.
* AlienSky: The sky often has odd colours. Particulary in Surface II where it's crimson for some reason.
* AlwaysClose: The bomb in "Statue", {{justified|Trope}} by a proximity-triggered mechanism that sets the remaining time to 15 seconds if it was higher when you got close.
** The bomb in "Train" on 00 Agent always leaves you with about four seconds to escape.
* ArbitraryGunPower: A really bad offender, but it was probably due to SortingAlgorithmOfWeaponEffectiveness still in play during its time in the FPS genre.
* ArbitraryMinimumRange: Enemies cannot shoot you if you're up in their face and slapping them which allows you to kill lone guards without wasting ammo and taking damage. Because of this, Jaws can be easy to defeat if you can remove or lure him away from any supporting troops.
* ArtificialAtmosphericActions: The hostages in "Frigate."
* ArtificialStupidity: Enemies will not open fire unless they have a clear line of sight. Railings, glass, bottomless holes, and invisible walls count as obstacles for the purpose of aiming. This turns Xenia into an AntiClimaxBoss, as you can gun her down as she crosses the bridge (she treats the bridge as a corridor). This also stumps Jaws, since he'll never fire if you simply run up and down the staircase.
** Natalya during the Jungle mission. If you're not aware of where she is while you're shooting with the [=AR33=], she'll wander into your line of fire and end up getting a few hi-power rounds in the back of the head.
** Enemies are simply not programmed to avoid explosions and will very likely get themselves killed when explosive weapons are used by either you or them. An example of this is when "Enemy Rockets" is enabled, Enemies will not fire if you're less than 3 feet away from them. More than that, however, and they fire, regardless of whether or not you're surrounded by their allies.
* ArtisticLicenseShips: The ''La Fayette'' looks nothing like a ''La Fayette''-class frigate and rather more like an American ''Kidd''-Class destroyer. The DummiedOut multiplayer version of the map is even called "Destroyer."
* AttackDrone: Drone guns are extremely annoying (and deadly).
* {{Autosave}}: The game uses auto save.
* TheBackwardsR: There's Cyrillic script all over the place in some levels, some of which is genuine Russian (funnily, many crates are marked БАНАН, or "banana") and some is just transliterated English (like СТОП, which says "stop", or ВЭПОН АРМЭД, which is [[FunetikAksent "vepon armed"]]).
* BagOfSpilling: Mostly justified when you start a new chapter or you're captured, but some stages starts right after the last one and you only have the [=PP7=]. It's fortunately averted in Caverns where you start with a [=ZMG=] in addition to the [=PP7=].
* BeatingADeadPlayer:
** In Singleplayer, you are treated to a third-person replay of Bond keeling over, from three different angles, while the enemy continues to shoot him relentlessly.
** In multiplayer, a dead player's body will still remain after disappearing which allows the other players to keep attacking it until respawn.
* BigDamnFireExit: The Silo is a TimedMission in which you must get to the elevator before the explosives you've planted go off.
* TheBigDamnKiss: [[spoiler: The ending has one between Bond and Natalya.]]
* BigHeadMode: DK Mode, though technically it's Big Head and Arms Mode.
* BlingBlingBang: The Golden Gun. Also, the Gold and Silver versions of the [=PP7=].
* BodyArmorAsHitPoints: When you pick up body armor, it will completely protect you from head to toe and absorb all of the damage that you receive until it runs out. Body armor will even protect you against ''headshots'' and ''explosion burns''.
* BondOneLiner: Well, obviously.
* BoomHeadshot: A frequent result of using the sniper rifle, and [[InstantDeathBullet the quickest way to kill someone]], especially considering that the sniper rifle isn't particularly more powerful than any other weapon. The game tracks all limb, torso and headshots as well.
* BoringButPractical: The Dostoveii is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.
* BottomlessMagazines: Two of the energy weapons (the Moonraker Laser and Taser) have unlimited ammo. The Watch Laser however, does not.
** [[TheComputerIsACheatingBastard Your enemies never run out of ammo. You, however, do.]]
* BrutalBonusLevel: The ''[[Film/{{Moonraker}} Aztec]]'' bonus mission.
* BulletProofHumanShield: Both played straight and averted. The [=KF7=] and most guns that use 9 mm doesn't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.
* TheCanKickedHim: The Facility begins in the vent above a bathroom, and you can easily kill the first enemy by shooting him in the head as he sits on the toilet.
** There are also several bathrooms on the train level; while most of them are locked, you can still kill some people by walking in on them taking a dump.
* CasualDangerDialogue: Trevelyan and Bond when they first meet. Natalya also does this a lot.
* TheCavalry: Averted. In the Caverns, one objective is to call in a team of Marines to help fight Janus, but in the Cradle you're totally on your own (just like in the movie).
* CherryTapping: With the weaker weapons (pistols, Klobb, or sniper rifle) it's possible to shoot enemies quite a few times before they die.
* {{Cloudcuckoolander}}: Natalya will shoot someone, then comment on a nice plant.
* ColdSniper: Bond gets a sniper rifle in the Surface level.
* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetznaz) zigzag this trope though, what with some being stronger than green mooks and others being even stronger than the black ones.
** Their AI is about the same regardless, it's the weapons they pack and their level of armor that makes them more or less dangerous.
* CommissarCap: Ourumov wears one.
* ComplainingAboutRescuesTheyDontLike: Natalya will sometimes do this.
* CompositeCharacter: In multiplayer mode, Oddjob is much smaller than other characters. In ''{{Film/Goldfinger}}'', Oddjob is not much shorter than Bond. For the game, he was likely combined with [[Film/TheManWithTheGoldenGun Nick Nack]].
* ComputerEqualsMonitor: In some levels. Averted in others where you must physically destroy the mainframe.
* TheComputerIsACheatingBastard: Enemies have BottomlessMagazines and often have ExclusiveEnemyEquipment. As well, bosses have far more health than you do, and Trevelyan can run much faster than you can on the cradle level. They also [[TheAllSeeingAI know exactly where you are on the level]], whether or not an alarm has been sounded. Fortunately, your MercyInvincibility and the fact that you don't keel over in pain from each shot help to balance this.
* ContainerMaze: Several levels have this feel, including the Depot and Control.
* CoupDeGraceCutscene: More than a few, eg. the ending of the Depot and Cradle.
** ItsAWonderfulFailure: Cradle ends with Bond falling off the antenna if you lose the final duel.
* TheCracker: Boris.
* CriticalExistenceFailure
* CutsceneIncompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight.
* DamselInDistress: Natalya gets captured how many times in this game?
** Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. ''[[OverlyLongGag Then]]'' Ourumov gets ahold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she [[TookALevelInBadass takes a level in badass]]. Moneypenny even lampshades this to a degree in the Train briefing: "That girl again, James?"
* DarkActionGirl: Xenia.
* DeadpanSnarker: Q Branch and Moneypenny in the mission briefing screens.
** Natalya gets a few snarks of her own in.
* TheDevTeamThinksOfEverything: Look straight up and fire a rocket launcher. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode.
** The slides of all the semi-auto pistols lock back when out of ammo. Similarly, the grenade launcher's cylinder and the Cougar Magnum's cylinder and hammer work every time the trigger is pulled, detail rarely seen in games of the era.
** Also, the [[ShotgunsAreJustBetter Auto Shotgun]] has a shell holder that gradually empties as you reload if you have five shells or less in reserve.
** The episode ''Depot'' ends with a cutscene of Bond entering a train and killing two Mooks. The gun he uses is the same one you had out when you ended the mission with, with the exception of explosive ones or being unarmed/combat knives. In fact if fast enough you can kill one, and then the cutscene only shows Bond killing one.
* DiagonalSpeedBoost: Speedruns more or less require that you strafe everywhere.
* DieChairDie: Everything can be destroyed, [[MadeOfExplodium and explode after]].
** This actually comes in handy in the ''Runway'' level, as chucking a grenade at the guards by the desk in the side building will blow up the desk up, the filing cabinets ''and'' the guards.
* DirtyCommunists
* DisneyVillainDeath: Trevelyan simply falls off the Cradle and dies, unlike in the movie ([[DeathByLookingUp where the entire thing collapsed and fell on him]]). Then again, the cradle level appeared to be in the clouds in the game, so perhaps the fall would kill him.
** Or he may die without even falling. That depends on how the player kills him.
* DoNotDropYourWeapon: Enemies will continue clutching their guns until their very last hitpoint is taken away. BlastingItOutOfTheirHands will make them recoil as though shot, but they'll still hold onto their weapon.
* DoomsdayDevice: The [=GoldenEye=] satellite.
* DramaticGunCock: It's just the sound though.
* DualWielding / GunsAkimbo: Almost all of the game's weapons can wielded with both hands using cheats. (it's possible to do this in single-player mode without them, but only if taken from an enemy carrying both).
** Jungle features Xenia with a grenade launcher in one hand and a machine gun in the other, allowing ''you'' to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.
* DudeWheresMyReward: The cheat unlocked for beating the Train level on 00 Agent is the Silver [=PP7=], a decent gun which is in no way worth the difficulty of getting it. The much better Gold [=PP7=] can be unlocked in the Cradle on Agent, which is also much, much easier.
* DummiedOut: This game contains some of the most well-known examples of this trope, such as All Bonds mode, the Citadel map, and the castle in the Dam level.
* EasterEgg: One of the programmers hid a {{ZX Spectrum}} emulator in the game's code just to see if it was possible.
* ElaborateUndergroundBase: Bunker, Control, Aztec, etc.
* EliteMooks: Some levels have troops in black, usually with better weapons, and wearing body armour. [[DemonicSpiders They are quite difficult to kill.]]
* EnemyDetectingRadar
* EscortMission: "Protect Natalya", anyone?
** Inverted in 'Jungle'. Natalya is armed with the [[HandCannon Cougar Magnum]] and [[TookALevelInBadass has suddenly become an extremely good shot]]. In addition, enemies are more likely to target James, which often results in Natalya killing more mooks than you. Doesn't work on the drone guns, though.
* EverythingFades: Enemies just disappear when they die, although their guns don't. There is even a limit to the amount of bullet holes, explosion marks, and destroyed objects allowed in-play.
* EvilLaugh: Baron Samedi does this a lot.
* ExplodingBarrel: All over the place.
* ExploringTheEvilLair: Several levels.
* FanRemake: [[http://www.goldeneyesource.net GoldenEye: Source]]
* FanVid: Several live-action reenactments [=GoldenEye=] levels have been made: [[http://www.youtube.com/watch?v=tyBSU60ZOqk this (which seems to be the oldest) is a version of Surface with elements of Depot]], [[http://www.youtube.com/watch?v=7RR5V0rmN4o this features Natalya and a commentary by the "player"]] (it also has [[http://www.youtube.com/watch?v=VCdLgUQDgx4 its own Making Of]]), [[http://www.youtube.com/watch?v=Llza5PYsp-k this is based on Facility/Bunker with the hostages from Frigate]], [[http://www.youtube.com/watch?v=XRB5OPv01Bk this one highlights the slapping animation of the game's unarmed attacks]], and [[http://www.youtube.com/watch?v=TL6oNqHnMrQ this one recreates split-screen multiplayer]].
** Canadian rock band Shyne Factory did the video to ''I Don't Wanna Bring You Down'' in the style of [[http://www.youtube.com/watch?v=QzJv5UzYMFU Archives]].
* FrickinLaserBeams: The Moonraker Laser and Watch Laser.
* GadgetWatches: Your watch is a little computer containing the game's menu, a laser, a magnet and a detonator. Oh, and it tells time.
* GameBreakingBug: Or game breaking cheat in this case. The Invisible Bond cheat makes you [[ExactlyWhatItSaysOnTheTin become just that]]. Sure, enemies can't see you and won't fire at something they can't see, but mission critical [=NPCs=] also can't see you, so they won't talk or give you what you need, making the mission {{Unwinnable}}. Then again, you're probably not playing the game with cheats to actually complete the missions, so this isn't a problem for most.
** There's also a button-code that allows you to toggle invisibility on and off, so it's not as debilitating as that. but it does result in GuideDangIt when the code is never mentioned in-game.
* GentlemanSnarker: Q.
* GetBackHereBoss: The fight with Trevelyan is a deadly game of tag where he runs all over the level shooting at you while you evade gunfire from his mooks.
* GettingCrapPastTheRadar: The cutscene that plays over the ending credits is [[GladToBeAliveSex Bond and Natalya making out.]]
** Several mission briefings contain double entendres by Q or Moneypenny.
** It's possible to [[GroinAttack shoot enemies in the groin]], at which they will grab themselves and keel over.
* GovernmentAgencyOfFiction: MI6.
* GravityBarrier
* TheGuardsMustBeCrazy: Enemies will walk right past dead bodies and ignore bullets whizzing by their heads, since they only attack if they see you (or if you make a ton of noise). On the other hand, they also appear to be rather deaf and nearsighted.
** Averted with the jailer in the Bunker, whose reaction to Bond trying to pull the "sick prisoner" gig is simply to state "You must think I was born yesterday".
* GuideDangIt: Getting the Golden Gun in Egyptian.
* GunsDoNotWorkThatWay: Rare didn't seem to understand the layout of the P90; the magazine becomes a huge white block that's wider than the gun frame, and the weapon ejects right instead of down. Additionally, certain guns have an incorrect magazine size. In the RC-P90's case, it has 80 bullets instead of 50. This is probably because Rare entered the amount of ammo as 50 in ''hexadecimal'', which is 80 in decimal.
** EveryBulletIsATracer
* HandCannon: The Cougar Magnum is ridiculously overpowered, to the point of being able to shoot through ''metal doors''.
* HarderThanHard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants. (1000% damage? Yes.)
** This has led to the custom ''License to Kill'' (one-shot, one kill applies to both the player and enemies) and ''[[VideoGame/PerfectDark Dark]] Agent'' (all maxed out stats) difficulties.
* HeroesWantRedheads: Bond and Natalya.
* HighSpeedMissileDodge: Rocket launchers fire rather slow projectiles to compensate for how much damage they deal.
* HollywoodHacking: Apparently, Natalya can hack into an advanced, secure network and disable a multi-million dollar piece of military equipment in about three minutes.
* HollywoodSilencer: Silenced weapons are ''very'' quiet, though because of the rather strange mechanics they're not much more effective than single shots with unsilenced ones.
* HostageSituation: Several levels, including Frigate, and (most annoyingly) Train.
* HypercompetentSidekick: Natalya at times. The Jungle level proves it.
* HyperspaceArsenal: Taken UpToEleven with "All Guns": Bond has somewhere around 50-60 different weapons, including a ''tank cannon''.
* ImperialStormtrooperMarksmanshipAcademy: Enemies are terrible shots at long range, being unable to hit you with any degree of accuracy using ''sniper rifles''.
* ImplacableMan: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you.
** They actually coded to have a very high HP value and not flinch from getting shot. After this surplus HP is gone, they'll return to behaving like a normal enemy soldier (flinch from getting shot).
* IncrediblyObviousBug: Twice. You plant a "covert" modem in the dam at Arkhangelsk, and a tracker "bug" on the Pirate helicopter in Monte Carlo. Both are the size of your head.
** Not to mention planting it at the dam requires placing it directly on the monitor.
* TheInfiltration: Several levels, including the Bunker, and Jungle.
* InsecurityCamera: Several missions involve destroying these. [[MadeOfExplodium They promptly explode.]]
* InstantDeathBullet: The famous Golden Gun, as well as the Golden [=PP7=]. In "License to Kill" mode, ''every'' bullet is this.
* InstantWinCondition: While you can riddle Trevelyan with bullets as you pursue him throughout the Cradle (assuming you catch up with him), the final battle is only fought at the base of the dish - a very small platform, where you can either keep riddling him with bullets, or... just push him off. [[spoiler:However, you are not immune to being pushed off either...]]
* InsurmountableWaistHighFence
* InvisibilityCloak: The "Bond Invisible" cheat.
* IrrelevantImportance: Killing people after they help you with objectives.
* IShallTauntYou: Trevelyan loves to do this.
* ItWillNeverCatchOn: Nintendo funded Rare to develop the game, but they eventually eventually dropped support because they thought the game would never sell well enough and the game simply had too many bugs to iron out. Despite Nintendo cutting funds for the game, Rare picked up the slack and paid for the rest of the project themselves so the game could be finished.
* JustBetweenYouAndMe: During your meeting with Janus in Statue Park, he delivers a MotiveRant before dispatching his bodyguards to kill you.
* JustPlaneWrong: The "Pirate" helicopter isn't a Eurocopter, it's an Apache.
* KillSat: The eponymous satellite.
* {{Knockback}}: Waves of enemy soldiers will become GoddamnBats due to their shots pushing you back and preventing you from firing your gun for a second because you got hit.
* KnowledgeBroker: Valentin Zukovsky.
* LastNoteNightmare: The music in "Surface II" [[ScareChord becomes dissonant]] when Bond is captured in the final cutscene.
* LockAndLoadMontage: Several levels begin with one.
* LuckBasedMission: Unlocking Invincibility in "Facility" depends on the random location of Dr. Doak.
** "Control" is partially a LuckBasedMission as well, since a lot depends on which side the guards come from, whether they breach the bulletproof glass and if they shoot at you or Natalya.
** "Aztec" depends entirely on whether the guards at the beginning throw grenades at you or not; if they do, you will die.
* MadeOfExplodium: A legendary example of the trope. Everything that isn't level geometry, glass or an enemy can be made to explode. Yes, including doors, under certain conditions.
** This was partly due to the fact that the game creators couldn't implement a satisfactory physics system into the game, and thus the only way to make objects destructible in-game was to make them explode.
* MadeOfIron: Bond himself, but also Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.
** Also, due to the graphics limitations of the N64, nobody will disintegrate into a spray of bloody chunks even if you blow them up or shoot them in the head with a shotgun.
** When you set Enemy Health at 1000%. Hilarity ensues when you empty a full clip into someone's head and they're STILL ALIVE.
* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them.
* ManInWhite: [[Film/LiveAndLetDie Baron Samedi]].
* MasterOfAll: The [[{{AKA47}} RC-P90]] was incredibly powerful (its power was only matched by cheat weapons and explosives), had one of (if not the) highest firing rate in the game, and had the largest ammo capacity to boot. To top it off, it used the single most common ammo in the game.
* MatrixRainingCode: Most computers have scrolling lines of green text.
* MeaningfulName: Janus (Roman god with two faces) and Xenia (Greek for "foreign" or "strange", even though she's Georgian, as we know from the film).
* MegaManning: Further to the GunsAkimbo entry above: picked up a grenade launcher and an [=RC-P90=]? Want to dual-wield those particular weapons? Well not until you've killed that one enemy who can actually do that.
* MercyInvincibility: Uniquely for an FPS, this is played completely straight, and one of the quirks maintained in [=GoldenEye=] Source.
* MissionControl: Your mission briefing from M and Q.
** MissingMissionControl: In some levels, they don't give you any useful information due to your being captured.
* MoreDakka: The [[GameBreaker RC-P90]] is famous for this. The Phantom also holds a large magazine (50) and the ZMG has quite a rapid rate of fire. You also do not want to be in the sights of the heavy drone guns.
* NintendoHard: 00 Agent. And don't even try getting all the cheats; you'll be pulling your hair out by the time you're done.
* NobodyPoops: Averted in the same area as the movie.
** In the game, though, he's apparently [[BringMyBrownPants shitting while standing fully clothed in the toilet stall.]]
** On the Train, you'll encounter two Janus Special Forces who are each hiding in a private toilet stall. Just... what were they doing in those stalls while they were waiting for you?
* NoFairCheating: Playing with cheats on will not unlock anything.
* NoScope: The Sniper Rifle can be used as a (very unwieldy) pistol.
* NoodleIncident: Mentioned by Q in the briefing of the Silo mission:
--> 007, remember to treat the timed explosives with respect - you know what happened to 004 in Beirut.
* NoSell: Any enemy who is either outright invincible or has a ton of armor will simply shrug and not be affected by anything damaging at all. Most noticeable with Jaws in the Aztec level.
* OhCrap: When there's only 25 seconds left to escape in Silo, [[http://www.youtube.com/watch?v=76XVRHdTups this music plays]].
* OffscreenTeleportation: Natalya seems to do this a lot.
* OneBulletMagazines: Every weapon (except those with infinite ammo, like the Laser), but taken to the logical extreme with the Golden Gun.
* OneHitKill: The Golden Gun. The only exception is if it hits an enemy's weapons box.
** The Gold [=PP7=] counts, too. Except that it holds 7 rounds like the original instead of the Golden Gun's single clip.
** TouchOfDeath: When you kill another player with a slap in "License to Kill".
** you can kill enemy guards with a single shot or slap to the back.
* OneHitPointWonder: The "License to Kill" multiplayer mode.
* OneHitPolykill: The Magnum can do this.
* OnlySixFaces: The generic {{Mooks}} are pretty much identical, leading to Deja Vu after you mow down the same set of machine-gun toting minions three times in a row. The strange thing is that the game has over 40 random faces, but only a handful are used per load.
* OptionalStealth: The game had stealth elements, namely in silenced weapons and alarms that mooks could trigger. Some levels were impossible to complete in total stealth (think [[ThatOneLevel Control]]) while others were very difficult if you blew your cover (think Frigate). Most levels were easy enough to barrel through guns blazing even on the most advanced difficulty, though.
* OutrunTheFireball: The ending of the Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).
* PistolWhipping: If you have the Sniper Rifle, your "unarmed" weapon is the butt of the rifle instead of your fists.
* PunchClockVillain: Russian soldiers.
* PunnyName: Bond's weapon of choice, the [=PP7=], which is a play on the Walther PPK. Well, [[MeaningfulName what comes before P in the alphabet?]]
* PurelyAestheticGender
* PurposefullyOverpowered: The Golden Gun.
* RailingKill: Averted. One of the details about the limited physics system of ''[=GoldenEye=]'' is that people killed by explosives cannot fly over railings.
* RapidFireTyping: Whenever anyone is typing, usually Natalya's hacking. You can also crank this UpToEleven with the Fast Animations cheat to make Natalya's typing go insanely fast.
* ReasonableAuthorityFigure: Defense Minister Mishkin.
* RecurringRiff: A brief snippet from the James Bond theme shows up in every level.
* RedFilterOfDoom: The screen turns red whenever Bond dies, mimicking the gunbarrel scenes from the movies.
* ReliablyUnreliableGuns: Your enemies' rifles will jam for no reason sometimes.
* RenegadeRussian: Ourumov.
* RespawningEnemies: Usually caused by noise or alarms being set off; stealth is the best way to avoid them.
** Bunker 2 on Secret Agent or higher makes you wade through droves of mooks with automatic weapons to complete two of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with never-ending guards and a lack of body armor in the level for a prime example of NintendoHard.
* TheReveal: Janus is [[spoiler: Alec Trevelyan]].
* RevolversAreJustBetter: The Cougar Magnum is a beast of a handgun, and pretty much a OneHitKill most of the time. [[FakeBalance To balance this out, the game developers made its rate of fire very slow.]]
* SayMyName: Bond and Natalya do this a lot.
* ScriptBreaking
* SetAMookToKillAMook: It's difficult, but not impossible, to get enemies to run into each other's line of fire. This is made easier when they use Rocket Launchers or pull out the occasional Grenade.
* ShootOutTheLock
* ShortRangeLongRangeWeapon
* ShotgunsAreJustBetter: The Automatic Shotgun is a great weapon and more powerful than almost anything else in the game... [[ShortRangeShotgun but only at extremely close quarters]].
* ShownTheirWork: The giant screen in the bunker has Cyrillic lettering on it which reads Severnaya.
* SillinessSwitch:
** The Paintball Mode cheat, which replaces all bullet holes with colorful paintballs.
** DK Mode changes all characters' heads and arms to huge and bizarre proportions, mimicking the body structure of Franchise/DonkeyKong.
** Fast Animations make all enemies and [=NPCs=] move at hyper speed, including Bond himself, in cut scenes. Slow Animations has everyone running in a speed that almost mimics the SlowMotion used in ''Series/{{Baywatch}}''.
* SlowDoors: The brownish metal doors from the Facility and other levels.
* SniperScopeSway
* SnipingMission: Surface I.
* SongsInTheKeyOfPanic: Whenever a critical moment happens in a level, the music will often change into a faster version of the level's theme.
** The music in the Silo has a high BPM, which is fitting since it's a timed mission.
* SparedByTheAdaptation: Defense Minister Mishkin is murdered by Gen. Ourumov to frame Bond in the film, whereas here he uncovers Ourumov's treachery ahead of time and quietly leaves the archives, very much alive.
** Boris is killed after the Cradle is destroyed by Bond in the film. In the game, he is allowed to escape after you confront him in the Control Room, and you not shooting him is required to complete the level.
* SpeedRun: Time attacking was encouraged by the developers, since not only does the game keep track of one's best time on each level on each difficulty, but completing particular levels within specific target times (some lenient, some strict) unlocks bonus cheat options.
* SpiritualSuccessor: ''VideoGame/PerfectDark'' (game engine, some assets, similar gameplay) and ''VideoGame/TimeSplitters'' (same developers who left Rare to form Free Radical).
* SpreadShot: The Automatic Shotgun fires scatter shot that does up to 5 damage, depending on accuracy.
** Bullets usually only hurt their intended targets. If someone gets in the crossfire, the bullets may stop. However, that isn't true of Rockets, or your own gun.
* StealthBasedMission: Several, including both Bunkers.
* StuffBlowingUp: The end cutscenes of the Silo and Train.
* TheSyndicate: The Janus Syndicate.
* TankGoodness: The third level, and again later in the game where you reenact the tank chase from the movie.
* ThemeAndVariationsSoundtrack: The entire soundtrack is comprised of variations on James Bond's theme song.
** SuspiciouslySimilarSong: The music that plays at the main menu sounds vaguely like a James Bond remix of "[[Music/LedZeppelin Kashmir]]".
* ThemedCursor: Your menu cursor is a crosshair.
* TimedMission: The Silo, as well as the Streets and Cradle. The ending of the former is AlwaysClose.
* TranslationConvention: Translated Russian is displayed in brackets instead of quotation marks.
* TrialAndErrorGameplay
* {{Tuckerization}}: The "Klobb" gun is named after Ken Lobb, a former Nintendo of America employee who helped develop the game.
** Dr. Doak looks like and is named after David Doak, one of the developers at the time - who has a [=PhD=] in biochemistry, as a chemical and biological weapons expert might need.
* UnflinchingWalk: The ending of Streets has Bond doing this.
* UnnecessaryCombatRoll: Enemies love this one.
* UnwinnableByDesign: Goldeneye was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. As early as the second level it was possible to get yourself unavoidably killed (damaging the tanks in the bottling room locked the doors until the gas killed you) or just plain stuck (destroying the computer that operated the remote door left the player completely stuck until they figured out for themselves they had to restart).
* VideogameCrueltyPotential: Shooting or [[TankGoodness squishing]] too many civilians will fail the mission. Note that we didn't say "any" civilians...
** [[DeathOfAThousandCuts Try using dual Klobbs on guards and only tap the Z button.]] Fast animation cheat might increase enjoyment.
* VideoGameRemake: [[VideoGame/GoldenEyeWii In 2010, for the Wii]]. Another was made for the [[NintendoDS DS]].
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* WeakTurretGun: Drone guns.
* WeaponOfChoice: The [=PP7=] for Bond, the Cougar Magnum for Natalya, the [=DD44=] for Ourumov, the [=AR33=] for Trevelyan, etc.
* WeCanRuleTogether: Trevelyan taunts you with this.
* WhatHappenedToTheMouse: Mishkin simply disappears halfway through the game, whereas he was killed in the movie. It's never shown what happens to Boris either.
** About Boris, you can follow him to the top area of the level, wherein he'll walk through a grate and disappear. [[spoiler:And in the area where he vanishes, you can find a bulletproof vest.]]
* WhatTheHellPlayer: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level.
* WhatMeasureIsAMook: Killing civilians? Pure evil. Killing dozens of soldiers? Awesome!
** The difference is that the soldiers ''can'' fight back. The civilians can't.
* WhyWeAreBummedCommunismFell: A major part of the plot.
* AWolfInSheepsClothing: Some scientists will pull out guns and start shooting at you if they're wounded, as will Valentin.
* WoundedGazelleGambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he's too GenreSavvy to fall for that. Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of GameplayAndStorySegregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).
** The key is actually on the wall, not the guard. So Bond really was trying to get the guard to let him out.
* YouAreTooLate: In multiple levels.
-->'''Trevelyan''': [[EvilGloating Too slow, James!]]
* YouShallNotPass: The EscortMission in Control.
* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses.
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