[[quoteright:191:http://static.tvtropes.org/pmwiki/pub/images/gish_cover__7212.jpg]]
[[caption-width-right:191: Meet the protagonist.]]

->''"Life isn't easy when you're a 12-pound ball of tar."''
-->-- Game description

''Gish'' is a 2D platforming game released in 2004 for the PC. You control an amorphous tar ball character called Gish. Gish doesn't have limbs, so he has to navigate the environment in a different way.

Gish has four abilities: sticky, slick, heavy and expand. Becoming sticky allows Gish to stick onto most surfaces and grab objects, becoming slick helps him to squeeze through tight spaces and become frictionless, becoming heavy allows him to break things from above and fall down faster, and expanding helps him to jump and avoid falling damage. Gish can use those abilities as long as he wants, and he can use several abilities at once.

The game has 5 worlds. The first 4 have 5 normal levels followed by a boss level followed by a level where transportation is a key. The last world is a bit different. The game also features a level editor so people can make levels ranging from [[NintendoHard challenging]] to [[PlatformHell downright sadistic]].

Gish also got a mobile phone port where the storyline continues from the ending of the PC game. It also features co-op mode.

Not to be confused with the ''[[TabletopGame/DungeonsAndDragons D&D]]'' slang for a MagicKnight, or the first album by Music/TheSmashingPumpkins.
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!!Gish contains examples of

* OneUp: Rare item.
* AbsurdlySpaciousSewer: Although smaller than most of the sewers, it has large rooms, too. Canonically, Gish isn't a large creature though so sewers are quite cramped in some places. Partly justified for being an abandoned city.
* ArcNumber: 1300 which is the amount of points gotten from most of the secret areas in game.
* BlackoutBasement: World 2-6.
* BlobMonster: Gish and [[spoiler: Hera]]
* BonusLevelOfHell: [[spoiler:Death Island]]. A boss from world 2 is chasing you while you try to make your way through a long cave clogged with skull pillars and enemies. But the reward is worth it.
* CrateExpectations: Although they're not breakable. Seen in World 2.
* DamselInDistress: Brea.
* DevelopmentHell: Gish 2. Designer of the game teamed up with Chroniclogic but he left there to join Cryptic Sea .Then the rights for Gish were aquired by Cryptic Sea but the designer of the game also eventually left there.
* DualBoss: World 3 boss and one of the world 5 bosses. Stage 1 boss is a triple boss.
* FlashOfPain: You when getting damaged.
* FlunkyBoss: World 1 boss, world 3 boss and first world 5 boss.
* GlowingEyesOfDoom: Gish himself.
* TheGoomba: Nibblers which move around, occasionally jump and bite when being close to protagonist.
* GoombaStomp: Basic way to attack enemies. However, since it's a physics-based game, there are more creative ways of killing them like throwing them into the air, rolling over them, sometimes even making more obscure strategies.
* TheGrimReaper: Although looking nothing like your usual personification of death. Seen in the teaser trailer of ''Gish 2''.
* "IfICantHaveYou: [[spoiler: no one can!" as said by final boss, Hera]].
* IndyEscape: World 3-7. Although you can abuse physics engine a bit and let the boulder roll over you.
* InterspeciesRomance: Gish and Brea. With the good ending, they [[spoiler: Even get married]] and in the mobile phone port, their children also make appearances.
* LavaIsBoilingKoolAid
* LavaPit: Starting from world 2-7. [[spoiler: In the bad ending, they're [[LampshadeHanging Lampshaded]] by Gish joining a group about danger awareness of lava pits.]]
* LethalLavaLand: World 3.
* MadeOfPlasticine: Big heads who have rather fragile necks. Sometimes they even die when jumping from moderate height or hit a sharper corner.
* MinecartMadness: World 1-7. Although you can just skip riding on it.
* MultipleEndings: Either you save Brea or not.
* NothingButSkulls: [[spoiler: Death Island]].
* OffWithHisHead: Bigheads can be defeated that way which is rather simple considering their fragile necks.
* PressurePlate: Some of the small puzzles.
* PuzzleBoss: All of them except the first boss.
* RedEyesTakeWarning: [[spoiler: Hera]].
* ShoutOut: To many video games. There are also a secret ''[[SuperMarioBros Mario]]'', ''VideoGame/{{Pitfall}}'' and ''PacMan'' levels.
* SmashingHallwayTrapsOfDoom: They're here-there.
* SomeDexterityRequired: First few hours of gameplay until you get a hold of controls. Jumping feels very awkward, navigating environments feels difficult, and so on and so on. Some time later, though, when abilities and their combinations are put to good use, it's much easier to do so.
* SpikesOfDoom: These chip your health away constantly and it's hard to jump off them. Sometimes it's possible to glitch through them though. The damage caused by spikes is aqtually equivalent to number of spike tiles Gish touches.
* StationaryBoss: World 1 boss.
* SuperNotDrowningSkills: You play as a tarball after all.
* TrademarkFavoriteFood: Gish likes to eat amber.
* TempleOfDoom: Egypt-themed World 4.
* UndergroundLevel: First 4 of them. Especially world 2 which has your average cave setting.
* UnwinnableByDesign: Fourth boss. Falls into tough category. When all the blocks fail to crush it, it's time to restart the level. Also, some of the normal levels with lava pits can cause that. Third boss would also be Unwinnable, but fortunately you can still use some brute force to defeat them should the original plan fail.
* VapourWare: ''Gish 2''
* VisibleSilence: Gish responds "..." to every boss. Only times when he says something else is when he says [[spoiler: "Calm down ho" to Hera]] or when he manages to reach [[spoiler: Satan]]. In mobile phone port, he is much more talkative though.
* WarpZone: The game has quite a few of them.
* WeakenedByTheLight: Second boss.
* WhoForgotTheLights: Third area sometimes suffers from this when playing during daylight.
* WreakingHavok: One of the first 2D examples.
* {{Yandere}}: [[spoiler:Hera]]
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