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''Genocide'' is a series of side-scrolling action games developed by Creator/ZoomInc for the Platform/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. In the year 2121 A.D., to save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber known as the Tracer and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1991. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a modified version of the Tracer. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported by Brain Grey (who also developed the RPG ''VideoGame/LastArmageddon'') to the [[Platform/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for Platform/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[Platform/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

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!!The Genocide series features examples of:
* AfterTheEnd: The sequel. Just when things started to calm down, CONEX puts the world in jeopardy again.
* AIIsACrapshoot: [[MasterComputer MESIA]], after gaining self-awareness, decides to [[OmnicidalManiac wipeout all of humanity]].
* AnArmAndALeg: After defeating Raijin in the second game, it loses its arms and ability to fly, but still tries to fight by kicking you.
* BattleshipRaid: Stage 3 Area 2 has you taking on mechas on one of CONEX's battleships, eventually proceeding Area 3 where you destroy its engine and run like hell from the ensuing explosion.
* BlockingStopsAllDamage: In ''Genocide 2'', you can block some attacks by holding down the attack button and prevent damage.
* TheCameo: Zoom's [[CuteKitten Dolucky]] {{mascot}} makes an appearance at the beginning of Stage 4 Area 2 in the second game.
* ChargedAttack: Betty in both games can be charged up to perform a powerful shot in any direction.
* ClassicCheatCode: In the Sharp X68000 version of ''Genocide 2'', holding the Registration key (the one next to the Help key) and entering "ZURUIHITONEANATATTE" at the Options menu will unlock a stage select feature. Entering "ENDINGMITENE" the same way as the previous cheat grants you GodMode.
** The Super Famicom version of ''Genocide 2'' also has a stage select cheat by holding Select and entering A, X, Y, L, X at the Options menu.
* CompilationRerelease: ''Genocide[[superscript:2]]: Genocide Square'' for FM Towns, compiling the first and second game in one package.
* ComputerVoice: In the FM Towns and DOS versions of ''Genocide 2'', the Tracer will say the name of the power-ups you pick up.
* ContinuingIsPainful: In ''Genocide 2'', dying means kissing all of your power-ups and your kill-count good-bye.
* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start the game over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the previous area. This wasn't as much of a case in the sequel.
* DenialOfDiagonalAttack: Played straight in the first game since all you have is a saber until the third stage where you find Betty, an AttackDrone that can be shot in eight directions. You start out with Betty+ from the get-go in the second game.
* DifficultyLevels: In both games save for the original Sharp X68000 version of ''Genocide'' and its PC Engine CD port: Easy, Normal, and Hard.
* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. The FinalBoss battle consists fighting the Goliath and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of yourself.
* DualWielding: A MiniBoss in Stage 3's second part of the first game fights you with dual tonfas.
* TheEndOfTheWorldAsWeKnowIt: The world was suffering through harsh living conditions and economical problems, and the wars that followed didn't help.
* FullMotionVideo: The FM Towns version features FMV sequences when the game starts up and after the story openings of each game. The start-up Zoom screen was done in live-action with an actor in a Dolucky mascot costume, while the cut-scene that plays after the intro showcases some StopMotion animation.
* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeated and how quickly you've beaten the level while comparing it to your fastest run.
* GiantEnemyCrab: One boss in the first ''Genocide'' is a giant mutated crab that requires you to hack off [[CognizantLimbs its individual body parts]] to kill it.
* GoForTheEye: The boss of Stage 3 has you fighting a giant mutant abomination by [[EyeScream attacking its eye]].
* GratuitousEnglish: The cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation sub-par English translations]] at that. The final boss even speaks in {{Engrish}} before the fight.
* HumongousMecha: Ken's Tracer. You also fight off other mechas as enemies and sometimes bosses.
* KillAllHumans: The game is named '''[[FinalSolution Genocide]]''' for a reason, at least in the first game: The MESIA supercomputer tries to invoke this.
* LethalLavaLand: Stage 5 Area 2 in ''Genocide 2'' has you going through an volcanic, underground cavern fighting of robots soaked in lava.
* LifeMeter: Your ENERGY meter in the first game and the SHIELD meter in the second.
* MechaMooks: A lot of the lesser mechas and robots you face.
* MegaCorp: CONEX, a multinational corporation of robotics and technology, with plans to take over the world.
* MercyInvincibility: Usually you take many hits at once in the second game. You get knocked back and start flashing white while you're invincible.
* [[OneManArmy One-Mecha Army]]: You take on small robots, humongous mechas, mutants, and battleships, ''all by yourself''.
* OneWordTitle: The first game.
* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty+ to attack enemies on its own; High-Power, which briefly doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.
* ReverseGrip: How Ken's mecha is wielding its blade in the sequel.
* SoundTest: In the FM Towns version of both games, as well as the Sharp X68000 version and the DOS version of the second game, you can listen to the music in the options menu.
* ScoringPoints: ''Genocide 2'' has a counter at bottom-right corner keeping track of all of the enemies you have slain.
* SpiderTank: Stage 2's boss in the FM Towns was changed from a battle tank to a spider tank.
* StuffBlowingUp: And lots of it. Enemies you slay [[DefeatEqualsExplosion explodes upon defeat]], [[CriticalExistenceFailure and the same goes for you]].
* SwordLines: With each swing of your blade.
* ToBeContinued: The stop motion animations in the FM Towns version end with "To Be Continued" in both games, assuming the player will see the rest of the game through.
* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then after being corrupted, decides to destroy it.
* UpdatedRerelease: The ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cut-scenes, updated graphics, remixes the music, rebalances the first game's difficuly and enemy placement, and adds a new ending if both games are played in order at once on Normal or higher.
** The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.
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