[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/frogger.png]]

->''The total lack of law enforcement on this roadís a crime, \\
Iíd write a letter, but I simply havenít got the time, \\
Give me a call tomorrow (if I havenít died),\\
And I can tell you how I made it to the other side (Up, left, up-right, right, right, down-left-up-up) \\
If I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
I hope I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
I gotta make it to the other side.''
-->-- '''PaulAndStorm''', "Frogger! The Frogger Musical"

''Frogger'' is an arcade game introduced in 1981. It was developed by Creator/{{Konami}}, and licensed for worldwide distribution by Creator/{{Sega}}/Gremlin. The game is regarded as a classic and was noted for its novel gameplay and theme. ''Frogger'' is still popular and versions can be found on many Internet game sites, as well as having spawned numerous sequels for a variety of systems.

The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. The skillful player may obtain many bonuses along the way.

The player starts with three frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a five-lane road with motor vehicles, which in various versions include cars, trucks, buses, taxis, bicyclists, motorcycles or some combination thereof, speeding along it horizontally. The upper half of the screen consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the goals for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.

The only player control is the joystick used to navigate the frog; each push in a direction causes the frog to hop once in that direction. On the bottom half of the screen, the player must successfully guide the frog between opposing lanes of trucks, cars and other vehicles, to avoid becoming roadkill.

The middle of the screen, after the road, contains a median where the player must prepare to navigate the river.

By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. For some odd reason, the frog cannot swim. The player must avoid alligators, snakes and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level.

Konami and Sega had a legal battle over who owned ''Frogger''. Despite this, the original ''Frogger'' was the final licensed game ever produced and released for the Sega Genesis in 1998 (as well as the SNES) and Konami would bring installments of ''VideoGame/{{Contra}}'' and ''Franchise/{{Castlevania}}'' to Sega consoles, and several years later Konami itself developed and published a ''Frogger'' game for the Nintendo3DS, simply titled ''Frogger [[SuperTitle64Advance 3D]]'' (not to be confused with the FanNickname of the first Frogger game with polygonal graphics).

''Frogger'' was also featured in a subplot of an episode of ''Series/{{Seinfeld}}''.
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!!This series has examples of:

* AnimatedAdaptation: Yes...there was a Frogger cartoon show, as part of ''SaturdaySupercade''. No, it didn't feature him just jumping over things.
* AnthropomorphicShift: The games from 2001 to 2005 made him more of a MascotWithAttitude.
* ArtEvolution: Previousl,y the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo3DS game.
* DifficultyByAcceleration: The obstacles speed up after completing a screen.
* EverythingTryingToKillYou
* FamilyUnfriendlyDeath: The original game was limited to drowning or being flattened by a vehicle, and maybe the occasional alligator. Other games in the series got a little more creative. The 1997 ''Frogger'' alone had: being mauled by a dog, crushed between spiked walls, ''getting run over by a lawnmower'', etc.
** In Frogger 3D, you have all those deaths, except [[BlackBlood green blood oozes from Frogger]]. No wonder it was rated E10+.
* FrogsAndToads: To be expected from a game called ''Frogger'', of course.
* NintendoHard
* NostalgiaLevel: The classic level shows up a ''lot''.
* OneHitPointWonder
* {{Retraux}}: The Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows a frog hopping off it.)
* SequelNumberSnarl: There are three different games called ''Frogger II'': A sequel to the original, a sequel to the first 3D ''Frogger'', and another sequel to the original, for [=XBox=] Live Arcade.
* SuperDrowningSkills: And you're a frog. It's left up to the player's imagination as to ''why'', but go figure.
** {{HandWave}}d in some editions as the currents being too fast and dangerous for a frog to navigate. Reasonable in that real life frogs hang around ponds and swamps, not fast flowing rivers.
** Frogger 3D also parodies this trope: if you drown in the water, you get the [[FridgeLogic "Frogs can't swim?"]] achievement.
** It's never mentioned in-game, but the [[AllThereInTheManual manual]] for Frogger 2: Swampy's Revenge (the ''third'' game) reveals that Frogger suffers from a [[NoodleIncident never-described]] childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) [[PlotHole has exactly the same problem]].
* TimedMission: You have limited time to get your frog home safely.

!!The original game has examples of:

* OneUp: Noteworthy in that it is difficult to earn as classic arcade games go. Getting all five frogs home safely is worth about 4,000 points; the default setting for an extra life is 20,000 points, which means you need to survive about five levels. And that's the only extra life you can earn.
* PublicDomainSoundtrack: Both played straight and inverted. The previously mentioned Inu no Omawari-san, along with Yankee Doodle[[note]]which is recognized in Japan as the clapping song "Alps no Ichiman Jaku"[[/note]] and Camptown Races are among the straight examples. However, four of the themes are copyrighted {{Anime}} themes, providing the inversion. They come from ''Rascal the Racoon'' (used as the main gameplay theme) ''Anime/HeidiGirlOfTheAlps'', ''Hana no Ko Lunlun'' (split into two jingles), and ''Moero Arthur: Hakuba no Ouji'' (which was actually a second season of another show).
* ReptilesAreAbhorrent: Killer snakes and gators, plus annoyingly fickle turtles.
* WordPureeTitle

!!Other games in the series have examples of:
[[foldercontrol]]

[[folder:Frogger (1997)]]
* AbsurdlySpaciousSewer: The Sewer Zone levels.
* AntiClimax: The final level, Tropical Trouble, is a huge letdown for being very easy.
* BlackoutBasement: Dark Dark Cavern, which requires you to eat a firefly to be able to see farther.
* BubblyClouds: The Cloud Zone levels.
* CutAndPasteEnvironments: Alongside the five retro levels, there are several stages that are just more difficult versions of preceding levels. A common element of these is that obstacles move much faster.
** Spinning Lillies is a rehash of Lily Islands, except it's now AlwaysNight, and, as the nane implies, every lily pad spins. A baby frog location was moved to a whole new area, at least.
** Bow Wow Revenge is a recycled version of Bow Wow Falls, though it did add a new area in the bottom left corner of the map.
** Loonier Balloons is, quite obviously, a different version of Looney Balloons. Very little of it was changed.
** Crumbled Point is a reused Cactus Point. The obstacle increase is turned UpToEleven for this level, though.
** The dreaded Big Boulder Alley, which takes Boulder Alley and ups the ante to the extreme. In addition to increasing the already annoying amount of obstacles, they even added enemies that weren't in Boulder Alley, and moved two of the baby frog locations.
** Boom Boom Barrel, a remix of Bang Bang Barrel. Once again, little has changed.
* EternalEngine [[HailfirePeaks and]] LethalLavaLand: The Machinery Zone levels.
* GiantSpider: The Cave Zone levels have a few, none more triumphant than in Webs Cavern.
* GoshHornet: Honey Bee Hollow (single-player) and Swarming Frogs (multiplayer).
* JungleJapes: The Jungle Zone's only levels, Tropical Trouble (single-player) and Jungle Rumble (multiplayer).
* TheMaze:
** Webs Cavern included a few mazes of webs to navigate through in order to rescue a baby frog. Made interesting by the fact that you were in a ''very'' dark cave.
** Lava Crush may count as well, as getting the green frog required you to press certain switches in the correct order, and sometimes with careful timing.
* NintendoHard
* ShiftingSandLand: The Desert Zone levels.
* ShoutOut: The last level in the Sewer Zone is called [[Film/ReservoirDogs Reservoir Frogs]].
* SpritePolygonMix: The flies are all sprites in this game.
* StealthPun: The level Time Flies.
* UndergroundLevel: The Cave Zone levels.
* UnexpectedGameplayChange: Frogger Goes Skiing, where you, well, [[ExactlyWhatItSaysOnTheTin go skiing]].
[[/folder]]

[[folder:Frogger 2: Swampy's Revenge]]
* BatmanCanBreatheInSpace: Frogger seems to have no trouble surviving being in space, despite having SuperDrowningSkills.
* BuildLikeAnEgyptian: Pyramid Climb.
* CollectionSidequest: There are 25 coins in every level, and collecting all of them unlocks a Super Retro Level.
* GenderFlip: Lillie.
* GreenHillZone: The training area.
* IndyEscape: Boulder Canyon plays this up, where you have to rescue a baby frog on the trap that sets off the boulder.
* LethalLavaLand: Lava Palaver.
* TheManyDeathsOfYou: This game took the opposite direction of the {{Family Unfriendly Death}}s mentioned above and went more comical, such as Frogger inflating after getting stung by a bee or being flung up to the camera.
* MinecartMadness: The mines provides a section where you hop across three mine carts to avoid the obstacles.
* {{Retraux}}: The Super Retro Levels are done entirely in retraux style, with the cars, water, logs, turtles, and basically everything except the frogs themselves looking exactly like they did in the original arcade game.
* SequelDifficultyDrop: This one is generally much milder and tamer compared to its NintendoHard predecessor, mainly because the levels are now linear and the baby frogs serve as checkpoints. Also, the levels are filled with extra lives and you now get a move that lets you hop across two squares at once.
* TimedMission: Averted surprisingly, unless you are on Hard Mode or are playing the Super Retro Levels.
[[/folder]]

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