[[quoteright:246:http://static.tvtropes.org/pmwiki/pub/images/Freedom_Force_4173.jpg]]
-->''For Freedom!''

''Freedom Force'' is a two-game series of single-player tactical {{RPG}} games made by Creator/IrrationalGames, and a homage to the SilverAge of superhero comics. It harkens back to the good old days when superheroes were all ''real'' [[TheCape paragons of heroism]], supervillains were all ''real'' {{Card Carrying Villain}}s, and flying nazi [[BrainInAJar brains]] with EyeBeams were ''real'' flying nazi [[BrainInAJar brains]] with EyeBeams. [[UnsoundEffect And signs showing]] '''[[UnsoundEffect *BIFF*]]''' [[UnsoundEffect showed up whenever characters landed a punch]].

''Freedom Force'', as well as its OddlyNamedSequel ''Freedom Force vs. The Third Reich'', follows the adventures of the eponymous FreedomForce, a team of superheroes given various powers by ImportedAlienPhlebotinum "Energy X" introduced to the planet by Lord Dominion, a GalacticConqueror who tried to conquer Earth by giving bad people superpowers and letting civilization tear itself apart. By the actions of heroic alien Mentor, one shipment of Energy X was instead scattered randomly over Patriot City, America, where it [[ContrivedCoincidence conveniently empowered people who turned out to be superhero material]]. Over the two games, the LoadsAndLoadsOfCharacters of Freedom Force took on (amongst other things) such diverse enemies as communists, giant ants, dinosaurs, giant robots, self-copying criminal masterminds, alien invasions, satyrs, time travelers, the third reich, and a RealityWarper.

''Freedom Force'' has a small but active community of modders based at [[http://freedomreborn.net/forums/index.php Freedom Reborn]], the [[http://www.fundamentzero.com/ Strangers mod]] is as long as the full game and arguably better. There was also an ImageComics miniseries based on the first game, with scattered references to the second. In no way related to the Marvel superhero team.

Not to be confused with the NES Zapper game of the same name, by Sunsoft. Also not to be confused with the MarvelComics team by that name, who were really just the paroled [[ComicBook/{{X-Men}} Brotherhood of Evil Mutants]] with the second SpiderWoman (and a couple of aged fourth-stringers) [[TokenGoodTeammate thrown in]].

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!!This game contains examples of:
* AscendedFanboy: Liberty Lad.
** The Bard is a real life example: He was the winning entry of a character creation contest.
* AddedAlliterativeAppeal: Everything, and we mean ''everything'', has an alliterative pun in its description.
** Cars, warehouses, dumpsters...and characters are often given alliterative descriptions by the narrator.
* AGodAmI: [[spoiler:Entropy]].
** [[spoiler:Timemaster]]
* AffectionateParody
* AllTheWorldsAreAStage: The penultimate series of levels.
* AllYourBaseAreBelongToUs: Ant invasion
* TheAtoner: Man-Bot
* AmazingTechnicolorPopulation: Pinstripe is purple. Man O' War and Sea Urchin are blue.
* AnIceSuit: The fur trimmed outfits worn by the villain Nuclear Winter and his henchladies.
* AppliedPhlebotinum: Energy X. What does it do? Everything, apparently. [[spoiler: This might be because Energy X comes from/is a being of godlike power who dwells outside of existence.]]
* BadassNormal: The three non-Energy X heroes from the 1930's in ''vs. the Third Reich''; Blackjack, Tricolour and Sky King.
** They tend to be rather fragile because of this, and all get at least the Heroic ability, essentially granting them extra lives.
* BatterUp: Thugs with bats are among the lowest-level enemy mooks.
* BeautifulAllAlong: [[spoiler:Shadow]] is a rather uncommon example of this.
* BigCreepyCrawlies: Giant ants
* BlessedWithSuck: Man-Bot
* BoisterousBruiser: All the villains as well as a healthy spattering of the heroes.
* BossOnlyLevel: The FinalBoss in both games.
* BossRush
* {{Camp}}
* TheCape: The entirety of Freedom Force... Except Tombstone.
** And Man-Bot, who is rather morose. Alchemiss can be abrasive and confrontational too.
* CaptainEthnic: There are plenty of examples, but El Diablo the team's latino pyrokinetic is one of the earliest and most obvious.
** There's the very British Blackjack (who even has an attack called Biff for Blighty) and the very French Tricolour in the sequel.
** Let's not forget Quetzacoatl, who is an expy of a Superfriends Captain Ethnic, El Dorado (Conceptually, he's got much more in common with the Don Blake Thor or Captain Marvel).
* CaptainGeographic: Minuteman and Nuclear Winter.
* CaptainPatriotic: Minuteman and Liberty Lad, plus Tricolour in the sequel.
* CarFu: Get strong enough, and you can heft cars. Get to the maximum level of strength, and you can toss them all the way down the city block. And given that they don't cost Prestige points at the end of a level, one smart strategy is to gather as many damaged(so they stop moving) cars as you can, then find a way to lure the major bosses of the stage into a 3 car pile-up. Which you detonate by throwing a fourth car into them...
* CatchPhrase: Lots and lots and lots and lots and lots. "Rings of Rexxor!", "RightMakesMight!", "It's ant-tastic!"
** "Peaches and Cream!" "Your evil is unwanted here!"
** "FOR FREEDOM!"
* ClingyCostume: Man-Bot wears a powered exoskeleton that contains the energies he generates.
* ConflictKiller: Time Master... ''twice!''
* CoolVersusAwesome: Time Master vs. [[spoiler:Entropy. With the player controlling Time Master!]]
* CreateYourOwnVillain: Nuclear Winter was originally just a communist spy named Sukhov. Minuteman was responsible for the accident that turned him into a supervillain.
* CrutchCharacter: [[spoiler:Alchemiss.]]
* DangerouslyGenreSavvy: Blitzkrieg, the BigBad of ''Third Reich''. [[spoiler:To protect his base, he uses the "barrier" method used by Nuclear Winter in the beginning of the game but removing the weakness that allowed the heroes to cross it (making it go underground, so that the Ant can't burrow underneath it. When the protagonists manage to enter the base (by travelling further back in time to set a bomb in the barrier generator), instead of facing them directly, Blitzkrieg instead creates portals to the future from which he summons endless waves of mooks to overpower them. Only when Alchemiss manages to reverse time and order the protagonists to destroy the machines that create the portals (which were previously ''invisible'') and thus is left with no other options does Blitzkrieg engage the team directly.]]
** Don't forget, when the team goes [[spoiler:back in time to plant the bomb in the barrier generator, he doubles the amount of guards in past, which means the guards in present get doubled too. He also launches several new weapons.]]
* DemotedToExtra: Minuteman is more or less unnecessary after the first couple missions of the second game. Mentor and Alchemiss are the real main characters, along with the WWII-era heroes.
* DatingCatwoman: Minuteman and Red Oktober get rather friendly in the second game.
* DeathDealer: Black Jack.
* DestructiveSavior: Freedom Force are [[BlackAndWhiteMorality indisputably good guys]], but they tend to cause a ''lot'' of damage to the cities they're defending; aside from the many tactical applications of environmental destruction, they'll likely level many buildings ''entirely by accident'' over the course of the game.
** Can be annoying when the objectives are "Don't let X building be destroyed", meaning you can't use things like Disruption or Ignition.
* DieChairDie: Pretty much every item of scenery, from small rocks, to chairs and fences, to cars and boulders, can be thrown for damage. It is possible to completely curbstomp otherwise-difficult bosses by launching cars at them from halfway across a level with your super-strong heroes.
* DirtyCop: A few missions feature "Crooked Cops" as enemy mooks.
* DoesNotLikeShoes: Eve and Quetzalcoatl.
* DoingItForTheArt: the mad architect Mr Mechanical.
** As well as the [[http://www.youtube.com/watch?v=8i0f18ra-E0 menu theme]] from ''Freedom Force vs. The Third Reich''.
** Try the ending generic theme music, which sounds like an epic march theme/Freedom Force theme.
* DropTheHammer: Order
* EasilyThwartedAlienInvasion: The Domain's alien soldiers are "Thin Skinned". Meaning they are vulnerable to Piercing damage. Meaning they are vulnerable to ''bullets''. Meaning, a squad of ordinary [[PoliceAreUseless police officers]] can [[CurbstompBattle tear through them like butter]]. And these are the aliens that ''conquered the entire Multiverse''.
* ElementalPowers:
** PlayingWithFire: El Diablo and Red Sun.
** MakingASplash: Manówar. Water powers do physical damage in this game.
** BlowYouAway: Bullet can create whirlwinds. They also do physical damage.
** DishingOutDirt: Used only by the Subterrestrial minions. Also physical damage.
** ShockAndAwe: Mentor's electron beam, Manówar's storm bolt and melee attacks, Sea Urchin's and Bullet's static eletricity and Tombstone's bullets.
*** It is easily overlooked, but Shadow and her minions have electrical powers too.
** AnIcePerson: Nuclear Winter and his minions, of course. And for some reason, Blackbird's basic attack is a penetrating ice beam.
** PoisonousPerson: Sea Urchin's bubbles, The Ant's acid grenades and Quetzalcoatl's melee attacks.
** MakeMeWannaShout: Fortissimo. Blackbird and Supercollider too, but only to stun.
** GreenThumb: Eve and Pan.
** PureEnergy: Man-Bot and a number supernatural or laser weapon weilding enemies.
** ILoveNuclearPower: Microwave. And Nuclear Winter's melee attacks. Mentor can learn a radiation beam power late in the game. Also, expect most kinds of laser weapons to do radiation damage.
** FunctionalMagic: Alchemiss, Quetzalcoatl and Red October and her minions. It's used mainly for debuffs, while Quetzacoatl can also buff and heal allies with it. Offensive magical powers do energy damage.
** PsychicPowers: Mentor and Blitzkrieg. Only used for status effects though.
** CastingAShadow: Shadow and her minions, of course. But it is only a stealth power.
* EnemyMine: [[spoiler: After you kick him around a little, Lord Dominion opts to teleport Freedom Force to Time Master's domain so they can stop him from destroying all of creation. In ''vs. the Third Reich'', Freedom Force digs up Time Master himself so he can fight Entropy. You also get control of Red Oktober for a level.]]
* EverythingsBetterWithDinosaurs: One mission has time-displaced dinosaurs running rampant at the college campus.
* EverythingsBetterWithMonkeys: Kill-a-Rillas.
* EvilCostumeSwitch: [[spoiler:Alchemiss/Entropy.]]
* ExactlyWhatItSaysOnTheTin: ''Freedom Force vs. The Third Reich''. [[spoiler:Subverted in that only about a third of the game involves the Third Reich, with Nuclear Winter and Entropy getting almost equal billing.]]
* ExpressiveMask: There's some of this to be seen in ''Freedom Force vs the Third Reich''. It's most visible with Black Jack and Alchemiss. Tombstone even gets OddlyVisibleEyebrows for a scene or two.
* {{Expy}}[=/=]CaptainErsatz: Nine-tenths of the cast, although some more than others.
** Minuteman is clearly a Captain America expy, with Liberty Lad as Bucky.
*** Liberty Lad has SheHulk's origin story.
** Mentor has shades of both Professor X and The Martian Manhunter.
** El Diablo is a Spanish (Latino-American with Mexican roots, to be percisely) Human Torch.
** For another Man-Bot is essentially a combination of Dr. Strange (his original rich playboy lifestyle/humbling origin), Cyclops (his energy powers and inability to control them), and Iron Man (his armor itself)
*** Most of all comic heroes, he resembles DC's Human Bomb.
** Alchemiss is the Scarlet Witch with the story arc of Jean Grey in the sequel.
** The Ant is pretty much SpiderMan, for instance, with ant-related powers like burrowing and super-strength and gadgets that shoot acid. The ant motif may be slightly inspired by Ant-Man, as well.
** Bullet is any number of super-speedsters including The Flash and Quicksilver.
** Man O'War is Aquaman if he was played by Sean Connery, with the flight and electric powers of the Silver Age Sub-Mariner.
** Sea Urchin resembles Jubilee, being the BrattyHalfPint {{Sidekick}} of the rather gruff and edgy Man O'War. Oh, and her power is making acidic bubbles.
** Microwave is based on Vision.
** Tombstone is a pedestrian Ghost Rider with the background of ''Film/TheCrowSalvation''.
** Quetzalcoatl is a cross between Thor, Captain Marvel and the almost forgotten El Dorado, plus Firestorm's shared consciousness, and his origins are similar to SpiderMan's.
** Iron Ox has Juggernaut parallels.
** Supercollider is The Thing in PowerArmor.
** Blackbird is Black Canary.
** Blackjack might be inspierd by Spy Smasher.
** Sky King is, of course, ComicBook/TheRocketeer, if he was played by JimmyStewart.
** Most likely coincidentally, Tricolour has a background similar to classic Kamen Riders, mostly [[Film/{{Kamen Rider ZX}} Z-Cross]].
* Fewer examples are found on the Villains' side.
** Pan is essentially Loki, with the trickster elements played up considerably.
** Time Master has bits of Kang the Conquerer or Galactus mixed in with Darkseid.
** Lord Dominion has the same mustache and cape as [[ComicStrip/FlashGordon Emperor Ming the Merciless]].
** Shadow looks like Phantasm and her personality is similar to the X-Men villainess Callisto.
** Blitzkrieg appears to be inspired by The Leader. Part the Marvel villain, part the [[UsefulNotes/AdolfHitler other one]].
* EvilIsDeathlyCold: Nuclear Winter, in addition to being AnIcePerson, prefers to hang out in really cold places.
* EvilKnockoff: Deja Vu's ability is making these; of himself, civilians, cops, and even your heroes.
** Though the cops and civilians have extra tricks like exploding, energy draining, laser pistols, flight, self-healing...
* EyepatchOfPower: Man O' War.
* FaceHeelTurn: [[spoiler:Alchemiss]]
* FaunsAndSatyrs: Pan himself makes an appearance as a boss.
* FlyingFirepower: El Diablo, fire and flight.
* FightingAShadow: Some heroes, like Blackjack, can do this - create a fake duplicate to take the heat for them.
** Amusingly, the spawned duplicate constantly shouted the catchphrases of the character in a robotic voice.
* FinalSpeech: Defied in ''Freedom Force versus the Third Reich''. [[spoiler:Red Sun attempts one. Entropy [[YouHaveFailedMe kills him mid-speech]]]].
-->'''[[spoiler:Entropy]]:''' You get to make a speech when you ''win'', flame-brain, not when you strike out!
* FiveManBand: The original five members of Freedom Force form this.
** TheHero: Minuteman, patriot extraordinaire and recognised leader of Freedom Force.
** TheLancer: El Diablo, intensely loyal, yet laidback pyrokinetic.
** TheSmartGuy: Mentor, mysterious psychic exile of the Domain who gathered Freedom Force and teaches them of their powers and the threats they face.
** TheBigGuy: Man-Bot, melancholic conduit of raw Energy X, sealed in a suit of PoweredArmor.
** TheChick: Alchemiss, the bratty college vixen with incredible mystical powers.
*** Other characters that come later fit the various roles. Ant's another TheSmartGuy, Tombstone's another TheLancer etc.
* FlyingCarpet: Green Genie has one.
* FreezeRay: Nuclear Winter's Frost Warriors carry them.
* FunPersonified: The Green Genie.
* GameBreakingBug: There are several bugs that were never patched for the first game, even when it was made available on Steam. Certain computers experience issues with collision detection and saving. Because TechnologyMarchesOn, a new issue crops up when the game is played on newer versions of Windows when exiting out of the game: Windows will state that the game "quit unexpectedly" (despite it actually being stopped manually by the user) and "stopped working". Several other issues, such as map boundary issues and graphics glitches, can only be fixed by using the esoteric "Compatibility Mode" option in Windows 7.
* GameMod: So, so much. There were quite a few websites devoted to making downloadable game content, including character models for a vast amount of classic superheroes, as well as full mods that added their own storylines and missions. Some of the more famous ones included the DC Comics mod, which told an original CrisisCrossover story set in the DC Universe. There was also The Great Hunt, another CrisisCrossover which included DC and Marvel characters, as well as pulp and obscure ones.
** Annoyingly, some people can't get the Steam versions to run mods for a reason the fandom has yet to discover.
* GodwinsLawOfTimeTravel: As the title of the second game reveals, this trope's involved in it.
* GlassCannon: Tricolour would be considered one. She hits fairly heavily for a non-superpowered character but doesn't need to take a lot of damage to be taken down.
** Liberty Lad fits the trope too, once he's leveled up a bit and starts spamming grenades.
** Minuteman and Black Jack are less extreme versions of this.
* GratuitousSpanish: El Diablo
* GreenRocks: Energy X.
* GunsAkimbo: Tombstone.
* HalfHumanHybrid: The Kill-A-Rillas in the second game.
* HandicappedBadass: Law, who can still kick ass just fine, despite being blind.
* HeelFaceTurn: [[spoiler:The Ant, Microwave]].
* HeroicWillpower: All heroes have one Hero Point, which can be spent at any time to trigger a burst of HeroicWillpower that will instantly fully heal the hero, restore all their energy, or allow them to shake off any status effect. Minuteman can get extras, which helps to offset his squishiness.
** The Grim resolve ability makes characters immune to knock-back through sheer force of will.
* HeartIsAnAwesomePower: The Ant has a Shove attack, which can knock an enemy back but does no damage. Increasing the power of a shove just knocks back an enemy farther. What purpose does this serve, you ask? Well, see, on [[VeryDefinitelyFinalDungeon some maps]], there are bottomless pits...Like the BossRush during the last couple levels. You can also hurt folks by shoving them off buildings. Alchemiss had a similar power, which didn't require you to get up close to the enemy.
* HiveMind: Red Sun.
* HumanPopsicle: Nuclear Winter's method of choice for keeping hostages around.
* HumongousMecha: Several, but especially including Mr Mechanical's personal mecha. In addition, fan made models include generic mecha, Sentinels, Gundams, and even Transformers.
* AnIceSuit: Nuclear Winter.
* InformedAbility: The Domain, under Lord Dominion, reportedly has access to a vast battlefleet that can and has conquered entire dimensions, leaving Earth as the only free world left in existence. Do they ever demonstrate anything that suggests that scale of military might? Not really, no.
* InstantFanClub: Somehow, Nuclear Winter is able to get a small army of Soviets with Ice Rays within a few hours of his transformation from a more-or-less normal guy into a full-blown supervillain. Everyone else has some explanation for where their mooks come from.
** Well Sukhov was already a presumably high ranking Russian secret agent so it makes sense for him to have a bunch of flunkies at his command. As for their ice based weaponry, it was probably supplied by Lord Dominion [[spoiler:or Timemaster.]]
* InTheHood: Shadow in the first game, Red Oktober in the second.
* JackOfAllStats: Minuteman. His attack is high, but not as high as Supercollider. He's fast, but not as fast as Bullet. He's tougher than many team members but cannot compare to Microwave or Man-bot. He cannot fly, but he can jump over buildings. An overall decent character, but not exceptional in any particular area.
* JapanesePoliteness: Red Sun.
* KillerGorilla: The Kill-A-Rillas.
* KirbyDots
* LargeHam: Minuteman, though since the game is based on the SilverAge, there are quite a number of others.
** The Narrator, dear god the narrator...
** Mentor [[UpToEleven really ramps it up]] in the sequel.
* LighterAndSofter: The series as a whole compared to Irrational Games' [[VideoGame/SystemShock other]] [[VideoGame/BioShock1 titles]].
* LightningBruiser: Bullet and Supercollider.
* LoveMakesYouEvil: [[spoiler: Entropy's plan is simple: compel Man-Bot to stay with her forever by holding all of reality hostage. Either she gets her man, or the universe crumbles until Entropy and her man are the only things left. Either way, they'll be together forever.]]
* MadArtist: Mr. Mechanical. Despite the name, he's actually an architect... with a somewhat destructive sense of aesthetics.
* MadeOfIron: Literally. "Metal" is one substance a character can be made of, which renders them near ImmuneToBullets and blunt force, but vulnerable to Energy X attacks and electricity. This includes the very human Sky King, due to his metal armour.
* MakeMeWannaShout: Fortissimo, the Italian Opera-Singer themed villain.
* MalignantPlotTumor: Entropy in the second game.
* MesACrowd: Deja Vu and Red Sun.
* MetaOrigin: Energy X.
* MightyGlacier: Sky King's armour deflects most projectiles, and he's tough to boot. But he doesn't do much damage outside of his special moves and moves real slow, even while flying.
** Man-Bot is really tough and powerful, but slow too, until he gets the flight power.
* MostCommonSuperPower: Check out any female character besides Sea Urchin.
* MyGreatestFailure: The death of Man-Bot's brother, which constantly weighs on his mind. [[spoiler:In the end, he redeems himself with his HeroicSacrifice.]]
** Twice.
** Frank Stiles considers not getting O'Connor caught as his. Still, without it he wouldn't be Minuteman, courageous leader of the Freedom Force.
* NatureHero: Eve.
* NinetiesAntiHero: Tombstone. One-person DarkAge, no less.
-->'''Tombstone''': [[foldercontrol]]

[[folder: i too have [[Death By Origin Story lost a love in the mists of time ]]
. allow your grief to FUEL your rage, and so shall you seek JUSTICE.]]
** He claims puppies die by just being around him.
* NiceJobBreakingItHero: [[spoiler: The Freedom Force doesn't know it, initially, but part of the purpose of the Domain is to contain Time Master. When Freedom Force opposes Lord Dominion's plans, they advance Time Master's schemes... and Time Master is much, much worse than an alien dictator.]]
* NonLethalKO: [[FridgeBrilliance makes some sense]] when you remember about UsefulNotes/TheComicsCode.
** Subverted by Tombstone (who's a one man Dark Age) as well as the 40's heroes Sky King, Tricolour and Black Jack. {{Justified|Trope}} in that they're all alone against the Nazi army.
** Also subverted by Entropy, [[KickTheDog to show how evil she is becoming]].
* OmnicidalManiac: The final villains of both games fit this trope.
* PersonalityPowers: True to the '60's ClicheStorm, most characters have Energy X abilities that are related to their personality in some way. Minuteman was a patriot before he was a superhero, El Diablo was always HotBlooded, and so forth.
* PhlebotinumRebel: Lord Dominion's master plan is to amuse himself by giving superpowers to the scum of society so he can sit back and watch Earth tear itself to pieces. Mentor interferes, causing Energy X to be spread at random over Patriot City and creating the superheroes.
* PstandardPsychicPstance: Mentor.
* PyrrhicVictory: Timemaster is defeated, but at the cost of [[spoiler:stranding Man-Bot in the celestial Clock, forcing him to face the Wraiths of Chaos for all eternity.]] Poor guy, 'cause when [[spoiler:Alchemiss rescues him the entire universe is put in peril and he loses Alchemiss permanently.]] He just can't catch a break.
* PyrrhicVillainy: Time Master's plan is to destroy the multiverse in order to gain immortality. Wouldn't he get bored after a while with nothing but himself in existence?
** This gets pointed out/lampshaded by Man-Bot. Apparently Timemaster [[ItsAllAboutMe doesn't mind.]]
* PstandardPsychicPstance: Mentor.
* RapidFireFisticuffs: Bullet.
* RealTimeWithPause
* RealityWarper: Entropy.
** Alchemiss has some of this in the sequel, but nowhere near as powerful.
** To a lesser extent, Green Genie.
* RecklessSidekick: Liberty Lad and Sea Urchin.
* RedScare: Nuclear Winter.
** Red Oktober in the sequel.
* ReverseThePolarity: Played [[AffectionateParody ridiculously]] straight in the sequel.
* RhymesOnADime: Deja Vu.
** Includes a case of CurseCutShort:
--> "I've been hit / I don't feel well / I fall down / You go to *groan*"
* RightMakesMight: Minuteman's CatchPhrase.
* SealedEvilInADuel: [[spoiler:At the end of the first game, Man-Bot stays behind in the Celestial Clock to allow the rest of Freedom Force to escape back and is trapped there forever. His presence there causes creatures of chaos to attack the clock, and he has to spend the rest of eternity fighting them off.]]
* SomethingCompletelyDifferent: It might surprize some people that the company that made FreedomForce is the same company that made ''SWAT 4, VideoGame/SystemShock2'', and the ''Franchise/BioShock'' franchise.
* TheSomethingForce
* SpockSpeak: Mentor.
* SpoonyBard: Quite a few characters do not really pay off leveling when compared to others. The Bard is just a literal example.
* StevenUlyssesPerhero: "Nathan Graves" is Tombstone, "Hank Waters" is Man'O'War, "Jack Spade" is Blackjack, "Sabrine Tricolette" is Tricolour
* StockDinosaurs: Raptors, T-Rexes, and a purely decorative Pteranodon.
* StylishProtectionGear: Nuclear Winter. His lady minions wear [[PrettyInMink fur-trimmed]] hooded [[PimpedOutCape shoulder capes]].
* StylisticSuck: 40s-era heroes get origin stories with golden age artwork and simpler colouration.
* SuperDickery: Parodied in the sequel's tutorial.
* SuperHero
* SuperheroPackingHeat: Black Jack, Sky King, and Tombstone.
* SuperhumanTransfusion: Liberty Lad's origin.
* SuperpowerLottery: Using the character editor, it's possible to make a hero with any combination of powers you want. Think about that for a minute... Though, if you make a hero too powerful, their Prestige point cost will probably be too high for you to use them in the game.
* TelephonePolearm: At a certain strength level, characters could rip poles right out of the ground and swing them.
** Traffic lights too.
* ThatManIsDead: And quite literally too. "Where [[StevenUlyssesPerhero Nathan Graves]] once stood, [[/folder]]

[[folder: [[http://www.youtube.com/watch?v=r6av H 3 8 FYQ&feature=related only Tombstone remains. ]]
]]
** Man-Bot considers this of his past too, and no-one else seems to be looking back or even bothering to refer to each other by their real names...
* ThirdPersonPerson: Deja Vu in the first. Red Sun in the sequel. Considering Red Sun is a HiveMind, it's appropriate.
* ThoseWackyNazis: Freedom Force vs. The Third Reich.
** Though Blitzkreig qualifies more for terrifying.
* TimeMaster: The BigBad bearing that trope's name.
* UnsoundEffect: But of course.
--> '''BOKKO!'''
* VictoryIsBoring: The entire reason for the plot. Lord Dominion is so bored with ruling the entire universe that, instead of simply steamrolling over the last planet he doesn't rule (Earth, of course), for lulz he dumps a bunch of GreenRocks on it so bad people will develop superpowers and trash the place.
* VideoGameCrueltyPotential: You can run up and smack pretty much every civilian, who go flying away with a hilariously pathetic scream. Bonus points if they hit a building and cause it to collapse.
** The only downside is that civilian kills and building collapses will count against your Prestige for completing objectives and your villain kills, which is spent to recruit optional heroes during the campaign. And considering that you can get "Robot Killer" Man O'War and "Lil' Mook Destroyer" Bullet this way, it's best left to skirmish.
*** Fun fact: For some reason, picking up a car that just drove up to you and stopped (clearly implying that there was a driver inside) and throwing it at other cars (which also presumably have drivers inside) has no impact on your prestige at all. Have fun!
* TheVillainSucksSong: Nuuu-cle-ar-vin-tar oooo--ooo-ooh-ooo turns your land.. tooo snooow!
* [[UselessUsefulSpell Useless Useful Superpower]]: Abilities like Tunnel Travel and Teleport Self are really useful to bypass obstacles and get in good positions for boss battles, but little else.
** Plenty of Active Defences guard against only one or two types of attacks, often ones the characters resist anyway.
* WeakButSkilled: Several characters, the sidekicks Liberty Lad and Sea Urchin in particular.
* WhatCouldHaveBeen: There were two [[http://pc.ign.com/articles/998/998719p1.html potential third installments]] in the works at one point or another. One of them (which was tentatively named "Freedom Force 3") would have taken place in TheSeventies while there was another project on the board which would have given the franchise a UltimateUniverse treatment set in the present day. Both projects were put aside because of a combination of factors, including the reduced sales of the sequel as well as needing more time to work on development for a little game called...''VideoGame/BioShock1''. While Ken Levine hasn't completely closed the door on another Freedom Force, he's admitted it definitely won't be coming anytime soon.
** Back when the original game was in its later development stages, Irrational made some comments indicating the plan was a series of three games, each based on one Age in comics.
* WhipItGood: Wielded by Kill-A-Rillas in the second game.
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