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->''Despite a planet so vast...''
->''and populated by countless number of people...''
->''Why is it that I'm so alone?''
->''This is dedicated to those that share the same feeling of isolation.''
--> -- Excerpt from the North American trailer of ''Fragile Dreams''

'''Fragile Dreams: Farewell Ruins of the Moon''' (フラジール ~さよなら月の廃墟~, ''Fragile: Sayonara Tsuki no Haikyo'') is a third-person ActionRPG[=/=]AdventureGame released on the UsefulNotes/NintendoWii and developed by Tri-Crescendo, the same team who made ''EternalSonata'' and had a hand with the ''BatenKaitos'' games.

The game tells the story of a young boy named Seto, possibly the SoleSurvivor of [[GhostPlanet a world where humanity has suddenly vanished, leaving its cities abandoned]]. After the old man who he had been staying with passes on, Seto is left completely alone, but upon reading a letter the old man has written for him, he decides to leave the safety of his home and venture to "[[TokyoTower the red tower to the east]]" in hopes of finding other survivors.

During his journey, Seto meets an assortment of strange and eclectic characters: a [[MysticalWhiteHair capricious silver-haired girl called Ren]]; a [[RidiculouslyHumanRobot motherly AI called a "Personal Frame" (PF)]]; a [[{{Jerkass}} roguish boy]] named Crow; an [[MysteriousWaif enigmatic ghost]] called Sai; a [[CuteGhostGirl quiet spirit]] named Chiyo; the [[IntrepidMerchant chicken-headed Item Merchant]]; and a bespectacled scientist called Shin.

That's it, really. ''Fragile Dreams'' is marketed as an "atmospheric adventure" focusing on "human drama" and emotion. While it plays similarly to a SurvivalHorror game, it's not horror outright, instead settling for being eerie, sad, lonely, depressing and (rarely) disquieting, while also relying heavily on the player's ability to draw his or her own [[FridgeHorror conclusions]] about why most things are the way they are.

Heavy fan demand for a localization surfaced following the original release back in January 2009. Luckily, XSEEDGames and Rising Star Games listened and released a North American and European version in March 2010, respectively, complete with original voices, reversible box art, and a mini-soundtrack bundled with ''Fragile Dreams''. A rare manga adaptation has been released, following up on the events of the game. It has been translated and can be read [[http://pics.livejournal.com/tyfragiledreams/ here]].

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!!''Fragile Dreams: Farewell Ruins of the Moon'' contains examples of:

* AmericanKirbyIsHardcore: In addition to using deeper, mature voices for the younger characters in the localization, the American box art sports a vicious-looking Seto holding a golf club, whereas the original Japanese and European box arts show Seto and Ren holding hands over a watery background. Should you feel Japanophilic, XSEED included the latter art on the backside of the American game cover.
** Though perhaps a little justified in that the localization was (poorly) marketed as some sort of post-apocalyptic adventure as opposed to a more emotional experience.
* AfterTheEnd
* ApocalypseHow: Backstory suggests it was a Class 1 mixed with a Class 3a. But don't worry, YouAreNotAlone... in a good way, fortunately.
* ApocalypticLog: Objects, sketches, and short stories take the form of "Memory Items" for Seto to examine. Each Memory Item holds the last memories of its former owner, and offers the backstory and hints to the world and events leading up to the game.
* BilingualBonus: While voices and game text can be taken in English, all the scenery and even the credits are in Japanese. The game helpfully translates the more important phrases (i.e. information that might prove valuable) when examined in first-person, but a vast majority remains the same as it would be in Japan. If you can read Japanese, you'll at least be able to read the vending machines and graffiti.
* CatsAreMean: Heavily inverted - cats are sweet, playful creatures; dogs, on the other hand, are [[AlwaysChaoticEvil universally feral and vicious, if not outright demonic]].
** CuteKitten: The game uses this to its full advantage, allowing Seto to play with or feed stray cats.
* CherryTapping: It's completely possible to defeat the FinalBoss with nothing but a broken stick. Quite hilarious when you think [[spoiler:"Holy crap, a fifteen year old boy just beat down an insane thunder spirit]] with a broken stick."
** Justified due to the mechanic of items breaking. That broken stick might be all you have left by the time you reach him.
* CrapsackWorld: Possibly; Sai states the world was already at war [[spoiler:before the Glass Cage was activated]]; it was the whole reason behind humanity saying "yes" to it in the first place.
* DaylightHorror: Most of the game occurs at night (the game's symbol is the moon so day/night cycles are not quite respected). However, one setting places you in a hotel while the sun is shining, yet it's one of the scariest locations in the game.
* DefangedHorrors: ''Most'' enemies in the game are simply creepy and scary rather than truly nightmarish or horrifying. Since ''Fragile Dreams'' places an emphasis on relationships and friendship, some may call this game "''SilentHill'' for children".
* DepartmentOfRedundancyDepartment: The description for the cat food item
--> "Cats love this, but they cannot open it because they are cats."
* DownerEnding: The ending narration implies [[spoiler:Seto is on his death bed or dying, and it's been many years following the game's events. He narrates he's alone again, hinting that Ren has died, and it's been countless summers since he met her. On the other hand, it's implied during the middle of the game a lot of people did indeed survive, and Seto and Ren head out to look for them together, so it's more likely a BittersweetEnding]].
** GainaxEnding: Due to the ambiguity of Seto's ending narration, alongside implications that [[spoiler:there are other survivors in the world]], the game simply hints at a SequelHook.
* {{Foreshadowing}}: The observatory at the beginning of the game has a library with several bookshelves that can be examined. [[spoiler:These books include "Pirate Isle" (the book that Crow read) and several manuals on the Glass Cage project. This implies the man Seto lived with knew more than he was letting on when he told Seto to head for the TokyoTower in his letter]].
** Going through the Lunar Land amusement park with the special torch reveals secret messages written by Crow. [[spoiler:In one message, instead of writing "I am Crow", he writes "I am H0053348". Looks like a serial number, doesn't it]]?
* GameplayAndStorySegregation: For the most part, averted. The developers explicitly stated they were going for complete immersion. A lot of the {{Scrappy Mechanic}}s are implemented because of this, like the breakable weapons and the inventory management. Possibly an ''extreme'' aversion, as some people have suggested the game is ''designed'' to be dreary and chore-like (the [[ScrappyLevel fetch quests, in particular]]) to mimic Seto's experience; since he's not having fun, you're not having fun. Discuss possible FridgeBrilliance.
* GiantSpaceFleaFromNowhere: One of the bosses, a giant mole rat. Sources imply the mole grew large from eating the dead bodies left over from the end of the world.
* KatanasAreJustBetter: Subverted; while it's one of the fastest and strongest one-handed weapons available, ScrappyMechanic kicks in.
* TheLastManHeardAKnock
* LampshadeHanging
--> Whenever there is something on the ground, a gathering of fireflies just above it will signal its position to you.
--> Why would fireflies be attracted to it?
--> Indeed. Well... maybe... it is because... it is summer? Perhaps?
--> ...huh. Right.
* LateArrivalSpoiler: Ren's name isn't revealed until the end of the game. She's simply referred to as "the silver-haired girl", yet most discussions about the game refer to her ''by'' her name (including this page...oops). To be fair, it has no bearing on the plot, and [[TrailersAlwaysSpoil her name is given in the character section of the]] [[AllThereInTheManual instruction booklet]].
* LightIsNotGood: [[spoiler:Shin]]. Oh, and the Aurora Borealis appearing in the sky? [[spoiler:[[KillEmAll A very, very bad sign]]]].
* LonelyPianoPiece: Consistent with [[AfterTheEnd the running theme]], save for the odd vocal and battle themes the soundtrack consists of nothing but.
* MelancholyMoon, WeirdMoon: The moon in the setting with the train tracks after leaving the subway tunnels appears much larger than the real one in other environments. Regardless, the moon is a prominent symbol in the game, highlighting the isolation and loneliness aspects as the player controls Seto walking through abandoned environments devoid of humans.
* MoodWhiplash: Deaths in the game tend to come suddenly, then followed shortly by something fun or hopeful.
* NothingIsScarier: It's a game that takes place after the apocalypse where you explore half-collapsed subways, an underground shopping mall, an abandoned theme park, a crumbling hotel, and an old laboratory of sketchy reputation. It's often pitch black and you need a flashlight to see where you're going. There aren't things trying to kill you in every room, but when you're approaching ghosts or a pack of hell hounds, you hear the ominous music before you see them.
* OurGhostsAreDifferent: [[spoiler:The effects of the Glass Cage left behind "Thought Processes", the remaining thoughts of humans who died and left their residual emotions in the world, such as Chiyo and Sai. This is achieved through BigSleep, with the various Memory Items hinting and outright implying its occurence following Glass Cage's first activation]].
* PeninsulaOfPowerLeveling: Late in the game, there is a room that you have to get across without being detected by the motion sensors. If you get detected, you have to defeat three enemies, then start over. However, these enemies provide a lot of experience and are simple to defeat if you know how to. It might be the only good thing about this very difficult section.
* ThePowerOfFriendship: Seto and everyone he comes across. It's the whole point of the game - Seto's looking for a companion. This creates a lot of both happy and sad moments when Seto is left alone again, time after time. Notably, the exceptions to this trope are Ren and [[spoiler:Sai]], and that's because it's instead...
* ThePowerOfLove
* SadBattleMusic: The FinalBoss [[http://www.youtube.com/watch?v=MWeXfiU-rrY theme]]
* SceneryGorn and [[SceneryPorn Porn]]: Manages both at once - "gorn" in areas like the deserted amusement park and subway station, "porn" such as the Aurora Borealis effects in the dim-lit sky seen on the hotel's rooftop.
* {{Settings}}: The majority of environments include {{Abandoned Area}}s, but also an a variety of...
** AbandonedHospital, [[AbandonedLaboratory Laboratories]], and [[AbandonedWarehouse Warehouses]]
** AmusementParkOfDoom: Which contain ''killer pigeons''... no, really
** ElaborateUndergroundBase
** HellHotel: Would've been just a simple hotel, were it not for the presence of [[spoiler: [[WhenTreesAttack a sentient tree out for your blood]]]]
** SinisterSubway
* ShoutOut: Possibly unintentional, but seriously, it's a robot named [[spoiler:[[MysteryScienceTheater3000 "Crow"]]]].
** Also unintentional, but there are drawings of a monster on the walls in the underground mall that look like knock-offs of [[Franchise/SilentHill Pyramid Head]]. Later, a room full of drawings seem to be of characters from ''TaikoDrumMaster'', alongside [[Franchise/{{Pokemon}} Pikachu]].
* SpellMyNameWithAnS: "Class Cage"? That doesn't make any sense unless you consider it's about cages formed by social classes, which has absolutely nothing to do with the story. The localization uses "Glass Cage", which in addition to making sense of the title (i.e., ''Fragile'') also makes sense in that [[spoiler: scientists were essentially trying to smash the restrictions of communication to sound and words, both of which were thought to be fundamentally limited like a ''cage'']].
* TokyoTower: What kicks off the main plot
* WhenTreesAttack: Another of the bosses
* XMeetsY: ''Series/LifeAfterPeople'' meets ''Franchise/SilentHill''