''Fire Pro Wrestling'' is a series of [[ProfessionalWrestling pro wrestling]] [[WrestlingGame games.]] The games were made by Human Entertainment from 1989-2000, and then by Spike from then on. The series is very well-known for having rather large rosters of characters [[CaptainErsatz based on]] real-life superstars as well as having the most customizable AI for created wrestlers than any other game.

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'''This game contains examples of: '''

* ArtShift: ''Iron Slam '96'' attempted to use 3D polygons instead of 2D sprites. [[PolygonCeiling It didn't work out too well]].
* ArtificialStupidity: Mostly averted, but the game still has some issues, such as the fact that if count-outs are disabled and the wrestlers both end up out of the ring, they will stay out until there's a lucky Irish whip that sends one of them in and the other follows back in before the former's CPU logic makes him come back out. If you sim a hardcore match, we hope you like neverending outside brawls.
* BlandNameProduct:
** The Mexico ring in ''Fire Pro Wrestling Returns'' gives us a Conono Extra advertisement.
** ''G'' has the names for the Japanese wrestling promos mostly changed up completely, but the US-based federations and stables are nothing much than a one-letter swap or replacement. {{W|CW}}WC, Wrestling/{{W|WE}}FW, [[NewWorldOrder FWO]], [[{{Wrestling/ECW}} EXW: Exciting Wrestling]], anyone?
*** After that era, Wrestling/{{WWE}}, and then the "all-star" promotion for the US wrestlers got re-christened as APW.
** K-1 (a kickboxing league) is called S-1 and the Tokyo Dome is called the Human (Spike, after ''G'') Dome.
* BlindIdiotTranslation: Agetec's English port of Fire Pro Wrestling Returns. BAM! Entertainment's port of the GBA games had a few minor issues here and there but it's like Agetec went in there with zero familiarity with the series or the previous English ports and made massive leaps of logic to reach conclusions to translate certain terms, that don't match in any way the intent the term was meant to be translated in.
** The two worst offenses are calling finishers "criticals" in each wrestler's bio (the problem being that not every finisher can cause a critical) and reversing the yes/no percentages for some of the AI attributes (so if you, say, want a wrestler with high "entertainment," you would set the "no" percentage high and the "yes" percentage low).
* ButtonMashing: Almost entirly subverted. Except in a couple situations, all button inputs are based on timing. However, it's completely played straight in Human's arcade game (and SegaSaturn port) ''Blazing Tornado''.
* CanonImmigrant: ''Blazing Tornado'' was initially a standalone wrestling arcade game from Human, though the move animations were the same as the ''Fire Pro'' games. When it was ported to the SegaSaturn, however, it was retitled ''Fire Pro Gaiden: Blazing Tornado'', officially adding the game to the series. The ''Blazing Tornado'' characters also found their way into ''Super Fire Pro Wrestling X Premium''.
* CaptainErsatz: All the wrestlers in the games look like their RealLife counterparts, the only thing different is the name. This was taken a step further in the GameBoyAdvance games, where all wrestlers under a contract with a US company (Wrestling/{{WWE}}, {{WCW}}, etc.) [[AdaptationDyeJob had their skin, hair, and outfit colors changed]], too.
** BruceLeeClone: The second GBA game, Final Fire Pro Wrestling/Fire Pro Wrestling 2 had BruceLee thrown in under the name Kung-Fu Liu, along with other famous martial artists like ChuckNorris, Mas Oyama and judo expert Kyoko Tamura.
* CharacterCustomization: The TropeMaker for the wrestling game genre, or ''Super Fire Pro Wrestling III: Final Bout'' for Super Nintendo, to be exact.
* ColonCancer: ''Wrestling Universe: Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.'' Yes, that is a single game title.
* TheComputerIsACheatingBastard: More like the computer has no reaction time. In the early games the moment when the player inputs the desired move is somewhat random (anywhere from almost immediately after the wrestlers lock up to about a second afterwards). On the hardest settings, the computer will pull off its moves as soon as that indicator appears. This lead to the easier AI for ''Super Fire Pro Wrestling 3''.
** This problem is completely fixed in later games by making the moment of input the same for every lockup, though that moment is different for each lockup situation (the timing for a front grapple is different than a rear grapple, for example).
* DrivenToSuicide: Happens to the protagonist of ''Super Fire Pro Wrestling Special''. You can thank {{Suda51}} for that.
* GettingCrapPastTheRadar: Although it's a arguable one, considering both ''Fire Pro Wrestling Returns'' as well as all [[Wrestling/{{WWE}} WWF]]-licensed games that feature [[SteveAustin Stone Cold Steve Austin]] have a T rating and still have the trademark taunt of the latter being shown. Most of the games have a single/double middle finger taunt being available for the created wrestlers, although it's not shown straight into the camera, so it's pretty hard to say whether it's really ''that'' finger or not. Nevertheless, the name of this taunt was bowdlerized for the overseas GBA releases, where the word "thumb" replaced the "middle finger".
** Also done in the Japan-only ''Fire Pro Wrestling G'': one of the voice samples reveals the words ''[[{{Wrestling/ECW}} E-C-fucking-W!]]''. Bonus points for getting the copyrighted material directly through the radar as well. Ditto for the [[Wrestling/{{Sting}} Sting Shout]] in ''Returns'' which is clearly called ''Spike Shout'' in the handheld localizations.
** ''G'' also has [[ForeignCussWord "shit"]] said in all four Japanese wrestler voice packs.
* InsistentTerminology: Most fans insist on calling created wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).
** With several exceptions, the term "MMA" is replaced with "Gruesome Fighting".
* LoadsAndLoadsOfCharacters: The later games are known for their rather large rosters, considering that the amount of pre-made wrestlers and slots for the created ones were already over the top in the series' SNES days. The latest game in the series, ''Fire Pro Wrestling Returns'' currently holds the record, sporting a roster of 327 wrestlers plus 500 [[CharacterCustomization edit]] slots.
* MarketBasedTitle: The official Japanese title of the series is spelled as ''Fire Prowrestling'' by the developers and is generally abbreviated according to it, as ''FP''. When it hovered over to the States, [[FanNickname even before getting an official release here]], the words "pro" and "wrestling" got separated. Renaming ''Fire Pro Wrestling A'' and ''Final Fire Pro Wrestling'' to just ''Fire Pro Wrestling'' and ''Fire Pro Wrestling 2'' is also the case of this.
* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that an updated version with an easier AI was made (''Super Fire Pro Wrestling 3 Easy Type'').
* NoFairCheating / EasyModeMockery: Really, really odd one. You're playing ''Super Fire Pro Wrestling III Easy Type'', huh? No edit mode for you!
* OddlyNamedSequel2ElectricBoogaloo: After ''Super Fire Pro Wrestling 3'', none of the games number their sequels.
** In fact, the first game in the series wasn't just called ''Fire Pro Wrestling'', no, it's name is ''Fire Pro Wrestling: Combination Tag''. Wouldn't it be fair to say this trope is in the series's blood?
** For some reason, the only game in the series on the [[SegaGenesis Mega Drive]] is titled ''Thunder Pro Wrestling Retsuden''.
* OneHitKill: Extremely rare, but if a character has a move that can be done at the start of a match and potentially cause a critical, it's possible to knock out, pin, or force a submission in one move.
* [[AnInteriorDesignerIsYou A Ring Designer Is You]]: The earlier games allowed you to use your wrestling promotion's logo for the ring's mats. ''Fire Pro Wrestling Returns'', in turn, gives you a possibility to change colors on every detail of the ring as well.
* ShoutOut: As a part of shoutout moveset performed by Kenny Omega of [=DDT=], it's possible to assign [[Manga/{{Kinnikuman}} Burning Inner Strength]] to the created wrestlers.
* SpiritualSuccessor: To the NES classic ''Pro Wrestling'', featuring a very similar fighting system, as well as an assortment of wrestlers very blatantly intended to be existing ones.
* UnfortunateNames: One shootfighter in Fire Pro A bears the name "The Stylist" Andre Fagg. It's actually kickboxer Andy Hug.
* UpdatedRerelease: Arguably every game is basically an expansion of the previous release. ''Super Fire Pro Wrestling 3: Easy Type'', however, is a straight case, being just an easier edition of ''Final Bout'' with Edit feature removed. ''Super Fire Pro Wrestling X Premium'' is another, being basically the same game as ''Super Fire Pro Wrestling X'' but adding more storage for edits (the original game allowed 20 edit characters, the updated one had 80) and support for the Turbo File Twin accessory. ''G'' might also count as one of ''6MEN Scramble'', although ''G'' was more of an adaptation for the less powerful console (which is, in this case SegaSaturn to PlayStation).
* UltimateShowdownOfUltimateDestiny: Definitely the pro wrestling example, thanks to all the CaptainErsatz-ing.
* VideoGameLongRunners: 26 games have carried the Fire Pro name from 1989 to the present. That doesn't even include similar wrestling games by Human/Spike such as the King of Coliseum games.
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