[[caption-width-right:350:[[TagLine The choices you make here last forever.]]]]

->''"Two sleeping dragons--one a sacred ally of mankind, the other its sworn destroyer. Two heroes marked with the symbols of the dragons. Their meeting heralds the dragons' awakening--and the world's ending."''

The thirteenth ''Franchise/FireEmblem'' game, and the first wholly original title (as in, not [[VideoGameRemake a remake]]) since ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' in 2007.

Set nearly two-thousand years after the events of [[VideoGame/FireEmblemAkaneia the Akaneia titles]], '''''Fire Emblem Awakening''''' tells the story of Chrom: the [[YouGottaHaveBlueHair blue-haired]] prince of the [[TheTheocracy Halidom of Ylisse]] who [[RoyalsWhoActuallyDoSomething also leads]] a [[RagtagBunchOfMisfits ragtag]] [[MildlyMilitary peacekeeping force]] known as the Shepherds. One day, Chrom happens upon [[PlayerCharacter a man/woman]] with [[IdentityAmnesia no memories]] but an incredible aptitude for military strategy, whom he recruits into the Shepherds. With the aid of this mysterious tactician, Chrom must deal with the warmongering nation of Plegia (whose king holds an insane grudge against Ylisse), the appearance of [[TheUndead the undead "Risen"]] and an [[CoolMask enigmatic masked youth]] by the name of "[[NamesTheSame Marth]]" who prophesies a doomed future for the world.

The game brings back the world map system of ''Gaiden'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', and reintroduces the Skills system in a form similar to ''Radiant Dawn'', allowing you to learn additional Skills simply by leveling up, and [[EliteTweak even more of them by switching to different classes]]. It sports a graphical style reminiscent of the Tellius games with a more cartoonish bent, sporting a TwoAndAHalfD map and 3D fights. The character design and portrait art style--the work of Yusuke Kozaki, of ''VideoGame/NoMoreHeroes'' fame--looks like it belongs in a {{seinen}} anime, which is a fresh departure from the [[UncannyValley overly-realistic]] art style from the DS games. A new feature introduced allows units to gang up on or block attacks from enemies when next to an attacking ally, which is also tied to an expanded [[RelationshipValues Supports system]], containing great amounts of dialogue between characters and extensive {{shipping}} mechanics.

The game was the first 1st-party Nintendo title to feature paid DownloadableContent, here coming in the form of "episodes" comprising map packs telling side-stories, not unlike ''[[VideoGame/FireEmblemAkaneia BS Fire Emblem: Akaneia War Chronicles]]''.[[note]]While this is the first game released by Nintendo to feature DLC, ''VideoGame/NewSuperMarioBros2'' marked the debut of first party DLC outside Japan.[[/note]]

The game was confirmed for both a European and North American localization at E3 2012, a fortunate return to form after [[NoExportForYou the fate that befell]] [[VideoGame/FireEmblemAkaneia its predecessor.]] It was released in Japan on April 19, 2012, North America on February 4, 2013, and in Europe on April 19, 2013.

Both Chrom and Lucina will appear in ''VideoGame/ProjectXZone 2''

The offical site can be found [[https://fireemblem.nintendo.com/ here]].
!!Warning: Due to massive amounts of ItWasHisSled and LateArrivalSpoiler, an extensive amount of spoilers related to the second half of the game are unmarked below and on all subpages. Administrivia/YouHaveBeenWarned.
* FireEmblemAwakening/TropesAToE
* FireEmblemAwakening/TropesFToL
* FireEmblemAwakening/TropesMToR
* FireEmblemAwakening/TropesSToZ
->''"There are better places to take a nap than on the ground, y'know. Give me your hand.\\
[[spoiler:Welcome back. It's over now.]]"''