[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/amano-final-fantasy-vi.jpg]]

->''[[AndManGrewProud The ancient War of the Magi...]] [[TheEndOfTheWorldAsWeKnowIt When its flames at last receded, only the charred husk of a world remained.]] [[HereThereWereDragons Even the power of magic was lost]]. [[AfterTheEnd In the thousand years that followed]], [[{{Steampunk}} iron, gunpowder, and steam engines]] [[TheMagicGoesAway took the place of magic]], [[DawnOfAnEra and life slowly returned to the barren land]]. [[TheEmperor Yet there now stands one who would]] [[TheMagicComesBack reawaken the magic of ages past]], [[TakeOverTheWorld and use its dread power as a means by which to conquer all the world]]. [[WhoWouldBeStupidEnough Could anyone truly be foolish enough]] [[HistoryRepeats to repeat that mistake]][[AllBlueEntry ?]]''
-->-- '''{{Opening narration}}''', {{G|ameBoyAdvance}}BA [[UpdatedRerelease version]].

'''''Final Fantasy VI''''', the sixth entry in the [[RunningGag nuclear-bomb-explodingly popular]] ''Franchise/FinalFantasy'' series, served as the third and final [[SixteenBitEra 16-bit]] entry of the series. Square originally marketed outside Japan as ''Final Fantasy III'' because only two other games of the franchise had ever seen an international release.

One thousand years prior to the events of the game's main story, three deities found themselves locked in a bitter and bloody war. During this "War of the Magi", the deities transformed ordinary humans into magical beings known as "Espers" to serve as soldiers; those Espers created armies by teaching magic to the general populace. As all sides wielded the awesome power of magic, [[TheEndOfTheWorldAsWeKnowIt the ensuing destruction pushed the world to the very brink of oblivion]].

Fast forward to the modern day: humanity has hunted the Espers into extinction and rebuilt itself with the aid of {{steampunk}} technology. At the time of the game's events, Emperor Gestahl of the Gestahlian Empire has launched a campaign to resurrect the forbidden art of magic, combine it with the force of modern machinery, and create a new power he calls "{{Magitek}}". Gestahl aims to perfect {{Magitek}} and use its power to [[TakeOverTheWorld conquer the world]]. Only a [[LaResistance ragtag resistance movement]] called the Returners, who receive secret funding from the king of Figaro, stand in the Empire's way.

During a search for a long-dormant Esper, a young Imperial soldier named Terra Branford breaks free from the [[{{Brainwashed}} influence]] of a MindControlDevice placed on her by the empire. She awakens to discover that she has both [[EasyAmnesia no memories]] and, somehow, the ability to cast magic. Unbeknownst to her, Terra's liberation from the Empire will become the catalyst for both Gestahl and the Returners to make their move, which will change the face of the world as they know it.

With fourteen playable characters, ''Final Fantasy VI'' boasts one of the largest rosters of any RPG of its era (to this day, it still holds the record among the main series ''Final Fantasy'' games for most playable characters) -- and it provides nearly all of them with unique spotlights in the plot, to boot.

Like ''VideoGame/FinalFantasyIV'', the game suffers from [[{{Bowdlerise}} Nintendo's typical censorship]] -- but it still manages to remain [[SlidingScaleOfSillinessVersusSeriousness the most serious entry in the franchise to that point]] (and possibly the first that [[TearJerker moved players to tears]]). Like all ''Final Fantasy'' games, however, it does have its moments of goofiness. The original English translation, done by Ted Woolsey, has become well-regarded by fans as one of the best translations of the 16-bit era (even if they don't consider it the most faithful; Woolsey is the TropeNamer for {{Woolseyism}}, after all).

Square originally released ''Final Fantasy VI'' on the Super Nintendo, but has since ported it twice (both times under the original title). The first port ended up on the original PlayStation; while it added a number of CGI cutscenes throughout the game, it made no other alterations to the game (aside from slowdown and sound emulation issues). The other port, released on the Game Boy Advance, was much more technically competent: while it had no additional cutscenes, it included new dungeons, gear, and Espers; it also featured a brand-new translation (the PS1 port recycled Woolsey's script) that retained many of Woolsey's original lines and all of his name changes, stuck closer to the original script, and uncensored the game for all regions. (The GBA port also fixed numerous bugs, rebalanced the battle system, made the graphics easier on the eyes, and featured slightly remixed music, the last of which remains [[TheyChangedItNowItSucks a source of contention for some fans]].) Square re-released the SNES version on the VirtualConsole in Japan, Europe, and North America; it also re-released the PlayStation port on the [=PlayStation=] Store; it also released an enhanced version of the game for mobile devices.

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!!!For tropes related to the Characters, go to the Character Sheet. New character trope examples should go there too.

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!! ''Final Fantasy VI'' contains examples of the following tropes:

[[foldercontrol]]

[[folder:A - C]]
* ActionBomb: The usual ability of enemy bombs. Strago can get it as a Lore and Gau can do this when he imitates a Bomb.
* ActionPrologue: Biggs and Wedge escort one of the main characters, only shown as [[MyNameIsQuestionMarks ??????]], to attack the city of Narshe. When you complete that, you're still in danger and have to escape the city.
* AdultFear:
** Cyan [[spoiler:losing his family when Doma is poisoned. Imagine, you, one of the finest knights in the realm, having no power to save your beloved ones]]. It gets so bad that later [[spoiler:in the World of Ruins, an evil spirit grows powerful by feeding on his agony]].
** Strago completely lost his mind after [[spoiler:the world come to its end and he become separated from his only family, his grand-daughter Relm]]. Shadow [[spoiler:probably is like this too, if the WMG that he's Relm's father is proven true]].
* AerithAndBob: The royal twins of Figaro, Edgar and Sabin. In the Japanese version, Sabin is named Mash. This is just a nickname, however, and his real name is Macías, which is a real Spanish name.
* AfterlifeExpress: And the Phantom Train really doesn't care for its living passengers...
--> "N.o...e.s.c.a.p.e...!"
* AfterTheEnd: The World of Ruin.
* AIRoulette: Damned Coliseum AI. You can avoid them by using Shadow or Setzer, whose specials won't be used, if you're careful what magic they learn, but if you've been training a character with Espers then each spell is another option your character could randomly choose. Gogo and Umaro can forgo this, because Umaro always attacks and Gogo's action menu can be customized.
* AllNaturalGemPolish: Magicite stones are shaped like [[Franchise/TheLegendOfZelda rupees]], reflecting the crystal theme of the series. In ''Dissidia'', the magicite Terra finds is slightly more abstract.
* AllPartOfTheShow: The Opera scenes.
* AllYourBaseAreBelongToUs: Kefka tries to do this twice; first with Figaro Castle and then with Narshe.
* TheAlliance: The Returners have long been secretly backed by Figaro; later, Narshe joins the alliance as well.
* AlsoSprachZarathustra: The intro theme sounds [[SuspiciouslySimilarSong Suspiciously Similar]] to the first few notes. The same theme plays as Kefka appears for the final boss battle.
* AlternateWorldMap: World of Ruin.
* AlwaysCheckBehindTheChair: There are Elixirs in ''almost every'' grandfather clock, and in the game's only alarm clock.
* AlwaysClose: Played with in Shadow's case and averted in Sabin's.
* AmazingTechnicolorBattlefield: The final battle goes from from Twisted Demonic Darkness to Heavenly Light.
* AnAesop: Your life doesn't have to have some grand impact on the world to be worth something, just having love and friendship and the will to continue living and looking for them makes it special and worth protecting.
* AndManGrewProud: The War of the Magi.
* AndNowForSomeoneCompletelyDifferent: When you are given a choice between three scenarios.
* AntiClimax: [[spoiler:The Warring Triad are supposed to be the source of all magic. The party is forced to fight them in order to reach Kefka, and the party members express confusion when they discover that they are not [[LoadBearingBoss load-bearing bosses]] and killing them has had no effect on magic. It turns out Kefka drained enough of their power to be able to sustain magic on his own.]]
* AnvilOnHead: During the Opera, Ultros tries to drop a [[FourIsDeath four-ton]] weight on Celes.
* ApocalypseHow: Planetary Societal Collapse, with a risk of Total Extinction if left unchecked. At the beginning of the World of Ruin, Cid says that the world itself is slowly dying, as if plants and animals have lost the will to live, and while ''most'' of the towns still exist, a few have been wiped out and the surviving towns are much less populous. Then the party pisses Kefka off even more, and he decides to screw it and go for [[ApocalypseHow/{{ClassZ}} annihilating the universe]].
* ApocalypseWow: The creation of the World of Ruin, which also includes an apocalypse montage.
* ArbitraryHeadcountLimit: This is the first ''Final Fantasy'' that allows the player to form a party from whatever characters are available, instead of having the plot shuffle them around. It becomes most noticeable on the Floating Continent, where you're only allowed to bring three characters instead of the usual four with no explanation. True, it's so that you have room for Shadow and, later, Celes, if you didn't bring her to begin with, but it's still a little jarring.
* AristocratsAreEvil: The nameless blueblood who lives in the mansion in South Figaro is responsible for giving the Empire vital information in exchange for money, thus allowing them to take over the city. Speaking to him later as Locke during the city's occupation reveals he regrets his decision. Much later on in Jidoor, however, the citizens actually went so far as to remove the entire lower class from their city, likely by force, and they find the world's destruction as being nothing more than a concept to make art about.
* ArmorOfInvincibility:
** The Paladin's Shield, which gives very, very good bonuses, and immunities on top of the already high defense. Have fun uncursing it from the Cursed Shield by fighting 256 times with it equipped, which is the worst shield in the game with lots of negative status changes.
** The Snow Scarf has a defense rating of 128. For a point of comparison, the Behemoth Suit has the second-highest armor rating aside from the Reed Cloak (see below under Imp Equipment) and has a defense rating of only ''96''. Unfortunately it's exclusive to Mog, Gau and Umaro. Gau and Mog are DifficultButAwesome [[LethalJokeCharacter Lethal Joke Characters]], and Umaro is balanced out by poor usefulness otherwise.
** The Minerva Bustier, Behemoth Suit, Red Jacket, Cat-Ear Hood, and as always the Genji equipment, have excellent defensive benefits and also give nice boosts to basic stats.
** The Imp Equipment set will max out all defenses, but their scores only take effect on an Imped character, making it an AwesomeButImpractical set of gear.
* ArmorPiercingAttack: Several attacks and spells ignore defense, like Edgar's drill.
* ArtifactMook: There's the Veldt, which contains every enemy you previously encountered (to allow obtaining their skills in a specific form of MegaManning done by the characer Gau). This includes soldiers, elite soldiers, and enemies said by the story to be already extinct. Some bosses also appear in the Veldt, such as the Behemoth King and the Holy Dragon.
* AtTheOperaTonight: The famous opera sequence, where Celes performs and the others watch before an inevitable boss fight. It's a ploy to get their hands on an airship. (If you take Sabin, he will even ask why everyone is singing.)
* {{Auction}}: You can participate in the auctions held at Jidoor's Auction House to get Magicite and relics, although there are also a couple of items that you will never be able to purchase.
* AudienceMurmurs: When the Opera gets derailed with the unforeseen entry of Ultros, Locke & co.
* AutobotsRockOut: Most of the "Dancing Mad" remixes, both official and by fans, uses the guitar through out the track and adds a additional guitar solo segment in the (relatively) peaceful part of the 4th Movement.
* AwakeningTheSleepingGiant: When the party tries to open the Sealed Gate.
* AwesomeButImpractical: Meltdown, Quake, Tornado and the Crusader esper do great damage, but hit your own characters as well. Meltdown and Quake can be avoided with specific character builds.
* BackFromTheBrink: The second half of the game.
* BadassBoast: Atma/Ultima Weapon gives this:
--> '''III Atma Weapon''': "My name is Atma... I am pure energy... and as ancient as the cosmos. Feeble creatures, GO!"
--> '''III Atma''': "I'm Atma... Left here since birth... Forgotten in the river of time... I've had an eternity to... Ponder the meaning of things... And now I have an answer..."
--> '''VI Ultima Weapon''': "My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
** Also, DummiedOut from the game but still impressive is Czar Dragon's quote: "Mwa, ha ha... humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!"
*** In the GBA version, where he was reinstated as a BonusBoss:
---> '''Kaiser Dragon''': "Humans and your insatiable greed... Your lust for power leads always to a lust for blood... This place is a sanctuary for wayward souls... What business have you filthy creatures here? You slaughter my brethren, and befoul their rest with the profanity of your continued existence... You should not have come here. In the name of all dragonkind, I shall grant you the death you desire. I am the dealer of destruction... I am the font from which fear springs... I am Kaiser... And your time is at end."
** Sabin and Duncan also give us the line, "Did you think a [[{{Understatement}} little thing]] like {{the end of the world|AsWeKnowIt}} would be enough to do me in?"
* BadGuyBar: The South Figaro Inn. While it notably features Shadow and his monstrous dog, Interceptor, it also has several rough looking [=NPCs=] who wear eye-patches and bandanas, who are also used to portray drunkards, thieves, prisoners, and even ninjas.
* TheBadGuyWins: This is one of the most well known examples where the villain actually succeeds in taking over, or in this case, destroying the world. The entire last half of the game is dedicated to trying to undo it... and it comes at the cost of [[spoiler:magic and Espers vanishing from the world forever, so even in death, Kefka managed to royally screw the planet over in another manner]].
* BadLiar:
** Everyone in Thamasa. Everyone in the town can use magic. They try to hide this fact from the outside world, but they do a terrible job of it once people actually come to the town. This is PlayedForLaughs, but due to the CrapsackWorld setting, they once had very good reason to hide their magical abilities from the world, since they were once persecuted for it (they were blamed for the War of the Magi).
** The first guy you talk to in Zozo (right after the textbox that tells you the city's name fades away). "Zozo? Never heard of it."
* BagOfSharing: Taking into the account the timescale during the three scenario segments, this particular bag can transfer items across both space AND time.
* BalefulPolymorph: Imp/Kappa form. There is specialized equipment that makes that form stronger, not to mention Cyan's infinite counter bug in his imp form. Add the Dragon Horn or Dragoon Boots and you'll acquire the dreaded ''Death God Dragoon Imp''.
* BanditMook: Harvester enemies in Zozo will steal from your party if you try to steal from them, later, there's the money stealing bears in Mt. Zozo.
* BarrierChangeBoss: Number 024 in the Magitek Research Facility and the Magic Master on the top of Cultists' Tower. Also, Kaiser Dragon, the BonusBoss in the GBA remake.
* BearsAreBadNews: Bears that steal lots of money. And then ''[[TheComputerIsACheatingBastard run away]]''. And Vargas has bodyguard bears!
* BeefGate: The difficult monsters and bosses in Kefka's Tower can be fought as soon as you get the second airship. Averted in SpeedRun routes, as ''everything'' is squishy to Joker's Death.
* {{BFS}}: Several, with the Atma/Ultima Weapon being the most notable.
* BigBad: Initially Emperor Gestahl, but ultimately Kefka. Although one could also argue that Kefka was the big bad all along, considering the fact that he was the most recurring villain throughout the game.
* BigBoosHaunt: The Phantom Train in the World of Balance. Later on, there is Darill's Tomb, Owzer's Mansion, and Dreamscape.
* BittersweetEnding: [[spoiler:Kefka is defeated, but his death means the end of magic forever AND the deaths of every single surviving Esper (if there even are any surviving Espers by that point), and this is all after Kefka ruled the world for a year while destroying cities left and right with a magic laser beam. Not to mention that Shadow is left inside Kefka's tower as it collapses and is never seen again.]]
* BlackAndGreyMorality: The Returners let Terra choose to join them willingly and show a genuine interest in protecting her, but in the the end they also exploit Terra's power and connection to the Espers just like the Empire. Banon even states to her face, on more than one occasion, that she's their trump card that he's pinning their hopes on her.
* BlockingStopsAllDamage: This is the dodge animation in this game, regardless if they actually have a shield equipped.
* BlowYouAway: Several enemies can permanently blow the party members away from battle, with Typhon being the most infamous example.
* BonusBoss:
** The Eight Dragons, Ultima Buster, and many other bosses from the World of Ruin.
** Intangir is something of a [[BonusBoss Bonus]] BossInMookClothing; he's hard to find, completely optional, and tougher than almost anything else in the World of Balance.
* BonusDungeon: The Cultists' Tower. The GBA remake adds two additional ones, the Dragons' Den and the Soul Shrine. Technically, everything after getting the ''Falcon'' is optional, too.
* BorderPatrol: The Guardians.
* BoringButPractical:
** Edgar's Auto Crossbow. He starts out with it, but it'll end most random encounters in one round up until you hit Zozo, at which point it's still effective, just not as much.
** The Earrings Relic boosts magic damage by 25%. It so happens that aside from magic, most characters uses magic power to enhance their secondary skills (Phantom Rush, Dance, Lore, Slots). Bound to be one of your most used relics up until the last third of the game when you can hit the damage cap without them.
* BossBonanza: You have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss.
* BossInMookClothing: The invisible Intangir on the Triangle Island of the World of Balance, and the infamous Brachosaur in the World of Ruin.
* BossRemix: "Dancing Mad", which mainly uses Kefka's {{Leitmotif}}, but it also has parts taken from the opening theme, "Catastrophe" (that plays when you confront Gestahl and Kefka on the FloatingContinent), and "The Fierce Battle (Fight to the Death)".
* {{Bowdlerize}}: As was standard for Nintendo of America at the time, all references to religion and alcohol were censored out of the English SNES version - pubs were changed to cafes, 'holy' was changed to 'pearl' - and some scantily clad female sprites were covered up more. The PS1 English release used the original Woolsey script and contains all dialog censorship, but did not retain the visual censorship, thus reverting the pubs and the nudity. The EnhancedRemake for the GBA release had a new, uncensored script but did retain some censorship to the sprites for nudity. Both the English and Japanese release also censored a scene where guards beat a chained Celes.
* BraggingRightsReward: In the GBA version, by the time you get all the ''really'' powerful weapons in the Dragons' Den, your characters are so strong they don't really need them anyway.
* BreakingTheFellowship: By the breaking of the airship they were currently on.
* BreakingTheFourthWall: Locke does this to the [[ShowWithinAShow in-universe opera]] to save the show.
* ButThouMust: Played with when Terra is given the choice to join the Returners or not. She accompanies the Returners on the trip to Narshe either way, but if she refuses then it ends up being she has to for terms of plot, the Empire is headed to their base and she needs an escape as much as they do. The Empire still comes even if she agrees to join, so one way or the other an alliance is inevitable.
* ByWallThatIsHoley: Use those to bypass the descending ceiling inside Zone Eater.
* CanonName: During the credits.
* CaptainObvious: The Cursed Shield is cursed. So is the Cursed Ring.
* CapturedSuperEntity: The Espers held by the Empire. Ramuh will ask the party to free them. Terra herself might be counted as one.
* CelebrityResemblance: Celes resembles the opera singer Maria. Because of this, she becomes a drop-in replacement for the original singer, as part of a plan to obtain an airship. Setzer noticed the difference only after bringing her aboard.
* CensorSteam: Chadarnook's goddess mode. She has a lot less censor steam in the Japanese original and [=PS1=] versions than she does in the SNES and GBA versions.
* CentralTheme: Love, in all its different forms, and the struggle to keep living and loving in the face of death, destruction and hatred.
* CharacterAsHimself: The ending sequence, assuming you kept their default names.
* ChekhovsGunman: [[spoiler:Celes and General Leo]] appear in Terra's flashback not 30 minutes into the game. Additionally, [[spoiler:Kefka]] is seen briefly in the opening cutscene.
* CleaningUpRomanticLooseEnds: Late in the game, [[spoiler:Locke finally finds the legendary Phoenix magicite, which he hopes can revive the long-deceased (but otherwise preserved) Rachel, his girlfriend and his reason for TheDulcineaEffect. Unfortunately, the magicite is so weak that it shatters on use, only providing enough power to revive Rachel for a moment. Just before Rachel dies again, she tells Locke to stop torturing himself for what happened to her and to love Celes as much as he loved her. Oh, and her power fixes the Phoenix magicite so you can use it during gameplay]].
* ClimaxBoss: Ultima Weapon.
* CognizantLimbs: Several bosses like Number 128, Air Force, Engine Room tentacle monsters and others.
* ColourCodedElements: The Magic: White for Healing, Black for Attacking, and Grey for status changing/effect spells.
* CombatTentacles: The Engine Room tentacle monsters and, of course, Ultros.
* ContractualBossImmunity: Infamous for unintentionally averting this thanks to the Vanish/Doom bug and Banish.
* ContrivedCoincidence: So, Celes happened to look exactly like the renowned opera singer Maria, who was stalked by the man named Setzer who, in turn, owned the world's only (active) airship, which the party needed to get to the South Continent? And, more importantly, she happens to have a world-class operatic soprano with no formal training!
* ConvectionSchmonvection: In the cave that leads to the Sealed Gate. Falling into the lava will only bring the party to the beginning of the cave. Later, in the Phoenix Cave, you'll cross lakes of lava by hopping over tiny stepping stones.
* CoolAirship: Two airships: the Blackjack, and later the Falcon.
* CosmeticAward: In the GBA version, The Master's Crown, "a ceremonial crown awarded for overcoming the challenges of the Soul Shrine".
* CosmicKeystone: The sealed statues of the Warring Triad.
* CostumePorn: Somewhat evident in-game, but most evident in the Creator/YoshitakaAmano art.
* CoverDrop: When the logo is blood red on the cover and flaming in-game, complete with ominous thunderclouds spewing lightning, you know it's not gonna end well...
* CowardlyBoss:
** Deathgaze, who will run away after a few turns, which means you'll have to find him all over again.
** Kefka, who is engaged in battle no less than three times in the World of Balance -- the Imperial Camp near Doma, the decisive battle in Narshe, and just outside the Sealed Gate. He runs away from the first two fights, and is swept away by the escaping Espers in the third.
* CrapsackWorld: The World of Ruin. The distant past of the setting counts as well.
* CreditsMedley: It uses the {{leitmotif}} of each character, regardless of whether you recruited them or not, along with "Final Fantasy", the series main theme.
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* CrutchCharacter: Cyan and Edgar, but only his Tools skill. Sabin also warrants a mention, especially as soon as he gets the Rising Phoenix Blitz during the first part of the game.
* CurbStompBattle: The out of control Espers do this to the Empire, then later Kefka returns the favour.
* {{Cutscene}}: Pretty much started the "long Final Fantasy cutscene" trend.
* CutsceneIncompetence: Basically, any time after the Narshe Battle Sequence, if the party runs into Kefka, they're gonna get their asses beat like a group of red headed stepchildren. {{Justified|Trope}} when you encounter Gestahl on the Floating Continent. The first thing he does to you is use the very source of magic in the world to paralyze you.
* CuttingTheKnot:
** The boss Wrexsoul can be [[PuzzleBoss rather complicated]] to defeat; you're ''supposed'' to kill your own party members until he emerges from hiding, and then attack him. Or, you know, you could just [[GoodBadBugs cast Banish]], that works just as well (if you don't mind not getting the Item Drop).
** And, as usual in Final Fantasy, ReviveKillsZombie. The otherwise-challenging boss Phantom Train happens to be undead, so you can throw a Phoenix Down at it and end the fight in one round.
** Sure, you can do as the game suggests and deploy your Runic ability on Tunnel Armor...or you can pick up the Thunder Rod found in that same cave and OneHitKill it.
** You can knot-cut two PaletteSwap bosses:
*** Number [=024=] in the Magitek Research Facility. He uses Barrier Change to absorb every element but one, so he's clearly meant as a test of your brand-new magic skills. However, he doesn't share the same insane physical defense that everything else possesses in that building, so you can assault him with Bushido, Blitz, Tools and good old physical attacks.
*** Magic Master in the Cultists' Tower uses the same strategy, but due to where you're fighting, you can't use physcial attacks. You can, however, use Berserk and completely bypass his brutal magic spells. He still hits pretty hard, but this is simply remedied by vanishing all of the party members.
* {{Cyborg}}: Sergeants and Belzecues in the Magitek Factory. In addition to [[PowersAsPrograms utilizing programs to attack]] the party in battle, they are weak to Water and Lightning elemental attacks, just like machines, and they have high defenses. They are also stated to have been infused with Magitek, though it's not exactly clear why simple dobermans get the same kind of cybernetic enchantments/replacements and battle programs as the high ranked and heavily armed officers of the Empire.
[[/folder]]

[[folder:D - F]]
* DamnYouMuscleMemory: Selecting multiple targets with a spell is done with the shoulder buttons, rather than the left and right arrows on the D-Pad as is usual for the series.
* DarkerAndEdgier: ''Final Fantasy VI'' was by far the darkest game in the franchise at the time of its release, and is still a contender for the title today. The storyline is rife with tales of personal loss, the central antagonist has multiple counts of genocide on his hands, and halfway through the game you face TheEndOfTheWorldAsWeKnowIt. ''VI''[='=]s atmosphere is almost uniformly bleak even prior to becoming a post-apocalyptic wasteland; virtually everyone aside from the more upbeat main characters is afraid of the impending war and the Empire is regularly shown to still be in the process of conquering the world through invasion and slaughter. ''After'' the apocalypse, most of the party has edged against the DespairEventHorizon and must be swayed back into fighting. This is in stark contrast with its predecessor ''Final Fantasy V'', which is so lighthearted that it often teeters on the edge of being an AffectionateParody.
* DarkestAfrica: The Veldt with Mobliz at its edge. Thankfully avoids this trope's more UnfortunateImplications concerning race.
* DarkestHour: After the world is rent asunder, the heroes scattered to the winds, and the last remaining player character loses the one person left whom she could consider family (though the last event is up to the player's actions).
* DarkReprise:
** "Epitaph", a tearjerking variation of Setzer's Theme.
** Also, "Metamorphosis", a suspenseful and fast-paced variation of "Terra", appropriately used for instances filled with danger.
** The beginning of "Dancing Mad"'s first tier is a DarkReprise of the already dark "Catastrophe".
* ADayInTheLimelight: Many quests in the World of Ruin.
* DeadCharacterWalking: Has a couple of bugs that allow you to walk around with an all-dead (Or all-zombie) party. Of course, it's Game Over if you enter a fight, but hey.
* DeadPersonConversation: Cyan's family during his nightmare, and before that, in the Ghost Train Station.
* DeathByChildbirth: The mothers of Gau, Relm, Edgar, and Sabin.
* DeathMountain: Mt. Kolts, the Esper gathering site, and Mt. Zozo.
* DefeatByModesty: A rare male variant. [[ImpossibleThief How does Locke steal someone's whole outfit in one go anyway?]]
* DegradedBoss: Besides the usual boss-turned-mook routine, some early bosses will appear on the Veldt as regular enemies, including one of the eight dragons.
* {{Demihuman}}: Some Espers are like this, but not all. The backstory states that Espers are former humans transformed by the Warring Triad for purposes of war.
* DescendingCeiling: Inside of Zone Eater, there's one room where a rocky ceiling comes crashing down at regular intervals. Failing to dodge it correctly results in an instant game over.
* DesperationAttack: How the {{Limit Break}}s work, but the chances of activating them are extremely low, to the point where few players have even seen them.
* TheDevTeamThinksOfEverything: If you got to the room holding Ramuh and Esper Terra for the first time with a solo-Gau party, this happens:
-->'''Gau:''' Terra... she okay?
-->'''Ramuh:''' Her life is in no danger. She simply used a power she didn't know she had, and it overwhelmed her. Now her body won't listen to what she's telling it to do. As for myself, I am Ramuh--the esper, Ramuh.
-->'''Gau:''' Espers... live other world... right?
** And so on. Eventually they stop trying to rewrite dialogue for every character, though.
** Another example is the various character segments during the ending when two characters are paired up for the same segment: Edgar with Sabin, Celes without Locke and even Relm without Strago.
* DiabolusExMachina: Following the StrictlyFormula plan, we save the wor-- WHAT DO YOU MEAN, "WE ''FAILED''"?!
* DialogueTree: The dinner party. It all leads to the same place, but different choices give you rewards based on your etiquette during the dinner.
* DifficultySpike:
** Zozo. Enemies suddenly have enough HP to survive more than one round from you, they begin using magic attacks regularly, and one type of enemy can even use items to heal itself or allies. Another throws weapons at you for a ton of damage.
** The Floating Continent: the random encounters are much stronger than you expect (if the party had trouble beating the Air Force boss they fought earlier, they should get off the continent and start grinding), and on top of that, Ultima Weapon can be surprisingly powerful. Further compounding the problem, should you decide to save, you cannot get off unless you get through the entire dungeon! That's right, the cop out is right before Ultima Weapon, so you still have to fight incredibly difficult random encounters and trudge through the entire dungeon just to get off of the freaking island!
* DinosaursAreDragons: People refer to the Dinosaur Forest enemies as dragons. Also, the designs for dinosaurs are used as {{Palette Swap}}s for actual dragons. They also have some incredible attacks.
* DiscOneFinalDungeon: The Floating Continent. Even before that, the game attempts a (brief) Disc One ''Ending Sequence'', complete with [[EverybodyLaughsEnding everyone laughing]] and Locke waving to the camera. [[OhCrap And then]] [[FromBadToWorse Kefka shows up]]...
* DiscOneNuke:
** Edgar. Auto Crossbow will end most enemy encounters instantly, up until you get to Zozo anyway, at which point you find the {{chainsaw|Good}} which can inflict a OneHitKill and otherwise does insane damage. Sabin likewise begins with powerful Blitzes and will unlock Rising Phoenix at about the time Auto Crossbow's usefulness starts to wane.
** In South Figaro, if you know where to look, you can find two excellent Relics on the first visit; the Gigas Glove which boosts all physical damage, including from special attacks, by 25%, and the Hermes Sandals which cast Haste on the wearer. Oh Edgar, got some new accessories for you to try on!
** Gau, if you put effort in getting his Rages. You have easy access to rages that deal 4x physical damage, wipe out entire enemy parties with Wind Slash, can cast Fira, Thundara, Bio or Cura long before you're supposed to have them, and several of the game's more useful Blue Magic Spells. Then there is Quake and Gigavolt, which is equivalent to Thundaga, which you can't learn until the second half! Stray Cat alone will carry you up until the Floating Continent. His Gigavolt attack can kill several bosses in one strike!
* DiscretionShot: When Doma is poisoned, Cyan can explore the rest of the castle, where he can find the last of the living soldiers near the barracks door staring at the wall saying "... We are finished". Entering the barracks makes Cyan stop just before entering the room, staying there for the few seconds, close the door, barely move back and say "... Here too."
* DisposableSuperheroMaker: How the Empire was making its Magitek knights before it became obsolete with the discovery of magicite (of course, you destroying the Magitek Research facility didn't help either).
* DoesThisRemindYouOfAnything: Terra's second flashback, where she remembers Emperor Gestahl speaking to a crowd of soldiers clad in all brown about being the "chosen ones" meant to rule the world, while everyone sticks up their right hand in salute... For extra measure, the three generals behind him (Kefka, Leo and Celes) are all blonde.
* DrivenToSuicide: The survivors of the world's destruction who ended up on Solitary Island. Over the course of a year, they all lost their will to live and threw themselves off a cliff into the rocks below. If Cid dies, Celes herself follows in their footsteps, though she doesn't succeed.
* DualWielding: The Genji Glove relic enables it. Combine it with Master Scroll and Two {{Infinity Plus One Sword}}s for the most powerful weapon combo.
* DualBoss: Ultros and Typhon, of course. They proved so popular to get an appearance in {{Final Fantasy XIII-2}} for a [[DownloadableContent DLC battle]].
* DubNameChange: A lot. See that page for the examples.
* DummiedOut: Bosses like the Kaiser Dragon and Colossus. The former would later appear in the GBA remake as a BonusBoss.
* DungeonTown: This game, next to ''VideoGame/FinalFantasyVIII'', contains some of the most prominent examples of this trope. You begin the game stepping on Narshe guards with your PoweredArmor in the city streets, which culminates with a trip through Narshe's mines. Later on, you are forced to infiltrate an occupied South Figaro as Locke, having to solve some logic puzzles in order to get from the east side of town to the west. Once you pick up Celes, the under works of the town become a traditional combat-oriented dungeon. Sometime afterwards, you have to go to the dangerous and run-down Zozo and deal with armed homeless men and magical prostitutes before dealing with a gang-leader named Dadaluma. And after that, there's Vector, [[MookBouncer where guards will be eager to boot you out of the upper part of town]]. In the World of Ruin, Narshe is all but abandoned, and monsters swarm the streets, and Owzer's House is invaded by a haunted painting.
* EarnYourHappyEnding: Probably one of the kings of this trope - after all ''the world ends halfway through the game.'' Yet by the time the credits roll, most of the main cast has resolved their core conflicts and can move on with their lives (once they've dealt with the problem of the vicious godlike entity that blew up the world in the first place.)
* EarthquakesCauseFissures: The Quake spell makes holes instead of fissures. Played straight when the world ends.
* EarthShatteringPoster: Halfway through the game, you get a nice space-view of the world getting nuked all over... including a fear-inducing image of a continent ''getting split in half''.
* EldritchAbomination: The three tiers at Kefka's Tower, which is pretty much a huge demon, a tiger head, four clones of Kefka, an engine, a woman, a reclining Kefka clone, and the angelic bust of a woman resembling the Virgin Mary, all stuck to the very top of Kefka's Tower. The reason of why they exist at all is not given. The Warring Triad counts as well. [[RuleOfSymbolism General fan consensus is that they exist as a parallel to]] ''Literature/TheDivineComedy''.
* ElementalPowers: Like most of its siblings in the series, this game, too, features elemental powers.
* EmptyLevels: It is advised not to grind too much until you get the best status-giving Espers.
* EnemySummoner: Satellites among others.
* EnergyBeings: Various monsters, such as the monsters of the FloatingContinent, including Ultima Weapon, which specifically describes itself as "pure energy". In an example of GameplayAndStoryIntegration, if you force these monsters to run out of [[{{Mana}} Magic Points]], it will die. This gimmick is necessary to beat one of the reborn Eight Dragons in the Dragons' Den.
* EncounterRepellant: One item reduces battles, another stops them.
* TheEndOfTheWorldAsWeKnowIt: Halfway through the game, it ''actually happens''.
* EnormousEngine: The engine powering Figaro Castle -- while it's small compared to the castle, the characters are dwarfed in comparison (and they even have a boss battle on top of it).
* EnsembleCast: Of all the ''Final Fantasy'' games, only ''VideoGame/FinalFantasyIX'' comes close to matching VI for lack of a clear protagonist (and that's only for the first two thirds of the game, before Zidane's story becomes the really important arc,and the cast of ''VideoGame/FinalFantasyV'' are a pretty even spread in terms of plot importance.) While Terra is the first character you control and is a strong contender for 'main character,' the story isn't driven by her the way, say, Cloud drives ''VideoGame/FinalFantasyVII''. Rather as the game progresses most of the other characters get at least one important sidequest [[spoiler: in the World of Ruin when you have to get the party together]], Sabin and Locke get major segments in the first part of the game, and in addition to the aforementioned sidequests several characters get a second character-development sidequest afterwards. In fact, when [[spoiler: the world is destroyed]] the focus of the game shifts to Celes, who for the second half of the game has equal claim to the 'main character' title from about the midway point on. This is further illustrated in Terra and Celes' mirrored character arcs and even the spells they learn naturally. You can even choose [[spoiler: not to recruit Terra again in the World of Ruin and finish the game without her]].
* EnterSolutionHere: The World is Square.
* EpicFail: When the house bursts into flames in Thamasa and the fire's too strong to put out, one of the villagers says, "Maybe it's because of all the Flame Rods kept in the house."
* EpicRocking: "Dancing Mad", a classically-styled piece with four distinct movements, each with their own theme and variation on different {{Leitmotif}}s from throughout the game. The full song stretches to about seventeen minutes long (compare to "[[VideoGame/FinalFantasyVII One-Winged Angel]]", which only reaches half of that). The end theme (variously translated as "Reviving Green", "Balance Is Restored", or just "Ending Theme") is even longer, surpassing twenty-one minutes in length with ease.
-->''Well, usually when you make a song it's two to three minutes in length, you have the introduction, the main part and the ending. But... for 'Dancing Mad' I didn't really put a stop on it, so I kept on working on it, working on it, working on it and that really let the song... you know... I got to play around with it for something like fourteen minutes, and it's really one of my favorites.''
--->'''Nobuo Uematsu'''
* EscapeBattleTechnique: The game has the item variant.
* EscortMission: Averting the usual headaches of escorting an NPC, Banon is by and far the best healer in the game and, in fact, one of the best healers in almost any RPG. His free full party heal is powerful enough that it's completely possible to simply weigh or tape down the button to select an action and walk away from the console for a day or two and become max level (the sequence where you escort Banon is a series of fights, it's possible to get into an infinite loop of said fights). You can eventually reach max level, which can overcome any unobtained stat gain for not using Espers.
* EternalEngine: The Magitek Factory and its remains in Kefka's Tower. Figaro Castle also counts, particularly its massive basement which holds the engines themselves.
* EverybodyLaughsEnding: Subverted. First, Celes and Locke get embarrassed over a comment from Relm. Relm and Strago start laughing. Then Terra starts laughing, Celes and Locke start laughing, and soon everyone on the screen is sharing a good laugh... and then ''Kefka'' starts laughing and walks into the scene.
* EverybodysDeadDave: At the start of the game's second act, this is assumed by Cid, since as far as he can see, all that's left of the world is the tiny island the player is on. If Cid ends up dying, too, Celes tries to commit suicide out of the despair of this fact. She is quite shocked when after surviving, she sees a bird bandaged with a bandana that is strikingly similar to one worn by a certain thi--er, [[RunningGag treasure hunter.]] -- meaning that, somewhere, people live.
* EverythingsBetterWithDinosaurs: The best source of grinding.
* [[TheEmpire Evil Empire]]: One of the clearest video game examples you'll ever find.
* EvilTowerOfOminousness: The magic-only Cultists' Tower and, of course, Kefka's Tower.
* EvilVersusOblivion: The reason Emperor Gestahl and Kefka turn on each other.
* ExactTimeToFailure: The fall of the FloatingContinent and the collapse of the Tzen mansion, among others. Ultros arguably does a bit of LampshadeHanging when he tries to drop a 4-ton weight onto the opera scene:
-->"This is heavier than I thought! It'll take me 5 minutes to drop it!"
* ExpressDelivery: [[spoiler: Although Katarin is with child in the World of Ruin, she won't give birth until you destroy Kefka and complete the game.]]
* FacelessGoons: Almost every human enemy in the game has their face covered or otherwise obscured in some way, and as a result [[http://www.videogamesprites.net/FinalFantasy6/Enemies/Harvester.gif some of them]] [[http://www.videogamesprites.net/FinalFantasy6/Enemies/Repo%20Man.gif barely even look]] [[http://www.videogamesprites.net/FinalFantasy6/Enemies/Rider.gif like humans]].
* FairyBattle: The urns in the Cultists' Tower would use items on you instead of attacking.
* FastballSpecial: One of Umaro's offensive tactics is to ''throw party members at opponents.''
* FightWoosh: Pixellation in dungeons, zooming when on the world map, and more flashy in GBA version. In the PlayStation port, the effect is a strange side-to-side split of alternating lines that [[LoadsAndLoadsOfLoading feels like it takes forever]].
* FirstTown: Narshe and Figaro Castle. You do show up at Narshe first, [[DungeonTown but since it's a combat venture when you first arrive]], no services are provided that you would expect in your standard town.
* FishingMinigame: Cruelly, doing poorly results in the moment cited on TearJerker.
* FlunkyBoss: Lots of them, including ThatOneBoss Wrexsoul.
* FlyingSeafoodSpecial: The Veldt in general. Lots of weird stuff there... yeah.
* FollowThePlottedLine: Sabin's scenario feels like this, except nobody bothered to tell him that the direct pathway to Nikeah is blocked by the landslide.
* ForDoomTheBellTolls: Heard in the opening theme when the opening narration talks about the destructive War of the Magi. This trope later reappears in the first world map music in the World of Ruin and "Dancing Mad," the final boss theme, and is also present in TheEmpire's theme. The first three also overlap with OminousPipeOrgan (TheEmpire's theme opts for brass instruments instead).
* ForbiddenFruit: Banon tells a Pandora's Box-like story to Terra. Otherwise, there is no clear example of this trope, unless the magic itself/Warring Triad statues count.
* {{Foreshadowing}}: When the opening narration says "Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world," watch the bottom right corner of the screen--you'll catch a brief glimpse of Kefka.
* FreeFallFight: When riding the waterfall, and later when fighting the Air Force.
* FromTheMouthsOfBabes:
** Locke & co. get some plot-relevant foreshadowing and some pretty clever hints from the rich man's young daughter in South Figaro.
** It's also how Relm [[spoiler: shakes Strago out of his brainwashing]]. ''"And as foul mouthed as ever."''
* FrothyMugsOfWater: The Pubs/Bars were changed to Cafes in the SNES version.
[[/folder]]

[[folder:G - I]]
* GameBreakingBug:
** The U.S. SNES release had an incredible amount of bugs in it. Relm's Sketch ability missing on the wrong monsters can lead to unpleasant side-effects, the worst of which being deletion of savegames. However, it can also fill your inventory with zillions of copies of the game's best equipment. Also, killing Doom Gaze with Vanish/X-Zone prevents the boss from dropping the Bahamut magicite because the drop is triggered by a counterattack script and X-Zone and similar abilities prevent counterattacks from being triggered. (Note that it is not LostForever, since this also causes the game to fail to mark Doom Gaze as defeated, meaning he'll continue to reappear until you beat him the proper way.)
** There was also a bug where, in the World of Ruin, the player could ''re-shift'' the world back to the World of Balance. This was done by abusing a script during the Opera House event where the player didn't get a game over if they died, they were merely teleported outside. Thus if the player leaves one of the unique rat enemies in the rafters alive until the World of Ruin, then went up, fought them and lost, the script would put them back outside in the World of Balance. Though it does simplify the saving-the-world idea, the player is without an airship and several critical locations no longer exist, including the final dungeon, so the game is pretty much unplayable from then-on.
* GameplayAndStorySegregation:
** [[spoiler:General Leo]] and Rachel's deaths is yet another example of this in the series.
** In some parts of the game, a single set of dialogue is used for whoever is set as the leader of the party. There's nothing incongruous about ''most'' of the characters saying the lines, but in cases like Shadow and Umaro, it can cause {{Out Of Character Moment}}s.
* GatelessGhetto: Vector. The city looks different from the other towns on the world map, and the PSX cutscenes and game art show that it's a massive industrial town with many interesting looking buildings and machines, but when exploring the actual town, there's only six little buildings, a bunch of metal supports, a few boxes, and a railroad to the Magitek Factory, [[NoOSHACompliance all surrounded by an unnecessary bottomless pit]]. The Imperial Palace, however, which is actually rather large, shows a dreary and polluted skyline full of factories and fires.
* TheGayNineties: Reflected in household technology.
* GenderRestrictedGear: Gear is generally restricted along rough "class" lines— light armor wearers cannot equip heavy armor, etc.— regardless of gender, but the Minerva armor, one of the best sets in the game, can only be equipped by female heavy armor users.
* GenreShift: The first half of the game (the World of Balance) is almost entirely linear and narrative-based (aside from a few optional sub-quests). The second half (the World of Ruin) is more open-ended and free-roaming, allowing the player's party to access [[TheVeryDefinitelyFinalDungeon Kefka's Tower]] as soon as they get the Airship ([[LevelGrinding which isn't a good idea]]).
* GetBackHereBoss: Deathgaze.
* GettingCrapPastTheRadar:
** They managed to get an instance of TeenPregnancy past the censors, likely because the characters are minor {{NPC}}s and their ages are revealed in a throwaway NPC line long before the event.
** A random pair of {{NPC}}s in South Figaro during the World of Ruin are very clearly about to get it on.
* GiantSpaceFleaFromNowhere: Some of the bosses are just there for no particular reason, with Ultros being the most hilariously notable.
* GladiatorSubquest: The Dragon's Neck Coliseum.
* GogglesDoNothing: Quite literally, in the SNES version of the game. The Evade stat was useless due to a glitch, so the Blind status ailment didn't impact the characters in any way (except Strago, who wouldn't learn Lores when Blinded; for everybody else it just made them look like they're wearing CoolShades), so the Goggles that prevented blindness... you get the idea.
* GogglesDoSomethingUnusual: They will protect from blindness, which is actually useful if it's the newer (or fan-patched) version of the game.
* TheGoodChancellor: The Chancellor of Figaro.
* GoldfishPoopGang: Ultros and Typhon. Kefka is a subversion; he runs from all your fights until [[WhamEpisode the attack on Thamasa]].
* GoryDiscretionShot
** When Doma Castle is poisoned, the last surviving guard can be found at a door. Speaking to him prompts the reply: "We were too late..." Stepping into the next door prompts Cyan to stop, step back, close the door, look away, and mutter, "..Here too."
** During [[spoiler: TheEndOfTheWorldAsWeKnowIt]], a landmass splits open. Several [[{{Mooks}} Imperial Soldiers]] fall in. ''Then the two pieces slam back into each other''.
* GottaCatchThemAll: Gau's Rages, Strago's Lores, Mog's Dances, Edgar's Tools, Cyan's Bushido, Sabin's Blitzes, Magicites, and your own party members in the World of Ruin. There's a lot to catch. The fact that some of them (such as one of Strago's Lores, one of Mog's Dances, and some Magicites) are LostForever if you don't do stuff right can be painful. The Advance version added a Bestiary, which adds in the challenge of killing at least one of every creature.
* GreenRocks: Magicite, literally. They have a bit of red in them, too.
* TheGrimReaper: Every time someone casts a Death spell.
* GrimUpNorth: Subverted; once all misunderstandings are cleared, Narshe becomes the closest thing to the HQ that the heroes have. Played straight in the World of Ruin.
* GuestStarPartyMember: Biggs, Wedge, Banon, Leo, the ghosts on the Phantom Train, and the ten moogles.
* GuideDangIt:
** The game never tells you that the Jump command from the Dragoon Boots is more powerful when the Jumper is wielding a spear. Knowing this makes Edgar and Mog much stronger post-Apocalypse. This may be a case of ContinuityNod and YouShouldKnowThisAlready.
** Gau's Rages. Knowing how to use them makes the difference between Gau being a barely useful character and him being a DiscOneNuke.
* HappilyFailedSuicide: Depending on how things play out, Celes may attempt suicide, but fail... happily, because from where she lies, she sees evidence that one or more of the others may have survived, which gives her the will to live.
* HappyFunBall: This is a point in the series where the ImprobableWeaponUser trope starts to show, and there is also a Superball item that damages enemies.
* HarmlessFreezing: The frozen Esper in Narshe. Once unfrozen, it gives up its life willingly after noticing that the world is in [[ColdSleepColdFuture the same ruined state]] it was in when it was frozen. One of the status effects also causes this.
* HeadsIWinTailsYouLose: Occurs at the Imperial Observation Post east of Vector. It's initially full of soldiers that will fight you when approached. Even if you win, you'll still be thrown out. Something similar occurs in the northern part of Vector itself.
* HeadsOrTails:
** Edgar and Sabin flip a coin to determine who will be king of Figaro and who will have the freedom to live the life they want. [[spoiler:Edgar "lost", by using a TwoHeadedCoin, in order to keep the burden off his brother's shoulders.]] The SNES translation was somewhat inaccurate on this point:
---> '''GBA Edgar''': If it's heads, you win. Tails, I win. The winner chooses whichever path he wants... no regrets, no hard feelings.
---> '''SNES Edgar''': If it's heads, you win. We'll choose whichever path we want, without any regrets.
** Later, Celes borrows the same coin against [[TheGambler Setzer]]. He falls for it.
---> '''Celes''': Heads, you take us to the Empire's capital. Tails, I agree to marry you.
* HelpfulMook: The Desert Hare, which heals you for attacking it, and the Magic Urn, which only use restorative items on your party for its entire AI script.
* HeroicBastard: Terra is most definitely one of these.
* HeroicBSOD: Happens to a few characters, but Cyan gets the lion's share, in several very emotional moments.
* HeroicRematch: With Kefka in the World of Ruin.
* HiddenElfVillage: Thamasa, inhabited by the descendants of mages that were persecuted in the aftermath of War of the Magi.
* HighAltitudeBattle: The battle with the Imperial Air Force, and later, Deathgaze.
* HighSpeedBattle: The fight with the Phantom Train, and on the mine cart while escaping the Magitek Factory.
* HonorAmongThieves: "[[BerserkButton I prefer the term treasure hunter!]]"
* HopeSproutsEternal: It's very hard for plants to grow in the World of Ruin, so on the few spots that they ''can'', townspeople will get very mad if you step on them.
* HPToOne: Several examples, most notably Kefka's Fallen One/Heartless Angel.
* HumansAreTheRealMonsters: The Espers lived in a lush and fertile world in peace and harmony with themselves and their surroundings despite the fact they can use their magic powers for destruction, while the humans drain the power of the Espers into delicious whiffs of magic purely for warfare and personal gain, going as far as to modify their own bodies with a sickening blend of their own technology and their magic extracts of the Espers. The two largest human cities in the game, [[WretchedHive Zozo]] and [[SceneryGorn Vector]], are also completely terrible places and both have little to no redeeming qualities within them whatsoever.
* HumongousMecha: The Magitek armor, of course, [[MiniMecha gives up some giant robot action]], but Alexander, one of the Espers, is based off of the concept art of the Giant of Babil from ''VideoGame/FinalFantasyIV'', and as such, he looks like a city on top of a giant destructive robot.
* HypnoTrinket: Terra's slave crown.
* ICallHimMisterHappy: In the GBA version, a bargirl in one of the towns refers to her "twins" as [[ThemeNaming Humpty and Dumpty]]. Much to Cyan's chagrin.
* IdenticalStranger: Celes and Maria. Duncan is a palette swap of Banon's sprite.
* ImADoctorNotAPlaceholder:
-->'''Celes:''' I'm a general, not some opera floozy!
* ImprobableWeaponUser: Not yet at the level of some later installments in the series, but still, Setzer fights with cards, darts, and dice, Relm uses a paintbrush, Mog dances to inflict status effects, and Umaro just ''[[FastballSpecial throws your other party members]]'' at the monsters.
* InASingleBound: The Dragoon Boots relic. Guess what it does.
* IndustrialGhetto: Vector.
* InfallibleBabble: Inverted by the Zozo thieves, who are all pathological liars by nature.
* InfinityPlusOneSword: All characters get one specifically for them in the Gameboy Advance remake. However, they're yet shamed by the Lightbringer/Illumina from the original release which is still present. +7 to all stats, +50% Evade and Magic Evade, max attack power, when attacking it consumes 20 MP to deal an instant critical hit, its unblockable and ignores row, and randomly casts Holy when attacking. The Gameboy Advance remake made it effectively farmable, as it's obtained by betting the Ragnarok sword (formerly one of a kid) in the Coliseum, and the final boss has a Ragnarok to be stolen and can now be fought over and over.`
* InnSecurity: A lot:
** When Kefka sets Figaro Castle on fire.
** Vector's Inn is free, but the innkeeper will steal some gil while you're asleep.
** When sleeping in the Thamasa Inn, you are awakened by Strago in the middle of the night because his granddaughter, Relm, is trapped in a burning building.
** During the second half of the game, sleeping in Doma when Cyan is in your party will take you to a BattleInTheCenterOfTheMind.
* InstantMessengerPigeon: Averted in places with Mail offices, played straight with everywhere else.
* InterfaceSpoiler:
** Y'know, the World of Ruin would have come as a much bigger surprise had the "esper" menu not been visibly half empty. Even worse in the original U.S. release, where the map of the World of Ruin included spoiled the game once the box was opened.
** The map even gives away that the final boss is named Kefka (why else would he have not one, but two towers named after him, one of which is the final destination of the game?).
** The same menu lists the commands Blitz, Bushido, Rage, Dance and Lore, so you know sooner or later someone with said skill will join up.
** It is made clear early on that magic was incredibly rare in the setting, implying that few aside Terra and Celes could hope to use it. But ''every'' character has a missing space for it in the command list. Inverted with Terra, who has the magic command but the slot where her unique ability should go is empty.
** Early in the game, you control eleven Moogles to fight to protect Terra. Most of them are low level with no ability, and you can't change their equipment. But one of them, Mog, is at a much higher level, he has the ability Dance, and you can unequip him freely. Guess who joins the party later on?
*** This one is especially subtle, to be fair, as it directly violates the rule below. Mog is already named, even though you're given the option to change it when he officially joins up.
** If a character has a name before you meet them, they will not join your party. Thus you know when you meet General Leo that he will not be a permanant character. Same goes for Banon. It's averted with one of the {{Optional Party Member}}s, ([[spoiler:Umaro]]), whom you must fight as a boss before he will join you.
* InterspeciesAdoption: In the World of Ruin, Terra adopts all the kids in Mobliz after the town was destroyed by Kekfa's Light of Judgement. The kids don't know she's half-esper, which is a major source of inner conflict for her. [[spoiler: Later on when she reveals who she is, they still accept her as their mother. The strength of her love for the children resolves her character conflict over her own half-human nature and eventually allows her to continue to exist after all magic disappears.]]
* InterspeciesRomance: Besides Terra's parents, there is also an example during the War of the Magi between Esper Odin and a human Queen.
* InvoluntaryGroupSplit: Happens to Sabin on the raft early on in the game, and then the entire party when their airship literally splits in half at the climactic midpoint.
* ItsAllUpstairsFromHere: The Cultists' Tower. Inverted by Kefka's Tower, in which you start at the top and go deeper into the center.
* ItsPersonal: Half of the party was in one way or another screwed over by the Empire and/or Kefka: Terra and Celes were [[TykeBomb tools of the Empire from birth]], Locke's girlfriend was put into a coma after an Imperial attack, Cyan had everything he loved annihilated, Edgar's castle was attacked, and it is implied they killed his father, (which also covers Sabin), and Shadow was used and [[YouHaveOutlivedYourUsefulness discarded]] on the Floating Continent.
* ItsUpToYou: While the story tends to focus more on Terra, Celes, & Locke, there is no single main character. A lot of the [=FMVs=] in the PS1 port focus on Celes... but by the time of ''VideoGame/DissidiaFinalFantasy'', Terra is considered the main character as she is the game's representative in the cast. [[WordOfGod Kitase has stated in an interview]] that he "wanted to create many characters that could all stand up to be main characters".
* IWillWaitForYou: One of the central themes of the Dream Oath Opera.
[[/folder]]

[[folder:J - L]]
* {{Kappa}}: The result of BalefulPolymorph, translated as "Imp" in the English scripts. However, in the GBA release, the exclusive Kappa Gear is more obviously themed to them, including a cloak made of reeds and a saucer as a helmet.
* KarmaHoudini:
** The unnamed aristocrat in South Figaro who sold his town out to the Empire, never recieves any comeuppance for doing so. (Though he does have a MyGodWhatHaveIDone moment while the town is occupied.)
** Cid gets no comeuppance and expresses no remorse for experimenting on and killing sentient beings, the Espers, [[ForScience only that they were used for warlike purposes]]. He does have the possibility of dying, though.
* KilledOffForReal: Leo and, depending on the player's actions, Shadow and/or Cid.
* TheKingdom: Figaro and Doma. Tzen was one until it was sacked by TheEmpire, which assassinated its royal family.
* KnightsAndKnaves: The whole town of Zozo is like this, except there is only one knight. And because you have to [[spoiler:[[ViolationOfCommonSense disregard his advice about not jumping between buildings]]]], you might miss the bit of monologue that lets you know he ''is'' a knight.
* LaResistance: The Returners.
* LaserBlade: The Ultima Weapon.
* LastDitchMove:
** Several, but the most notable is the Magic Master, who will cast Ultima. Really annoying, since the Cultists' Tower is a ScrappyLevel for many.
** Some monsters have this as well. Strangely, a monster in the World of Ruin will cast Cure, Cura, or Esuna on your party as its final attack if you kill it.
* TheLawOfConservationOfDetail: Subverted with Siegfried. This was notable enough that the entry on TheGrandListOfConsoleRolePlayingGameCliches was named after him:
-->'''Ziegfried's Contradiction:''' Just because someone is weird doesn't mean they're important.
* LawOfInverseFertility: Duane has issues with Katarin being pregnant. Fortunately, he gets over it.
* {{Leitmotif}}: One of the earliest examples where almost everything got its own theme.
* LesCollaborateurs: The reason South Figaro falls to the Empire.
* LethalJokeCharacter:
** Gau, Relm, and Mog are among the most hideously underrated and overlooked characters in the series, even though all three of them can be utterly devastating when raised properly, and they all have access to some of the game's best armor and weapons. Using such equipment, Gau and Mog can easily max out their defense, and Relm has the highest magic stat in the game. Yes, even more than the [[StoryandGameplaySegregation half-esper Terra]]!
** This is especially true of Gau. For those who are too lazy to build his list of Rages, he'll be very weak compared to everyone else, but if you take some time to get some of the better Rages, Gau becomes an extremely powerful character with a Rage for every situation, giving him access to very powerful magic that doesn't cost a single mp and various immunities and automatic statuses, with the only downside being that he becomes uncontrollable once a Rage is chosen and can't change it. And then there's Wind God Gau; give him a Merit Award and an Offering and Cyan's Tempest weapon and use Stray Cat, and you have a 50% chance to deal four incredibly massive hits that damage everything on screen, making Gau by far the strongest character.
* LethalJokeItem: The Imp Equipment.
* LethalLavaLand: The Sealed Cave and the Phoenix Cave. Except the lava isn't lethal.
* LetsSplitUpGang: In the Phoenix Cave and Kefka's Tower, you are forced to form two and three teams, respectively. The game makes you do this whether you want it or not early on, when Locke goes off to stymie the Empire and then Sabin attempts to beat Ultros down... in the water...
* LightningBruiser: A veritable legion, as due to bugs in the game, half the characters have the ability to become invincible to attacks, run like the wind, and hit in the tens of thousands every round.
* LimitBreak: In the form of {{Desperation Attack}}s and occurring entirely "under the hood;" you certainly didn't get a chance to choose them, and they're so rare that most people have only seen them during a Tool-Assisted SpeedRun of the game.[[note]]It's a 1/20 chance of occurring when you select the Fight command when near death.[[/note]] However, they get an honorary mention because they were expanded into the mechanic we all know and love during the development of the TropeNamer, ''VideoGame/FinalFantasyVII''.
* LinearWarriorsQuadraticWizards: Zig-zagged. Magic is almost always more powerful than physical attacks, but most of the characters also have a specialized skillset (like Tools or Blitz) that develops throughout the course of the game, and usually doesn't lag too far behind magic (and most of them don't cost MP either). But by the endgame, you get weapons like the Fixed Dice or Valiant Knife that deal obscene amounts of damage and ignore defense and evasion, and can be coupled with relics that attack multiple times. At the end, you get magic like Ultima (which does the most damage in the game) and Quick (which lets you perform a few free actions), which is not matched by anything else.
* LoadBearingBoss: Kefka's Tower, a rare {{justified|Trope}} example, as it's literally held together by the will of the boss in question.
* LoadsAndLoadsOfSidequests: The second half of the game is essentially a series of side quests.
* LockedDoor: Abandoned Narshe is full of these. As one might guess, they can only be opened by [[IncrediblyLamePun Locke-picking]] them, not by blowing them up or smashing them with a weapon.
* LocomotiveLevel: The Phantom Train.
* LostForever:
** If you don't save Shadow on the Floating Continent, he's gone from the game for good. There are also some weapons and armor that can vanish from the game if you don't get them when they're first available.
** If you leave some chests un-opened that can be opened later, their contents will be upgraded. (The Figaro cave is a nice example.)
** The GBA version has a bestiary. For 100% completion, once you enter the World of Ruin, pretty much the only time you'll ever meet any of the monsters from the World of Balance again is on the Veldt and even then, you will only encounter the ones you encountered in the World of Balance itself.
* LostTribe: The Espers.
* TheLostWoods: The Phantom Forest.
* LoveWillLeadYouBack: One of the themes in the Opera.
* LowLevelAdvantage: Some magicite will give a stat bonus when leveling up, so if you want to engage in MinMaxing, it's better to grind as little as possible until you have the appropriate ones.
* LuckBasedMission:
** Betting at the Coliseum due to the AIRoulette the game imposes on you. You can score some rare and unique items if you wager one of equal worth, but you are forced to use only one party member and the AI controls them. Because your party members are under AIRoulette control, they can either win battles effortlessly or waste turns casting spells on themselves that have absolutely zero effect, such as casting Esuna when the character isn't under any status ailments. Characters like Mog and Gau are horrible to use for colosseum battles due to how their Dance and Rage moves makes them be stuck with a set of certain list of moves and can't change out of it.
** Also, the fishing mission at the beginning of the World of Ruin. You can only succeed by catching Yummy Fish, [[spoiler:because these are the only ones that improve Cid's health. His health continuously depletes, the other fish are neutral or harmful to him, and the yummy fish don't spawn every time Celes goes back to the shore.]] Fortunately, if you fail there is no gameplay consequence. There is, however, a different cutscene.
[[/folder]]

[[folder:M - O]]
* MageTower: The Cultists' Tower.
* TheMagicComesBack: The initial premise of the game, with TheEmpire discovering magic and using it to take over the world.
* TheMagicGoesAway: [[spoiler:The ultimate result of defeating Kefka.]]
* MagicKnight: Terra and Celes. Every character except for Umaro can be turned into this with the use of Espers (Relm, Strago and Gogo require the additional use of the Merit Award).
* MagicalLand: The Land of the Espers.
* MagikarpPower:
** The Cursed Shield nerfs all your stats and inflicts every status ailment in the book on you... but, if you survive 256 battles with it equipped, it transforms into the Paladin Shield, the best shield in the game.
** The Ultima Weapon is found about a third of the way through the game. However, its power depends on the maximum HP of the user, so it doesn't start dealing the damage you'd expect from the Ultima Weapon until around the end of the game.
* ManaBurn: Rasp.
* ManaDrain: Osmose.
* TheManBehindTheMan: Averted: Kefka and Emperor Gestahl both make an appearance in Terra's flashback at the beginning of the game. Kefka also makes a blink-and-miss-it appearance when you see Vector for the first time in the opening cutscene, making him the first main character you see.
* MeaningfulEcho: Celes's TearJerker moment almost exactly mirrors the movements she goes through during the opera scene. The part where she throws the flowers from the balcony takes on a whole new meaning once you compare it to her throwing herself from the high cliff.
* MeaningfulName: Terra's mother's name is Madonna/Madeline. Hmmm....
* MarketBasedTitle: In the west it used to be III.
* MascotMook: Cactuar's first appearance.
* MetaPowerup: [[ExperienceBooster The Experience egg]].
* MetalSlime: The Solitary Island upon which Celes awakens after the destruction of the World of Balance is covered in Peepers and Land Rays, from which Locke can steal Elixirs and Megalixirs, respectively. Unfortunately, they only have 1 HP and the Sap status, so they self-destruct almost as soon as you start fighting them. They also have two of the best defensive Blue Magic spells for Strago to learn - getting them to use said spells before they die on their own is nigh impossible.
* MindControlDevice: The Slave Crown.
* MonsterArena: The Dragon's Neck Coliseum.
* MoodWhiplash:
** First, you eat in the AfterlifeExpress's board restaurant and then [[http://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. And then the train [[TearJerker picks up Cyan's deceased family]] and [[CrowningMomentOfHeartwarming he gives them a last goodbye]].
** During the journey to Thamasa, Terra converses with Leo and Shadow about love and her ability to feel which is followed immediately by Locke having a good puke into the sea.
* MookBouncer: Guards in Vector.
* MuggedForDisguise: Locke's story path dumps him in South Figaro. The only way to traverse the city, which is under military occupation, is to "Mug" merchants and low-ranking troops for their threads.
* MultiMookMelee: The falling battle against the Air Force. In the GBA version, The Soul Shrine.
* MultipleEndings: The general scenario doesn't change, but several characters' endings change slightly depending on whether you found certain other characters. For instance, Celes's ending changes if you don't find Locke, and Relm's ending changes if you don't find Strago.
* MusicalisInterruptus: Ultros tries to do this by dropping a 4-ton weight onto the stage. If you manage to stop him, he and your party both end up falling from the rafters, landing on and knocking out several important actors in the process.
* MutuallyExclusivePowerups:
** Choosing between Ragnarok magicite or the sword made out of it in the SNES version. You can steal the Ragnarok weapon from one of the final bosses, but in the SNES version you can't save after beating the game, so you can't keep it or upgrade it to Illumina / Lightbringer. In the GBA version, you can save and continue after beating the final boss, so it's possible to get both (as well as ''multiple copies'' of Lightbringer, if you so choose.)
** You also have to choose between Odin and Raiden.
* MyGodWhatHaveIDone:
** According to the Esper legend, the Warring Triad experienced a brief moment of clarity when they realized the horror they had brought upon the land, leading to their decision to seal themselves, and their magic, away from the world.
** Gestahl seems to undergo one of these as well. After the escaped Espers raze the city of Vector, and [[HeelRealization realizing he helped unleash a power beyond his comprehension]], he calls a truce and asks the party to [[EnemyMine help him make peace with the Espers]]. Unfortunately, it was just an act to get Terra to [[NiceJobBreakingItHero help him track down the Espers, turn them to Magicite, and resurrect the Floating Island]].
** When the party tracks down the Espers that stormed out of the Sealed Gate and razed Vector, they are deeply in regret over what they did, having lost control of themselves, and harming innocents along with the Imperials. When they're informed that the Empire wants to talk peace, their first response is actually "They would forgive us?"
* MyNameIsQuestionMarks: The "passenger" ghosts of the Phantom Train if one of them joins you. Also Terra during her first trip to Narshe under Biggs' and Wedge's command (she's amnesiac, after all).
* MythologyGag: This game's Cid is the only Cid from the numbered series (or at least from the Sakaguchi-produced ones) who does not have any connection, even a tenuous one, with airships. But there's a scene (that you have to get out of your way to watch) in which Cid is conversing with Setzer about his airship and even suggesting some modifications (which Setzer disregards).
* ANaziByAnyOtherName: The Gestahlian Empire is essentially the game's equivalent of Nazi Germany: Ruthlessly conquering various countries, the various soldiers wearing mostly brown, their doing a Nazi Salute at one point, experimenting on and killing off an entire race, and plans for two Magitek Knights to breed to produce a superior human (who uncoincidentally has blonde hair and possibly blue eyes, and is enhanced).
* NearVillainVictory: Averted. With a '''bang'''. And laser beams.
* NeverSayDie:
** Due to Nintendo's censorship policies. This limitation initially provides an atmosphere that suggests we won't be seeing too many on-screen deaths. This does not hold true later in the game. Even when Cid mentions how the other survivors left in Solitary Island committed suicide, he "softens" the blow by saying they took leaps of faith off the cliff, which "perked 'em right up!" -- even though it's extremely clear what happened to them, it could be taken as a sarcastic, BlackComedy line.
** There is one exception: after Kefka gives Celes a sword on the Floating Continent, he tells her, "Kill the others and we'll forgive your treachery! Take this sword! Kill them all!"'
* NiceJobBreakingItHero:
** The players' entry into the Magitek Factory in Vector is what tips the Empire off to how to use Magicite.
** Opening the Sealed Gate sets off a chain of events that allows Kefka and Gestahl and enter the Esper world, find the Warring Triad, and ultimately allowing Kefka's rise to power.
* NighInvulnerability:
** Guardian in the World of Balance. Also Typhon in the Coliseum, and even if you ''do'' [[AIIsACrapshoot manage to kill him]], all you get is a [[DisproportionateReward paltry Elixir]]. If you can kill Typhon, you don't need Elixirs anymore.
** The Intangir is also nigh-invulnerable; it's immune to almost everything you can throw at it. [[note]]Except Stop.[[/note]]
** The Magic Master isn't technically invincible, but between your handicaps and his extreme speed, powerful spells, randomly shifting defenses, top-tier HP, unsurpassed MP ''and'' a brutal final attack, you're not likely to notice unless and until you bone up on the handful of unorthodox strategies designed especially for fighting him.
* NoHeroDiscount:
** Averted with Figaro Castle's merchants, who don't feel comfortable charging Edgar or Sabin and want to give them items for free. Sabin and Edgar insist on paying since the guys have to support themselves, but Edgar still gets a nice 50% discount.
** Justified in the World of Ruin: sure, item prices skyrocket, but the world has gone to hell and the cities need that cash to rebuild themselves.
* NoNameGiven: Unless you look in the manual, you won't know the surnames of the characters until the credits roll.
* NoOneGetsLeftBehind: Can be played straight or averted, depending on the player's actions on the Floating Continent: if you don't wait for a certain character to catch up, you will never see him again.
* NonHumanUndead: Several monsters, including one of the Eight Dragons.
* NonstandardGameOver:
** Botch the opera scene four times.
** [[WeCannotGoOnWithoutYou Or lose Banon]] [[EscortMission in battle]].
** Or get squished by Zone Eater.
* NoobBridge: If you didn't put your characters in the back row, the first fight with Ultros can be ''very'' difficult.
* NoobCave: Mines of Narshe, both with and without Magitek Armor.
* NoPronunciationGuide: Celes, Cyan, and Gau, to name a few.
* NotCompletelyUseless: Rasp and Osmose. They serve as an alternate means to kill some bosses by damaging or draining MP. Osmose may also recover MP from enemies, allowing you to continue magical attacks over an extended period of time.
** Osmose is actually effective enough in this game that it makes MP almost meaningless. You can just spam Ultima and then cast Osmose when you run out and you're basically guaranteed to get more.
* NotDrawnToScale: Compared to the previous installments, [=FF6=] has a very small world with few locales.
* NothingIsTheSameAnymore: Because someone shattered the world.
* NotTheIntendedUse: Vanish, which makes you immune to physical attacks at the expense of guaranteeing to be hit by any magic attack. This leads to the infamous Vanish+Doom combo, which (due to a presumed bug) even ignores ContractualBossImmunity.
* OliveGarden: The look and feel of Renaissance Italy is sprinkled through much of the game, and most so in South Figaro.
* OminousLatinChanting:
** "Dancing Mad" has been performed by live orchestra, and the old synth vocalizations have been given actual lyrics.
** Also, "the Fanatics", the theme for the Cultists' Tower.
* OminousPipeOrgan: The opening theme to the game's title screen. There's also the epic production "Dancing Mad", which accompanies the MultiStageBattle leading up to the FinalBoss, incorporating ForDoomTheBellTolls and the chiptune equivalent of OminousLatinChanting (see above) for good measure.
* OneHitKill: The Death spell, weapons that randomly cast Death (Death Tarot, Soul Sabre) and weapons that randomly instant-kills foes (Ichigeki, Assassin's Dagger, Zantetsuken, Wing Edge, Viper Darts). One of Cyan's Bushido moves will do this too.
* OneStatToRuleThemAll:
** Magic is the most important stat, as end-game spells easily outstrip the most powerful weapons, Tools, or Bushido, Sabin's Blitzes mostly base their power on magic. The fact that a relic that reduces MP costs for '''all''' spells exists just makes it more apparent.
** The only exceptions to this rule would be characters that can deal multiple hits with physical attacks, such as Dragoon Edgar/Mog or dual-wielding Locke, but it still requires two Relic slots (Dragoon Boots/Dragon Horn and Genji Glove/Master's Scroll) to make the Attack command useful, and only very, very late in the game. By the time dual wielding Locke becomes viable, you're probably so overpowered it's almost not funny.
** There's also Magic Evasion in the SNES version. Due to a bug, the Physical Evade stat is worthless and instead Magic Evasion determines your ability to dodge both physical ''and'' magical attacks. The right loadout to max out Magic Evasion can render a character almost invincible. The aforementioned bug was fixed in the GBA version, however.
* [[TenMinuteRetirement One Year Retirement]]: Almost all of the party after the WorldSundering. Some were more actively trying to strengthen themselves or get the group back together, others were more passive.
* OpeningTheSandbox: Late in the World of Balance and basically the whole World of Ruin.
* {{Opera}}: The famous Opera scene. Some say that the game itself is opera-like but without the singing.
* OptionalCharacterScene: Inevitable with so many characters and the ability to put whomever you want in your party most of the time.
* OptionalPartyMember: Gogo and Umaro are only recruitable in the World of Ruin. Mog and Shadow only have short story appearances and can be missed as party members by the player's choices. Everyone except Celes, Edgar and Setzer are technically optional in the World of Ruin (though trying to make it through TheVeryDefinitelyFinalDungeon with them split up all by themselves is SelfImposedChallenge of hardcore nature).
* OurZombiesAreDifferent: The only undead enemies that have a real humanoid appearance are the "Still Goings" or the "Living Dead", and they are simply recolors of the Narshe guards. The rest of the undead enemies look far more skeletal or ghost-like in appearance.
* OutsideTheBoxTactic:
** The Magic Master at the top of the Cultists' Tower is capable of casting some nasty, nasty spells. The safest way to take him down is to Berserk him (he's actually susceptible and a bit of a wimp), Vanish your entire party (making even his ineffectual physical attack useless) and [[ManaBurn Rasp]]/[[ManaDrain Osmose]] him to death (he can die if he runs out of MP, and this also denies his [[TakingYouWithMe last-gasp Ultima]], which is really freakin' powerful).
** This works admirably well on the Ultima Weapon, as well, as opposed to the standard "beat him down, let him heal, beat him down again" tactic. Of course, anything claiming to be pure energy is asking for it.
* OverlyLongFightingAnimation: While definitively nowhere as long as in the later games, the attacks are noticeably longer than in the earlier ones. This can be exploited to get around Cyan's CrutchCharacter status (since his special moves require a long time to charge up).
[[/folder]]

[[folder:P - R]]
* PartyScattering: The PlayerParty is scattered upon entering the World of Ruin.
* ThePasswordIsAlwaysSwordfish: In order to get to the Rich Man's house in South Figaro, Locke must tell a Password: "Courage". It also serves as a ShoutOut to VideoGame/FinalFantasyII, since one of the other options is "Wild Rose" (changed to "Rosebud" in English releases).
* PatrickStewartSpeech: The party responds with one following Kefka's rant against human existence. To which Kefka infamously replies, "This is pathetic! You all sound like [[ShutUpKirk chapters from a self-help booklet!]]"
* PeninsulaOfPowerLeveling: The Dinosaur Forest and the Maranda Desert.
* PersonOfMassDestruction: The Espers, as explicitly stated by the game. Since Terra is a [[HalfHumanHybrid human/Esper hybrid]], the Empire considers her this as well, as evidenced by her vaporizing several squadrons in seconds. In gameplay terms, she's also the only character who can learn Ultima naturally, not to mention she arguably has the best equipment list, stats, and Special Command in the game.
* PietaPlagiarism: The penultimate tier of the final battle.
* PimpedOutDress: Maria's costume during the opera. The FMV on the [=PlayStation=] version takes it UpToEleven.
* PollutedWasteland: Vector is a massive city full of pollution, factories, and machines.
* PortalPicture: In Owzer's Mansion.
* PortTown: South Figaro, the trading city of Nikeah and the Empire-occupied Albrook.
* PowerCopying: Three party members:
** Strago is the standard Final Fantasy Blue Mage, who learns Lore abilities by seeing enemies use them.
** Gau learns "Rage" monster abilities by "Leap"ing onto monster groups and spending time living with them.
** Gogo, being a Final Fantasy Mime, uses the abilities of the other characters in your party. His/Her/Its Mimic command duplicates the last move a party member used, and his in-battle command list can be customized in the status screen.
* ThePowerOfFriendship: The common component of the party's PatrickStewartSpeech against Kefka.
* ThePowerOfLove: The Memento Ring, described as being powered by love from Relm's late mother, prevents instant-death moves from working on the two characters who can equip it. The fact that only Relm and Shadow can equip the ring is one of the many clues provided as the identity of Relm's father.
* PoweredArmor: {{Magitek}} armor straddles the line between this and MiniMecha. Exact size and appearance are hard to determine because it has two dramatically different concepts: [[http://alejandro-mikros.deviantart.com/art/Terra-on-a-Magitek-Armor-110879750 one]] in box art and the PSX re-release cinematic, which is akin to a bipedal mechanical dragon that one straddles like a motorbike, [[http://daniellf.deviantart.com/art/Magitek-Armor-Final-Fantasy-VI-173980726 another]] in the in-game small character and detailed enemy sprites, which is far more resembling a conventional MiniMecha with a cockpit. In addition to conventional weaponry such as missiles, it may unleash powerful elemental attacks. It's not restricted to mooks either: the player party uses it at three separate occasions. However, it never occurs to them to [[PhlebotinumRebel hijack a suit for permanent use]], probably because of the drawback mentioned below...
* PoweredByAForsakenChild: The Magitek Armor uses drained essence of living Espers to power itself. It is also used to infuse the Empire's [[SuperSoldier Magitek Knights]] and grant them magic power. Later we get access to magicite, the crystallized remains of dead Espers, which is even more powerful. Notably, the players use these as well in order to learn magic - apparently it's fine as long as they do it in the name of stopping the Esper killers. Some espers even sacrifice their lives to bestow the magicite.
* PowersAsPrograms:
** Every party member except Gogo and Umaro could be equipped with Magicite. Gogo takes it a step further - he/she/it can equip almost every ability in the game, up to three to be used in battle. If Magic is equipped, Gogo can use any spell usable by the other active party members.
** Taken literally with some of the enemies in the Magitek Research Facility. Several of them (either machines or implied to be cybernetic) attack with special abilities called "Program __".
* {{Precursors}}: The Warring Triad and the Espers fit the description, even though they are not exactly this.
* [[PressXToNotDie Press X To Not Butcher The Opera]]: During the opera scene, the game prompts you to pick the next line in the lyrics out of a choice of two. If you're too slow, the game picks whatever your cursor is hovering over.
* PureMagicBeing: Espers.
* PuttingTheBandBackTogether: Celes traveling the second half of the game trying to reunite the party.
* PuttingOnTheReich: The Gestahlian Empire bears several similarities to Nazi Germany, including unethical experimentation on an intelligent species, genocide, most of the footsoldiers' uniforms being brown, an honest-to-God Nazi salute in one scene, constant displaying of their symbols, and technology advanced enough to allow themselves to start conquering various kingdoms. Not to mention that "Gestahl" sounds a little too similar to "{{Gestapo}}". On the other hand, the human experimentation, mass murder, the advanced technology in comparison to the neighbours could also be taken as references to [[ImperialJapan Axis Japan]]. It is an [[TheEmpire Empire]], after all.
* PuzzleBoss: There are a remarkable number of bosses, and several {{Mooks}}, rather vulnerable to the seemingly-useless Rasp spell. Not surprisingly, people who miss the hint given in-game about this tend to find them ThatOneBoss. Additionally, the method to defeat Wrexsoul is [[GuideDangIt fairly obscure]]. Unless you Banish the Soul Savers. But that's admittedly very cheap.
* PyrrhicVictory: [[spoiler:Kefka ends up defeated, but it came at the cost of all espers and magic vanishing from the world.]]
* QuadDamage: Master Scroll, the relic/accessory that allows the four hit combo.
* RainbowPimpGear: Most of the best attacks in the game were magical in nature rather than physical, so the most effective way of boosting damage was to make everybody wear earrings.
* RagtagBunchOfMisfits: The cast of heroes is certainly this -- we have everything from a king right down to a random whelp from the Veldt. And a moogle and a yeti.
* RealIsBrown: The colour scheme used in most of the parts of the World of Ruin.
* ReducedManaCost: The cost-halving Gold Hairpins as usual, and the 1-mp-cost-Ultima-Spam Celestriad.
* ReligionOfEvil: The cult of Kefka. Despite the fact he rules the world at that point, the cultists really don't do much harm at all, and it's not for certain if the enemies on the Cultists' Tower are cultists themselves. It's also hinted that the cult of Kefka only serves Kefka out of fear of being killed if they don't, or in the case of Strago, being too broken by loss of your loved ones to resist. It's not even clear whether Kefka knows (or cares) that they exist.
* RescueIntroduction: Celes.
* RemixedLevel: Kefka's Tower sits on the former site of Vector, and is comprised of bits from the Imperial Palace and Devil's Lab.
* ReviveKillsZombie:
** Famously used to defeat the [[AfterlifeExpress Phantom Train]] in one hit.
** This property is actually glitched in the game, leading to ghosts that somewhat hilariously kill themselves a little each turn from what was supposed to be the undead equivalent of Regen. Djibriel of Gamefaqs put it best: ''Instead, due to a bug, Whispers just waste away in their own misery.''
* RoofHopping: Or Traintop hopping. In Zozo, you are forced to jump from holes in the sides of buildings.
[[/folder]]

[[folder:S - U]]
* SadBattleMusic: In one of the battles vs. Ultros, when Relm joins the party, the boss theme is replaced by her theme.
* SafetyInIndifference: Shadow implies that this is his philosophy when he warns Terra that some people kill their own emotions. [[spoiler:Probably because of his guilt over being unable to give his old friend and partner a MercyKill.]]
* SaveTheWorldClimax: Starts off with a mysterious girl named Terra working for the Empire due to a form of mind control. She has no knowledge of who or what she is. When she gets knocked out in a mission, a treasure hunter named Locke quickly helps protect her. Before long she's helping TheResistance fighting against TheEmpire. The Empire itself poses a threat to the world, but the emperor himself would never go so far as to destroy it, which his seemingly comic-relief jester Kefka goes ahead and does just that. The world now in ruins, the heroes know that they at least have to stop Kefka from destroying all existence since he'd already gone that far.
* ScaryBlackMan: Vargas and Dadaluma. Both are skilled in martial arts and bare-fist fighting, and they both also try to kill the party members for no reason whatsoever, though they are still relatively easy to defeat. Vargas may just be tanned, though, since his parents are both light-skinned.
* SceneryGorn: Vector. In the lower part of the city, the streets are dark and are surrounded by a black pit, there's unfinished and abandoned scaffolding everywhere, Imperial Troops are all around, and the stores and services are mediocre, and it all gets worse when the city gets set on fire. The Magitek Research Facility starts out in a pit full of ''rotting esper corpses'', and the Imperial Palace has a view of what Vector really looks like - An industrial hellhole with a firey orange sky set over a brown cityscape.
* SchizoTech: There is a mechanical castle capable of traveling underground, TheEmpire has a monopoly in MagiTek and SteamPunk mechs (and, apparently, flying robot satellites), and magic is [[HereThereWereDragons considered a myth]] by most of the world before the game begins. Yet not only are firearms an extreme rarity, but apparently only one man in the world has figured out how to use a crossbow, and the rest of the world is functionally stuck in the Middle Ages with a Victorian skin. Also, Siegfried is the only person seen with a revolver, and he doesn't even use it until the Coliseum. It's also debatable whether or not Edgar is the only one capable of using crossbows and so on. You don't get much chance to see Figaro in action, and the only other countries in the world are the Empire (with its mecha that fire laser beams and missiles) and the various medieval-level countries. Which probably explains why the Empire takes them over so easily.
* SchizophrenicDifficulty: This game has a number of factors (i.e. mostly bugs) which can easily combine into a "it was easy then hard then stupidly simple then WTF I CAN'T WIN NO MATTER WHAT".
** The number of gameplay bugs (most notably the "evade doesn't count for dick" bug) ensure that newbie players will be horribly confused when [[TheGogglesDoNothing the relic they paid good money for doesn't seem to work]].
** The battle speed bug, which makes the battle speed as selected in the config menu only apply to ENEMIES. Those who know of this can turn this "bug" into a difficulty adjuster, but those who don't may wonder why they're getting curbstomped now just because they wanted battles to go a bit faster.
** Even without the aforementioned bugs, there are still several difficulty spikes that can make the player wonder how much time the dev team really bothered to put into gameplay balance. The game is in fact quite easy... until you reach Zozo, when the Veil Dancers can kill off your party with a single high-level Ice spell and the huge guys can also do so with a high-level earth spell (Magnitude 8) if you don't run as fast as you can. Then you beat that town (mostly by running like a little bitch), and go along quite nicely until you have to airdrop onto the Floating Continent, at which point the IAF liquidates your party into a fine soup-like consistency... after you have spent 20 non-saveable minutes fighting their grunts, of course.
* SchmuckBait: Crusader is the ultimate Magicite sealed by the Eight Dragons. We ''have'' to summon it to see what it does! Ow, it hit us just as hard as it did the enemies. That's one Esper who won't see the light of day again!
* SchmuckBanquet: Averted -- the Phantom Train inexplicably has a dining car with Ghosts who serve you food, and Cyan is skeptical of it being safe. Sabin wolfs it down, and it turns out it's perfectly fine, and even heals you.
* ScriptedBattle: Several.
** The fight with Vargas in the beginning is a one-on-one battle. The only commands available to Sabin are Attack and Blitz, and you don't know how to use Blitz until a conversation when the battle's almost over, after which you defeat Vargas by using Raging Fist.
** The third battle with Ultros is a normal boss fight until Relm shows up, and then, after a conversation, you win the battle by having Relm use her Sketch ability to paint a picture of the boss. Though you can kill him the usual way as well.
** The first random encounters you come across in the World of Ruin have Sap (which causes damage over time) and very low HP, so they tend to immediately die off on their own; this illustrates the bleak state of the new world.
* SelfImposedChallenge: FFVI has a number of popular ones.
** At least two, Natural Magic and CES (Celes/Edgar/Setzer), are unique to this game.
** Natural-magic low-level game.
** There are also a few hardtype hacks. Some of them are very succesfull at making the game both harder and more balanced.
* SequenceBreaking:
** Feeling like ''really'' [[SelfImposedChallenge giving yourself a hard time]]? It's possible to completely skip rescuing Celes in South Figaro with Locke. If you do so, she's replaced in the party by one of the Moogles who fought with Locke and Mog, which presents ''several'' problems. Said Moogle can never change its equipment or equip Espers, and eventually what equipment it has is taken away.
** A fun little glitch lets you obtain the airship at any point during the World of Balance. [[http://lparchive.org/Breaking-Final-Fantasy-VI/ This thread]] shows off the glitch and more. One of the upsides of this glitch is that the long-standing UrbanLegendOfZelda about [[spoiler:reviving General Leo]] actually becomes ''possible'' (albeit not for the entire game and with some conditions attached).
* SequentialBoss: Not only do you fight Kefka's tiers in succession, but if he kills your characters they will ''also'' be replaced in succession.
* ShapeShifterMashup: The lead up to the final boss battle.
* ShipTease: In the very beginning of the game, the dialogue writing made it look like Terra was going to be Locke's love interest, but then he met Celes and basically [[ForgottenFallenFriend forgot]] [[FridgeLogic all]] [[WillingSuspensionOfDisbelief about]] his [[DeclarationOfProtection vow to always protect Terra]] until she [[RememberedTooLate actually got into serious trouble]].
** Terra also gets ShipTease later with both General Leo and Shadow in the span of about thirty seconds of gameplay. Of course [[spoiler:this is almost immediately followed by one of the ultimate {{Player Punch}}es in game history when Leo gets killed later in the mission, and Shadow's apparent suicide in the ending makes the latter moot as well]].
* ShootTheDangerousMinion: Subverted by Emperor Gestahl: let's just say that [[spoiler:trying to kill Kefka on a Floating Continent miles above the surface is a BAD idea, escpecially when Kefka is wielding the power of three gods combined]].
* ShoutOut:
** ''StarWars'' ones all around: [[StarWars Biggs and Wedge]]. "Aren't you a little short for a soldier?" And, Kefka throwing Gestahl much like Darth Vader does to Palpatine, although unlike [[RedemptionEqualsDeath Vader]], Kefka's action only serves to shove him even further beyond the MoralEventHorizon.
** [[WesternAnimation/BeavisAndButthead "Fire! Fire! Heh, heh, heh..."]]
** The entire final battle against Kefka is derived from Dante's Divine Comedy.
** The Air Force boss boasts a wave cannon and a minor enemy called a Bit that absorbs attacks, just like the R-9 starfighters in R-Type.
** [[Film/TheThreeStooges The Three Dream Stooges]] (which are named Moe, Larry and Curly in the SNES, and [[NoCelebritiesWereHarmed Curlax, Laragorn, and Moebius]] in the GBA).
** Also to opera, especially Wagner: Siegfried is a mini-boss in the early game, and Bruin is a bear enemy (in the opera Siegfried, Bruin is his pet bear). Edgar's castle is in Figaro (as in the Marriage of Figaro).
** At one point (in the SNES translation anyway), Terra states, [[Music/{{Foreigner}} "I want to know what love is... now!"]]
** In the SNES translation, in Locke's scenario after he delivers the cider to Duncan at his house in South Figaro, one of the (incorrect) passwords Duncan's grandson gives as an option is "[[Film/CitizenKane Rose bud]]".
* TheShowMustGoOn: After the party and Ultros crash into the scene.
* ShowWithinAShow: The opera, again.
* SingleStrokeBattle: The Espers Odin and Raiden when summoned, as well as Cyan's Oblivion and Shadow during the Anthologies ending cinematic against some spectral mooks.
* SinisterSubway: Well, it is a Train Station for the "departing" people.
* SmashMook: Gigas enemies. Having the appearance of [[OurGiantsAreBigger tall and incredibly muscular humans bound in broken chains]], they fight with their bare hands and their own strength.
* SneezeOfDoom: Typhon, and other reptilian enemies.
* SoleEntertainmentOption: The player has to lead Celes through an opera in order to entice Setzer and his [[GlobalAirship Airship]] to where the party is. This really is the only form of entertainment, other than the Coliseum, that the world will experience.
* SoLongAndThanksForAllTheGear: [[AvertedTrope Averted]], ''thank Goddess''. All the characters who are technically 'guest' characters have locked equipment sets, meaning you can't give them anything of any import. The rest of the characters will leave-and-return at some point, but they return with ''exactly what they had on them before you left'', which means you will lose ''nothing''. The only exception is [[spoiler:TheEndOfTheWorldAsWeKnowIt, where everyone gets unequipped and all their gear lands in Celes' pockets]].
* SortingAlgorithmOfWeaponEffectiveness:
** Justified when going from Kohlingen and Jidoor to the southern continent, as it makes sense the Empire will have access to stronger equipment... then you find even better stuff at Thamasa. Played straight at the beginning of the World of Ruin and abandoned by the time of Kohlingen, as you reacquire the airship shortly after and thus the shops of the world sell all sorts of varying equipment with no logic or reason one way or the other.
** It also happens with with the Magicite you acquire -- in general, if an Esper acquired in the World of Balance teaches a spell at a learn rate of 1 or 2 percent, odds are in the World of Ruin a new Esper will teach the spell at a much faster rate. Two of your best Espers in the first part of the game will be Seraph, who teaches the five elementary healing spells, and Maduin, who teaches the level two FireIceLightning spells. In the World of Ruin, Lakshmi and Phoenix teach all the spells Seraph teaches but do it faster and with a few new spells as well, and Valigarmanda teaches the level three FireIceLightning spells. The only Espers of the World of Balance who don't become completely outclassed by another Esper later are ones that don't teach anything much worth learning in the first place, like Phantom or Catoblepas.
* SourceMusic: All of the music during the Opera scene, up to and including the battle theme with Ultros, are provided by the in-game orchestra.
* SpeakingSimlish: The Opera House scene, with both the generic performers and Celes doing it.
* SpeedyTechnoRemake: [[http://www.youtube.com/watch?v=SNgUI94Lxik Techno de Chocobo]], without the speedy part.
* SpellMyNameWithAnS:
** Numerous examples due to a combination of official Japanese romanizations and two different English translations. Exmaples include Nalsh vs. Narche vs. Narshe, Lock vs. Locke, Mt. Coltz vs. Mt. Koltz vs. Mt. Kolts, Cefka vs. Kefka, Cayenne vs. Cyan, Bannan vs. Banon, Stragus vs. Strago, Orthros vs. Ultros, and Typhon vs. Chupon. A guard in Figaro Castle in the World of Ruin even {{lampshade|Hanging}}s this by mentioning how some of the members of the Cult of Kefka insist on spelling his name with a C instead of a K.
** Celes's name may have been meant to be [[ClassicalMythology Ceres]]. Do we care? [[GoodBadTranslation No, we don't]].
** Darill/Daryl is notable for being inconsistent even within the same version of the game: the SNES version uses "Daryl" most of the time, but when you enter her tomb, the in-game message says "Darill's Tomb".
* SphereOfDestruction: The Ultima spell, Crusader. There's also lots of them during TheEndOfTheWorldAsWeKnowIt.
* SpoiledBrat: A kid at the auction house in Jidoor will scream at his father when certain items come up for bid, who will then bid an obscene amount of money and win the item for him no matter how much you were willing to bid on it. Even if [[MoneyForNothing you actually have enough cash to outbid him]], the game won't give you the option.
* SpookyPainting: Owzer's Mansion is full of these. One of them attempts to eat your head party member, and the end boss of this sidequest is the queen mother of these.
* SquishyWizard: Terra, Celes and eventually almost everyone else avert this with the ability to equip heavy armor and weapons except for Relm and Strago, who play this trope straight for most of the game.
* SteamPunk: Has elements of this, most notably in Narshe, Figaro Castle, and Vector. Jidoor and the Opera House also both have Victorian era themes.
* AStormIsComing: The opening cinematic even has a thunderstorm foreshadowing how the first act does not end well.
* StormingTheCastle
* StraightForTheCommander: This is a tactic in several battles, notably any battle involving switching between multiple parties to prevent an enemy advance and Cyan's defense of Doma Castle.
* SummonMagic: Possibly the weakest in series, although it's justified in that we summon the dead Espers, and the fact that the main point of Espers, or rather the magicite, is to enable the use of magic by normal people. There is also a lot of variety . It has the traditional "major elemental attack" set (Ifrit, Shiva, Ramuh, etc.) and status inflicting ones (Caith Sith, Catoblepas, Phantom, etc.). Then it has a few oddball ones, like Golem, which acts as a physical damage absorbing shield till he runs out of HP, or Quetzalli, which initiates a full party jump attack. You may only get to summon an Esper once per character per battle, but they at least serve more strategic roles than arguably any other game in the series.
* TacticalSuicideBoss: Ymir (also known as Whelk in the SNES and PSX versions) in the Narshe mines.
* TakeThat: In the GBA version, a Figaro guard mentions that there were some Kefka worshippers who insist on spelling Kefka's name with "C's" which is both a reference to Kefka's Japanese spelling of his name, as well as poking fun at certain fans who insist on spelling Kefka's name the Japanese way.
* TakeYourTime: Averted in World of Ruin, where Kefka is not in a hurry himself.
* TakingYouWithMe: Several bosses, the most annoying example being the Magic Master on the top of Cultists' tower. The Reraise spell is your friend.
* TalkingIsAFreeAction: If Terra casts magic during the second boss battle against the two Magitek Armors, Edgar has a minor freak-out which leads to Locke having one as well, leading to an in-combat cutscene. The whole thing lasts about two or three minutes depending on your reading speed, if you don't just button-spam through the resulting dialogue. Meanwhile there's these two Imperial soldiers with heavily-armed battle tanks, sitting there and patiently waiting...
* ATasteOfPower: At the beginning, you control Terra and two soldiers, all in suits of powerful Magitek Armor. It lasts for about 5 minutes until the two soldiers are killed and Terra's armor is destroyed.
* TearsFromAStone: In the Ancient City, the petrified Queen cries a tear that [[SwissArmyTears transforms]] the Esper Odin into Raiden.
* TechPoints: How you obtain magic in this game.
* TechnicolorDeath: Enemies vanish in a purplish fade, and bosses flash and turn red before shaking away noisily, or they sometimes just dissipate in a sort of wave which represents escaping.
* TeenPregnancy: Two background {{NPC}}s, Katarin with Duane's child. The subject is touched upon very briefly and without any of the themes associated with the trope. [[spoiler: The birth of their child is actually seen as a metaphor for the rebirth of the world in the game's epilogue.]]
* TheyStillBelongToUsLecture: Kefka at one point tries to convince the party that Celes has been a mole in their ranks since joining (she's not). He actually manages to plant some seeds of doubt in Locke, causing Celes to become somewhat distant towards him later on. [[WhatAnIdiot Why Locke would listen to anything Kefka says, of all people...]]
* ThreeLinesSomeWaiting: Early in the game, Locke goes to South Figaro to stall the Empire, and later when going through the Lethe river Sabin is separated from the party. You are then given the choice on who to play first: Locke, Sabin or the rest of the party.
* ThrowawayCountry: Doma. The sacked cities on the southern continent also count to a lesser extent as they are still functioning towns, just under Imperial control for most of the game.
* ThrowItIn: In-universe example: After stopping Ultros from attempting to drop a 4-ton weight on Celes, Locke accidentally ends up briefly ruining the opera by knocking out the male star and his rival suitor, and had to improvise for the mishap as best as he can by making it seem as though Ultros' duel was part of the play.
* TimeKeepsOnTicking: The timer in timed sequences keeps going even if you go into the menu; the only way to pause it is to pause a battle.
* TimeStandsStill: The spell Quick gives two free turns, where nobody else can act.
* TimedMission: Many, among them stopping Ultros before he drops the 4-ton weight on Celes, talking to Imperial soldiers before the banquet preparations are complete, escaping the collapsing FloatingContinent, and others...
* TimeSkip: The second half begins with Celes awakening from a ConvenientComa one year after the cataclysm.
* ToccataAndFugueInDMinor: The third movement of "Dancing Mad" uses an exact reconstruction of part of its melody. It would appear that Uematsu used all of his classical music knowledge in the different stages of "Dancing Mad".
* TookALevelInBadass: Every enemy in Mt. Zozo in the Advance remake. The Evade bug in the Super NES release was fixed, so now suddenly all the monsters in the area have an amazingly high chance of dodging normal attacks, forcing you to rely on special attacks and magic.
* [[TouchedByVorlons Touched by Espers]]: First by draining them, then by holding their remains.
* TragicKeepsake: Darill's airship, the Falcon. When Setzer found it's wreckage, he restored it, then sealed it in Darill's Tomb. After Kefka ruins the world, which destroyed Setzer's airship, he retrieves the Falcon to reunite the rest of the party and to defeat Kefka.
* TraintopBattle: During the Phantom Train sequence.
* TrueCompanions: The RagtagBunchOfMisfits eventually transforms into a close family.
* TutorialFailure: Many, many players struggled to perform Sabin's Blitzes. The in-game tutorial says "Choose Blitz, press the Control Pad left, right, left, then press the A button!" While technically correct, the game fails to mention that you're supposed to input the command while an otherwise innocuous arrow is pointing at Sabin. Most new players will try instead to press A while the arrow's up (since the arrow is usually the means to select the target character of a given action), then hastily input the Blitz, which is already way too late. The game will never try to correct your timing even after dozens of failed attempts, so naturally, many players just think they haven't inputted the button combination fast enough.
* TwoHeadedCoin: Used against Setzer [[spoiler:and in Edgar & Sabin's backstory to guarantee the former the throne and the latter his freedom]].
* UncommonTime: The final movement of "Dancing Mad" alternates mostly between 4/4 and 7/8, although a few measures are in 2/2. "Another World of Beasts" is in 7/4 and "The Unforgiven" in 10/8.
* UnderratedAndOverleveled:
** Relm. Despite being a ten-year-old with no training, she joins your party at roughly the same level all your other characters will be at, ''after your party has already successfully fought the Empire to a truce''. Her magical abilities may be justified by her Thamasan blood, but her ability to swing a mace and take hits in combat is completely unexplained.
** While not as severe a case as the Relm, who joins even later and clearly less fit as a physical fighter, Setzer would also count. The game never explains why he is so good with a sword, no where in his {{backstory}} has he ever trained or had to fight battles, yet he still able to keep up with the others from the moment he joins. He is strong enough that the empires strongest regular soldiers defending their capital are mere mooks to him when he joins!
* UnderwaterBossBattle: Against Leviathan in the GBA Remake.
* UnexpectedGameplayChange:
** Actually manages to shift RPG genres between Eastern and Western during the World of Ruin, where pretty much every section besides Kefka's Tower is not necessary to complete the game once you get your airship.
** "Hey, who put this Opera in my Final Fantasy? Oh, who cares; Celes' Opera solo is a thing of beauty."
* UniversalDriversLicense:
** It's debatable if Setzer was giving the tutorial of the airship controls to the party and everyone can pilot it, or it was simply for the player's benefit and he still controls it. Edgar does pilot it at some point in the plot, though (he crashes, but it's not really his fault).
** In the SNES version, there is a scene with Sabin and Cyan where the player is lead to believe that the Magitek armor's controls are largely intuitive... for anyone who's not a complete luddite (as demonstrated by Cyan's spastic donuts in the Empire's camp after the poisoning of Doma Castle).
* UpgradeArtifact: Magicite, though it's more of a case of speeding up the training instead of instant powers.
* UrbanSegregation: Jidoor is an extreme case, where the middle class live in the south of the town and the rich live in the north of town, and the richest man in town stays in a very large mansion at the very north. The poor faced endless pressure by the other citizens, and they eventually left and founded a town in the mountains, named Zozo, which ended up becoming a total hellhole. Later, Vector is split into three parts. The bottom is inhabited by Returner sympathizers and thieves, the upper part is patrolled by Imperial soldiers, and the top holds the massive Imperial Palace.
[[/folder]]

[[folder:V - Z]]
* VertebrateWithExtraLimbs: Several monsters, most notably Ultima Weapon.
* ViceCity: Zozo and Vector. Zozo is full of burglars, insane mechanics, spellcasting dancers, and even giants, all of whom attack you in random encounters, and in Vector, there is a rather roguish man who might steal your money (1000 gil) if you sleep at his inn.
* VideoGameStealing: Including clothes, which is necessary for Locke's sub-plot in South Figaro.
* VideoGameCaringPotential: Some players saved and reloaded several times while figuring out the fishing game, to make sure that Cid lived.
* VideoGameCrueltyPotential: Others deliberately let Cid die, claiming it gives Celes more development ([[ThatOneSidequest and that it's not worth the fishing game]]).
* VillainOpeningScene
* VillainWorld: In the World of Ruin, Kefka ''is'' God. His tower dominates the main landmass, people live in fear of him, there's another tower built by a cult dedicated to him, most of your party members have given up any hope of trying to defeat him and turned their attention to personal matters, and in some cases they've just given up on life altogether.
* ViolationOfCommonSense: Lampshaded when choosing to jump or not to jump into the huge waterfall, where refusal is titled "Are you crazy!?"
* VisibleInvisibility: The Invisible party members are visible as outlines. The enemies on other hand are completely invisible.
* WaitingPuzzle: On the Floating Continent involving Shadow.
* WakeUpCallBoss: At Narshe, Kefka prominently uses a very powerful Blizzara spell, a Drain spell to heal himself, has a decent physical blow, and a fair amount of HP. Up until him a few other bosses used magic too, but they had various weaknesses ([[SquishyWizard poor HP]], ReviveKillsZombie, etc) that made them less of a threat than they would be otherwise. Kefka did not suffer these problems, and unless you brought Celes to the fight so she could Runic his spells, he is very powerful. You're also penalized that you may not have a full party, unless you planned to fight through all his troops with one group of allies instead of dividing the load, which can potentially leave you drained of MP and/or healing items by the time you get to him.
* WalkAndTalk: The developers seem to have LOVED this trope. If the heroes have to go somewhere else there's usually a cutscene showing them going there, which allows for a conversation (or multiple conversations) to take place.
* WalkItOff: The Tintinnabulum relic, which restores a bit of health for the every step the wearer takes.
* WarmupBoss: Ymir (also known as Whelk on the SNES and PSX versions) the giant lightning-absorbing snail.
* WaterIsAir: Besides the need of diving equipment, fighting in the serpent trench is the same as above water. One should also ask how three men are sharing a single diving helmet.
* WaterSourceTampering: Early in the game, Kefka does this to the village of Doma.
* WaveMotionGun: Kefka's "Light of Judgment". Magitek Armor's basic attacks are elemental versions of this. Air Force and a couple other mooks use the Wave Cannon attack, a Lightning-based attack.
* WhammyBid: In the Auction House, if the kid wants something, expect his father to pull this off.
* WhamEpisode: The Esper Cave and the events on the Floating Continent.
* WhatHappenedToTheMouse:
** You could easily be forgiven for wondering this about Siegfried.
** Banon and Arvis are nowhere to be found in the World of Ruin. It's likely they were killed when the world was demolished, or by Gestahl if they were still in Vector when he dropped the HeelFaceTurn facade. The fact Locke and Edgar, who have been friends with them since many years before the start of the game, seemingly ''forget they ever existed'' is rather inexplicable, though.
** Vargas is another possibility. While it's likely he was killed in his only appearance, he didn't have the usual death animation of most enemies. Nonetheless, he's never seen nor mentioned again after that.
** The lone Doma sentry who splits up from Cyan to help him search for survivors after the castle's water supply gets poisoned by Kefka. He's never seen or heard from again after the Imperial withdrawal from Doma or the World of Ruin.
* [[WhyDontYouJustShootHim Why Don't You Just Stab Him?]]: Averted in a rare heroic example by [[LadyOfWar Celes]], who rather practically [[spoiler: stabs Kefka while his back is turned right before he destroys the world]]. Unfortunately it wasn't a fatal blow.
* WideOpenSandbox: The entire World of Ruin, after you get the airship, is nothing but voluntary character-centric {{sidequest}}s, which was a really big deal at the time. It fits the plot of the game at that point, as all that's left is Kefka's tower, but you need to find your allies to stand a chance.
* WolfMan: Lone Wolf the Pickpocket, and a few Espers.
* WombLevel: The Zone Eater's Belly. Kind of. The place isn't very organic, since it looks the same as any other cave and features the most random of enemies, like ninjas, dancers, frogs, thieves, demons, cursed samurai, and even flying zombies.
* WoobieDestroyerOfWorlds: It's hinted that Kefka doesn't destroy because he finds it fun, but because he's so insane from Magitek experiments corroding his mind that he can't feel love and friendship anymore, and now causing death and destruction is the only thing that can make him happy.
* TheWorldIsJustAwesome: The Ending sequence.
* TheWorldMocksYourLoss: Celes is this trope embodied for Locke.
* WorldSundering: World of Ruin. "On that day, the world was changed forever...".
* WretchedHive: Zozo, a town far up in the rainy mountains where corpses and garbage rot in the streets, and there are actually random encounters, both indoors and outside, and even an end boss.
* {{Wutai}}: The Kingdom of Doma is a technologically simplistic yet respectable nation guarded by samurai like Cyan. Later on, there's the Ancient Castle, where the ghosts of long-gone Samurai warriors can be encountered in random battles, along with the eastern-looking Blue Dragon and the recurring summoned character Odin making an appearance.
* YeOldeButcheredeEnglishe: Cyan in the US version. It's fixed up in the GBA version. Really well, too. His thee/thou differentiation is accurate most of the time.
* YouAreNumberSix: Two bosses in the Magitek Lab, both presumably Magitek creations of Cid.
* YouHaveWaitedLongEnough: Part of the Opera play.
* YourPrincessIsInAnotherCastle: Before disc changing became a norm, the Floating Continent gave all the signs of TheVeryDefinitelyFinalDungeon. All the empty spaces in the menus and the entire other side of the map packed in the game usually give it away, though.
[[/folder]]

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-->'''''[[WebVideo/TheSpoonyExperiment MOTHERFUCKER SUPLEXED]] [[http://bazookoidben.deviantart.com/art/The-Spoony-Experiment-fan-art-130499987 A TRAIN!]]'''''