-->''"Come, let us record your adventures in this journal. It shall be known as the Crystal Chronicles."''


The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the {{Gamecube}} as an action RPG, but also famously required {{Gameboy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

The basic plot is as follows: Hundreds of years ago, the whole world became covered in a toxic miasma. If you breathe too much of it, you die. So how do the people survive? Turns out that special crystals have the power to repel the miasma. However, their power isn't endless: they must be replenished with myrrh about once a year. In order to survive, each town sends our their own "crystal caravan", to collect myrrh from myrrh trees (all inconveniently placed at the end of a dungeon) and then return home. Lather, rinse, and repeat indefinitely.

The player is from a small village, called Tipa by default, but it can be renamed whatever they want. Characters can be any of four tribes/races:
* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the fastest of the four.
* '''Lilty''': A short race with reddish skin and leafy hair, they are [[ProudWarriorRaceGuy proud warriors]] from the city of Alfitaria. They wield spears, and are the strongest race.
* '''Clavat''': The most human looking tribe, they are generally peaceful, and hail from the Fields of Fum. They use a sword/shield combo in combat, and have the highest defense stat.
* '''Yuke''': A mysterious race from Shella who never remove their helmets, so no one knows what their faces look like, or if they have faces at all. They fight with hammers, but are primarily spell casters.

The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town.

!!This Game Provides Examples Of:
* ActionRPG
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water.
* AfterTheEnd: The Miasma covers the world, and poisons anyone who breathes it. Fortunately, it's been so long since the end that society has more or less adjusted to it, as the towns protected by the crystals seem like perfectly nice places to live, and caravans traveling along roads with smaller crystals are common sights.
* AntlionMonster: A giant antlion boss in the desert level, which is even named "Antlion". When you encounter it it surprises you by surfacing from under the sand and attacking. Half it's body remains underground, while it moves through the sand and attacks you.
* ArbitraryHeadcountLimit: You can have 8 people in your caravan, but only 4 people can go into the dungeon areas at a time. This is justified by the gameplay mechanics, of all things; can you imagine trying to fit 8 people into the crystal chalice's tiny purification radius? [[FridgeLogic It does cause one to wonder how the 4 people back at camp are managing to breathe, though]].
** In a certain event, the Wagon is stated to have another crystal in it so they can breathe in the wagon.
* BackThatLightUp: Playing with original [=GBAs=] means it's not always easy to see what is going on in your info screen.
* BlackKnight: Uses the trope name as an alias, to boot.
* ChargedAttack: The Focus Attacks, which are tied to the specific weapon being used. Some weapons will shoot blasts of energy, others make you leap to the target and perform a powerful attack. In lieu of an MP system, magic is also cast in the same way.
* CloudCuckooLander: One recurring Yuke NPC is the aptly named Amidatty the Strange. You think he's a little off-tilt, but he may be [[ObfuscatingStupidity more intelligent than he seems]] - one of your early encounters sees him having just been swindled into buying a stale loaf of bread at a crazy price, but he insists it's a model of the world, citing the mold that grows on it as representative of miasma.
** [[spoiler:A later event shows he knows its just a loaf of bread, so he may not be as out there as you think.]]
* CombinationAttack: Basic magic spells can be stacked on top of one another for added effect (two Fire spells make a Fira {or Firaga with proper timing} attack, and spells of different elements can be combined to create a Gravity spell). The basic elements can also be combined with a ChargedAttack for an elemental strike.
* DifficultySpike: The final dungeon. The game literally goes from narcolepticly easy to excruciatingly difficult in such an abrupt manner that it almost comes as a shock. It's because someone in development decided the game was too short and thought it would be a good idea to replay the same dungeons over and over to get strong enough to be able to challenge the final boss and win. Yay for filler...
* DyingAsYourself: [[spoiler:The Black Knight]]
* FantasticRacism: It's said a couple times that Selkies used to be the designated ChewToy race. In one cutscene, it's implied that they still are.
-->'''Striped Brigand leader:''' The Lilties have their heritage. The Yukes have their tradition. The Clavats have their unity. And what do Selkies have? Nothing.
** When you visit the single-race towns as the race that lives there, there are perks. You don't have to pay a Shella Mark to enter Shella, your pocket won't get picked in Leuda, etc.
* FourTemperamentEnsemble: The four races.
** Selkies are Sanguine, Lilties are Choleric, Yukes are Melancholic, and Clavats are Phlegmatic.
* ForgotTheCall: [[spoiler: Hurdy/Gurdy. He went on a quest with Leon Esla (the Black Knight) to defeat Raem and save the world, but lost his memories to Raem and became a traveling poet/con artist.]]
* FurBikini: The lady Selkies.
* {{Gainaxing}}: Every single female Selkie.
* GhostTown: Tida, Rebena Te Ra.
* HorrorHunger: Raem.
* IdentityAmnesia: Happened to [[spoiler:Gurdy and the Black Knight. They were originally Hurdy and Leon Esla's father, two heroes trying to remove miasma from the world. Hurdy's mind filled in the blanks and gave him the alternate personality of Gurdy, and Leon Sr. essentially went AxeCrazy.]]
* ImprobableWeaponUser: Selkies use lutes and ''racquets''. See ''VideoGame/FinalFantasyIX'' for the inspiration.
* InfinityPlusOneElement: Getting the [[spoiler:Unknown element]] on your chalice.
* LawOfCartographicalElegance: [[JustifiedTrope Justified]]. The world used to be filled with proper kingdoms and such, but the arrival of miasma destroyed most of them. Now only towns that have crystal shards can survive. There's also a limit to how much myrrh there is every year, which doesn't guarantee each town's safety. And some die out...
* LostWorld: The region beyond the unknown-element miasma stream, containing the mystical Carbuncle city of [[AdvancedAncientAcropolis Mag Mell]] and the VeryDefinitelyFinalDungeon, Mount Vellenge.
* LukeIAmYourFather: [[spoiler: Leon Esla, who thought his father was killed by the Black Knight, is actually the ''son'' of the Black Knight. Leon never realizes this, but his mother does, and the amnesiac Knight remembers just as Leon kills him. Downer much?]]
* MoonLogicPuzzle: To finish the game's story, you must get the final element on your chalice, which requires that you cast spells on a series of tiny landmarks in the huge Lynari Desert. Gurdy's poem reveals the sequence, then gets trapped between all the other diary entries that don't tell you how to beat the game.
* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player.
* NamesTheSame: Princess Fiona shares a name with [[WesternAnimation/{{Shrek}} that other Princess Fiona]].
* NotAllowedToGrowUp: Years pass in-game, but no one ever shows any signs of aging.
* PlanetOfHats: Each of the four races have one, and precisely one, shtick. The Clavats are peacful farmers. The Lilties are each a PintSizedPowerhouse. The Selkies are all basically gypsies. The Yukes are intellectuals/magicians.
* PrettyInMink: The Selkies various fur-trimmed outfits.
* ProudWarriorRaceGuy: The Lilties used to be this, when they ruled the world.
* SceneryPorn: It's known for having some of the best graphics on the Gamecube.
* SelkiesAndWereseals: There's a race called "Selkies". Unlike mythical Selkies, they are simply a humanoid race with body paint and blue-green hair, as well as no apparent shapeshifting abilities. However, in their town, there is a selkie who says something along the lines of, "We Selkies came from the sea, and one day we will return there."
* ShieldedCoreBoss: Raem's [[OneWingedAngel true form]]. Only his tail is within attack range at first, but inflicting enough damage to it causes him to drop down to your level so you can fight him directly... until he resumes his former stance, requiring you to repeat the process throughout the battle.
* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them.
* ThePowerOfLove: [[spoiler: During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]
* TragicMonster: [[spoiler: De Nam might be this if he turned into a monster.]]