Originally released on January 17th, 2013, ''Final Fantasy: All The Bravest'' is a gaiden game in the [[RunningGag wallet-munchingly popular]] ''Franchise/FinalFantasy'' series. A 2D RPG for the iOS, the game depicts a solar eclipse occurring, somehow causing the individual worlds of the series multiverse to come together. With the usual named heroes vanished for some reason, it's up to an assortment of nameless warriors to take up arms against the attacking monsters and revived villains. The player commands a party of up to forty party members, consisting of recurring jobs from across the series, as they travel through iconic locations battling a variety of enemies from numerous games including many main villains.

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!!This game contains examples of:
* AbsurdlyHighLevelCap: Level 99, which may not even be enough against Omega, Shinryu, and [[spoiler: Neo Exdeath.]]
* AirborneMook: Beastmasters can summon Bombs.
* AnyoneCanDie: Temporarily, anyway. It takes 3 real-time minutes to for a single unit to auto-revive.
* {{BFS}}: Cloud has his iconic sword, in sprite form. Knights, Magic Knights and a few other classes also use very large swords.
* BlackMage: One of the unlockable character classes. It uses [[ShockAndAwe Thundaga.]]
* BladeOnAStick: Gilgamesh wields one, complete with the Stab ability.
* BladeSpam: If your randomized party has a lot of knights. Also, each Onion Knight can rack up absurdly powerful multi-hit combos.
* BlobMonster: The Flans.
* BossInMookClothing: Some of the rare encounters in NewGamePlus, particularly Omega, who shows up randomly in one of the mook battles in Narshe Plains. That goes double with Shinryu; even the normally [[LemonyNarrator lemony]] FlavorText in the Catalog directly warns you to be well-leveled and equipped. Seeing as the entries don't unlock until ''after'' you beat a monster, the warning comes too late.
* BossRush: Of all the prominent villains of the series, including [[VideoGame/FinalFantasyI Garland]], [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVI Kefka.]]
* BraggartBoss: Gilgamesh.
* BreathWeapon: Malboros use Bad Breath.
* BribingYourWayToVictory: You can buy frenzies and ressurections to beat a troublesome fight.
* ButtonMashing: One way of fighting is to just sweep over all your units as soon as they become active, and that's usually enough for random battles. Bosses and tougher random encounters are harder to fight this way, necessitating some knowledge of how to "dodge" their attacks by triggering warriors in the right patterns.
* CharacterPortrait: Every character and item gets an image and a line of description in the Catalog.
* CombatTentacles: Ultros.
* ComebackMechanic: The hourglasses can revive your entire party at once. if you don't have any, you either have to purchase more hourglasses or wait for the units to revive themselves.
* DeathOfAThousandCuts: Almost every enemy will suffer this. Each of your units can only attack once before recharging, but those attacks add up. At higher levels, it's possible to inflict ''tens of thousands'' of damage points in a couple of seconds.
* DownloadableContent: Additional heroes and three extra maps based on VII, X, and XIII. The total cost for all the DLC is $50. The game itself costs $3.
* EnforcedPlug: The game actually forces you to promote it on FaceBook or {{Twitter}} if you want a full party of 40.
* EverythingsSquishierWithCephalopods: Ultros.
* EvilIsBigger: [[spoiler: Neo Exdeath]] takes up more than half the screen!
* EvilIsHammy: Practically a given, considering the villains involved here.
* ExcusePlot: The ''Franchise/FinalFantasy'' multi-verse is being invaded by its most famous villains! Are you a brave enough dude to stop them?
* FakeDifficulty: The bosses soak up and dish out ''tons'' of damage, forcing you to either use all your hourglasses, wait hours for your army to revive itself if you don't want to use DLC, or exit the battle and level grind.
* FakeLongevity: The wouldn't last very long if you had to do an obscene amount of level grinding to keep up with the bosses. Even when you max out, the last few bosses will likely force you to use the hourglasses, potentially dragging out the battles even longer.
* FantasticNuke: Megaflare and Meteor for the heroes. [[spoiler: Grand Cross for Neo Exdeath.]]
* FourIsDeath: The Black Knights from ''VideoGame/FinalFantasyII'' return. They're much easier to beat this time, though that may be because you now outnumber them 5 to 1.
* FragileSpeedster: Thieves and ninjas.
* GlassCannon: The Onion Knights.
* GlobalAirship: It lets you backtrack to any place you've already beaten. It can also take you to [[VideoGame/FinalFantasyVII Midgard]], [[VideoGame/FinalFantasyX Zanarkand]], and the [[VideoGame/FinalFantasyXIII Archylte Steppe]]. You have to pay extra to reach those, though...
* GottaCatchThemAll: Even if you beat the main campaign, max out your levels, you'll still only complete about 70% of the Catalog. The rest of the entries are exclusive to the DLC content.
* HitPoints: The bosses have whole mountains of them, while you each unit of your army is a OneHitPointWonder.
* HealingPotion: The hourglasses can revive your entire party at once instead of having to wait in real time. However, you're only given three for free. Extras are DLC only.
* HolyHandGrenade: Devouts can use Holy.
* HumanoidAbomination: Pretty much all of the later bosses, especially [[spoiler: Neo Exdeath]].
* IconicLogo: The game features a parody of the usual ''Franchise/FinalFantasy'' logo, complete with old school character sprites.
* JokeWeapon: The Excalipoor, in a ShoutOut to its original appearance.
* KillerRabbit: Cactuars.
* KillItWithFire: Flare, Megaflare, Bomb, Meteor, and Firaga Sword.
* LampshadeHanging WordOfGod: Some of the FlavorText point out many in-jokes of the fandom like [[VideoGame/FinalFantasyII the Black]] [[HopelessBossFight Knights]] can't be defeated without a cheat, [[VideoGame/FinalFantasyIII Hein]] being infamous for his status as ''the'' first BarrierChangeBoss, those who tried to kill [[VideoGame/FinalFantasyV Jacka]][[BossInMookClothing napes]] in the original game are indeed only seeking for HundredPercentCompletion, and [[VideoGame/FinalFantasyX Anima]] is indeed Seymour's Final Aeon, so stop debating over it, fans!
* LargeHam: All of the bosses, but Gilgamesh especially.
* LeeroyJenkins: Since the doesn't provide any tactical options or defensive strategies, all you can do is rush your enemy in a massive assault and hope your units survive long enough.
* LetsGetDangerous: A small army of nameless, generic characters step up to save the world.
* LimitBreak: The Fever Mode, which lets your units attack without having to take time to recharge.
* LuckBasedMission: Every battle, technically. The parties are randomized each time, which means it's possible to have a small army comprised of white mages, thieves, and other light-hitters.
* MascotMook: Cactuars.
* TheMedic: Aerith's ability is to bring back one knocked out character. This doesn't attack the enemies on screen, so they'll quietly wait. So if you only use her; one can restore the entire crew in 2 minutes; something that otherwise requires waiting 2 hours or a [[RevenueEnhancingDevices Gold Hourglass.]]
* MightyGlacier: Pretty much every boss until you've become sufficiently leveled.
* {{Microtransactions}}: If you run out of hourglasses and don't want quit or to wait an hour and a half for your army to auto revive, you'll have to spend another 99 cents. If you want a famous ''Franchise/FinalFantasy'' hero in your party, you'll have to pay an additional 99 cents. Also, the game chooses randomly out of 35 characters, thus forcing you to try again with ''another'' 99 cents if you didn't get the one you wanted.
* MonsterModesty: Barbariccia.
* MoreTeethThanTheOsmondFamily: Malboros and Typhon.
* MythologyGag: Many of the bosses spout their classic pre-battle lines. Also, nearly every entry in the Catalog is a reference to something from the series.
* NiceHat: The mages retain their usual costumes.
* NoItemUseForYou: Surprisingly for this series. You can find additional weapons, but you don't have any equipment customization or other options. The only difference between the weapons is how much the boost your attack stats. Also, each unit doesn't get individual weapons; the weapons upgrade entire classes at a time.
* NonElemental: Due to the severely limited game design, all of the weapons end up as this.
* NostalgiaLevel: The ''entire game'' is supposed to be one.
* {{Oculothorax}}: Ahriman and the Floating Eyes.
* OffscreenTeleportation: Thieves leap backwards off the screen and somehow land ''behind'' enemies to BackStab them.
* OneHitPointWonder: ''All'' of the heroes. They auto revive, but it takes three minutes of real time each.
* OneWingedAngel: [[spoiler: Lord Kefka and Neo Exdeath.]]
* OurDragonsAreDifferent: Bahamut shows up when the Summoners use Megaflare.
* OutsideContextVillain: Going by the introduction, the entire army of evil is this. The heroes in this game are just a bunch of random characters that band together to stop them.
* PauseAbuse: As per the Active Time Battle system. In this game, it's actually enforced; characters auto revive slowly in real time, regardless if you're playing. If you're about to die, you can bring up the map menu and choose to leave the battle to go grind elsewhere.
* PillarOfLight: Whenever Holy is used.
* PowerOfTheVoid: Exdeath, as usual.
* RandomEffectSpell: Averted, surprisingly. All of the attacks and spells just deal out straightforward damage to the target, and nothing more.
* RandomEvent: Inverted from the usual setup. The fights aren't random, but your ''entire party'' is.
* RealTimeWithPause: Thanks to the Active Time Battle system, you can pull up menus or even stop playing entirely and wait for your characters to revive themselves.
* RecurringElement: Airships, chocobos, cactuars, moogles, etc.
* RecurringRiff: The victory fanfare.
* TheRedMage: It even uses Dual Cast.
* RegeneratingHealth: Every member can auto revive, but the process is so horrendously slow that it's impractical.
* ReptilesAreAbhorrent: Gil Turtles and Leap Frogs.
* RevenueEnhancingDevices: The hourglasses.
* RevisitingTheRoots: Square Enix attempted to present this game as this, considering all the shoutouts and references.
* RidiculouslyCuteCritter: Moogles, kupo.
* SavingTheWorld: The entire point of the battles.
* SeriesMascot: Chocobos.
* ShockAndAwe: Thundaga.
* SideQuest: [[VideoGame/FinalFantasyVII Midgard]], [[VideoGame/FinalFantasyX Zanarkand]], and the [[VideoGame/FinalFantasyXIII Archylte Steppe]] are DLC-only worlds aside from the main campaign.
* SissyVillain: Rubicante. Even his Catalog entry lampshades his ''fabulous'' flame-retardant cape.
* SpellLevels: Flare and Megaflare.
* SpikesOfVillainy: Golbez.
* StockWeaponNames: Flame Tongue, Ice Brand, Claymore, Excalibur, etc.
* StockRPGSpells: Stock ''Franchise/FinalFantasy'' spells, even. However, each character class can only do ''one'' spell or attack each, thus severely under-representing the series as a whole.
* SummonMagic: Megaflare.
* TurtlePower: Adamantoise.
* VideoGameCrueltyPotential: Due to the randomly generated parties, it's potentially possible to hit enemies with [[WaveMotionGun Mega]][[FantasticNuke flare]] dozens of times in a row.
* WarpWhistle: The map menu.
* WaveMotionGun: Bahamut's Megaflare.
* WhiteMage: Which uses Diaja.
* ZergRush: While there is some strategy is triggering your fighters in the proper sequence to avoid attacks, all combat pretty much boils down to your army of three-digit damage range warriors whaling on enemies with thousands of HP until they fall.