[[caption-width-right:350:When hell comes to paradise.]]
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''This page is about the series. For the first game in the series, see VideoGame/FarCry1.''

''Far Cry'' is a series of FirstPersonShooter video game series developed by Creator/{{Ubisoft}}. The first work in the series is made by Creator/{{Crytek}} and published by Ubisoft, but subsequent entries are made entirely by Ubisoft due to a legal dispute, from which Ubisoft emerged with rights to the ''Far Cry'' name, whereas Crytek kept the engine they developed for it. Crytek eventually developed their own SpiritualSuccessor to the original ''Far Cry'', ''VideoGame/{{Crysis}}''.

The games are known for featuring WideOpenSandbox gameplay in a wild environment, where players can encounter animals, drive vehicles, and fight enemies. The environments featured in the games are exotic and beautiful, ranging from the forests of Africa to the mountains of the Himalayas.

Outside of console-only spinoffs to the original game, ''Far Cry'' is a ThematicSeries where the games do not share a common story, main characters (only a few secondary characters), and settings. The only real common thing is the theme of men's ventures into the savage wilderness.

Games in the series:
* ''VideoGame/FarCry1'' (2004)
** ''Far Cry Instincts''
** ''Far Cry Instincts: Evolution''
** ''Far Cry Instincts: Predator''
** ''Far Cry Vengeance''
** ''Far Cry Classic''
* ''VideoGame/FarCry2'' (2008)
* ''VideoGame/FarCry3'' (2012)
** ''VideoGame/FarCry3BloodDragon'' (2013)
* ''VideoGame/FarCry4'' (2014)
* ''VideoGame/FarCryPrimal'' (2016)
* ''VideoGame/FarCry5'' (2018)

The games are completely unrelated to [[Literature/FarCry the book]] of the same name.

[[MyFriendsAndZoidberg Oh,]] there's also the movie ''Film/FarCry'', made by Uwe Boll, an adaptation of the first game. We don't really talk about it.

A {{prequel}} film for ''Far Cry 5'' called ''Film/FarCry5InsideEdensGate'' was released in 2018.

!!The series provides examples of:

* CentralTheme: Men becoming monsters, either literal, as was the case in the original, or figurative like in its sequels.
* EarlyInstallmentWeirdness: ''VideoGame/FarCry2'', ''VideoGame/FarCry3'', and ''VideoGame/FarCry4'' are set in the "real world" and have reasonably grounded plots. ''Far Cry 1'' is about battling a Bond Villain scientist and his army of genetically engineered mutants. Also, ''Far Cry 1'' is a linear FPS (although its levels are relatively less enclosed than most of other examples in the genre), while the rest of the games belong to the WideOpenSandbox genre. The way ''Far Cry 1'' feels and plays is also a lot closer to the ''Crysis'' series than any of the sequels.
** Which is not that surprising, since it is the only ''Far Cry'' title to have actually been developed by Crytek - the sequels are not only published by Ubisoft, but also developed in-house. The reason for Crytek switching to the ''Crysis'' series in the first place was the retention of the ''Far Cry'' brand rights by Ubisoft.
* DarkerAndEdgier: The ''Instincts'' storyline is noticeably darker than the original ''Far Cry'', with all the characters generally being much bigger jerks. Likewise, ''VideoGame/FarCry2'' and ''VideoGame/FarCry3'' have notably darker, more serious storylines than the first game.
* MacheteMayhem: The series' mascot melee weapon has been the machete - it's the first weapon available to you in the original game, and the next two give it a separate slot that can only be traded out for another melee weapon. Even when the fourth game switched away from it, it went for the similar {{kukri|sAreKool}}, with a pre-order bonus allowing you to use the third game's machete in the Arena.
* OddballInTheSeries:
** ''Primal'' is a first-person open world action-adventure game rather than a shooter.
** While the series in general is set in "[[LikeRealityUnlessNoted the real, modern world]]", some games throw out the rules and throw the player in a bizarre setting like the retrofuturistic dystopia of 2007 in ''Blood Dragon'' or the stone age in ''Primal''.
* SequelDifficultySpike: ''2'' is a very interesting game, to the point where it's notable in how different it is. Rather than being built up for fun, it was developed for immersion (game producer Louis-Pierre Pharand said that they made changes to the design to "make the game feel like you were really there"), and they succeeded in making the game feel like a brutal, uncomfortable, and distinctly un-fun warzone. Weapons deteriorate at very fast rates, and can jam easily even in the middle of a combat. Enemies respawn instantly and endlessly the moment you leave an outpost, creating endless tension even just to get from point A to B. New weapons are unlocked by a diamond hunt for diamond caches hidden into tiny crevices around the map. And the most famous one, the player character has malaria, and will get sick once in a while, completely deteriorating your combat ability, requiring you to take medicine and do side missions for medicine. There is a reason why none of the other games were designed like this.