[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/FEZTitle.jpg]]
[[caption-width-right:350:Choose your Allegiance]]

''Fantasy Earth Zero'' is a free-to-play MMORPG/strategy/third person shooter game that focuses on large scale PVP battles (50vs50) developed by Fenix Soft. Despite being published by Creator/SquareEnix and bearing a very similar name, it has absolutely nothing to do with {{Final Fantasy}}. Square Enix screwed up big time during its few months of running the game and it was nearly done for until Gamepot bought it over. Since then it enjoyed a fair amount of success in Japan. There are also servers in China, Taiwan and Hong Kong. In 2010 it finally arrived for the USA. However, it has been announced that the USA version will be shutting down in March.

“Nation War” is the main attraction of the game. Each battle is basically a MMORTS where every player is a unit. Whichever side drained of their “morale” first loses. To decrease the enemy’s morale, you build structures to capture territory, and kill enemy soldiers. You need crystals to build structures, which have to be harvested on the field. Crystals can also be use to create summons, which may kill soldiers really fast or demolish structures really fast, but there are also summons that kill other summons….

The PVE element of the game is limited to early level grinding, farming gold to buy consumables and, for some players, farming rare-drop equipment. Killing monsters for EXP become less efficient past level 20 and this is the point where most players start participating in nation wars. At the end of a nation war, EXP and rings, another form of currency, are awarded base on performance.

Currently the English version of the game comes with 3 classes. Later patches added Fencer and Cestus for a total of 5 classes.
* 1. Warrior – Well armed and armored Melee combatant. Deal good damage with skills that use a [[BladeOnAStick polearm]] or a {{BFS}}, or they can take sword and board that improve defense and allows you to set up kills with {{shield bash}}.
* 2. Sorcerer – Can hurt you with fire that comes with [[KillItWithFire armor-piercing burns]], zap you while overlooking a cliff with lightning spell that ignore height, or freeze you in place with the power of ice.
* 3. Scout – Lightly armored skirmishers that may use a bow or a gun. You may also go {{knife nut}} by sneaking into enemy and cause disruption with a huge array of debuffs. Can use stealth.
* 4. Fencer – Expert with the pointy thing, very swift and also very hard-hitting at times. Specialize in engaging other foot soldier (while doing jack shit to anything else). Has a counterattack skill.
* 5. Cestus – Monks who fight with a giant pair of [[CaptainObvious cestus]]. Specialize in dealing with buildings, either to destroy the enemy’s or to heal your own.

There are {{tactical rock paper scissors}} between all those classes and summons, so team play is encouraged. It is very difficult, if not impossible, to play {{one man army}}.

This game is remarkable among MMOGs that it uses twitch-based aiming. The level of character does not usually matter. While higher level players do get equipment with higher stats, it is not impossible to knock one-third of HP off a character 10 levels above you in one blow, given the right matchup, and all the status effects are just as potent. Besides, lower level players can still participate in logistics efforts. The emphasis on skills and tactics is what fans love most about this game.

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!!This game provides examples of:

* BribingYourWayToVictory: While you can eventually use top-class gears buy-able with in-game currency at max level, gears with same attributes are sold for real-life money always have a lower level requirement. The most powerful enchants can only be bought with real-life money.
** It's mostly averted. The faction shop that randomly changes every week if nation managed to complete 12 "Capture and Hold" missions, has gear that has much lower lvl requirement, needs only in-game money, and, statwise, is on par with gear from cash shop. And cash shop enchants will provide only a slight edge in battle.
* CripplingOverspecialization: The summons. Knight deals good damage against other summons, but can barely scratch anything else. Titans have a cannon attack that can demolish buildings very fast, but deal almost non-existent damage otherwise.
* CrowningMusicOfAwesome: The game's soundtrack is provided by game music god HitoshiSakimoto. (Coincidentally, the lead character designer is George Kamitani of Creator/{{Vanillaware}}.)
* DamageIsFire: or rather smoke in this case.
* FighterMageThief: The game start with having only 3 class: Warrior, Sorcerer and Scout. Subverted with the addition of Fencer and Cestus.
* FireIceLightning: The three skill trees for sorcerer, recently subverted with the Gravity spell.
* GenreBusting: Most of the game is typical MMO stuff, but the main heart of the game is basically 100-man PvP RTS/Tower Defense.
* LevelGrinding: Slightly Averted since there are many way to gain exp during war that during the early lvl(1-20) your almost guaranteed to lvl up every one or three wars. its when you to the 30+ when the exp gain comes to a complete crawl.
* LightningBruiser: The Fencers have some of the fastest attack in the game. there Flash stinger attack for example hits faster than most skills in the game, has high priority over many attacks, can possibly stun lock if spammed (even if your a warrior with embolden up), and hits three times and does decent damage.
* NoExportForYou: Finally averted in 2010, four years after its first release in Japan.
** And after about 8 months All NA servers were closed and now it went back to NoExportForYou.
* PVPBalanced: Classes are actually very well balanced against one another with each having set rock paper scissor weakness and Advantages. Warrior beats Scout, Scout beats Mage, Mage beats Warrior. and even with the introduction of the Cestus and Fencer classes in which they fall under no real Advantages and no real vulnerabilities over other classes. they still maintain disadvantages with there play style such as Fencers have a good advantages when it comes to one on ones but when it comes to multiple opponent's they tend to have trouble.
* TacticalRockPaperScissors: Warriors have damage bonus to Scouts, same for Scouts to Sorcerers and Sorcerers to Warriors.
* ShootTheMedicFirst: Averted. The developers KNOW this would happen so they simply omit the healer class, forcing everyone to rely on foods and pots.
* Stripperiffic: A good portion of Female armor is Gravitate toward this but none are more this than almost all Female Scout Armor.
* UselessUsefulStealth: it is very difficult to decide whether the “hiding” skill of scout is useless or not. While it does turn the user invisible to enemy, if enemy’s cross-hair happens to come across your invisible character model, a target circle is still shown. Moreover, your footsteps can still be heard although usually it is drown out in a crowd,if your hit by a stray attack then hide immediately cancels, and you continue to makes ripples if you walk through the water. The fact that these are the only ways to actually detect a hiding scout short of carpet bombing somewhat helped. Curiously, you cannot hear footsteps of characters behind you as they’re “not in your screen”. In the end it usually come down to the scout’s maneuvering ability and his enemy’s scanning skill.
** actually all of these disadvantages makes scouts a very challenging class to battle against since all these disadvantages requires a sharp eye to notice but they do not make the class a GameBreaker. it also require the scout to be more weary of the surroundings. also hidden scouts do not show on your map so there's a huge advantage right there.
* YouRequireMoreVespeneGas: Crystals is required for buildings and summons. You harvest crystals by crouching next to a big crystal.
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