[[caption-width-right:350:[[ComeForTheXStayForTheY You'll come for the]] [[AfterTheEnd suns]][[NukeEm hine]], [[ComeForTheXStayForTheY but you'll stay for the]] [[FunPersonified peo]][[AxCrazy ple.]]]]

->''"Sorry you got twisted up in this scene. From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start."''
-->--'''Benny''', [[PreMortemOneLiner just before shooting]] [[PlayerCharacter The Courier]] in the head at the beginning of the game

''Fallout: New Vegas'' is an RPG/third/first-person shooter from Creator/ObsidianEntertainment. The game is the fourth (canonical) game in the ''VideoGame/{{Fallout}}'' series, and is chronologically taking place after ''VideoGame/{{Fallout 3}}'', but it is not the next numbered main game in the series (kind of what ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' was to the ''VideoGame/GrandTheftAuto'' series). A good chunk of the development team were exiles from the late Creator/BlackIsleStudios--responsible for ''VideoGame/{{Fallout 2}}'' and the canceled ''[[VideoGame/FalloutVanBuren Van Buren]]''--which led to much rejoicing.

[[RunningGag The Mojave Wasteland is an okay place to live.]] It doesn't have as many problems as most places do, what with it being relatively radiation-free with lots of creature comforts. There's a bit of a gambling problem, but that's fine. Stimulates the economy, hey? And then there's Mr. House, a businessman with a lucky streak, who's got the Lucky 38 casino under his thumb, along with New Vegas, a city with lights shining bright like the blue moonlight, thanks to the power from the Hoover Dam. Well, Caesar's Legion ''is'' a bit annoying, what with their rampant slavery and near-insane following of what they know of ancient Rome; and the extremely persistent New California Republic, while not nearly so bad as the Legion, clearly intends to make the technologically gifted New Vegas part of their nation, whether through political means or forceful annexation.

That's all somebody else's problem, anyway. You? You're [[{{Courier}} The Courier]], one of the best messengers around, as long as the package isn't too big. And this one really isn't. It's almost boring, even. But hey, you get to go to New Vegas, the biggest, brightest city in the wasteland. Should be pretty fun, right? Guess again. Only a few days into your trip, a mysterious man in a checkered coat, supported by a group of gang members, shoots you in the head and takes your package, [[LeftForDead leaving you for dead]] in a shallow grave. [[NormallyIWouldBeDeadNow Normally you would be dead now]], but luckily for your couriering self, you manage to cling on to your life just long enough to be dug up by a [[NinjaPirateZombieRobot friendly robot that thinks he's a cowboy]]. The robot drops you off at the local doctor, and within a few days you're back on your feet and on the road to recovery, with two clear goals: finding out what was in that boring little package, and getting it back and delivering it since if you don't, well lets just say the Mojave express takes skipping out on a courier run quite seriously.

They don't call you ''[[SpellMyNameWithAThe the]]'' Courier for ''not'' delivering things, after all. As for ''[[WideOpenSandbox who]]'' [[MultipleEndings you deliver it to...]]

The game has four add-ons, ''Dead Money'', ''Honest Hearts'', ''Old World Blues'', and ''Lonesome Road''. ''Dead Money'' has the Courier infiltrating a pre-war ruin, the Sierra Madre Casino, in a SurvivalHorror-style map with scarce supplies and many environmental hazards. ''Honest Hearts'' takes the Courier north to intervene on a tribal war around Zion National Park, in a story about the Courier and other characters dealing with WhiteMansBurden. ''Old World Blues'' sees the Courier abducted by a gang of insane scientists who need their help to escape the boundaries of their lab, which is full of amazing and horrific scientific advancements. The final add-on, ''Lonesome Road'', has the Courier answer an "invitation" to travel to the Divide and meet someone named Ulysses, who seems to know a lot about them. The four add-ons are advised to be played in the order they were originally released as listed above, as together they form a MythArc foreshadowing events and characters in later add-ons, all building up to the confrontation with Ulysses in the Divide.

Two more small add-ons were released on September 27, 2011. The ''Courier's Stash'', which is a bundle of the four pre-order equipment packs; and the ''Gun Runners' Arsenal'', which adds more weapons, mods, ammo, and crafting recipes to the game. Finally, in February 2012, the Ultimate Edition was released - the game and all the add-ons in one box.

As its predecessors, ''Fallout New Vegas'' benefits from [[GameMod a lot of content crafted by the community]], from [[http://www.nexusmods.com/newvegas/mods/36850/ silly inoffensive content]] to complete new questlines. Between those two points, name it (new companions, {{Bonus Boss}}es and {{Bonus Dungeon}}s, cosmetic graphical overhaul, new clothes, new weapons, drivable cars, fixes to weird developper’s decisions, smokable cigarettes, new perks, etc), you’re almost sure to find it.

The following mods have their own pages:
* ''VideoGame/HellOnEarth''
* ''VideoGame/MorePerksMod''
* ''VideoGame/TheSomeguySeries'' and its ''VideoGame/NewVegasBounties'' and ''VideoGame/{{Russell}}'' submods

It also spawned an AffectionateParody series, Machinima/CouriersMindRiseOfNewVegas.
!!''Fallout: New Vegas'' contains the following tropes:
* FalloutNewVegas/TropesAToB
* FalloutNewVegas/TropesCToD
* FalloutNewVegas/TropesEToH
* FalloutNewVegas/TropesIToM
* FalloutNewVegas/TropesNToR
* FalloutNewVegas/TropesSToZ
->''[[ArcWords Enjoy your stay.]]''