Welcome, [[{{CatchPhrase}} delicious troper]]. '''''Fallen London''''' (formerly '''''Echo Bazaar''''') is a turn-based browser game produced by Failbetter Games Ltd. It's set in the eponymous city, a mile underground and a boat down the river from Hell, where people are either piecing together the mystery of what exactly happened, trading souls, or just politely murdering other people. Players start off as prisoners plotting to break out, and after that... they're free to do whatever they want.

There are four stats a player can choose to improve on as he/she/they continue his/her/their story down in the Neath: Dangerous (fighting prowess); Watchful (mental acumen); Persuasive (charm and wit); and Shadowy (stealth and cunning). Doing quests improve one or more of the stats, and better quests are revealed to the player upon reaching a certain stat value. All of them (especially Watchful) will help you learn more about the world and uncover its secrets...except for the Persuasive path, which consists almost entirely of seducing people and writing poetry. Well, until you get to the foreign office...

Fallen London's entrance is at http://www.fallenlondon.com/. ''[[http://silvertree.storynexus.com/ The Silver Tree]]'', set [[TheVerse in the same universe]], was funded through Kickstarter. A spinoff game, ''VideoGame/SunlessSea'', is available as an Early Access release following another successful Kickstarter campaign.
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!!Tropes present in this game include:

* AbsurdlyHighStakesGame: The Marvellous, focus of the Heart's Desire ambition, is "(...) a notorious card game in which you can stake your soul and win your [[TitleDrop heart's desire]]."
* TheAce: Anyone with high levels in all qualities probably seems like this.
** BrokenAce: Several storylets and qualities allow you to paint yourself as such.
* TheAdjectivalMan: The Clay Men (friendly golems), the Unfinished Men (unfriendly golems), the Neddy Men (government strikebreakers), the Raggedy Men (eccentric criminals), and the Rubbery Men (eldritch immigrants).
* AfterlifeExpress: Moloch Street Underground Station in Ladybones Road is the first stop on the journey to Hell. Nearby markets buy and sell the cast-off possessions of the damned, and a few quests involve plotting trips for devils or missionaries.
* AlienSpaceBats: Part of the backstory of the game involves a swarm of bats dragging Victorian-era London beneath the earth under orders from the Bazaar. It's implied this was a preplanned deal by the British government. Also, Hell exists, as do Eldritch-y rubber men, magic, and so on.
* AllThereInTheManual: The sidebars are critical to piercing together many of the mysteries of the game's backstory.
* AlwaysChaoticEvil: "Devils can't help but do mischief." [[spoiler:Possibly [[SubvertedTrope subverted]] however. There is at least one devil, the Absconding Devil, in an early quest, who seems to genuinely be benign and have feelings for a woman. He is said, by another devil, to have "gone native." And, while it's more ambiguous, there's a piano-playing deviless you can meet who seems to have no interest in souls. So, it's possible not all devils are bad - just most of them.]]
* AngelsDevilsAndSquid: The Angels are conspicuous in their absence. The Devils are everpresent, preying on the weak and gullible. The Rubbery Men are alien and bizarre, and the Devils can't stand them, but they seem harmless to mortals.
* AnimalMotifs: The stats are all given an icon of a different animal: a bear for Dangerous, an owl for Watchful, a fox for Persuasive, and a cat for Shadowy.
* AnonymousBenefactor: One of the first storylines in the game involves the patronage of one of four benefactors - one for each major stat.
* AntiHero[=/=]AntiVillain: You can choose to be one if you don't want to be a straight version of either. Or you can opt to be [[TrueNeutral completely amoral]]. Decisions, decisions...
* AntiPoopSocking: You get a maximum of 20 actions at any given time (although you can pay a monthly subscription to double that amount), and they refill at the regular rate of ten minutes an action.
* AntiquatedLinguistics: Not carried so far as to offend the more casual participant, but it requires no special effort to observe such diction in-use throughout.
* ArcSymbol: The stone knife, especially in the "What The Thunder Said" storyline.
** The main narrative's arc symbols are candles, candlelight, and mirrors.
** Also related to Mr. Eaten, as [[spoiler:according to the Twelve Days of Mr. Sacks content, Mr. Eaten was once Mr. Candles.]]
* ArcNumber: Seven, kind of. [[spoiler:Mr Eaten's name refers to seven candles. There are hints that London is the fifth city of seven, whatever that implies for its future.]]
** You also need to raise your Boxful of Intrigue story quality to [[ThirteenIsUnlucky thirteen]] to advance further in several steps of [[spoiler:the Affair of the Box]].
* ArcWords: A bunch.
** NORTH. We must go North.
** Parabola. Ware the Serpent.
** "Give me a mirror!"
** ''Whatever you do, don't fall in love.''
** In the deepest matters of the Bazaar, always look to love. Always.
** All shall be well and all shall be well and all manner of thing shall be well. That was the promise...
** Make the stories or they will be made for you.
** A reckoning will not be postponed indefinitely.
** "Do you recall how we came to that place? And they sang of their lightnings and shapeful disgrace? We tilted our vanes and ennobled our spires. They welcomed us then and commingled all choirs." There are a number of variations on this one, typically changing the pronouns.
** Icarus returning / longs for the deep places.
** [[http://fallenlondon.storynexus.com/Profile/Reginald~Hubris?fromEchoId=2733611 One storylet]] has a whole bunch of these condensed into a single paragraph.
* ArsonMurderAndJaywalking: What happens if you mention the Second City to any of the masters. Mr. Wines will look at you narrowly and give you its worst vintage. Mr Cups will fly into a rage. Mr Iron will write your name down with its left hand. Mr Veils will harangue you for your discourtesy.
* ArtShift:
** In Wilmot's End, descriptions are in fairly short sentence fragments. (E.g. "A newspaper tucked into an overcoat. A white raven looks down through the mist").
** When your character gets exiled to the Tomb-Colonies, the descriptions take the form of letters to someone back in Fallen London.
** When you trade in rumours with the Muffled Intriguer, the narration takes on the same TerseTalker sentence-fragment style as the Intriguer's dialogue.
-->''Shelter from the drizzle under a bright shop-awning. Letters wrapped around a horse-head amulet. 'Gone now, and won't be seen again. Hunted by devils in the Forgotten Quarter. Nasty business.'''
** When your character enters the Iron Republic, the descriptions take the form of a journal.
* AsTheGoodBookSays: Two instances in the Seeking Mr Eaten's Name quest have you quote garbled versions of Matthew 25:35, "for I was hungry and you gave me food, I was thirsty and you gave me drink, I was a stranger and you welcomed me".
** After [[spoiler:ravenously sating your HorrorHunger without restraint]]: "For I was hungry, and I ate you. I was thirsty, and I drank you."
** While [[spoiler:devouring your entry in Slowcake's Exceptionals]]: "I was hungry, and you gave me only the pelt of trees. I was thirsty, and you gave me only ink."
* AttentionDeficitOohShiny: In one mission, you are attempting to trail a target through the carnival. If you fail, this happens.
** Since you can usually leave a mission, go off and explore the world or play around with other things, then return to it with no time in the mission passed or progress lost, gameplay can tend to give this impression of the player character.
* AxCrazy: Jack-of-Smiles, naturally. Not that he [[AnAxeToGrind uses an axe;]] he's more of a KnifeNut in that regard.
* {{Badass}}: Any player at high levels. ''Especially'' those who concentrate on all four stats.
* BadassBoast: If you're sufficiently Connected with the Masters, one of the possible options for entering the House of Chimes involves this.
* BadassBookworm[=/=]GeniusBruiser: Any player who focuses on Watchful and Dangerous. (Naturally, this includes players who choose the Nemesis or Bag a Legend ambition)
* BadassMoustache: Some of the constables, it seems.
-->"Now that's odd. When you find your way back to the Stuttering Fence's place, there's no one there. Except a number of inconspicuously placed Constables, invisible to the untrained eye. You, however, recognise them instantly by the strength of their moustaches."
* BadassPreacher: The Bishop of Southwark. He's the finest orator in the Church. He's also a formidable wrestler, a [[spoiler:former cavalry officer]] and [[spoiler:hopes to lead an invasion of Hell.]]
* BadSanta: Mr Sacks. He comes at Christmas to take things. He might take your headache away. He might take your regards. He might take your reputation. He might take your auntie. If you're very unwise, he might take ''you''.
* BandagedFace: Major characteristic of Tomb-Colonists, and one of the neutral-gender options has your face wrapped up, a la TheInvisibleMan.
* BatOutOfHell: London was stolen by them. Of course, only revolutionaries still use the word 'stole'.
* BavarianFireDrill: A storylet in the University involves the player stealing from the Young Stags, and the player carries a few boxes to blend in with the tradespeople there.
* BazaarOfTheBizarre: Take a wild guess.
* BeCarefulWhatYouWishFor: During the storyline where the player investigates a murder at the University, the Duchess may reveal that [[spoiler:she bargained with the Bazaar after her husband was bitten by a serpent. He survived, but in the monstrous and agonising form of the Cantigaster. She theorises that a similar fate awaits the Empress and her Consort. "There is always a price that is known and a price that is not."]]
** [[spoiler: Heart's Desire reveals that it was so with the First City, with its priest-king making a deal to save his lover... who became [[GeniusLoci the King with a Hundred Hearts]].]]
* BecauseYouWereNiceToMe: The [[spoiler: Ambitious Barrister's]] motive for helping you become a [[spoiler:Person of Significant Importance.]]
* BedlamHouse: Subverted by the prestigious Royal Bethlehem Hotel[[note]](yes, it very well may be the TropeNamer with the name slightly altered.)[[/note]]. Its fees are almost unaffordable. [[spoiler: The mysterious proprietor waives the fee for lunatics, who consequently make up the vast majority of the guests, and live in unparalleled luxury.]]
** The third coil of the Labyrinth of Tigers plays it straight with its "human exhibits." Most of them are insane, and some are political prisoners and cat chasers (who will eventually go insane).
* BeneathTheEarth: The "Fallen" in Fallen London refers to its physical location.
* BlackAndGreyMorality: There are very few legitimately good people in Fallen London. The Devils and Criminals speak for themselves, the Constables are dedicated to upholding the law, and yet are firmly in the Masters' pockets, causing them to turn blind eye to the Bazaar's more underhanded actions, the Church is ultra conservative and constantly tries to stifle the creativity of the Bohemians, who themselves often cause political chaos and unrest in their desire to express their art. The Revoultionaries just want London out of the Masters' hands, but are willing to resort to terrorism and murder to achieve this, [[spoiler:and recent developments suggest that at least their leaders are {{Omnicidal Maniac}}s.]]
* BlatantLies:
** You tell these in some Persuasive storylets, and if you're successful, people believe you.
-->"Devils are feasting on human flesh in the Veilgarden! The tomb-colonists are to return home en masse! Cats are toxic! Cheese is made from spiders!"\\
"Russia is sinking! Fallen London will annex the tomb-colonies! Mr Wines is marrying the skeletal corpse of a nun! The Spider-Council is holding a debutantes' ball! It's almost impossible to stop once you've started. Just keep talking. Everything will be fine."
** Subverted in a later storylet:
--->"[[RealityIsUnrealistic You go too far when you tell them that in hyena clans, the leader is always a matriarch.]] The crowd are having none of it, and start pelting you with rocks."
* BlessedAreTheCheesemakers: Or more accurately, blessed is the Cheesemonger, a high-level operative in The Great Game.
* BlowYouAway: The [[spoiler:Stormy-Eyed]] quality seems to give one some degree of power over wind.
* BodyHorror:
** The ending of [[spoiler: the Finder of Heiresses storyline]] is pretty bad.
** The description of what the Cantigaster actually is during one of the later Watchful quests defines this. [[spoiler:You can find out that the Cantigaster was ''once'' a man...]]
* BodySurf: How Jack-of-Smiles evades capture. It doesn't matter if you kill his current host, he'll be back in a new body soon. [[spoiler:He's not limited to humans, either.]]
** A later story reveals that [[spoiler:Jack-of-Smiles resides in his trademark knives, and anyone who touches one "becomes" him. [[VideoGameCrueltyPotential You even have the option to take up one of his knives and go on a slashing spree yourself.]] [[BlatantLies For the sake of the investigation, of course.]]]]
* BombThrowingAnarchist: The Revolutionaries, naturally.
* BrainBleach: A frequent necessity to deal with nightmares. Specific examples:
** Laudanum. Humorously, it actually does affect your health in exchange.
** Greyfields 1868 First Sporing also acts like this, only without the Wounds increase. They're hard to obtain, however.
** Bottled Oblivion. It reduces your stats, meaning you'll have to grind them back up again. A large proportion of the time, that would be an extremely bad thing. Bottled Oblivion is for the rare times when it's not.
* BreadEggsBreadedEggs: One opportunity's story involves using fake cats. Some bite, some explode, some bite ''then'' explode.
** Also another story involves you finding a courier delivering church candles having been temporarily killed by Jack-of-Smiles, you can choose to tend to him, steal his candles, or steal his candles ''then'' tend to him.
* BribingYourWayToVictory: The game is free to play, but you can buy Fate points with actual money. With enough Fate points, you can refill your actions instantly, refill the deck of opportunity cards or open additional story lets not obtainable otherwise. Then again, you can get Fate points through other means other than paying for them.
** Opportunities to find Fate in-game (i.e., without paying real money) are rare and usually get you 1 - 3 units, whereas unlocking extra storylines rarely requires less than ''20'' Fate.
** However, there aren't any real 'victory conditions' in Fallen London, and "Fate-Locked" content generally rewards you with, at most, a pet or item on par with something more expensive. All "Fate-Locked" content is completely optional.
* BrickJoke:
** One of the earliest Persuasive storylines revolves around writing an epic poem about mushrooms. Far later, when you're at the Empress's Court being offered the position of Imperial Artist-in-Residence:
-->''My point is that the Court wishes to be entertained with original compositions. Your early works impressed the Empress, and she doesn't even like mushrooms. So, get to it, would you? We can't wait to see what you come up with.''
* BrownNote: The Correspondence. Studying it makes your eyes bleed, your hair catch fire and will probably drive you insane. Not to mention the things that seeking knowledge of Mr Eaten does to the mind - [[spoiler:specifically, compulsory self-destructive acts such as attempting to literally drown oneself in beer.]]
* BuriedAlive: In part of the Light Fingers! ambition, an antagonist warns you that if you pursue your ambition any further, you will be buried alive. [[spoiler: He fulfills that promise if he finds you continued the ambition, and you wind up in a coffin under the ground.]]
* ButtMonkey: [[InformedAttribute Lucky]] Weasels. Despite their flavor text, they exist primarily to be sacrificed to [[TheGrimReaper the Boatman,]] used as plant food, [[BrownNote exploded from singing "Pop Goes The Weasel" one too many times,]] and [[BodyHorror left half-devoured but still alive]] by the Bifurcated Owl.
* {{Cap}}:
** There's one on each of the four main qualities, though it increases as new content is added.
** There are also many storylets that do not raise minor qualities (usually quirks) if they are above a certain value.
* CatapultNightmare: A side effect of your Nightmares stat getting too high. Made obvious by opting to go for a jog in the ''A Moment's Peace'' storylet, which states that ''"You wake up screaming, as is becoming usual."'' In January 2013, the Nightmare stat's image was changed from an eye to someone catapulting out of bed.
* CatsAreMagic: Well, they talk, anyway. And they know secrets.
* CatsAreMean: The Starveling Cat! The Starveling Cat! Want to lose a hand? [[SchmuckBait Give the beast a pat!]]
* ChainOfDeals: You can do one with inventory items if you want. Most item categories have a stage where you can trade 50 of an item for 50 of an equivalent item from a different category; for example, 50 bottles of Strangling Willow Absinthe for 50 Whisper-Satin Scraps. You can then proceed to trade your Whisper-Satin Scraps for Journals of Infamy, and your Journals of Infamy for Correspondence Plaques, and so on until you've gone full-circle.
* ChessWithDeath: And dice, too, with [[{{Psychopomp}} the boatman]], which brings you closer to life. Assuming you win.
* ChurchMilitant: During the "Bag a Legend" ambition, one encounters armored combat-trained nuns. Their rosaries have spikes.
* CircusOfFear: Mrs. Plenty's Most Distracting Carnival.
* ClimaxBoss: If the game had an actual combat engine, [[spoiler:the Spider-Council]] and [[spoiler:Feducci]] would definitely be ones.
* CloakAndDagger: Spying is one of the non-combat employment options available to the community.
* ClusterFBomb: One event card has a woman writing very scandalous things about you. One of the options is to unleash a ClusterFBomb of magnificent proportions in response;
-->''"You spit foul recriminations and vicious calumny. Ladies faint dead away and gentlemen stagger under the barrage. Your target runs, weeping, with her hands over her ears. You follow her! Your tirade continues in the street, where hansoms careen hastily off and urchins fall from rooftops. You pick up your victim's dropped letters and wave them as a final salute. You are spent."''
** And if you "fail" that event you get this;
-->''"Three ladies faint. So do three gentleman and a passing waiter. Two cats fall off the roof and and an elderly horse outside keels over. You are denounced in two newspapers and a sermon. What words! You have definitely gone too far this time."''
* CoffinContraband: In one storylet, the player can assist the Gracious Widow and her ring of smugglers in sneaking contraband out of the city in coffins. You're not told what exactly you're smuggling, but if you choose to peek in one of the coffins, you find out it's [[{{Golem}} Clay Men]]—in other words, a BodybagTrick ''disguised'' as Coffin Contraband.
* CombatPragmatist: Dangerous challenges tend to make you do this. In particular, the Black Ribbon duels start off as honorable challenges, but inevitably turn into running battles and ambushes in the alleys and rooftops.
** Another example is in one opportunity card, where you can goad multiple assassins into attacking you, and then take up a sniping position and pick them off one-by-one (nobody said you had to take them all on at once).
* ContestWinnerCameo: Eight backers of the Tales of Fallen London: The Silver Tree spinoff game's Kickstarter have been written into Fallen London or The Silver Tree.
* ControllableHelplessness:
** [[spoiler: Playing as a Clay Man. Until you remember...]]
** A certain failure location in Ambition: Light Fingers. [[spoiler: ''You've moved to a new area: [[BuriedAlive A small, velvet lined box]]. You can't see anything. You have just enough space to twist onto your belly or your back. Oh dear God. Oh dear God.'']]
* ConvenientlyInterruptedDocument: A sidebar snippet titled "A letter fragment, dated Singapore, 1821" goes:
-->"I have, I fear, at last determined the cause of our poor Leopold's sad disappearance. You will recall that I sent by the Borneo a very considerable collection of [illegible] ... identified one variety as the sinister exile's rose of the Bosphorus. Sophia had long admired their colour [illegible] ... gardens here about the Government-house [illegible] ... although here they call it 'lion's rose'. Singapura is Lion City in the Sanskrit [illegible] ... There are of course no lions here, though many tigers. I would not mention this except that when I dream of Leopold, as still I often do, it has always seemed to me that there is a great cat present, the colour of sunset, which is also the colour of the roses..."
* CosmeticAward: Some of the story traits currently don't actually unlock any new actions. Presumably as the game grows they will become more useful.
* CosmicHorrorStory: Not only does it do it pretty well, it somehow it manages to pull it off ''[[LogicBomb cheerfully]]''.
* CrazyHomelessPeople: The Topsy King, who is insane because [[spoiler:he bet his mind during a card game]].
* CriticalExistenceFailure: Though Menaces do unlock special storylets or branches sometimes, you will suffer no detrimental effects from them until they hit 8. Due to the fact that there are four different Menaces, this happens four times over!
* CrypticBackgroundReference: All over the place, though many of them are explained in the sidebars. Figuring them all out makes up much of the game's JigsawPuzzlePlot.
** EpilepticTrees: Tons of theories are sprouting up throughout the internet about these, most notably the first four cities. In particular, there is one blog that seems to have narrowed them down to their ''exact locations and names''. ([[http://cl0ckw0rks.wordpress.com/2010/08/10/notes-on-the-previous-four-stolen-cities/ Link]].)
* {{Cthulhumanoid}}: The Rubbery Men, moist green creatures with tentacled faces and hands. They don't speak English, but are still surprisingly polite and friendly.
* CulturedBadass: Any player who focuses on Persuasive and Dangerous.
** An NPC example would be Mr Inch.
* DealWithTheDevil:
** Hell has an embassy in Fallen London and is a possible contact for your character. There is also substantial evidence that London wasn't ''stolen'' at all...
** There are also dealings with Mr. Eaten. Dealings with Mr. Eaten have far, far worse consequences than the mere loss of one's soul.
* DeathByOriginStory: Comes with the [[RoaringRampageOfRevenge Nemesis]] Ambition. You even get to choose whether it was your character's [[CartwrightCurse lover, spouse]], [[RelativeButton brother]], or [[AdultFear daughter]] who was murdered.
* DeathIsASlapOnTheWrist:
** Sometimes. If your Scandal, Wounds, Nightmares, or Suspicion gets too high, you are sent to a special area that will often require you to dent some of your stats in order to escape. These "failure" states can be anywhere from actually ''beneficial'' to a legitimate concern for your stats, depending on a number of circumstances.\\
\\
However, whatever you do, do ''not'' let your Nightmares hit 8. The State of Some Confusion is ''by far'' the most punishing of the failure states -- upon leaving, you lose some of that hard-to-gain dream progress. Better than when it used to, oh, ''wipe it out completely'', but still a pain.
*** [[spoiler: Although with a high enough "Touched by Fingerwork" quality, you go to the mirror-marches, which are much more forgiving.]]
** The only way out of the Light Fingers failure location mentioned above is death or madness...[[spoiler:unless you've been diligently attending to the needs of a singular plant.]]
* DeathIsCheap: Death in the Neath is more of a mild inconvenience than anything else, although it does make it impossible to return to the surface. One storylet has you kill a journalist for being too interested in reporting certain things. "...He'll get better, obviously, but it'll serve as a lesson."
** DeaderThanDead: Death ''can'' still be permanent, however. You can't come back from disease or old age, and if your body is completely destroyed, you obviously can't revive either. (Death from "Cantigaster venom" is also permanent.) A sort of middle ground exists, though; some people don't die permanently, but still sustain injuries too grievous for them to return to society. They're wrapped up in bandages and shipped off to the Tomb-Colonies instead.
** Dying in the Neath also prevents you from ever returning to the surface, unless you can get your hands on [[ImmortalityInducer Hesperidean Cider]]. [[spoiler: An advanced point in the Seeking Mr. Eaten's Name story allows you to try to return to the surface, but since you must have killed yourself several times already to get to that point, you can guess the result.]]
** In the [[PlayerVersusPlayer Game of Knife-And-Candle]], being ambushed and murdered by another player is only a minor inconvenience...unless you were carrying Knife-And-Candle-specific equipment, [[VideoGameStealing which they can swipe from your corpse]].
* DeathSeeker: [[spoiler:Many of the Black Ribboners have strong overtones of this, and many of ''them'' are [[HeroicBSOD traumatized wrecks]]. There's heavy DrivenToSuicide implications for some of them, too.]] Kind of [[TearJerker depressing]], really.
* DeliberateValuesDissonance: Since this is set in the late 1800s, of course it'll appear.
-->"[[ShamingTheMob Are we barbarians? Are we]] ''[[ShamingTheMob foreigners]]''?"
-->You hear murmurs of discontent about these 'Benthic Ladies' and their struggle for power. If it goes on like this, they say, women will be ''voting''...
* {{Determinator}}: You, toward your Ambition. [[SubvertedTrope ...Unless you decide to ignore it in favour of other storylets]].
** Also, [[spoiler:towards seeking Mr Eaten's name, if you choose to pursue the quest. After a while, it seems like the only reason you still pursue it]].
** And figuring out what's in that painting...and attending to the needs of a singular plant... Come to think of it, a lot of opportunity cards are like this.
** Also, you when getting out of the Wounds failure location. The text on almost every single card there ends with "You must find your way back!". You're getting away from Death [[LikeABadassOutOfHell on sheer willpower]].
** And if you spend the Fate to rescue your aunt from Hell. Pretty much to get to this point you have spent enough fate and warped reality enough through force of will to allow you to get a soul out of Hell.
* DevilButNoGod: Devils are quite omnipresent. While the Church still exists (and is quite influential), angels are nowhere to be seen, and God is rarely mentioned. [[spoiler:The Bishop of Southwark and the Bishop of St. Fiacre's both have plans to secure the assistance of the Heavenly Host, but it remains to be seen how successful this will be.]]
** [[PlayingWithATrope Interestingly enough]], for all the minor devils who show up all over the place, [[{{Satan}} their boss]] hasn't been mentioned in the plot any more than {{God}} has.
** Although this could be explained by the fact that [[FridgeBrilliance Hell's princes have been overthrown and forced into hiding by the Republic's ruthless efforts to hunt them down.]]
* TheDevTeamThinksOfEverything: Helped by the fact that Alexis Kennedy actively monitors the game and is [[ThrowItIn happy to add new elements in response to certain players' behavior.]]
** One example being the creation of the "Rat of Glory," a rat-shaped candle (or is it a candle-shaped rat?) sent to players who tried to send him a bag of rats using the Commotion in the Square of Lofty Words card.
** Another from Christmas 2013: the acquaintance system received a recent overhaul, allowing players to send calling cards to each other. One brave and foolish player sent a calling card to [[HumanoidAbomination Mr.Eaten's]] in-game account... [[OhCrap and got one in return!]]
* [[spoiler:[[DidWeJustHaveTeaWithCthulhu Did You Just Play "Fetch" With Cthulhu?]]: In the later parts of the Eater-of-Chains storyline, particularly after discovering that its real-world form is the Empress' puppy, the beast is much friendlier than it was when you first encountered it.]]
* DirtyOldMan[=/=]DirtyOldWoman: During a party, a "clingy octogenarian" whose gender is undisclosed may dance with you, and keeps groping your rear.
* DiscriminateAndSwitch: In a storylet, someone mentions "a large gentleman with a muddy complexion, if you know what I mean", [[spoiler:but the player character automatically thinks "Clay Man"]].
* {{Dissimile}}: Fighting a spider council is compared to fighting an elephant. A poisonous elephant. A poisonous elephant which can spit spiders.
* DoWellButNotPerfect: The path to becoming an author requires you to create a particular grade of short story in Veilgarden. Making a story of a higher grade is a waste of time and resources, since it only counts that specific type.
* DownerEnding: The ending of the [[spoiler:Comtessa]] storyline, which is also full of TearJerker.
** [[spoiler:The ending of the "Seeking Mr. Eaten's Name" storyline, as it is. Though currently "unfinished", whatever updates it sees aren't likely to make it any happier.]]
** The Dangerous path of the Mysterious Benefactor story. [[spoiler:After pulling off a variety of jobs with him, Jack the Anarchist reveals that he is slowly turning into Jack of Smiles, and begs you to maim him so he can go to the Tomb Colonies. You either fulfill his wish, or leave him to turn, but either way, the man who helped you get a footing in Fallen London meets a grim fate, and either outcome weighs heavily on your conscience.]]
* DreamLand: Prisoner's honey sends you there. [[spoiler:Gaoler's honey sends you to someone else's.]]
* DrillSergeantNasty: One storylet has your character training up the Constables in the art of monster-hunting, with distinct overtones of this.
-->"This is a sorrow-spider! Which end do you hold it by? TRICK QUESTION!"
* DrivenToSuicide: Potentially you, while seeking Mr. Eaten's name. During the Dangerous route of a Mysterious Benefactor, [[spoiler:the Anarchist went on a suicide bombing mission because he knows he'll be possessed by Jack-of-Smiles soon enough. You are given the option to kill him, so he can be shipped to the Tomb-Colonies and avoid possession.]]
* EarWorm: InUniverse; Failing challenges in Mahogany Hall gets you exposed to one of these, as a Menace stat similar to Wounds or Nightmares. The song is [[spoiler:Pop Goes The Weasel]], and something bad may happen to your [[spoiler:pet weasels]] if it reaches 5.
* DrowningMySorrows: Can come up in gameplay. The wine from the Mrs. Plenty's Carnival can reduce your Nightmare score if you're lucky. If you're unlucky, you'll get plumb drunk and raise your Scandal score instead.
* EasterEgg: It used to be possible to play as a [[{{Golem}} Clay Man]] by clicking the hidden gender option when creating a character.
* EatenAlive: [[spoiler:If you're Seeking Mr Eaten's Name, it is possible to do this to your pets.]]
* EitherWorldDominationOrSomethingAboutBananas: Some attempts to translate the Correspondence veer into this.
-->"Could that long ululating moan be 'A path unmarred by obstacles'? Or perhaps 'A future consumed and forgotten' would be more accurate? Well, you'll find out soon."
* EldritchAbomination: A great many, including but not limited to the Masters, the Rubbery creatures and Flukes, the Eater-of-Chains, the Vake, and more denizens of the Labyrinth of Tigers than have yet been named.
* EmptyLevels: There's an interesting subversion. [[spoiler:As your Watchful quality increases, ChessWithDeath becomes easier... until the storylet is suddenly replaced by a much more difficult one, bumping you from a 'Modest' back to an 'Almost Impossible' challenge.]] But then, you realise that [[spoiler:the scaling only happens at very specific values, meaning that, with careful optimisation of your equipment, you can keep the challenge 'Modest' by staying exactly one point below the limit.]]
* EvasiveFightThreadEpisode: The Black Ribbon duels are allegedly duels to the final death. However, only one of the duelists actually gets killed. Feducci comes back with HeroicWillpower [[spoiler:despite getting hacked to bits, which is supposed to properly kill a person]], and all the other duels get interrupted before you kill your opponent.
** Even failing these duels will only put you at risk of the [[DeathIsCheap ordinary, recoverable death,]] at worst.
* EvenEvilHasStandards:
** According to the "Advising the Loquacious Vicar" quest, even spirifers (soul-traders) find the idea of attaching a live soul to a dead body abhorrent.
** When you are Seeking Mr Eaten's Name, after [[spoiler:the Starveling Cat]] asks a spirifier to [[spoiler:stain your soul]], he may respond, "No, you damnable beast, I will not! A man's got to draw the line somewhere, and I won't, you hear me? I won't!"
** It's also easy to play this way, yourself, if you mostly indulge in earthly pleasures but refuse to deal with demons on principle. You'll raise both your Hedonist and Austere qualities quite a bit.
* EveryoneIsBi: All the {{Non Player Character}}s are, and all characters potentially so - seduction storylets unlocked by increasing your Persuasion are the same regardless of the gender of your character, and include male and female (and ambiguous) targets.
* EverythingsBetterWithMonkeys: A Cardsharp Monkey is one of the companions gained from an ambition. [[spoiler:However, if you have cause to incite his vengeance, he will not hesitate to cost you an awful lot of either time or money. Protip: Do not anger the monkey.]]
* EverythingsSquishierWithCephalopods: The Rubbery Men, and those things in the Unterzee.
* EvilGloating: A great example in the [[spoiler:Bag a Legend!]] Ambition, which you can exploit if so inclined: [[spoiler:"What an agreeable little lamb you are... I have been grooming victims for the Vake since, oh, long before the Fall, but I've never found one as argh; damn you; ow; desist; REEEGH!"]]
* ExpospeakGag: Using a ''fictional'' word. The Professor of Antiquarian Esquivalience. [[spoiler:Or in other words, the ancient art of willfully avoiding one's official duties.]]
* ExtremeOmnivore: The Starveling Cat is one, if the sidenotes are to be believed.
* EyeScream: Sorrow-spiders steal eyeballs, which [[spoiler: hatch into new spiders]].
* FaceHeelTurn / HeelFaceTurn: You can perform either of these in several occasions, though particularly when severing connections with some of the more strictly moral groups. Some of the actions your character does to sever their connections especially ring of it, such as stealing a particular soul from the Devils, because it's one they can't have, or Urchin-proofing your rooftop to get rid of them.
* FantasticDrug: Prisoner's honey is a ''magic'' drug. It doesn't just give you the MushroomSamba, it actually physically transports you into a dream. Just stay away from red honey...
* FantasticRacism: ''Nobody'' likes the Rubbery Men.
** Clay Men and tomb-colonists are not popular either. The Rubbery Men have it worse, though.
* FemmeFatale: The Sardonic Music-Hall Singer is a minor example, as associating with her is a good way to get dragged into criminal entanglements. The player can become a much stronger example, if they pursue Persuasive and Shadowy.
* FictionalColour: A number appear across the Neath, such as irrigo, cosmogone, violant, peligin, and apocyanic. Understanding what produces them and what effect they have on those who see them is the basis of the 'Luminosity' item category.
* FisherKing: The Fisher Kings are an urchin gang, based on the Arthurian legend, but it's not clear whether their domain reflects their character. [[spoiler:The King with a Hundred Hearts]] is a GeniusLoci example, whose very dreams shape his land and his subjects.
* FunetikAksent: An assistant of the Enterprising Astronomer:
-->Hi have hay hitem... Hay cert-hain gentleman hat the hobservatory wanted you to have this here distressing hitem. Hi'm glad to be rid of the thing. Now, hif you'll hexcuse me, hi have matters to hattend to.
* FungusHumongous: They live in marshy areas. The player can meet some if they live in a cottage by the Observatory, go shroom-hopping, or are breeding creatures in the Labyrinth of Tigers.
* FurryConfusion: Can come up in a conflict card if you have a Ratskin Suit and a Working Rat ally; one option is to reassure him that your suit was made from humanely-farmed non-sentient rats.
* GameBreaker: An unusual ''reverse'' occurrence. The quest for Mr. Eaten's Name, essentially [[spoiler:SelfInflictedHell]], is considered so ''punishingly'' broken (being almost certain to [[spoiler:take hours of grinding, destroy most of your character's positive attributes, and then become impossible to complete]]) that it is no longer supported content and, according to WordOfGod, the author is not paid for their time working on it; the only official support concerning the quest is ''don't play it''. [[invoked]]
* GameplayAndStorySegregation: Sort of. In some storylets, the text for failure seems to be more a matter of bad luck than a lack of ability. Also, when failing some storylets that punish you with some Menace, the raised Menace sometimes doesn't make sense. (e.g. You've failed to lecture some people and don't get paid. Wounds is increasing...)
* GaslampFantasy: Definitely Victorian, supernatural, and with Gothic roots, though it leans more towards horror.
* GemstoneAssault: The ''Twelve-carat Diamond Ring'' is primarily a ''Persuasive'' item, but also increases your ''Dangerous'' by 2. To quote the item description;
-->[[DoubleMeaning "A huge diamond always]] [[{{Pun}} leaves an impression."]]
* GeniusLoci: Polythreme, where everything is alive. [[spoiler: Specifically, the King with a Hundred Hearts. He's the one who makes the Clay Men - they split off the buildings when the Hundreds dreams. Unfinished Men are what happens when he has a nightmare.]]
** Also there are hints that the Bazaar may be alive in some sense. [[spoiler: And it also appears to eat love.]]
* GenreSavvy: The second option of the Death and the River opportunity card lets you be this. "Dark night, doomy river, dying stranger, sinister idol. Yes, that'll end well."
* GentlemanAndAScholar: Any player who focuses on Watchful and Persuasive. (Naturally, this includes players who choose the Heart's Desire ambition)
* GentlemanThief: Any player who focuses on Persuasive and Shadowy. (Naturally, this includes players who choose the Light Fingers ambition.)
* GogglesDoNothing: Thoroughly averted. They raise your Watchful score.
* GoMadFromTheRevelation: Possibly the Topsy King. [[spoiler:Actually, [[DealWithTheDevil he bet his mind as a stake on a certain card game.]]]] Also, knowing some secrets in the Neath pushes your Nightmares attribute, and when it gets high enough, this happens to you.
* {{Golem}}: The Clay Men, who are employed to do various grunt work in the docks and pubs. They seem to have some form of independent thought, though.
* GoneHorriblyRight: One opportunity card has you try to settle the differences between two gangs outside your house. Should you fail, you still succeed in making the gangs get along... by getting their leaders to fall in love with each other and causing a crime spree as they cooperate on several heists. Your neighbours are displeased.
** A storylet in Ladybones Road has you lay a false trail for a spy to get rid of her. If you fail, it's so convincing that a half-dozen more spies show up to follow up on her investigations.
* GoodFeelsGood: The main benefit of signing up with the C.V.R. - [[spoiler: a secret organisation that works to return souls to their rightful owners. Dealing in souls is much more lucrative, but the CVR gives you a hideously expensive option that sets your Nightmare, Wounds, Scandal and Suspicion to zero.]]
* GotMeDoingIt:
-->" 'It's a fierce shame - they's both sing like angels, so they do. She was s'posed come back from the Forgotten Quarter last week. I fears the worst for her.'\\
You're well on your way to fearsing the worst too. Fearing the worst. You had better check the Forgotten Quarter. And you didn't know she had a sister."
** The Enterprising Astronomer's assistant (see Funetik Aksent above) has this effect, too. You notice the parcel is hemitting... emitting a low wail.
* GottaCatchThemAll: The accommodation keys. And several plotlines related to [[spoiler:the Labyrinth of Tigers]] involve catching and/or training an assemblage of various wild monsters.
* GovernmentConspiracy: The Masters are always scheming, but a particularly nasty one is unveiled in [[spoiler: the Light Fingers ambition.]]
* GrayEyes: Anyone with the Stormy-Eyed quality, meaning they completed Recurring Dreams: What the Thunder Said once.
-->"Were your eyes always such a dark gray? Did you hear [[TitleDrop what the Thunder said]]?"
* HallOfMirrors: At Mrs. Plenty's Carnival. Although these mirrors show you the future...possibly. Or they might drive you insane. Or kill you.
* HalloweenEpisode: Two Halloween events have taken place so far. For All Hallow's Eve 2010, where Rubbery Men went door-to-door requesting fish. Hallowmas 2013 was a larger event; several eccentric characters (including some who would later appear in VideoGame/SunlessSea) knocked on the doors of players to dispense prophetic dreams.
* HappyPlace: The Mirror Marches can be used like this when you're dangerously close to going insane. It acts like a less-punishing version of the State of Some Confusion, but requires you to have at least one Memory of Light in your possession when your Nightmares hit 8 (or you can access it manually from Mrs. Plenty's Carnival with a high enough Watchful score).
* HarmlessVillain: Jack-of-Smiles is a dangerous, insane serial killer who likes to hide in snowmen and leap out at people with knives. He is rather annoyed by how most of them [[DeathIsCheap just get back up again when he's done]].
* HellHotel: The only tourists to visit the Tomb-Colonies are Londoners looking for somewhere completely boring to hide from the public eye. Their hotels are as much mausoleums as residences, being staffed and patronised by the rotting dead.
* HellIsThatNoise: If a certain shadowy task is failed, a priest gets a fishhook in his earlobe. From the narration: [[invoked]]
--> "There is no sound on this earth or below it like the sound of a priest with a fishhook in his earlobe."
* HeroicSacrifice: [[spoiler:While DreamingOfThingsToCome, you can blow up your ship (and yourself) in order to destroy the [[EldritchAbomination Lorn-Flukes]].]]
* HeroicWillpower: Instead of playing ChessWithDeath, you can do this to come BackFromTheDead. Most, though not all, of the Opportunity cards drawn in the land of the dead reference your desire to come back to life to enjoy the things you enjoyed in London, finish businesses you have left unfinished, and so on.
* HideYourChildren: Averted. One task involves starting a war between two rival urchin gangs. If you choose to do so rather than warn them, you'll hear that children are throwing each other off rooftops and into the river. Probably gets away with it because the character isn't actually inflicting the violence, and it's only a text description. Also, as DeathIsCheap in the Neath, the kids will likely be fine in the end.
** Except for the ones ending up in the river. Drownies have it bad.
* HistoricalDomainCharacter: A number of them appear, though never by the name they're best known by. There appear Sigmund Freud, Charles Dickens, Victoria and Albert, Pre-Raphaelite painter William Holman Hunt, and [[spoiler:one or more of the royal families of Pharaoh Akhenaten and Möngke Khan]]. The PlayerCharacter of The Silver Tree is based on William of Rubruck.
* HistoricalVillainUpgrade: In this world, [[spoiler:Jack the Ripper is a sentient set of knives capable of possessing anyone who comes into contact with him.]]
* HitPoints: Your wounds quality - which increases primarily from failing high level Dangerous challenges, but can also be increased in other ways - acts as a reverse hit points gauge. When it reaches eight, you die. [[DeathIsCheap This is not notably more inconvenient than any of the other possible failure states]].
** ...And is notably ''less'' annoying then the usual Nightmares failure state, which erases some of your progress in the reoccurring dreams storylines. Yes, going temporarily insane is literally a FateWorseThanDeath.
* HoldYourHippogriffs:
-->'You have to stop. You know what I mean. We're on to you, glimshine.'
* HomelessPigeonPerson: The Topsy King. He has a bat! Also [[CrazyHomelessPeople a little bit crazy]].
* HorrorHunger: One of the symptoms of Seeking the Name is a gradually worsening hunger. Seekers are capable of consuming truly monstrous amounts of food, their own pets, and one option they can take when ravenous enough strongly implies that [[spoiler:they killed and ate somebody]].
* HumanoidAbomination: [[spoiler:The Snuffers, horrific creatures that disguise themselves as men by wearing sewn-together human faces. The Unfinished Men may also count, given that they're ''born from nightmares''.]]
* HuntingTheMostDangerousGame: Hell's Embassy tricks people into hunting expeditions in the Fallen Quarter... and thanks to legal mumbo-jumbo, the target is ''them''. And when the quarry is caught, [[TakeOurWordForIt whatever they do to them gives your character nightmares.]]
* HyperactiveMetabolism: A lot of the Opportunity cards and storylets that reduce your Wounds are based around eating.
* ICallItVera: Colonel Pommery has a BFG he calls "Gladys."
* IGaveMyWord: The Steadfast quirk measures how many times you've done this.
** ILied: The Ruthless quirk (usually) measures how many time you've done this.
* IgnoreTheDisability: Don't mention the Second City to any of the Masters, or they will be rather unpleasant to you, with varying degrees of politeness.
* ImmortalityInducer: Hesperidean Cider, ostensibly, which is actually ''an ordinary commodity sold at the Bazaar''. It costs a fortune, though; even more than an Overgoat. To our knowledge, no player has ever actually managed to buy it yet.
** In fact, it would take over three years of constant farming to get enough echoes to buy some.
*** One player has, in fact, managed to become the first Hespiderean... [[BribingYourWayToVictory by pledging $500]] (in real money!) to another Failbetter Games project on kickstarter. A second bottle was later awarded to a player for donating $1600 to Con or Bust in a charity auction. When used in the game, it doesn't actually make you immortal: it [[spoiler:heals all your wounds and unlocks some extra content. But it can be used an unlimited number of times and also shared with any number of other players without losing it, making it a social CoolToy.]]
* [[InfinityPlusOneSword Infinity+1 Pet]]: The prohibitively expensive Overgoat, which bestows a massive boost to a player's Watchful score when equipped -- other equipment doesn't even come close.
** There is also an Infinity Plus ''[[UpToEleven Two]]'' Pet in the form of the Ubergoat, which provides bonuses that are nearly ''double'' that of the Overgoat's. It's obtained by [[spoiler:breeding two Overgoats together]].
* InsistentTerminology: ''[[BerserkButton Don't]]'' call him "Smiles."
* InterfaceScrew: The "Fallen London" banner is reversed while you're in the Mirror Marches.
* InterfaceSpoiler: It mainly happens with certain opportunity cards. They'll have several options, and a number of them will be locked and will visibly tie in with plots much further down the road than you can currently access.
* InterspeciesRomance:
** [[spoiler:The Comtessa]] is apparently in love with a Clay Man.
*** [[spoiler:Or, alternatively, the Clay Man was in love with her, and she was just off seeking excitement. It [[AndIMustScream didn't end well.]]]]
** The opportunity card "A deviless' serenade" has you help her write a song to her beloved, a Rubbery Man.
** Another opportunity card involves a tomb-colonist gentleman commissioning love poetry with which to woo a human young lady. Mind you, tomb-colonists are technically human under the bandages, but it's still basically treated as this trope.
** And a player can optionally take a Rubbery Man as their companion, and during the latest Valentine event, the options just got a lot wider and may lead to future things.
* JackTheRipper: Jack-of-Smiles is an obvious {{Expy}}, but is a little more [[BodySnatcher supernatural]].
* JerkAss: Any character with a high Heartless score, generally.
* JigsawPuzzlePlot: And oh boy are there lots of pieces.
* JungleJapes: Losing your mind results in you going to the Mirror-Marshes, a beautiful (and hot) tropical island populated with perfect mirrors through the surface. Here, you can chase parrots, converse with tigers (oh my), and explore the ruins.
* KarmaMeter: Several opposing player qualities tend to work this way, including Austere/Hedonist, Magnanimous/Ruthless, and Heartless/Steadfast.
** Like ''Franchise/MassEffect'', however, the qualities are not mutually-exclusive, which means there's nothing stopping you from, for example, being Magnanimous in some situations and Ruthless in others, though you may still find storylets in which the two qualities conflict.
** Entering the House of Chimes requires the player to claim some "exceptional" quality; one option involves having high Austere ''and'' Hedonist.
* KnifeNut: Jack-of-Smiles, London's premier half-immortal mass murderer, favours those. It's not so bad if he just cuts your throat, as death isn't permanent in London, but he's still dangerous - if he slices you into chunks, you're not going to come back. [[spoiler:In fact, Jack 'is' the knives. He's 'in' the knives. If you pick up one of his knives, you're going to become Jack.]]
* KingOfTheHomeless: Topsy King.
* KillEmAll: A possible ending to [[spoiler: The Cheesemonger storyline]] is to kill [[spoiler:Alice, her daughter, ]][[AndYourLittleDogToo and their little dog, too.]] By way of [[EarthShatteringKaboom dynamite,]] that is.
* KleptomaniacHero: Even beyond shadowy business, your common reward for completing a task is whatever can be pocketed in the aftermath.
* LackOfEmpathy: The Heartless quirk measures this.
* LampshadeHanging:
** YouALLLookFamiliar: If you ask Mr. Wines to employ your maiden aunt, it will remark that 'She could almost be a sister to the delicious Mrs Gebrandt.' F.F. Gebrandt and your maiden aunt use the same character art.
*** Similarly, the Inhabiter of Wolves shares character art with the Eater of Chains...
-->It's that beast from your dreams! No, no it isn't. It looks d--ned similar though.
* LaResistance: The revolutionaries, an underground faction in the underground city, plotting against the Masters of the Bazaar.
* LemonyNarrator: Some of the flavor text for items and quirks have elements of this. In particular, the flavor text for the [[spoiler:Seeking Mr Eaten's Name]] quest:
-->"Why? In God's name, why? What can you possibly hope to gain? Stop now. Before it's too late."
* LethalJokeItem: The Ridiculous Hat, Bottled Oblivion, and Talkative Rattus Faber all ''reduce'' your stats. Why would you want this? Because some storylets get locked off once your stats rise too high, and you may still find them useful at high levels. For example, Spite has a cheap, powerful way of reducing suspicion, while at high levels you have to pay for a smaller reduction in the Flit. Your stats also grow faster from failing difficult challenges than succeeding at trivial ones, and your item bonuses contribute to this difficulty. If you're going to be grinding a storylet to raise your stats, you might as well lower your chances to "almost impossible" to get the most benefit, though with that, you'll have to look for storylets that don't penalize on failure.
** Recently, the Ridiculous Hat and Bottled Oblivion items have been changed from equipment to usable items that damage your stats, which means you can now lower your abilities to whatever level you want, though you'll have to grind back up afterwards. The Talkative Rattus-Faber still works like he always did, though his stat penalty has been ''quintupled''.
** Exile in the Tomb-Colonies has a challenge that you want to ''fail''. Lowering your stats can make this much easier.
* LoopholeAbuse: There's a story that involves your foe ordering you to go alone to a location in the Flit to confront him. You do go alone as asked because your allies have all arrived there before you.
* LosingYourHead: You can stumble across a counterfeit head of St. John The Baptist. (Don't think too hard about where it came from. [[spoiler:Actually, they grow on a [[ManEatingPlant certain plant]].]]) Yes, you can make horrible headless jokes with it. And yes, you can do the Theatre/{{Salome}} thing, too. Neither of these go down all that well with the public, though.
* LostForever: Most storylets will disappear once your qualities rise too high or you progress in the plot, though they're usually pointless to keep trying once they disappear anyway.\\
\\
In particular are gold-coloured storylets, which can only be done ''once'', period, no ifs, ands, or buts. This wouldn't be so much of a problem if not for the fact that they usually have multiple branches...
** Fortunately, most allow the option of re-doing them for a price in Fate (often substantial, admittedly).
* LovecraftLite: The game's genre has been described by its creators as [[IncrediblyLamePun Comic]] [[CosmicHorrorStory Horror]].
* LowLevelAdvantage: At higher levels (26 Watchful, 33 other stats), failing at most cards will raise a Menace.
* LuckBasedMission: Virtually everything, though you can alter the odds by adjusting your qualities. There are, however, certain challenges that are ''purely'' luck-based (most players regard them with [[ScrappyMechanic disdain]]).
** The Case of the Fidgeting Writer.
* LuckManipulationMechanic: Second chance items. They only exist for challenges that use the main four qualities, though.
* LuckySeven: Subverted. Seven is the ArcNumber of the very ''un''lucky [[spoiler:Seeking Mr Eaten's Name]] quest.
* MacGuffin: The Affair of the Box concerns a heavy iron box with seven locks. For the majority of the storyline, you have no idea what's in it, only that everyone wants it. As it turns out, [[spoiler:the box was meant for everyone to chase, not open. Making this a perfect example of the trope.]]
* MarkOfTheBeast: There is actually an entire storyline revolving around having one of these.
* MeaningfulName:
** The Masters of the Bazaar go by names related to their primary trade good - Mr Pages trades in books, Mr Iron trades in weaponry, and so on.
** The Clay Men Jasper and Lyme are named after minerals.
* MindRape: [[spoiler: The mysterious red honey, properly named Gaoler's Honey, works much the same as Prisoner's Honey - except that it transports the taster to the dreams of ''other people'' and allows them to rummage through their victims' minds. This is not in the least pleasant for the victims.]]
* MoneyGrinding: You'll often need to do this if you want to buy equipment, since most of it is ludicrously expensive.
* MuggedForDisguise: In the Light Fingers Ambition, you need to [[spoiler:sneak into an asylum]], so you get a uniform from a guard, either by bribing or mugging him. The success text will mention the clothing not fitting you, but it'll have to do.
* NamelessNarrative: Not quite absolute, other than the Black Ribbon duelists, the Masters, the characters with Twitter feeds, and the Mahogany Hall magicians, names rarely, if ever, pop up.
* NamesToRunAwayFromReallyFast: Subverted. The various abominations' names tend more towards the weird than the scary. Eater-of-Chains. The Cantigaster. The King with a Hundred Hearts. Mr Eaten.
* NewGamePlus: Sort of. Currently, completing the "What the Thunder Said" dream storyline once will give you a special quality, "[[GrayEyes Stormy-Eyed]]", and reset your dream quality to zero. With Stormy-Eyed, you can go through the storyline again from the beginning, but use your Stormy-Eyed to interact with the dream in different ways and glean new information.
* NiceGuy: Anyone with a high Magnanimous score becomes this, usually.
* NiceHat: Many of the hats. The Extraordinary Hat. Also the Exceptional Hat, [[SuspiciouslySpecificDenial which has]] [[BrainFood never eaten any brains]], [[SuspiciouslySpecificDenial despite stories to the contrary.]]
* NightmareFace[=/=]SlasherSmile[=/=]FangsAreEvil: The Exceptional Rose is suggested to have this. A snippet on the sidebar reads, "It carries on top a remarkable bloom. This remains tightly in bud, except for a day in late winter, when the flower opens to reveal, nestling in gorgeous red petals, a little child's face. It looks very darling, until it smiles."
** The calling card of Jack-of-Smiles is smearing his red smile across Wanted posters - then, later on, showing the victim the real thing as he stabs the shit out of them.
* NightmareFuel: InUniverse; some secrets in the Neath are so disturbing that they actually give your character nightmares. If this happens too often, you GoMadFromTheRevelation.
* NoGoodDeedGoesUnpunished: Trying to take the "good" options in stories will often lead to the game punishing you, either immediately or later on.
* NoodleImplements: During the Shadowy version of the Mysterious Benefactor story, you have to follow a spy. Apparently, at one point, "She nearly throws you off with a trick involving two hansoms, a Constable and a hurled umbrella." If you can figure out this trick, you've probably been playing too long.
* NoodleIncident:
** Paris.
** References to incidents involving weasels are rather common.
** Also, the University;
-->The University has a secret. Well, probably it has thousands. That business with the registrar and the cake, for instance.
** Some reports about Neath snow.
-->The Neath's annual snowfall has been studied. The learned men of the Department of Chiropterochronometry have attempted to incorporate it into their theories of bat rotation. The microscope that was used still exists. It can be seen in the Museum of Mistakes to this very day. The brass is horribly corroded, but the lenses are essentially intact.
** Should you invite your aunt down to the 'Neath and fail to sort out her salon opening, you have to stop sailors fighting and a bunch of drunks who'd been doing ''something''...
* NotBloodSiblings: The Curate and his sister, apparently. It is possible to [[BrotherSisterIncest find fragments of a love letter signed by her in his desk]].
* NothingIsScarier: The 99th day (the final in the cycle) of every visit to the Iron Republic is blanked out.
* OminousOwl: The Bifurcated Owl. It opens down the middle. Horrible things happen to any creature unwise enough to look (or [[BiggerOnTheInside travel]]) inside.
* OmnicidalManiac: [[spoiler:The Calender Council, if the player's nighmares concerning the Liberation of Night are true.]]
* OneNationUnderCopyright: While not a MegaCorp, the Masters of the Bazaar obviously think of themselves as merchants and traders, and are essentially the rulers of the city.
* OneHitKill: Failing a duel with [[spoiler: Feducci]] will [[DeadlyEuphemism put you on the slow boat]] regardless of how many wounds you had beforehand.
** Similarly, failing to [[spoiler: rob the Bazaar]] will drive you insane instantly regardless of what your Nightmares stat was previously. Unless you have a Bejeweled Cane, Spiked Rosary, or Cheerful Goldfish and no nightmares, in which case the negative stat from the item will keep you sane. [[TooDumbToLive Don't un-equip it.]]
* OnlySixFaces: There's a limited number of player portraits.
** Also applies to the [=NPCs=]. There's not a lot of NPC portraits and they get recycled for various characters. Occasionally this is lampshaded, like when Mr Wines points out the resemblance between F. F. Gebrandt and your aunt.
* OpiumDen: The Honey Dens of Veilgarden bear a certain resemblance.
* OrphanageOfFear: The mysterious institution, known only as The Orphanage, where [[spoiler:agents of the Masters experiment on kidnapped orphans.]] High-level characters can open their own, and act as TheFagin to its residents.
* OrphanageOfLove: Alternately to the above, a nicer orphanage owner can dedicate their resources to supplying their charges with comfortable conditions and loving homes.
* OurSoulsAreDifferent: ...And our deaths are different, too.
** Souls are usually green, glowing amorphous things kept in bottles. You can buy or sell them at the Bazaar; although you're supposed to be licensed to deal in them, that stops precisely nobody. The unlicensed trade is called "spirifage" (and you had better ''really hope'' the devils don't catch you at it) but the word is usually reserved for people who steal souls without bothering to make contracts - taking them from the mouths of drowned people, stealing them from impoverished children, sneaking into hospitals to pull them out of invalids and so on.
** Eight or nine percent, according to the Brass Embassy, of people in Fallen London are soulless. Tedious anarchist literature claims a figure as high as eleven.
** Many people, especially in Society, are extremely keen to get theirs removed. They call the process [[spoiler:"Abstraction."]]
** Exactly to what extent being soulless impairs you is unclear, and it might be different for different people. There's clearly a number of people who want theirs back, but at the same time it's apparently a boon for lawyers. At least one inventor apparently thought the problem could be solved with a special surgical truss. The devils themselves put it like this: "The effects? Well, nothing one would really notice. A little depression of mood. A pleasing melancholy here and there. Perhaps a lessening in appreciation of beauty. But does not beauty cause so much of the world's difficulties?"
** The landlord of one lodgings option (the Rooms Above a Bookshop) is suggested to be missing his soul, and he spends most of his time either moping or weeping.
** You can sell or lose your soul at several points in the game. You even get your own infernal contract.
* {{Oxbridge}}: The University, naturally - to some extent, Benthic and Summerset College are what you would get if you tried to squeeze Cambridge and Oxford, respectively, into a single campus.
* PainfulRhyme: An in-universe example: in an early venture in which you write mushroom poetry, you may do field work on your subject. The success text reads, "The work advances. Are you actually going to rhyme 'mushroom' with 'room'? I mean ''actually''?"
** One of the Starveling Cat rhymes: "The Starveling Ket! The Staveling Ket! What did it find in the oubliette?"
** "The Starveling Ket! The Starveling Ket! Mean when he's dry! Worse when he's wet!"
* PassThePopcorn: There are several opportunity cards or storylets that involve something terrible happening, such as a tentacled monster grabbing a child. The character has the option of being a hero or selling snacks or tickets or collecting bets among the crowd.
* PayEvilUntoEvil: Sometimes, an Opportunity will have some thief you know of ask you to rob some down-on-his-luck bastard, like a Tomb-Colonist. You can pretend to steal from them, then steal a few more from ''him'' and give it to the Tomb-Colonist.
** Jack-of-Smiles likes going after those on Wanted posters.
* PerfectlyCromulentWord: Most of Mr Pages's dialogue. For example, he collects Proscribed Materials as part of his war on "pestilent and obstacudent literature". Some of his dialogue uses truly obscure English words, but some of it is (as far as research avails) entirely made up, but still with solid etymological roots. Also see its [[https://twitter.com/#!/Mr_Pages Twitter account, for more fantastic examples]].
* PetTheDog[=/=]KickTheDog: There's nothing stopping you from taking a nice or cruel action out of the blue. (Doing this must greatly confuse the populace of Fallen London if you're famous...)
* PlayerVersusPlayer: Knife and Candle, the artful game of polite murder. Players are warned beforehand to become very Dangerous first before attempting this. Now making a comeback after being removed for a complete re-design.
* PoliticallyCorrectHistory: The developers include a little bit of this on purpose, counterbalanced with some carefully picked DeliberateValuesDissonance, to make the game more welcoming to players whose gender, race, and/or sexuality would have caused problems for them in the actual 19th century. The EveryoneIsBi thing is a good example; nobody in Fallen London appears to care what gender of person you prefer to take to bed. Also, the {{Non Player Character}}s are more gender-balanced than in many games set in the present day or the future.
* PowerOfLove: Played straight, subverted, inverted, turned on its head, torn to pieces, reassembled and played with. [[spoiler:''In the deepest matters of the Bazaar, look to love. Always.'']]
* PressXToDie: [[spoiler:During an advanced point of the foolish quest to seek Mr. Eaten's Name, you can land in a twisted version of Mrs. Plenty's Carnival. There, by paying 50 Fate and 5 carnival tickets, you have the option to ride the wheel that normally takes you below the Neath all the way up to the surface. At which point, you die. Forever. That's all for your character, pal.]] The game warns of this in ''very plain terms'', going so far as to say there isn't even any interesting flavor text for your trouble. ''And you can still do it. And people have done it.'' One player took the plunge, and somehow [[spoiler:their character ''wasn't'' deleted.]] Hilariously, the player's reaction was to submit a polite bug report requesting this be remedied. The developers boggled a bit and then rewarded the player a unique Quality.
** [[spoiler:Seeking Mr. Eaten's name]] is effectively a long line of buttons that, should you press them, will make you repeatedly commit social, financial, spiritual and literal suicide over and over and over...
* PretentiousLatinMotto: Above the gate at the Shuttered Palace. It reads "Omnis Traductor Traditor." [[labelnote:Translation]]"Every translator is a traitor.[[/labelnote]]
* ProfessionalKillers: Fallen London has its share of murderers-for-hire -- many of which will even make sure their targets ''stay'' dead. The player can even become one!
** And it also has its share of Hobbyist Killers, in the form of the Game of Knife And Candle, where participants murder each other with "strangely boyish" enthusiasm.
* {{Pun}}: In a storylet involving a head[[spoiler:, a counterfeit one your singular plant may give you]], the success titles for two of the choices are "a head start" and "a heady sight".
* PurelyAestheticGender: There isn't any change in gameplay whether the player chooses "Lady", "Gentleman", or "There are people walking around with the faces of squid - ''squid'' — and yet you have the nerve to waste our time with trifling and impertinent questions?" For those so inclined, it's possible to seduce [=NPCs=] of any gender, no matter which option one chooses. In addition, all clothing is unisex; gentlemen can wear corseted gowns and ladies dapper tailcoats without anyone taking notice.
* QueenVicky: The Traitor Empress is never explicitly named, but ''very'' strongly implied to be Victoria. Consider: her consort is stated to have been suffering from Typhoid prior to London's fall -- in the real world, this was the disease that killed Prince Albert. Conveniently enough, he recovered after the Fall.
* RealityWarper: If Dr Schlomo's theories are correct, [[spoiler:the Correspondence can be used to do this]].
** The Iron Republic is free from all laws, up to and including the laws of physics.
-->'''Revolutionary:''' Mad as you like, but if you believe him, sometimes rain falls up and time runs backwards. Not even the tyranny of nature rules in the Iron Republic. Imagine that! True freedom for all!
* ReducedToRatburgers: Given the abundance of rats and shortage of conventional livestock in Fallen London, many people eat rats on a regular basis.
** The Raggedy Men eat ''mostly'' rats, and can accordingly be bribed with sacks of dead rats.
* RepeatingSoTheAudienceCanHear: Successfully acquiring Tales of Terror!! during one's heist in the Flit results in this snippet:
-->Yes, of course you're the courier from her publisher, here for the new manuscript. No, you've not time to stay for tea. Yes, you'll deliver it safely. Heh heh.
** Same goes for scamming souls from spirifers by pretending to be a devil.
-->Yes, yes, your account at the Embassy will be credited with these fine souls. Now, run along and gather up some more. He he he.
* ReptilesAreAbhorrent: [[SubvertedTrope Subverted]] rather amusingly. The Bishop of Southwark [[WhyDidItHaveToBeSnakes seems to have a thing against serpents]], but the Hound of Heaven he's trying to breed is a pearly-white snake [[EvilDetectingDog with the ability to sense and hunt devils.]] Naturally, he isn't amused at first when you show him the Hound you've created.
* RippedFromTheHeadlines: Some of your own artistic works can be this. For instance, the "Love and Clay" ballet is heavily implied to be [[CallBack the tale of the Comtessa]].
* RoaringRampageOfRevenge: The ''Nemesis'' ambition.
* SanityHasAdvantages: The most common way to reverse madness is to become annoyed by the constant inconveniences.
* SanityMeter:
** The Nightmares quality, which mainly increases for failing high-level Watchful challenges, acts as an inverted Sanity Meter - when it reaches eight, you GoMadFromTheRevelation.
** Unaccountably Peckish also acts as a kind of sanity meter, as it covertly measures [[spoiler: your exposure to Mr. Eaten.]]
** Stormy-Eyed covers your mind's exposure to the dead god of thunder. If both this quality and your recurring dreams about storms go up too much, [[AGodAmI you will start believing you are the reincarnation of the god]].
* SchrodingersQuestion:
** When you journey across the Unterzee, you don't have to actually ''choose'' your destination until you reach it. Interestingly enough, this means you can set off on a long zee voyage from London to...London.
** If you're in the Labyrinth of Tigers' breeding program, one of the ways to prepare your creature is to tame it, but none of the flavor text specifies which of the beasts you discipline (it's always "your beast", "monster", etc.). You then choose which one you have prepared when it's time to breed.
* ScrewThisImOuttaHere: Some [[GambitPileup extremely complicated]] plots can end with you simply saying "screw this" and going home.
* SesquipedalianLoquaciousness: The Wry Functionary.
* ShaggyDogStory: If you agree to take in the [[spoiler:Albino Rat]] at the end of the Plaster Face story, they tell you one of these: [[spoiler:The Albino Rat was once a friend of the Watchmaker's Daughter, and they were happy -- but then the Masters of the Bazaar started sending ominous messages, and the Watchmaker's Daughter felt that they wanted to own her. The Albino Rat tried to make a music box to soothe her friend, but [[DrivenToSuicide she drowned herself to escape]] [[TearJerker before the box was finished]].]]
** Of course, the Neath being what it is, [[spoiler: there's a strong implication she's not dead, but simply hiding among the Drownies - and now there are clockwork toys and gadgets rising up in bloody rebellion, and the Watchmaker's Daughter is likely deeply involved.]]
* ShamingTheMob: One opportunity card lets you do this in order to save a Rubbery Man from lynching. Success in another opportunity gives a murderess a fair trial instead of a lynching. [[spoiler:While you're giving your heartfelt speech to the mob, she takes the opportunity to murder somebody else. But least it all stays civilised.]]
* SchmuckBait: Storylets with only negative consequences will carry bold warnings, such as ''Do not do this. Only pain and suffering will result.'' or ''This is undoubtedly a terrible idea.'' Most notably, [[spoiler: Seeking Mr. Eaten's Name]] warns you nearly every step of the way.
* ShootTheShaggyDog: The ending of the [[spoiler:Cheesemonger]] story.
* ShoutOut:
** To ''Film/BladeRunner'', in a challenge at Watchmaker's Hill: "'Do you make up these questions? Or do they write them down for you?' With the grudging agreement of the Constables, you interview a series of Clay Men, asking them ever more intimate and revealing questions about their 'lives', their work, their intentions, their emotions. Tortoises. That sort of thing." As an added bonus, Clay Men are constructs frowned upon on society for being little more than menial servants, some Clay Men want nothing more than more life, fucker, and the storylet is about sniffing out rogue Clay Men.
** The Rubbery Men look suspiciously like humanoid Cthulhus, and are even referred to as "eldritch".
** The sidebar text for the Vake obliquely references Batman: "They say it's not a monster at all. It's a man who dresses up as a bat. To, ah, prowl the city by night. But that would just be stupid."
** All but one of the Recurring Dreams/Strange Dreams are named after the sections of T.S Eliot's "The Waste Land". Even before the newest Recurring Dream finished this off with "What the Thunder Said," that phrase was explicitly quoted in "A Game of Chess."
** Failing to break into a Jeweler's Shop results in [[Film/RaidersOfTheLostArk "Safes.]] [[WhyDidItHaveToBeSnakes Why did it have to be safes?"]]
** Pursuing a relationship with the Barbed Wit will eventually bring up "She knows about you! That's half the battle." GIJoe!
** The Inconvenienced by your Aunt storylet along with The Stags Club owes more than a little to Creator/PGWodehouse's ''Literature/JeevesAndWooster''.
** The art for the sorrow spiders is very reminiscent of VideoGame/{{metroid}}s.
** It is possible, through opportunity cards, to acquire and care for your very own [[Film/TheLittleShopOfHorrors Audrey Jr.]]/[[Theatre/LittleShopOfHorrors Audrey II,]] complete with later [[ManEatingPlant feeding requirements]].
** When investigating a tomb in the Forgotten Quarter, one of the headers reads "It is often a matter of snakes."
** A card that can be drawn in the orphanage (an area for Light Fingers) is titled Room 101, and the descriptions suggest the character thinks it's related to the {{Room 101}} from ''[[Literature/NineteenEightyFour 1984]]''. [[spoiler:It's a broom closet.]]
** A choice in a Christmas storylet in 2010 mentions a [[VideoGame/{{Zork}} grue]].
** The London Magazine refuses to change its name:
--->"The Bazaar requires the London Magazine to change its name. The London Magazine has survived two centuries and one duel! It has published Keats, Shelley, De Quincey, Hazlitt! It will survive the translation of London to this d----d abyss, and the dictates of the Bazaar. We will continue to publish under the name, [[Music/{{Prince}} The Magazine Formerly Known As The London Magazine]]."
** If you're Indulging A Less than Laudable Laudanum Habit, you can have a dream in which "your beloved dances in a graveyard," referencing HectorBerlioz's opium-inspired ''Symphonie Fantastique.''
** His Amused Lordship bears a passing resemblence to '''''[[BrianBlessed BRIAN BLESSED]]!'''''
** Longshanks, one of the older Urchins, bears an uncanny resemblence to PhilFoglio's AuthorAvatar.
** While in New Newgate Prison, you can get an opportunity card where you express your belief that Fallen London [[Film/TheDarkKnight deserves a better class of villain.]]
** Failing a certain storylet causes a few agents from the Ministry of Public Decency to inquire about you. The headline for this is [[http://en.wikipedia.org/wiki/The_Men_from_the_Ministry The Men From The Ministry]].
** There is an option in the "The Long Arm Of The Law" opportunity card, which allows you to reduce your Suspicion by laying a false trail. The text is something like "But what does it all mean? Why is "MONSTROUS ARE THOSE WHO WILL NOT WITHIN" written on the wall? [[HeavyRain And why all the folded paper swans?]]
** The quality that shows how well you've remained undetected during a heist is called [[WithCatlikeTread "With Cat-]][[ThePiratesOfPenzance Like Tread."]]
** Why did you [[spoiler:kill/banish the Cheesemonger?]] One reason you can choose: "[[TheWire it's all in the Game. ]]"
** It's not clear whether [[Literature/SherlockHolmes the Honey-Addled Detective]] got into that state via experimenting with drugs, or experimenting with bees. It could be both.
** The venture in which you teach manners either to a devil or a clay man is called "Theatre/{{Pygmalion}}". Some storylets reference the play as well (e.g. "The FOG in SPITE coils MAINLY in the NIGHT").
** Several times, derivations of the phrase "an inordinate fondness for beetles" appear in the flavor text. The possibly apocryphal story goes that Scottish geneticist John Burdon Sanderson Haldane received a question about what designs he glimpsed in the mind of {{God}} through his research. His answer was, reportedly, "An inordinate fondness for beetles."
** One story, involving violence between animal-handlers, is called [[JamesHerriot "It shouldn't happen to a veterinarian"]].
** The "A Wily Zailor" has a Nex option titled [[{{Firefly}} "I'll be in my bunk."]]
** And, of course, there's the way the entire game is riddled with references to ''Literature/KublaKhan'' and [[Creator/SamuelTaylorColeridge Coleridge]].
* ShroudedInMyth: The Correspondence. The sidebars make all sorts of fanciful suggestions about what it could be.
* SidequestSidestory: ''All of them'', as the game technically lacks a main quest. (Although Ambitions could be considered main quests.)
* SingleSpecimenSpecies: Fallen London seems to be teeming with these, with the Vake undoubtedly at the forefront.
* TheSmartGuy[=/=]TheEvilGenius: Anyone who focuses on Watchful (which one you are depends on your KarmaMeter). This can overlap with GentlemanAndAScholar and GeniusBruiser, depending on which other stats a player focuses on.
* SmartPeoplePlayChess: You can challenge other players to games of chess, which test the Watchful quality. Same goes for chess with the Boatman, although [[spoiler:he'll up his game when you do, meaning that you have to very carefully manage your gear if you want to stand a chance]].
* SnicketWarningLabel: Every step of [[spoiler:Seeking Mr Eaten's Name]] warns you not to pursue your quest further; if you do keep going, it'll only bring misery, and if you're successful, it'll bring more misery.
** [[spoiler:One fate-locked part of the Mr.Eaten quest has the warning label [[BreakingTheFourthWall break the fourth wall]] to tell you how foolish it is. Said option [[FinalDeath destroys your character forever]], and the warning tells you that Failbetter's support staff can do nothing to help you if you're stupid enough to pick that option, and that there's not even any nice flavor text behind it. Even for [=SMEN=], that's a pretty hefty warning.]]
*** Interestingly, [[spoiler:some players decided to take the plunge anyway, and they discovered that, for once, the SnicketWarningLabel is ''false''. The branch does ''absolutely nothing''. When it was first introduced [[SchmuckBait the developers didn't think anyone would be stupid enough to try it]], and while they changed this some time afterwards, at least for a while the feature that would reset your Fallen London character wasn't actually implemented. Although it would glitch up your social action menu]].
* {{Snowlems}}: The Noman seasonal storyline released in January 2014, no longer available for new players as of February 2014, and running for as long as you could keep your noman alive in the face of an unrelenting weekly melt-off. (No longer than a month, for most players.)
* SocializationBonus: Several stories are made quicker/easier/more interesting/more efficient if you have friends to ask for help.
** In particular, the easiest way to cure your menaces is by asking another player to help. Also the best way of obtaining second chances, and some of the best ways to obtain certain qualities.
* TheSoulsaver: An optional subplot leads to your character becoming one of these, literally rescuing people's {{Soul Jar}}s from devils.
* StakingTheLovedOne: The [[spoiler:Dangerous path for the Mysterious Benefactor]] story requires you to make this choice when [[spoiler:Jack the Anarchist]] starts to become Jack-of-Smiles. Of course, since DeathIsASlapOnTheWrist, you just make him [[OnlyMostlyDead just dead enough]] that the Tomb Colonists will accept him (and thus keep him out of Jack-of-Smiles's reach).
* StarvingArtist: They hang out at the Veilgarden. So you can sleep with them and learn their secrets.
* StatGrinding
* StealthPun: To buy a a First City Coin, you need 111 surface currency -- and [[NumberOfTheBeast surface currency costs 6 pence]].
** Also, the "Empyrean Redolence" item. "Empyrean" means "relating to the highest heavens", and "redolence" is often used to mean pungency or a strong scent. In other words, [[spoiler:it stinks to high heaven]]!
* StoryBreadcrumbs
* StrawmanU: The University has ''two'' on the same campus - secular, liberal Benthic College and Anglican, upper-class Summerset College.
* StreetUrchin: A whole bunch of gangs of them.
* SuspiciouslySpecificDenial:
** If you're on a certain island while on a Voyage of Scientific Discovery and decide to face the crew whose leader wants to steal your work, failing will force you to hand some of your notes over, accompanied with the flavor text:
-->Orthos' men want you to share your work. Well, of course. Sharing academic information is nothing less than your duty. Those rifles they're holding don't come into it.
** Maywell's Hattery at the Bazaar sells an item known as the "Exceptional Hat". The description of the hat contains the following text:
-->The Exceptional Hat has never been observed to consume the brains of its wearers.
* SweetPollyOliver: There's a storylet that involves disguising as a butler to sneak into a study. If the player is female, it's an example of this trope. Later, player who is A Person of Some Importance can disguise as a devil to collect souls from gullible spirifers. This trope applies again. A third storylet has your character sneak into a gentleman's club using their collection of fake moustaches. Finally, if you choose the Persuasive route of a Mysterious Benefactor, [[spoiler:your Benefactor turns out to be two small orphan girls disguised as a trenchcoated man.]]
* SwordCane: Weapon of choice for the would-be CulturedBadass.
* TakeAThirdOption:
** At the beginning of a story, you get a standard [[spoiler: IAmDyingPleaseTakeMyMacGuffin. You could take it and flee, take it and sell it, or throw it into the river. However, since DeathIsCheap in Fallen London, you can just wait for the man to come back to life. (However, the guy's murderer is still around, so you need a very high Shadowy score to pull it off.)]]
** A number of Opportunities have you choosing to help one faction or another. many of these also have a third option which is harder, takes multiple actions or require a certain quality. They are normally the most profitable of the options, though your actions doing so may displease both factions. Being a ''Survivor of the Affair of the Box'' opens up a set of ''fourth'' options in those Opportunities (or third for those who don't have one already), which only takes one action and allows you to advance in that story while you're not in Spite.
* TakeYourTime: Some storylets are presented with very urgent situations, such as being pursued by the police or facing a giant monster, but you're still free to LevelGrind, rearrange your equipment, and pursue other side quests before you actually attempt them.
** Averted, to an extent, by some Opportunity Cards marked as "can't discard." You can put them off, but you'll have to deal with them eventually. Some circumstances (such as having high Nightmares) will [[OhCrap will throw lots of these at you until they're dealt with]].
* TakeThat: According to a card in the Tomb-Colonies, your character, a supposed blank slate to be written by the player, hates [[AlfredLordTennyson Tennyson]] a lot.
* TakenForGranite: [[spoiler:The Comtessa.]]
* TalkingAnimal: A few, in addition to the regular sort. Rattus Faber are talking rats with a talent for smithing and mechanics, intelligent cats are involved in much of the intrigue of the Neath, and the late game introduces the Labyrinth of Tigers, kept by [[spoiler:the tigers themselves]].
* [[TalkingIsAFreeAction Shopping Is A Free Action]]: ''Talking'' isn't, but buying and selling items at the Bazaar doesn't cost an action. [[spoiler:Advanced transactions at the Bazaar Sidestreets, however, do. Sometimes more than one.]]
* TattooedCrook: Clathermont's Tattoo Parlor specializes in tattoos that contain hidden messages. And considering pretty much everyone down in the Neath is a criminal in some way or another, and all player characters start out in [[JustifiedTutorial New Newgate Prison]]...
* TearsOfBlood: A common side effect of trying to read the Correspondence.
* TemporalThemeNaming: The revolutionary Calendar Council are all named for months - a ShoutOut to the Council of Days from TheManWhoWasThursday.
* ThemeNaming:
** Most of the characters [[NoNameGiven aren't]] [[NamelessNarrative named]] and instead are called "the Adjective Job Title" (such as the Near-Sighted Horologist, Struggling Artist, Revolutionary Firebrand, Secular Missionary, and Dauntless Temperance Campaigner, to name a few). This may have stemmed from the Traitor Empress forbidding the use of her name, and thus, many people follow her convention. The magicians of Mahogany Hall do break the pattern with actual names, as do certain recurring characters.
** The accommodations acquired through Opportunity Cards are all referred to as some kind of tower: the Lofty Tower for the Bazaar premises, the Tower of Sun and Moon for the reservation at the Royal Bethlehem, etc.
* ThreeWaySex:
** One of the possible endings of the [[spoiler: Melancholy Curate]] storyline.
** It's also possible to conclude your affairs with [[spoiler: The Barbed Wit and the Acclaimed Beauty]] this way -- [[spoiler:on the Empress's throne, no less!]]
* ThrowDownTheBomblet: The WeaponOfChoice for revolutionaries.
* TooGoodForThisSinfulEarth: If you choose to lay a dead rat in your inventory to rest during a mass funeral for them, one of the mourners will console you by saying he was this. "E's best off quiet in the earth. Bein' eaten by beetles."
* TooImportantToWalk: As a Person of Some Importance, an opportunity card gives the player an option to defend a pair of Clay Men from prejudice, which leads to an opportunity in the sidestreets to purchase a Clay Sedan Chair, carried by those Clay Men.
* TheTropeFormerlyKnownAsX: According to a sidebar blurb, at some point the Bazaar attempted to force the ''London Magazine'' to change its name. In defiance, the magazine changed its name to ''The Magazine Formerly Known As The London Magazine''.
* UnequalRites: The "War of Illusion" storyline. Glass and Shroud are two groups of [[MagiciansAreWizards stage magicians]] struggling for dominance.
* TheUnfettered: Anyone with a high Ruthless score becomes this.
* TheUnintelligible: Rubbery Men. Some people do try, though.
-->A passing Special Constable taps your shoulder and says, 'We normally write that one down as "Othassassass" - helps if you stay consistent.' He tips his black helmet at you and is on his way.
* VendorTrash: Before the Economy Update, Glim and Primordial Shrieks. Now, Rats-on-a-String, Nevercold Brass, Fourth City Relics, Rostygold, and Moon-pearls.
* WasOnceAMan: This sometimes happens to those who strike deals with the PowersThatBe. Examples include [[spoiler:the Cantigaster]] and [[spoiler:the King with a Hundred Hearts]].
* WeakenedByTheLight: Almost anything that originates in the Neath will become useless upon exposure to sunlight. Glim will melt, Prisoner's Honey will become regular honey, and most pertinent to the player, the suspension on permanent death doesn't extend to the Surface. After you visit the boatman, you're in the Neath for good unless you somehow become truly immortal.
* WeaponOfChoice: Most of the Black Ribbon duelists have one.
** Colonel Pommery: HandCannon
** Father Norton: CarryABigStick[=/=]BareFistedMonk
** Mr Inch: SwordCane and [[TheBeastmaster assorted animals]]
** Captain Vendrick: KnifeNut
** Chi Lan: CoolSword
** Feducci: [[spoiler:JoustingLance]]
* WhatDidIDoLastNight: If you drink a bottle of Black Wings Absinthe yourself, the next morning you'll wonder what you did and where you got your opera cloak.
** Though [[GameplayAndStorySegregation apparently you don't keep the cloak]].
* WhyDontYaJustShootHim: In an opportunity card, a naive young man wants to kill you, a dangerous veteran. In one option, you confront him, and when he asks when the duel should be, you shoot him on the spot.
** The other, more difficult option involves sending out an [[RefugeInAudacity open invitation to any would-be assassins]] and [[CombatPragmatist picking them off from a rooftop]] when they show up at the appointed time.
* WickedWeasel: Weasels are popular pets, as they're relatively easy to keep clean and happy underground. Weasel-fighting, whether with common animals or purebred Araby Fighting-Weasels, is a popular sport.
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