[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fable_heroes.png]]
''Fable Heroes'' is an Platform/XboxLiveArcade title from Creator/LionheadStudios, released on 2 May 2012 for 800 Microsoft Points.

The players take the role of hero puppets of various characters from the main ''VideoGame/{{Fable}}'' series, both heroes and villains, and battle through levels based on locations from the series. Gameplay is mainly of the side scrolling BeatEmUp variety, with occasional minigames. Up to 4 players, online or offline, can play together at the same time, with spaces filled by AI.

As with the previous Fable tie-in games, gold from this game can be transferred into the upcoming Fable: The Journey. There are also a couple of hero puppets that can be unlocked by playing that game.

!!This game contains examples of:
* CelShading: The game's chosen art style.
* DarkWorld: Completing the game once opens up Dark Albion, a harder version of the game with reworked stages and different foes.
* FollowTheMoney: The goal in each level is to collect the most cash. Killing enemies and smashing scenery creates fountains of coins.
* GaidenGame: To the main Fable series.
* GiantMook: Harder levels contain giant versions of the normal enemies.
* HolidayMode: On Halloween all the players gained pumpkin heads.
* MiniGameCredits: The games credit sequence is a fully playable level.
* MiniMook: Most enemies have a tiny version of them that the players can kick around.
* MythologyGag: The pub table that serves as level select screen is strewn with objects that poke fun at the previous games in the series.
* PromotedToPlayable: With the exception of the 'Fable King' puppet, none of the playable characters here have been playable in the series before.
* WhenAllElseFailsGoRight: Getting lost in Heroes isn't an option.
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