[[quoteright:330:[[DarthWiki/{{Eversion}} http://static.tvtropes.org/pmwiki/pub/images/Eversion.png]]]]
[[caption-width-right:330:Enjoy the peaceful look while it lasts...]]

->''"[[WhatDoYouMeanItsNotForKids NOT INDICATED FOR CHILDREN OR THOSE OF A NERVOUS DISPOSITION]]."''
-->-- '''The author'''

A freeware puzzle platformer made by our own @/{{Zaratustra}} as an entry to the Commonplace Book competition. Our hero, Zee Tee, is a flower with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world [[SaveThePrincess to rescue the fair maiden from her peril.]]

[[IThoughtItMeant Not to be confused with]] {{aversion}}, {{subversion}}, or [[PlayingWithATrope any of the other ways to play with a trope.]]
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!!Tropes that apply to ''Eversion'' (unmarked spoilers below!)

* AdvancingWallOfDoom: One [[spoiler:pitch black one]] appears in the third level, and the sixth level has another one... [[spoiler:made of ''blood'', and shoots out those damned hands of doom]].
* AllThereInTheManual: According to WordOfGod, the main character's name is Zee Tee, an asterisk. The Flower Princess's name is Nehema.
** Now actually [[http://cdn.steampowered.com/Manuals/33680/eversion-manual_1.pdf in the manual]], as seen on the Steam page. Also, the name of the enemies - Ghulibas (probably a portmanteau of "ghul" (Arabic for ghoul) and "goombas"?)
* AllThereIsToKnowAboutTheCryingGame: The fact that there even ''is'' a twist to this game, let alone what the twist is has reached this point for a lot of people.
* AndIMustScream: [[spoiler:X-4 in general, really, since all enemies are alive but cannot move. The Steam exclusive ending has X-4 affect Nehema and Zee Tee as well, and wait for you to press escape.]]
* AntiFrustrationFeatures: In the Steam release, pressing the evert button in the first 4 layers causes nearby Eversion points to visibly pulse. After that, you have to find cues yourself.
* AndThenJohnWasAZombie: One interpretation of the ''good'' ending.
* AntiPoopSocking: [[spoiler:"STOP." "GIVE UP."]]
** [[spoiler:Only because [[BringMyBrownPants the player doesn't have time]] to get the sock.]]
** Inverted once you unlock the timed run feature: [[spoiler:"FORWARD!" "ON YOUR MARKS!" "READY! TO RACE!"]]
* AutoScrollingLevel: levels 3-4 and 6-7 in old versions. Later versions no longer require waiting for the platforms to scroll in view, but cause the AdvancingWallOfDoom to behave like a [[RubberBandAI Rubber Band]].
* {{Backtracking}}: If you want all the gems on the seventh level, you'll need to do this.
* BadassAdorable: Zee Tee, a cute flower with a GoombaStomp and [[RealityWarper reality warping powers]]!
* BeastAndBeauty: The first ending [[spoiler:inverts this, with the Princess as the Beast.]] The second and third endings avoid this trope entirely, [[spoiler:because now you ''both'' are horrifying monsters!]]
%% * BleakLevel: The last level.
* BonsaiForest: For some reason, trees in ''Eversion'' are as short as flowers.
* BonusDungeon: After [[GottaCatchThemAll getting all the gems]], a bonus Level 8 opens up. There are no gems, and it's harder than the rest of the game, but beating it [[EarnYourHappyEnding unlocks the]] HappyEnding.
* BottomlessPits[=/=]SuperDrowningSkills: All pits are large pools of water. And well, it's a platformer, touch the water and you die. [[DeathIsCheap But you do have infinite lives.]] [[spoiler:In X-8, it's blood, but it might be lava.]]
* BrutalBonusLevel: Only available if you get all the gems and also introduces the final eversion. In earlier versions, it starts warping randomly between them all. Version 1.7 replaces it with a maze-like level.
* BubblyClouds: After your first eversion, those clouds are nifty platforms!
* CentralTheme: The author based this game upon an idea from HP Lovecraft's ''Commonplace Book'': [[spoiler:"sounds - possibly musical - heard in the night from other worlds or realms of being."]]
* {{Cephalothorax}}: The Ghulibas, and Zee Tee.
* CheckPoint: In the middle of most of the levels.
* CheckpointStarvation: In world 6, unlike most of the others, the check point is between two-thirds and three-fourths of the way through the level, and it can be a pain to reach. It's right before the hardest part of the level, which helps, but you're going to be seeing the beginning of that level a LOT.
* ColorCodedForYourConvenience: The background subtly changes colors when you're at an eversion point.
* CompletelyMissingThePoint: In the CrispyGamer review of this game, the reviewer says about the game's recommendation to play alone at night "There certainly were not any special "alone at night" effects, nor any creative use of the system clock."
* ContentWarnings: The above quote, displayed when you start up the game. You're thinking that since this is a cutesy platformer at first, that it's just a joke. [[spoiler:It's not.]]
* CrapsaccharineWorld: The entire game world is [[spoiler:falling into decay and ruin, occasionally getting eaten by giant walls of ''nothing'' before turning malevolent and irredeemably evil.]] The bad ending is when [[spoiler:you get eaten by the princess, who's already been turned into a monster]]; the ''good'' ending is where [[spoiler:''you'' turn into one of the nightmarish creatures as well... but at least you get the girl!]]
** Another interpretation is that you [[spoiler:are a monster all along, and that you're working your way back from a horrible world to one that, for you, is good and right.]]
** Given how evert points operate and the ending, a more natural interpretation may be [[spoiler:that the world is a single entity with multiple faces, and possibly that World 8 is the true face. This would make World 1 a fake, or a CrapsaccharineWorld]].
* {{Cyclops}}: The Ghulibas' eyes start to cross in X-3 and are fused into a single eye from X-4 to X-8.
* DarkReprise: Does the music for X-6 seem familiar? [[spoiler:It's a creepy, distorted version of X-2's theme.]]
* [[spoiler:DarkWorld: The entire point of the game is to progress between various stages of Dark Worlds.]]
* [[spoiler:DidYouJustRomanceCthulhu: Justified in the "good" ending; Princess Nehema has already been revealed to be an EldritchAbomination in the bad ending, but in the good ending, it turns out that Zee Tee is one too.]]
* DramaticDisappearingDisplay: Your score goes away in X-7, then everything but the gem counter in 7-8, and the ''whole'' thing in world 8. In time attack mode, however, the timer is always displayed during gameplay.
* DualWorldGameplay: Practically all of the gameplay is this to considerable success. There are 5 to 8 extra layers depending on version, but per level, you'll only be using 2 or 3 of them. At different layers, different objects may be obstacles or even enemies. In the lower levels, clouds can be platforms. In the lowest levels, bushes are obstacles, but go higher and they become withered and dead. The flowers are just background art at first, gradually becoming sickly and wilted as the levels progress. However, at the highest levels, they turn into [[SpikesOfDoom thorny, spikey]] death traps. Each of these has an effect on the flow and timing of the player's jumps adjusted for the different levels. Enemies are deadly to different degrees with different ones optimised for different levels.
* DummiedOut: In normal gameplay, [[spoiler:you will never see the X-8 gems since you'd have every gem before you can even see X-8]]. At least, before 1.7.3 introduced [[SpeedRun Time Attack Mode]], which have the gems serving to reduce time. But prior to that they do exist, probably so going to X-8 with gems around wouldn't kill the game in earlier versions.
** In addition, hacking the game reveals levels X-9 and X-0. 9 appears to be a MinusWorld (all the monsters look like you, and the level properties are whatever they were in the previous layer you were in). 0 was the world used in the map editor, with white tiles. All shrubs are replaced with the word and question mark "Goal?", which triggered the "bad" ending.
* EarnYourHappyEnding: The first ending by completing world 7 is a bad ending. To get the better one, collect all gems and complete the bonus stage.
* EasterEgg: In the newest version (as well as the HD), you get a secret ending if you [[spoiler:end Level 7 on X-4 with all the gems]]. There's also a bonus screen for getting 100% completion.
* [[spoiler:EldritchAbomination: [[EverythingsBetterWithPrincesses Nehema]] turns out to be one. In the good ending, [[TomatoInTheMirror so do you]]]].
* [[spoiler:EldritchLocation:]] As you continue everting, the world becomes more and more like this, peaking in X-8.
* EndlessCorridor: World 8 in version 1.7.3 onwards. If you don't find the evert point within two sections, then then you'll have to go through them again until you end the section after everting to a lower dimension.
* EverythingsBetterWithPrincesses: It gets even better[[spoiler:(?)]] if you get the good ending!
* [[spoiler:EyeScream:]] The first box in level 4-1.
* ExcusePlot: The plot described in the readme is as follows: ''princess is kidnapped. you must save princess.''
* FacelessEye: The normal enemies in X-4.
** And gem blocks in the world X-8.
** And those stone enemies in world X-7.
* FakeDifficulty: The demonic hands that emerge from World 6's AdvancingWallOfDoom are more or less fixed in ''when'' they will emerge, but not ''where'', meaning even the most skilled player can get killed by a hand that traps them between itself and another enemy or a hole, or even the wall, and there's nothing they can do about it.
* FissionMailed: In X-6 to X-8, dying will sometimes [[spoiler:replace the "READY!" screen with a fake Game Over.]]
* FloatingPlatforms
* FollowTheMoney: In the first stage already, you can see some gems just out of reach above the clouds. They're hinting that you have a special ability which helps you to reach these gems.
* FourIsDeath: World 4, the [[WhamEpisode Wham Level]].
** Also, in X-4, the goomba-like monsters stay still, as if they are dead.
** X-4 is kind of a dead world. Everything's a dull shade of grayish-green, the plants are curled over, the water is poisoned and lifeless, the boxes have flat expressions...
* GainaxEnding
* GameOver: Averted in regular gameplay since you have unlimited lives, but after you reach the princess, the game is nice enough to close itself.
* GenreBusting: It's a platformer, puzzle, [[spoiler:and horror game]], all at once.
* GiantEyeOfDoom: [[spoiler:The endings. The "sun" in X-4 also has a striking resemblance to one.]]
* GiantHandsOfDoom: The hands.
* GhibliHills: Look at the green grass and blue skies shown in the page image! Isn't it a beautiful place? The HD version also puts nice hills in the background! [[spoiler:Oh my god, what just happened to this place...?]]
* TheGoomba[=/=]WaddlingHead: Your enemies are definitely like this, the first and second types obvious [[CaptainErsatz Captain Ersatzes]] of actual [[SuperMarioBros Goombas]].
* GoombaStomp: Your only method of defeating your enemies.
* GoombaSpringboard: Needed to reach some platforms.
* GottaCatchEmAll: Get the 240 gems and beat Level 8 for OneHundredPercentCompletion!
* GothSpirals: The bright purple flowers from World 1 gradually wilt into gray stalks that become spirals in World 5. As if that weren't enough, they acquire SpikesOfDoom from World 6 onward. In HD version, more can be seen in the background during later worlds.
* GrotesqueCute: That adorable little flower can make his enemies (or himself, if he's not careful!) [[LudicrousGibs explode into globs of blood]]!
* GuideDangIt: Most players who play the new version of the [[spoiler:World 8 take the hardest path to get from world X-6 to lower instead of everting from X-6 to X-5 from the easier section.]]
** Getting those last five gems in level 6 (or even getting to the ''end'' of the level) is frustratingly difficult, to say the least [[spoiler:until you find the hidden eversion point in the maze.]]
** Level 7 and those last few gems... and just when you think you've got the blocks destroyed and the gems popped out, if you should ever die in between grabbing the gems, YOU HAVE TO DO IT ALL OVER AGAIN. AARGH. Cue the head-smashing.
** Partly averted, as most GuideDangIt moments are shortly after automatic saves and you have infinite lives to try everything. In the first example given, [[spoiler:you can get trapped within the easier section, forcing you to search for the evert point within a small area.]]
* HeartbeatSoundtrack: X-7. X-8 features accelerating heartbeats. X-5 also has a very slight heartbeat.
* HiddenInPlainSight: The after-game logo is hidden behind the pre-game logo, and vice versa.
* HighPressureBlood: Everyone in levels X-6 and beyond.
* HopeSpot:
** [[spoiler:World 7. As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. But if you haven't collected all the gems...]]
** [[spoiler:Similarly, the same thing happens in World 8 as of version 1.7.3. Complete with an [[TheStinger end of level stinger before the ending]]]].
* InterfaceScrew: The later parts of worlds X-6 and X-7 are plagued by creepy glitches, messages, and other oddities in your UI. For example, your score starts turning into gibberish [[spoiler:-- then vanishes outright; instead of "READY!" it starts saying things like "STOP," "GIVE UP," [[FissionMailed a fake Game Over]], etc etc.]] In the endings, [[spoiler:the game closes itself.]]
* InvincibleMinorMinion: In version 1.73, rock monsters in X-7 and X-8. And normal enemies in X-8 respawn.
* ItsAWonderfulFailure: Get the GameOver sequence, and [[spoiler:your character will be forced to sit helplessly as Nehema eats him.]]
* LayeredWorld: In fact, there are 8 layers. Three where things are relatively friendly, midpoint where things are indifferent, and four worlds of evil.
* LetsPlay: By [[http://uk.youtube.com/watch?v=9qcTBp8gpNM [=DeceasedCrab=]]]. It's also been [=LPed=] [[http://uk.youtube.com/watch?v=PBKvtQtKf0s blind]] by a fine fellow from the Let's Play Forum. It's actually one of the most let's played freeware games of 2009.
* LudicrousGibs: In levels X-6, X-7, and X-8, get used to showers of blood every time you kill an enemy, or die. In version 1.73, enemies in world X-8 emit black smoke before resurrecting again though.
* TheMaze: Version 1.73 replaces the final level with sections which loop in pairs if player doesn't evert and end the section with another eversion.
* MeaningfulName: Nehema, the Princess, is [[http://en.wikipedia.org/wiki/Nehema another name for]] [[spoiler:Naahma, a powerful demoness in the Kabbalah, who shares the same [[http://en.wikipedia.org/wiki/Qliphoth Qliphoth]] with Lilith.]]
* MindScrew: The endings are, to say the least, ambiguous.
* {{Minimalism}}: At least, in the non-HD version. Maybe even then: the color palette hasn't changed much, the graphics are just larger and more detailed.
* MinusWorld: ''Ten'' of them, but they are only reachable by hacking the game.
* MoodWhiplash: Oh, so much.
* {{Mordor}}: Levels X-7 and X-8.
* MultipleEndings: There are three so far:
** The BadEnding at X-7 if you don't have all the gems, where [[spoiler:Zee Tee fails to rescue Nehema... and finds himself in need of rescuing himself]].
** When you collect all of the gems and beat X-8, you get the GoodEnding where [[spoiler:Zee Tee and Nehema live [[HappilyEverAfter Happily(?) Ever After]]]].
** The HD version has an extra special ending where [[spoiler:Zee Tee and Nehema are warped to X-4 and frozen solid]].
* MusicalSpoiler: Before you evert, you'll hear what you're everting into. Every time you evert to a higher layer, the music gets less and less cheerful. First it mellows out. Then it becomes dramatic. Then it becomes weird. Then it becomes oppressive. [[spoiler:Then you hear the mellow music as if played on a broken record player. Then all you hear is a beating heart. And after that, cue the PsychoStrings...]]
* NoobBridge: Many people get stuck in world 2 and fully learn how the mechanics work only when they reach world 3-4, especially in the non-HD version. Eversion points are easy to miss if you don't know what to look for, and people often ignore the eversion point in 1-1 when they walk over it.
* NotQuiteBackToNormal: The second version of the last level has Zee Tee travelling from Layer 8 to Layer 1. [[spoiler:When you reach the end of the level, a red hand comes out of the floor. Although unlikely to hit you, it shows that the world has been distorted beyond repair.]]
* NothingIsScarier: World X-7 replaces the music with a quiet HeartbeatSoundtrack.
** One of the randomly selected "READY!" screens in World X-6 to X-8 is [[spoiler:a completely blank screen]].
** Additionally, after you have seen the [[spoiler:READY!... TO DIE!]], the normal "READY!" may feel like this.
* OneHitPointWonder: You're an asterisk,[[labelnote:*]]Like the thing you just clicked on to see this[[/labelnote]] so this is kind of a given. Don't worry though, you have infinite lives.
* OneHundredPercentCompletion: You can get a new title screen for doing this.
* OverdrawnAtTheBloodBank: Levels X-6 and beyond. Even assuming your little flower-guy ''has'' blood to begin with, there's ''no way'' his little body could hold that much.
* PlayingThePlayer: You probably thought it was a nice, happy platformer... until your first few eversions.
* ThePointsMeanNothing: The points really don't matter and [[spoiler:when you evert to higher levels, the score counter goes madů]]
* PrepareToDie: In Worlds X-6, X-7, and X-8, sometimes you'll get the "READY!" prompt, [[spoiler:with "TO DIE" appearing below it just before the level starts]]. It works on X-5 as well, but very rarely.
* RainbowMotif: The sky changes color based on which layer you're in. Starting at Blue ([[spoiler: to keep the illusion of the normal SugarBowl]]), then shifts to green in x-4, yellow in x-5 and so on. [[spoiler: The last two layers have a [[RedSkyTakeWarning hellish red sky]] and an even more disturbing purple sky.]]
* RealityWarper: Besides jumping, this ''appears'' to be what your eponymous other power does.
* {{Retraux}}
* SavePoint: The game will save your game after beating every level, as well as helpfully providing a check-point in the middle of the levels.
* SaveThePrincess: As stated in the readme.
* SceneryGorn: In the [[UpdatedRerelease High Definition version]], [[spoiler:the {{Ghibli Hills}} in the background grow decayed. X-2 makes everything look artificial and X-3 makes it look like it's falling apart. X-4 just shows a flat, completely stagnant ocean. The hills grow CLAWED HANDS and MOUTHS in X-6 and X-7. And then we have LAYERS and LAYERS of TENTACLES in X-8.]]
* SchizophrenicDifficulty: World 4, 6, and 8 are harder than 5 and 7.
* SchmuckBait: To those who didn't have this game spoiled for them: admit it, you ''were'' wondering why the cutesy-looking platformer game was marked as "not for children or those of a nervous disposition". The fact that it starts with a quote from ''Lovecraft'' should have clued you in.
* ScoringPoints: [[ThePointsMeanNothing They don't actually do anything]], but watch what happens to the score meter when you go to X-6.
* ShoutOut: World 1's layout bears a strong resemblance to [[VideoGame/SuperMarioBros World 1-1 from the original Super Mario Bros. for the NES]].
** Also, the Steam version has achievements called [[VideoGame/SuperMarioBros "The Princess Is In Another Castle"]], [[VideoGame/{{Braid}} "Metaphor For The Atomic Bomb"]], and [[{{WesternAnimation/Futurama}} "Beige Alert"]].
** Some of the music resembles VideoGame/{{Cocoron}}.
** The whole feel of the game bears a not so subtle resemblance to MonsterParty for the NES.
* SoundCodedForYourConvenience: You can hear the everted world's music at the eversion point.
* SoundtrackDissonance: As you progress though levels, the end of world jingle slowly becomes a bit... unfitting, culminating at the end of world 7.
** The cheery ''VideoGame/{{Cocoron}}'' music (or [[SuspiciouslySimilarSong its analogue]] in version 1.7.3 onwards) still plays over [[http://static.tvtropes.org/pmwiki/pub/images/Eversion2.png this menu screen]].
* {{Speedrun}}: After completing the game, the game goes into a "time attack" mode where you try to beat worlds as fast as you can.
* SpellingBonus: In the Steam version.
* SpikesOfDoom: The thorns from X-6 through X-8.
* [[spoiler:SugarApocalypse]]
* SugarBowl: Well, it starts that way...
* SurpriseCreepy: It's gradual, but it's still here.
** Also found in [[http://www.gamingpixie.com/99/all-videos/gamereviews/game-review-eversion-halloween-special/ this review]] of said game by TheGamingPixie.
* TakeThat: The 'Metaphor for the Atomic Bomb' achievement takes a jab at the notorious hidden stars in ''VideoGame/{{Braid}}'', which are [[GuideDangIt difficult to find]] and change nothing ([[BraggingRightsReward aside from the title screen]]). The tone is evident from the icon for the achievement: Zee Tee and Nehema making the 'awesome' face.
* TreasureIsBiggerInFiction: Look at those gems floating in the air.
* TheDevTeamThinksOfEverything: See the WhatTheHellPlayer entry below.
* TomatoInTheMirror: The ''other'' interpretation of the "good" ending. The distinction might be academic...
* TrialAndErrorGameplay: Plenty of it, but getting a hundred percent completion on world 7 truly goes above and beyond--it's likely to take at least as long as the entire rest of the game put together to finally get those last six gems.
* UnwinnableByMistake: Some level designs can lead to the player getting stuck in one place without being able to get out or die, and the level must be restarted. Some instances of this were corrected in later versions, but it's still possible to purposely enter a unwinnable state in some locations. Fortunately, you can quit the level and restart without losing any of the gems you've collected during that level!
* UpdatedRerelease: [[http://www.youtube.com/watch?v=F1iOouYCGck In high definition!]] That always happens to video games.
* WallMaster: Level 4.
* [[WhamEpisode Wham Level]]: As mentioned above, level 4.
** Also level 5, which makes the game a lot [[spoiler:BloodierAndGorier]].
* WhatTheHellPlayer: In the Steam version, the achievement for [[spoiler:starting a game with an edited level]] is called "What Have You Done".
* WhenAllElseFailsGoRight: But it's not ratcheted, so you can backtrack if necessary (and often it is).

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'''[[center:[[SugarWiki/{{Eversion}} PRESS EVERT BUT]][[DarthWiki/{{Eversion}} TON TO CONTINUE]]]]'''
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