2005's ''Escape From St. Mary's'' casts you as John Noronha, a student in a Catholic [[HighSchool school]]. You supposedly want to just escape math class and get something to eat, but you somehow run into a whole series of adventures before doing so, all without leaving the school grounds. These include a trip through time, a government-sponsored alien search, a kung-fu battle and other archetypes of boyhood fantasy.

Author Ryan Menezes based the school on an actual school in UsefulNotes/{{Dubai}}, duplicating the real location's geography. The narration occasionally cuts away from the action for commentary on the school and city before returning to its skewed world of in-school ogres and cannibals. The game's playable [[http://www.rinkworks.com/adventure/ online]].

----
!!The game contains examples of:
* AcademyOfAdventure: There seems a disturbing density of reality-bending adventures going on at this small campus.
* AdultsAreUseless: The teachers at large offer little help when you ask them about the deadly problems erupting in the school.
* AlienAmongUs: Mrs. Luanty thinks there's one. She's right...
* AllJustADream: A discussion on whether this is an acceptable story twist sparks a battle between two English teachers. [[spoiler:Both endings invoke this trope for the entire game, although the "better" one goes on to turn it into OrWasItADream.]]
* AlmightyJanitor: Agnelo doesn't speak much English, but he's one of the few characters who actually seem to control the school.
* AsleepInClass: A couple of times, including the opening scene.
* BathroomBreakout: This is your first attempt at getting out of your classroom.
* BathroomStallGraffiti: You never see it, but it's allegedly horrific.
* {{Bookends}}: Murughesan's classroom.
* CatholicSchoolGirlsRule: The students of the school put on a fashion show, with the identical uniforms described as "eveningwear" and "lingerie."
* ChemistryCanDoAnything: You make them in the chemistry lab, but they border on magic potions.
* ClubStub: No one in the school seems interested in joining the poor website team. And your contribution leaves them still worse off.
* CoolTeacher: Mr. Anand spends his class playing the computer games that his students wrote.
* DumbJock: Gary, with his vague relation to reality.
* EducationThroughPyrotechnics: Mrs Desai is convinced that's why you're looting the chemistry lab. You do end up with some explosions - in various other labs.
* ElevatorSchool: It's a high school for the most part, except for one quest which reveals the school teaches much younger students as well.
* EverybodyHatesMathematics: Your hatred of math sets you off on your journey.
* FoodEnd: There's your anticlimax right there.
* GoldTooth: Retrieving one from an NPC's mouth proves the solution to a puzzle.
* GranolaGirl: The Artist shows a bit of this.
* HighSchool: Wholly contained in one.
* HollywoodVoodoo: A book called ''Voodoo Through Chemistry'' offers some instructions that, though helpful, don't quite ring true to traditional voodoo.
* HumanAliens: The aliens you're searching for may not be the preserved man-in-a-jar that originally catches your eye.
* InvisibilityCloak: The cloak [[HalfTruth confers invisibility]]... in that it blinds the wearer.
* KlingonPromotion: This is how the chemistry department operates.
* LightAndMirrorsPuzzle: You have a mirror. You have sunlight. You have a bunch of exposed eyes...
* MadScientist: The game has scientists in four different labs, but Dr. Paul and Dr. Miranda, the omnicidal physicists, seem to qualify best as mad scientists.
* MultipleEndings: Your ability to reach a "secret area" within the school determines whether, in the end, you actually do escape from St. Mary's.
* OnlyIdiotsMayPass: According to one of the hints, "The game is set up so that the correct move sequence DOES NOT work unless the player character discovers all the clues. It's not enough if you, the human player, have cracked the secret of the cave maze prematurely or were given the move sequence by someone else. You, the character of John Noronha in the game, must come by the clues and a reason to interpret them in the intended way. Because of this, you can really get screwed up if you read spoilers and discover what the cave game solution is before your character rightfully should."
* SchoolNewspaperNewsHound: Averted - dozens of interesting things happen in the school, but the reporter does not care. She instead writes about what she eats for meals, sure that no one will even read the article.
* TheStarscream: Mrs. Desai is determined to seize control from her superior... by any means necessary.
* SmartPeoplePlayChess: The A-Level students seem to believe this.
* StableTimeLoop: The physics teachers explain this nature of time in detail, and your own adventures prove it true.
* ThrowingTheDistraction: This gets you out of the game's first room.
* TitleDrop: During the closing screens.
* TrickShotPuzzle: This is how you topple the books and move Mr Castro.
* VideoGameCrueltyPotential: You pretty much spend the game breaking stuff and making people's lives miserable.
----