[[quoteright:221:http://static.tvtropes.org/pmwiki/pub/images/COR_-_Butchers_Bay_001_9027.png]]

->''"Darkness... are you afraid? I'm not. The dark is afraid of me."''
-->--'''Riddick''', talking to a guard

'''''Escape from Butcher Bay''''' is the first of two games set in ''Franchise/TheChroniclesOfRiddick'' universe. It is a prequel to the events of ''Film/PitchBlack''. Riddick must escape from the infamous Butchers Bay prison, a feat no-one has ever accomplished.

The facility, constructed on a barren planet, contains three increasingly secure holding areas, and a subterranean mining operation. A captured Riddick is brought to the prison by none other than bounty hunter William J. Johns.

Whilst Johns meets with the warden Hoxie to discuss the matter of payment, Riddick quickly gets to grips with his surroundings and starts a riot. In the confusion, he escapes into the sewer system below the prison. There, after fighting his way through mutants, he meets Pope Joe and a woman named Shirah, eventually gaining his trademarked "shined" eyes. Over the course of the game, Riddick must overcome each increasing security level of the prison before making his escape.

Created by Swedish developer Starbreeze Studios and co-developed by [[Creator/VinDiesel Vin Diesel's]] own game studio Tigon Studios, the game is a [[SugarWiki/NoProblemWithLicensedGames notable aversion]] of TheProblemWithLicensedGames, being praised for its story, gameplay, and visuals, and gathering overwhelmingly positive reviews.

A second game based on the Riddick movies was released in 2009, ''VideoGame/AssaultOnDarkAthena''.

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!!''Escape From Butcher Bay'' contains examples of:

* AirVentEscape: Someone even helpfully left directions in there.
* TheAlcatraz: Butcher Bay is a triple-max security prison facility built on a barren desert planet. The point of this place is that you don't leave. Its highest security level is especially bad; the prisoners are kept in cryogenic sleep inside vats (prolonged contact to which seems to have damaging effects on one's psyche and/or mental abilities), and are only awakened for exercise five minutes per day. Riddick finds an exploitable flaw in the system and gets out.
* AuthorityEqualsAsskicking: In both of his boss fights, Abbott has noticeably more health than any other human enemy in the game. He's still fairly easy to bring down both times, though.
* {{Autodoc}}: [=NanoMED=] Plus stations which will inject a user with nanomachines to repair injuries nearly instantly.
-->"[=NanoMED=] Plus: We treat you right when the world treats you rough."
* BagOfSpilling: You often lose any [=NanoMED=] cartridges you have in your inventory when transitioning between levels.
* BigRedButton: These are on ''everything'' that you need to interact with in the video games.
* BrickJoke: Riddick goes into Pigsville (the guards' living quarters) through an entry point in the shower room. Later in the game you can overhear two guards complaining that the showers are closed because of this.
* CryoPrison: The most dangerous prisoners are kept in cryogenic suspension, but they get out one hour a day for exercise. Which is all Riddick needs to get out of that sector.
* DaydreamSurprise: [[spoiler: The opening level]] of ''Escape From Butcher Bay''.
* DressingAsTheEnemy: Riddick can disguise himself as a guard, quoting the "wolf in sheep's clothing" tale.
* DVDCommentary: In the Developer's Cut, at points in the game you'd come across a bubble, and when activating it would get to hear one of the designers talk about the level you're in/enemies you're fighting/scene you're about to see etc etc.
* EyeScream: In the beginning of ''Butcher Bay'', there is a locked cell in which two inmates known as the Torture Twins are... [[DeadlyEuphemism entertaining a guest.]] If you listen long enough, you can hear him screaming "NO, NOT THE EYES!"
* FramingDevice: The original game opened with Riddick during his years on the ice planet he was hiding on at the start of ''Film/TheChroniclesOfRiddick''. The Furyan woman in his visions tells him to remember his past, and what happened in Butcher Bay. Then the rest of the game begins, which is actually one long flashback. At the end Riddick awakens and is told of his destiny, and sees visions of the Necromongers. The framing story was dropped in the 2009 remake to better connect it to ''VideoGame/AssaultOnDarkAthena'', its immediate successor in the chronology.
* TheFutureIsNoir
* GangInitiationFight: Riddick has to use the prison variant of fighting to gain respect.
* {{Gorn}}: The games are, uh, pretty graphic.
* GuideDangIt: Finding all of the cigarette packs and bounty cards in the two games.
* HealingShiv: In the two games, the [=NanoMED=] stations refill your health by jabbing you in the neck with various sharp objects. The upgrade stations go the extra mile and jab you in the chest with even more needles.
* HellholePrison: The game takes place in the Butcher Bay triple max security prison, housing the most notorious criminals in the galaxy. It's divided into three levels, each one more hellish than the previous: the first level is pretty much a "normal" prison (although madness-inducingly horrible and violent), the second is a series of tunnels infested by murderous alien bugs where the prisoners must mine for precious ores under terrible conditions, and in the last (saved only for the very worst of the worst) the prisoners are simply kept frozen in cryostasis for the rest of their lives (except for a two minutes long exercise period per day in an ''extremely'' well secured area).
* IDontLikeTheSoundOfThatPlace: They just had to name the prison "Butcher Bay" to make its nature abundantly clear.
* MiniMecha: The Heavy Guards, which are basically walking tanks with a gattling gun and missile launchers. Riddick commandeers one at the end of the game.
* NintendoHard: Hard mode. Stealth is an absolute must. Luckily, the only thing that changes is enemy damage. Their health and intelligence remains the same.
* NoGearLevel: The majority of Double Max has you sneaking through heavily guarded areas without any firearms. You are able to purchase a stungun about 3/4ths of the way through, but it's not suited for straight combat, and useless against PoweredArmor (it does stun them though - but not in the remake).
* NotTheFallThatKillsYou: In ''Escape from Butcher Bay'' Riddick survives a massive fall by grabbing a guard with him and holding him in front of him, which resulted in the guard hitting the ground first and taking the impact, leaving our favourite anti-hero unscathed. Badass as this may be, it landed him in a dark, underground subterranean level of the prison filled with nasty aliens with a dwindling flashlight and not much ammo. Bonus points for actually [[DiscussedTrope mentioning this trope]], word for word.
* TheOldConvict: Riddick encounters an old prisoner in the Single Max section, who among other things asks Riddick what his first kill was like ("that's between me and him" being Riddick's answer), and offers Riddick a reward if he gets rid of a troublesome inmate. In a ShoutOut to ''TheShawshankRedemption'', he's named "Red".
* OneBulletClips: Averted. The game keeps track of how many magazines you have, instead of the individual bullets. Reloading a weapon therefore sacrifices any bullets that were remaining in the original mag. This was taken out in the UpdatedReRelease, where this trope is played straight.
* PoweredArmor: The Riot Guards. Riddick steals one of them in the expanded game and goes on a rampage in a weapons testing lab in the Butcher Bay facility.
* PunchClockVillain: The guards mostly seem resigned to their work and as much a part of the system as the inmates. When Riddick infiltrates Pigsville and the Butcher Bay mines, you can catch a lot of them going on about mundane things, grief that Hoxie and Abbot are letting the prison go to hell, and complain they haven't had a shower yet [[BrickJoke because an inmate broke in there]].
* ScenicTourLevel: The opening of the game after the tutorial with you are being led into the prison, but can look around on your own. The developers said it was their tribute to ''VideoGame/{{Half-Life|1}}''.
* SchizophrenicDifficulty: The middle section of the game is easily the most difficult. The first [=1/3rd=] has a relatively merciful learning curve, and the last 3rd is a short action section followed by an extended sequence where you're given an incredibly powerful mech to mow down guards with.
* SecondHourSuperpower: Riddick's Eyeshine treatment.
* ShootTheDog: During the riot putdown, the player comes across a mortally wounded prisoner whom they have the option of mercy killing.
* UnexpectedGameplayChange: After escaping Single Max, Riddick ends up in a sewer, where the game becomes a survival horror shooter, as you dodge mutants with a small amount of ammo and no cover, as almost every wall has a door for them to come out of, leading to the best solution to be running like hell.
* UpdatedReRelease: This game got two.
** The "Developer's Cut", released on PC six months after the Xbox version, adds a mech combat section in the middle of Double Max, a few more cigarette packs, and a developer's commentary mode unlocked upon completion. It also takes advantage of the machine's higher power, with higher resolutions and more advanced shaders.
** The version of ''Butcher Bay'' that's included as part of ''Assault On Dark Athena'' has improved HD graphics and the extra content of the first PC version, as well as a number of subtle but meaningful changes to gameplay. The most obvious difference is significant tweaking to the melee combat to emphasize counter-attacks. OneBulletClips have also been added, as (this was in the original PC "Developer's Cut", but not in the Xbox version). The final boss fight has also been somewhat improved. A comprehensive list of the changes is available [[http://www.gamefaqs.com/boards/939612-the-chronicles-of-riddick-assault-on-dark-athena/49738144 here]].
* VideoGameCrueltyPotential: ''Escape From Butcher Bay'' allows you to kill many of the inmates you encounter. You can systematically empty the entire Single Max prison wing one person at a time, and your only punishment will be a temporary incapacitation each time. You can even contrive circumstances to kill a fair number of inmates in Double Max (such as disabling the lights in the diner and then making your way back there to go on a killing spree in the dark), which normally makes this extraordinarily difficult due to being chock-full of wall-mounted gun turrets and almost every area being highly visible.
* VideoGameCrueltyPunishment: Just ''try'' harming the inmate in Triple Max however, or [[TooDumbToLive any of the other ones in Double Max]].
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