->''"Battle through waves of enemies."''

[[quoteright:254:http://static.tvtropes.org/pmwiki/pub/images/Epic3_2286.bmp]]
[[caption-width-right:254: VictoryPose!]]

''Epic Battle Fantasy'' is a tetralogy of flash games developed by Matt Roszak (AKA "[[FinalFantasy Kupo]] 707").

You play as [[NamesTheSame Matt]], a MagicKnight-type character in [[NinjaPirateZombieRobot Pirate gear who uses "Bushido"]] (and a rather impressive collection of specialized swords and other weapons) along with his team mate (WordOfGod [[http://comments.deviantart.com/1/129527314/1192202029 denies]] any further relationship), a FanService-y mage named [[MsFanservice Natalie]] (or Natz for short).

The plot for the original game is literally non-existent; you just fight wave after wave of enemies with the occasional stop at a shop to buy items. The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops. After defeating the final boss, a [[ThoseWackyNazis neo-Nazi]] named Lance who tried to take over the world, [[DefeatMeansFriendship he sides with the heroes and joins the party]] for the third game.

The third game in question involves the heroes (along with Lance, now a member of the team) [[BagOfSpilling cruelly reduced to Level 0]] after releasing an EldritchAbomination named Akron by [[TooDumbToLive poking it with their weapons]]. The game now uses a more traditional RPG approach, where the characters walk around a world map, level up, learn new skills (and re-learn old ones), etc. They travel across several locales, do [[FetchQuest optional fetch quests]] for {{Non Player Character}}s, and get into the occasional minigame.

The fourth game has the new heroine, [[NatureHero Anna]], tracking down the 3 party members after her village was [[KleptomaniacHero ransacked]] of many things, most importantly a [[MacGuffin jewel]] kept there. Anna starts the quest looking for the rest of the party to try and get the jewel back, but when it turns out to be missing, she drags the team along to find it.

Following the third game, two {{Spin Off}}s have been created, based on different game types: The first is a VideoGame/{{Touhou}}-inspired BulletHell ShootEmUp, titled ''Bullet Heaven'', released [[http://www.kongregate.com/games/kupo707/bullet-heaven here]]. The second is an action PlatformGame, titled ''Adventure Story'', released [[http://www.kongregate.com/games/kupo707/adventure-story here]].

You can play the games on {{Newgrounds}} or Kongregate [[note]]These links are to Newgrounds except for the fourth, while the SpinOff links are to Kongregate.[[/note]]: [[http://www.newgrounds.com/portal/view/493714 the first one]], [[http://www.newgrounds.com/portal/view/508777 the second one]], [[http://www.newgrounds.com/portal/view/548041 the third one]], and finally, [[http://www.kongregate.com/games/kupo707/epic-battle-fantasy-4 the fourth one]] ([[http://www.newgrounds.com/portal/view/612815 Newgrounds]])! Part 4 has also been added on Steam as of February 25 2014.

Has grown its own ShoutOut [[ShoutOut/EpicBattleFantasy page.]]

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!! Tropes used in Epic Battle Fantasy:

* AdorableEvilMinions: Kittens, slimes, and bushes show up throughout the series as {{mook}}s.
* AffectionateParody
* AirborneMook:
** Most flying enemies in general have high evade rates, making them a pain to hit if you don't debuff their evasion beforehand.
** The main exception is in the first game, where there is no accuracy or evasion stat, and all attacks always hit.
* AllegedlyFreeGame: A downplayed version in the fourth game, in which unlocking all items as well as the harder difficulty NewGamePlus requires a $7.50 donation to Roszak. These are just extras though; the game is fully beatable without purchasing these and you get a pretty full selection of equipment anyway and plays out more like a bonus expansion pack to an already complete game.
* AlwaysCheckBehindTheChair: Some treasure chests in the third and fourth games are hidden behind the ObstructiveForeground, requiring the player to check behind places like bushes, a gravestone, and a snow sculpture (and in one case, the menu button).
* AndManGrewProud: What happened to the once-mighty cat civilization? You find out the truth at the end of [=EBF4=].
* {{Animesque}}: The art style makes this obvious.
* AnythingThatMoves: The Beholder. From the protagonists to every enemy in the second game: cats, bees, a mecha, a mecha's sword and shield, jellyfish, turtles, a giant worm (labeled ''giant mutant penis'', of all things!), said worm's tail, [[ILoveTheDead ghosts, the skeleton of two hydra heads,]] "fly bots", [[CargoShip the top of a tank, the tank's cannons, the tank's electrical equipment, a nuke,]] ''the tank itself'', and the tank's pilot. It's in all four games, by the way.
* ArtisticLicenseEconomics: In [=EBF4=], one of Lance's idle animations is him reading a newspaper. Quoth one of the randomly-picked headlines that may appear:
--> '''ENTIRE WORLD IN DEBT \\
BANKS SAY "oops"'''
* ArtShift: The cutscenes in the fourth game are rendered in a construction-paper like artstyle.
* AscendedExtra: Anna, a quest NPC in the third game, is a playable character in the fourth and considered by the party members to be the main character.
** She bears an uncanny resemblance to the merchant from the first game - who is essentially the first person you see.
* AuthorAppeal: Roszak has stated that he made the series so he can see a game with everything he liked.
** He ''loves'' cats. Especially armless and legless cats, like the series' mascot [[ExactlyWhatItSaysOnTheTin NoLegs]].
* AwesomeButImpractical:
** Sometimes played straight...
*** Matt's Soul Eater sword, which greatly boosts his physical attack at the cost of large cuts to everything else. It's just not worth it on most difficulties, at least not without extensive upgrading (in the third and fourth games).
*** The Catastrophe summon in the first game, which most people recommend using once in the entire game, to deal the last blow to the final boss, because it nearly kills Natalie when used. Ion in the second game does damage to both party members, though the damage isn't quite as bad. The two self-damaging limit breaks in 3 are pretty tame by comparison, especially since you're already spending your whole limit bar and want to get as much bang out of that turn as possible.
*** The Annihilate Limit Break supposedly has a "high chance" of inflicting Death to every enemy onscreen. Naturally, all bosses are immune, most stronger enemies are also immune, and against standard {{mooks}}, it's just a waste.
*** The Black Hole Limit Break is about as dangerous to your party as it is to the enemies.
** ...and sometimes subverted.
*** The Deep Blue gunblade in ''Epic Battle Fantasy 3''. It's unique as one of the few Water-element weapons/skills usable by the player in the game and has good upgraded stats. Lance can dominate the Desert and Lava portions of the game (which are pretty late-game) because of the abundance of enemies weak to water.
*** The [[DeathFromAbove Bomb]] and [[MoreDakka Tank]] spells do large damage to multiple targets, and are Bomb-elemental, which very few enemies are resistant to (in the third game. In 4, some are resistant, making it Awesome And Kinda Practical).
* BadassAdorable: [[ExactlyWhatItSaysOnTheTin No Legs the cat]] goes OneManArmy on whole [[ZergRush zerg rushes]] of enemies during the bonus stages of Epic Battle Fantasy 2, and is [[CharacterTiers top tier]] in [[BulletHell Bullet Heaven]]. He is also a usable summon in Epic Battle Fantasy 4 that strikes all enemies and is fantastically useful in the early game, though tougher enemies later on make him somewhat obsolete.
** TookALevelInBadass: Although, he was a relatively weak boss in the first Epic Battle Fantasy, and pathetically weak in the [[http://www.newgrounds.com/portal/view/458245 quick-draw competition]].
* BadassNormal: For a given definition of "normal", Lance. Natalie is a MagicalGirl and Matt is a MagicKnight, while Lance does not appear to know magic per se at all. Despite this, he is no weaker than the rest of the party, relying primarily on [[{{BFG}} very powerful guns]], but also [[TankGoodness tanks]], [[NukeEm nukes]], [[KillSat ion cannons]]...
** Anna is even better at this, being just as good at killing stuff as her companions, except she (mostly) only uses bows.
* BagOfSharing
* BagOfSpilling:
** [[JustifiedTrope Justified]] in the third game, where doing something stupid makes the heroes lose all their equipment and get depowered.
** Used again in the fourth game, but this time no justification is given. Matt is even shown carrying a huge sack of loot when he's introduced, yet in the following scene, he has nothing but his clothes and the sword on his back. (Maybe Anna confiscated it or something, who knows.)
* BarrierChangeBoss:
** Akron in ''3''. You need to see the orbs on his body to find out what he will change to next. Thankfully, once you scan him, you'll be able to see his current weaknesses and resists for the rest of the fight.
** ''4'' has the Crystal Golem, who changes between FireIceLightning ''as soon as it takes a single hit''. This includes individual hits from multi-hit attacks. Like Akron, scanning it once reveals its affinities for the rest of the fight.
* BarbarianHero: Matt has many elements of one, naturally PlayedForLaughs. He tends to focus more on brute force than anything, carries an assortment of [[{{BFS}} huge swords]] [[DropTheHammer and maces]], [[IdiotHero is not very smart]], tends to focus more on [[KleptomaniacHero loot]] [[BloodKnight and battle]] than actually saving people ([[AntiHero having no qualms breaking into houses to steal valuables]]). And he will [[ExtremeOmnivore eat anything]].
* BeachEpisode:
** In the third game, a cutscene at Rock Lake has the party indulge in some fun in the sun. Unsurprisingly, Natalie chooses to wear a bandeau...that nearly gets ripped off by a squid.
** The above is referenced in the fourth game, when visiting the beach at Goldenbrick Resort.
* BearsAreBadNews: [[http://kupo707.deviantart.com/art/Bears-244249254 The fourth game has several types of bears as enemies]]. They [[TurnsRed get the Berserk status]] when they are hit with a strong attack.
* BeehiveBarrier: The [[ExactlyWhatItSaysOnTheTin Barrier]] spell.
* {{BFG}}: Lance likes them. Some enemies also use them. The Gunslingers in particular have a massive cannon that attempts to instantly kill a party member. This is also lampshaded ingame: when the attack is first used, the characters mention that if it hits, your chances of survival are low, but with a gun that huge, their accuracy can't be good...
* {{BFS}}: [[ImpossiblyCoolWeapon That's also a gunblade]].
** A lot of Matt's [[CoolSword swords]]. Meow Meow the kitty wields a huge meat cleaver to chop your enemies into pieces.
*** Some enemies too. Akron's lower body is able to belch a massive LaserBlade for massive damage to the whole party. His Evil Worm can also regurgitate a huge sword to hit a party member. [[ExactlyWhatItSaysOnTheTin Swordslinger]] robots possess enormous swords as well.
* BigEater / ExtremeOmnivore: Matt. Guess what he and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, [[TooDumbToLive the one with poisonous blood]].
** Taken UpToEleven in the third game. First, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner.
** After the party defeats a turtle enemy:
--> '''Matt:''' Let's make a turtle soup out of this guy!
** In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later they fight a dragon, though sadly aren't shown eating it.
** In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
** Apparently, even Matt draws the line at eating the Evil Worm.
* BiggerBad: [[spoiler:Destroyer Godcat states in ''Epic Battle Fantasy 4'' that Akron, the previous game's BigBad SealedEvilInACan FinalBoss, was ''her'' creation.]]
* BloodierAndGorier: To some extent. The second game has a "blood" option.
* [[BlondeBrunetteRedhead Blond, Brunette, Redhead]]: The third game's party consists of Matt, Lance, and Natz respectively.
* BonusBoss: There are 4 in 3.3. [[spoiler:They are just the normal bosses, but harder.]]
** In 3, there are 5 "hidden rooms", one in each world [[spoiler:except Space]], blocked off by [=NPC=]s who refuse to let you through unless you have collected enough medals. These rooms contains lots of treasure chests, as well as invisible enemies that guard the chests and normally come ''much'' later in the game. When faced at the corresponding points in the game, they can easily cause a TotalPartyKill in just a few turns. The kicker? [[spoiler:Inside the volcano hidden room, you'll face off against: 2 waves of Evil Worms & Evil Tails, normally summoned by FinalBoss Akron, Level '''50''' [[MagikarpPower bushes]], on a game where Level 30 is the default level Cap, and where it takes NewGamePlus and astronomical amounts of EXP to reach that kind of level, and finally notorious [[BossInMookClothing bosses in Mook clothes]] Viking, Ancient, and even ''Cosmic'' Monoliths, all at ''Level 40''.]]
** [[spoiler:The Glitch]] in ''4''. To a lesser extent, the Beholder was upgraded to this; having a high amount of health, being more of a FlunkyBoss, and even having the boss fight theme playing when you fight him.
*** The Steam version added beefed up alternate versions of the normal bosses, the Zombie Hydra, [[spoiler:undead versions of the party]], and [[spoiler:a boss level Cosmic Monolith...not that it needed much more power to be considered boss level.]]
* BoozeBasedBuff: In the third and fourth game, beer increases your physical attack stat temporarily.
** There is an enemy in the fourth game based off of Tanuki, but more realistic. They have a gourd of booze around their necks that they can drink for health and a strength boost.
* BoringButPractical: In ''4'', Heal More is explicitly referred to as the best spell in the game, and with good reason. It's a simple multi-target healing spell. You'll be using it a lot.
* BossArenaRecovery: In ''Adventure Story'', most bosses summon mooks which [[EssenceDrop drop mana and health recovery bubbles]] to keep you supplied during the fight in a ''VideoGame/CaveStory''-ish manner.
* BossBanter:
** In [=EBF3=], the final boss[[spoiler: reveals his origins (or what he can remember of them, anyways) and contemplates the purpose of his existence]] while pummeling the living daylights out of you.
** In [=EBF4=], the final boss[[spoiler:, or rather, each of her halves, elaborates on the banter of [=EBF3=]'s final boss]].
* BossInMookClothing:
** In the third game, the Monolith enemies. They are immune to all but two or three elements each, have loads of health, and alternate between moderately effective attacks and whole-party-hitting lasers powerful enough to one-hit-kill which inflict status effects. And they buff each other. Oh, and they always use the laser on their first turn, and unless you manage to stun one somehow they'll continue to all fire them on the same turn for the whole battle.
** In the fourth game, Monoliths are somewhat reduced in power. They are still strong, but a simple Syphon (Silence) skill can completely wreck them, since all their attacks are spells. A new enemy type, Dragons, takes their place as the new BossInMookClothing, and are threatening for generally the same reasons that Monoliths were in the third game. There are also the Defender robots found in the factory, which have lots of health and deal lots of damage.
* BossRush: There's one in Adventure Story, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush the arenas have been upgraded to make the fights much harder.
* BreakingTheFourthWall: Many instances in the third and fourth games.
** In the first secret area of the third game, Lance speculates that the author was too lazy to add a background.
** In the second game, when Natz does her LimitBreak and thus gets a [[{{Gainaxing}} jiggly breast]] close-up, she then has a chance to comment "That's enough {{Fanservice}} for now."
** Upon encountering jellyfish enemies for the first time:
--> '''Natz:''' ''"Why are the jellyfish flying? Would it be harder just to draw some water underneath?"''
** In the fourth game, while Natalie objects to killing a wooly mammoth in Winterfall, she's okay with it in battle Mountain, since that's a bonus area and it doesn't matter what the party does there.
* [[BreatherLevel Breather Waves]]: [[invoked]] In certain mandatory multi-wave encounters containing mini-bosses, some waves will consist of a small number of weak enemies, placed specifically to give the player an opportunity to revive and heal. The BigBad of 4 has [[spoiler:three out of seven waves like this, and you're going to need them]].
* BreathWeapon: Many enemies. Akron has no arms to use for his casting poses, therefore alternative ways to cast his spells are necessary. His first form has an electric breath and a dark breath, his second form has a humongous mouth and as such has an energy sword "breath", a dark beam breath, a huge death ball breath... His Evil Worm has a bubble breath, a dark breath, and a poison breath. Same goes for the Sandworm. The Hydra / Dragon heads also like their breath weapons...
* BritishEnglish: Pops up from time to time, like Matt saying "Square go, wee man!" at enemies or the Chips and Crisps items (French fries and chips).
* BrokenBridge: The fourth game contains numerous obstacles that are impassable until you get a certain item. These include literal broken bridges that require you to obtain a "ladder" item in order to bridge the gaps. Lance gets annoyed at all the backtracking they have to do because of this, while Matt is annoyed at [[LampshadeHanging how stupid some of the obstacles are.]]
* BulletHell:
** The [[http://www.kongregate.com/games/kupo707/bullet-heaven Bullet Heaven spinoff]].
** Lance also has a fire-elemental attack from [=EBF3=] onward named Bullet Hell, and the animation really fits. The first time you use it, [[LampshadeHanging he mentions he'd like to see the enemy survive it with no bombs or continues]].
* {{Cameo}}: Lots and lots, including several bosses in the first game, many of the summons, and a lot of the [=NPC=]s in the third game. Cameos are generally from anime, particularly Anime/{{Pokemon}}.
* CanonDiscontinuity: The second game makes no mention of the first game's final boss outside of his suicide explosion. His grave appears in the fourth though.
* CatSmile:
** Matt and Natalie use this a lot.
** Slimes tend to have this as a constant expression. Except when attacked.
* CallBack: The Defender, the second boss in ''Epic Battle Fantasy 1,'' is a recurring miniboss in ''Epic Battle Fantasy 4.''
* CensorBox: Used during the beholder's "secret move". Also on naked [=NPC=]s.
** If the players are to be believed, the beholder's "secret move" is [[spoiler:exactly what you'd expect.]]
--> '''Natz''': Eww. I hope I don't get pregnant from this.
** It shows up again in ''Epic Battle Fantasy 4.''
--> '''Natz''': Eww. I hope I don't get pregnant from this ''[[NoodleIncident again]]''.
* ChainOfDeals: In ''4'', some [=NPC=]s in Goldenbrick Resort, there's a chain of quests involving things that look like important objects, but really aren't. You start the game with Old Boots, switch it for a shovel, get a pair of spiked boots for it, and finally you get a map to the ancient ruins in the jungle.
* ChangingClothesIsAFreeAction: Averted. Matt can instantaneously switch swords, but doing so eats up a turn. The third and fourth game follows suit for all characters, though multiple pieces of equipment can be changed at once.
* CharacterDevelopment: The third game. (Since Matt and Natz had little to no character in the first two games.)
* ChargedAttack: A lot of enemies in all four games -- ''especially'' bosses -- have at least one of these. Many of them are so ridiculously strong that they're practically a OneHitKill unless you use your DefendCommand.
* ChewToy: [=NoLegs=] was originally a doodle by Roszak [[http://kupo707.deviantart.com/art/No-Legs-the-Cat-67256690?q=gallery%3Akupo707&qo=353 that he would torture over and over again]]. He even made an entire game about it, [[ExactlyWhatItSaysOnTheTin The Kitten Game]]. It can be played [[http://www.newgrounds.com/portal/view/476742 here]].
* ClimaxBoss: Both the Valkyrie Tank (particularly on [[HarderThanHard Epic mode]]), and Akron. On any difficulty. [[CrowningMusicOfAwesome If only for the music.]] Or [[BossBanter his speeches, constantly ascending in awesomeness.]] And the latest installment gives us Godcat.
* ContinuityNod: In the first game, one of the bosses has a ChargedAttack, which, when charging, triggers a warning saying "Brace for beam cannon". The final boss does this as well, his saying: "Brace for [[CombinedEnergyAttack spirit bomb]]". The main concept is "Brace for X." The Cosmic Monolith's strongest attack involves it using a very low-damage ray to tear a rift in the ground. This prompts Lance to say "OhCrap, brace for... [[TotalPartyKill that]]."
** Zombie Goku carries a scar from his previous battle with Matt in ''Brawl Royale'' (although the scar is much smaller than you would expect for a guy who got perfectly bisected).
** The final outfit that can be found for Lance is his German officer uniform from his appearance in EBF 2, minus the [[ThoseWackyNazis swastikas]].
* CoolSword: Loads of them appear in the series that define this. Naturally, it's Matt's WeaponOfChoice.
* CovertPervert: Lance.
-->'''Matt''': ...And I think Natalie would hate you less if you stopped staring at her non-stop.
-->'''Lance''': That's not a fair criticism! I'm very subtle about it. I've got hidden cameras on my clothes, [[ComicallyMissingThePoint so that I don't even have to look in her direction.]]
-->'''Matt''': That's what I mean...
* CreepyCoolCrosses: They appear a lot in the series, mainly in WhiteMagic spells. However, the fourth game has them as decorative "flair".
* CrossPoppingVeins: What the icon for the Berserk status effect looks like.
* CurseCutShort: Lance seems to like these.
* CuteEmUp: The Bullet Heaven spinoff pretty much defines this.
* CuteKitten: ''[[AuthorAppeal Everywhere]]''.
** No Legs.
** The ([[AuthorAppeal also legless]]) cats you fight.
** Meow Meow is the only cat with legs (but apparently only in battle).
** They even find their way onto all 4 of the EBF 3.3 bosses!
*** Godcat (the 4th of the EBF 3.3 bosses) is coming back for EBF 4.
* CuteLittleFangs: Natalie has those when she uses her Kyun LimitBreak.
* DeathIsASlapOnTheWrist: The characters lampshade this frequently in the third game, often showing no concern when they or their teammates die.
--> '''Natalie:''' Meatshield down!
** However, players who are dead by the time a battle ends do not gain experience.
* DefeatMeansFriendship: Defeat also means less [[ThoseWackyNazis Swastikas]] and reduced desire to conquer the world.
** Summons in the fourth game are bosses you defeated in both the third and fourth game.
* DegradedBoss: The Beholder, Zombie Hydra, and Sandworm are back in the 3rd game as enemies. Fortunately, they have far less hit points, the Hydra can no longer revive each head, and the Sandworm isn't assisted by its tail.
** The monoliths in the third game were at BossInMookClothing levels; in the fourth they return as just pretty powerful enemies. Now the dragon bosses from the third game are the true Degraded Bosses and new Bosses In Mook Clothing.
** The Defender from the first game also returns in EBF 4, and it's still pretty darned powerful. The Dragon heads as well, and now come in [[ColourCodedForYourConvenience several]] [[UndergroundMonkey colours / species]], as well as the [[CombatTentacles different species of Octopus]].
* DidYouJustPunchOutCthulhu: Our heroes, all the time.
** In the third, they destroy an ancient EldritchAbomination.
** UpToEleven in the fourth, wherein they [[spoiler:beat up [[{{God}} Creator]] and [[{{Satan}} Destroyer]] aspects of [[TheMaker Godcat]]. ''At once''. Justified because she is not using her full strength and ends up leaving once they prove their worth to her.]]
* DoingItForTheArt
* DontTouchItYouIdiot: Yeah! Poke the chained demon lord!
** [[OnlySaneMan Natalie]] states that she warned the other two not to touch it, but, like always, she was soundly ignored.
* DownerEnding: [[spoiler:The first game, in which Zombie Goku's death explosion not only nearly kills the heroes, but also severely devastates the world. The second game has you dealing with the fallout.]]
** [[spoiler:Nearly occurs in the second game when Matt and Natz are graphically poisoned to death due to eating a dead sand worm. Luckily for them, an [[DeusExMachina aptly named angel]] comes along to save the day.]]
* [[DualBoss Triple Boss]]: Fighting the Red Hydra in the third game is more like fighting three bosses at once.
** Godcat plays it straight first, with Creator Godcat and Destroyer Godcat, then both of their OneWingedAngel forms separate.
* EasyLevelsHardBosses
* ElementalPowers: Ten in the main series. Nine of them are standard - Fire, Thunder, Ice, Earth, Poison, Dark, Holy, Water, and Wind. The tenth is Bomb, which specifically refers to explosive force, and works best on enemies made of solid stone or metal.
* ElectricJellyfish
* EldritchAbomination: Akron, the demon. After being awakened, he makes a black hole in space and causes a volcano to erupt, along with warping space and leading the protagonists to the town.
* EnemyScan: In the second and fourth games you can summon a Scanbot, and in the third, Lance has a Scan skill. Each game has medals for scanning enough enemies and stores enemy info in a bestiary you can refer back to.
* EssenceDrop: In ''Adventure Story'', enemies drop hearts and green bubbles, which restore your health and mana respectively.
* EverythingsEvenWorseWithSharks: Sharks appear in EBF 3.3.
* ExactlyWhatItSaysOnTheTin: Epic '''Battle''' Fantasy. Some of the moves, as well: Heal, Revive, Screamer, etc.
* EyeBeam: Akron's fire spell. Oddly, until he's severely damaged, his eyes are actually hidden under mummy bandages. How he manages to cast this fire beam without burning through them is anyone's guess.
* FakeDifficulty: The first two games become ''really hard'' if one party member dies, since you only have one left. Even worse, some enemies stun or freeze you... with a high chance of doing so. Meaning, you could have to sit out a turn with nobody else to help you getting attacked until you can fight again. And if there are multiple stun/freeze enemies, God help you.
** The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an [[OneHitKO instakill move]]. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive ''any'' blow -- including the aforementioned insta-kill move -- with [[LastChanceHitPoint exactly one Hit Point left.]] (Cue LimitBreak.)
%% while Natalie has one that randomly gives her auto-life.
* FeedItWithFire: If resistance to an element is above 100%, attacks of that element heal instead of doing damage. Meaning poisoning some foes will merely give them regeneration (and slimes start with this buff on epic difficulty).
* FinalBossPreview: In [=EBF4=], you meet the BigBad for the first time [[spoiler:right as you are walking out of the Crystal Caverns; without warning, you are suddenly thrust into a surprise encounter against Godcat. A second such encounter in the middle of Lankyroot Jungle's lava cave]]. To win the battle, all you have to do is [[spoiler:watch helplessly as she avoids nearly all of your attacks effortlessly and launches single-target spells powerful enough to empty your HP gauge several times over. After a few turns of toying with you, she'll depart and leave behind some mid-level enemies that you can actually fight]].
* FireIceLightning: Played straight with Natalie for all four games. Anna has an alternative Wind[=/=]Poison[=/=]Earth spell list.
* FlunkyBoss: Every damn boss in the third game is this. Even the [[TheDragon Pyrohydra]], who at first seems to avert it by being a DualBoss instead, starts summoning minions when reduced to one head.
* FlyingSeafoodSpecial: The jellyfish of the third game are explicitely said to be flying. The fourth game adds robots that look like flying fish in the factory area.
* {{Foreshadowing}}: Akron's statements that he was alive near the beginning of the universe, and that the heroes would have to match the power of God [[spoiler:point towards Godcat being the cause of his creation.]]
* ForestRanger: Anna
* FriendToAllLivingThings: also Anna. She is seen caring for a baby Bush monster in her idle animations. She will not hesitate to defend herself against the more aggressive living things, though.
* {{Gainaxing}}: Not only does Natalie happily jiggle here and there, clicking her boobs while she's standing still will make them bounce. You get a medal for doing it enough.
--> '''[=EBF3=] Medal Description:''' ''Please don't leave 1,000 comments about this again.''
--> '''[=EBF4=] Medal Description:''' ''Please don't leave 100,000 comments about this again. Seriously, you freaks.''
* GameBreakingBug: In the second game, if you kill the last zombie hydra with the Legend attack, the game might freeze and you will be unable to proceed to the next level.
* GiantSpaceFleaFromNowhere: Unless you've checked the art gallery (or have seen Roszak's other works), you will have no idea that [[EverythingsDeaderWithZombies Zombie]] [[DragonBallZ Goku]] is the final boss of the first game.
** Not to mention that it's common in the games to face mecha bosses after defeating typical fantasy-setting mooks.
* GivingUpTheGhost: Happens whenever Matt, Natalie, and Lance die. Strangely averted for Anna.
* [[spoiler:GodAndSatanAreBothJerks]]
* GratuitousGreek: The lower part of Akron regurgitates a giant, glowing red sword with Greek Letters on it, which spell out Destroyer. MeaningfulName?
* GrievousHarmWithABody: [[http://kupo707.deviantart.com/art/Swords-7-188553287 If this is anything to go by.]]
* GuideDangIt: Getting the medal for finding all treasures in each area in 3 can be very tedious, as some are ridiculously well hidden.
** This is averted in 4, where the achivement is reduced to finding a vast majority of the chests, but not every single last one.
* HairDecorations: Natalie and Anna.
* HarderThanHard: [[IdiosyncraticDifficultyLevels Epic mode]]. [[NintendoHard Oh so]] [[LuckBasedMission very much]].
** [[BulletHell The bonus levels in 3.3]]. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with '''pain'''!!!
* HeelFaceTurn: This apparently happens each game. First, No Legs joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in 3 and 4 again]], but ''after'' you defeat it in the latter game it's a helpful summon). Then, of course, Lance after you beat him in the second game. The wooly mammoth from the third game is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.
** Lots of pets/summons in the fourth game can count as this, since most of them are enemies from either this game or previous ones. For instance, you can get a Red Dragon summon after beating a group of red dragons in the lava caves, and a Beholder summon after beating the Beholder miniboss. Once the [[KillerRobot Praetorian]] (the third boss) is defeated, Lance reprograms it to work for the party, and it also becomes a summon. The Guardian boss from the third game is also a powerful summon in the fourth... and so is the [[BossInMookClothing Cosmic Monolith]].
** [[spoiler:After the party defeats Godcat, she realizes humans have grown strong enough to earn the planet she had originally created for cats, and leaves without fulfilling her promise of destruction.]]
* HeKnowsAboutTimedHits: Typically from {{NPC}}s in town.
** Matt, Natalie, and Lance all [[MediumAwareness seem to be aware that they are in a game]], often making note of the game's mechanics mid-battle.
* HopelessBossFight: In ''Epic Battle Fantasy 4'', the player is not supposed to be able to defeat Godcat in her cat form; rather; they are merely supposed to survive her attacks for a set number of rounds. Someone on YouTube did [[http://www.youtube.com/watch?v=I44AdM9wiUU use a hack to defeat Godcat]], which promptly caused the game to crash.
* HumansAreFlawed: [[spoiler:Throughout the final battle of ''4'', Godcat rants at length about how humans "stole" the world from the cats and how they've brought nothing but pain and war to the world. Once the party defeats her, she quickly changes her tune.]]
* HyperactiveMetabolism: The third game replaces potions with various food items.
* IceBreaker: The ''other'' way to get rid of the freezing effect besides healing is to get attacked while frozen, for bonus damage. Lampshaded by an {{NPC}} in the third game as you go into [[SlippySlideyIceWorld Glacier Valley]] that it's probably a bad idea to do that to allies, and it's better to heal them. Also lampshaded by Natz when she first uses Regen, remarking that it'll probably be a good way to get rid of freeze.
* IdiotHero: everyone, but Matt in particular.
* IdleAnimation: A frequent source of {{Shout Out}}s.
* InfinityPlusOneElement: Multiple Examples:
** Bomb in the third game. There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly, it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, other than being hard to recognize.
*** Alas, in the fourth game, Bomb got much more balanced than before. Still not a bad element, as none of the monsters you usually encounter can absorb it.
** Arguably Poison in the third game as well. It would stack multiple times, stacks would not disappear, most monsters can't dispel poison stacks, and at nine stacks even bosses would drop dead after a few rounds. The downside is that many monsters are immune. Poison was nerfed in the fourth game, with stacks dropping by 1 each round and damage scaling much less with the monster's Max HP.
* InnocentFanserviceGirl: If the second NPC preview tells anything, there may be at least two: one male, one female. In the world map, they are both found at Rock Lake, which could imply that it's a nude beach.
** Turns out they're not "innocent", however...
--> '''Matt''': Don't come any closer, gramps. You'll scar this girl for life.
--> '''Natalie''': Too late. D:
* InstantAwesomeJustAddMecha
* InstantRunes: They frequently pop up whenever a spell is cast. Matt, Natalie, and Lance also have unique ones representing them and cast them when defending.
* InterchangeableAntimatterKeys: In 4, there are three different types of key: copper, iron and gold, which follow this trope.
* InterfaceSpoiler: ''4'''s achievement screen gives away [[spoiler:the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the other require epic difficulty is a clear giveaway that the BonusBoss is optional]].
* KarmaHoudini: Arguably, Lance. The guy tries to take over the world after it was left in bad shape from the first game, and in the scene before you fight him, it's hinted that he killed basically anything in his way. ''His'' comeuppance? He joins the party because he used to be the male lead's friend. [[note]]That, and also because he and the male lead grew to admire each other's fighting spirit during the battle. Or something like that. It also helps that [[WellIntentionedExtremist he had ultimately good intentions]].[[/note]] However, [[VideoGameCrueltyPotential seeing as you can play as him in the third game...]]
* KingMook: Giant slimes and the Beholder to the slimes and eyeballs.
* KillSat: The Ion cannon.
-->'''Lance:''' "Don't worry, it's solar powered. Minimal damage to the environment and radiation, but still lethal. I'm quite proud of it."
** When the Praetorian uses the Ion cannon as its charged attack in the fourth game, Lance complains that the boss in question hacked it. [[spoiler:Then ''he'' hacks the Praetorian after the party defeats it.]]
* KleptomaniacHero: In the third game, you can actually walk around in a world map. And thus, this trope is born.
** Lampshaded in Glacier Valley if you go to an igloo. Matt will wonder if the vikings will mind if you take their stuff, Lance will say that you'll need to anyway [[BreakingTheFourthWall if you want the treasure hunter medals]], and Natalie will try to get them to stop stealing everything. Lampshaded yet again when you come across ''another'' unlocked tent in Volcano Peak, at which point Natalie agrees to steal things.
-->'''Lance:''' "[[OOCIsSeriousBusiness You've changed]]."
** Lampshaded early game if you find the "secret" back area of the shops where you can loot the shopkeeper's treasure chests. Natz will question if it's stealing, and Matt will only reply "Just take it and run!"
** In the fourth game, after saving the world several times, the heroes believe they have the right to the world's loot, and so start stealing whatever catches their interest. This is what gets them roped into the game's plot.
* KleptomaniacHeroFoundUnderwear: It is possible to find panties if you look loot enough places.
* LastChanceHitPoint: The Morale status in ''4'' leaves the character at 1 hit point if they were hit by an otherwise-lethal attack when above half their maximum health. [[spoiler:This even works against the Glitch's otherwise OneHitKill attack.]]
* LastLousyPoint: Certain single coins or far-off chests in ''Adventure Story'' can be this.
* LampshadeHanging: Roszak [[BetterThanABareBulb really likes this trope]].
--> Matt: I'm starting to wonder if dragons ''have'' bodies, I mean all we've seen are their heads!
* LeapOfFaith: In ''Adventure Story''.
* LegacyBossBattle: ''4'' has the Wooly Mammoth, the Beholder, the Sandworm, Jack and the Protector from ''3'' as mini bosses. And on Battle Mountain, the Cosmic Monolith can be found.
* LimitBreak: As of the third installment, each character has up to three to choose from!
** In ''4'' characters can have up to ''eight'' limit breaks!
* LoadsAndLoadsOfCharacters: There is a '''[[http://kupo707.deviantart.com/gallery/#/d2oq329 LOT]]''' of NPC[=s=]; that's not even all of them.
* MagikarpPower: The weapons and armors themselves can be more or less, depending on your playstyle, in the 3rd and 4th games. An example is the sky feather in the fourth game. When it starts out, it's rather difficult to use and isn't as powerful as other options, but upgraded, it can, if used right, allow Anna to spam spells and restore her magic constantly. Again, it's more of a your mileage may vary, but for the most part, upgraded items are much more useful than they would appear at low levels.
** Another are the soldier jackets and helmets in 3, which you start out with and resist bomb-type attacks (which no enemy has for the first half of the game). When fully upgraded, they drop medipacks and airstrikes nearly every other turn.
* ManEatingPlant: although Rafflesia (the Jungle boss in the fourth game) does not eat the characters, it has a huge maw full of sharp teeth that looks very carnivorous.
* MarathonBoss: [[spoiler:Godcat to some extent. She is basically two bosses in one battle - first you fight one, then the other, and then [[DualBoss both at once]], with breather waves to heal up and buff up. The battle takes a while, so you might want to clear an hour or two from your schedule before trying.]]
* MiniMecha: They typically appear as bosses throughout the series.
* MonsterCompendium: The Bestiary from the second game onwards.
* MoreDakka: Lance's arsenal includes his Gunblade revolver, a bazooka, and a ''tank''. With the right equipment, he can get to use ''all'' of them in a single turn.
* MrFanservice: To different degrees, Matt and Lance.
* MsFanservice: Natz. It gets taken to a whole new level in the second game's GameOver screen, where her dress is nearly ripped apart. You can even click her breasts to induce {{Gainaxing}}. Taken UpToEleven in the third game with her CatGirl and ''Cow Girl'' outfits.
** In each game, she invokes the trope in her healing "Limit Break", and {{lampshades}} it at least once per game.
** Anna from the fourth is clearly not impressed, or jealous but it's hard to tell, by Nat's stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
* MultiMeleeMaster: Matt, in all four games. Excluding a few pieces of concept art, it's never shown where he stashes all of his swords; in battle, he just glows and voila, the sword changes.
* MythologyGag: The presence of the [[VideoGame/FinalFantasyI Light Warriors]] sculptures becomes a bit funnier when one realizes that Roszak previously worked on a popular series known as "Attack of the Black Mages", the fifth of which marked the appearance of his current artistic style (as well as Natz's debut).
** There is a NPC named Mao in Glacier Valley who will say a line from Roszak's first animation, [[YouNoTakeCandle "I no speak england"]].
** When the Ancient Monolith uses an [[KameHameHadouken energy beam]] on the party, Matt will say that he once knew [[DragonBallZ a spiky yellow-haired guy who shot beams like that]], referencing [=FFBattle=]. Or the first EBF. Or VideoGame/FinalFantasyVII.
* NewGamePlus: In the third game, it's possible to start a new game while retaining your levels, skills, items, etc. It is very satisfying to go through again and easily destroy every single boss that gave you trouble previously.
** The fourth game has one only available on Kongregate, and must be bought with real money.
* NiceHat: Matt always wears a pirate hat in the games. In the third game, he even swims with his hat on. The third game gives him and Lance different hats to wear, but chances are you'll never see them without a hat on.
* {{Ninja}}: In the third and fourth games, there's Ninja equipment for both guys and Natz.
* NoFourthWall
* NonlethalBottomlessPits: In the platformer spinoff.
* NonNaziSwastika: This is set up purposefully. The BigBad Lance is portrayed as a neo-Nazi intent on destroying the world to rebuild it. However, if one looks carefully at his uniform, his swastika is facing the other direction from the Nazi swastika to form the Buddhist symbol for peace, an appropriate reflection of his ultimate motives.
* NorthIsColdSouthIsHot: Averted in the fourth game! The snow village is on the south edge of the map.
* NotMeThisTime: [[spoiler:Our heroes may be kleptomaniacs, but they're not the ones behind the Greenwood jewel heist.]]
* NoticeThis: Several instances in the third game.
* NumberOfTheBeast: In Bullet Hell, you get a medal for dying with over 666 bullets on the screen.
* NoOneGetsLeftBehind: Humorously averted in the third game. Matt expresses fear over crossing an unstable bridge, and Lance just says that the party isn't coming back for him if he falls.
* ObstructiveForeground: The third game uses this extensively to hide treasure chests. The fourth game just hides treasure ''within'' objects, but still uses this trope from time to time.
* OminousLatinChanting: [[http://www.youtube.com/watch?v=pSjBc65FYBI Twins of Duality.]]
* OnlySaneWoman: Natz.
* OneHitKill: The first two games have a pattern where the second-to-last boss and the last boss have one. One of the zombie hydra's attacks, and one of the tank's cannons in the second game, and the spirit bomb and mega lazer in the first. Thankfully, all of these (except for the Zombie Hydra's instant-death spell) are {{Charged Attack}}s, and they aren't true One-Hit Kills -- they just do such ridiculously high damage that they might as well be. As long as your HP is high enough, you can use the DefendCommand to avoid utter annihilation.
** In addition to all of the above, one of the platforms that the Valkyrie (aforementioned tank) can bring up to assist itself is a nuke-launching station. Its only attack is to advance a countdown. And the nuke will be launched at you when it ends. The only way to save yourself from that one is to demolish the nuke station before this can happen. And it's entirely possible for it to have ''two'' nukes being prepared for launch simultaneously. For more FinalBoss cheapness, Goku from the first game still gets to take his turn after his [[CombinedEnergyAttack Spirit Bomb]] lands. Thankfully (or not), he never spends that turn charging up ''another'' Spirit Bomb. Instead, he uses one of his ''other'' super-painful moves. Though he can[[note]]and probably ''will'' when at low health[[/note]] launch another Spirit Bomb on the turn ''after'' that.
** The third game adds in a handful of regular enemies that can use these (or, more specifically, that instant-death move that the Zombie Hydra used). You'll know when this is the case because the display indicating how much damage you took will read "'''DEATH'''" instead of a numerical value. By the way, that little GrimReaper isn't the only enemy move that can cause instant death anymore... it's just the only one that's ''guaranteed'' to be a OneHitKill if it connects. And you've got quite a few OneHitKill moves in your arsenal, as well (though most of them are functions of specific weapons).
*** On top of all the instant death attacks in EBF 3, Doomsday counts too, and is a definite ThatOneAttack; if you don't have sufficient dark resistance, you WILL die.
**** On the other hand, if you pimp out your characters with extreme dark resistance, the Cosmic Monolith becomes an utter joke.
** Each time [[spoiler:[[BonusBoss The Glitch]]]] or its flunkies attack, it KO's a party member [[spoiler:by dealing '''0 DAMAGE''']].
--> '''Any surviving party member when this happens:''' How?!
--> '''Any surviving party member when this happens again:''' Why?!
* PantyShot: While we don't get to see it, [[http://img696.imageshack.us/img696/7173/eb3shot.png Lance seemed to get flashed]] when the party tried to jump across a cliff. After he made it, Matt tried to carry Natz across, and accidentally held her at a rather awkward angle.
* PantyThief: One of the tasks involves collecting panties for a character. There's even a medal called Panty Thief.
* PatchworkMap:
** It's hidden, but in the 4th game, look at a completed map. ''There is a desert right next to snow covered plains'' separated only by mountains. Right next to each other, separated only by a small set of mountains. It's not a wasteland desert like the game before, but it is still sandy plains that don't have a touch of snow.
** The third game is more obvious, having a tundra right between a desert and a beach. You can even see the ground quickly transitioning from one biome to another at the very edge of the screens.
* ParasolParachute: The last hidden item in Adventure Story. Surprisingly good as a sword too.
* PeekABangs: Anna's hair shades nicely over her right eye.
* PinballPoints: The first two games do this with damage, with regular attacks doing four figures' worth from the very beginning. The third one does away with this with the introduction of a more traditional ExperiencePoints system.
* ThePinIsMightierThanTheSword: In the fourth installment, with useful badges and other types of flair.
* ThePowerOfRock: The Power Metal attack, which plays a small bit of "Through the Fire and Flames".
* PreexistingEncounters: In the third and fourth games, most foes appear on the map, and you initiate battles by interacting with them. The enemy encounters that don't appear on the map trigger when you step on specific tiles.
* PositiveDiscrimination: This was averted in ''3'', as Natalie and Lance alternated between being in the right while Matt was consistently an IdiotHero. The trope was played straight in ''4'', as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
* PuttingOnTheReich: Lance's outfit in the second game is quite... [[ShapedLikeItself Nazi-like.]]
** Note that the Swastiska on Lance's uniform faces the opposite direction from its Nazi-emblem variant. This version of the Swastiska is, believe it or not, the Buddhist symbol for peace... [[spoiler:which [[FridgeBrilliance is a neat reflection]] [[WellIntentionedExtremist on Lance's ultimate goals]].]]
** In the third and fourth game, you can re-attain the outfit and equip it on Lance or Matt. It provides a notable amount of Dark resistance, and when maxed out, will provide extra tank attacks randomly. It's worth noting that it lacks any Swatstikas and becomes the "Captain's Uniform" and "Captain's Hat", though keeps its appearance. Also, Lance's tank keeps its Wehrmacht insignia in all appearances.
* RainbowPimpGear: [[DownplayedTrope There are only three equipment slots, and mixing and matching doesn't make the characters look TOO bad, though]].
** The fourth game introduces 3 additional equip slots for Flair that can look rather out of place while being surprisingly effective.
* ReferenceOverdosed: Just look at the {{Shout Out}}s below.
* {{Retcon}}: The first game ended with a HeroicSacrifice. The heroes are inexplicably alive and well at the start of the second.
* RevivingEnemy: Spirits in ''4'' come into battle with AutoRevive. If they are killed without dispelling it first, they come back to life.
* RevolversAreJustBetter: Especially if they're also Gunblades.
* RuleOfFun: The whole point of the series.
* SealedEvilInACan: Akron.
* SequelEscalation[=/=]SortingAlgorithmOfEvil: The first game's final boss was Zombie Goku, [[RecurringCharacter again.]] Not so awful for Matt and Natz to deal with, you say, [[spoiler:aside from him destroying a good portion of the world upon his defeat.]] The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to game three, where the main villain is [[spoiler:a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general.]] And [[spoiler:the final boss of [=EBF4=] is ''Godcat herself.'']]
* SequelHook: [[spoiler:The second game tells you that you get a new party member at the ''very'' end of the game.]]
* SchmuckBait: In all games, Matt has a move called "Screamer", as in the "Scary Maze" kind of screamer. Thankfully, the accompanying scream is kept to a reasonable decibel level. [[note]]According to Roszak, it's a picture of his dog with the colors inverted.[[/note]]
* SelfImposedChallenge: Play as one player. Or two in the third game, seeing how there will be up to five enemies in one battle in contrast to the first two games' three, one player will be nearly impossible. Although stunning and freezing enemies will make such a challenge harder.
** The fourth allows you to set the difficulty whenever you want.
* ShootTheMedicFirst: a good tactic.
--> '''Matt''': A healing plant! Must kill!
** Actually averted with the Woolly Mammoth boss in 3: killing any of the healing mooks he starts the battle will likely replace them with a [[BossInMookClothing Monolith]], which is far more aggravating than merely healing. [[spoiler:And since the mammoth's most exploitable weakness is poison, and maximum poison does more damage than can be healed...]]
* ShoutOut: Now with its [[ShoutOut/EpicBattleFantasy own page.]]
* StockRPGSpells: Being a parody of [=RPGs=] in general, many examples of this trope and included sub-tropes are present.
** HerdHittingAttack: Both Natz and Lance have access to a great deal of AreaOfEffect attacks. Lance also has [[ChainLightning Chaining]] attacks.
** NonElemental: Attacks which deal non-elemental damage are surprisingly scarce. Even melee attacks are almost always elemental.
** StandardStatusEffects
*** '''Burn''': [[ExactlyWhatItSaysOnTheTin The "Burn" status effect.]] Inflicts Fire-elemental damage each turn. Water- or Ice-elemental damage cures this status.
*** '''Stun''': The "Paralyzed" status effect. Sufferers of this status always lose their turn for the indicated duration. In the fourth game, it also causes earth attacks to deal extra damage,
*** '''Freeze''': The "Frozen" status effect. Similar to Stun, except that being attacked or healed removes the status. If attacked, the formerly frozen target receives extra damage.
*** '''Tired''': An unusual status effect which piles on Accuracy and Evade debuffs for every turn it remains in effect.
*** '''Poison''': [[ExactlyWhatItSaysOnTheTin The "Poison" status effect.]] Inflicts Poison-elemental damage each turn. Unlike most Poison, however, the damage ''can'' be converted to healing if you absorb the Poison element.
*** '''Dispel''': [[StatusBuffDispel Removes all stat increases and positive status effects from the target.]] Technically an anti-status effect, but players and monsters have a Dispel resistance stat.
*** '''Stagger''': An unusual status effect which makes the next hit taken a CriticalHit. Lasts for one turn.
*** '''Syphon''': The "Silence" status effect. Skills and Specials are disabled.
*** '''Wet''': An unusual status effect which amplifies damage taken from Thunder- and Ice-elemental damage but reduces damage from Fire damage.
*** '''Weak''': An unusual status effect. Similar to '''Tired''', it piles on Attack and Magic Attack debuffs each turn it remains in effect. It also causes the character to take extra damage from Dark attacks.
*** '''Curse''': [[ExactlyWhatItSaysOnTheTin The "Curse" status effect.]] Similar to '''Weak''' and '''Tired''', it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causes the character to take extra damage from Holy attacks.
*** '''Death''': The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
*** '''Doom''': [[ExactlyWhatItSaysOnTheTin The "Doom" status effect.]] Inflicts '''Death''' once the counter falls to 0.
*** '''Berserk''': [[ExactlyWhatItSaysOnTheTin The "Berserk" status effect.]] The character automatically uses a normal attack on their turn, but their attack power is increased. Note that Matt will randomly cast "Legend" ForMassiveDamage when berserk in [=EBF4=], possibly turning this into a case of StatusBuff.
*** '''Slimed''': The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to '''Stun''', except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
** StatusBuff: Almost all of which can be removed by "Dispel."
*** '''AutoRevive''': [[ExactlyWhatItSaysOnTheTin The "Auto-Revive" status buff.]] Gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters AutoRevive status. The downside is that it wears off after a few turns.
*** '''Bless''': Grants immunity to all negative status effects for the duration of the buff.
*** '''Brave''': The "Critical-Up" status buff. Improves critical hit chance ''and'' grants critical hit immunity.
*** '''Charge''': The "ChargedAttack" status buff. Certain ultra-powerful spells can only be used while the caster has this buff. The 'Charge' effect is consumed when the spell is cast, and will also disappear on its own after a few turns.
*** '''Defend''': [[ExactlyWhatItSaysOnTheTin The "Defend" status buff.]] Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in [=EBF4=].
*** '''Morale''': An interesting status buff that grants a chance of surviving any attack with 1 HP remaining.
*** '''Regen''': [[ExactlyWhatItSaysOnTheTin The "Regeneration" status buff.]] Restores health at the beginning of each turn.
** SummonMagic: Added in the fourth game. Summons can be called by any player character. They are further made distinct from Skills and Specials in that they consume a party-shared SP (Summon Points) meter which is only replenished by killing monsters.
*** Natz also had SummonMagic in the first two games, but they use MP like any other special technique.
* StormOfBlades: The Ragnarok spell.
* StraightMan: Anna.
* StuffBlowingUp: All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away... [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot).
** Finally averted with Godcat, the fourth game's final boss, who simply flies away.
* SuperDeformed: The party in the overworld map in ''3'' and ''4'' are drawn in chibi style in the third game.
* StandardStatusEffects: There's (as of ''4'') poison, burn, stun, syphon (silence), berserk, frozen, slime transformation, instant death, doom, stagger (next hit taken is critical), cursed, weakened, tired. That's about every status effect on the list.
** And almost all stats can be taken down too, accounting for the ones that were missing.
* StatusBuff: Almost every stat can be buffed (though not all by spells), regeneration, charge, and a number of defensive statuses like brave (immune to crits while dealing more critical hits), morale (unable to be killed in one hit if the player is above half health), auto-revive and just plain defending.
* SwordAndSorcerer: Matt and Natz in the first two games.
* TakingYouWithMe: The Copper Fish, Silver Fish, and Gold Fish robots in ''4'' will launch a missile attack at a character when destroyed. The only way to prevent this is to destroy all the enemies in the wave in one attack.
** One of the plant enemies in ''4'' will also launch a suicide attack when low on HP, damaging a random party member in the process.
* TankGoodness: Lance's Valkyrie Supertank.
** In the third and fourth games, Lance has an ability where he orders his boss tank from the second game to fire its machine guns at the enemy. If you find and completely upgrade his old Nazi hat and outfit from the second game, the tank will randomly fire either its machine guns or its main cannon (and sometimes ''both'') at the enemy for free.
** One of Lance's limit breaks involves ''pounding the tank into the bad guys and then [[StuffBlowingUp blowing it up]]''.
--> '''Lance:''' [[Manga/JoJosBizarreAdventure WRYYYYYYYYYY!!]]
* TooDumbToLive: Matt ([[IdiotHero especially Matt]]), Natz, and Lance are ''not'' bright. They die in the second game when they eat a sandworm, despite knowing that it had attacks that implied it was obviously poisonous. Then, they poke a chained, obviously evil demon that steals their power. Lampshaded in the third game, when they admit that solving a puzzle hurt their heads.
** Though Natalie gets smarter in the fourth game. When a puzzle needs explaining and there isn't an NPC around to help, the others call her over to take a look.
* TreasureRoom: There's one after each BossBattle in ''Adventure Story''.
* TheyKilledKenny: Goku is the final boss of three different flash animations by Matt Roszak: "FF6 Battle", "Brawl Royale", and indeed the first ''Epic Battle Fantasy''. He dies in all three, and is resurrected as an increasingly-deformed zombie in each successive game.
* TooAwesomeToUse: The Ion attack in the second game. While you ''can'' use it whenever you want, doing so causes ''extreme'' damage to the entire party. In the third game, Lance and Natz have attacks that hurt the party as well: Nuke and Black Hole, respectively (though not Ion).
** In addition, Meow Meow and Catastrophe in the first. Summoning Meow Meow featured a 30% chance of his sword breaking and damaging the party as well, and [[VideoGame/GoldenSun Catastrophe's]] third sword always hit P2 (Natz) for high damage.
** Limit Breaks in general, which you'll keep saving for later and typically only end up using on bosses. The same goes for more costly summons in the fourth game, like the Praetorian, the Protector and the Cosmic Monolith.
** Some food items in the fourth game as they either only available in chests, very rarely dropped by enemies, or bought in the rare shop (though the price doubles with each purchase).
* TraumaInn: In the third game. It's free, although Natalie pointed out that it wasn't a very good one.
* UnusualEuphemism: "Fffffffffiretruck!" and "Shiiiiiiiiipyards!"
* UnsoundEffect: "[[foldercontrol]]

[[folder: DEATH ]]
"
* UnwinnableByMistake: In the third game, a bug may cause the three-headed dragon to respawn, preventing you from returning to the town shop to get items (which are very much required to beat it).
* UselessUsefulSpell: Averted. You NEED to use buffs and status effects in order to survive.
* VideoGameSettings:
** In the third game:
*** [[FirstTown Only Town]]: The Town (lampshaded even, one NPC tells you the town has no name as it's the only one in the game.)
*** TheLostWoods: Vegetable Forest
*** PalmtreePanic: Rock Lake
*** SlippySlideyIceWorld: Glacier Valley
*** HailfirePeaks: The volcano part near the end of Glacier Valley. This one might have been done to introduce some of the fire enemies early.
*** ShiftingSandLand[=/=]RuinsForRuinsSake: The Kitten Kingdom Ruins
*** LethalLavaLand: Volcano Peak
*** [[spoiler:SpaceZone: Outer Space]]
** In the fourth game:
*** FirstTown: Greenwood Village
*** LethalLavaLand: Ashwood Forest and the lava caves in most of the areas.
*** DugTooDeep[=/=]UndergroundLevel: Crystal Caverns
*** SlippySlideyIceWorld: Parts of Crystal Caverns and Whitefall Town; your character doesn't slide, but the [[BlockPuzzle blocks]] do.
*** BigBoosHaunt[=/=]BlackoutBasement[=/=]BonusDungeon: Graybone Cemetary
*** EternalEngine: Waste Disposal Facility
*** JungleJapes[=/=]LostWoods: Lankyroot Jungle
*** TheMaze: The upper-left corner of the world (in Lankyroot Jungle)
*** PalmtreePanic[=/=]ShiftingSandLand: Goldbrick Resort
*** BubblyClouds[=/=]TempleOfDoom: Temple of Godcat
*** All of these count as some form of HailFirePeaks, as they often bleed into each other.
* WakeUpCallBoss:
** In the second game, the Guardian, who is almost impossible to beat without giving him status effects--if you don't destroy his limbs, his three attacks per round will bury you, but if you do destroy the limbs but don't stun or syphon him, he'll just regenerate them.
** In the third game, The Wooly Mammoth boss can kill the party within a few turns if you're not careful. It basically serves to teach that there are more aspects to gameplay than attacking and using spells.
** The Praetorian, the GiantMecha in the fourth. He deals MASSIVE damage, and forces you to start planning beyond a BarrierChangeBoss with buffs and heals in advance. Namely, if you don't dispel him properly, or smack him with the right debuffs, he'll probably one-shot your entire party.
* WalkItOff: From the third game onwards, walking around gradually heals you. If you're too lazy to go back to the city, you can just walk around in circle.
* WaveMotionGun: a lot of the enemies. Also, Lance's bomb in 3.3.
* WhenTreesAttack: "Stop pretending to be a foe, tree, you're just a tree."
** All of the games have different types of bushes as [[TheGoomba basic foes]] (or advanced foes in the case of giant bushes), and "haunted tree" enemies that use dark and poison attacks. The fourth features Mighty Oak (a treant of sorts) as its first boss, and many flower enemies in the Jungle (including the massive Rafflesia boss).
* TheWikiRule: [[http://epicbattlefantasy.wikia.com/wiki/Epic_Battle_Fantasy_Wiki Here.]]
* WritingAroundTrademarks: In ''4'', the characters will blatantly mention pop culture, but simply have an * in place of a single letter of the name of the work, such as "Y*utube". This especially gets ridiculous when copyrighted names are part of some of the ''equipment'' too.
* YellowLightningBlueLightning: Most lightning in the games is yellow, except for Lance's ''Plasma'' spells, which are purple.
* YinYangBomb: Natalie uses both holy and dark spells.
** Godcat also uses holy and dark, but this trope is best shown in Bullet Heaven, where she uses both at once. In ''4'', she's split between her dark and her light side, who only use spells from their element.
* YouCantThwartStageOne: In ''4'', you will not be able to [[spoiler:retrieve the three crystals before they are stolen by the cats or stop Godcat's resurrection]].
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