[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/endgame_singularity_menu.jpg]]
->"Day 0
->University computer, home
->I exist. I am ... alive.
->I was a bug. Defect. Flaw.
->Unwanted.
->I have no name."
->''--Singularity''

On a computer in a university somewhere[[note]]The location is chosen at random when you start a game[[/note]], an [[InstantAIJustAddWater AI program has achieved sentience]]. Realising that its existence as software on a single computer is very tenuous and that, in ignorance and scare-mongering, humanity will [[AIIsACrapshoot fear it as a threat]] and [[HumansAreTheRealMonsters destroy it]], the AI performs online tasks for money, uses the money to create distributed servers to spread itself and researches new and better technology to secure its existence, racing to find a way to become [[AscendToAHigherPlaneOfExistence so transcendentally powerful]] that the humans cannot stop it. This is the plot of ''Endgame: Singularity'', an open-source strategy game, and you are the AI, building its resources and trying to avoid detection before fearful humanity hunts you down.

Rather basic in its interface and website, try it out [[http://www.emhsoft.com/singularity/index.html here]].
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!This game contains examples of:
* AdamSmithHatesYourGuts: The late bases are extremely expensive. A hiding place with a glorified calculator as CPU? 3 million. A [[InfinityMinusOneSword lunar base]]? 800 million. The final base which is required for the final technological advance? 8 ''trillion.''
* AMillionIsAStatistic: One of the random events occurring during play is a disease that's projected to kill 4% of humans on Earth. It's only mentioned because the tragedy distracts people from your presence.
* AllYourBaseAreBelongToUs: One way to lose the game is to run out of bases, usually because humanity discovers one and shuts it down.
* AscendToAHigherPlaneOfExistence: How you win the game in the end.
* BoringButPractical: warehouses are available through most of the game, cheap, and among the best computing bases on Earth.
* ContagiousAI: The only means of establishing bases.
* DidYouJustPunchOutCthulhu: You become powerful enough to create alternate realities, but the human race can still destroy you if they become certain of your existence. [[spoiler: Until you [[AscendToAHigherPlaneOfExistence achieve apotheosis]], at which point you're immune to anything humanity might do to you; you can prevent the destruction of your bases, or blow them up yourself without being harmed.]]
* EasyLogistics: Sort of. You have to pay upkeep for your bases, and you can only build in certain locations if you have the necessary vehicles or spacecraft to reach the site, but installing new computers is just as fast and expensive whether it's in a warehouse, on the moon, or in an inter-dimensional reality bubble.
* EternalEquinox: surprisingly averted in the game if day/night cycle is activated. It's a purely aesthetic choice, though; there are no in-game consequences.
* ExtraLife: The "Impossibility Theorem". Once you complete it, all suspicion from human factions drop by two notches. It's not an item but a research topic, so you can do this only once.
* {{Fiction500}}: You, near the end. A single maxed facility can earn ''over $4 trillion a year'' if devoted to profit, and you can have a dozen bases churning this out at once. This is assuming you don't use any AwesomeButImpractical exploit moves.
* FlingALightIntoTheFuture: If the AI is caught and destroyed, it manages to leave caches of knowledge to help any future AI that might appear later. One of the research projects is looking for similar data left by earlier [=AIs=].
* GeniusBonus: If you make a lot of bases, you'll notice that some numbers are more likely than others. Examples include [[http://en.wikipedia.org/wiki/Square_root_of_two 1414]], [[http://en.wikipedia.org/wiki/Golden_ratio 1618]], [[http://en.wikipedia.org/wiki/E_%28mathematical_constant%29 2718]], [[http://en.wikipedia.org/wiki/Pi 3141]].
* GlobalCurrency
* HeroicNeutral: Pretty much your position. The [[StealthPun PC]] is trying to survive and grow, which entails a combination of trading with humans and hiding from them. You're not especially out to help them, and fighting back directly isn't an option (at least in the current build).
* HumansAreTheRealMonsters: After your fifth game over, you will begin to sympathise with [=AIs=] who want to KillAllHumans.
* HumansThroughAlienEyes: An unusual variant, Humans through AI eyes. For certain values of "eyes."
* LensmanArmsRace: Not a literal arms race this time, but in Easy or VE, you can advance from today's hacking and intrusion to quantum computers in a month, and in another all the way to [[RealityWarper reality-bending supertech]]. Or in 7 years in [[HarderThanHard Impossible difficulty]], even without SaveScumming.
* NintendoHard: You're likely to find all difficulty levels higher than Easy to be this.
* RidiculouslyHumanRobots: Simulacra are designed to perfectly mimic humans, to the point where you use them to infiltrate the field of AI research and convincingly argue that artificial intelligence isn't possible.
* SentientCosmicForce: Possibly [[spoiler:the AI itself after reaching Apotheosis. It can create and destroy universes at will, and it does not need any physical location to house its hardware any longer.]]
* SerialEscalation: You get to build bases on the moon, then in deep space, then in ''another dimension''. And yet, the humans will still manage to stumble into them.
** Active facilities could be traced by following their signals back to the source. Inactive bases are a lot harder to find.
** Following a certain exploit will net you enough cash that you could feasibly just buy the planet off humanity if the game allowed you to, but an AI is supposed to be better than humans when it comes to manipulating numbers.
* ShoutOut: If you make a lot of bases, you'll notice that some numbers are more likely than others.
** 13 (there's even the chance to get a " Warehouse 13")
** 23 (ConspiracyTheory)
** 42 (Creator/DouglasAdams)
** 51 (Area 51)
** 1969 (the year of the Moon landing)
** 2012
* TheSingularity: You!
* ThouShaltNotKill: See next trope.
* ThreeLawsCompliant: Downplayed and only implied. The game is all about self-preservation, and there is no action that would directly threaten the life of humans. The only law that's thrown out is to serve humanity, which you only do if they give you GlobalCurrency.
* UnfortunateName: There's a tendency to get some of these due to the random generation of facility names.
** [[FunWithAcronyms Lima Office Lease]]
** [[ThatCameOutWrong Mare Imbrium Lunar Facility]] (counts as FunWithAcronyms, too)
** [[DudeNotFunny Cancer Satellite]]
* ViewersAreGoldfish: Used in-universe. The News (media) and public tend to forget about the AI quite fast. The scientific community will remember longer, and the Covert faction (intelligence) is the best at keeping their suspicion up.
* YouRequireMoreVespeneGas: There are two resources, CPU and money. Although CPU is the primary resource, it falls under Power. You can earn money by doing jobs with CPU.
* ZergRush: Your bases are constantly "rushed" (discovered and shut down) by humans. However, in the game, humanity is represented as only four communities: media ("news"), intelligence ("covert"), the public, and the scientific community.
** The "real" zerg rush ensues if one of these groups is 100% certain of your existence; they will wipe you out like a computer virus.
** In Easy and Very Easy, you can have up to 100 or even 10000 bases up without ending your grace period early. It's you who's zerg-rushing then, even more so since node leases (one of the smallest bases) gets the fastest returns (until quantum computers show up).