[[caption-width-right:350:[[Film/FullMetalJacket This is my Dragon. There are many like it but this one is mine.]]]]

[[http://www.elementalgame.com/ Elemental - War of Magic]] is a fantasy FourX game released in August 2010. The game is set in a [[AfterTheEnd world ravaged by a catastrophic war]] against the Titans, beings of great and powerful magic.

The player is a "Sovereign", an immortal ruler capable of reviving the land and great feats of magic. Depending on racial choice (between [[DemiHuman Fallen]] or Human), the player either turns the land into lush green plains or volcanic hell zones.

The game was almost unplayable right after release but a large number of patches have been cleaning up some of the problems.

In 2012, it received a sequel, known as ''Fallen Enchantress''. A stand-alone expansion/updated rerelease called ''Fallen Enchantress: Legendary Heroes'' was released in 2013.
!!This video game provides examples of:

* AfterTheEnd: Technically the game is this. You start out in a magical wasteland, and you have to expend your "essence" to change the land to suit your people.
%%* AllThereInTheManual: The Hiergamenon.
* AmazingTechnicolorPopulation: Your sovereign can have pretty much any colour for their skin.
* CanisMajor: Horse-sized! They're the mount of choice for [[TheEmpire Empire]] factions.
* CanonWelding: There's sufficient shared terminology to indicate that Elemental is in fact set on [[VideoGame/GalacticCivilizations ancient Altaria]].
* CensorshipBureau: The ESRB forced the developers to remove "Ale" as a resource / item from the game.
* CopyProtection: As with all Stardock games, there is none. No copy protection, no DVD required.
** [[WordOfGod Brad Wardell]]'s statements suggest that the CopyProtection is really in the patches - see ObviousBeta, below. Note that this is standard practice for Stardock: no copy protection, but if you want the updates (which generally make the game better, and not just in a "tweaking" sense), you'll need to have purchased it.
* CorruptCorporateExecutive: The Financier unit, backbone of the [[TheEmpire Imperial]] economy.
* DeathWorld: An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* DesertPunk: To a certain extent, the world of Elemental is a post-apocalyptic low-magic fantasy world. The game mechanics and game style try to encourage this but the genre expectations of the players get in the way.
* ElementalPowers: Four of the magic schools your character can learn are fire, ice, air and earth.
* TheEmpire: One of the two possible political systems, a favorite with [[OurOrcsAreDifferent the Fallen]], believing in a MightMakesRight philosophy. Their armies consist of [[{{Conscription}} conscripted peasants]], led by [[TheNeidermeyer elite aristocratic officers]], their research and education is done by specifically appointed officials, and their economy is run by {{Corrupt Corporate Executive}}s.
* GameMod: From the dev journals, the game appears to be very, very moddable, even if the modder doesn't know Python.
* GenerationalSaga: Start out with a Sovereign, end up with an [[Literature/ASongOfIceAndFire army fielded out of your pants]].
* TheGoodKingdom: The ''other'' possible political system, favored by the humans. Fond of things like public institutions and human rights. They have [[BadassArmy professional soldiers who gain experience]], and their research, education, and economy depends on civic institutions such as schools and markets.
* GoodRepublicEvilEmpire: With the kingdom switched in for the republic, it's used as a game mechanic. Civilizations with Kingdom in the name all have some concept of human rights, the importance of collective social action, and the importance of individual liberty, while civilizations with [[TheEmpire Empire]] in the name believe in a MightMakesRight philosophy. Both philosophies are reflected by their corresponding technology trees.
** In addition, Kingdom-aligned civilizations revive the land, making it lush and green. Empire-aligned civilizations corrupt the land, making it black and barren (though not as barren as the default terrain).
* HeroUnit: The sovereign, his family and any champions he picks up along the way.
* MundaneUtility: "I'm just going to use my near infinite power to give you guys bigger houses."
* ObviousBeta: The release version of ''Elemental'' had ''six'' patches in the first four days of release, and was accused of being a beta version by a writer at PC Gamer, among others. To put this in perspective, ''VideoGame/GalacticCivilizations'' and ''VideoGame/SinsOfASolarEmpire'' both shipped in somewhat-buggy states, and also received a couple patches each within the month of release. Elemental was shipped (against numerous suggestions NOT to release it as-is from the preordering beta testers) and patched more times in a shorter timespan than both of those titles. Stardock acknowledged the difficulties and problems of the initial release, [[RuleOfCautiousEditingJudgment regardless of why those reasons existed]]. In an act of apology and thanks, Stardock allowed anyone who paid full price for ''War Of Magic'' to download the beta for the sequel ''Fallen Enchantress'', in addition to getting a free copy of the game when it is released.
* OurOrcsAreDifferent: Again, potentially the Fallen in a way.
* ProudWarriorRaceGuy: Potentially the Fallen.
* ShoutOut: According to [[WordOfGod Brad Wardell]], the player's character card is a a shout out to ''TabletopGame/MagicTheGathering''.
* SorcerousOverlord: The player can make their sovereign this.
* SpiritualSuccessor: This game is generally considered the spiritual successor to [[VideoGame/MasterOfMagic Master of Magic]].
* SummonMagic: A type of magic in game. Includes, but is not limited to (it's limited to how many mods a player wants to use, technically), giants of the four elements, demons, familiars etc.
* TechnologyMarchesOn: As you explore your tech tree, new weapons and armor become available, along with new units based on those technologies. However, this trope is averted: none of your units ever become useless. They keep their experience and can upgrade their weaponry whenever you want, as long as you have the money to do so.
* ViralMarketing: [[http://www.elementalgame.com/army/ The "army" user ad campaign.]]
* YouGottaHaveBlueHair: The player's sovereign can have any colour for their hair.
* {{Zeerust}}: You can opt to play on a virtual cloth map with tokens representing heroes and armies the entire game. This helps with framerate.

!!The sequel, Fallen Enchantress, provides examples of:

* AnnoyingArrows: Depending on your armor, actually. At any difficulty, if you've got the dodge for it, arrows can't really hit you. If you ''aren't'' prepared for them, they will slaughter practically everything, with their one weakness being that they reduce a character or soldier's initiative (as in, how often they can attack). The fact that they can hit from anywhere on the tactical combat map just makes them all the more deadly if you aren't prepared for them.
* AwesomeButImpractical:
** Resoln's corrupted elemental units. While you get them for free from the shrines you build on elemental shards, most of the first two tiers ("Young" and no-adjective) are honestly too weak to be much use and while the third tier "Ancient" monsters are considerably more powerful, the technology needed to build tier 3 shrines takes longer to research than ''the Spell of Making victory condition'' technology (which shares its prerequisites).
** Curgen's Volcano is amazingly powerful- but costs ''1200 mana'' and takes ''10 turns'' to cast.
* FantasticNuke: Curgen's Volcano. Completely razes an area of the map -- including cities. Originally left your victim without recourse, but subsequent balancing gave it a ten-turn casting time, the same as the game-ending Spell of Making.
* GeoEffects: Tile Yields, which determine where you can build a city and what the city will be good at. Initial grain yields come from fertile land (with blue or green flora), while initial material yields come from rivers and woods.
* LightningBruiser: The unique hero Ascian, a glowing purple [[PantheraAwesome demon cat]] that Lady Umber used as her personal assassin. Optimised for killing enemy hero units with high movement and initiative, lots of bonus damage when attacking heroes, improved critical chance and damage multipliers and, most importantly [[AttackAttackAttack the 'Maul' ability]] that allows it to keep attacking until it misses. Under the right circumstances, Ascian can hunt down an enemy hero or sovereign and tear them to shreds in a single attack.
* ObviousBeta: Not nearly as bad as ''Elemental'', but ''Fallen Enchantress'' shipped with an astonishing number of bugs, many (but not all) of which were resolved in a flurry of hasty post-release patches.
%%* PantheraAwesome: Ascian.
* YouCantFightFate: Lord Relias. He was sent to find a way to stop the prophecy of the fallen enchantress. Instead, he managed to create her.