[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Earthworm_Jim_001_7982.jpg]]

->''"Guh-roovy!"''

A much-loved platform game from Creator/ShinyEntertainment, formed when Creator/PlaymatesToys approached Virgin Software alumnus Dave Perry (who had developed ''VideoGame/CoolSpot'' and ''VideoGame/{{Aladdin|VirginGames}}'' for Virgin) to create a marketable videogame franchise to build a new multimedia sensation upon, in the spirit of their previous success, the ''Franchise/TeenageMutantNinjaTurtles'' franchise. The title character (created by cartoonist DougTenNapel) is an earthworm mutated by [[ImportedAlienPhlebotinum a mechanical super-suit from space]] into a somewhat awkward super-hero, who takes it upon himself to stop the machinations of the [[OverlyLongName Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed Slug-For-A-Butt]] and rescue the beautiful Princess What's-Her-Name. His adventure takes him from the scrap heaps of New Junk City to the sweltering fire-pits of Planet Heck (home of the [[ExactlyWhatItSaysOnTheTin aptly-named]] [[NamesToRunAwayFromReallyFast Evil]] [[CatsAreMean the Cat]]) to Level 5, the lair of the evil MadScientist who invented Jim's super-suit, [[ExactlyWhatItSaysOnTheTin Professor Monkey-for-a-Head]]. All the while, Jim is pursued by Psy-Crow, Queen Slug-for-a-Butt's [[TheDragon right-hand man]] who is intent on getting the suit back.

Yes. It's ''[[WhatDoYouMeanItWasntMadeOnDrugs that]]'' kind of game.

In the sequel, Jim must traverse the galaxy again, this time to save Princess What's-Her-Name from a ShotgunWedding to Psy-Crow. Jim's travels take him through the summer homes of many villains from the previous games, with such exotic locales as collapsing underground tunnels, intestines (while wearing a cave salamander costume), a carnival run by Evil the Cat, and a planet made up entirely of paperwork.

The [[ThirdIs3D third game]], ''Earthworm Jim 3D'' for the Nintendo 64 and PC, had Jim taking a JourneyToTheCenterOfTheMind after one too many falling cows to the head. A GameBoy Color title, ''Menace 2 The Galaxy'', was also released.

The franchise struggled to revive itself, with a [[VideoGameRemake remake]] of the original game promised for the PlayStationPortable, but was [[{{Vaporware}} eventually cancelled]].

However in 2010 a remake of the original game, ''[[UpdatedRerelease Earthworm Jim HD]]'', finally made its way to the PlayStation Network and Xbox Live with enhanced graphics, sound, 4 player co-op, new levels and the option of the original NintendoHard difficulty for the purists. But oddly missing the secret "Who Turned Out The Lights?" level.

A new, fourth game, was rumored to be in the works, along with a new cartoon and motion picture, supervised by franchise creator Doug [=TenNapel=]; [[http://www.gamesradar.com/xbox360/earthworm-jim/news/doug-tennapel-shoots-down-earthworm-jim-4-but-confirms-interest-from-interplay/a-2010043010575572050/g-2006041913150897069 that didn't pan out, but Doug confirms that Interplay is interested]].

True to Playmates' intentions of turning the series into a multimedia sensation, the series also spawned a [[WesternAnimation/EarthwormJim cult-classic animated adaptation]] and a line of action figures to match, all of which fared significantly better than similar attempts such as ''VideoGame/{{Battletoads}}'', ''VideoGame/{{Bubsy}}'', or ''[[{{Action 52}} Cheetahmen]]''.

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!!This game is the {{Trope Namer|s}} for:

* PlanetHeck: The second level. Home of [[CatsAreMean Evil the Cat]], [[EvilLawyerJoke lawyers]], and [[ArsonMurderAndJaywalking elevator music]].
* LevelAte: From ''Earthworm Jim 2''. It's made of burgers, bacon, cheese, fried eggs, and other delightfully fatty foods. Also, it's the [[StealthPun 8th level]].

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!!This series features examples of:

* AddedAlliterativeAppeal: Cheap Chaps-Chopping Chips. Say that five times fast.
* AmoralAttorney: One of the more common enemies on Planet Heck are, naturally, evil attorneys that can block your shots with their briefcase.
* AnthropomorphicFood: As expected from the {{Trope Namer|s}} of LevelAte. You get to fight a fire-breathing steak. Named Flamin' Yawn.
* AnvilOnHead: In the games, Jim throws an anvil onto a rudimentary plank-on-stone seesaw to vault himself onto the next level. [[EpicFail Sometimes, his aim is a little off.]]
* BattleInTheCenterOfTheMind: The final boss of Earthworm Jim 3D, who evidently represents [[spoiler:Jim's subconscious desire to be a woman.]]
* BewareTheNiceOnes: Peter Puppy. Aww, what a cute little pu--''Oh God!!''
* BigBoosHaunt: The "Fear" brain in the third game.
* BleakLevel: "The Villi People".
* BottleEpisode: The first game's secret level, Who Turned Out the Lights, is an entire level that the player may never stumble upon. How could the time and effort needed to make such a level be justifiable? Easy. It consists of the player running around in the dark with the only new graphics being spotlights, a silhouetted Jim, menacing orange enemy eyes, superimposed [[ByTheLightsOfTheirEyes regular]] and [[EyePop AWOO-GA]] eyes for Jim, and ''giant'' menacing orange eyes. The level's music didn't even need composing, as it's the [[PublicDomainSoundtrack public domain]] Maple Leaf Rag. The level is fun and interesting and even has items hidden in hard-to-reach sections.
* BottomlessMagazines: If the player drops below a certain amount of ammunition (100 bullets) for Jim's default blaster, it will slowly replenish itself until it hits that number again once Jim stops firing. Which is good, since running out would spell disaster when dealing with Peter Puppy (who stops and ducks when he's shot at) or Evil Queen Slug-For-A-Butt (who just takes a lot of hits).
* BottomlessPits: ''Earthworm Jim: Menace 2 the Galaxy'' has one in the laboratory level. The implementation is egregious because a powerup on that level lets you fly up the same pit, and it doesn't trigger if you're on the other side of a one-way-wall on the side of the pit. Flying down said pit stops you against an invisible floor, has the floors below the pit visible, and is lethal until you exit the pit. To properly go down, find the non-bottomless pit on the same floor.
* BrickJoke: [[spoiler:The cow.]]
** Also part of Jim's IdleAnimation in the second game.
** Also used as a part of the second game's GainaxEnding.
* ButThouMust: You have to launch the cow into orbit on the first level.
* CameraScrew: The main problem with Earthworm Jim 3D.
* CanonImmigrant: Snot
* CatsAreMean:
** Evil the Cat. He is in the words of the creators "the manifestation of evil in its truest form (the cat)".
** Number 4, Bob's invincible (unless you have a mega shot) and very mean hench-cat.
* ChainReactionDestruction: Bosses are prone for that.
* ComedicUnderwearExposure: In one of Jim's idle animations, his pants will fall down. It's probably best not to ask why a mech suit has [[GoofyPrintUnderwear heart-print boxers]].
* ClothesMakeTheSuperman: Taken UpToEleven. The ultra-high-tech-indestructible-super-space-cyber-suit turns an ordinary earthworm into a SuperSoldier.
* DirectionallySolidPlatforms
* DropTheCow: Quite literally.
* DownTheDrain: Down the Tubes
* EasyModeMockery: In talkie versions, instead of the ending you get a lecture about worms from Jim himself. You get the full ending on normal difficulty and a very uplifting speech if you finish on hard.
* EasterEgg: In the SNES version of the second game, you can push various buttons to make the cows at the end of the level say "Well done." in different pitches.
* EverythingsLouderWithBagpipes: Granny Bag from ''Earthworm Jim 2''.
* EvilLawyerJoke: You can find nigh-invincible lawyers as enemies in the first game's "What The Heck", which is the FireAndBrimstoneHell
* EscortMission:
** "For Pete's Sake", although the puppy you're escorting ALSO happens to be the biggest threat of the level. Several levels in the sequel task Jim to use a giant marshmallow to save Petey's children from being thrown out the window. It's roughly 357% less aggravating than the first game's Petey level.
** Earthworm Jim 2 also contains [[Disney/TheLionKing "The Flyin' King"]], a level in IsometricProjection where Jim flies his handy [[LevelsTakeFlight Pocket Rocket]] through the hazardous skies to the boss. In order to beat the level, you have to gently bump a fragile and highly explosive balloon to the very end. If it ruptures before meeting the boss, you have to go back to the beginning to try again.
* ExactlyWhatItSaysOnTheTin:
** In the PAL versions, "The Villi People" level was called, "Jim's now a Blind Cave Salamander!"
** In the first game, the fifth level is called... Level 5. Also, in the second game, the eight level, LevelAte, doubles as both this and a StealthPun.
* {{Expy}}: In the HD remake, one of the new bosses is an obvious expy of [[LOLCats Keyboard Cat]].
* {{Foreshadowing}}: One of the questions Jim receives in "The Villi People" is "If Jim wasn't an earthworm, what would he be?" [[spoiler:[[GainaxEnding The correct answer is "a cow".]]]]
* FunnyBackgroundEvent: In the higher-end versions of the first game, the cow can be seen periodically going by in the background in later levels.
* GainaxEnding \ TomatoSurprise: Done for hilarious effect in the second game: [[spoiler:''"And so, having defeated the nefarious [[labelnote:COW]]Psy-crow[[/labelnote]], our hero, [[labelnote:the COW]]Earthworm Jim[[/labelnote]], wins back the heart of the lovely [[labelnote:COW]]Princess What's-Her-Name[[/labelnote]]."'']]
* {{Gasshole}}: The boss of New Junk City arguably; it's not easy to be sure whether he's belching out or throwing up when he hocks dead fish at you. Given the artwork from the manual depicts him with a [[{{squick}} beard-like smear of vomit down his chest]], he's probably vomiting the fish at you.
* GettingCrapPastTheRadar: The [[FreudWasRight Pocket Rocket]]. Really?!
* GratuitousDiscoSequence: "Boogie Nights of the Living Dead" from ''Earthworm Jim 3D''. Also, Billy the Bin's theme from the HD remake of the first game.
* GrievousHarmWithABody: Jim uses his own head as a whip.
* [[GrossoutShow Grossout Game]]: The TitleScream is belched, rather than actually screamed. Let this set the tone for the rest of the game.
* HeartbeatSoundtrack: Combined with PsychoStrings to make the music for [[WombLevel Intestinal Distress]].
* HeartBeatsOutOfChest: This happens to the titular character as he is about to kiss Princess What's-Her-Name.
* HitboxDissonance: Throughout many levels, many walls and ledges...aren't. Leading sometimes to some frustratingly cheap deaths, but also used to hide secret paths. Especially obvious in the final level.
* InCaseOfBossFightBreakGlass: Inverted. The game has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. Oh, and there's a time limit.
* InsectQueen: From the game and [[WesternAnimation/EarthwormJim its respective cartoon]], there is Queen Pulsating Bloated Festering Sweaty Pus-Filled Malformed Slug-for-a-Butt, who's a queen termite with a very squicky self-explanatory name.
* JugglingLoadedGuns: Two of his idle animations are to twirl his blaster on his finger, throw it in the air, catch it and holster it. The aversion is done successfully, with no harm done. In the second (straight) version he catches it wrong, and it blasts him in the face. (Unfortunately, his [[YourHeadASplode head does not asplode]].) A third idle animation splits the difference after Jim tosses the gun in the air, it lands on his head, but doesn't go off.
* LandfillBeyondTheStars: Subverted with New Junk City, which appears to fit the trope, but [[AllThereInTheManual research on the game]] reveals that the level is a city-sized landfill in ''[[EverythingIsBigInTexas Texas]]'', of all places.
* MadScientist: The inventor of Jim's suit, [[MeaningfulName Professor Monkey-For-A-Head]].
* {{Medley}}: There are two existing melodies that make up the music for "Inflated Head": "Lichtensteiner Polka" and "Clarinet Polka".
* MetronomicManMashing: A [[PintsizedPowerhouse tiny cat]] mook will do this to Jim if he approaches it. Then again, [[SpeedRun it's a really fast way to skip parts of the level]] if you [[CastFromHitPoints have enough energy to endure it]].
* MoreDakka: Jim's gun.
* NighInvulnerability: The super suit is indestructible. The worm inside it? [[SubvertedTrope Not so much.]] Running out of health results in Jim getting vaporized, leaving the indestructible suit behind.
* NintendoHard
* NoPlansNoPrototypeNoBackup: Professor Monkey-For-A-Head originally invented Jim's suit, so why doesn't he just make another one? The monkey ate the plans after the prototype suit (what Jim wears) was made; he's after Jim to get the prototype so he ''can'' make a new one via reverse engineering.
* [[PapaWolf Papa Dog]]: The "Puppy Love" levels in the second game involve trying to save Peter Puppy's kids, using a giant marshmallow, when Psy-Crow tries to throw them out a window. Let 3 get killed, and Peter rips Jim apart. Why he doesn't rip Psy-Crow apart is left nebulous.
* PlatformGame
* PoisonMushroom: The Bubble Gun in the second game, although not directly harmful, is intentionally useless and meant to inconvenience the player. Worse in the Genesis version, which didn't allow for weapon swapping. It actually distracts the alien things. If there're a few of them attacking you and you shoot, they just fly around the bubbles until you run out.
* PolygonCeiling: ''3D'' hit its head pretty hard on it.
* PopQuiz: Spoofed in 2, where the quiz halfway through "Villi People" features ridiculous joke questions like "If cigarettes cause cancer, what causes Capricorn? A) [[{{Pun}} Poor-fitting shoes in southern France]] B) Dental Floss C) [[AmericanCustomaryMeasurements One and one half pounds]] of butter"
* PoweredArmor: Jim's [[OverlyLongName Ultra-High-Tech-Indestructible-Super-Space-Cyber-Suit]]. Unfortunately, while it is technically "indestructible", running out of atomic energy will cause it to forcibly eject and/or explode whoever is inside it.
* PublicDomainSoundtrack:
** ''What the Heck'' starts with music based off one, but switches to a different melody soon afterward.
** Part II uses both the melancholy first movement and the frenetic third movement of Beethoven's "Moonlight Sonata." Both are strangely appropriate for the stages they play in.
** The "Puppy Love" stages in 2 use the traditional Italian folk tune "Tarantella Napolitana" and then segues directly into "Funiculi, Funicula," just for the hell of it.
* {{Pun}}: Just one example: the boss of LevelAte is a fire-breathing steak named Flamin' Yawn.
* PunnyName:
** The levels "New Junk City" and "Lorenzen's Soil" from the first and second game are named after two films, ''New Jack City'' and ''Lorenzo's Oil'' (Lorenzen is also one of the game developers).
** The "Andy Asteroids?" segments from [=EJ1=] are named after another developer, Andy Astor. And the Big Bruty is named after ''yet'' another developer, Nick Bruty.
** Psy-Crow, Flamin' Yawn, and LevelAte.
* RoguesGallery
* RuleThirtyFour: One of the characters is [[FurryFandom anthro]], so no surprise there.
* SaveThePrincess: Parodied with Princess What's-Her-Name.
* {{Sampling}}: The "Hey!" at the end of the [[http://www.youtube.com/watch?v=PqH2jc_gAdM#t=1m15s "Andy Asteroids Win" music]] comes from Film/TheTerminator. It was replaced in re-releases probably due to copyright.
* SchmuckBait:
** Parodied in the manual for the SNES version - it claimed that the X button "turns on the porch light of Mrs. Schultz in Germany. So quit pressing it!" So naturally, what did everyone who read the manual do? Press the button. And of course, [[AvertedTrope it does nothing at all.]]
** Done again in the manual for 2, where the D-Pad "withdraws all moneys from your bank account and transfers them to Shiny Entertainment. It also makes Jim move."
** The manual of the Genesis version of 2 says that the B-button "orders a large pepperoni pizza" in "The Flyin' King". Again, it does nothing.
* SequelDifficultyDrop: Compared to the first game, ''Earthworm Jim 2'' has a lot fewer instant death traps (generally just bottomless pits, and even those are rare in ''2''), easier bosses, and generally less frustrating levels.
* ShaggyDogStory: Both original games. Both times for laughs.
* SharkTunnel: "Down the Tubes"
* ShoutOut:
** In the trailer for the HD remake, one of the new levels it shows features a CoolShades-wearing MusicalAssassin cat playing a keyboard. This is likely a reference to the [[LOLCats Keyboard Cat]].
** Some of Jim's voice samples in the Special Edition:
-->'''Jim:''' [[EltonJohn I'm a rocket maaan!]]
* SoundtrackDissonance:
** "What The Heck?" starts with a snippet from Mussorgsky's "Night on the Bald Mountain", then, following a RecordNeedleScratch, switches to elevator music backed by screams of pain.
** Andy Asteroids is a fast-paced race through an asteroid field set to banjo music.
* SpikesOfDoom: Buttville. [[ThatOneLevel The Descent]]. Enough said.
* StealthPun: Quite a lot. For example, one enemy in "What the Heck?" is a snowman, a reference to the phrase "a snowball's chance in hell".
* [[StrawCharacter Straw Scientist]]: DougTennapel, a self-professed Creationist (believer in Intelligent Design), [[http://tennapel.wordpress.com/2011/02/09/four-comments-written-in-30-minutes/#comment-2239 has said]] that the Professor Monkey-For-A-Head character was created as a dig at some of his Darwinist teachers.
* SupernaturalAid
* TakeThat: The quiz in the second game has few, such as:
** Q. These walk down stairs, alone or in pairs.
** A. Toys that were metal but are now plastic and not nearly as cool as they used to be.
* [[TitleScream Title Belch]]
* TubeTravel: The second game had this in the ISO 9000 level, though it looked painful (the entrance was a grinder).
* UnexpectedGameplayChange: ''2'' has so much of it that... Let's say, after swimming in a salamander suit, taking part in a quiz show, bouncing puppies, bouncing explosive balloons, flying on a bloated head and carrying hamster cages around such unexpected gameplay changes are generally to be expected, at least since level four. That's while also making much of your collectible ammunition useless most of the time. Then the game [[DoubleSubversion throws you a ball]] by making ''Level Ate'' play like a more-or-less linear level with all your guns intact, and with the hot kitchen stoves being its only gimmick. To top it, even the pizza boss fight is done in a traditional "shoot him till he drops" fashion. Now, after all the adventures you've had before, this is ''quite'' unexpected.
** That's right: EWJ just subverted a subversion trope.
* VisualPun: The homing missiles in the second game are shaped like houses.
* WakeUpCallBoss: Psy-Crow in ''3D''.
* WhatHappenedToTheMouse: Averted with the cow you launch in "New Junk City".
* WombLevel: "Intestinal Distress" in the first game, and "The Villi People" in the second.
* ZeroEffortBoss: Bob the Killer Goldfish in the first two games. The first game's "fight" with Bob ends when Jim does anything at all against Bob, even bump into him. The second game appears to be a much more dramatic affair, revealing Bob behind a few barriers, with the word "FIGHT" appearing on the screen... at which point Jim just reaches into Bob's bowl and eats him.

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