[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/edf2025_3767.jpg]]
[[caption-width-right:275:BIGGER, BADDER, AND MORE DESTRUCTIVE THAN EVER.]]
'''''Earth Defense Force 2025''''' (known as ''Earth Defense Forces 4'' in Japan) is a ThirdPersonShooter developed by Sandlot and published by D3 Publisher. The game is a direct sequel to 2007's ''VideoGame/EarthDefenseForce2017'', taking up the story [[TwentyMinutesIntotheFuture 8 years later]].

The Ravagers have sprung up from underground [[AlienInvasion to invade Earth]] once again and it's up to the Earth Defense Force to stop them. If you're familiar with the series' predecessors, you should know what to expect: players will take control of a foot soldier and gun down any-and-all Franchise/{{Godzilla}}[=-=][[AttackOfThe50FootWhatever sized]] [[BigCreepyCrawlies bugs]], [[HumongousMecha robots]], and other monstrosities the Ravagers sics at Japan (and you).

Unlike Vicious Cycle's ''[[VideoGame/EarthDefenseForceInsectArmageddon Insect Armageddon]]'', this installment retains the BMovie charm and sense of scale the series is known for. Taking cues from all three of its predecessors (most notably ''Earth Defense Force 2''), the game features four playable classes this time around. Rangers, the standard infantry unit; Wing Divers, female soldiers equipped with jet packs to fly; Air Raiders, support soldiers that can call in air strikes, vehicles, and other support items; and Fencers, walking {{Powered Armor}}ed men with long-range artillery, a sledgehammer, pile bunker, and dualwieldable chainguns. Enemy variety has also been stepped up along with the addition of online multiplayer for up to four players, allowing you and your three other EDF team-mates take on the Ravager horde together.

The game was released on July 4, 2013 in Japan, February 18, 2014 in North Amercia, and February 21 in Europe for [=PlayStation=] 3 and Xbox 360. The game had several pre-order bonuses, depending on where you pre-ordered the game, but has become available for free. One of them in Japan was a crossover with ''VideoGame/DreamCClub'' where Mian and Setsu are featured in ''2025'' as balloon decoys for your Ranger and Air Raider respectively to use in combat if purchased directly from [=D3=] Publisher. ''Dream C Club: [=GoGo=]'' also featured the Pale Wing's uniform from the Japan-exclusive ''Earth Defense Force 2''. [=GameStop=] pre-orders offers the Air Raiders Weapons Pack, which includes a gold-coated model of the [=BMO3=] Vegalta with a combat burner to throw flames and take flight for short periods of time when equipped plus Pure Decoy Launcher (Setsu). Amazon pre-orders offers the Ranger Weapons Pack, which includes Volatile Napalm Discharge Device and the Pure Decoy Launcher (Mian).

An UpdatedRerelease titled ''Earth Defence Forces 4.1: The Shadow of New Despair'' was announced for PlayStation4 scheduled for a 2015 release in Japan.

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!!The EDF will show the Ravagers what we've got with these tropes:
* AccidentalAimingSkills: Sometimes the players will miss their intended target and will hit something equally important or dangerous anyways.
* {{Action Girl}}s: The Wing Divers. All of the Wing Divers are females who fly and jet pack hop around the battle field attacking enemies. They are also the primary users of the energy weapons in the game.
* AlienInvasion: The Ravagers have returned again to attack the Earth.
* AttackOfThe50FootWhatever: There are many large giant enemies that stalk the battlefield looking to crush the EDF, literally or otherwise.
* AttackAttackAttack: Beyond use of specialized units in certain scenarios this is the general plan for both the EDF and the Ravagers. Both sides will just keep attacking until the other is effectively wiped out.
* AutoSave: A first for the main series.
* AwesomeButImpractical: A few weapons can fire large enemy beams with great destructive power but cannot be reloaded on the field. This is due to them [[AllInTheManual requiring whole power facilities]] just to recharge one gun, that can maybe fire for 12 seconds on one charge.
* BadassArmy: The E.D.F. does not mess around with their fighting, despite their being caught unawares by the invasion. The [=N.P.C.=] soldiers become tougher and deadlier the higher up in difficulty one goes. It goes to the point where one of the better strategies for farming new equipment is to run away from the fight, and come back to pick all the boxes when the E.D.F. troopers have killed most of the bugs/Ravagers.
** This is inverted on lower difficulties, where E.D.F. soldiers will be messily slaughtered by small groups of insects. It only gets worse when the giant robots show up.
* BattleCry: Chanted by the EDF troops and a faux news reporter in a viral ad for the game. Specifically EDF!, EDF!, EDF!
* BeamSpam:
** Several enemy types have energy weapons that fire several shots or are "Laser Machine Guns".
** Some of the Wing Divers weapons give the player the ability to spray energy weapon fire at their enemies.
* BeeHiveBarrier: The Ravagers Shield Bearer mechs DeflectorShield is a beehive barrier.
* {{BFG}}: The game is chock full of BFG's wielded by the players and allies alike. The Hectors/Walking Arms of course still wield their various BFG guns including the big artillery arms.
* {{BFS}}: The Fencer can wild very large sword weapons of various types.
* BigCreepyCrawlies: The many bug enemies that can be found throughout the game.
* BloodierAndGorier: [[http://www.youtube.com/watch?feature=player_embedded&v=GRyM8BZv8Co One of the trailers]] shows a Ranger getting picked up by an ant from the jaws and being throw like a rag-doll with blood gushing from his body. The same trailer showed a Ranger blowing up an ant into pieces with a rocket launcher while trying to fight off the horde of ants. The gratuitous sprays of organic enemies blood is back with a vengeance. The gout of biological enemies blood appear to be even more exaggerated this time around.
** Every biological enemy gives a positive explosion of gore when destroyed.
* BlownAcrossTheRoom: Some of the enemies bodies will go flying when they are killed by powerful weapons.
* BribingYourWayToVictory: While not a straight example, the DLC missions allow you to get high level weapons very early on and can also be used as an early game means of farming for armor.
* BugWar: A large number of your enemies are giant bugs of various types.
* ChainsawGood: One of the more interesting Wing Diver weapons is the Laser Chainsaw, which fires a chainsaw-shaped torrent of energy in a narrow cone. It will eviscerate any bug up to medium range.
* CombatMedic: The Air Raider can act as a combat medic with either the Caliban Armored Relief Vehicle or one of the healing deployable items.
* CoOpMultiplayer: Present in this installment like its predecessors, in local split-screen co-op and, like ''Insect Armageddon'', online multi-player.
* {{Crossover}}: Between this game and ''Dream C Club''. In ''EDF 2025'', the Ranger and Air Raider can use the Pure Decoy Launcher to create balloon decoys of Setsu and Mian respectively. Likewise, ''Dream C Club: [=GoGo=]'' featured the Pale Wing's uniform from ''Earth Defense Force 2'' for the girls to wear.
* DangerouslyGenreSavvy: The Ravagers do not pull any punches when they arrive on the scene. From day one they adapt to [=E.D.F.=] strategies, constantly cover weaknesses, and they will use their super weapon right away and as often as possible.
* DeathFromAbove:
** Several enemies attack the player from above notably the various gun ship enemies. The various bugs will climb buildings and attack or shoot the player as well.
** Several weapons have projectiles fly up high then dive down on the target below them.
** One of the weapon types of the Air Raider is to call in various air/support strikes, often raining fire from above the battlefield.
** Some of the taller walking robot enemies get in on the act and use the height advantage to fire down on the player and the hectors long range plasma artillery can still swat the player from clear across the map.
** Player summoned and driven missile artillery vehicles which fires multiple homing missiles which usually need to be fired at a high angle causing the missiles to turn around at a high point and seek out the targets below.
* DeflectorShield:
** A new type of enemy HumongousMecha creates a shield bubble forcing players to walk inside to destroy any targets and the generator.
** Some of the enemies Hectors now have a hand mounted energy shield to help protect them against the players fire.
** Enemies that have a shimmer effect on their surfaces are shielded and take more damage to kill.
* TheDevTeamThinksofEverything: The communication menu in multiplayer has a message for practically every situation that can occur in-game. There are a huge amount of gestures that most players wouldn't have time to access during a fight, with an added bonus of Air Raiders' backpacks actually responding to what their operator is doing.
* DieChairDie: Just like in the previous games. You can wreck random buildings with no consequences whatsoever.
* DifficultButAwesome:
** The very existence of the DLC missions is this trope; the enemies are tougher and more dangerous, but they also net more items per mission play through.
** The Fencer is considered to exemplify this trope. It requires learning how to deal with it slow speed, powerful weapon set ups, larger weapon load outs, and dual wield ability.
* DropTheHammer: The Fencer's sledgehammer and other hammer weapons some of which shoot out an energy wave on impact.
* EarthIsaBattleField: The Ravagers are attacking the entire planet. The EDF fights them at number of global locations.
* EnergyBow: A sci-fi variation on the energy bow. The Pale Wing character uses weapons that appear to be high tech crossbows and bows that shoot some sort of energy projectile.
* EnhancedArchaicWeapon: The sword, shield, and war hammer weapons of the fencer. They are basically medieval weapons designs given a sci-fi twist to fit the game.
* EveryBulletIsATracer: Pretty much every shot you fire will be a tracer to help the player track the projectiles path.
* EverythingBreaks: Many of the structures in a city-scape can be blasted into rubble. See also DieChairDie.
* EverythingsBetterWithMotorcycles: There is a two person motorcycle vehicle that has a side care with a machine gun. Yes you can drive a machine gun armed motorcycle to fight hordes of giant bugs, 50 foot tall killer robots, and any other enemy they throw at you.
* EverythingsWorseWithBees: You'll be going up against giant hornets this time around. Hornets that resemble the [[http://en.wikipedia.org/wiki/Asian_giant_hornet Asian giant hornet]].
* FireBreathingWeapon:
** Flamethrower weapons making KillItWithFire possible for both the mechs and players via flame thrower type weapons.
** Dragon enemy types will fly around spewing fire onto the player and NPC allies.
* FlechetteStorm: Some of the limpet bomb guns charges send out a shower of flechettes that often ricochet at least once when detonated.
* FlyingSaucer: The air foil saucer drop ships make a return and this time they are accompanied by plate like ships that can lock together to form a larger ship.
* FrickinLaserBeams: Just like in most scifi b-movies expect all the of the energy weapons to follow this trope to varying degrees including laser pulses.
* GatlingGood:
** Gatling guns make a return on the mechs.
** The Fencer Character can DualWield Gatling gun weapons.
* GiantSpider: The jumping wolf spider like aliens and their large "King" variant make a return. This game also introduces a new giant spider that weaves webs on buildings that resembles a Golden Orb Weaver. All the spiders shoot out web to attack the player.
* GrenadeLauncher: A sort of mid range explosive weapon with some firing exotic projectiles. Often fired with a ballistic arc.
* GuiltFreeExterminationWar: The players are trying to help completely wipe out the Ravagers on earth. It helps that the creatures are all either giant bugs, drones, or giant robots. Further adding to it is the Ravagers always initiate the war with an apparent goal of completely wiping out humanity turning this into a kill or be killed conflict.
* GunsAkimbo: The specialty of the Fencer who can wield two of any of his gun weapons.
* HighlyConspicuousUniform: Played with. Thanks to the players ability to change the colour scheme of the classes this can range from being relatively low key to extremely obvious.
* HitScan: Some of the weapons in the game especially high velocity or laser beam weapons are hit scan weapons.
* HomingLasers: One of the Wing Diver’s classes of weapons is a set of homing weapons many of which are specifically lasers.
* HomingProjectile: There are several varieties present in the game from missiles to homing lasers.
* HordeOfAlienLocusts: The believed behavior of the aliens and their chief motive for the invasions.
* HumongousMecha:
** The Hectors, otherwise known as "Walking Arms".
** The Aliens Giant Walking Fortress makes a return.
** BMX 10. Large player pilotable mech that almost resembles something out of Warhammer 40k armed with rail guns and missile launchers.
** The Aliens Tripod mecha, Deroy, looks like it was ripped right out from The War of the Worlds.
** The Shield Bearer. A walking deflector shield that is quite very large.
** The Argo, a flying battleship that transforms into 300 meter tall mecha.
* HyperSpaceArsenal: Players carry multiple weapons that often would be at best difficult to carry stored. Multiple missile launchers, large energy weapons, Gatling guns, cannons etc.
* ImpossibleItemDrop: The enemies drop armor upgrades, health, and weapon boxes. None of the enemies should be carrying EDF specific gear. This is the most obvious with the drops from the biological enemies.
* InfiniteSupplies:
** Played straight with the majority of the players weapons and equipment. The player has an infinite pool of ammo and other gear from which to reload their magazines. Ammo never comes into question only reload times.
** Subverted with specific pieces of equipment or weapons. There are a few weapons and equipment items that have finite use such as the Powerdyne laser for the Fencer or energy weapons and rerversers for the Ranger.
** Subverted for vehicle weapons. If you run out of ammo for your vehicle that is it. You want more ammo you need to get a new vehicle.
* ItsUpToYou: The player is the key factor in the EDF's plans in terms of the plot, as either a member of Storm Team in multiplayer or the whole team in single player. The various [[{{Mook}} E.D.F. troops]] address them as a Commander. The trope is enforced when the player(s) are the only E.D.F. left on the entire battlefield because everyone died again.
* JetPack:
** The Wing Divers use them to [[{{Flight}} fly]].
** Some of the Giant Mechs the players can pilot appear to have jump jets and jet packs mounted on them.
* {{Kaiju}}: Some of the giant monsters resemble Kaiju. Specifically giant bugs, giant robots, and even dragons.
* KillItWithFire:
** One of the variations on the character pilotable mecha is armed with flamethrowers.
** There is a line of flame thrower weapons for the Ranger.
** Incendiary grenade launchers whichfire incendiary shells.
* KillSat: Air Raiders can come across an air strike called Spritefall, which is a laser satellite up in orbit. Activating it tends to scare the mission control operator.
* KineticWeaponsAreJustBetter: Many of the guns and other weapons in the game are kinetic projectile based weapons. The Ranger class uses a large number of kinetic weapons as does the Fencer. Even the Air Raider either uses kinetic based weaponry or their various bits of gear utilize it in some way. The only exception is the Wing Diver who specializes in energy weapons.
* LandMineGoesClick: The various mines you can deploy tend to go click a split second before they go off.
* LeadTheTarget: Some of the weapons require a little lead time due to projectile flight times and/or ballistic trajectories.
* LeotardOfPower: The Wing Divers' uniforms are more {{Stripperiffic}} than the Pale Wings' uniform from ''Earth Defense Force 2017''[='=]s PS Vita re-release.
* LightningGun: Some of the Wing Diver weapons fire a powerful burst of lightning.
* LivingWeapon: The various organic enemies are all living weapons. These are the most common enemy type encountered in all their varieties.
* LuckilyMyShieldWillProtectMe:
** The Fencers can use a variety of shields to protect themselves from damage from the enemies.
** A variant of Hectors has portable "energy shield" See DeflectorShield.
* MacrossMissileMassacre:
** Some of the players weapons function like this by locking onto multiple enemies and spamming multiple missiles.
** A Player pilotable Missile Artillery tank that spams missiles.
** One of the Mini-Mech vehicle types has shoulder mounted mini missile pods that look like something right out of an anime like Macross.
* MiniMecha: While pushing the boundry of mini mech, the game has an assorted variety of mini-mech variants with various weapons mounted on them. They can be armed with flame throwers, large bore BFG like shotgun cannons, missile pods, howitzers, Gatling Guns, and other weapons.
* MissileLockOn: The players weapons get a bounding box and cross hair with a beeping sound indicating it is tracking an enemy. The icon will flash and emit a sound letting the player know they can fire the weapon.
* MissingBackBlast:
** None of the rocket launcher weapons have any form of back blast when launched.
** Subverted for the missile launchers. The missile launchers use a realistic soft launch[[note]]A small charge kicks the missile out of the launch tube where the main motor kicks off and launches the missile at full speed[[/note]] which mitigate or eliminate backblast.
* {{Mook}}:
** The game is full of Mooks of varying types. The most bog standard being the Black Ant enemy type. This is the very first enemy type that you will fight in the game.
** AirborneMook: The silver flying gunships serve as massed disposable enemy mooks and are the first flying mook the player encounter.
** MechaMook: The bog standard Walking Arms aka Hectors serve as common giant robotic mooks.
* MoreDakka: There are a large variety of automatic and rapid fire weapons, vehicles, and turrets that send out a spray bullets.
* NoScope: None of the zoom capable weapons require the player to use the zoom to shoot enemies. The weapons accuracy remains the same in zoomed in or out making them useful at pointblank range as well as long range.
* NoRangeLikePointBlankRange: Sometimes you have to get close to an enemy to hit them with reliable accuracy or some weapons you can do more damage by landing more hits from a SpreadShot at closer range such as with {{ShortRangeShotgun}}s.
* NotTheFallThatKillsYou: You will never take any damage from falling, regardless of height.
* OurDragonsAreDifferent: There are flying dragon like monsters that breathe fire and grab the player in their mouth and maul them. [[spoiler:They also apparently evolved from the giant insects.]]
* OneHitKill: A function of a weapons total damage output and an enemies health. Obviously if you do more damage than the enemy has health in one shot you will get a one hit kill.
* OneHitPolyKill: Since enemies like to cluster in large groups, it is common for a powerful area of effect weapon to take out a mass of enemies in a single hit.
* OnrushingArmy: The most common tactic of the enemy bug hordes is to just rush forward in one large noisy mass.
* OurWeaponsWillBeBoxyintheFuture: A common aesthetic with the various advanced or sci-fi weapons.
* PainfullySlowProjectile: Some of the assorted projectiles have a fairly slow travel speed like the Air Tortoise. They can take a sometimes dangerously long time to reach their target, but you will know when they land.
* PileBunker: Another melee weapon for the Fencer. It pierces the target and causes an explosion. It serves as a sci-fi spear for the Fencer which is Samurai/Knight themed.
* PlasmaCannon:
** The Ravagers Walking Fortress, Hectors, and a few other enemies utilize some form of plasma cannon often lobbing the shots from long distances as a form of artillery.
** Wing Divers gets access to a whole line of plasma cannon-like weapons as part of one of their weapon classes. Including an example that strongly resembles the Ravager plasma artillery projectile.
* PoweredArmor: The player character type ''Fencers'' as well as the RedShirt versions. A up-close-and-personal unit with katanas, mechanical war hammers, [[GatlingGood Electric Gatling Guns]], and various [[{{BFG}} shoulder-mounted artillery.]]
* PowerFist: The close combat weapon Jackhammer mixes this trope with pile bunkers, being a armored gauntlet that can rapidly punch a target. As it's a Fencer item, they can be dual-wielded.
* {{Samurai}}: From [[http://www.youtube.com/watch?v=Rgj2RsawbIc the game's third trailer]], the Fencers are "[[EverythingsBetterWithSamurai the Samurai]] of the 21st century". They also bear some resemblance to European knights with the use of the large shields. The Fencer also has themes of medieval knights mixed alongside the strong samurai theme.
* RagdollPhysics:
** Some of the enemies go limp and just fall over like a rag doll. Notable in the original Hector arms enemies.
** Players tossed into the air by explosions, enemies grabbing and throwing them, or otherwise forcefully propelled go rag doll in the air until they land on the ground.
* RandomlyDrops: Has returned with a vengeance and new graphics to replace the old 2d images of the last game. Enemies will drop either health, armor, or weapon crates. Sometimes they will drop nothing at all when killed.
* RareRandomDrop: Some of the most advanced weapons are of course rare random drops that only get dropped on certain missions on the highest difficulty setting. Adding insult to injury is that on higher difficulties, the level range for the drops increases to anything between 1 to 65 levels in total.
* RayGun:
** This general weapon type is the forte of the Pale Wing character. They will utilize any number of energy weapons throughout the game.
** Several of the Ravagers weapons are a form of ray gun or another.
** Both the Fencer and Ranger get ray gun type weapons.
* RealTimeWeaponChange: Weapons are swapped in real time without use of a menu via one of the buttons on the controller.
* RedshirtArmy: The EDF's NPC troopers fair ok to poorly against the enemy in general depending on difficulty and other situational factors.
* RevolversAreJustBetter: A great deal of E.D.F. vehicles and weaponry use revolver chambers, no matter how impractical. One of the extremes is the Revolver Cannon, which is essentially a giant revolver attached to a mecha's arm.
* RuleofCool: Asides from the B-movie charm, the game revels in a sense of unbridled cool. Players use a wide variety of unique weaponry to flatten giant bugs, robots, alien vehicles, etc.
* SceneryGorn: Between the various giant robots and players using explosive weapons, the cityscape frequently gets flattened. The buildings and other structures often fall in a variety of satisfying ways, only leaving behind rubble piles. The destruction is not strictly limited to buildings.
* SecondaryFire:
** A variety of weapons and equipment require or make use of a secondary fire for their full range of capabilities.
** Placeable weapons like turrets and bombs need to be activated.
** Sniper weapons have a scope function.
** Some of the Air Raiders weapons shoot remotely detonatable StickyBombs.
* SentryGun: Just like in the last game there are deployable sentry gun turrets that will track and fire on various enemies when they are activated.
* SequenceBreaking: It is possible to gain access to mid-to-late tier weapons as early as level eleven, provided that you don't mind playing on [[NintendoHard Inferno difficulty]] when you first start out the game. The DLC missions also provide high level weapons on harder difficulties so you can earn gear before you're even an eighth of the way though the game.
* SerialEscalation: A player starts their career in the E.D.F. responding to a possible prank call about giant insects attacking. Lo and behold, giant ants are climbing all over the city and trying to eat the citizens. Wing Divers deploy to take advantage of the lack of flying insects, then giant spiders trap them in webs that stretch between office buildings. Giant leaping spiders show up in massive swarms. Finally, the Ravagers come back on the scene with dozens of Hectors and their humongous Mothership. This is a summary of the first 12 missions out of 80. This will get to the point where just giant ant swarms are viewed as the good old days.
* ShootEverythingThatMoves: Pretty much the objective of nearly every mission is to gun down every enemy that shows up.
* ShortRangeShotgun: Some of the shotguns are not good beyond point blank ranges, while others subvert the trend quite nicely.
* ShoulderCannon: The Fencer can use various shoulder-mounted weapons including shoulder mounted cannons.
* SniperRifle: Several varieties of sniper rifles show up namely for the Wing Diver and Ranger classes. There are even sniper cannons for the Fencer acting as a sniper rifle.
* SpentShellsShower: Some of the high rate of fire high ammo capacity weapons will eject a shower of shells when being fired.
* StarterEquipment: All player classes start out with a basic weapons set until they can start collecting additional weapons via drops.
* SuperPersistentMissile: Many of the missiles will constantly chase the target until it hit or hits an intervening object.
* SwordBeam: Some of the Fencer's sword weapons shoot out a energy blade beam. One variant is able to hit a target 500 meters away as its Level 3 attack.
* TankGoodness:
** The E5551 Gigantes tank which is similar to the one from ''Earth Defense Force 2017''
** The Negring Self-Propulsion Rocket Tank, a MacrossMissileMassacre tank.
** The Epsilon Armored Railgun. More of a [[KineticWeaponsAreJustBetter Self Propelled Rail Gun artillery then a tank.]]
** The E651 Titan armed with the Requiem Gun. When fired it recoils hard enough to push the tank around.
* ThereIsNoKillLikeOverKill: Some weapons or gear are very overpowered for common targets. However, their use means players will not need to use repeated attacks and the threat is guaranteed dead.
* TripodTerror: The aliens deploy tripod war machines that use BeamSpam, PlasmaGun(s), and their spiked feet to attack the player.
* TwentyMinutesIntotheFuture: The games plot takes place 8 years after the events in VideoGame/EarthDefenseForce2017. The EDF and the rest of the earth have taken the technology of the Ravagers after having defeated them and used it to rebuild the earth. Elements of that same technology also went into rebuilding and improving the EDF giving us the four character classes.
* UrbanWarfare: Many sections of the game take place in cities with a variety of buildings. The built up areas are meant to look like various parts of Japan's urban landscape in a vague way.
* UtilityWeapon:
** Weapons that use explosives can be used to clear out areas congested by buildings creating room for a killing ground and denying the aliens a high place to attack the player from. It is not an uncommon tactic for players laying deployable weapons or equipment to level surrounding buildings with explosive weapons before luring enemies into the deployable weapon kill zones. Due to how vehicle drops work, clearing out some space can make room for players to receive the larger vehicles is also used.
* VillainForgottoLevelGrind: Fully averted. The E.D.F. used the 8 year gap to improve their military power, but the bugs were evolving into more dangerous forms during that time. The Ravagers themselves brought more forces from home, and continue to unveil new weaponry as the war goes on.
* WaveMotionGun: A late tier/end game Wing Diver weapon that fires a giant forward traveling wave of energy that flattens multiple city blocks and pretty much kills any enemy it hits. The game lists it as a "Grenade Launcher".
* ZergRush: The tactic used by all of the ground based bilogical enemies. They will often just swarm over the nearest resistance until they are all dead then move on to the next patch of enemies.
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