An ActionRPG series by Chris Taylor, first released in 2002. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

The game takes place in the land of Aranna, specifically in the region of Ehb. You start the game as a humble farmer. Unfortunately, a normally passive race suddenly [[DoomedHometown attacks your hometown]]. A dying friend of yours asks you to head over to the next town and seek help. However, it turns out the quest doesn't end there. As you gather up your forces and progress through Ehb, you find out that an ancient demonic race, the Seck (who once served under the tyrant Zaramoth the Unmaker, but that's expanded on in the second game) has returned to Aranna to seek revenge. It is up to you and your friends to destroy it and end the threat.

In 2003, an ExpansionPack was released: ''Dungeon Siege: Legends of Aranna''. While it offered a lot of new options for the player and his party (transformation spells, armor and weapon sets, a more combative pet, and new enemies to fight,) the game wasn't very well-received.

Then for a while, nothing happened. But in August of 2005, a sequel hit the markets: ''Dungeon Siege II''. It was greatly improved: the story was worked up, the world you travel through looks impressive, the hireable [=NPCs=] were very much fleshed out (they even got their own personal {{Side Quest}}s, although the party size was reduced from eight to six,) and the character classes were given impressive powers to turn the tide of battle. Not only is the current story worked on, but the backstory was as well. A thousand years ago, Azunai the Defender clashed with the aforementioned Zaramoth. Both of their armies fought valiantly, but when the two warriors' personal armaments - the Shield of Azuna and the [[{{BFS}} Sword of Zaramoth]] - clashed, the Endtime happened. The Age ended borderline-apocalyptically and a new one began. Many years later, a [[TheEvilPrince power-hungry prince]] named Valdis, the game's BigBad, got a terrible fever and with it prophetic visions. When he recovered, he went to the ruins of Zaramoth's Horns. He found the tyrants sword (now a SealedEvilInACan) and became exactly what he wanted: a powerful tyrant bent on world domination. He even created an army of evil creatures called the Morden (an appropriate name, as [[BilingualBonus "mord" is German word for "murder"]].) In a twist, you and your best friend Drevin start as mercenaries working for Valdis. Unfortunately, after you complete your first quest, things turn sour and you end up the prisoner of the people you were fighting: the Dryads. After a few quests to prove yourself, you form up a party and head back to your hometown of Aman'lu. Unfortunately, Valdis beats you to it, and [[TheDragon the Archmage]] who serves him destroys it. Inspired to revenge, you and your party seek out Valdis and destroy him. Unfortunately, the game has a DownerEnding. Let's just say NiceJobBreakingItHero.

In 2006, another expansion set was added to the series: ''Dungeon Siege II: Broken World''. It's a [[DarkerAndEdgier darker]] continuation of ''DS II'' and wraps up the story. An evil force - [[EvilerThanThou who is much worse than Valdis ]]--has taken over Aranna in the aftermath of your NiceJobBreakingItHero moment, radically altering it and nearly killing all of its inhabitants. Don't worry, though; your friends have survived the Cataclysm and are ready to help you once again. Which is good because this time, ItsPersonal.

''Dungeon Siege: Throne of Agony'' was released for PSP alongside ''Broken World'' and serves as a side story to the events of ''Broken World.'' Both ''Throne'' and ''BW'' featured crossover items, special items that could be unlocked across both games by either linking the PSP's MAC Address to the player's copy of Broken World, or by using passwords given by each game.

Creator/UweBoll made a movie of the first game. With Burt Reynolds as the king. And, it must be noted, Ray Liotta as an evil sorcerer.

A sequel to the first two games, ''Dungeon Siege III'', developed by Creator/ObsidianEntertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: Lucas, [[PlayingWithFire Anjali]], [[TheGunslinger Katarina]] and [[MadMathematician Reinhart]] as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.

The first DownloadableContent pack for ''DS III'', ''Treasures of the Sun'', was released October 25th, 2011.

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This game provides examples of:
* AllMythsAreTrue: Especially prominent in ''III'' regarding Azunai, Archons and the Creator Gods.
** Averted in the Utraean Peninsula map's main quest: While every town you visit has their own idea for what the ancient monument will do once the [[MacGuffin Town Stones]] are assembled, none of them spoke of the SealedEvilInACan waiting within.
* AlwaysChaoticEvil: Quite a few examples, actually: the Morden (except for the Morden refugees in ''Broken World'',) the Familiars, and the Cinbri.
* AncientTomb: A variety of these are present throughout the entire series, complete with puzzles, traps, and all manner of undead creatures and other nasty surprises.
* AntiGrinding: Only happens in the first game. In the second game, the enemies respawn (sometimes [[FakeDifficulty only a few seconds later]].) Also averted in III.
* AntiVillain: In the third game [[spoiler:Jeyne is more delusional than evil.]]
* ArbitraryHeadcountLimit: Especially in the second game, where the amount of space in your party is dependent on the difficulty setting, and any setting above "easy" can only be unlocked by finishing the game on the earlier setting. On the plus side, the first four party members you can find all fit the 4 main classes, so it makes things a bit easier.
** Also, in addition to the difficulty restriction, each slot beyond the first two requires a payment to the "Adventurers' Guild" in order to be usable. Fortunately, [[MoneyForNothing gold is fairly easy to come by.]]
* BagOfSharing: ''Dungeon Siege III'' allows any character to access the shared inventory at any time. Also, to a certain degree, the storage chests in ''II'', which can all access the same inventory regardless of which town you are in.
* BecomingTheMask: [[spoiler:Jeyne Kassinder]] falls under this as she initially calls herself "The Living Saint of Azunai" in order to gain support from the church in her crusade against the 10th Legion. She secretly still worships [[spoiler:the Archon's Creator Gods]] but eventually begins to believe her own propaganda thus [[StartOfDarkness beginning her leap over the edge]].
* BlackAndWhiteMagic: To some extent, with Combat Magic and Nature Magic, respectively.
* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can.
* BloodierAndGorier: The first game had BloodlessCarnage[[note]]Unless you used the proper cheat code[[/note]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood.
* BloodyMurder: the Blood Assassin's abilities.
* BrokenBridge: To an almost ridiculous extent. In the first game, the first obstacle you encounter to impede your journey, sans the various beasties, is a bridge, [[IncendiaryExponent which was caught on fire]], and then had a wagon driven across it, [[TooDumbToLive with the monsters who did the catching riding it]]. The bridge collapsed, and you end up going through an army of the dead in order to reach the other side. The loot was nice, though. It doesn't end there, of course. Both games have many, many, [[RuleOfThree many]] broken bridges, in both the literal and figurative sense.
** The next major dungeon after the above is a fight through a DemonicSpider infested underground lair. The reason? A door was blocked by a rockslide. It gets cleared away later. Not that you'll ever go backwards in this game.
* BrotherSisterTeam: Lucas and Katarina in III.
* BrutalHonesty: Deru after your initial meeting with [[JerkAss Finala]].
-->'''Deru''': She hates you.
* TheCallKnowsWhereYouLive: In II, the first act consists of the protagonist trying to return home, and happening to help various parts of LaResistance against Valdis. The second act begins with [[spoiler:Valdis and the Archmage destroying said home]], prompting the protagonist to continue adventuring.
* CameBackWrong: In the third game, [[spoiler:this is what happens when one tries to resurrect a creator god with the intention of using it to destroy.]]
* CanonName: In III, we learn a bit about the canonical PC of DS I - no first name, she's referred to as either "the farmer" or "Lady Montbarron". She's also the ancestor of Lucas and Katarina.
* CaptainErsatz: Amren is really [[Franchise/StarTrek Spock]] in disguise.
* ChainOfDeals: A side quest that starts in Act I and spans all the way to Act III.
* ClockPunk: The city of Stonebridge in DS III, and the wizards trained there especially.
* ConvectionSchmonvection: Almost every map in every release of the game has either a lava-filled area or, in the case of ''III'', an area that is engulfed in flames during your visit. In none of these is the heat any problem. Actually touching the flames, however...
* ContinuityNod: The third game is full of them.
** You can plunder the crypt of the heroes of the first game.
** When trying to guess a password for a magickal door, your character will come up with several references to enemies from the first game.
* CorruptChurch: [[spoiler:According to all the stories Azunai was a pretty swell guy, his Church is a whole other matter. The Azunite Church appears to want complete and unquestioned domination of Ehb. So it appears that they stoked Jeyne's ego a bit and let her believe her own propaganda and even gave her an army. They have her declared Apostate and try to have her killed when she decides to give up her attempt to rule Ehb and help rebuild the Legion for all the evil she did.]]
* CrapsackWorld: Pretty much the point of ''Broken World''. Fortunately, this Crapsack World doesn't last forever, but [[EarnYourHappyEnding you have to defeat a lot of tough bosses to make it happen]].
** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?
* CriticalHit: Prominently displayed in ''II'' by much larger and darker red damage indicators.
* CrystalDragonJesus: Azunai/[[spoiler: The Radiant Youth.]]
* DarkerAndEdgier: Also pretty much the point of ''Broken World'', but also the case for the Blood Assassin. In the lore, death magic is described as pretty nasty already. The Blood Assassin's abilities are a shade darker than that.
* DeadpanSnarker: Lucas in ''III'' is not afraid to let loose with this whenever he's the active sidekick during conversations.
* DemonicPossession: [[spoiler: [[TheReveal It turns out]] that ThePlague in II is caused by spirits from Zaramoth's army possessing people]].
* DoorToBefore: After fighting your way through Wesrin Cross, you find yourself on the back side of the blocked gate you saw when you left Stonebridge, with conveniently placed explosives ready to clear the rubble. There's not really any reason to go back to Stonebridge at that point, though, unless you want to grab one of the optional party members you left behind on the first visit.
* TheDragon: The Archmage.
* EasterEgg: In the multiplayer map, at higher levels one can stumble upon a dungeon full of giant chickens. The developers of Dungeon Siege and token Microsoft execs await, including Bill Gates.
** Also from the multiplayer map, [[ExactlyWhatItSaysOnTheTin The Pit of Despair]], and the infamously hard to find hidden pyramid in the desert, which leads to an entirely new island impossible to reach otherwise.
* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for Finala.
* ElementalPunch: In [=DS3=], Reinhart's standard attack in his Dynamic stance is a lightning-punch powered by his magic gauntlet. Anjali's last move on her string of standard attacks while in her Human stance is a fire-punch.
* ElementalRockPaperScissors: Nonexistent in the first game. It shows up in ''DS II''.
* EscortMission: III has a fun one: You have to keep four unkillable (but not undefeatable) sentinels occupied so they don't kill Phineas. The sentinels prioritize you, it's a more or less stationary fight and it's not long, so it doesn't outstay it's welcome.
* EvilUncle: It is revealed that Valdis is Evangeline's uncle.
** In the third, it's also revealed that [[spoiler:Jeyne is Queen Rosalyn's aunt.]]
* ExtremeOmnivore: The Pets in ''Dungeon Siege II''.
* FaceHeelTurn: [[spoiler:Celia]] in ''Broken World'', to the surprise of absolutely no one.
** [[spoiler:The Dapper Old Gent]] in ''3''.
* FacelessGoons: The Morden-Viir wear helmets that obscure the upper parts of their faces, showing only their jaws.
* FiveRaces: In the first game, you could only play as a Human and hire Dwarven [=NPCs=], although multiplayer also allowed you to play as a dwarf or skeleton. In ''Legends of Aranna'' you could hire Utraean [=NPCs=]. In ''DS II'', including ''Broken World'', the race selection was greatly expanded: Humans, Elves, Half-Giants, Dryads and Dwarves. Averted in the third game, where three of the playable characters are human and one is an Archon.
* FormulaicMagic: Reinhart's specialty is [[ImprobableWeaponUser being good enough at math to kill people]].
* FullContactMagic: Reinhart uses a PowerFist and is able to channel entropic magic.
* GameMod: Lots for the first game, not so much for the second. Including remakes for ''UltimaV'' and ''UltimaVI'' (which are pretty handy, as while Dungeon Siege can easily be found on internet shops, "other methods" are the only way to obtain either game)
** The most famous of these is the "Lands of Hyperborea," siegelet. It had custom skills, custom spells, a ridiculous amount of story depth, a ridiculous amount of level content, an ambitious suite of new creature types that stretched the game's engine to its limits, and its non-linear nature meant that its multiplayer content drove the game through the roof in terms of replay value.
* GenreSavvy: In the third game, if Reinhart isn't the chosen player character, he states that he didn't come to the gathering in the beginning because he could tell that it was an obvious trap. He then apologizes for accidentally insulting you.
* GladiatorSubquest: The Aman'lu Arena in ''II'' and ''Broken World''.
* {{Gonk}}: One of the quests in the third game involves dealing with a particularly ugly human who everyone thinks is a Krug and is the victim of misaimed FantasticRacism because of it. Because of this he's chosen to hide in a jailcell to avoid dealing with people.
* TheGunslinger: Katarina dual-wields a {{Handcannon}} and a shotgun in close quarters and uses a rifle for range.
* HeelRealization: [[spoiler:You can cause this for Jeyne by pointing out that Hugh Montbarron didn't come to the Mournweald to ambush her but for a place to hide. This, more than anything, make Jeyne realize that her entire quest for revenge was pointless and she essentially killed her own Creator Gods with her own selfish pride.]]
* HelmetsAreHardlyHeroic: Several characters/[=NPCs=] in III, most prominently Lucas. Interestingly averted with Anjali, although only the late-game helmets are actually displayed, otherwise she just has helmet hair.
* HeroicBastard: Katarina
* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting by killing Drevin and not even paying you]]. In the immortal words of [[Series/{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]
* HotWitch: Leona and Katarina.
* HumansAreTheRealMonsters: Not actually in the game, thankfully, but the description for humans in the ''DS II'' manual reads like it could have been written by [[Literature/GulliversTravels Johnathan Swift]].
** In addition, the manual says that the Elves like being in control to the point of being {{Manipulative Bastard}}s, but the Elves you meet in the game show no such egotism. You'd think the manual was for a different game entirely.
* IncendiaryExponent / KillItWithFire / WoManOnFire / WreathedInFlames: Anjali and most archons.
* InsubstantialIngredients: A quest in ''Broken World'' makes mention of these. Fortunately, they turn out to be metaphorical descriptions for quest drops.
* InNameOnly: III has many controversial departures from the previous titles' gameplay.
* ItsUpToYou: [[PlayingWithATrope Played with a little]]; in these games, saving the world isn't a one-man job. It makes for a great SelfImposedChallenge though.
* JeanneDArchetype: Jeyne Kassynder is a villainous example.
* JerkAss: From ''II'', we have Warden Celia, who has no qualms about using the [[ExplosiveLeash Rings of Submission]] on her prisoners and takes considerable persuasion from Amren to even consider giving the player character a chance to prove their good nature. The events leading up to ''Broken World'' only serve to increase her cynical side. Finala the Elven machine expert also shows shades of this in her conversations with the player character, although she does start to loosen up just before offering to join your party.
* JudgmentOfSolomon: You can do this to settle a land dispute in the third game.
* KillTheGod: [[spoiler: You fight a corrupted creator god as the FinalBoss of Dungeon Siege 3]]
* KilledOffForReal: [[spoiler:Drevin]].
* KnightTemplar: The Overmage considers the atrocities he's committing as good for Aranna, and he thinks his actions will redeem him in his races' eyes.
** Jeyne Kassinder fits this in III.
* LegacyCharacter: The PlayerCharacter from ''Legends of Aranna'' is the latest in a line of Heroes of Arhok. [[spoiler: Over the course of the story you find out what happened to the previous generation of Heroes, your parents.]]
* ManBehindTheMan: [[spoiler:The Azunite Church]] appears to want to put [[spoiler:Jeyne Kassinder]] on the throne so that they can be this to her.
* MeaningfulName: Just like the Morden, Valdis's name also has a hidden meaning. It is derived from "valde", the Latin word for "great".
* MechaMooks: Stonebridge in III has an army of these. They tend to be very sarcastic.
* MedievalEuropeanFantasy: The primary setting for all three games, although the lands visited also include dense jungles, arid deserts, frozen wastelands, and roiling swamplands. ''III'' also introduces more Industrial Revolution era advances, but still retains a medieval feel.
* MercyRewarded: In the third game, [[spoiler:spare Rajani, and she'll eventually realize how crazy Jeyne is and help you defeat her.]]
* MonsterCompendium: In ''DS II''. In the original, you first have to kill five monsters of a specific type to gain information on it, unless its an EliteMook or a boss. In ''Broken World'', on the other hand, you only have to kill a monster once to get the info.
* MontyHaul: Even by videogame standards. In the first and second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.
* MoodWhiplash: The side quest "Sartan's Suspicion." [[spoiler:When Sartan finds out the leader of the underground resistance movement is the same officer who imprisoned him back in Windstone Fortress, he [[RevengeBeforeReason kills the officer in a moment of vengeful anger]]. When the other soldiers [[WhatTheHellHero call him out on it]], Sartan [[MyGodWhatHaveIDone realizes it]] and you set off to [[TheAtoner rescue some imprisoned soldiers so he can set things right again]]. However, even though the rescue mission goes successfully, the other soldiers [[ForgivenButNotForgotten only sort of forgive Sartan, and tell him he'll just have to live with his guilt]]. Uh...[[ShaggyDogStory yay?]]]]
* MoreCriminalsThanTargets: Given the number of bandits clogging certain roads, you could be forgiven for thinking that bandits are the country's single largest demographic group all by themselves.
* MoreDakka: At a certain point in an otherwise internally consistent fantasy game, you get a MINIGUN. It's also Katarina's final ability with her rifle.
* TheMovie: ''In the Name of the King: A Dungeon Siege Tale''. Unfortunately, it was directed by Creator/UweBoll.
* MyGodWhatHaveIDone: [[spoiler:You can inflict one of these on Jeyne Kassynder after you defeat the corrupted Creator God by asking her why the Mournweald allowed Hugh Montbarron and his Legionnaires in. You then proceed to point out that they were only ''looking for shelter'' and the Creator Gods granted their request. Jeyne realizes she essentially betrayed her own Gods in her blind quest for revenge when she used the Seed of Creation to kill Hugh Montbarron. She subsequently realizes that her entire quest was pointless and she essentially killed her Gods over a petty grudge.]]
** You can also tell her that [[spoiler:the gods allowed Montbarron's army in as a test of faith for Heyne, to see if she would put her mortal desire for revenge above her commitment to her gods.]]
* MySpeciesDothProtestTooMuch:
** An early sidequest in the second game revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.
** Anjali, the playable archon from 3. Nearly every other archon swore allegiance to Jeyne, Anjali was raised seperately and joins the legion, which pits her frequently against her sisters.
* MysteriousWaif: The Radiant Child. It is implied that [[spoiler: he may be Azunai]].
* NoodleIncident: In ''Broken World'', Celeb'hel wants to cast a spell that will [[AGodAmI allow him to impose his will on the world]]. He says that this particular spell was cast twice before in the history of Aranna, but the Ancestor of the Azunites says that neither casting had the intended effect; [[TakeOurWordForIt we aren't told what exactly happened]].
* NotSoAboveItAll: [[spoiler:When the Azunite Scholar [[TheReveal turns out to be the Overmage of the Cinbri]], he chides Valdis for thinking he's Zaramoth Reborn. Later, when you fight and kill the Overmage in ''Broken World'', he shouts "[[BigNo NOOOO!]] But this is impossible! [[IronicEcho I am Zaramoth!]]"]]
* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue. All Archons are also female.
* OneWingedAngel: Rajani and [[spoiler:Jeyne]] reveal their true forms when they are faced with enough pressure.
* TheParagon: Dungeon Siege 3's heroes, depending of your play style. Play your cards right and at the end, every faction they met will follow them. Hell, you can even convince a [[spoiler:bloodthirsty genocidal borderline psychopath to tone down her hatred for your faction, repent for her crimes and make her work for you.]]
* ThePlague: In II, a plague that's spread by bites is ravaging the dryad's island. [[spoiler: It's actually DemonicPossession.]]
* RazorWind: Lucas' Wind Shear ability will unleash a wave of air towards his foes.
* RealTimeWithPause: A staple of the series, despite having very little actual value, especially in the second game.
* RecycledInSpace: ''Space Siege'', although it's a much more simplified game it's still based on the same engine and similar in gameplay.
* RedOniBlueOni: Taar and Deru are two dryads in II who can join your party. Taar's a softspoken, [[FriendToAllLivingThings kindhearted]] nature mage, and Deru's a HotBlooded, abrasive archer.
* {{Reincarnation}}: Near the end of the third game, it turns out that [[spoiler:Anjali is the reincarnation of an old friend of Rajani, who died when the archons first came to Ehb.]] The Radiant Youth speculates that it may have been [[ThePlan a plan on the part of the Creator Gods]]
** [[spoiler:Jeyne]] tries to pull something similar. [[CameBackWrong It isn't pretty.]]
* RoaringRampageOfRevenge: In the third game, [[spoiler:Jeyne's massacre of the entire 10th Legion is basically revenge for the murder of her father, the King.]]
** Also, [[spoiler:The Dapper Old Gent is a former Legion mage who's been waging an underground guerrilla war on Stonebridge.]]
* UsefulNotes/{{Romani}}: The first ''Dungeon Siege'' had a FantasyCounterpartCulture version called the Travelers, who spoke with thick French accents. The third has the Lescanzi, who have a mild Russian accent.
* RuinsForRuinsSake: Especially in ''DS II'', most ruins in the games get at least a feasible explanation for their presence. The Ruins of Okaym, on the other hand, [[TakeOurWordForIt do not]].
* SaveTheVillain: In the third game, [[spoiler:this is deconstructed. While sparing Jeyne gives the Legion a much needed PR boost, Jeyne herself either [[AndIMustScream is imprisoned in a pitch black prison cell forever]], lets herself be assassinated, gets exiled from ''the entire dimension forever'' or is declared apostate by the Azunite Church.]]
** You can also do this to [[spoiler:The Dapper Old Gent, on the basis that as a Legion mage he'd be useful to have on your side.]]
* SceneryPorn: While particularly prominent in ''II'' and ''III'', even the original had a wide variety of environments that were quite detailed. Too bad the render distance was so short in the first game.
* SchizoTech: The Goblins in the first game have very advanced technology for a MedievalEuropeanFantasy. While you're using bows and crossbows, they have ''miniguns and grenade launchers'', which you can take and use for yourself. Strangely, they're nowhere to be found for the rest of the series, but other forms of technology still exist, such as elevators and sliding doors.
** They're back in the third game, having made peace with the humans in the centuries between games.
* SchrodingersPlayerCharacter: Averted in the third game, the characters you didn't choose show up later at some point in the story to join up with you as companion characters with some reason as to why they weren't at the gathering in the beginning.
* SexyBacklessOutfit: Anjali in Archon form, particularly in the artwork for ''III''. Subverted in that it's not really a backless outfit, but her actual skin when in that form.
* ShortCutsMakeLongDelays: Wesrin Cross in the first game leads you through a long, spider infested dungeon to the back side of [[BrokenBridge the gate to the Glitterdelve that was blocked earlier]].
* ShoutOut:
** Some aspects of the game draw some parallels with "Literature/TheLordOfTheRings". For example, the Battle of Snowbrook Haven is similar to the Battle of Helm's Deep (except for the dragon,) and the Morden-Viir who are doing the besieging look very much like the Uruk-hai. As a matter of fact, when you get to Act III on Mercenary difficulty, after a while, the armor salesmen sells a helmet, a unique chinless helm called the "Onyx Steel Helm", that looks just like the ones the Uruk-hai wore in the [[Film/LordOfTheRings movie versions]] of ''Lord Of The Rings''. [[YouWannaGetSued Minus the White Hand of Saruman, of course]].
** The Morden's Head quest is a shout out to ''Babylon 5''.
** For another shout out, the personal side-quest "Evangeline's Folly" has pretty much the RPG version of "[[SuperMarioBros Our Princess is in another castle]]." When Eva hears the second such answer, she even says "[[LampshadeHanging This is starting to sound familiar]]."
** The Automaton Constables in [=DS=] 3 look remarkably like [[Webcomic/GirlGenius Clanks]], right down to the triparate camera eyes, brass finish and shako hats. The only noticeable difference is Auto-constables have an ArmCannon and a two fingered claw, rather than proper hands and a minigun rifle.
* SpinOff: ''Space Siege'', which is quite literally Dungeon Siege '''[[RecycledInSpace IN SPACE!]]'''
* SlidingScaleOfIdealismVersusCynicism: III can be pretty idealistic... if you want it to be.
* StanceSystem: In the third game, all four characters have two different stances they can switch between, each with their spells and different attack styles.
* TeleportSpam: In the third game, playing on Hardcore as Anjali or Reinhart.
* TheStoic: Anjali, except for the occasional BlackHumor quip
* TitleDrop: Towards the end of the first game, the Droog leader says "Journey fast, kingdom child. The [[TheLegionsOfHell Seck]] dungeon siege may soon be underway."
** In III, too - near the end of the game, you can get a quest to rescue some nobles from a dungeon, titled Dungeon Siege.
* TokenEvilTeammate: The Blood Assassin Ressa, in the form of a WellIntentionedExtremist.
* TookAShortcut: The Utraean historian in ''Legends of Aranna''.
** Not to mention the Azunite Scholar (who, as it happens, has the same voice actor) in ''DS II''.
* TreetopTown: The Dryads live in one in ''DS II''.
* UndyingLoyalty: Odo, Jeyne and [[spoiler: the Gent]] in 3. [[spoiler: Archons]] in general are also pretty devoted to their dead gods.
* UselessUsefulSpell: The first ''Dungeon Siege'' unfortunately had a lot of them. Thankfully, the game developers learned from their mistake and removed such spells from ''DS II''.
* VerbalTic: Katarina tends to end her sentences with "yes?/no?"
* ViolationOfCommonSense / GameplayAndStorySegregation: In the third game, at one point you have to enter an area filled with volatile gases, which can be set off by the slightest spark, even if you're [[PlayingWithFire Anjali]], who has no attacks which do not involve fire.
* WellIntentionedExtremist: [[spoiler:All Jeyne wanted was justice for her father's murder.]]
* WhatMeasureIsANonHuman: See the page for details.
* WhatTheHellHero: In the second game, much of the first few parts of act 1 are spent having characters chew you out for being Valdis' stooge. Oddly enough, once you get back to your hometown, the only one who antagonizes you over it is the resident JerkAss.
* WhereAreTheyNowEpilogue: The ending of ''Broken World''. Also happens in III by showing what the consequences are of your choices.
* WhiteAndGreyMorality: In III, everyone has their reasons for doing what they do/did.
* XMeetsY: ''DS 3'' is the bastard child of ''{{VideoGame/Diablo}}'' and ''VideoGame/DevilMayCry''.
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