Developed by Neople, and as of April 15, 2014, under the control of Neople, Dungeon Fighter Online is an online multiplayer beat-'em-up game most likely inspired by and borrowing heavily from the Dungeons and Dragons series of arcade games by Capcom. Most of the gameplay is held in dungeons, the only areas of the game that aren't safe and are not [=PvP=] arenas (ie. have monsters in them).

One of the popular aspects of the game is that skills can be activated by using button combinations, much like in a fighting game. Want to punch right through a crowd of enemies? Hold FORWARD + Z. That enemy is only vulnerable to magic damage that only your grenades can provide? FORWARD, UP + Z. Once you memorize all the unique combinations, you won't need to use as many hotkeys to activate skills, freeing up your hotkey slots for more important uses.

Players can choose to be one of six classes (in the most recent NA build):

* '''Slayer''': White-haired warrior who has an arm [[DemonicPossession possessed by a demon]] named Kazan. Specializes in close combat with either a blade or a club, and wears heavy armor. A female version has been released in the Korean version.
* '''Fighter''': Close-combat brawler, who uses punches and kicks while sporting a ThongOfShielding. Wears light armor. Most likely a LightningBruiser. Has a SpearCounterpart.
* '''Gunner''': Tall, [[GunsAkimbo gun-wielding]] jerk who loves playing the keep-away style. Wears leathers. Most likely a GlassCannon. Has a male and female version, each with slightly different abilities.
* '''Mage''': The TokenMiniMoe of the six; usually prefers casting spells to deal damage rather than melee combat. Originally a purely female class, male mages were added to the game later; they manage to look DarkerAndEdgier while still being cute.
* '''Priest''': [[ReligiousBruiser Burly]] [[ChurchMilitant devout]] who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a MightyGlacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the SquishyWizard and TheMedic.
* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and her trusty BattleButler.

KR only classes currently:

* '''Dark Knight''': A young slayer changed by events able to use a mix of various Slayer skills (and to chain them), use any Slayer weapon, and wear any armor.
* '''Creator''': A mage in a similar case as the Dark Knight but gains a different set of elemental powers. Controls with the mouse mainly.
* '''Knight''': A sword/shield using young woman who attacks with both of them with different shields providing different buffs.

Note the prevalent use of phrases like "most likely" or "usually" in the class descriptions. All the classes get various subclasses to choose from that can dramatically alter their gameplay, such as a Slayer that wears cloth and specializes in summoning demons or a Battle Mage that prefers to melee with spears or polearms instead of casting spells and supplements their leather armor with a powerful mana shield.

The game could be found on the [[http://www.nexon.net/ official website]] or on {{Steam}}, under the Free To Play section of the Steam store. There is also a standalone version of the game on [[XboxLiveArcade XBLA]] called ''Dungeon Fighter LIVE'', however it only has the Slayer, (female) Fighter, and (male) Gunner as playable classes.

On April 2nd, Nexon announced that the English version was going to be closing. The cash shop was closed on April 11, 2013, and game servers shut down on June 13, 2013. The Korean version ''Dungeon & Fighter'' continues to be one of Nexon Korea's major cash cows and has a massive competitive scene, and is responsible for [[FollowTheLeader various other games of its ilk]] to be made.

''However'', in a surprise reveal, [[http://dnf.neople.com/ developers Neople revealed a teaser site for an English Alpha Test for Dungeon Fighter Online in America on May 11th, 2014.]] After some WildMassGuessing and a lot of suspicion over the site's legitimacy, Neople officially confirmed over Facebook two days later that the site was indeed legitimate and the game would be returning to western shores starting May 15th.
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!!This game provides examples of:
* ActionBomb: The most basic mechanic skill creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates. Several types of enemies use similar tactics.
* AlmightyJanitor: G.S.D. is an old man who sits in an alleyway at the back of Hendon Myre. He also happens to be the single most powerful Slayer in existence. See EscortMission below.
* AlternateUniverse: S4/Metastatis is this compared to the Arad we know, with many changes to the terrain and characters (some now missing/dead and others alive when they were not), such [[spoiler:Alchemist Morgan who's alive and well as opposed to a Ghoul boss.]]
* AmazonianBeauty: the Fighter.
* AmbidextrousSprite: {{Egregious}} in the case of the Slayer, whose ''possessed arm'' changes depending on which way he's facing because he can [[MSPaintAdventures flip it]] [[{{Homestuck}} turn-ways]].
* AnIcePerson: [[CaptainObvious Glacial]] [[ExactlyWhatItSaysOnTheTin Master]] subclass for Male Mages. [[SpontaneousWeaponCreation Creates weapons made out of ice to attack]], [[KillItWithIce shoots forth icy shards in a spray, and more!]]
* TheAnimeOfTheGame: Slap Up Party -Arad Senki- aired in spring of 2009.
* AntiGrinding: Less EXP is earned the higher the level difference between you and your enemy, forcing you to go through the recommended dungeons for optimal experience gain.
* AntiFrustrationFeatures: If you are forced to use a revival token and are alone, an APC will join you for the rest of the run.
* AntiPoopSocking: Formerly, a Fatigue system placed a hard limit on activity per character per day. This has been replaced with 'blitz points', which gives an exp bonus but also increases the rate at which equipment deteriorates after long periods of continuous play, along with the cost of repairing it. It also, once it runs out, prevents that character from getting any item drops during a run until the blitz points are restored. That also means parties, so partying with an empty blitz player greatly reduces the gold you get and outright prevents loot from dropping.
** It Does warn a party if a player is blitzless, making it harder to troll people with it.
* YouFailGeographyForever: The town West Coast is, well, [[http://wiki.dfo-world.com/images/9/94/West_Coast_Map.png not exactly in the west.]]
* BadassAdorable: Mages. D'awww.
* BadassNormal: Slayers who become Blade Masters choose to concentrate completely on their sword skills, sealing up their demon arm instead of drawing on its power.
** Fighters who advance to Strikers forego KiAttacks, [[WrestlerInAllOfUs flashy grapples]], and [[CombatPragmatist just plain cheating]] to focus on their martial arts. They're one of the strongest classes in the game, at the cost of limiting their range to whatever their arms and legs can reach.
** each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks. YMMV on their actual status, but the actual styles seem to be invoking this.
*** Slayers have the Blade Master, who uses only sword skills and styles to fight.
*** Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
*** Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
*** Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
*** Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
*** Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
* BalefulPolymorph: The Witch's Devolution Flyswatter can turn defeated enemies into Goblins, giant Tau Beasts, or the ever-annoying Hunters. However, these transformed creatures will fight for you, except for the Hunter, who immediately targets you.
* [[{{Bara}} Bara Bait]]:
** The Priest.
** [[http://www.youtube.com/watch?v=byvP4F0YQ6k Does it mean the anime version?]]
** Linus also tends to get some attention as well.
** The eponymous Bwanga of Bwanga's Camp gets some attention, particularly in non-English communities.
* BarrierChangeBoss: Guardian Aegis of King's Relic switches between a blue and red aura, absorbing as well as ''reflecting'' magic and physical attacks respectively, plus the AnnoyingLaugh.
* TheBeastmaster: Summoners, via SummonMagic. Easily reaching [[TheMinionMaster Minion Master]] levels.
* {{BFG}}: The Gunner can equip this type of weapon. The Launcher specializes in them. ("Subweapons")
* {{BFS}}: The Slayer can equip this type of weapon, known as the "Zanbato" weapon class.
* BigBad: The Apostles.
* BladeOnAStick: The Mage can equip this type of weapon.
* BloodyMurder: Pretty much the definition of the Berserker Slayer sub-class. He goes so far as to duel-wield by crafting another sword '''''out of his own blood!''''' It is never explained how he does this.
* BodyHorror:
** Goliath, Atlas, and Titan, bosses of the Scoria Core dungeon. Look at all of them [[http://wiki.dfo-world.com/index.php?title=Giants here]] [[SarcasmMode for your convenience.]]
** The mobs of first three rooms of Noire Ferra, an Ancient Dungeon in Aphelia Post.
** And then here are the cursed melting knights in the first room of Reshpon, an Ancient Dungeon that makes Noire Ferra sound pretty easy to decontaminate (maybe).
* BoltOfDivineRetribution:
** Crusaders have a buff called "Revenge of Light" that causes lightning to strike anything that deals magic damage to the buffed person.
** A rare rosary also grants a passive that does something similar, although not nearly as dependable or powerful.
* BoobsOfSteel: The Fighter
* BoringButPractical: Gunners will want to use the the shoot-shoot-shoot-backstep-repeat strategy as it is faster than the plain shoot-shoot-shoot-repeat combo. Or, they can follow up the backstep with something like pulling out a flamethrower. Also, there's the strategy of using the gunner's slide to cause enough hitstun for you to turn around and slide again.
** Also, not matter what class, Gunners may also want to invest skill points into the Gatling gun. It has great range and damage, and even if you're a ranger you'll still find it useful for peppering incoming mobs.
* BottomlessMagazines: The game never shows the gunner reloading, [[MostAnnoyingSound except when he's in his in-town idle stance]]. Yes, the gunner keeps reloading his own gun without even firing it, as if he's just swapping out the same two clips of bullets.
* BrainlessBeauty: Lorianne. "I have everything, except things I don't!" [[BunnyEarsLawyer She's also one of the highest ranking mages in the academy.]]
* BribingYourWayToVictory:
** Even for a game published by {{Nexon}}, this goes beyond the pale - credits spent often have a random component to the rewards earned.
** As of Rebirth there is no longer a random component in buying avatars. Everything else with random components on the other hand...
** It's a subtle one, but it's there. with the title system you can earn titles to use at any time, they are no longer inventory items. One of the titles available, you can view all in the title book even if you haven't earned it yet, is granted for owning 30 pieces of avatar items. As of right now it's impossible to naturally get an avatar item. That's not the problem, the problem is it probably has one of the most practical effects of the titles. For each hit you get inflicted with, you have 1% chance to get 200 (rounded down) HP; it's low enough to not be game shattering, and 5% chance to get 600 (rounded down) mp. If a character attacks fast enough, such as the gunner's mini-gun, you can potentially get, not a game breaking amount, but decent amount of health and MP back. Remember that, aside from items, it's hard to break more than 50 HP recovered a minute.
*** Until the release of the Quest Shop, that is.
* ButNotTooBlack: The Thief class, which is the biggest irony in the game because they are [[InNameOnly Dark Elves]]
* CallingYourAttacks: Nearly all attacks involve the player calling out the skill name.
-->'''Gunner:''' ''Burn, baby, burn!''
-->'''Mage:''' ''Dead Murker! Louise! Ice Wall! Lollipop!''
-->'''Priest:''' ''Bless! Smasher! Driver!''
* CaptainErsatz: Beef him up a little and give him a sword, and the Male Gunner is essentially [[DevilMayCry Dante]]. One of the avatar costume sets for male gunners is even named ''Devil Trigger.''
** The Male Gunner in the cartoon series more resembles [[{{Trigun}} Vash the Stampede,]] if he had a complete lack of gun safety and an utter disregard for life. The Spitfire prestige class also bears some resemblance.
*** I know you're not talking about Capensis.
** The Slayer essentially looks like one of [[{{GuiltyGear}} Sol Badguy's]] pallete swaps.
* CaptainObvious: "I'm Seria Kirmin."
* CatchPhrase: "YOU HAVE TO SPEND MAWNEY TO MAKE MAWNEY!!!!"
** "Excuse me! Where are you going?"
* CherryTapping: Practical given the arcade gameplay in which not getting hurt is primarily based on player skill. Can show up for unusual reasons, such as the game's rating attack accuracy leading to low-level mages using pure staff combat.
* CircusOfFear: Midnight Assault features the Kartel's hired mercenaries...who happen to dress like clowns. Their leaders themselves happen to be magicians.
* CombatPragmatist: Fighters that become Brawlers. As a way of introducing this specialization path, [[AHandfulForAnEye dust kicking]] is one of the starting class' skills.
** Surprisingly, male brawler is a better pragmatist than the female brawler. Both start out the same, but vary once the subclass is unlocked. Where the female brawler uses all her tricks by hand, the male brawler ''throws'' everything at his enemies, giving him more range but equal function than the female.
* ContinuingIsPainful: ...unless you have enough Life Tokens to continue. You can also beg for someone to spend their life token on you, if they're nice enough.
* CutShort: Somewhat. The game is still running in other countries, but the English version had shut down.
* CuteWitch: The Mage in general. Especially if she chooses to become a [[DepartmentOfRedundancyDepartment Witch]]
* DarkIsNotEvil: Soul Benders and Necromancers.
** Avengers get added to it, being priests who have darkness running through them.
* DeathOrGloryAttack: The Asura's Ground Quaker or Agni Pentacle.
* DegradedBoss: Several, most notably in the early dungeons.
* DieChairDie: Breakable objects can contain items, buff-giving fairies, traps, or enemies. There are even quests later on that require you to break specific objects, and a few others that require you to not break specific objects.
* DifficultyByRegion:
** In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.)
** On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels.
*** At least that issue seems to have been solved with a server for players living in Oceania; North American players now have a server for their own.
* DigitalAvatar
* DisabilitySuperPower: Slayers that become Asuras make a [[DealWithTheDevil deal with Kazan]] and become blind in exchange for SwordBeam powers and AuraVision. This does [[GameplayAndStorySegregation not stop]] them from being afflicted with the sight-related conditions in the game, such as the Darkness status effect and missing constantly when the lights turn off.
* DistaffCounterpart:
** Gunners have a male and female version with varying levels of distinction in play style.
** Fighters have a [[SpearCounterpart Male]] version with even more deviations in style than the gunners.
** For even more deviations, compare the male and female mages; the male mage has one subclass that uses icy powers ([[AnIcePerson Glacial Master]]).
* DualBoss:
** GBL High Priest and GBL Archbishop at the Outer Temple Walls.
** Ice Pick Shavante and Beast Master Luger at The Ridge.
** The Martel Bros - Silky Martel and Felty Martel of Midnight Assault.
** Scoria Core is a Triple Boss.
*** Southern Dale has a Triple Boss as well.
* DualWielding: Thieves, combined with ReverseGrip
* ElementalPowers: The [[ExactlyWhatItSaysOnTheTin elementalist]] can choose between water (ice), fire, light (lightning), and shadow, usually sticking with two main elements.
** Meanwhile, the Male Mage has an "equivalent" called the [[ElementalPowers Elemental]] [[StuffBlowingUp Bomber]]. It can quite happily fill rooms with spells of the four elements without having to specialize as specifically, combined with the ability to augment his own basic attacks with any of the four elements for varying effects.
* EscortMission: A few quests do this.
** The first NPC you escort turns out to be a total badass capable of wrecking everyone's shit without any assistance from you, while a later quest involves a lost mage/girl in a dungeon filled with octopus monsters though. She doesn't attack, but does teleport randomly around the area. It's understandable that she keeps both hands over her lower region until you kill all the enemies.
** The third escort isn't really an escort. It's watching the [[DefeatMeansFriendship mini-boss you defeated in the last dungeon]] completely destroy everything in her path. She lets you come with her because she says it's boring training alone.
** The fourth quest involves you finding a Slayer and escorting him through a dungeon with literal DemonicSpiders.[[invoked]] By the way, the Slayer's very low leveled (Lv. 20) and will always try to fight. The game notes the [[NeverBeAHero inexperience]] of the Slayer when you get the quest.
* EvilLaugh:
** The Berserker gives one out when he activates the Frenzy buff.
** The Priest [[ShiningGoodness of all people]] gets one when he casts the Furious Grab spell.
** Flaming Binoche has one when encountered in Blazing Grakqarak.
* ExclusiveEnemyEquipment: Literally, in the form of Boss Unique Drops. They drop more often than normal uniques, but [[RandomNumberGod are still hilariously rare to encounter]], ''and'' only drop from the boss of most dungeons.
** Example being - a high level boss known as "Jericho Crawford" drops his [[MoreDakka Machine Gun]], his [[FridgeBrilliance Time Bomb]], and his [[AndYourRewardIsClothes Jacket]] as rare boss uniques, just to name a few.
* {{Expy}}: The Slayer class looks noticeably similar to [[VideoGame/GuiltyGear Sol Badguy]].
* FantasyKitchenSink: At first it just looks like typical fantasy - elves, goblins, minotaurs, dragons, and so on. Then you enter into levels with [[ZeppelinsFromAnotherWorld machine gun toting enemy blimps]], self-powered moving cannons, and the Mafia who are assisted by a goblin with a revolver, missile-launching turrets, and a crazy old man with a jet pack. At level 55, you enter the world of Empyrean, where technology is more prevalent than magic. You get to face gun-toting soldiers, cyborgs, evil clowns, genetic monstrosities, and HumongousMecha.
* FlashStep: Practiced by Rogues, Monks and Male Fighters.
* FloatingContinent: The Behemoth area, courtesy of a [[GiantFlyer flying]] [[TurtleIsland whale]]
* FragileSpeedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor. This includes Battle Mages, Rogues, [[ImplausableFencingPowers Weapon Masters]], [[BareFistedMonk Monks]], general Fighters, as well as others.
* FrickinLaserBeams:
** Gunners who advance to the Launcher subclass gain a laser rifle as their signature damage-dealing move. It can be charged as well, bringing it into WaveMotionGun territory. The recoil from firing it causes the user to slide back quite a distance.
** Blade Masters can equip [[LaserSword Lightsabers]], and a unique spear for Battle Mages is a Beam Spear.
** Brawlers now have Laser Claws available, and Priests have a Beam Scythe.
* FunPersonified: Female Mages.
* {{Gainaxing}}: The Fighter, as well as the Thief, although some avatar costumes avert it.
** New class Knight is prone to this as well.
** Some female NPC's breasts move ''when they are standing still''.
* GameBreakingBug:
** The 3525: series is particularly aggravating on the principle it kills your dungeon run without actually killing you, which makes you auto-fail quests that require you to beat the boss under certain criteria. To date, Nexon America has not found a fix, even though there is a topic dedicated to it on the boards.
** One has popped up since the Rebirth patch: Some call it the no-drop bug, others refer to it as simply "The Curse". The afflicted player will not see any items or gold drop ever, aside from the occasional quest collectable or Ryan Cokes. This will affect the entire party if one of them happens to experience this bug. Many fans suspect something from Nexon as they have not acknowledged this bug as even existing yet after a couple of patches, even though the forums always have a thread about it.
*** And now there is another one when fighting the boss of Second Spine at Behemoth. When you fight the boss, it may put you to sleep and then attempt to grab you with its tentacle. However, it can't, since you are lying down. The space between the tentacle will be empty, showing where your sprite SHOULD be. The bad part? The boss becomes invincible, so this bug forces you to quit the dungeon.
* GatlingGood: The Launcher's Gatling gun.
* GimmickLevel: The various towers in the Valley of the Dead have various changes to normal gameplay.
** Tower of Illusion alters stats, so players and [=APCs=] (enemies based off of the player characters) do much more damage.
** Alter of Infinity pits you against legions of enemies, and as you rack up kills, you earn points that can be used to buff one of your stats or refill your health.
** Tower of the Dead is like Tower of Illusion, but also bans all items, forcing you to use the potions dropped by enemies.
** Tower of Despair is something else. It has 100 floors, only one floor can be attempted each day, and you fight against (usually) a single [=APC=] with various impossibilities. For example, the 49th floor has a witch that calls herself the best driver, and she constantly uses the witch's megadrill without having to wait for the skill to cool down. The 74th floor, "Sure Fire Six" Raina, has a female ranger who has so much health regeneration that she can only be beaten by dodging six of her shots that have a possibility to kill in one hit, after which she drops dead.
* GlassCannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.
* GrievousHarmWithABody: From the Grappler description: "The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents." The Priest also gets a skill that amounts to "Grab enemy, throw enemy forwards, hopefully into more enemies."
* GunFu: Rangers.
* HandCannon: Gunners can equip this kind of weapon, though it it's more of an ArmCannon rather than a large handgun. It also behaves more like a shotgun than anything else. Played straight in the fact that there are several very large handguns available for higher-leveled gunners.
* HeroicSacrifice: Bakal the Apostle of all people! How? [[spoiler: He saw his own death at the character's hands, but didn't know when it would happen. He arranged for an invasion of Empyrean and the use of Sky Castle to push the people of Arad into becoming stronger.]] When the characters encounter him in Otherverse [[spoiler: He correctly guesses that you're from the future, and wonders if you're strong enough to do him in after all his work]]
* HolyHandGrenade: A staple of the Priest classes, naturally.
* HomeRunHitter: The Exorcist's Star in the Sky. He even yells out "HOME RUN!" with a full charge.
* InterfaceSpoiler: Later in the game, Ophelia, the sole survivor of her religious organization, discovers that there are more Grand Blue Lore members in Arad, and asks you to inspect them and see if they are brainwashed by Lotus, the one who hijacked the [=GBL=]. When you enter the dungeon, all the enemies behave like friendly entities and don't attack you, but looking at the dungeon menu, [[http://wiki.dfo-world.com/view/Category:Coastal_Jct._dungeons you will quickly notice]] that the thumbnails for the dungeons, which usually have an image of the dungeon's boss, depict two [=GBL=] members and a sky blue [[EverythingsSquishierWithCephalopods He'etako]]. When you re-enter the dungeon for the next quest, [[spoiler:[[BodyHorror the enemy GBL members have tentacles coming out from under their robes.]]]]
* ItemCrafting: It exists, but suffers severe design flaws. Although crafting materials drop by the truckload and will quickly fill up your storage, the actual recipes are so vanishingly rare that many players never even see one, let alone one for a piece of equipment they can actually use. As a result, crafting recipes and the resultant items tend be vastly overpriced on the player market.
* KickChick: Subverted with ''male'' fighters, as female fighters have a good number of punching skills.
* KickThemWhileTheyAreDown: Combos can be continued on downed opponents if the move hits low enough. The Brawler has a special move for downed opponents, as Faris will show you.
* KillItWithFire: "Burn, baby, burn!" The Launcher has access to '''two''' different flamethrowers: One that he gets early on, has a short range but unlike most of his weapons is counted as a ''magical'' attack but can't be moved, and another one that's much longer ranged (to the point where the camera '''actually shifts to fit it all in the same screen'''), is based on the Launcher's strength, ''and'' can be moved. And then there's the Stinger missile which erupts into four fire geysers.
-->Elementalist: ''"Fire...PILLAR!"''
** The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.
* KingMook: Lightning Kinoll for the goblins, and Tau King Shauta for the taus.
* KnifeNut: Rogues, some prefer to use dual short swords instead of dual daggers though
* LeeroyJenkins: The personality given to the generic [[http://www.youtube.com/watch?v=u8fzRjp2_vc male fighter.]]
* LightIsGood: Nen Masters.
* LighterAndSofter: The anime verges on wacky comedy sometimes, with among other things, [[MemeticBadass GSD]] becoming a DirtyOldMan, [[TheBlacksmith Linus]] becoming ''[[RuleOfFunny allergic to weapons]]'' somehow, and Canna having her own fan club.
* LightningBruiser: A Priest subclass, the Monk, mostly forgoes the parent class's weaponry (in the form of driving it into the ground for a buff aura) in favor of [[GoodOldFisticuffs holy boxing.]] The loss of the big heavy weapon makes them SIGNIFICANTLY faster.
** The Striker subclass for Fighters is also this, with more emphasis on the "Bruiser" part, Punching and kicking for massive amounts of damage. They have powerful self-buffs that turn them into a MightyGlacier, sacrificing movement and attack speed for massively increased power and defense, and the ability to ignore attacks and SHAKE THE SCREEN WITH EACH HIT.
** Literally with the Female Striker's Lightning Dance skill. Landing the first hit will cause her to TeleportSpam around the area, kicking everything she can in the face.
* LightIsNotGood: Light Castellan Sieghart is most certainly ''not'' a good guy.
* LightningBruiser: All subclasses that use light armor.
* [[LinearWarriorsQuadraticWizards Linear Warriors, Quadratic Wizards]]: If you try to select a female Mage when creating a character, you will see the warning: "Mages exchange fragility early on for great power later in the game. This class may not be suitable for beginners."
** Male mage becomes, surprisingly, the opposite. His listed difficulty is "easy" (each difficulty refers to how simple it is to use said class) while the F.mage is the ''only'' "hard", and unlike the female mage his options are rather tight and you most likely won't have trouble getting all the skills. The two classes he has either have less verity in available moves (elemental bomber), or change his dynamic completely (Glacial master) compared to the female counterpart elementalist for bomber, battle mage for glacial (most likely. It's hard to tell at this point if the classes was supposed to be a counterpart to the battle mage or not.)
* LimitBreak: At level 50, players can get a powerful ability called Awakening. This can either be a screen-clearing attack, or a transformation.
* TheLostWoods: Grand Flores.
* LuckBasedMission:
** There is an epic quest that requires giving up a large amount of disassemble by-products, and several drops in exchange for a MacGuffin. You then run this MacGuffin over to another NPC who you pay a ridiculous amount of money for a One-in-Four chance of getting the required object.
** A related mission has you doing the ''exact same thing'', except now you have to get 5 items that have either a 1/2 of 1/4 chance of dropping. These items are disconcertingly similar in appearance to burning piles of refuse.
** Later on in the game, there is a quest that requires you to turn in some gold and a few pricey materials for a capsule. You then have about a 23% chance of getting the correct doll. People have reported getting the doll from after one try to '''upwards of twenty'''. What made this quest more frustrating than the examples above is the fact that it was required for you to get your [[LimitBreak Awakening]] skills. Thankfully, the Revolution update made Awakening much easier. (And yet, more expensive in gold/material costs.)
* LudicrousGibs: Most enemies explode into chunks when killed. [[FistOfTheNorthStar Even when punched to death.]]
* MagicKnight: The Priest class, but also the Soul Bender, Asura, Nen Master, and Battle Mage subclasses (and possibly the Spitfire).
* MenAreStrongWomenArePretty: [[PlayingWithATrope a variation of]] For the most part, any class with a gender counterpart will have difference between genders, but the main difference for most of the classes is this: Men will have more damage behind their skills, females will have more skill or utility behind theirs. The female classes are by no means weaker. The easiest to look at is the spitfire. The male spitfire will have less charges for their bullets and less grenades, but they will do more damage with each one, females have more bullets and grenades that are weaker, so while the male will burn their their arsenal quickly they will also go through enemies faster, while females will have more shots to use on different enemies.
* MightyGlacier: Any subclass that uses heavy armor will be this.
** The Priests are slow moving, but are hard to kill. They can also dole out as well as they receive. The Crusader subclass' Plate Armor Mastery makes the already strong Plate Armor grant an even greater defense bonus, and their buffs can take up most of the slack in magic defense. They also have a skill which makes them completely invulnerable to physical type damage for a short period. Finally, they can heal themselves on a short cast time.
*** The Exorcist subclass is even better/worse, if they go with a melee build. Almost ALL of their attacks have huge range, hit like a bladed locomotive, and grant super armor. They are also the best counter for [[HitAndRunTactics evasive]] witches, as their axe can hit incredibly high.
** The Monk is an inversion of this, tossing away their weapon and instead beating their opponents to death the old-fashioned way; with FlashStep and RapidFireFisticuffs.
** The Grappler also qualifies, but is not nearly as slow as the Priest.
* MissFanservice: Knight as she's designed to play this up [[UpToEleven even more]] than the non-mage female classes.
* {{Mondegreen}}
** The puppeteers in Sky Tower really like calling your character an asshole.
** The Asura would like you to shut the fuck up while he casts Spirit Crescent.
** [[CompletelyMissingThePoint Your soul? Asarevoltum?]]
* MookBosses: Many of the bosses tend to be this if they're not a DegradedBoss, such as the bosses in Sky Tower and on the Behemoth.
* MoreDakka: Gunners can equip crossbows and semiautomatics, which have the fastest firing rate out of all the guns. However, Rangers have passive skills that increase the firing rate and decrease the cooldown of revolvers. Finally, there's the gatling gun skill.
* MyRulesAreNotYourRules: Do a quick run of the Tower Of The Dead.
* NiceJobBreakingItHero: [[spoiler:Defeating Lotus causes the previously friendly Marcellus to go murderously insane due to [[TheOnlyOneAllowedToDefeatYou being denied his vengeance]], and the player is forced to put him down too.]]
* [[NoKillLikeOverKill No Kill Like Overkill]]: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
** If the damage dealt is especially excessive (as would be the case should you play early dungeons with even a mid-game character), the enemy immediately [[LudicrousGibs disintegrates into chunks]] (rather than exploding) which fly away from your character at a rather high speed, and the announcer will note it quite enthusiastically.
* NonstandardCharacterDesign: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish in contrast to the game's mangwa-ish style.
* {{Onmyodo}}: Magic exorcists, armed with an arsenal of magical [[PaperTalisman [=Ofuda=]]], and shikigami loosely based off the four gods. In fact, every exorcist has a fiery shikigami following them even when they do not go with a magic build.
* OralFixation: Male Rangers never go anywhere without their smokes.
* PaletteSwap: Monsters get many colors to choose from.
* ParentalAbandonment:
** The Fighter's parents were killed by monsters.
** And the Slayer killed his own as a result of possession by Kazan, poor kid.
* PistolWhipping: The drawing animation of the Gunners basic attack. Launchers get a skill early on that allows them to pistol whip [[GatlingGood with a gatling gun,]] [[KillItWithFire a flamethrower,]] [[FrickinLaserBeams a laser rifle...]]
* PowerGlows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines.
* PrestigeClass: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.
* RandomNumberGod: ''Everything'' you pick up while in a party goes to a random team mate, unless all of your teammates are dead.
* RankInflation: Ranks for completing dungeons go all the way up to SSS. The most [[DepartmentOfRedundancyDepartment difficult difficulty]] for each dungeon requires at least an S rank on the difficulty below it.
* RareRandomDrop: The "Unique" (Pink) and above tier of item rarity. They exist, but are much "easier" to get from the Auction House. To see a unique drop, bad or not, is a surprise.
** The "Epic" (Orange) tier of equipment. It only drops from "Hell Mode" [[EarnYourFun The drop chance is very low, not to mention without any player interaction, ''hell modes themselves are randomly encountered by default!'']] [[PowerEqualsRarity The reward is usually worth it if you get one]], [[InfinityPlusOneSword particularly if you are of higher level for the drop.]]
* RedEyesTakeWarning: Slayers in general have red eyes, but the Berserkers' are GlowingEyesOfDoom.
* RedRightHand: The Slayer's left arm, which is possessed by the demon Kazan.
* ReverseGrip: Theives, combined with dual wielding.
* RevolversAreJustBetter: The Ranger subclass subscribes to this train of thought.
* ScunthorpeProblem: When the North American version first came out, you couldn't even say "Blazing Grakqarak" without part of it being censored, even though ''the game uses that actual name for a dungeon.'' The game's censor filter system was pretty stupid all around. Over time, Nexon ended up adding in more filters that just made things worse, but finally got things together and revamped the filter system to something decent.
* SelfMadeOrphan: The Slayer, though unwillingly.
* ShotoClone: Fighters can learn [[KamehameHadoken Nen Shot]] and [[HurricaneKick Tornado Kick]]. Nen Masters can learn Nen Cannon (Denjin Hadouken) and Strikers can learn [[{{Shoryuken}} Rising Fist]].
* SinisterScythe: The Priest can equip this type of weapon.
** The avenger has a special bonus for using it, it gives them a bonus darkness damage, as well as one of the very first spells you unlock changing whatever weapon you're using to a scythe for the length of a combo. Yeah, avenger is all over it.
* SlasherSmile: The Slayer can don this, as [[http://images.wikia.com/dfobuilds/images/0/0f/Soul_bender.png these]] [[http://wiki.dfo-world.com/images/3/38/Slayer_berserker.png examples]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7c9s speak]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7cc0 for]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7cpj themselves]], not just Baron of [[http://asset3.torrentino.com/pictures/000/664/903/original.jpg?1267152047 Slap Up]] [[http://www.youtube.com/watch?v=_KGuvfhcq44 Party]].
* SpinAttack: Plenty of these to go around on both sides.
* SpiritualSuccessor: This game is what happens if someone took Capcom's [[VideoGame/DungeonsAndDragons Dungeons & Dragons beat em ups]] and fully expanded the RPGElements. You could also compare it as [[XMeetsY Streets of Rage meets Diablo]].
* SquishyWizard: All subclasses that use cloth armor.
* StalkerWithACrush: Lorianne repeatedly refers to your character as this.
* StoneWall: Crusaders. Possibly exaggerated if a crusader dumps their money to upgrade their armors, and compromising their damage for survivability skills like their heals. You'll probably run out of mana trying to kill such a crusader in PvP.
* SummonBiggerFish: Soul Benders have, as their awakening, the ability to summon Blache, the god of violence, to consume their enemies. However, doing so also consumes the ghosts that they have summoned, leaving them defenseless (the ghosts act as Buffs, [=AoE=] damage, Debuffs, etc) while their ghosts cool down.
* SuplexFinisher: The Fighter's Grappler subclass has two of them. One of them is the Spiral skill at level 35, which involves the Grappler reaching out and grabing '''EVERY ENEMY''' in the immediate radius area around her, then jumping up and spinning in the air, then slamming them into the ground ala [[StreetFighter Zangief's Atomic Pile Driver]]. At level 40, the Grappler gets the Cyclone Suplex skill. The grappler grabs an enemy, then proceeds to suplex them numerous times by spinning around them like a wheel, [[http://img24.imageshack.us/img24/3392/endlesscanadiandestroye.gif (as shown here with a japanese wrestler using a... blow up doll...]] before jumping into the air and kicking them into the ground.
* SwordBeam: Slayers, particularly Asuras; they start small, but work up to a [[KillItWithFire wave of lava]] and a Wave Motion Sword.
* TheManBehindTheMan: It turns out that the reason Bakal conquered Empyrean and outlawed magic? [[spoiler: One of the other Apostles, Hilder, is plotting to destroy Arad to help remake Terra. Bakal's invasion and subsequent war was the result of a centuries old plan to strengthen the people of Arad so they would be powerful enough to stop her]]
** [[spoiler: It's to the point where fans' first guess as to why something happened in the plot being "Hilder's behind it"]]
* TheOnlyOneAllowedToDefeatYou: Marcellus considers himself this to Lotus. [[spoiler:He does ''[[AxCrazy not]]'' take it well when the player beats him to the punch.]]
* TheUnpronounceable: In Empyrean, mermaid (or is it Mermaidea?) names are long and hard to pronounce, which is why one cute little mermaid on Bahn Hafen is nicknamed Coral, who has a friend named Quong'qng.
* TrappedInAnotherWorld: The Mage and Gunner stories describe this.
** The Mage comes from Pandemonium, which has been taken over and pretty much destroyed by The Apostles. After meeting an Elf who tells her own story, the Mage voluntarily transports herself to Arad in order to destroy the evil that is oppressing both worlds.
** The Male Gunner comes from Empyrean, a world where SteamPunk and other modernized technology is prevalent over magic. After stirring up some trouble, the gunner finds himself backed up against a cliff. He figures he's gonna die either way, so instead of being gunned down, he decides to jump into the ocean. Ever sinking further and further, he eventually finds himself sinking through the entire ocean, and then FALLING through the sky in Arad, when he eventually [[SoftWater lands safely in some bushes in a forest.]]
** The [[DistaffCounterpart Female Gunner]], however, was an Imperial Guard member trapped in a Makeshift Camp with a princess, so she used the strategy of pretending she was about to kick the bucket (via throwing up). When she did, she took down the enemy and made a hasty escape on a Motorcycle to get the aid from somewhere else. Much like her [[SpearCounterpart Male Counterpart]], she ''drives'' off a similar cliff [[SoftWater and lands in some bushes in a forest.]]
* TwentyBearAsses: There are a fair few quests like this. The drop rates are pretty good, so soloing them isn't usually a problem. However, it becomes complicated when adventuring in a party, as each item picked up is randomly given to a party member, regardless of who actually grabbed it. This can get very annoying when you have multiple party members attempting to complete the same collection quest.
** There are other quests that avoid this problem. For example, the quest where you have to acquire medpacks from defeated medics will simply add one medpack to your inventory every time your party defeats one, with it stopping once you've hit the number you needed for the quest.
* UnstoppableRage: The Berserkers.
* UselessUsefulSpell: Many of the pre-rebirth awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
** The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage.
** The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
* VendorTrash: You collect all sorts of neat collectibles, but they're all either used for some quest or have other purposes, like ingredients for recipes. However, that useless equipment you can't even wear or is inferior to what you're using now? Sell it. Or disassemble it for more ingredients.
* VirtualPaperDoll: Avatar items and weapons change the appearance of your character, and give a small bonus to stats and/or skills. Before the Second Impact update, there was a random component to avatar purchases, which often led to a case of RainbowPimpGear. With the advent of the Second Impact update, avatar items can now be purchased directly and allow you to choose what stat bonuses each piece of clothing has. This makes it easier to avoid [[RainbowPimpGear mismatching outfits]] for the sake of stats.
* WakeUpCallBoss: Lakius, the first boss in Sky Tower. While he doesn't have much health and is fairly easy compared to some of the other Sky Tower bosses, he is capable of gradually regenerating it, and he can create a clone to assist himself in battle as well. Also, every time you knock Lakius down, he will surround himself with an electric barrier that ''hurts'', but players with ranged attacks can take advantage of this.
* WasOnceAMan: The slimy Phantasmal Shamblers were once humans of North Myre before they fell prey to Blooderflies. [[FridgeHorror It's scary to imagine]].
* WaterIsAir: a subtle one, but if you look, when you get high in the sky tower, you do enter the ocean (of the world above), indicated by bubbles rising up when you run. nothing at all is affected by this, but you are undoubtedly underwater.
* WeaponOfChoice: Each class in Dungeon Fighter Online generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. [[note]](Exception being the [[ExactlyWhatItSaysOnTheTin Weapon Master class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)[[/note]]
** Slayer:
*** Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the [[BeamSword Lightsabre]] is exclusive to them.
*** Soul Bender: Katanas for speed and magic attack.
*** Berserker: Zanbatos for power, katanas for speed.
*** Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
** Fighter:
*** Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
*** Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
*** Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their [[SquishyWizard cloth armor]].
*** Brawler: Claws, which are a balance of physical and magical attack power.
** Gunner:
*** Ranger: Revolvers, usually, but they can use hand cannons (and specialize in kicking enemies instead of shooting them) or muskets, which are both slower but more powerful.
*** Launcher: Hand cannons, for high physical attack power. [[StatStick They don't use them much, anyways.]]
*** Mechanic: Autoguns for high magic attack power.
*** Spitfire: They can use any gun, depending on their skill build and personal preferences.
**** Latter patches give them masteries for the Musket for more physical oriented Spitfires and the Bowgun for magic oriented ones.
** Mages:
*** Elemental Master, Summoner, Elemental Bomber, and Glacial Master: Staves for raw power, rods for casting speed and saving mana.
*** Witch: Broomsticks so they can fly and use aerial attacks, but they can use staves or rods if they want.
*** Battlemage: Spears for physical attack power, poles for speed and/or magical attack power.
** Priest:
*** Crusader: Crosses to boost their ability to buff and heal their teammates, rosaries for magical attack power.
*** Monk: Totem poles for attack power and speed, but battle axes and scythes would also work.
*** Exorcist: Battle axe for physical attack power, rosaries for magical attack power, or scythes for speed and a balance between physical and magical power.
*** Avenger: Scythes for magical attack power and speed.
** Thief:
*** Rogue: Dual knives for speed, dual swords for power.
*** Necromancer: Dual wands for magical attack power.
* WhipItGood: Summoners have the Lasher ability, which swings a magic [[EnergyWeapons laser whip]], and gives allies a speed buff.
* WolverineClaws: [[OverlyLongGag The Fighter can equip this type of weapon.]]
* WorldOfBadass: Arad's so badass that groups of superpowered adventurers sweeping through armies of evil minions is considered a part of the daily routine.
* YinYangBomb: The battle mage has an attack called fusion chaser. When using the [[ElementalRockPaperScissors opposite element chasers]] in the attack, it will, rather than exploding, create a wheel of both elements, damage the enemy constantly
* YouWillNotEvadeMe:
** Brawlers can snare enemies with a net, pulling them into brick range while immobilizing and weakening them.
** Witches do the same with their Black Manteau, but it has less range and knocks enemies down. This is a great setup for the [[BalefulPolymorph Devolution Flyswatter]].
** Berserkers can do this as well with their Bloody Twister, which constantly damages and stuns enemies as they are slowly pulled in for a big, hearty cleave.
** Asuras can do this with Deadly Enticer, but this does not stun enemies, leaving them open to counterattacks if held for too long.
** The Female Striker's Awakening skill knocks all nearby enemies down with a mighty stomp & battlecry, then pulls them in with the [[SuckingInLines sheer force]] of charging up [[ExactlyWhatItSaysOnTheTin The World's Strongest Low Kick]].
** Male Strikers can do this to a certain extent with their Lightning Dance. If they manage to hit one of your allies, expect him to teleport in front of you and kick you towards your stunned comrades.
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