[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/duke_nukem_i.png]]

->''"You're wrong Proton-breath. I'll be done with you and still have time to [[RealMenWearPink watch]] [[Series/TheOprahWinfreyShow Oprah!]]"''
-->-- '''Earth's greatest hero.''' Terrifying, isn't it?

''Duke Nukem'' is the first game of the VideoGame/DukeNukem series.

A no-brainer PlatformGame, the title was split into three episodes, and starts in [[TwentyMinutesIntoTheFuture the near future of 1997,]] where Dr. Proton, your average MadScientist, attempts to TakeOverTheWorld with his army of Techbots. The eponymous Duke Nukem, self proclaimed hero extraordinaire, who is very angry about the fact that the attack has interrupted his favorite day-time {{Soap Opera}}s, gets hired by the UsefulNotes/{{CIA}} to repel the invasion and take the fight back to Dr. Proton's lunar base.

The events of the story then set off the plot of [[VideoGame/DukeNukemII the sequel]].
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!! This game shows examples of:

* AttackablePickup:
** Soda cans will fly upwards when shot, and catching them will give you more points than regular soda cans, but they no longer grant health.
** The cold turkey drumstick becomes a warm turkey dinner when shot once, yielding double health and double points.
* AttractMode: Showing a playthrough of the second episode's first level with slightly different layout and different backdrops and powerups.
* BagOfSpilling: Duke loses all his upgrades and extra firepower between episodes.
* BoobyTrap:
** Grey boxes, when opened, will sometimes reveal bombs. Duke has about a second to run or jump away before they cover the ground in a carpet of flames.
** Soda cans will sometimes be hidden behind boxes -- meaning that when you try to shoot the box, you first hit the can, probably wasting it (and certainly not getting any health from it).
* CollisionDamage: [[EverythingTryingToKillYou Everywhere.]] Some of the techbots don't even have weapons, they just hurt you by touching you. Depending on the specific bot, they may or may not [[TakingYouWithMe die in the process]].
* CrateExpectations: Dr. Proton's bases are filled with crates that can be shot for [[ScoringPoints points]], most of the time also containing bonus items, [[HealThyself health]], and other pickups. Some boxes are [[BoobyTrap booby trapped]] as well.
* CuteBruiser: The bright magenta Bunny Techbots. Cuddling them is worth a lot more than just shooting them (although of course at the cost of a health point).
* DestroyTheSecurityCamera: Some shootable targets are security cameras suspended from the ceiling, that track Duke as he moves; each camera Duke zaps is worth 100 points. Doc Proton appears on a video screen in the first level, taunting Duke that he'll be tracking his every move. Destroying every camera on a level gives bonus points.
* DestroyableItems: The soda cans and balloons. Shooting cans at least has a purpose, if you already have full health and want more points, but balloons just pop.
* EarlyInstallmentWeirdness:
** Duke is a "self-proclaimed hero" working as an unofficial CIA agent before he even has a reputation whatsoever, not to mention [[RealMenWearPink he wears pink]] and watches ''[[Series/TheOprahWinfreyShow Oprah]]''. Dr. Proton is a predominantly human antagonist trying to take over the world, compared to the alien threats in the rest of the series, and the enemies are absolutely strange - everything from alien-like creatures and living flames, to [[LawyerFriendlyCameo Energizer Bunnies called "Rabbitoids"]] and all sorts of weird stuff, not to mention actual [[WesternAnimation/LooneyTunes ACME weights]] all strewn about. Whereas future games have at least some semblance of seriousness mixed with satire, the first game is one wacky jaunt of a platformer.
** Some versions of the game respelled his name as "Duke Nukum", because the publishers thought there was a copyright name conflict with the villainous Duke Nukem from ''WesternAnimation/CaptainPlanetAndThePlaneteers''. When it turned out there wasn't, it was reverted for later versions, including the final one.
* EasterEgg:
** All three episodes have a secret eleventh level (with largely the same design as Episode 2's first level but differing in backdrops and items), which is the level featured in the AttractMode. It can be reached only by the warp-to-next-level cheat (or by using a LevelEditor to add an exit door to Level 10), and [[{{Unwinnable}} cannot be completed]] (upon exiting it, the exit door simply disappears, along with everything else in the level except for Duke himself, forever trapping him in a [[NothingIsScarier level completely devoid of life]]).
** [=E1L9=] has "TODD '91" spelled out in barrels below the level, not visible in standard gameplay.
* FlameSpewerObstacle: Pipe ends appear in various levels, set in the floor or in one step of a staircase, which erupt into a jet of damaging flame for 3 seconds. Duke must time himself to avoid these jets until they abate into recharge mode.
* TheGoomba: The first enemy encountered is a tiny robot half the size of Duke walking back and forth and takes one shot to destroy.
* GoombaStomp: AttackDrone techbots can be defeated by landing on top of them. If the landing isn't precise, though, Duke will get hurt in the process.
* HyperactiveMetabolism: Health is gained from consuming turkey and soda.
* InASingleBound: Duke can jump about 1.5x his height. 2x with the super jump boots powerup.
* InexplicablyPreservedDungeonMeat: The game has Duke roaming around ten levels of Dr. Proton's ElaborateUndergroundBase, with an occasional turkey drumstick available to add about 12% health. Interestingly, Duke's handheld WaveMotionGun can be used to "cook" a turkey drumstick into a complete turkey dinner worth 25% health. Averted with the soda, which is sealed in a can.
* InconvenientlyPlacedConveyorBelt: Dr. Proton's lunar base ([=E2L10=]) is full of them.
* InstantRoast: One shot from Nukem's gun is all it takes.
* TheMaze: Many levels are like this, most prominently [=E1L5=] (which Dr. Proton even refers to as his "Maze of Madness").
* MercyInvincibility: While Duke is [[XRaySparks flashing from being hurt]], he can't be hurt again. This is intentionally used at one point to offer a shortcut through a maze; you can run through a long field of spikes, losing three points of health but saving a lot of time. Without the temporary invincibility, the shortcut would be quickly lethal.
* MovingTargetBonus: You can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points. Some blue crates contain red balloons; catching (not shooting) them before they float away is worth 10,000 points. Then there's the Bunny Techbots; you can shoot them for just 200 points, or cuddle them for 5000 points (at the cost of a health point).[[note]]Destroying all of them, either way, is one of the secret end-of-level 10,000 point bonuses.[[/note]]
* NoDamageRun: One of the secret end-of-level bonuses awards 10000 points for not getting hurt at all during the level. The game manual notes that it's very tough to do.
* OneHitKill: Keep a watch out (and maybe a listen too) for those vertical barriers, the only thing in the game that can do this. On the bright side, destroying them is worth a lot of points, and will often deactivate some of the nearby environmental hazards.
* UsefulNotes/{{Plagiarism}}: The game [[http://www.nemmelheim.de/turrican/news/duke/ lifts]] many graphics from ''VideoGame/{{Turrican}}'', and [[https://web.archive.org/web/20080610094849/http://www.student.tue.nl/p/f.a.m.smeijers/sfp/games/duke1.htm#copied_art swipes]] some from ''VideoGame/MegaManDOS'', too.
* ThePointsMeanNothing: There's tons and tons of opportunities to rack up some serious points, but since the game has unlimited lives, there isn't really anything to do with them other than getting on the High Score table.
* RealMenEatMeat: And shoot it first (to turn it into bigger meat).
* RealMenWearPink: Classic Duke is [[EarlyInstallmentWeirdness a bit more in touch with his feminine side.]] He wears a pink beater (The 16-color EGA graphics didn't leave much choice, since red was already taken up by his skin tone), watches soap operas and ''Oprah,'' and rocks a curlier hairdo compared to later games.
* RobotMaster: Dr. Proton, oh, so very much.
* ScoreScreen: The game has tons of secrets and achievements that reward bonus points.
* SegmentedSerpent: The Snake Techbot consists of four blue/white balls linked together that have to be destroyed individually. For some reason, the remaining segments don't join into a shorter snake, but instead leave gaps where the destroyed segments were.
* {{Shareware}}: Episode 1 was published for free.
* SpellingBonus: You can collect the letters D-U-K-E for points, and get more for getting them in the correct order.
* SpiritualSuccessor: ''VideoGame/BioMenace'' is another shoot-em-up platformer that was developed by the same company and feels much too similar to ''Duke Nukeum'' to be a coincidence.
* XRaySparks: Happens to Duke whenever he takes CollisionDamage, including non-electrical objects such as SpikesOfDoom.
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