[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/ducktaleswoohoo_2708.jpg]]
->''"Wait Uncle Scrooge, you need a suit out there!\\
How are you alive?\\
[[BatmanCanBreatheInSpace You need heat, also air.]]\\
That's gotta be one expensive cane \\
You are up on the moon, looking for treasure, you've gone insane."''\\
-- '''Music/BrentalFloss''', "[[http://www.youtube.com/watch?v=fHEgzRtKC5o Ducktales WITH LYRICS]]"
One of the most frequently cited followers to SugarWiki/NoProblemWithLicensedGames and one of the most widely-beloved platformers on the {{N|intendoEntertainmentSystem}}ES, ''WesternAnimation/DuckTales'' was released in 1989 and developed by Creator/{{Capcom}}, the same team responsible for the VideoGame/MegaMan franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that ''[=DuckTales=]'' shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.
The story is [[ExcusePlot barely even there]]: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon.
A sequel, ''[=DuckTales=] 2'', followed four years later in 1993, featuring Scrooge on another treasure hunt, this time to find the pieces to a map leading to an even bigger treasure. For all intents and purposes, the game made many significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels, and plenty of clever optional puzzles), but was not as popular as its predecessor due to its late release, being widely overshadowed by 16-bit games on the {{Super N|intendo}}ES and SegaGenesis. The two games were also ported to the GameBoy.
An HD remake of the first game is currently under development by Capcom, Creator/{{WayForward Technologies}}, and Disney, featuring the voice cast of the cartoon! [[http://kotaku.com/5991930/capcom-is-bringing-ducktales-back It is scheduled to be released Summer 2013]] for the {{Playstation 3}}, {{Xbox 360}}, and WiiU. So bask in the [[EarWorm earwormy]] nostalgia of the [[http://www.youtube.com/watch?v=6N0PzqF9gWY first trailer]].
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!!Both of these games give examples of:
* BatmanCanBreatheInSpace: Scrooge doesn't wear any sort of spacesuit in the Moon level. However, according to the official site of the VideoGameRemake, the reason is because the moon is oxygenated.
* BottomlessPits: Often found.
* CaneFu: Mostly you attack others by jumping with it and it also doubles as a pogo stick. Sometimes, it can be used to hit and pull objects.
* CollisionDamage
* DeathThrows
* [[ManEatingPlant Duck-Eating Plant]]: They're located in the Amazon in the first game and Niagara in the second game.
* EverythingFades
* EverythingTryingToKillYou: Giant crabs, bees, monkeys animated armor, dragonflies, birds and the bees etc.
* FakePlatform: A few traps in the first game. The second game has them in Egypt levels.
* FloatingPlatforms
* GlowingEyesOfDoom: Amazon level boss in the first game. Hopping statues in the Egypt level of the second game.
* GoombaSpringboard: Scrooge's pogo attack lets him bounce off of enemies, though he doesn't bounce any higher than if he had bounced off of a platform.
* HauntedCastle: Transylvania in the first game, Scotland in the second game.
* HeartContainer: Two per game. In the first game, you'll find them within stages. In the second game, you'll have to buy them.
* HyperactiveMetabolism: Ice creams and cakes heal instantly. Strangely, cakes are missing in the levels of the second game and can only be bought at hefty price (at least for a cake).
* InexplicableTreasureChests: They're everywhere and no one has opened them for some strange reason. Often they are even hanging in the air.
* MalevolentArchitecture
* MercyInvincibility: Notable because the bosses get it also.
* MoneySpider: Enemies will often drop diamonds or [[ImpossibleItemDrop ice creams]] when defeated.
* MultipleEndings: Both games change their respective endings depending on how much money the player collected and whether or not they found the secret treasures.
** The first game in particular has unique endings depending on whether the player finished with over $10,000,000, no money at all, or anywhere in between. [[EarnYourBadEnding Getting the worst ending is actually more difficult than you'd think]], as there's a way to reduce your total money by exactly 3,000,000 and can only be done if you have more or equal to that amount.
* OneUp: One of the items you can find.
* RewardingVandalism: You don't open treasure chests, you destroy them.
* SidetrackBonus: Secret treasures can be found that way. Alcoves are also prone to contain treasure.
* SpikesOfDoom: They often take form of natural hazard. Your pogo-cane jump provides protection against them.
* TheSpiny: Those aforementioned plants.
* SuperDrowningSkills: Being an anthropomorphic duck won't save you.
* TemporaryPlatform
* TreasureIsBiggerInFiction: Just look at all those diamonds.
* YellowLightningBlueLightning: Yellow in these games.
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!!The first NES game provides examples of:
* BedsheetGhost: In Transylvania. It's also an InvincibleMinorMinion.
* BigBoosHaunt: Transylvania.
* BigfootSasquatchAndYeti: Himalayas boss.
* CashGate: Happens at one point in Amazonia, but can be bypassed by pogo-jumping off an enemy (Not so in the Game Boy version).
* CheesyMoon: The priceless artifact on the Moon is a chunk of green CartoonCheese.
* CollapsingCeilingBoss: The Himalayas boss (a yeti) punches the walls and makes large snowballs fall around the arena.
* EverythingsWorseWithBees: In the Amazon, there are large bees...or wasps.
* FrictionlessIce: In the Himalayas. It even speeds you up when walking on it.
* GiantSpider: In the Himalayas and Amazon.
* GroundPound: The Amazon level boss does this.
* IndyEscape: A few sequences will have you outrun or outbounce a giant boulder.
* InvincibleMinorMinion: The ghosts in Transylvania and the Spiders, if you don't have invulnerability or a rock to hit it.
* InvincibilityPowerUp: The magic coin.
* JungleJapes: The Amazon.
* KillerRabbit: Snow rabbits in the Himalayas.
* KingMook: The African Mines boss is pretty much a bigger, meaner, king version of those slugs you've been squishing for the entire level.
* MinecartMadness: Minecarts are found in the African Mines.
* [[NonStandardGameOver Non Standard Lose a Life]]: If Glomgold beats you to the treasure at the end, Scrooge says "Curse me Kilts! Glomgold's got the treasure! Now I have to go back and beat Dracula Duck again." Then the death music plays.
* RodentsOfUnusualSize: Moon boss.
* RollingAttack: African Mines boss.
* SecretLevel: Talk to Launchpad and let him bring you back [[spoiler: when the fifth digit of your score is 7, i.e. 70k points]] and you will access a secret level.
* SlippySlideyIceWorld: Himalayas has this.
* SpaceZone: The Moon
* StalactiteSpite: Icicles in the Himalayas.
* TacticalSuicideBoss: Dracula Duck. If he didn't send his bats to attack you, you wouldn't be able to bounce off them and onto his head.
* TimedMission: Although usually with plenty of time when not exploring.
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!!The second NES game provides examples of:
* AbsurdlySpaciousSewer: The bonus level, the Under Ground, takes place in the sewers.
* AllThatGlitters: In the end, all your treasures sink to the bottom of the sea and Scrooge says that it's good to still have friends. However, the treasure was saved in time.
* AnimatedArmor: One of the enemies in Scotland.
* AttackItsWeakPoint: Glowing part of the Mu boss.
* BuildLikeAnEgyptian: Egypt.
* CommonplaceRare: Cakes can be bought with a hefty price and are much more expensive than safes (which are also slightly more expensive than ones in real life).
* CrateExpectations: Niagara Falls. Justified in Bermuda since it takes place on a cargo ship.
* GangplankGalleon: Bermuda.
* GottaCatchThemAll: Map pieces.
* HelpingHands: In Scotland, holding lanterns, though unless you're using them as {{Goomba Springboard}}s, they're anything but helpful.
* MineralMacGuffin: The secret treasure. Strangely, it's worth the same amount as the other end of the level and secret treasures.
* QuicksandSucks: In Egypt.
* TemptingFate: "We'll never get by the mast. Look at it!"...and lightning strike destroys the block.
* UnderwaterRuins: Mu. You can raise the whole place though.
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!!The upcoming remake provides examples of
* TwoAndAHalfD: Hand drawn animation meet polygonal backgrounds.
* AdaptationExpansion: Two new stages are added to the game in addition to the five stages you're familiar with.
* AnimationBump: ''[=DuckTales=] Remastered'' goes from simple 2D sprites to beautiful hand-drawn art. The backgrounds, however, are more polygonal based.
* ArsonMurderAndJaywalking: According to an interview, the remake will feature: A brand new super-easy mode, a remastered theme song, and the ability to swim in Scrooge McDuck's money vault.
* RoleReprisal: Unlike the NES titles, the remake will feature the actual voices from the TV series, including TV Legend Creator/AlanYoung as Scrooge McDuck, who is 94 at the time of the game's announcement, and voice over legend Creator/JuneForay as Magicka [=DeSpell=], who herself is 95 years old.
** This is definitely justified by Capcom's corporate officer/senior vice-president Christian Svensson, who said when taking a question from a fan "We have ALL the original voice actors from the show. Scrooge's voice actor [Alan Young] is now 94 years old but he still came into the studio and did his thing like a pro. The voice work really adds a lot to the package."
** TheOtherDarrin: However, some characters (Like Gizmoduck and Flintheart Glomgold) will feature all-new voice actors due to the passing of the previous voice actors.
* TookALevelInBadass: All of the bosses from the original game will have all new strategies, providing all new challenges for veteran players.
* VideoGameRemake: [[CaptainObvious Well, duh.]]