[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/dreaming_mary_cover_8733.jpg]]
[[caption-width-right:277: [[SchmuckBait Isn't it adorable?]]]]

''[[http://rpgmaker.net/games/6232/ Dreaming Mary]]'' is a sidescrolling adventure game made by Accha (a first-time game maker) with UsefulNotes/RPGMaker VX Ace Lite in April 2014. RPG Maker describes it thusly:

"Mary is a girl who loves to dream. In fact, she loves to dream so much she can spend an entire day dreaming. One day, when she falls asleep, she finds herself in a nostalgic place very different from her other dreams. Everyone there knows her and treats her like an old friend, and they invite her to play with them or help them. When she finishes all of their tasks, she is invited deeper into the dream.

Will you lead her to fall into her dreams? Or will you bring her back to the waking world?"

The game, despite its decidedly fluffy and cute visuals and music, [[DisguisedHorrorStory does feature disturbing content later on,]] including implications of sexual abuse. Player discretion is advised. New players are also advised to refrain from reading this game's list of tropes until they've completed the game in full if they don't want to be spoiled.

See also ''VideoGame/PaintedHeart'', a later game by Accha.

'''Warning: due to the nature of this game, all spoilers are unmarked. Administrivia/YouHaveBeenWarned!'''
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!!''Dreaming Mary'' contains examples of:
* HundredPercentCompletion: Getting all four endings unlocks the bonus content.
* AbhorrentAdmirer: Boaris to Mary. Initially, he seems harmless and is perpetually smiling, but the background music of his garden as well as his [[MemeticMolester slightly creepy dialogue]] speak otherwise. If you refuse to [[DoesThisRemindYouOfAnything give him your lily petal in exchange for his seed]], he gets pissed off and sports a super creepy NightmareFace.
-->'''Boaris:''' Just a little longer, Mary, and we can do some more ''pleasurable'' things together.
* AbusiveParents: Mari's father is implied to be one, considering he locks his daughter in her room. It's also implied by Boaris's dialogue that Mari's father may also be sexually abusing her.
* AdultsAreUseless: Mari's maid, governess, and uncle knew about the sexual abuse, but they did nothing about it, as their dream counterparts, Bunnilda, Foxanne, and Penn Guindel, give Mary seeds in exchange for lily petals. It's heavily implied they were killed by [[AbusiveParents Mari's father]] to [[HeKnowsTooMuch prevent them from snitching]], as shown by the glitching images that show up when Bunnilda, Foxanne, and Penn Guindel disappear (Bunnilda's [[DeathByFallingOver falls off a high place]], Foxanne's shows a corpse [[EyeScream with eyes gouged out]], and Penn Guindel's was [[OffWithHisHead decapacitated]]); tellingly, the same doesn't happen to Boaris.
* AllJustADream: The premise of the game: Mary is exploring her dream world. If you get the right ending, she'll return to the real world. Or does she?
* BigBad: Mari's father, appearing in the forms of Boaris and the Chaser/Bad Dad/Yeti, is trying to keep Mari trapped in the [[CrapsaccharineWorld dream world]] for the purpose of what is heavily hinted to be [[ParentalIncest child molestation]].
* ChildByRape: Referenced in the ''Sleeping Beauty'' storybook; it's the version where [[Literature/SunMoonAndTalia the king rapes the princess in her sleep and she gives birth to twins]]. Of course, since the dream world is a cute, cuddly re-imagining of Mari's real life, it's up to the player to interpret how "true" the story is.
* ControllableHelplessness:
** If you succeed at escaping back to the real world, but forgot to take the Gold Leaf Key with you, Mari will not be able to proceed any further. You can walk around and look at her real-life stuff, but the only way to end the game at that point is to give up and return to Mary's dreams, knowing that her father will be back to potentially abuse her even more.
** Similarly, if you missed the three keys hidden in the stuffed rabbit, penguin doll, and fox pelt, Mary will not be able to get past the locked tree door. That means that there's nothing you can do when the sketchy shadow shows up...
* CrapsaccharineWorld: Mary's dream world appears to be cheerful and completely innocent. Then some unsettling things begin creeping out from behind its bubblegum pink façade when it comes time to collect the seeds...
* DeathByFallingOver: It's implied this is how Bunnilda died in the real world, as her glitch depicts a young woman falling from a high place.
* DarkIsEvil: Both the DarkWorld behind the painting is a dark place that resembles a house that's severely decayed, while the Chaser/Bad Dad/Yeti enemy is an ominous moving shadow (with a terrifying NightmareFace should Mary get caught by him). The [[OminousVisualGlitch Ominous Visual Glitches]] found in the places of Bunnilda, Foxanne, and Penn Guindel show creepy black images of what look like human corpses that died in various ways, such as decapitation, eye-gouging, and falling from a great height.
* DarkWorld: The dream world hidden behind the painting in Mari's room is, in stark contrast to the innocent and cheerful dream world prior, a dark, dreary, and horrifying place that resembles a decaying house. Four stuffed dolls resembling Bunnilda, Foxanne, Penn Guindel, and Boaris can be found all torn apart. It's also where Mary (and the player) encounters the [[BigBad Chaser/Bad Dad/Yeti]], with the endings depending on how many keys she got on herself.
* DisguisedHorrorStory: The bulk of the game consists of Mary wandering her fluffy pink dream world and playing with her animal friends. When you start taking seeds from said friends, everything starts going to hell.
* DoesThisRemindYouOfAnything: At one point, Boaris offers you his seed in exchange for a lily petal. Lily petals symbolize purity, as told by the radio. Boaris even says "I know you deserve my seed." Eugh.
* DownerEnding: Of the four endings, only the Good Ending has Mari successfully escaping her room, and even that one openly questions whether or not she's actually escaped or simply dreamed about it.
* DreamApocalypse: Mary's animal friends are replaced by what can be best described as creepy, flickering black-and-white glitches after she gets their seeds.
* DreamLand: The game takes place in an innocent, cheerful, and pink-colored dream world populated by Mary and her talking animal friends. Later on, it's revealed that the dream world Mary lives in turns out to be created by Mari, a tormented young girl who dreams to escape her father's sexual abuse.
* DudeShesLikeInAComa: A book in the library tells the tale of ''Literature/SleepingBeauty''. More specifically, [[Literature/SunMoonAndTalia the version where the princess gets raped in her sleep by the king]]. Now, why would ''this'' delightful version of that tale exist in a seemingly bright and innocent child's dream...?
* FairyTaleMotifs: Mainly ''Sleeping Beauty'', naturally, complete with an excerpt from the actual story in Penn Guindel's library. There's even a spinning wheel on the wall of the alternate bedroom.
* FalseFriend: Bunnilda and Foxanne, as symbolized by how only the stuffed penguin given to her by her uncle can be found in Mari's room in the real world. The penguin is also the only one whose face doesn't turn evil upon losing his game and taking one of Mary's petals.
* TheFlapper: Foxanne's design and personality is reminiscent of this.
* GildedCage: In real life, Mary lives in a mansion, where she usually only gets to be in her room or in her garden.
* HeroicMime: Mary. Mari talks to herself in the real world, however.
* InvertedPortrait:
** Mary herself on the title screen.
** Most endings have the end credits with Mary being pictured in this fashion behind them, surrounded by images of her [[FalseFriend 'friends']] as she descends into darkness. An unusual example in that the player has to move her down the portrait with the arrow keys to make the credits scroll and end the game.
* IronicNurseryTune:
** Get caught by the father's shadow in the hallway and you get to hear 'Mary Had a Little Lamb'. Sweet Dreams!
** 'Sleeping Mary', which plays during the credits of the Black and Red ending.
* JokeEnding: If you enter SUPERMARY when you are prompted to enter a code, Mary goes up to the shadow monster representing her abusive father, who has been a haunting presence throughout the game, and destroys him using a [[Franchise/StreetFighter Hadouken]]. The narrator admits that this was only put in as a joke.
* JumpScare: All over the place in the nightmare version of Mari's room.
* LonelyRichKid: One of the Radio Nightnight broadcasts explains how Mari and her father live in a mansion, with only their maid, Mari's tutor, and her traveling uncle's occasional visits for company.
* MissingMom: Mari's mother. She apparently fell into a coma after delving too deeply into her dreams, and passed away.
* MultipleEndings: Seven of them.
** Ending 1: Normal Ending. Lose all of your lily petals, then enter Boaris's door. Cuts straight to the credits, which depict Mary's silhouette falling past all of her friends, and ends with the words "The End of a Dream... Good night Mary." as she falls past Boaris. A voice will then ask if you accept this fate or if you want to try again.
** Ending 2: True Ending. Have three petals when you enter Boaris's door. After Mary enters the door, a voice says "Good girl. Sweet girl. You're ''mine''." as hands appear in the doorway. The credits are the same as above, but between the two sentences are the words "The beginning of a nightmare."
** [[GameOver Ending 3]]: SWEET DREAMS Bad Ending. Get caught by the monster in the fake house. The monster will show his face to the screen. The nursery rhyme "Mary Had A Little Lamb" will start playing, and the ending will finally reveal itself: Mary in disgusted tears, with her three plushie friends [[MyFriendsAndZoidberg and Boaris]] hanged to death. One noose and the words SWEET DREAMS remain.
** [[ShaggyDogStory Ending 4]]: Elegy of the Dream Ending. Reach the door with three locks without having the three rusty keys. The monster catches Mary. The ending credits are tinted with red and absent of anyone and the poem "Sleeping Mary" is recited while Mary descends through them. At the end are the words "The End of a Dream... The beginning of a nightmare. Sweet dreams, Mary." A voice will then tell you not to give up and not to forget the key this time.
** Ending 5: Elegy of the Dream Ending (alternate). Open the door with the three locks without having the Gold Leaf Key. Mari wakes up into the real world but, because her door is locked, all she can do is go back to sleep. Credits are the same as Ending 4's.
** Ending 6: Good Ending. Same as Ending 5, but make sure you have the Gold Leaf key with you. Mari unlocks her door and leaves, ending up in a field of white lilies. However, the ending credits question if she's really awake or if this is just another dream layer.
** Ending 7: [[JokeEnding Bonus Ending.]] Use the cheat code "SUPERMARY" at the broken fishbowl to do an all-too-familiar magic spell on the monster. You can find the cheat code in one of Gwendel's letters in the real world, while Bunnhilda and Foxanne's plushies give foreshadowing as to how Mary performs the spell. Mary will successfully kill the monster with a [[Franchise/StreetFighter Hadouken]] and level up to 99. No, really, this is literally what the game says. There is no credits scene for this, and the game will ask if you want to return to the main menu. Continually saying no despite the game's protestations that "You beat the game at least five times, come on", and you'll be told a little bit about the making of the game. Refuse to go back to the title screen after that, and the game will begin to give you the Ending 3 Game Over, with the screen darkening and "Mary Had a Little Lamb" beginning to play, before telling you that it's kidding and then kicking you back to the main menu.
* NiceGuy: Penn Guindel, who treats Mary with kindness and respect even if she fails his test and he takes a lily petal from her. Notably, he is the only one of the trio who does not display a NightmareFace before taking the petal. It's quite possible that he's a dream representation of Mari's uncle Gwendel who gave her a stuffed penguin.
* NightmareFace:
** Bunnilda and Foxanne each give you one of these before taking your lily petals if you fail their tests. Boaris also gives you a NightmareFace if you refuse to give him your lily petal.
** One appears in a JumpScare in the nightmare version of Mary's room.
* PermanentlyMissableContent: If you don't find the secret room before you go outside, you'll be unable to find it later (if you try to search for it afterward, you'll only get a message that it's been covered up with cement) and become locked out of certain endings on that playthrough.
* PunnyName: All of Mary's FunnyAnimal companions. Particularly Penn Guindel, aka the penguin doll.
* RainbowSpeak: Characters' names are shown in colour when they're first introduced. Words shown in red means the speaker is trying to deceive you somehow. When they get really angry, all their dialogue is shown in red.
* RealIsBrown: Mary's true self, Mari, is a young brunette-haired girl who dresses entirely in brown. Fittingly, Mari looks extremely sad, tired, and depressed due to being sexually abused by her father, and created Mary to escape her trauma.
* RealityWarper: Mary/Mari and her mother are implied to be this by the radio. Confirmed in the Good Ending, where Mari [[SpellMyNameWithAnS (not Mary)]] opens the bedroom door her father locked with the gold leaf key from her dreams.
* RedEyesTakeWarning: Seen on Boaris when Mary won't give him a petal, as well as Bunnilda and Foxanne if Mary fails their games.
* RidiculouslyCuteCritter: Bunnilda the maid, and, to an extent, the rest of Mary's animal friends as well.
* SequelHook: After returning to the real world, if you check the bookcase you'll [[https://31.media.tumblr.com/413889ea0d510e541ce385cfc42c1782/tumblr_inline_n50lbafe4p1seqndv.png find a letter that's hinted to be from the next game's protagonist]].
* ShoutOut:
** The game's webpage warns that it's "not intended for children or those of a nervous disposition". [[VideoGame/{{Eversion}} Aw, but it must just be a joke since the game's opening screen looks so ADORABLE, right?]]
** The concept of the number of petals on Mary's white lily acting as a barometer of good play of sorts is very much reminiscent of ''VideoGame/{{Ib}}'''s use of flowers as {{Life Meter}}s.
** Among the bonus content is a letter mentioning ''Franchise/StreetFighter''. On top of that, the [=SUPERMARY=] ending has Mary killing the monster with the Hadoken.
* SpellMyNameWithAnS: [[InUniverse In-universe:]] The radio in Mary's room states that Mary's name in the real world is Mari.
* SuspiciouslySpecificDenial: The very first radio broadcast is filled with this. Too bad a player usually won't hear more than 10 seconds of it.
* TricksterGame: The game's instructions puts the player on a very linear path- meet the characters, play their games, collect seeds, and finally visit Boaris. The player is told to do things like ''not'' go into certain areas and to ignore things one of the characters says. Breaking these rules results in a very different and more horrifying game, where the player learns more about Mary's plight and may eventually set her free.
* YankTheDogsChain: In the Good Ending, there's the implication that Mari was still dreaming and only imagined bringing the Gold Leaf Key into the real world and escaping.
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