A MassivelyMultiplayerOnlineRolePlayingGame provided by Creator/AeriaGames. (up to 2009, it was provided even by [=GameTribe=] in Europe). It is the second online game of the ''VideoGame/XuanyuanJian'' series. [=AeriaGames=] closed it down on June 2012.
As of 2014, SubaGames have picked up publishing right and are currently planning on reviving the game.
!!This game provides examples of:
* AllegedlyFreeGame: It is, and you can max your character without spending a single cent. It require more time, connections and help.
* AnAdventurerIsYou: Of course. You have been summoned inside the Mirror World to cure your race's malady, save the world and the occasional ton of side quests.
* AnEntrepreneurIsYou: Players can set up stalls to sell almost any item they've gotten their hands on, including items bought with real-world currency. There's even a [[JobSystem job]] that lets players set up multiple stalls and pay reduced taxes on their profits.
* CelShading: Defines the entire look of the game. Here's [[http://images.wikia.com/domo/en/images/e/e7/King_Collins.png a]] [[http://images.wikia.com/domo/en/images/e/ed/NPC_Sylph_Male_2.png few]] [[http://images.wikia.com/domo/en/images/6/60/Tigerman.jpg examples]].
* CriticalExistenceFailure: Unless the player's eyes are glued to their health bars, the first indication of trouble is their character's corpse.
* CuteMonster: The Shura fit - the males are big hulking walls of flesh, with short, fleshy tails, and a (fleshy) horn on their forehead. The females are foxgirls.
* DigitalAvatar: The game requires you to build one for each character you create.
* GameplayAutomation: The resource collection process is, thankfully, automated. All the player needs to do is walk into a collection area, select a tool, and wait. And wait. [[RuleOfThree And wait]]. There is also an option (on by default) to log out whenever a collection tool is completely worn out, on the quite reasonable assumption that the player started collection and went off to do something [[AGoodOldFashionedPaintWatching slightly more entertaining]]. The game also offers an autopilot function of sorts; it will get players to their chosen destinations ninety-five percent of the time, but it does not take the optimal route.
* ImpossibleItemDrop: No enemy will ever inexplicably drop gold, but will often drop items whose sole purpose is to be sold at a set price to [=NPCs=]. Some of those drops are even more inexplicable than the gold they replace however... Like pigs carrying carved wooden sculptures of bears, birds with perfume, and eventually male human wizards who drop ladies underwear.
* InformedEquipment: The game allows to see your character weapon, shield and armor any moment, cutscenes included. When naked, characters still wears underwear (very skimpy for the Shura/Felin race). Anyway, the exact look of an armor changes due to race or gender. Most notably the "newbie clothing", that change from a bathsuit to a formal man robe, based on your character creation.
* ItemCrafting: The Alchemy skill lets players turn mob drops and items they've farmed/mined/etc. (and had refined by [[NonPlayerCharacter NPCs]]) into weapons, clothes, armor, healing items, etc.
* JobSystem: Players start as Commoners and can then unlock any and all of the fourteen other jobs. All jobs other than Commoner start at level 10 with predetermined base stats. Levels and stats gained in each job do not transfer between jobs, but job skills do, and players must visit a Career Adviser to change between jobs.
* LoadingScreen: Expect to see one every time you enter a different area.
* MoneySpider: Gold can be acquired directly on via Elder quests and pawning things off. Fortunately, monsters can drop tools (like arrows), medicinal items (like beans), alchemical materials, Elder quest items, and coupons, all of which can be traded in at vendors and the Recycling Bros. for money; in fact, coupons have no purpose other than to be traded in to the Banker for cold hard cash. 100 spaces (50 on hand + 50 bank) is, predictably, never enough.
* RespawnPoint: Every city has a Rebirth Stone that players can set as their [[RespawnPoint spawn point]], the default being in the first city players land in.
* TwentyBearAsses: A very common type of quest, though sometimes they offer respectable bonuses for overkill. This is usually [[HandWave handwaved]] as keeping the monster population under control.
* VideoGameGeography: Uses a flat and rectangular map for all above-ground areas.
* TheWikiRule: [[http://domo.wikia.com/wiki/Domo_Wiki DOMO Wiki]]