[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/dirkdaphne_3576.jpg]]
[[caption-width-right:225: Yes, it's doubtful a princess would dress like that. Call it a "self motivator."]]

->''"Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"''
-->-- Attract mode from ''Dragon's Lair''

Still known as a classic to this day, ''Dragon's Lair'' was the first arcade game that utilized LaserDisc technology to provide an entirely new gaming experience... back in [[TheEighties 1983]], at least. Rick Dyer and Creator/DonBluth basically created an entire animated world that was placed on a laserdisc, and animated progress screens, death scenes and the like played according to what direction you, as the player, moved via the joystick and "Sword" button.

Your role was Dirk the Daring, a brave yet still reluctant knight in medieval England whose goal was to save [[EverythingsBetterWithPrincesses Princess]] {{Da|mselInDistress}}phne from the clutches of Singe the Dragon[[note]]Although, he was only ever called by that name in the later TV series[[/note]]. Although Bluth played it straight for the most part in order to give it the feel of games of the era, the characters all were somewhat on the cartoony side, as Dirk had the look of a gallant knight, but was somewhat of an average joe ComedicHero who would get freaked out upon seeing the random NightmareFuel-type creatures and enemies he'd encounter within the castle in order to save princess "Daphne" (modeled from ''Magazine/{{Playboy}}'' pin-ups) from the dragon Singe.

The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions of home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an AnimatedAdaptation on Creator/{{ABC}}, courtesy of Ruby-Spears.

The game (along with its sci-fi counterpart ''VideoGame/SpaceAce'', as well as the sequel) was well-known for dozens of death scenes, all of which were unique to a given scenario. The cartoon included a variation by offering Dirk a choice of actions before each commercial, and showing what would have happened to him if he had made the wrong one in the next scene.

Even though it is the TropeMaker for ActionCommands and PressXToNotDie, its common place among gamers may set them off. This is still probably better than every other FMV game ever made, though - save for those that followed this gameplay formula (like the aforementioned ''VideoGame/SpaceAce'', and Taito's ''VideoGame/TimeGal'').

A movie was announced (and even storyboarded), but has languished in DevelopmentHell for years. Bluth and Goldman are still trying to raise funds for it to this day. There's also a six-issue comic that's based on the game, but also incorporates elements from the cartoon series (such as Dirk's horse, Bertram).

It should be noted that Dragon's Lair was not the first laserdisc game ever made (that honor belongs to a HorseRacing game called Quarter-Horse), but was the one that started it all. It was also the first ever arcade game to (initially) cost 50 cents (i.e., two quarters) to play.

Now available on {{Steam}}.
----
!! ''Dragon's Lair'' contains examples of the following:

* ActionCommands[=/=]PressXToNotDie: Pretty much the TropeMaker and UrExample.
** Only it didn't even tell you what to press or when (though it did have the occasional flashing hint).
* ActionGirl: In the comics, Daphne is this. Yes, Singe captures her, but he has to work at it, and she and Dirk were hugely overmatched.
* AdvancingWallOfDoom: Whether they be crumbling bridges, encroaching acid blobs or electrified floors, Dirk is almost always being chased by something.
* AmbidextrousSprite: Stages are sometimes mirrored, and Dirk is either right or left handed depending on the mirror.
* AntiFrustrationFeatures: The home ports of the game often come with the option of having what button you need to press at what time displayed on default so as not to confuse newcomers--fortunately, the option to turn these off also exist for hardcore Dragon's Lair gamers.
* AnimatedMusicVideo[=/=]{{Machinima}}: [[http://www.youtube.com/watch?v=VoWK6RTHYMM "He's My Guy,"]] sung by Julie Eisenhower playing Daphne's singing voice.
* AttackOfTheMonsterAppendage: One of the first rooms you visit is slowly filled by the green tentacles of an unseen monster from upstairs.
* BadassNormal: Dirk the Daring. He has none of the magical, elemental or lethal weapons or abilities of the many, many monsters and villains he encounters in the games, armed only with a sword and his wits, yet goes through all of his adventures with virtually that alone.
* BatOutOfHell: The Bat King.
* BigBad: Singe the Dragon.
* ButtMonkey: Dirk.
* CombatTentacles: In one room lots of green tentacles will fall from the ceiling in order to trap Dirk.
* CowardlyLion: This describes Dirk to a tee, yet it doesn't mean he's any less deadly with that sword.
* DamselInDistress: Princess Daphne.
* TheDitz: Daphne (Of course, Dirk isn't very smart either, so it evens out.) Played straight mostly, except when she tells Dirk what to do: She knows where the key is and how to defeat the dragon. Daphne also knows that the sword has magical powers. [[HiddenDepths This Ditz is definitely smarter than she looks...]]
* DragonHoard: Singe owns a hoard in a treasure room.
* DragonsPreferPrincesses: The player's mission is to save Princess Daphne from a dragon.
* DummiedOut: ''Dragon's Lair'' didn't '''initially''' have the "only one way to beat the scene" scheme (the thing which was averted in ''VideoGame/SpaceAce'' later): it indeed included more exits and versions of the same scene. Not even that, it included completely different revival and game over scenes! Of course, all that was redummied back into the game with the release of ''20th Anniversary Edition'', yet in a really, really [=VHSish=] quality compared to the main game.
* EverythingTryingToKillYou: In the NES port, you die if you walk into a door, A FREAKIN' DOOR. Dirk doesn't just die, he [[StrippedToTheBone changes to a pile of bones]],[[note]]which he usually does during the arcade game's GameOver scene[[/note]] from a door.
* FakeDifficulty: Ooooh boy... the NES version is probably the worst. Every single subtrope can be listed. [[http://www.joueurdugrenier.fr/dragons-lair/ The dedicated episode]] of ''WebVideo/JoueurduGrenier'' (in French) shows large portions of the pain the player has to endure.
* FateWorseThanDeath: If he makes the wrong moves, Dirk can be shut into a sarcophagus by ghosts or locked into a tiny alcove by a gate (in both cases, he probably dies slowly of starvation).
* GiantSpider: One appears in a room where he tries to jump on [[PersonalSpaceInvader Dirk's face to bite his neck.]]
* GoryDiscretionShot: Some of the death animations cut to Dirk's sword or helmet hitting the ground rather than showing [[{{Gorn}} what actually happened.]]
* HeroicMime: Dirk, for the most part. He only ever says three words, two in the first game and one in the second. In ''Dragon's Lair'' he says, "Uh oh!" during the flaming ropes scene, and "Wooooooooooooooooooooow!" upon seeing Daphne, and "D-Daphne? Yahoo!" when finally rescuing her in ''Dragon's Lair II''.
* InfinityPlusOneSword: The magic sword which can kill Singe.
* MagmaMan: In the LethalLavaLand section some fat, humming... humanoids made of red lava will jump out of the craters and go after Dirk. If they catch him they jump with him in a nearby crater, turning him into one of them.
* TheManyDeathsOfYou: Indeed so much so you actually will purposely kill Dirk just to see how he'll bite it. [[http://www.youtube.com/watch?v=XUZsWwLMk9w Wanna see?]]
* NintendoHard
* NoNameGiven: Singe the Dragon, the villain, is not named in the actual game--that would be given to him later in follow-up material.
* OneHitPointWonder: In all versions of the game, excluding the NES version. Unless Dirk catches fire, which will kill him in just one touch, of course.
** About the NES version... you have 11 hit points, but there are very, VERY few enemies in the game that deal less than 11 damage per hit.
** Averted in the 3D remake; Dirk actually has a health bar in that game.
** It's also played straight by the enemies: Almost all of them, including the big bad Black Knight, the giant Bat King and the skeletal Crypt Keepers will get vanquished in a single sword strike.
* PressStartToGameOver: You could lose all your lives in a hurry.
* ScareChord: The game over screen.
* SchmuckBait: One room is nothing but a table with a potion on it labeled "Drink Me". In a castle where every single inanimate object has been magically enchanted to kill you.
** Interesting fact: if you lose all your lives on this scene, the board will say "Eat Me". Which still counts as a Schmuck Bait.
* ScreamsLikeALittleGirl: Some of Dirk's screams are pretty high-pitched.
* StrippedToTheBone: In the NES version, many enemies and obstacles ([[EverythingTryingToKillYou and DOORS!]]) do this to Dirk regardless of the HP meter.
** The GameOver sequence in the arcade original (but not the sequel).
* {{Stripperiffic}}: Daphne.
** Lampshaded in the comic: Singe has a legion of maidens he's transformed into vain bubbleheads [[GoGoEnslavement who all dress like that]], and Daphne just happens to be his latest acquisition. She does seem embarrassed about it and as they ride away at the end she's wearing a robe over it.
* TreasureRoom: The final room.
* TrialAndErrorGameplay: When an action doesn't have a preceding cue. Also applies to the Commodore 64 port.
* UpdatedRerelease: Oh boy, where to begin... Considerably, EVERY "direct-to-video" port was superior to the arcade original in the sense of having new scenes. Of course, it can't be compared with ''Dragon's Lair 20th Anniversary Edition'' which not only does includes loads and loads of bonus material, but also loads and loads of DummiedOut scenes. ''Escape From Singe's Castle'' for Amiga also has completely new scenes which are... '''Oh come ON''', may anyone trace these for the new release already?!
* YetAnotherStupidDeath: The direct-to-arcade versions indeed do qualify, but the NES port takes it to [[UpToEleven new heights]]. The castle door that kills Dirk instantly should only he contact with it? ''Everything's'' trying to kill you indeed.
** In the PAL Super NES version, you can even die ''in the password screen''.

!! ''Dragon's Lair II: Time Warp'' contains examples of the following:

* AbhorrentAdmirer: A section of [[Literature/TheBible The Garden of Eden]] involves escaping a [[FatGirl morbidly obese Eve]] who thinks Dirk is Adam.
* AbsurdlyYouthfulMother: Daphne. She must be made of rubber. Look at the number of children they had. Look at Daphne's figure. The woman makes babies like popcorn (justified, given her looks and lack of birth control) and never loses it. She (and Dirk, granted) doesn't age a year, despite some of [[http://www.arcade-museum.com/images/112/1122877587.jpg the kids]] looking like they're 6-8, or possibly even teenaged. It's good to be a toon.
* Literature/AliceInWonderland: The third stage.
* AncientEgypt: Level 6.
* AndCallHimGeorge: Failing to dodge Eve causes Dirk to be hugged to death.
* ApocalypseWow: The fall of Garden of Eden [[spoiler:after Eve eats the apple]] near the end of Level 4.
* ArtifactOfDoom: The Death Ring, the one inside The Casket of Doom.
* ArtifactTitle: Cameo of Singe's bones aside, the eponymous Dragon's Lair only appears briefly in the opening sequence, and the plot otherwise involves sci-fi fantasy and time travel elements, and a wizard for a villain.
* BandLand: The second half of the Beethoven level.
* BigBad: Mordroc the wizard.
* BigShutUp: Near the end of Level 1 Dirk tangles with a snake who keeps shouting "Thief!" at him. After Dirk escapes in the time machine, the snake yells it to Daphne's mother Hilda who responds "Oh, shut up!" and hits him with a rolling pin.
* Literature/BookOfGenesis: The entirety of Level 4 seems to be the first three chapters of this, combined with a bit of FauxSymbolism.
* BossBanter: Mordroc seems to enjoy calling you "Fool" at every chance he gets.
* BrawnHilda: Daphne's mother. She even wears a Viking helmet.
* CatsAreMean: One is Cheshire Cat. Another is Beethoven's cat. Both wanna eat Dirk badly and do a sweet, sweet crunch when they do.
** Well, this ''was'' made by Creator/DonBluth, after all.
** The Cheshire Cat, though, is [[AlwaysABiggerFish eaten by the Jabberwock]].
* ColourCodedTimestop: The first time you grab one of the treasures in the ReCut Edition.
** ItemGet: A downplayed one that accompanies the ColourCodedTimestop.
* ConcealmentEqualsCover: Parodied in Level 5, when Dirk uses the giant flying violin as a shield against the music note bullets coming at him and getting deflected off the violin.
* ContinuityNod: During the first level you run in the old castle from the first game and in the treasure room you can see Singe's skeleton and even his golden key.
** In that same level, not only do you find Singe's skeleton and golden key, but also the Bouncing Skulls with a death scene that is like Dragon's Lair.
* CrazyPeoplePlayChess: The second quarter of Level 3.
* DarkerAndEdgier: Even the attract mode clearly shows us that, well, the landscapes' brightness of the sequel has been decreased compared to the original ''Dragon's Lair''. [[DenserAndWackier Still, it manages to couple it with]] ''[[DenserAndWackier purely]]'' [[DenserAndWackier insane things going on the screen]]. Can you say it isn't Creator/TimBurton-esque at some points?
* DerangedAnimation: The ''Literature/AliceInWonderland'' sequence which makes the original look tame in comparison.
** The scene where Beethoven plays a piano and a giant cat (likely because you're shrunk in this scene), tries to eat you. Doesn't qualify yet. just watching from there, the piano levitates, Beethoven briefly turns into a blonde version of himself wearing piano style clothing, violins fly out of the piano, the cat gets more purple in tone (as well as bigger), grow horns, '''breathes fire''' musical notes attack you, you have to walk on a hovering piano key walkway and [[OddNameOut Beethoven's coat catches on fire]]. Definitely qualifies!
* DinnerDeformation: The giant snakes and a huge spider near the beginning.
* DirtyKid: In the Eden level, the Cherubs—who look no older than kindergartners—seem a little ''too'' interested in climbing around on Dirk, tickling him, and holding him down and spanking him.
* DisguisedInDrag: Though unintentionally, Tweedledee and Tweedledum dress Dirk up as Alice in Level 3.
* DisneyAcidSequence: While stage 3 was trippy enough to begin with, it completely spirals into chaos following the appearance of the Jabberwock. Stage 5 starts normally enough, but Beethoven's "creative gust" quickly turns it into one of these.
* DummiedOut: [[GangplankGalleon The Pirate Ship]]. In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them.
* EverythingTryingToKillYou: In the first game, it made sense due to every creature in the castle being a murderous demonic thing, but in the sequel, even the characters that are not overtly malicious can still take you to your grave.
* ExpositoryHairstyles: All of Dirk and Daphne's children have most of these:
** OdangoHair: Two of the girls have these hair buns that are kind of an {{expy}} of Princess Leia's hairstyle from ''Franchise/StarWars''.
** GirlishPigtails: Two other girls have these.
** SeventiesHair: All of the boys seem to have the same short hairstyle, be they large or small.
* ExtremeOmnivore: Eve [[ImAHumanitarian attempts to eat Dirk]] and then contentedly eats the flower Dirk puts in front of her.
* FamilyUnfriendlyDeath: [[spoiler:Mordroc explodes in both endings.]]
* FluffyCloudHeaven: The exterior of the Garden of Eden.
* GagNose: Mordroc, so long that it has even a sort of tiny tree branch protruding from it.
* GiantSpider: Several in the Egyptian level, including humongous beetles.
* GodSaveUsFromTheQueen: The Queen of Hearts, of course, and logically, Daphne's mother.
* HappilyMarried: Dirk and Daphne.
* HeartbrokenBadass: Near the end of the game, [[spoiler:after Dirk [[BroughtDownToNormal brings Daphne down to normal]] with the deathly side effect of the Death Ring in the original edition, when he sees her lying in the pedestal bed, he thinks he has failed her or caused her death and gives what he thinks is their LastKiss and buries his head in grief, all the while using {{Offhand Backhand}}s on the little imps that repeatedly attack him. Little does he realize that the kiss was actually a TrueLovesKiss that has broken the spell while he is fighting off the imps and trying to stay alive by climbing onto crumbling platforms; and when she calls his name, he recovers completely upon seeing her alive and well]].
* HighAltitudeBattle: Dirk spends about half the game hanging onto or falling off things.
* HoistByHisOwnPetard: [[spoiler: Dirk manages to remove the Death Ring from Daphne and toss it back at Mordroc, turning him into a helpless, fat green thing full of warts. Dirk finishes the sorcerer off by slashing him, [[FamilyUnfriendlyDeath exploding]] as a direct result.]]
* HostileWeather: The moment objects fly up through the roof during Level 5.
* HowDoYouLikeThemApples: In Level 4, Dirk has to heed the advice of the Purple Snake and lure [[FatGirl Eve]] into temptation with an apple of the Tree of Knowledge of Good and Evil (in belief that he would rescue Daphne), all the while fighting off its green snake twin who can't hesitate to devour him. And while in the Tree of Knowledge of Good and Evil, you have to carefully find the two Golden Apples in this level, which are two of the eleven hidden treasures needed to move on to the final two stages.
* HugeRiderTinyMount: Daphne's Mother riding an ox while chasing Dirk early in the game. While the Ox itself is full grown, she is even larger than it!
* ImpactSilhouette: In one failure scene of Level 3, Dirk crashes into one of the teapots, leaving behind a Dirk-shaped hole.
* ImplausibleBoardingSkills: Near the end of Level 3, Dirk the Daring uses one of the playing cards as a surfboard while riding the wave on the ocean of tears and avoiding the Jabberwock and oncoming teapots.
* IncredibleShrinkingMan: For some reason Dirk is the size of a mouse in the Beethoven level.
* KaizoTrap: Even after Dirk has defeated the BigBad, there are still some monsters to fight, some crumbling floors to evade [[spoiler:and [[CallBack a pillar you might fly into face-first]]]].
** Well, naturally, Kaizoness begins [[YourPrincessIsInAnotherCastle a bit earlier]], on the sixth level. After hours of attempting to beat this game, you find out that [[spoiler:you actually weren't as close to mummified Daphne as you would think first]].
* KilledOffForReal: The game confirms the death of Singe the Dragon from the previous game, via a cameo of his skeleton in the castle's treasure room.
* LeanAndMean: Mordroc is absolutely skeletric.
* LittleBlackDress: And a very dark version of FairytaleWeddingDress, in which a transformed Princess Daphne is wearing along with her black wedding veil (and holding white flowers) in the Narrator's telling of the BadFuture (which is thankfully present only in the intro).
** This also occurs at the beginning of the alternate Level 7, [[spoiler:as you can see her only for a few seconds before she suddenly vanishes]].
* [[MagicPants Magic Dress]]: When Daphne gets turned into a monster by the Death Ring, her dress grows with her so as to keep her modest at all times.
** [[spoiler:Subverted with Mordroc, though, as his transformation has him completely bursting out of his cloak.]]
* TheManyDeathsOfYou: [[HaveANiceDeath And they]] [[DenserAndWackier all got batshit crazy.]]
** There is also a Director's Cut death scene in Level 7, which looks similar to the first death scene in Level 1. In fact, there are a total of 3 Director's Cut death scenes.
* MeaningfulBackgroundEvent: Both played straight and inverted near the end of the game: [[spoiler:while you are fighting off the imps, Daphne slowly wakes up in the background. In the next scene, you can see her stretching out her hands and yawning in the foreground while you control and spend the rest of the background fighting off more imps and jumping onto crumbling platforms, oblivious to her awakening.]]
* MindScrew: Any level starting from the third, but ''Beethoven level'' '''specifically'''. Let's see. First, we have Mordroc, Daphne and Dirk shrunk down to the size of a mouse. Second, starting from the 30th second of the game, the piano flies into the air, breaks the roof of Beethoven's house and flies SO freaking high it's actually gone ''a bit'' farther than hemisphere. Next, BandLand sequence, where not only the instruments get maximally freaky, but Beethoven himself starts looking like Music/EltonJohn, while his kitty becomes a fire-breathing devil. And it's not even the end of the level... ''yet.''
* MissionPackSequel: The gameplay is identical to the original game, aside from being able to collect treasures and being more linear.
* MomentKiller: A LITERAL one: the demonic gargoyles can kill Dirk in interruption before he can perform a TrueLovesKiss if you don't watch out.
* MotiveDecay: A new record. Daphne's mother goes from telling Dirk to rescue Daphne to [[RevengeBeforeReason attempting to murder him for losing her]] within seconds.
* MouthCam: At the end of Level 2, the Tyrannosaurus Rex closes its mouth on Dirk and the time machine, and the scene cuts to the inside of its mouth as it attempts to swallow them both before they get a chance to escape.
* MusicalisInterruptus: Occurs if you fail in some parts of Level 5, and if you grab each one of the two treasures in the ReCut edition (complete with each of the two four-note "short-short-short-long" motif chimes of ''Symphony No. 5'' as a downplayed ItemGet).
* TheNameIsBondJamesBond: In the Treasure Room of Level 1, a talking time machine notices Dirk approaching it and says, "You must be Dirk, Dirk the Daring."
* NiceJobBreakingItHero: In the Eden level you actually have to listen to the snake and give the apple to Eve, who proceeds to devour it and cause the fall of Eden. Complete with thunderbolts and thorns everywhere. [[SarcasmMode Bravo....]]
* NintendoHard: Even moreso than the original. The command windows are much shorter, and the visual cues as to what you're supposed to do next can be almost impossible to follow if you haven't memorized the scene. Even at its hardest arcade setting, ''Dragon's Lair'' was a walk in the park compared to the easiest settings for ''Dragon's Lair II''.
* NonStandardGameOver: One Game Over is Daphne being transformed into an old hag.
* ObnoxiousInLaws: The whole first level is escaping Daphne's [[BrawnHilda angry mother]].
** [[PunctuatedForEmphasis "YOU! BETTER! FIND! MY! DAUGHTER! OR!]] '''''[[PunctuatedForEmphasis EEEEEEELSE!!!!!"]]'''''
** She can't seem to decide whether she wants to make Dirk find Daphne or murder him.
** She warms up considerably when she sees Daphne safe and sound in the ending.
* OffhandBackhand: Dirk does this a few times throughout the game. Example: a snake tries to attack from behind, and he gives it a quick bop with his sword in such a way that it looks like it was on accident -- but it's a player command, and you die if you don't. Dirk even does this while GRIEVING when he thinks Daphne is dead, his head buried in despair... but when an imp moves in to attack -- smack! -- and Dirk doesn't even acknowledge it.
* OffModel: When Daphne wakes up and is reunited with Dirk she knocks off his helmet and loses both her shoes, they randomly regain and lose both items in the final scenes at the game ends.
** One very glaring (but, given the games breakneck pacing, easy to miss) continuity error can be seen in the opening sequence--when Daphne's Mother is chasing Dirk, in the scene right after Dirk mounts his horse and takes off, she is suddenly riding an ox literally out of nowhere!
** Beethoven's cat knocks a candle off the piano early on in stage 5, the candle is back in it's original position in but a moment later.
* OurAngelsAreDifferent: The Gatekeeper who turns Dirk into a [[GenderBender female]] WingedHumanoid, and the tiny cherubim that try to tickle him in Level 4.
* {{Prehistoria}}: Stage 2. And it is here that Dirk fights off [[EverythingsBetterWithDinosaurs dinosaurs]] and [[OurCentaursAreDifferent winged centaurs]] that carry Daphne away.
* PressXToNotDie: As with the previous game, the entire gameplay is built around it.
* {{Public Domain|Soundtrack}} SoundtrackDissonance: The soundtrack that plays entirely in the background of Level 5 while you avoid getting eaten by a fire-breathing cat is the first part of ''Symphony No. 5 in C minor (Allegro con brio)'' by Creator/LudwigVanBeethoven. This also counts as a GeniusBonus when you notice that the song number is the same as the level number.
** SoundtrackDissonance: Another example is near the end of the game, [[spoiler:when harp music plays in the background while Dirk is struggling to stay alive by fighting off imps and jumping onto crumbling platforms]].
* ReCut: The Director's Cut edition appears in most recent ports of the game. In this one, a special brief scene plays the first time you grab each one of the treasures, and once you collect all of the treasures, it triggers a short, alternate Level 7 [[spoiler:in which, after Dirk [[ThrowingYourSwordAlwaysWorks throws the sword at Mordroc]] as the wizard places the Death Ring on Daphne's finger, instead of being turned into a monster like in the original, she suddenly falls in a deathly faint and vanishes, leaving the ring lying on the floor; and you suddenly find her lying on her bed after defeating him. This kinda counts as either FridgeBrilliance or FridgeLogic]].
* RedOniBlueOni: A bit inverted with the Twin Snakes of Eden. The Purple Snake (Red Oni) is talkative but smart and cautious and tries keeping Dirk safe as best as he can; the Green Snake (Blue Oni), on the other hand, is quiet but ferocious and tries to devour our hero in spite of the Purple Snake's advice not to harm him.
* RhymesOnADime: Mordroc and his brother, though this mostly goes to the latter as a time machine.
** The Cheshire Cat can count, since he says the first stanza of ''[[StealthPun Jabberwocky]]''. So can Tweedledee and Tweedledum.
* RollingPinOfDoom: Used by Daphne's mother.
* {{Rotoscoping}}: Used to animate the time machine.
* ScreenShake: When Eve is prancing after Dirk, every time she lands on the ground there's an earthquake.
* ShoutOut: The Queen of Hearts, the playing cards, and the Cheshire Cat reciting the first stanza of ''Jabberwocky'' are a shout-out to the Disney adaptation of ''Disney/AliceInWonderland''.
** The entire fifth level is a shout-out to the segments of Disney's ''Disney/{{Fantasia}}'' and Schroeder's musical segment of ''WesternAnimation/ABoyNamedCharlieBrown''. Also a nod to Music/EltonJohn's live performances.
* SissyVillain: The Angel who watches over Eden. And don't try to deny it!
** The minions of the Angel are the baby angels, in which if Dirk fails to escape them, they will tickle him as he laughs.
** If Dirk is, however, caught by the flaming sword, he will be spanked by it.
* SplitScreen: Happens twice in Level 5, though in this case it's more like a boxed screen that focuses on Dirk in order to let you help him know what to do.
* StrippedToTheBone: Dirk, in some death scenes. Despite the Game Over from the first Dragon's Lair game not appearing if the player loses all of his/her lives, this trope appears in Level 6, in which the flesh eating gas literally melts Dirk's skin, leaving behind only his skeleton. Which does not crumble unlike the first Dragon's Lair game. Also, in another death scene of the same level, a spider eats the flesh off his arm as he freaks out. Level 7 had this in another death, where Monster Daphne takes away his flesh, resulting in his skeleton.
* StrongFamilyResemblance: It seems that all of Dirk's and Daphne's ten children have the same hair colors and clothes as their parents. All six of the boys have the same brown hair color and [[LimitedWardrobe wear the same clothes, boots and helmets]] (and one of them has the same sword) as their dad; and all four girls have the same blonde hair color and wear the same blue dresses as their mom. The only thing different, however, is their hairstyles. See ExpositoryHairstyles above.
** Then again, all the girls have the same dress that seems to be either an {{expy}} or a SuspiciouslySimilarSubstitute of the dresses of the Von Trapp girls in ''Theatre/TheSoundOfMusic''.
* SuddenlyVoiced: [[spoiler: At the very end when Daphne revives from Dirk's kiss, upon seeing her alive and well, the overjoyed Dirk gets his first and only full line of dialogue in the series by happily screaming her name.]]
* SwallowTheKey: Parodied in the ReCut edition: the first time Dirk grabs the key, he places it in a teacup and drinks it.
* TalkingApplianceSidekick: The time machine, which is Mordroc's brother.
* ThrowingYourSwordAlwaysWorks: Dirk does this in the final segment [[SugarWiki/MomentOfAwesome stabbing Mordroc's arm]]. Mordroc tries to return the favor later, only for dirk to catch the sword effortlessly.
* TimeTravel: The whole plot of the game.
* TragicMonster: Daphne turns into a horrifying purple behemoth when she wears the Death Ring.
* TrialAndErrorGameplay: Now, taken to the extreme. On your first time playing, you'll spend ''at least'' an hour to complete one 90-second scene. ''Two'', when you play a slow reflex port of this game (DVD players port is just one of the instances).
* TrueLovesKiss: [[spoiler: Dirk uses this to revive Daphne at the end.]]
* UnusuallyUninterestingSight: Apparently Beethoven isn't too concerned about tiny knights and warlocks jumping around his room. [[SuperPersistentPredator His cat on the other hand...]]
** It's no surprise that this scene is a ShoutOut to Beethoven's growing hearing impairment when he wrote the first part of his ''Symphony No. 5'' in Vienna in 1804, which explains the timeline in this scene.
* VillainousCrossdresser: [[spoiler: You didn't think Daphne would be THAT easy to find, did you?]]
* YouCanRunButYouCantHide: Spoken by Daphne's mother to Dirk during the ChaseScene.
* YourPrincessIsInAnotherCastle: In both Level 2 and Level 6.
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