[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Dragon_Quest_IX_DS_Boxart_8981.jpg]]
[[caption-width-right:300:An MMO in the palm of your hand...]]


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%%"The enemy are defeated" is technically grammatically correct, and is in all of the modern ''VideoGame/DragonQuest'' English translations. Don't bother adding it under {{Engrish}}, BlindIdiotTranslation, etc.
'''''Dragon Quest IX: Sentinels of the Starry Skies''''' is the ninth installment of the ''VideoGame/DragonQuest'' series, released on the NintendoDS. In this world, a race of {{Winged Humanoid}}s known as [[OurAngelsAreDifferent Celestrians]] watch over humankind from [[FloatingContinent The Observatory]]. They also protect the [[TheWorldTree Great World Tree, Yggdrasil]], nurturing and nourishing, for it holds the key to their destiny. Select Celestrians have taken up a vital duty: to act as guardians of the mortal realm.

By watching over humankind, granting their wishes and shielding them from harm, these guardians can collect "[[IncrediblyLamePun benevolessence]]" (Don't worry, [[HurricaneOfPuns this being]] ''VideoGame/DragonQuest'' [[HurricaneOfPuns , this isn't the only pun]]!) -- a positive energy that replenishes the great Yggdrasil and allows it to flourish. With enough energy, Yggdrasil will be able to bear fruit, producing the sacred fyggs that will enable the Celestrians to follow the path of their elders and ascend to the upper realms.

However, disaster strikes, and [[PlayerCharacter one angel]] ends up falling to earth. Upon awakening, they discover that they've [[HumanityEnsues mysteriously transformed into a human]]...! Now, they must WalkTheEarth with a small band of [[TrueCompanions other travelers]], helping [[{{NPC}} those in need]] and trying to find out what exactly ''happened''... and if there's any way for them to get back home.

One notable aspect of the game is the sheer amount of CharacterCustomization open to the player. Not only can you [[HelloInsertNameHere name your heroes]] and [[AnAdventurerIsYou determine their classes]], you can fiddle with their [[VirtualPaperDoll height, hair, eyes, equipment, attire]]... In fact, their appearance changes to reflect whatever you currently have equipped. This extends to your [[TrueCompanions teammates]] as well, enabling the player to create a very personalized party to take on challenges with.

It was released in Japan in 2009 by SquareEnix and in North America and Europe in 2010 by Creator/{{Nintendo}}.

Has a blossoming [[Characters/DragonQuestIX Character Sheet]].

----
!! ''Dragon Quest IX: Sentinels of the Starry Skies'' contains examples of:

* ActuallyFourMooks: In a change from the series' usual RandomEncounters.
* AddedAlliterativeAppeal: '''''S'''entinels of the '''S'''tarry '''S'''kies''
** Not to mention most of the item and monster names and descriptions. Even the NPC ''dialogue'' gets into it.
* AllInARow: After [[PartyInMyPocket its absence]] in ''VideoGame/DragonQuestVIII'', this trope returns.
* AlwaysCheckBehindTheChair: Not only can you randomly find things in cabinets, pots and barrels, but their contents get reset each time you start playing, just like blue chests. Contents also seem to be determined by what they are and their location -- dressers tend to have clothes, while the pots and barrels inside dungeons are more likely to have reagents and mini medals than those in towns.
* AndTheAdventureContinues: [[spoiler:So much so that instead of "The End" or "Fin", the closing says "To Be Continued..." and immediately launches you into the ExtendedGameplay of the PlayableEpilogue]].
* AndThenJohnWasAZombie: [[spoiler:In a way. In order to defeat the BigBad, you must become a "mortal" by eating a Fygg. The Celestrians for the most part seem to hate the mortals (See Pride below), so it may count.]]
* AngelUnaware: In the well of Wormwood Creek. The quest-giver for the Priest rank, he reveals himself after success.
* AngstComa: [[spoiler:Mayor Bryce at the end of the Lleviathan arc. He only gets better after the completion of a sidequest later on.]]
* AnimeHair: One of the possible hairstyles is basically [[DragonBallZ Vegeta]]. (Did we mention the character designer is Dragonball creator Akira Toriyama?)
* AntiFrustrationFeatures: After a TotalPartyKill, your party is fully healed at the church, without needing to spend a fortune on reviving them. Also, there is a bank in-game. This allows you to deposit cash which is not lost when your party dies. In earlier games, you lose 1/2 of your cash when the party dies.
* ArbitraryHeadcountLimit: As per ''VideoGame/DragonQuest'' tradition, you can have up to four members in your active party. There's also a limit to how many characters you can create and have waiting at the Quester's Rest. On a related note, the game does pretty much everything it can to avoid showing more than five-ish modeled characters at once for the sake of rendering speed. All but the most important NPC's are billboarded sprites, your party members are often not shown in key cutscenes that involve several important (and thus modeled) characters, and monsters and party members in battle are often hidden even when standing onscreen unless they're in the middle of interacting.
* {{Autosave}}: The game only has autosave when calculating the odds of an alchemiracle, to prevent SaveScumming until you get the ultimate weapon/armor.
* BackStab: Of a sort, starting a battle by running into a monster from behind gives a higher chance of stunning them or catching them unawares.
* {{Backstory}}: Most of it is given ''after'' the game through the downloadable quests.
* BaldOfAwesome: Aquila, the CrutchCharacter that helps you out during the tutorial, and a possible character customization option.
* BeingTorturedMakesYouEvil: [[spoiler:Corvus. For 300 years, and it was because the village he defended betrayed him. (Serena was duped into betraying him.)]]
* BerserkButton: Some monsters have these, where doing things like getting a CriticalHit or healing a party member (specific to the enemy) will enrage it, making it only target the character that made the action. Using the 'Whistle' skill in battle also causes them to focus on the user, which makes it very useful for dedicated [[MeatShield tank]] characters to learn for all but the party-wide enemy attacks.
* BittersweetEnding: [[spoiler:Your fellow Celestrians ascend to the heavens without so much as a goodbye, while you're left behind to [[WalkingTheEarth wander around]] as a mortal and continue protecting the land. No rest for the weary. For better or for worse, [[RetGone most of the living have no recollection of the existence of guardians]]. A random NPC in Gleeba goes so far as to complain about a pointless 'odd relic' cluttering up the place -- the Gleeban guardian statue she could once be found praying to earlier in the game. On the bright side, the world is saved; Serena, Corvus, and the rest of the Celestrians have hopefully found peace; and you are eventually reunited with Aquila. Not to mention that you get to spend more time with Sterling, Stella, and your mortal friends...]]
* BilingualBonus: The place where you change jobs is on Newid Isle, "newid" being Welsh for "change". It goes beyond BilingualBonus, too, since it can also be read as "New I.D. Isle", where you get a new identity (and 90% of the visits to the map area will be for class changing).
* BloodKnight: Goresby-Purrvis. [[spoiler:He fights you in the final dungeon ''not'' because Corvus told him to (his loyalty is to the Gittish Empire alone), but because he considers you a WorthyOpponent.]]
** Sir Sanguinus is as literal a BloodKnight as you can get: a red knight who invites you to "spill your blood on the gore-splattered altar of battle", and is [[spoiler:the incarnation of Zenus' blood.]]
* BonusBoss: ''Every VideoGame/DragonQuest last boss ever'', and quite a few [[TheDragon dragons]], too. Amusingly, they use the same Grotto system (you can even get a few of these maps randomly from higher ranked Grotto bosses, 1 in 20 chance), but they have only one floor, the boss floor. Bosses start at level 1, and upon beating them, you have the opportunity to give up the XP, allowing the boss to gain levels (which increases item and XP drop from the boss, but also increases the boss's stats and occasionally gives him new attacks). Most bosses after level 16 or so drop the next boss in the chain's map (rarely -- 10% chance at first, but rises as you level them up) and start dropping very high level gear. If you can beat them, that is. The first one of these most players will find is [[VideoGame/DragonQuestIII Baramos]]'s. Available in the post game via quest 62... [[GuideDangIt if you know where to look.]] Starts a chain of 3 maps, see MythologyGag below.
* BookEnds: [[spoiler:The beginning and ending narrations are both the same, on a backdrop of stars.]]
* BossInMookClothing: If you encounter a mook that's a palette swap of a boss, then it's generally this.
* BrokenAngel: You and a few others.
** Dovetails with BroughtDownToNormal, though zig-zagged: after falling from the Observatory, your Celestrian character loses their halo and wings, making them ''look'' human, but they retain their Celestrial powers of being able to see ghosts and talk to animals (sort of). At the end of the game, [[spoiler:your character voluntarily gives up these powers to become fully human, in order to fight Corvus.]] In-game, though, Celestrians and humans are not terribly different in terms of ability.
* ButThouMust:
** No, [[spoiler:Aquila]] won't take no for an answer. He'll just keep asking until you [[spoiler:hand over the Fyggs and get blasted out of the sky]]. {{Lampshaded}} during the Prologue, when Aquila requests to stop calling you by your title except for when formality dictates; refusing earns you a brief lecture on how Celestrians can't defy their superiors. [[spoiler:There's more to it than that, as you find out when you "free" Corvus.]]
** Subverting this trope, Stella will accept either Yes or No. [[spoiler:She asked if you could hear her, so by responding to her question, you heard her. She does yell at [[{{Jerkass}} you for saying No,]] though.]]
* CantCatchUp: The higher a character's level, the more experience they get, and they get less if they die in battle. So a character who spends most of their time dying before you have resurrection spells is going to be a few levels behind the others.
* CarFu: Or rather Train Fu.
* CassandraTruth: One sidequest involves finding the ripped-up test of a boy who claims his test (on which he got a hundred points) from monsters (his mother believed he'd hidden it to hide that he'd gotten a zero). Subverted in that while he ''did'' get a hundred points on the test, it was out of five hundred (he neglects to inform his mother of this, and asks that you do the same).
* ChainmailBikini: Just take a look at the default class armor for the female Warrior. In addition, a Paladin-only piece of armor even allows for ''[[RuleOfCool Chainmail]] ZettaiRyouiki''. Some of the best equipment in the game also happens to be bikinis and bustiers.
* CharacterCustomization: Played completely straight for the first time in the series's history, and enabling players to invoke various CostumeTropes, EyeTropes, HairTropes, and so forth.
* ChekhovsGun: ''Tons'' through the DLC quests, including [[spoiler:the crack in the wall in Stornway's well, the ruins of Brigadoom, that one guard's comment about King Schott's bad dreams, and the amnesiac ghost in the Quarentomb.]]
* CherryTapping: There are several quests that require you to kill one or more strong enemies with weak attacks. "Kill [[BonusBoss Atlas]][[note]]who has over ''6300 HP'' (the FinalBoss, by comparison, has "only" 4800 HP)[[/note]] with the Zam spell[[note]]which does 20-30 damage[[/note]]" is a good example.
* ChronicHeroSyndrome: {{Justified|Trope}} by the plot.
* ClassChangeLevelReset: The game has a job retrainer. Every time a character changes professions, they start back at level 1, including hit points. Skill points are kept if the skills overlap. The character could also retrain to their old job and not have lost any progress. Plus, stat bonuses earned from job-exclusive skills remain, so a character with points in those skills will have some stats above the baseline.
* ClingyCostume: Cursed equipment cannot be removed until a priest performs the skill Benediction on the character.
* CombatExclusiveHealing: While spells learned from the various professions can be used outside of combat, skills learned from leveling class abilities cannot. The likely first example that players will run across is Caduceus, a staff skill that heals with the power of Moreheal for the cost of Heal.
* CombatMedic: Medislimes and their variants are often summoned by enemies to serve as such. Enemies with Kazing can serve as this.
* CombinationAttack: While all the members of your party have [[LimitBreak coups de grâce]], if certain basic and advanced classes are in your party together, they can use special Co-op de grâces that are usually a combination of their own separate ones.
* {{Constellations}}: The Celestrians in the localization are named for constellations that are named for birds.
* CoolTrain: The Starflight Express.
* CosmeticAward: The Accolades.
* CoversAlwaysLie: Due to the CharacterCustomization feature, none of the characters on the front cover are important to the plot (though they ''are'' defaults)...
* CreatorBacklash: [[in-universe]] [[{{God}} Zenus]], towards the humans, which he viewed as an "aberration" and full of sin. Prior to the events of the game, he even tried to destroy his creation, but [[spoiler:his daughter Celestria transformed herself into the form of the World Tree, Yggdrasil, under the condition that she will only revert back to her normal form once the human race had achieved benevolence and redemption, in order to convince him to stay his hand.]] Much later, [[spoiler:history would repeat itself, only with [[BigBad Corvus]] and the player character in the place of Zenus and Celestria. The player character does manage to save the human race a second time, again at some personal cost -- due to needing to become "mortal" to defeat Corvus, he does not get to retire to the stars along with the rest of the Celestrian race, and instead is left to stay in the "mortal" realm to remain serving as its "Guardian".]]
* CreatureOfHabit: The whole of Wormwood Creek. They're so determined not to have their lives disrupted that it's made them extremely hostile and xenophobic.
* CurtainsMatchTheWindow: Patty. Obviously, also possible with your party.
* DamageReduction: The defense stat reduces incoming physical damage by 1 point per 4 points of defense. Some equipment also reduces specific types of [[DamageTyping elemental damage]] by a percentage. Late in the game, particularly against [[BonusDungeon grotto]] [[BonusBoss bosses]] and legacy bosses (as well as [[BossInMookClothing some of the more powerful monsters]] encountered deep in higher level grottoes) that can hit for several hundred damage, elemental damage reduction tends to be worth a lot more than defence.
* DarkSkinnedBlonde: Stella, TheHero's ValleyGirl NinjaButterfly FairyCompanion. It's also possible to make a character with this trait.
* DeadAllAlong: [[spoiler:The Gittish Empire was defeated 300 years ago; when you face Gittish soldiers for the first time, this is very clear. Goreham Hogg realizes this when you defeat him, as it [[GhostAmnesia reminds him of when Graygnarl killed him]].]]
* DeadlyDodging: One of the shield moves allows the user to try and deflect damage on an ally or an enemy. [[OneHitKill Hideously effective when a fighter ends up accidentally hitting their caster.]]
* DepartmentOfRedundancyDepartment: A sign inside the Bad Cave: "WARNING! You ave bin warned."
** Later on, after [[spoiler:you give over the Fyggs to Aquila]]:
--> Stella: We had to sweat blood, sweat and tears to get those!
* DifficultButAwesome: It's possible to go hunting [[MetalSlime Metal Slimes]] with only your main character; ''very'' difficult, but if you succeed the experience comes flooding in, since the total experience is divided by the number of characters in your party..
* DiscOneFinalDungeon: [[spoiler:Gittingham Palace]].
* DistractedByTheSexy: Happens at random based on your [[ExactlyWhatItSaysOnTheTin charm]] stat. More likely to happen to Minstrels and Luminaries, due to a high natural charm stat and passive charm bonuses in their unique skilltrees. Can even affect the BigBad and {{Bonus Boss}}es. When it comes to distracting your enemies, [[HoYay gender]] [[LesYay is never]] [[FoeYay a barrier]].
* {{DLC}}: Interestingly, of the "already programmed in there" variety. An examination of the game code shows that all the extra missions and dungeons are simple flags.
* TheDragon: Goresby-Purrvis to King Godwyn. Barbarous to [[spoiler:Corvus]] as a literal example. Graygnarl also counts, [[TheLancer to the heavens above]].
* DubNameChange: Sandy -> Stella, Ruida -> Patty, and many others.
* DungeonCrawling: Due to the Treasure Map system.
* DungeonTown: The Gortress, which is quite literally a prison complex full of downtrodden townsfolk who were kidnapped.
* EducationMama: Coffinwell turns into a town full of these, with every mother in the village obsessed with getting their kid into Swinedimples.
* ElaborateUndergroundBase: Grottoes come in natural cave, ice cave, flooded tunnels, volcano and man-made crypt variants. How these sprawling caves fit (several share the same access point) is best left unquestioned.
* TheEmpire: The Gittish Empire. [[spoiler:They're not quite an empire by the time they show up, though.]]
* EmptyRoomPsych: It's possible to find grotto floors entirely devoid of monsters. It's unnerving, to say the least.
* EnemyScan: The Eye for Trouble skill.
* ExcaliburInTheRust: [[spoiler:The Rusty Sword you find in the last dungeon is [[strike:Loto]] [[VideoGame/DragonQuestI Erdrick's Sword]], the third best sword in the game -- only the deep grotto gear is better. All the Rusty gear turns out to be Erdrick's gear, which is all the third best stuff in the game.]]
* ExtendedGameplay: Dear ''Almighty'', where to begin? The grotto system. The cameo bosses. The weekly Wifi DLC. Given the relative ease of the main quest and the [[NintendoHard bone crushing difficulty]] of the extra content (something the developers [[WordOfGod said was]] [[LampshadeHanging intentional]]), it's not a stretch to suggest that the entire 50 hour main game is merely a ''tutorial'' for the ExtendedGameplay.
* {{Expy}}:
** Using the character creation system, you can make expies of other characters designed by Toriyama. Among them, [[BlueDragon Shu]], [[VideoGame/ChronoTrigger Crono, Marle, and Lucca]], [[DragonBallZ Androids #17 and 18, and Gohan]], and [[DragonBallGT Uub]]... just to name a few. It's also possible to [[http://alkaplantestsite.webs.com/dq9/DQcoplayparty.jpg recreate]] virtually every previous ''VideoGame/DragonQuest'' hero. In fact, the game even offers their trademark garbs as some of the more useful equips.
** Also, some of the official art depicts a character who looks a good deal like [[{{Trigun}} Vash the Stampede]].
** [[spoiler:Corvus is essentially a Celestrian version of [[VideoGame/DragonQuestIV Psaro]] [[WoobieDestroyerOfWorlds the Manslayer]].]]
* FakeDefector: [[spoiler:Aquila. His "defection" was just a failed BatmanGambit to kill the evil emperor.]]
* FailedASpotCheck: Sometimes enemies don't notice your presence, giving you a free turn at the battle's start, ''even when they'd noticed and chased you down'' to start with.
* FallenAngel:
** The protagonist, literally at the beginning of the game (upon landing in ''[[StealthPun Angel Falls]]''), [[spoiler:and technically later on, after eating a fygg in order to become mortal and defeat the BigBad]].
** [[spoiler:Corvus is a straight example.]]
* FallenHero: [[spoiler:Corvus]]
* FanDisservice / DoubleStandard: Revealing male clothing barely boosts and in most cases ''penalizes'' a character's allure ranking, while female revealing clothing (as well as "fetish" outfits like a maid costume or a schoolgirl skirt) increases it a great deal.
* FantasyCounterpartCulture: Mild version, done mainly through writing the dialogue phonetically so that many characters have accents. Stornway appears to be UsefulNotes/{{Scotland}} (their king is [[MeaningfulName King Schott]], neighboring town Brigadoom has links to [[Theatre/{{Brigadoon}} another legendary Scottish locale that vanished]]), Port Llaffan is apparently Welsh, the empty Hermany region is based after Germany, [[spoiler:the [[TheBritishEmpire Gittish]] use StockBritishPhrases and probably have an upper-crust London accent]]... the list goes on.
* FetchQuest: Many of the [[SideQuest side quests]].
* FieryRedhead: Possible, and a common archetype in ''VideoGame/DragonQuest''; interestingly, however, instead of the usual reddish-orange sported by most ''DQ'' redheads, ''IX'' instead features a [[color:maroon:much richer red]]. [[spoiler:Certain cosplay outfits include wigs to get that nice orange shade.]]
* FightInTheNude: Notably {{Averted}} -- every piece of gear has its own 3d model graphics for male and female characters. You can strip down by unequipping everything. They'll be wearing a sleeveless T-shirt and short shorts underneath everything. Amusingly, some characters ''will'' react if you speak to them while wearing armor they don't expect / not wearing armor. For example, some of the Celestrians get quite upset if you're not wearing your official Celestrian outfit when you speak to them. Later on, you're required to wear a suit of [[MythologyGag "Dragon Warrior"]] armor for a specific event.
* {{Foreshadowing}}: The Prologue is naturally brimming with it, if you know where to look.
* TheFourGods: the elemental Cobra, Fowl, Feline, and Tortoiseshell fan weapons upgrade to Azure Dragon, Vermilion Bird, White Tiger, and Black Tortoise fans, with appropriate art.
* FunetikAksent: ThoseTwoBadGuys in the Bad Cave transcribe their 'orrible accent to the warning signs in the cave.
* FreeRotatingCamera
* FromNobodyToNightmare: [[spoiler:Larstasnaras]] was just an ordinary slugger-type monster, until the day she found a fygg...
* GameFavoredGender: Females get the 2 best leg armors in the game (Magical Skirt and Sizzling Bikini Bottoms, both great gear for resists), can earn a total of one more title than males, and get some odd possibly useful exclusive equipment throughout the game. All male only equipment either has a roughly equal female counterpart obtainable at the same time and/or isn't something to wear in an actual fight. Even with the Wear-with-all, males can't wear a good chunk of female items due to their exposure of cleavage (see down), while only a few rare items show bare male chests and get barred.
** That said, many of the male single-class items have upgraded forms when the female ones don't, and while it only takes one Monarchic Mark to upgrade a Twinkling Tuxedo all the way to an Emperor's Attire, it takes a grand total of FOUR to get a Shimmering Dress into an Empress's Robe.
* GettingCrapPastTheRadar: Inverted; even with the Wear-with-all medal (which lets you wear the other gender's clothing), the game will not let you wear a dangerous bikini or the dangerous midriff wrap, telling you that even it won't let you get away with that. Also, it won't let females wear the Muscle Belt, which is two belts wrapped around the torso in an X shape. Try and guess why they didn't allow it. (Which is odd, since it's the standard uniform for ''Franchise/{{Disgaea}}'' warriors...)
** In Coffinwell there is an elderly man in a relationship with a very young woman who is obviously using him to buy expensive clothes. (It doesn't help she is dressed in similar fashion to a playboy bunny. But that is a common sprite throughout the series)
* GodIsEvil: [[spoiler:Flashbacks late in the game reveal that Zenus was a bit of a dick.]]
* GodsNeedPrayerBadly: What produces benevolessence. Subverted, since benevolessence isn't required at all. It's [[spoiler:proof of humanity's goodness, per Celestra's argument with Zenus.]]
* GratuitousFrench: Coup de grâce for [[LimitBreak Limit Breaks]] and je ne sais quoi for the Luminary class skill. [[PunnyName Co-Op de grâce]] for double-team Limit Breaks.
* GuideDangIt:
** The game's quests can be downright obscure to unlock, let alone complete. This may be why Bradygames released a guide for the game [[{{Doorstopper}} bigger than some phone books.]]
** Special mention goes to the [[RandomlyGeneratedLevels Grottos]], which are displayed as cryptic Xes on a special, zoomed in version of the world map, with no reference points nor ability to scroll. However, the more you become familiar with the world map, the more you recognize landmarks in the scrolled-in versions of the map -- there are only so many places with giant spiderwebs or destroyed trees, for example.
** And on top of that, you can achieve Accolades for certain accomplishments, but it's never explained which ones are available or how to get them. Ones for achieving weapon or class skills are simple enough, but there's also, for example, a series of titles for dressing well, and "well" isn't defined; even worse, one such title is required for a quest.
** Also unexplained are the requirements to get cosplay gear from the legacy heroes that visit the Quester's Rest via DLC. But we can help you out on that one: [[spoiler:One is unlocked by default, one is for upgrading the inn completely, and a third is given on your birthday. Some stop there, others give a fourth item once the inn's won an award in a DLC quest chain and maybe a fifth when your hero is the same class as the legacy character.]]
** On a less amusing note, the combination of {{Punny Name}}s for every skill, alongside a lack of game descriptions of skills (at least before you buy them) leads to a bit of frustration.
** Detailed information on the [[ElementalRockPaperScissors elemental strengths and weaknesses]] of enemies is crucial to effectively using the [[ElementalPowers Fource skills]] of the Armamentalist class. Unfortunately, such information is not provided in-game; some of the bestiary entries have hints about them, and that's it. Thankfully, letting an AI-controlled character know the Fource skills is very helpful, as they know which spells hurt which monster.
** Occasionally, Stella will ask you if you want to know how to get [[LimitBreak Coup-de-graces]] easier. ''[[InvokedTrope She actually tells you to look it up]]''!
* HalfIdenticalTwins: Aquila and Pavo, although unlike Aquila, Pavo actually has hair.
* HaveYouSeenMyGod?: [[spoiler:His daughter specifically mentions that Zenus still exists, but she does not know where he is. On top of that, he seems to appear when "Spelly Breath" is used and "speaks" if you use Divination, creating a sort of GameplayAndStorySegregation. The 10 bonus bosses in the grottoes and their extended character description imply (and in some cases, outright state) that ''they'' are Zenus, [[PiecesOfGod divided into 10 parts]]. The other two are a resurrected Greygnarl, and a demon named Tyranasaurus Wrecks who freed the others to screw over the Sage.]]
* HelmetsAreHardlyHeroic: The ending cutscene removes a character's "head" gear, even if it is of a type (glasses, hair accessories) that doesn't impede the view of the PC's face. Otherwise averted. And, of course, [[CharacterCustomization you]] are perfectly free to [[InvokedTrope invoke]] this one yourself, if you don't mind the defense impediment.
** Particularly averted in the [[spoiler:Greygnarl animated cutscene]], where your character has to wear the fully-concealing helmet.
* HeroesPreferSwords: Your main character's first weapon is a sword, and the box art gives one to the most prominent figure. Of course, if you like, he/she can [[DefiedTrope ditch the sword]] early on. They're the most common type of weapon, as they can be equipped by five out of twelve classes by default.
* HopelessBossFight: Celestrian law forbids one from defying or acting against his/her superiors. Twice throughout the game, this ends up screwing you as you are thrust into combat against a higher "ranked" Celestrian, find yourself completely unable to take any actions, and receive a swift beatdown. The final segment of the game centers around [[spoiler:finding a way around this law so that you can actually fight and defeat the BigBad.]]
* HubCity: Pretty much a quarter of the post-game DLC quests are found in Stornway.
* HumansAreBastards: [[spoiler:The Gittish Empire serve as an enormous example of the depravity humanity is capable of, in a shocking reversal to one of the main themes of Dragon Quest itself: HumansAreGood. However, everybody in the empire died a long time ago after it collapsed, so they're NotEvenHuman by the time you see them in the game.]]
* HumansAreWhite: From [[FantasyCounterpartCulture not-Scotland to not-Arabia]], the {{NPC}} pigmentation range is pretty limited. You can make your characters the darkest shade possible and they'll still look like they just have a really deep tan.
* HurricaneOfPuns: Towns. Dungeons. Enemies. Bosses. Characters. Flavor Text. Too many to count. It's tradition for the VideoGame/DragonQuest series.
** Particular note should be given to each member of the Triumgorate, whose very speech patterns invoke this trope every single chance they get, right down to their names.
* IconicOutfit: Along with the MythologyGag gear, [[spoiler:a couple of [[VideoGame/DragonQuestVIII Jessica's]] alternate outfits reappear ([[OfCorsetsSexy the bustiers]], natch), and the player can earn Accolades for dressing up their hero to resemble each of the class reps]].
* IgnoringBySinging: One old man in Wormwood Creek does this if you try to talk to him.
* IneffectualSympatheticVillain:
** The Bloomingdale "kidnappers" are pretty much the most pathetic crooks ever. Even their hideout name is evidence of this. It likely came about like so: "We need a good lair name." "Ooh! 'ow about "The Bad Cave"?" "Brilliant!"
** Despite how vicious they may technically be, Sanguini enemies will NEARLY ALWAYS waste at least one turn "just fluffing about", best exemplified when they get a surprise attack and '''[[TooDumbToLive EACH ONE]]'''. '''DOES. IT.'''
* InfinityMinusOneSword: The Metal gear (Metal King Sword, Metal King Armor, etc). Obtainable in grottoes, it's not the best, but it's pretty darned close (and looks awesome). Most of the cameo gear is very similar -- not the best, but cool-looking {{Mythology Gag}}s that you might indeed wear for a while.
* InfinityPlusOneSword:
** Each weapon type has a specific series of 3-4 of them, dubbed the Uber-gear. They consist of a basic weapon that you get in ultra-deep grottoes, then an evolved version you get by using alchemy. Using this, you can then make 2 more evolved versions past that -- a booby prize version, and another that has a 10% chance of appearing when you create the booby prize. Should you end up getting the booby prize version, you can alchemize it with a special item to reset it back to its base form so you can try again. There are similar pieces of armor that use the same system. [[ZigZaggedTrope Not all the time, however]]. There are many situations where other gear is ''more'' useful than the Uber-gear. For example, the only reason you'd want to use the actual InfinityPlusOneSword instead of the [[GameBreaker Uber Falcon Blade]] is that the former can reduce the target's defence.... even on bosses in a game where ContractualBossImmunity is in full effect. See InfinityMinusOneSword above for more details.
** If your attack is already at 999, it doesn't matter how powerful your god-weapon is, your attack never goes beyond 999. Therefore, the Falcon Blade series becomes the most useful weapons in the game at that point, with Dire Critical Fan and Attribeauty in the tow. Also, the Metal King Armor begins to overtake the Legendary Armor's position as best heavy armor as your defense gets high enough, as it offers 20% protection from all elements (Legendary Armor has 25% protection from fire and ice). Same with sandal-type footwear over boots.
* InnBetweenTheWorlds: The Stornway Inn. Characters from different ''VideoGame/DragonQuest'' games (even ones from {{canon}} different times and worlds) can stay there, and you can travel to AlternateUniverse (other people's games) through it via SocializationBonus.
* IronicEcho: The ending cinematic.
* ItemCrafting: Alchemy makes a return from ''VideoGame/DragonQuestVIII''.
* JobSystem: Six basic classes, six advanced ones.
* JustForPun: So, so damn much.
* KarmaHoudini:
** [[spoiler:Arguably, Corvus.]] He ''starts'' by blowing up one of the lower levels of heaven and [[spoiler:[[RageAgainstTheHeavens killing God]]]], then goes on to resurrect an entire [[TheEmpire evil empire]] and attempt [[OmnicidalManiac genocide against all of human- and angelkind.]] Turns out it was all [[PoorCommunicationKills a hilarious misunderstanding]], so he offers up a perfunctory apology, [[spoiler:turns back into an angel, and flies off into the heavens with his lady love.]] VideoGame/DragonQuest typically sits closer to the idealism side of the [[SlidingScaleOfIdealismVersusCynicism scale]], but still. [[spoiler:Somewhat justified as he spent many years locked away, tortured, and experimented on for the sake of furthering the Gittish Empire's power. In addition to LoveMakesYouCrazy, he was far more messed up than he would have been had he '''just''' been heartbroken. Many had thought him dead, and those who DID try looking for him ended up in PeopleJars or in similar, though less horrible, situations. Regardless of that, the less bitter Celestrians never wanted him "dead" necessarily, just stopped so they could save him (you don't get a monument for your good deeds and get looked up to by many for nothing, after all). Apus Major and Celestria both fall under the GoodShepherd role, and despite some Celestrians' attitudes, their collectivity still falls under a good church.]]
** The Celestrians. They spend the whole game arrogant and weary of their guardianship. [[spoiler:After Aquila gives them the fyggs he stole from you, Apus Major's first response is to pack up and head for the Realm of the Almighty, abandoning not only the entire Protectorate to the Gittish Empire, but also a large pack of ''his own Celestrians'' currently being held hostage. At the end of the game, they see their business with the mortals concluded and head off to heaven again, leaving only the now mortal player to continue defending the world.]] Granted, they're not as flippant about it in the original Japanese version, but they are never once called out on any of this.
* KickingAssInAllHerFinery: As long as characters are female, they can wear pretty dresses, even if they are fighter and monk classes.
* KickTheDog: The tutorial sequence has the player attacking two Slimes and a Cruelcumber in order to prevent this from happening, interestingly enough.
* KillerRabbit: The usual VideoGame/DragonQuest entries (except for the Bunicorns, who are literal killer rabbits; they don't appear in the bestiary for [=DQ9=]), but special mention to the Sanguini family. Early on, they're cute little fluff balls that you kinda feel bad about killing. Then they start getting aggressive and lots of teeth. Then you get the expanded bestiary entries and read that when they drink enough blood, they turn into demons. You get to fight those too -- they're called Manguinis, and they look a lot more demonic and a lot less cute (think {{Slenderman}} with a [[Franchise/{{Pokemon}} Golbat]] mouth).
** GeniusBonus: "Sanguine" is an old, old word for blood. Can be a BilingualBonus instead if you are familiar with Latin and/or any other languages that use a similar word for blood.
** MookPromotion / AscendedExtra: MonsterAllies aside, in VideoGame/DragonQuestMonstersJoker2, the local {{Alpha Bitch}}'s sidekick is a Teeny Sanguini. He's not evil, though, despite going all red-eyed and [=ohgodtheTEETH=] every time someone gets close to him. [[spoiler:He is, however, the local {{Big Bad}}'s soul given flesh after a GrandTheftMe situation.]]
* TheLawOfConservationOfDetail: Averted. The world is sprawling, often containing side areas for no point other than to have them. Entire islands and plateaus are completely empty except for random monsters and the occasional odd harvesting spot. There are also tons of items that are fairly worthless, but look neat when equipped. All of which comes into play in the Grotto and Quest system, as ''all'' of this stuff is fair game for Grotto placement and quest objectives.
* LegacyBossBattle: TropeNamer. You can fight every single BigBad (and some Dragons) from all the previous games as some of the {{Bonus Boss}}es. However they use the same [[RandomlyGeneratedLevels grotto]] system as the other Bonus Bosses, but with a few differences. Such as only one floor, and the fact that you can level up the bosses by giving up the EXP rewards. Beating them usually gives you some cosplay gear related to their original games or some Orbs.
* LimitBreak: Called "Coup de grâce". Each class has one, and they have various effects ranging from the Mage making their spells cost no MP for a time to the Thief guaranteeing item drops after the battle.
* LinearWarriorsQuadraticWizards: Inverted. Gladiators, fully buffed, can do more damage than either Mages or Sages can ever compete with. Some swear by a party of four Gladiators, claiming the setup is nigh undefeatable.
** Tell that to a Channel Anger + Twocus Pocus. The former heavily boosts your magical might, while the latter lets you cast the same spell twice in a row. If you use it on a spell that can combo, you can do more than one Gladiator can do on his own. Granted, it takes a bit of setup (not to mention that one [[ThatOneAttack Disruptive Wave]] can send it to hell), but still.
* LostForever: If you try to sell something DQVC-exclusive or a piece of equipment from one of the Inn guests, the shopkeeper will warn you that you might never be able to get it back.
** Also, if you somehow do not receive a certain piece of gear from a legacy boss via drop before leveling them up past the point where they start dropping something else instead (unlikely, as it is usually 20-25 percent drop and you may have to fight them over 20-30 times before they drop something else).
** On a meta note, Nintendo ended support for WFC (Wi-Fi Connection) for all DS and Wii software on May 20th, 2014. A large number of bonus quest flags, the Inn guests, and DQVC exclusive items will now be unobtainable if they have not already been activated/downloaded or retrieved, making true 100% Completion impossible.
* LuckBasedMission: To obtain most of the post-game story relevant quests, one needs to find a random dungeon with "silver" in the name to complete an otherwise simply "kill monsters until they drop the item" quest.
** The first Warrior class quest requires you to first enrage (not always successful), then kill two monsters via regular criticals (so no deals-a-critical-if-it-hits moves). One shield skill requires you to rack up 10 successful shield blocks, when the best you can hope for is around 10% chance to block. Another requires you to kill golems with criticals, [[WaxOnWaxOff and the guy even tells you it helps to build patience]].
* LuckilyMyShieldWillProtectMe: There is literally no disadvantage to equipping a shield in this game. When fully maxed out and equipping the best shield, you have a 1 in 4 chance of nullifying enemy damage, a myriad of useful abilities that are among the best in the game, and ''complete immunity to critical hits''.
* {{Malaproper}}: Stella is very, very prone to this; these can prove amusingly apt, such as when she claims to be a [[ShrinkingViolet Shrinking]] [[FreudianSlip Violent]]...
* ManaDrain: Wands do pitiful attack damage but drain MP with every hit. Enemies can use the Absorb Magic ability, which does just that.
* MeaningfulName:
** Celestrians, once you learn their origins.
*** [[spoiler:Their {{Stellar Name}}s [[{{Foreshadowing}} take the trope]] [[StarsAreSouls even further]].]]
** [[GrandpaGod Zenus.]] Take out the "n" and you get [[GreekMythology Zeus.]]
* MessianicArchetype:
** [[spoiler:Celestria, aka Yggdrasil, stopping her father, the high-god Zenus, from killing all of the humans for their sin, and turning into a tree in order to counter that sin.]]
** And then there's [[spoiler:Greygnarl who dies for his worshippers, and then comes back to life.]]
* MetalSlime: [[TropeNamer But of course]]. There are some variations that give large amounts of money instead of experience once killed.
* MiniDressOfPower: There are skirts available that do a good job of boosting one's magical powers.
* MoneyForNothing: Averted. Most of the alchemy recipes for weapons and armor require store-bought weapons, which can get expensive very fast.
* MonsterClown: Moai minstrels are moais in clown makeup.
* MonsterCompendium: The defeated monster list. The Thief ability "Eye For Trouble" can add a second page of flavor text to each entry, as well as revealing what an enemy is capable of dropping (or has available for stealing).
* MoreDakka: the Have a Ball skill does this via ''juggling'', doing small amounts of damage to random enemies. Combined with tension, it brings even metal slimes down fast.
* MultipleChoicePast: Although she denies it, Stella is heavily implied to be:
** [[spoiler:the soul of a child who died...]]
** [[spoiler:the reincarnated soul of the Queen of Gitt...]]
** [[spoiler:...or the second WorldTree.]]
* MythologyGag:
** The tavern where you create your party is run by [[VideoGame/DragonQuestIII a familiar face who fulfilled the same role long ago]]. Other characters show up throughout the series. The Dharma Temple returns. Several of these references were changed in the English localization. '''However''', localization choices like Count Uptaten and Patty are actually references to their translations of ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestV''. So they're still {{Mythology Gag}}s, just making reference to the modern localizations. While not consistent with the original Japanese names or the NES era translations, they are consistent with ''themselves''.
** The names of places and characters from VideoGame/DragonQuestI, [[VideoGame/DragonQuestII II]], and [[VideoGame/DragonQuestIII III]] are all from the NES translations instead of the GBC/original. This is either a RegionalBonus to old-school players, a [[CallForward hint]] at potential Virtual Console ports, and/or an EarlyBirdCameo of a future remake(s) (which is odd, considering the characters from 1-3 came first). One can only hope for the last, though, especially if based on the [[UpdatedRerelease cell phone ports]], which are arguably the best-looking versions yet. Let the WildMassGuessing begin.
** Additionally, the "Dragon Warrior" armor set looks A LOT like the NES boxart and artwork the heroes had on. Not exactly, mind, but way too similar to just be a coincidence.
** The first BonusBoss map you'll find is [[VideoGame/DragonQuestIII Baramos]], who then drops [[VideoGame/DragonQuestVI Murdraw's]] map, who then drops [[VideoGame/DragonQuestVIII Dholmagus's]] map, who drops only high level gear, no maps. [[spoiler:All three of these antagonists were infamous DiscOneFinalBoss characters from previous VideoGame/DragonQuest games.]]
** The second BonusBoss map you'll likely find is [[VideoGame/DragonQuestI Dragonlord]], gotten from a specific Grotto boss that only appears at random in level 80+ Grottos. L16+ Dragonlord drops the map for [[VideoGame/DragonQuestIV Psaro]], who drops the map for [[VideoGame/DragonQuestV Nimzo]], who drops only items. The gag here? [[spoiler:They all have OneWingedAngel forms.]]
** The husband/wife armor selling warrior duo in Stornway are modeled after the classes appearance in the 3rd game.
** There's an old man wanting to class change into [[GenderBender a maid]] -- (He also invokes [[ThirdLawOfGenderBending the third law]] -- citing that he isn't budging until he gets a frilly dress and feather duster.) In DQ 6, he had a counterpart who wanted to become a pattycake princess. And in Dragon Quest 3, he has another counterpart. [[GenderBender Who succeeds.]]
* NetworkToTheRescue: Can you believe that SquareEnix wasn't going to localize this gem? Creator/{{Nintendo}} took this game into their hands, and gave it some much-needed publicity, as they did with the original ''VideoGame/DragonQuestI'' and later did with ''VideoGame/DragonQuestVI''.
** SquareEnix has hence declared ''VideoGame/DragonQuest'' dead in the West, leaving Nintendo to localize ''[[VideoGame/DragonQuestMonstersJoker2 Joker 2]]'' and all future titles.
* NiceHat: There's plenty of nice helmets and headgear to choose from. Also used humorously in the title screen cinematic: the Martial Artist is shown wearing an Iron Helmet that doesn't ''quite'' fit, making it look more like a hat than a helmet.
* NiceJobBreakingItHero: Multiple times.
* NintendoHard: WordOfGod has stated this to be the goal, with the following rationale: "People can always find out information on the Internet -- like that's part of the game experience."
* NoFairCheating: If you finish the game without [[TotalPartyKill wiping]], Stella will think you're cheating, especially since the game has two {{Hopeless Boss Fight}}s; though both fights will end after a few rounds, so players could LevelGrind so they can survive, even if they can't win.
* ObfuscatingStupidity: [[spoiler:Batzorig. ''Wow''.]]
* OohMeAccentsSlipping: An odd, in-game example. Greygnarl generally speaks in an ancient 'high and mighty' tone to project a fearsome and powerful image, but if he's sufficiently annoyed (or sufficiently drunk), he reverts to using the same Aussie slang as the Upover citizens.
** He reverts to the first when [[spoiler:you fight him in a grotto.]]
* OneGameForThePriceOfTwo: An inverted variant: ''VideoGame/DragonQuestMonstersJoker2'', if it sees ''VideoGame/DragonQuestIX'' or ''VideoGame/DragonQuestVI'' in Tag mode (set up through Erinn in Stornway), will unlock new content. Conversely, the other two games do similar things if they see ''VideoGame/DragonQuestIX''. Somehow, Square Enix has standardized a protocol for ''VideoGame/DragonQuest'' games to see each other in Tag Mode, which is mind boggling when you think about it -- especially when you realize ''VideoGame/DragonQuestX'' is slated to be a {{Wii}} title (and, presumably, easy to link up to [=DSes=]). This concept was so mind-blowingly successful that it inspired the ''entire Streetpass system'' on the Nintendo3DS.
* {{Orichalcum}}: One of the items used in ItemCrafting. Weapons and armor made from it tend to be ''very'' powerful.
* OurAngelsAreDifferent: The Celestrians are basically {{Winged Humanoid}}s like the [[VideoGame/DragonQuestIV Zeni]][[VideoGame/DragonQuestV thi]][[VideoGame/DragonQuestVI ans]], only with halos and more active about the whole "guardians of the mortal realm" thing.
* PaletteSwap: A staple of the series, and strangely charming when done in 3d. It helps that they give the {{Palette Swap}}ed monsters differing names (Slime -> She-Slime -> Metal Slime) and they actually have different skills, AI, etc.
* PeninsulaOfPowerLeveling: The cliff just northeast of AngelFalls contains nothing but slimes, and the liiquid metal variety show up slightly more often than the usual locations. However, it's only reachable post-game. Some grotto floors where metal slimes spawn also count.
** Once you get the ship, the Khalaag coast contains the same monsters as the not-quite final dungeon... if you survive getting there.
* PimpedOutDress: Various high class ladies, and various types of armor.
* PlayableEpilogue: So much so it might as well be Dragon Quest IX: Part 2.
* PlayerMooks: Their appearance is much more customizable, so no two look alike, but they are interchangable. They are also given little to no acknowledgement in the game's storyline.
* PlotCoupon: Benevolessence. And later [[spoiler:the [[strike:Dragon Balls]] Fyggs. First you need to find 7 to proceed with the plot, one is given as a {{MacGuffin}} in order to let the player defeat the BigBad, and a 9th in Post-Game to allow you access to the GlobalAirship.]]
* PollutedWasteland: [[spoiler:The Gittish Empire is a grey and ominous wasteland full of pollution, and the ruins of seemingly huge cities and broken brick highways are all that are left of the true empire.]]
** The area around Brigadoom as well.
* {{Pluralses}}: If more than one Claws enemy shows up, they're referred to as Clawses.
* ThePratfall: The Minstrel class can unlock the Pratfall Ability, staging a slapstick fall for the amusement of the local Slimes, hopefully depriving the enemy team of a turn as a result of side-splitting hilarity. One quest involves killing monsters this way.
* PrestigeClass: Classes are divided into Basic and Advanced, with the latter gradually being unlocked over the course of the game. However, unlike the expected system, Advanced classes are no better than the basic classes -- in fact, the basic classes are often better at specific things, being specialists.
* {{Pride}}: It takes about 3 seconds of walking around the Tutorial town to realize just how utterly arrogant most Celestrians are. Some are openly questioning why they have to protect the world, others are openly derisive of humans, others are one step away from being outright {{Obstructive Bureaucrat}}s. [[spoiler:This foreshadows what happens to them at the end of the tutorial quite nicely. The prophecy even spells out exactly what happens... [[ProphecyTwist just not what they expected]]: "Fyggbloom hails the opening of the Heavenly Gates (big honking thunderbolt) and sets the Celestrians on the path to salvation (the plot of the game)..."]] Averted in the Japanese version, where the angels are completely amicable and devoted to their job.
* PrideBeforeAFall
* PunctuatedForEmphasis: "You... are... not... Mason..."
* PunnyName: It is seriously easier to list all names that ''don't'' contain a pun, an alliteration, or some kind of double meaning.
* QuirkyMinibossSquad: The Gittish Empire's Triumgorate.
* RainbowPimpGear: A potential side-effect of [[RummageSaleReject mix-and-match armor]]. Conversely, there's a large number of MythologyGag gear -- basically, in the {{Bonus Dungeon}}s, you can find "cosplay gear" that [[http://alkaplantestsite.webs.com/dq9/DQcoplayparty.jpg makes your hero look like the heroes from the other Dragon Quest games]]. The Magical Skirt, for instance, is easily among the best legwear for legacy bosses due to adding 7% to your resists for everything, but looks odd.
* RandomlyGeneratedLevels: The Grotto system makes a return from ''VideoGame/DragonQuestMonsters 1'' and ''2'', this time in a main series ''VideoGame/DragonQuest'' game. Randomly generated but using the same seed system, there are [[strike:about 250,000]] [[http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55674123 over 8 million]] separate dungeons that are the same with every copy of the game. You get access to one by doing a quest during the main game, one at the start of the post game, and get the others through Tag Mode and/or beating the bosses of other Grottos. [[NintendoHard If you can.]] Some of these have become very legendary in Japan due to the popularity of mass transit -- '''Masayuki's Map''', for example, has nothing but [[MetalSlime Metal King Slimes]] on the 15th floor (although the monsters from floors 10-14 are all stronger than the last boss, and come in groups of 3), the '''Kawasaki Locker''' has the same monsters on floor ''one'' (and they get worse from there) but it has some of the best treasure chests possible, etc etc. Masayuki was even interviewed in the Japanese media due to the popularity of his map.
* RareCandy: While you need a ''lot'' of them for it to have any noticeable effect, seeds are still the only way (aside from skills) to permanently increase your stats. If you're stupidly, ''insanely'', '''''HELLISHLY''''' devoted enough, you can get every single stat in every single vocation up to 999 (the maximum), and in doing so, make the entire vocation system absolutely unbalanced due to the fact that some vocations have spells while others get none. A vocation's usefulness at that point would be determined by what equipment they can wear (Priests get the best helm and more elementally resistant gear), what spells they can use (Sages get the best revival spell as well as offensive spells), and what effect their Coup de Grace has (Paladin's Coup de Grace nullifies all hostile effects).
* ReasonableAuthorityFigure: Apus Major.
* RedEyesTakeWarning / MarkedChange: [[spoiler:The BigBad, right before taking on his [[BeholdMyTrueForm true form]].]]
* RetGone:
** [[spoiler:When the Celestrians ascend in the end, no normal human remembers that they ever existed.]]
** An earlier, related example occurs when the player character becomes the guardian of Angel Falls. Aquila's name is replaced with theirs, but everyone but Ivor thinks it was always like that.
* RewardedAsATraitorDeserves: [[spoiler:The village of Wormwood turns Corvus over to TheEmpire to be spared from them. They get massacred anyways. Quoth the sergeant, "{{I Lied}}."]]
* {{Roboteching}}: When Barbarus [[spoiler:powers up]] near the end of the awesome dragon battle cutscene, he launches a barrage of dark energy lasers that all curve in Greygnarl's general direction.
* RuleOfSymbolism: You are an angel, your boss is {{God}}. [[spoiler:The final boss is a Lucifer {{Expy}}. Furthermore, Celestria is a sort of female Jesus, giving up her life for the sake of the world by turning herself into a tree, a notable symbol of (among other things) life, death, rebirth, and sustenance. All of these concepts are important to ''[=DQ9=]'''s plot (the last of which mixes with salvation). Her father created the Celestrians for the purpose of saving her from this fate, but if a mortal eats a [[ForbiddenFruit fygg]], bad stuff tends to happen to the eater. [[AdamAndOrEve Sound familiar?]]]]
* SantaClaus: Chris Cringle. He lives on an island off the Cringle Coast.
* SdrawkcabName: [[spoiler:Sarantsatsral/Larstastnaras]]
* SeriousBusiness: Innkeeping. Not only is there an "[[IncrediblyLamePun Inny]]" awarded to the [[IncrediblyLamePun Inn]]credible [[IncrediblyLamePun Inn]]tertainer Eddw[[IncrediblyLamePun inn]], the previous innkeepers literally get on the floor and bow when faced with his daughter, Er[[HurricaneOfPuns inn]]. Talk about an [[OverlyLongGag Inn]]credibly Lame Pun. And we haven't even got to the DLC that introduces Al Cap[[OverlyLongGag inne]] and the [[OverlyLongGag Inntouchables]]. And yes, they are an [[TheFamilyForTheWholeFamily inn-keeping mafia]].
* SealedEvilInACan:
** The Supreme Sage, either a living {{Great Big Book Of Everything}} or else turned himself into one in order to contain the demon Tyrannosaurus Wrecks. It then did the same thing for the 10 [[spoiler:Pieces of Zenus that became beings unto themselves.]] Tyrannosaurus Wrecks freed them all, and the pages of the book became Treasure Maps.
** The Ragin' Contagion — the boss that the MainCharacter fights inside the Quarantomb — was sealed away in a pot by the inhabitants of Coffinwell for about a hundred years before breaking out and infecting the entire village all over again.
* Creator/SethGreen: [[http://arts.blogs.pressdemocrat.com/12655/lake-county-teen-band-featured-in-ad/ Doing the ads for the game.]] ''Yes, [[RobotChicken that]] Seth Green.'' Nintendo [[CassandraTruth wasn't kidding]] when they said they wanted to give ''Dragon Quest IX'' the proper advertisement budget it deserves in the US.
* ShoutOut:
** The last skill you learn in the Thief's class skillset is called [[TreasureIsland Treasure Eye Land]].
** One of the later locations in the game is [[Franchise/HarryPotter Swinedimples Academy]]. While the similarities end there for the most part, it can't be a coincidence that the main troublemaker is named Fred, or that one teacher was named Sternivus (you know, ''severe''-us).
** The inn at Stornway contains a party recruiter and a saleswoman, respectively named [[TheSimpsons Patty and]] [[IncrediblyLamePun Sell]][[TheSimpsons ma]]. And the highest Luminary ability is "Disco Stew".
** And speaking of Luminary abilities, they can up their Charm with an "Extreme Makeover".
** One of the DLC quests ends with you being congratulated for solving the puzzle like a [[Franchise/ProfessorLayton Professor]], and teaches you the "[[GivingSomeoneThePointerFinger Professor's Pose]]" (even though the art style doesn't show fingers).
** Grotto boss "The Trauminator" ends its pre-fight spiel by shouting "TRAU-MIN-ATE!" just like [[Series/DoctorWho a certain other kind of one-eyed mechanical monstrosity...]]
** Dr. Phlegming wears a very [[Franchise/TheLegendOfZelda familiar-looking]] tunic beneath his lab coat.
** The green crab enemy is called a [[TheFlintstones Crabber Dabber Doo]].
** [[Literature/{{Discworld}} Slood]] is a craftable helmet here. Yes, it's a '''sl'''ime h'''ood''', but still.
** And we have a story with [[DragonBall characters illustrated by Akira Toriyama chasing down seven glowing, golden, wish-granting objects that scattered themselves around the world]].
*** The animation for maximum tension is the same as when going Super Saiyan, albeit with a purple BattleAura rather than yellow.
*** The animation for the Wave of Relief skill is, of all things, the Kamehameha.
* SmugSuper: Some of the Celestrians in the prologue really don't see why they should bother keeping the humans or the right path, as they're obviously so inferior.
* TheSoCalledCoward: The chief's son in Batsureg is seemingly terrified of a beast attacking his father and their advisor. [[spoiler:He's really pretending because he knows the advisor is really a monster and is plotting against her. The beast, btw, is working for him and isn't targeting his father.]]
* SocializationBonus: Connecting with other players in Tag Mode can upgrade the Quester's Rest, and you can also get treasure maps from those you connect with.
* SorcerousOverlord: King Godwyn.
* SpiritualSuccessor: While it has {{Mythology Gag}}s to ''all'' the games in the series, 9 can be best summed up as "VideoGame/DragonQuestIII with the VideoGame/DragonQuestVIII skill system."
* SpritePolygonMix: Monsters, party members, and most particularly plot-important or unique characters get polygons. Shopkeepers, townspeople, and less important characters get sprites.
* StealthPun: In Porth Llaffan, everyone has a Welsh accent. In other words, the place where the people worship a ''whale'' is based on ''Wales''.
** The town of Upover, at first glance, is a strange but not punny name. Then you realize that [[LandDownUnder it's always hot, the local wildlife is particularly murderous, the inhabitants pepper their speech with "Strewth!" and "Crikey!", and alcohol is a major part of their life]].
* SticksToTheBack
* StupidityIsTheOnlyOption: Upon first meeting [[spoiler: [[FallenAngel Corvus]]]], you are given the option of whether or not to [[ChainedToARock set him free.]] You can see him clearly and are also allowed to talk to him, where it is '''[[RedRightHand INCREDIBLY APPARENT]]''' that that is not a good idea, as he is [[spoiler:the [[ManBehindTheMan source of all the Protectorate's troubles]].]] [[ForegoneConclusion Guess what you have to do]] [[WhatAnIdiot to continue the story.]]
-->"[[KnightTemplar A crime... Their very existence is an insult...]] [[MadnessMantra an abomination...a crime...]]"
-->--[[spoiler: [[BigBad Corvus]] ]]
* SummonMagic: One of the Ranger skills sumons wolves to attack. Some enemies can also do this.
* SoLongAndThanksForAllTheGear: '''YOU''' can do this by constantly recruiting members and then ditching them away for good. Even though you don't strip their equipment off first, parting with members does that automatically. Selling their basic equipments is a good way to earn a bit of extra money... [[VideoGameCrueltyPotential if you don't feel bad, that is.]]
* StarsAreSouls: What [[spoiler:the Celestrians (except the PlayerCharacter, who became mortal)]] become at the endgame. [[spoiler:This is referenced in the post-game as well, with the quest "[[MakeAWish When a Star]] [[RussianReversal Wishes upon You]]".]]
* SummonBackupDancers: The ultimate Luminary skill, [[ShoutOut Disco]] [[TheSimpsons Stew]].
* SuicidalOverconfidence: Both averted and played straight. Enemies will cease to chase after you once your level is high enough, but it's quite possible that you will not have reached this limit even by the time you can one-shot an entire group of attackers. In addition, some monsters are apparently more aggressive than others, such as the badboons in the Alltrades area that will continue to charge at you a good fifteen levels after everything else in the vicinity has decided that discretion is the better part of valor.
* SuspiciouslySpecificDenial: "No, I am not planning to kidnap the daughter of the richest guy in town and hold her for ransom!"
* TailorMadePrison: [[spoiler:Appropriately named "The Oubliette," it is used by the Gittish Empire to trap and drain the power of fallen Celestrians.]]
* TacticalRockPaperScissors: Certain weapons do increased damage against certain enemies. Swords are good against dragons, spears against beasts, axes against plants, wands against demons...
* TakeYourTime: Lampshaded by Stella in the Battle Records screen, saying that you might have [[spoiler:caught up to Aquila in time]] if you hadn't spent so much time leveling up.
* ThemeNaming: In the [[DubNameChange English version]], all named Celestrians, with the exception of [[HelloInsertNameHere the main character, maybe,]] are [[StellarName named for constellations]] that are named for birds.
* TimeDissonance: References to all of the ''VideoGame/DragonQuest'' games abound, simultaneously.
* TotallyRadical: Courtesy of Batsureg's priest: "Wow, we are completely the Almighty's little children, yo. How would you like to use our way humble church?"
* TragicMonster: [[spoiler:Pretty much anyone foolish enough to eat a Fygg. Some are able to get better, while others have to be [[MercyKill put down]].]]
* TrailersAlwaysLie: Despite what was implied by the trailer, [[spoiler:Aquila]] is only in your party for the first battle of the game. [[spoiler:(Until a DLC quest we got in 2011, anyway.)]]
* TreasureMap: Invoked by name. The maps that enable grottos to appear and display ''where'' they appear are called treasure maps, and are red Xes on a zoomed in version of the world map. Trying to figure out just where they are is part of the fun of grinding them.
* TwentyBearAsses: Many of the quests that don't involve CherryTapping.
* {{Twinking}}: Averts this a little too well by doling out proportionately less experience to lower level characters, regardless of battles fought. Classes with steeper experience curves will take that much longer to level up at later levels, as teammates who end up leveling up faster due to lower XP requirements siphon off even more XP from their lagging colleagues. The difference can be somewhat offset later on with Elevating Shoes, which give a 5% XP boost to anyone who wears them.
* UnfortunateName: Dr. Phlegming
* UnfinishedBusiness: Part of the Guardians' job description includes helping lost spirits complete this so they can pass on.
* TheUnfought: Unscrupulus Maximus, who we're told fights only those weaker than him yet still boasts of his exploits. You never face him, you merely break his record to prove he's not the best.
* UntrustingCommunity: Wormwood Creek. Considering that [[spoiler:the last time they trusted outsiders, they were almost wiped out by TheEmpire]], it's kinda justified.
* ValleyGirl: [[http://en.wikipedia.org/wiki/Kogal Kogal]], actually, which translates very well into ValleyGirl. Thankfully, the original developers didn't go [[UncannyValleyGirl Ganguro]] with her.
* TheVeryDefinitelyFinalDungeon: The Realm of the Mighty, which is enormous and filled with many strong enemies as well as rematches with the Triumgorate along with [[spoiler:Corvus]] and Barbarus.
* VictoryGuidedAmnesia: [[spoiler:Averted. It was stated that this was going to happen, after the Celestrians RetGone and the main character's HumanityEnsues meant he would forget everything. (Which, given he ''was'' one, would be nearly everything.) However, there's a PlayableEpilogue quest that lets him bolster his awareness.]]
* VideoGameStealing: You can steal the skin from snakes, the wings from butterflies, or the bandages from mummies, among others. This does not harm them or impede their ability to attack or defend in any apparent way.
** Taking it even further is the Thief's Theory scroll, which gives an extra chance to steal an item after a battle. So it's entirely possible (if the RandomNumberGod smiles upon you) to steal a snakeskin, grab the one that was carried in a chest, and steal another one, from the same single monster.
* VirtualPaperDoll: Being able to see your equipment in character models.
* WakeUpCallBoss:
** Two serve the purpose in different ways: the Wight Knight, while not overly difficult, exists to show players why having a full party is a good idea, while the Master of Nu'un is the first boss with respectable multi-target damage and signals the point that the game takes off the kid gloves.
** Also the Ragin' Contagion, who is the first boss to have multiple attack turns, employ any sort of strategy, and make good use of status altering moves, which can wreak havoc on an unprepared party.
** Goresby-Purrvis and his fellow Gittish warriors serve as late examples to illustrate that you should really utilize skill points, alchemy, and side-quests (though his exclusively-physical arsenal can be rendered trivial with a single properly prepared paladin).
** The bosses in the random dungeons -- the game's difficulty curve is fairly gentle until you hit the first boss from grottos, or the first cameo boss from a previous DQ game. Then it's a bit like slamming into a brick wall. To wit, the monsters in your first grotto will be so low-level that some of them will actually flee from you... and then the boss can demolish your entire party in a single turn with two area-effect spells.
* WanderingMinstrel: {{Invoked}} with your hero, who starts as a Minstrel, possibly because everybody else think they look like one.
* WarmupBoss: The Hexagoon. It has a basic attack and a rock throw which isn't much different. A main character at level 7 (perfectly reasonable) will probably have to heal with a spell or an item exactly once to survive until the end of the battle.
* WeaponOfChoice: Each class has certain weapons they specialize in; several of these specialties are shared, and mastering a weapon allows ''any'' class to equip it. Certain weapon types can only be trained in by {{Prestige Class}}es, making unlocking them worthwhile simply to expand your characters' potential arsenal.
* WithThisHerring: Many of the individual quests involve fighting a monster in ''just'' such a manner. Like... "Defeat the [[BonusBoss God Horse Nemean]] with a Laundry Pole."
* WorldOfPun: It's almost impossible to count how many puns have been shoehorned into the localization.
* WorldTree: Two of them. One in the Observatory [[spoiler:which is really the goddess Celestra]], and there's a small ghost one on Pluvi Island.
* YeOldeButcheredeEnglishe: Baramos (in a cameo from ''VideoGame/DragonQuestIII'') speaks this way, and so does Zoma (also a cameo from ''VideoGame/DragonQuestIII'').
* YouAllMeetInAnInn: Literally so, a MythologyGag dating back to ''VideoGame/DragonQuestIII''. It currently provides the page image.
* YouCanSeeMe: One of the hero's Celestrian powers [[PhraseCatcher prompts a lot of this reaction]].
* YouGottaHaveBlueHair: And pink, and green, and purple, and silver/grey...
* YouHaveResearchedBreathing: Thirty-five skill points into the Claw skill tree is the ability "Flailing Nails", which... is just your claw-user punching the shit out of the enemy like a BerserkButton's been pressed. What's more, it takes twenty-three more skill points to reach "Hardclaw". Now, your character finally learns how to... hit the opponent with both claws with a one-two punch.
** Unarmed characters need to spend skill points to learn how to ''throw rocks'' and ''punch around randomly''.
** Inverted with Sword-using characters. Just three points in the skill-tree lets you...deal [[ForMassiveDamage Massive Damage]] to dragons? You're like level 9! You're not going to be fighting dragons any time soon!
* YourPrincessIsInAnotherCastle: [[spoiler:You didn't ''really'' think King Godwyn was the BigBad, did you?]]