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''Dragon Quest III'' rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the son/daughter of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, now that you're [[DangerousSixteenthBirthday sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to villain slaying already! Thankfully, you're not expected to do this ''alone''; the local tavern serves as an excellent adventurer's hub, where you can [[PlayerMooks recruit]] a number of [[ClassAndLevelSystem loyal party members]], ranging from warriors and wizards to jesters.

DQIII was an outstanding success in Japan -- so much so that people were actually being ''mugged on the street for their copy'', something that just did not happen with video games back then. The insane amount of hype that led to these events wasn't totally unfounded though; while DQII had introduced the concept of multiple-PC parties to most players at the time, it was restrictive to the point that some people complained directly to Enix itself. In response to these outcries, DQIII introduced the job system that would appear in various ''Dragon Quest'' games, allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted a team of {{Action Girl}}s, nothing was stopping you... and female characters got to enjoy a few benefits barred to their male counterparts.

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!!''Dragon Quest III'' contains examples of:

* AcquiredSituationalNarcissism: While helping the growing pioneer town, [[spoiler:the Merchant you left there ends up letting the important role they're playing in its growth go to their head and turns it into {{Egopolis}}, resulting in a riot and them getting thrown in jail. They get better after thinking things over, and even rejoin your team. [[CantCatchUp Though you'll likely not need them]].]]
* AncestralWeapon: [[spoiler:Inverted. ''Your'' weapon becomes the ancestral sword of the first two games.]]
** [[spoiler:And averted for a while. There actually ''was'' an ancestral weapon, but Zoma stole and '''destroyed''' it! Yours is a fresh copy made from the same stuff, and arguably better, because it's loaded with GoodHurtsEvil fresh off the anvil.]]
** There's also the Sword of Gaia, which you spend most of the game trying to track down and recover from a man named Simon, who's had it in his family for some time. However, the weapon itself is [[spoiler: terrible for when you finally get it, outclassed by other weapons, and really more of a key than a weapon, as you throw it into a volcano to get access to the second last dungeon and sixth orb]].
* ArtifactOfDoom: The Golden Claw. Far worse in the original game, where it causes an enemy fight ''every step of the game.'' In the UpdatedRerelease, this only happens while you are in the pyramid; exiting the pyramid breaks the curse. Also in the original, this was the only additional claw the martial artist could use other than the standard.
** Anything that curses you when equipped. Unlike most ''DragonQuest'' games, they don't have any uses as items either.
** Bonus points, however, go to the Sword of Destruction, a cursed weapon that is second only to the Sword of Kings in terms of sheer damage, and has a much higher critical hit rate than comparable weapons, but carries the downside of preventing you from attacking about every 1 in 3 rounds. In the original NES version, this weapon is actually sold in a weapon shop in Rimuldar(!), despite the curse.
* AwesomeMomentOfCrowning: Provides a sort of temporary NonstandardGameOver at one point. The King/Queen can't exactly go out adventuring, after all...
* BadassMustache: [[http://dragon-quest.org/wiki/File:Dq3gbart12.jpg Behold the magnificent mustachioed marvel that is the male Merchant.]]
* BareFistedMonk: Fighters. This makes them a very good pick, because you don't have to get them weapons for the most part. Most weapons actually ''decrease'' their attack power.
* BattleBikini: Female characters can equip these, drastically raising their evasion and making the enemy react erratically. Also, the female soldiers wear this all the time (oddly changing into a one-piece when they equip the actual bikini "armor"). Amusingly, until the remix, Bikinis were the weakest armor. Afterwards, two more are added: one is a magical version that's pretty good when you get it, and the other is a "sacred" version that blows away the best '''armor''' and is second only to a dress made of concentrated holy light! GameFavoredGender? Yes, and [[AllMenArePerverts we]] [[EvenTheGirlsWantHer all]] love it.
* BettingMiniGame: The monster arenas.
* BigBad: [[spoiler:Zoma turns out to be the one that's behind all of this, with Baramos serving as TheDragon.]]
* BittersweetEnding: [[spoiler:The hero defeats Zoma, saving the world, but the portal to his/her reality is sealed off in the process and Zoma declares a prophesy that long after the hero is dead, another evil will appear. The king bestows upon the hero the title of Loto, the highest honor of the land. The hero spends the rest of his/her days in this new world, giving his/her gear to various families for protection, and eventually having a child (or children), thus starting the bloodline of descendants who become the heroes of ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII''.]]
* BlackAndWhiteMagic: Wizards for 'black' magic, Priests for 'white' magic. [[PrestigeClass Sages get both]].
* {{Bowdlerise}}: The girl that gives you the puff-puff massage simply tells your fortune in the NES. Somewhat odd because she later asks if your shoulder feels any better, which only makes sense in the original context. The Game Boy version calls it a "powderpuff massage". This one is ''not'' a Bowdlerization, as the context is still there.
** Priests were renamed Pilgrims in the NES localisation.
* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him. Can't kill him off when he's still got problems to cause, right?
** Another example occurs when the King of Romaly offers his throne to you. He simply will not take no for an answer. In the remake, he does give up if you tell him no five times.
* CantArgueWithElves: The Elf Queen is so pissed that her daughter eloped [[FantasticRacism with a human]] that she [[DisproportionateRetribution curses everyone in his hometown to sleep eternally, never aging]]. She later regrets her harshness when she learns [[spoiler:that she had actually [[DrivenToSuicide driven her daughter to more drastic measures than she realized]]. She agrees to free the village because she says that is what her daughter would've wanted, ''not'' because of any sympathy for the inhabitants.]]
* CantDropTheHero: Not until you beat the game, that is. After that, you can drop him/her off at the tavern at any time.
* CastFromHitPoints: The Double-Edge sword is a weapon-version of this before it became a skill to be used.
* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still-very-much-alive body of a young girl hiding out in there to avoid being sacrificed]].
* ClassChangeLevelReset: This applies when you had your characters change their class.
* CombatMedic: Priests have a far better selection of weapons than Wizards, while Sages outdo them both, even able to wield some of the strongest weapons available.
* CuteBruiser: Female fighters are twin [[GirlishPigtails pig-tailed]], big-eyed {{Badass}}es.
* CuteWitch: Female wizards are the epitome of this.
* DangerousSixteenthBirthday: On your sixteenth birthday, the king officially sends you off on your father's quest. Nice present, eh?
* DarkWorld: The hero must visit one late in the game. [[spoiler: Fascinatingly, the Dark World is ''Alefgard'' -- as in, the continent from ''Dragon Quest I''. Like any good Nostalgia Level, traveling through it will allow you to make plenty of connections with the first game]].
* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Loto". No, we will not tell you why.
** There is a fully-automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].
* DisappearedDad: Ortega, obviously.
* DiscOneFinalDungeon: [[spoiler:Baramos' castle.]] Likely one of the [[UrExample first examples]] of this in role-playing games, and one of the most effective since you've already explored most of the known world up to that point.
* DiscOneNuke: It was possible in the original NES version to get a modest pile of money at the beginning of the game by registering Soldier-class characters, taking their expensive weapons/armor, selling it, then returning the character to the eatery and deleting their registration. This would let you easily amass enough gold to buy the best equipment at the first two towns for all your characters, which made the beginning of the game a bit easier. Re-releases fixed this by having every registered character join the party with no equipment, but the King 'gives' you four full sets of equipment...
* DisproportionateRetribution: When you enter Samanao, there will be a funeral in the town for someone that was executed for bad-mouthing the king. [[spoiler:Or, to be more precise, the king's replacement.]]
* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the Remix. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)
* TheDragon: In addition to [[spoiler:Baramos, the BigBad Zoma]] has three of them. King Hydra, [[spoiler:Baramos]] Bomus, and [[spoiler:Baramos]] Gonus.
* DubNameChange: Most towns, but only very few people. The most significant being the title of Loto/Erdrick.
* {{Eagleland}}: The new town that you create corresponds to New York in RealLife.
* EasterEgg: In the remakes, the hero has the ability to "memorize" NPC speeches and dialogues, which the player can play back again by using the hero's Recall spell. As the hero levels up, it gets upgraded versions of this spell, Remember and Recollect. If you use these upgraded spells without having memorized too many pieces of dialogue throughout the game up until that point, the hero will be able to remember a conversation they overheard between their parents when they were just a small child.
* EmotionEater: NPC dialogue reveals that [[spoiler:the only reason Zoma keeps the people of the dark world alive is to feed on their negative emotions.]]
* FakeKing: [[spoiler:The king of Samanao was kidnapped and replaced by a [=BossTroll=] using the Change Staff to take his form.]]
* {{Fanservice}}: In the remake, equiping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.
* FantasyCounterpartCulture: The world map is loosely based on that of the real world, with many cities corresponding to actual nations. In addition to [[{{Wutai}} Japan-analogue]] Zipangu, there's Isis (a desert kingdom, complete with pyramid, pretty clearly based on ancient Egypt), Romaly (Rome), the tower of "Shanpane" located in the area corresponding to France, Portoga (a seafaring trading kingdom based on medieval Portugal), Assaram (Baghdad), Baharata (ancient India), the northern island of "Greenlad", Eginbear (apparently a portmanteau of "England" and "Edinburgh"), and the Soo (nomads based on various native American tribes, with a name that resembles "Sioux"). The continent that the hero grows up on is the only entirely fictional landmass in the game world; it looks sort of like Antarctica if it was shrunk a bit and moved between Australia and South America.
* FastForwardMechanic: The 'lamp of darkness' that instantly turns day to night.
* FragileSpeedster: Fighters and Thieves.
* GameFavoredGender: Males and females have no [[PurelyAestheticGender statistical-based differences]], but female characters have more exclusive armors, accessories, and Personalities to pick from.
* GlassCannon: Fighters are impressively strong even without a big weapon set, ''and'' boast a naturally high Critical rate. However, while they have decent HP, their ''defense'' tends to be pretty low, and their armor choices are... lacking.
* GodSaveUsFromTheQueen: One personality-defining scenario involves a selfish queen misleading the king for her own profit. The Elf Queen is a vengeful witch fond of DisproportionateRetribution. And later on, you discover [[spoiler:Zipangu's leader, Himiko, is actually the Orochi]].
* GoodMorningCrono: At the very beginning.
* GottaCatchThemAll: In the GBC VideoGameRemake, every monster RandomlyDrops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to {{Bonus Dungeon}}s. Getting ''all'' of them makes the Grandragon [[spoiler:fall asleep. Wait, [[AntiClimax what?]]]]
** The latter had an explanation, although it took a significant amount of work to discover it. They had intended to do a similar ''VideoGame/DragonQuestIV'' remake with the same Monster Coin system. These coins are even hidden in ''Dragon Quest III''[='=]s data files. You would have, in theory, been able to transfer your coins to the other game in order to complete the full set -- which they replaced at the last second with Grandragon [[spoiler:falling asleep]], when they decided to port 4 to the PSX instead.
* HealingHands: The main reason for bringing Priests along, though TheHero also gains considerable talent in this area.
* HelloInsertNameHere: Not just TheHero, but everyone you create/recruit as well. Though the Hero ''does'' have a canon name; it's [[spoiler:Loto/Erdrick in the flesh, the fabled legendary hero from the first and second installments of the series]].
* HeroicMime: Once again, our hero.
** Averted in the English NES (?) translation, where he yells for a kidnapped couple to run away from Kandar.
* HiddenElfVillage: The queen of the elf village was offended after her daughter ran off, and put a nearby village to sleep. Even after she discovers that her daughter committed suicide, she makes you do the gruntwork for removing the curse and still doesn't like humans.
* HoldingOutForAHero: After Ortega's death, it feels like the whole world basically just waited for his heir to come of age. Certainly everyone in your hometown did. But hey -- no pressure, right?
* HonestAxe: There's a pond you can visit that your character will drop their weapon into. A water spirit then appears and offers you a really powerful weapon, which if you accept, you don't get, because it isn't yours. However if you say it isn't yours and then say that the original weapon you dropped is yours... you get your original weapon back, and that's it.
* HumanSacrifice: [[{{Wutai}} Zipangu]] is terrorized by the {{Orochi}}, who demands a regular sacrifice of young maidens. Upon confronting the beast, you learn [[spoiler:that Zipangu's leader, Himiko, is actually the Orochi, explaining her attitude.]]
* IAmWho: [[spoiler:Loto/Edrick, that's who!]]
* IconicOutfit - All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.
* ImprobableWeaponUser: Before [[VideoGame/DragonQuestIV Torneko]], abacuses appeared here. In the remix, the best abacus is one of the best weapons in the game!
* InUniverseGameClock: The game introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back.
* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.
** This may also explain why the sword is so much weaker in ''VideoGame/DragonQuestI''. Any villains left hiding away, and possibly Dragonlord himself, have been trying to break it, but could only weaken it. They eventually gave up and just buried it in some obscure spot in Dragonlord's castle.
** The same would apply to the armor and gear you hand down to your descendants, but since those were never damaged, one could guess they're just old.
* IntrepidMerchant: [[ShapedLikeItself Merchants]].
* {{Irony}}: You buy the Zombie Slasher from a ghost merchant who doesn't realize he's passed on.
* JackOfAllStats: TheHero -- and, surprisingly, Merchants qualify for this early on, with well-balanced stats that can out-Jack the hero during the early game.
* JokeCharacter: Jesters like to waste turns telling jokes and fooling around instead of doing whatever you actually ''told'' them to, and the chances of them goofing off rises along with their level. There are times when their antics actually result in something useful, though.
** LethalJokeCharacter: if you have the patience to take them to level 20, they can become Sages (one of the most powerful classes) for free. Everyone else needs a book (of which there are only two in the game, one of which is just before the FinalBoss).
* KillItWithFire: Wizards are also '[[AnIcePerson ice people]]', but the vast majority of their most powerful spells are [[StuffBlowingUp explosions]].
* LockedOutOfTheFight: Everyone except the hero for the Navel of the Earth.
** Also [[spoiler:the Ortega and King Hydra fight in the final dungeon, apparently.]]
* ManaDrain: There's the traditional version of this as a spell and a weapon version that [[EquivalentExchange powers up by draining the wielder's MP]].
** The latter is surprisingly useful in areas that prevent casting spells.
* MagicKnight: The Sages ''almost'' hit this; they learn all the spells of Wizards and Priests, ''and'' have much better choices for weapons and armor.
** The Sage's weapon and armor selections map closely if not identically to the Jester's.
** The Hero is a straight example of the type. Class-changing a Wizard or Priest into a fighting class can also yield a MagicKnight.
* MagikarpPower: The Jester class seems useless at first, but they can eventually change straight to the powerful Sage class without using a rare item, unlike everyone else.
** Plus, in the later versions, they learn Whistle, which summons monsters -- potentially shaving hours off of your LevelGrinding.
** They also have an absurdly high Luck stat, which has a few helpful effects, including helping them save against magic attacks.
* MightyGlacier: Soldiers. Powerful and durable, but very, very slow.
* NoInfantileAmnesia: The Recall/Remember/Recollect set of spells lets the Hero dredge up memories from further and further back. If you haven't memorized too many conversations, this includes the last time they ever heard their father's voice, with their mother pleading for him to think of their baby.
* OneManParty: Because supporting party members are optional and XP is split between the party members rather than copied, having the Hero go it alone means that he's earning 4x the "normal" experience and can easily level up enough to make up for the lack of support.
* {{Orochi}}: Eating sacrificial young women in [[{{Wutai}} Zipangu]], of course.
* OrcusOnHisThrone: Baramos doesn't seem to actually ''do'' much besides wait in his castle for you to show up and kick his ass.
** Justified. If he's anything like [[spoiler:his boss]], [[EmotionEater he's probably pigging out on the misery of the people]], especially since some people even mention that he's just a "minion". A strong one, but still...
** Also possibly justified in that the King of Aliahan explicitly states that there are a lot of people in the world who are unaware of the presence of Baramos, and one NPC outright states that he's just an "old wives' tale". This would suggest that either Baramos is only just now getting started on his reign of terror, or that he simply prefers to be very low-key about his villainy.
* PersonalityPowers: The remakes add one-word descriptions of all of your party members: '[[WideEyedIdealist Naive]]', '[[DumbMuscle Bully]]', 'Weepy', '[[TheSmartGuy Sharp]]', '{{Tomboy}}', '[[AllMenArePerverts Lewd]]/[[RuleOfSexy Sexy]]', and so on. This actually has an effect on how their stats grow when they level up...
* PlayboyBunny: Worn by all female Jesters. ''Naturally''.
* PlayerPersonalityQuiz: Used in the remakes. After answering a series of questions, the player is presented with a final scenario where [[SecretTestOfCharacter your actions determine]] what the mysterious voice determines your character to be. Some of these scenarios include:
** BalefulPolymorph: The hero finds themselves turned into a monster and thrown into the middle of a town. Do they avoid unnecessary deaths and escape as quickly as possible, or [[FaceMonsterTurn slaughter]] [[KillEmAll everyone in sight]]?
** IWillOnlySlowYouDown: Two brothers are stranded in the desert; the older one, too exhausted to continue, tells his sibling to take all of their water and continue on alone. The younger brother turns to the hero for advice: should he try and carry his brother, follow his last wishes, or leave the water with him and hope he finds help?
** LeapOfFaith: People are taking a flying leap off of a high tower to prove their courage. The hero can choose to jump themselves or turn around and walk away.
** MyMasterRightOrWrong: A king is about to lead his country to war, unaware that [[GodSaveUsFromTheQueen his wife]] has [[ManipulativeBitch orchestrated everything]] to [[{{Greed}} get her hands on their fortune]]. The hero overhears her EvilGloating, but cannot convince the king to call it off, and must decide whether they are willing to fight for the kingdom despite disagreeing with its rulers or not.
* PlayerMooks: The first Dragon Quest game to have these. Sadly no one ever sings of their heroism along with Erderick / Loto's.
* {{Prequel}}: The game is surprisingly very subtle about it until you kill the DiscOneFinalBoss.
* PrestigeClass: The Sage class. Only accessible by changing to that class at the Shrine of Dharma (and only then by using a special one-use scroll, or invoking the Jester's MagikarpPower), they learn ''all'' the Wizard and Priest spells. ''And'' have a better selection of weapons and armor than the other spellcaster classes.
* PurelyAestheticGender: Again, aside from a few exclusive weapons/armor/Personalities and such, gender is a matter of preference.
** In the original NES translation, the script repeatedly referred to the hero as Ortega's son, male or female. This was [[MythologyGag referenced]] in the GBC version at the start, when the king ''starts'' to call your heroine son, corrects himself and adds, "But that dauntless look -- no man could hope to match you!"
* RandomlyDrops: ''Monster Medals'' in the GBC remake. There are random items as well, approaching the ludicrous -- for example, Shoes of Happiness, which have an impossibly low chance to drop off a MetalSlime.
* RazorWind: The main combat spells for Priests.
* RealMenWearPink: All soldiers wear pink armor, male and female alike. It's made a bit darker in the remakes... but only a little.
* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler: proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap Kandar. Although it also caused many a [[WildMassGuessing Fan Theory]].
* RetroactiveLegacy: The Hero is eventually revealed to be [[spoiler:Erdrick, the legendary champion whom the heroes of ''Dragon Quest I'' and ''Dragon Quest II'' are descended from.]]
* TheReveal: One of the most ''epic'' reveals in the history of videogaming, and the one that cemented the game's place in the zeitgeist (especially in Japan): [[spoiler:In the last quarter of the game, the world you travel to is the one with the kingdom of Tantagel on it. The player character is none other than Erdrick/Loto, and you play out the events that precede the rest of the trilogy.]]
* ReviveKillsZombie: After using the Light Orb, healing spells work wonders against Zoma. So do [[CherryTapping medicinal herbs]]. (250 damage a pop!)
* TheRez: Soo is your typical 'magical' reservation.
* RobeAndWizardHat: Male wizards add long white beards; female wizards are {{cute witch}}es.
* SchrodingersCat: [[spoiler: In the Bonus stage of the UpdatedRerelease, it is possible to get a wish from the Zenith Dragon to resurrect Ortega.]]
* SecretTestOfCharacter: To determine your hero's personality in the remakes, a mysterious voice asks a series of questions, then throws you into one of these based on your answers. Your reaction to whatever issue you face determines your personality. Said tests range from dealing with a greedy queen leading her country to war based on lies, to exploring a cavern, to deciding whether or not to take a leap of faith off a tower.
* ShoutOut: In the village of Soo (NES version)) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".
** At the Promitory of Olivia (NES version), you will hear the sad tale of [[OliviaDeHavilland Olivia]] and her lover [[ErrolFlynn Errol]]. Bonus points that it is a [[CaptainBlood seafaring tale]].
* ShiftingSandLand: Isis and its surrounding area, complete with a pyramid. This area corresponds to Egypt in RealLife.
* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux/Soo, Jipang/Zipangu, and Assaram/Ashalam. The last of which gets a few raised eyebrows.
* SquishyWizard: [[ShapedLikeItself Wizards]]. Priests have a few elements of this, but are better about growing out of it.
* StarCrossedLovers: Elven princess Ann and her human lover, who chose [[spoiler:to be TogetherInDeath, leaving behind an angry Elf Queen who thought they just eloped. And cursed everyone in his hometown to sleep ''forever''.]]
* SuperOCD: A requirement of any player who tries to assemble a full set of the bronze, silver and gold monster medals.
* TrespassingHero: The castle at Eginbear requires your party to trespass in order to gain a crucial item. The guards won't let you in; you'll need to use either the Invisibility Herb or Invisibility spell to get past the guards. For some reason, [[ApatheticCitizens none of the castle's inhabitants seem to object to your presence inside]]. It implies that the guard out front is just a {{Jerkass}}.
* TroubleMagnetGambit: Inverted with the Golden Claw. Dangerous in the pyramid (every step's a random encounter, and you can't use magic in the basement where you get it), but once you leave, as long as you don't return to the pyramid, it's the fighter's best weapon.
* UpdatedRerelease: The Remix on Super Famicom, Game Boy Color, and recent modern Cell Phones. All are chock full of extra goodies from 4, 5, and 6.
* VideoGameCrueltyPotential: Some of the [[SecretTestOfCharacter "Final Questions"]] from the beginning of the remake feature this. Most notable is one where you're a fire breathing monster coming out of a well in a village. You can leave peacefully, or murder ''everyone'', including [[ShootTheDog a dog]] and [[AdultFear A MOTHER AND HER SLEEPING CHILD!]]
* VoluntaryShapeshifting: The Change Staff lets you randomly change to different forms. Including monsters. [[EasterEgg NPCs react accordingly to this]]. [[spoiler:Except for elves, who can see right through most disguises... yet will still sell to you if you transform into a dwarf or other creature they're friendly with.]]
* WalkingSwimsuitScene: The swimsuit armors let the player turn any female member into this.
* WhamLine: [[spoiler:After beating Zoma, the hero emerges just in time for the game to inform the player that the hole in the sky has closed. You are now stuck in Alefgard]].
* WhipItGood: One of the best weapons, actually...
* WithThisHerring: It's your DangerousSixteenthBirthday and you're off to face the greatest threat to the world the kingdom has ever known. The king is so impressed with your decision to take up arms that he rewards you with a whopping 300 gold pieces, which wouldn't cover a full set of the (crappy) equipment for sale in the very first town.
* WolverineClaws: One of the very few weapons beneficial to Fighters.
* {{Wutai}}: Zipangu.
* YouAllMeetInAnInn: Invoked; you create/pick up/drop off your party members at your hometown tavern.
* YourPrincessIsInAnotherCastle: [[spoiler:Baramos has a boss. You find this out during a Fake Ending after exploring literally the entire world, spending 40+ hours to do so. It comes out of complete left field and cemented [=DQ3=]'s status as a legendary RPG in Japan -- 40+ hours was already incredibly long for a NES era RPG, and then it opens up an ''entire second world map.'' A very familiar one at that, which led to an even bigger, more awesome revelation of just who the player character was.]]
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