[[quoteright:313:http://static.tvtropes.org/pmwiki/pub/images/dq_logo.jpg]]

@@A Slime draws near!@@
@@Command?@@

A Japanese RPG series that currently launched its tenth title. Often credited as the first turn-based battle [[EasternRPG jRPG]] in history (though it's definitely not the first RPG to ever exist as it's been said to be inspired by others such as ''Franchise/{{Ultima}}'' and ''VideoGame/{{Wizardry}}''). Absurdly popular in Japan, fairly obscure outside. Before their merger, ''Dragon Quest'' was to Enix what ''Franchise/FinalFantasy'' was to Squaresoft. While never as popular in the US as the ''Final Fantasy'' series (but even more popular than ''Final Fantasy'' in Japan; since the companies merged, needless to say, SquareEnix owns the Japanese RPG scene), it's notable for its character art by Creator/AkiraToriyama. Most of its tropes, especially the battle screen, have been kept intact over the years.

Mostly due to the historical prevalence of console gaming over PC gaming in Japan, nearly all parodies of {{RPG}}s that show up in anime that aren't {{MMORPG}}s will reference ''Dragon Quest'' in some way.

The English localization of ''Dragon Quest VIII'' was noticeable for its solution to the [[KansaiRegionalAccent regional accent issue]]: many of the characters speak in British dialects rather than American ones. Similarly, the US releases of ''Dragon Quest IV'', ''V,'' ''VI'' and ''IX'' on the DS are using regional dialects -- there's a Russian town, a Scottish town, etc etc. However, the localizers' love of [[HurricaneOfPuns puns]] is also a bit of a bother to some fans.

Sequels to the franchise are always released locally on Saturdays, which according to the company is to prevent the predictably huge turnout of fans from skipping school or work during launch days to pick them up. This fueled an urban legend inflating the real cause to be political pressure from local Japanese municipalities or that the release rule was an actual local ''law''. (Although the Diet at the time ''did'' ask them to do something after a small boy was mugged and beaten during the VideoGame/DragonQuestIII launch -- however, the delayed launches were entirely Enix's decision.)

Few people know it, but there was a TabletopRPG called [=DragonQuest=], whose trademark was the reason the ''Dragon Quest'' video game series was originally known as ''Dragon Warrior'' outside of Japan, until Square Enix finally acquired it for their series. Nothing to do with this franchise; it was bought out and buried by the owners of DungeonsAndDragons so it would not be a threat to their MerchandiseDriven empire.

For the manga and anime spinoff ''Dragon Quest: Dai no Daibouken'' (''Dai's Great Adventure'', translated into French and Spanish as ''Fly'' to [[NeverSayDie avoid pronouncing "die"!]]), see the ''Manga/DaiNoDaibouken'' page. The series that was dubbed as ''Dragon Warrior'' is at ''Anime/DragonQuestLegendOfTheHeroAbel''.

Not to be confused with the novel ''[[Literature/DragonKeeperChronicles DragonQuest]]'' or the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS2E21DragonQuest of that name]].

Also has a growing [[AwesomeMusic/DragonQuest Awesome Music]] entry. You can vote for you favorite game [[http://tvtropes.org/pmwiki/crowner.php/BestEpisode/DragonQuest here]].

----
[[foldercontrol]]

[[folder: The Video Game/Dragon Quest series includes: ]]


[[index]]
* ''VideoGame/DragonQuestI'' (NES, {{MSX}}, [[NoExportForYou Super Famicom]], GBC, [[NoExportForYou mobile phone, Wii]])
* ''VideoGame/DragonQuestII: Pantheon of Evil Gods'' (NES, {{MSX}}, [[NoExportForYou Super Famicom]], GBC, [[NoExportForYou mobile phone, Wii]])
* ''VideoGame/DragonQuestIII: And Into the Legend...'' (NES, [[NoExportForYou Super Famicom]], GBC, [[NoExportForYou mobile phone, Wii]])
* ''VideoGame/DragonQuestIV: Chapters of the Chosen'' (NES, [[NoExportForYou PS1]], DS)
* ''VideoGame/DragonQuestV: Hand of the Heavenly Bride'' ([[NoExportForYou Super Famicom, PS2]], [[RemadeForTheExport DS]])
* ''VideoGame/DragonQuestVI: Realms of Revelation'' ([[NoExportForYou Super Famicom]], [[RemadeForTheExport DS]])
* ''VideoGame/DragonQuestVII: Warriors of Eden'' (PS1, [[VideoGameRemake 3]][[NoExportForYou DS]])
* ''VideoGame/DragonQuestVIII: Journey of the Cursed King'' (PS2)
* ''VideoGame/DragonQuestIX: Sentinels of the Starry Skies'' (DS)
* ''VideoGame/DragonQuestX: The Wake of the Five Tribes Online'' ([[NoExportForYou Wii, WiiU]])
* ''Torneko's Mystery Dungeon''
** ''Young Yangus' Mystery Dungeon''
* ''VideoGame/DragonQuestMonsters'' series
* ''[[VideoGame/DragonQuestHeroesRocketSlime Dragon Quest Heroes: Rocket Slime]]''
* ''VideoGame/DragonQuestSwords''
* ''VideoGame/ItadakiStreet'' (aka ''Fortune Street'' in America, ''Boom Street'' in Europe), an investment board game series (think ''TabletopGame/{{Monopoly}}''); later titles started featuring ''Dragon Quest'' characters and other franchises, some ([[NoExportForYou PS2, PSP]]) crossing over with ''FinalFantasy'' and others ([[NoExportForYou DS]], Wii) crossing with ''SuperMario''.[[/index]]
* ''Monster Battle Road'' and its sequels, which are arcade/{{Wii}} card-battle games. Basically Dragon Quest's version of ''DissidiaFinalFantasy''.

----
!!This series provides examples of:
* AddedAlliterativeAppeal: The subtitles on the DS releases (IV-VI remakes and IX)
* AfterTheEnd: In a sense. ''VII'' started out on the only land mass on the planet that was not destroyed by the demon lord. You do get to restore them, though.
* AIRoulette: One of the givens of the series.
* AlchemyIsMagic
* AlcoholHic: Happens in the series (especially in the remakes) when you talk to guys who are drunk in pubs. There is also one time in ''IV'' when you talk to a drunken guy outside the bar in Endor at night, and he feels like he's not "[[{{Spoonerism}} wurring my slurds or anything]]".
* TheAlcoholic: Kalderasha, a "drunk Russian" stereotype.
* AllInARow: All main installments except ''VIII'' (it was brought back in ''IX'') and the ''VideoGame/DragonQuestMonsters'' games before ''Joker'' show all active party members on the screen when traveling by walking.
* AlwaysChaoticEvil: Notably [[AvertedTrope averted]] by many monsters in the series.
* AlwaysCheckBehindTheChair: hidden items in barrels, pots, hanging bags, drawers, coffins, crosses, just lying on the floor...
* AmbidextrousSprite: Awesomely averted for all games except the original, Famicom version of VideoGame/DragonQuestI. Updating the sprites was one of the things that they did for the US version.
* AncestralWeapon: Erdrick/Loto's Sword is the most powerful weapon in VideoGame/DragonQuestI. The sword is also in VideoGame/DragonQuestII, but it is nowhere near being the strongest weapon in the game.
** [[spoiler: It makes a sneaky appearance in 9, as well, right before the last boss, as the "Rusty Blade". Fixing it -- easily done if you [[GuideDangIt know how]] (or if you've done the DLC quests that include the recipes) -- makes said last boss... still NintendoHard.]]
* AndIMustScream: [[spoiler:The player character]] is stuck as a statue for several years in ''[=DQV=]'', as is [[spoiler:his wife.]]
** Happens to two towns in VII. [[spoiler: The first time, you don't arrive fast enough to revert them, as they had been exposed to the elements for too long. The second time, the last survivor from the first town arrives in time to help.]]
** The entire population of Trodain was turned into lifeless vines by the sceptre's curse in VIII.
* AndNowForSomeoneCompletelyDifferent: ''IV''. In the last chapter (of the original; the remakes added an extra chapter and a prologue chapter), the hero (of which you name before the game starts) has to travel the world and [[CharacterMagneticTeam assemble them all]]. You can even switch back and forth between party members in battle once you secure the wagon.
* AnimatedArmor
* ArtifactOfDeath: In the first Dragon Quest game, there was a chance of you getting Cursed Belts and Cursed Necklaces from certain chests. They did nothing except strangle you, yet bizarrely they sold very well.
** Bondage, S&M, etc...
* ArtifactOfDoom: The sceptre Dhoulmagus steals in ''VIII'' is [[spoiler:possessed by Rhapthorne]]. The Golden Claw in [=DQ3=] and a few other games is also somewhat evil -- it increases your encounter rate to 100%, meaning you end up in a random encounter every single step until you get rid of it.
** The golden claw isn't that bad in the original NES game: if you can escape the dungeon, you can sell it with no problems by instantly teleporting to any city, and you can run from battles just as easily as before. In the GameBoy remake, it didn't just raise the encounter rate to 100%, it also disabled running from battles. As if that's not bad enough, it sold for much, much less than the original game. As a tradeoff, however, the whole 100% encounter rate only applies to the pyramid itself once the Golden Claw is taken in this version. Escaping the Pyramid and bringing the Claw with you does not affect any other area at all (and it makes a good weapon for fighters).
* ArtisticLicenseEconomics: Gold Golems.
* AuthorAppeal: Yuji Horii is a compulsive gambler which is why games in the series often feature a gambling mini-game or few. (And the fact that you can only save in the town's churches make it so that going out on the field/into the dungeons would feel more like a gamble.)
* AuthorityEqualsAsskicking: Several heroes are royalty, among them ''II'''s heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in ''IV''; [[spoiler:the entire royal family of Gotha in ''V''; and the Prince of Somnia in ''VI'']].
** AsskickingEqualsAuthority: The hero of ''I'' [[StandardHeroReward marries into the royal family]] because of his heroics; a status which is then passed on to his descendants in ''II''.
* AwesomeMomentOfCrowning: ''III'', after the first boss; also a sort of NonstandardGameOver.
* BadassFamily: In ''V'', you are not just the son of a king, but your party later in the game also consists of you, your wife, your children and your pets.
** The heroes of ''II'' also count; they're all cousins (all descended from the hero of ''I'' and Princess Gwaelin/Lora).
* BattleAura: Tension, starting with ''VIII''.
** And [[HeroicMime the Hero]] even [[{{Expy}} goes]] [[Manga/DragonBall Super Saiyajin]]!.
** It kind of makes sense since the Artist for the series is Creator/AkiraToriyama after all.
* BattleBikini: Jessica has plenty of them. This goes as far back as ''[=DQ3=]'', where you could find "revealing bikinis" or "battle bikinis" that would change the character sprite. They were actually somewhat useful, as they increased your character's dodge rate by a LOT -- and affected the AI, to boot.
* BeefGate: Death awaits beyond bridges for the insufficiently-leveled.
* BettingMiniGame: The casinos and Monster Arenas, starting from the second game.
* BigDamnHeroes: Happens all the time in ''VII'', as you save over a dozen lands from destruction, just in time. ({{Subverted}} in a few worlds.)
* BlackMage
* BlobMonster: The slimes are certainly the cutest examples of this trope.
* BonusBoss: The Dragovian Trials from ''Dragon Quest VIII''.
** Also Divinegon and Grand Dragon in the DQ III remakes (although Grand Dragon might be GBC exclusive). Both bosses can be challenged multiple times, and will require excessive LevelGrinding to defeat. Very, very few people have even fought Grand Dragon anyways, as it involves a massive spiked brick wall of a CollectionSidequest (see entry below). Defeating Grand Dragon rewards you with the game's InfinityPlusOneSword that all classes can equip.
** Also in ''VideoGame/DragonQuestV'' with the Epilogue Boss, Estark (who previously appeared as a major boss in ''IV'').
** And in ''VII'', you fight {{God}}.
** ''IX'', having an immense amount of post-game content, tops them all. These include five post-game quests with bosses, twelve grotto bosses, and thirteen legacy bosses from previous games: [[spoiler:The FinalBoss of ''every previous main DQ game'', the DiscOneFinalBoss of III, VI, and VIII, a major boss of IV that is also the aforementioned Epilogue Boss of V, and VI's ultimate Bonus Boss.]]
* BrainwashedAndCrazy: Several characters in ''[=DQ8=]'', after Rhapthorne is released... including a ''dog!''
* BreakingTheFourthWall: In the GBC remake of ''[=DQ3=]'', {{God}} addresses you, the player, for your personal information at the start of a new game.
* ButThouMust: The [[TropeNamer famous words]] of Princess Gwaelin/Lora from the original version of ''[=DQ1=]'', but it pops up in other games, too.
* {{Catchphrase}}: Yangus' "[[StockBritishPhrases COR BLIMEY]]!" and Dhoulmagus' "Such a pity..."
* ChestMonster: Not to mention [[EverythingTryingToKillYou pots, and books, and other things...]]
* ChildhoodFriendRomance: Bianca, possibly, in [=DQV=]. The game gives you the option of marrying the other woman, Flora, but it [[VideoGameCrueltyPunishment makes you feel like a right bastard]] for it, since marrying Bianca not only [[spoiler:allows your romantic rival to marry his own Victorious Childhood Friend, Flora]], but [[spoiler:actually saves Bianca's father's life]] Also the threat that if you don't, [[spoiler:she'll have to get work as an abused barmaid]].
** The punishment is only in the SuperFamicom version. The [=PS2=] and DS versions changed it so players won't feel guilty picking Nera or Debora.
* ChokepointGeography: The swamp cave in the first game.
* CollectionSidequest: Required to gain access to Dragon Quest III GBC remake's second half of a BonusDungeon and ultimately BonusBoss Grand Dragon. The sidequest spans throughout the entire game, as it involves collecting [[RandomDrop randomly dropped medals]] from almost every monster in the game, ''including bosses''. This may be considered a GuideDangIt, as there are a few monsters whose encounter rate is so low that one may never run into said monster during a regular playthrough. Oh, and did I already mention that those medals randomly drop?
* CrisisCrossover: The Monster Battle Road series as seen in [[http://www.youtube.com/watch?v=GKhVIej4hnE this video]].
* CrystalDragonJesus: The Catholic motif for the churches, priests, and nuns.
** In ''[=DQV=]'', the Dragon King is an ''actual'' CrystalDragonJesus, a PhysicalGod [[spoiler:who sometimes takes the form of a human.]]
** Also, the gender of the deity was changed--the original games had him addressed directly as "God" or "the Lord", but in the remakes they worship a Goddess instead. Presumably this was to avoid offending people. In VideoGame/DragonQuestIX, the deity is male again, and referred to as "The Almighty". [[spoiler: However, at the end of the game his daughter takes over the role so it switches over to a Goddess again.]] The reason for the change is unknown, except perhaps the fact that God actually ''appears'' in the game (and is very much male). He ''also'' appears in VideoGame/DragonQuestVII as a BonusBoss and is male in that game as well. This game's remake unfortunately hasn't been localized yet, but in ''VideoGame/DragonQuestMonstersJoker2'', his English name is the rather appropriate Numen (look it up).
** IX could in fact be a subtle prequel to the other games.
* CursedWithAwesome: The hero from the eighth game was cursed as a kid, but in turn, this prevents him from being affected by any ''other'' curses, even those in-game.
* CuteBruiser: Alena
* DangerousSixteenthBirthday: ''III'' begins on your hero's sixteenth birthday with the king officially assigning you to pick up where your DisappearedDad left off. ''IV'' also has the hero's journey begin at sixteen (actually eighteen), though [[DoomedHometown that wasn't what your]] [[HiddenElfVillage Hidden Village]] ''[[DoomedHometown planned]]''... Played with in ''V'', as horrible things started happening to the hero when he was '''six''', and he didn't really start fighting back until he was sixteen.
* DelusionsOfEloquence: Yangus from ''[=DQ8=]''
* DidYouJustHaveSex: ''V'', presumably sometime after the marriage.
** [[spoiler: Your son is the legendary hero!]]
* DidYouJustPunchOutCthulhu: In many of the games, notably in ''[=DQV=]'', you go more or less invade Hell, kick {{Satan}}'s behind, and [[LikeABadassOutOfHell escape unscathed.]] ''[=DQVI=]'' also has an optional sidequest where you basically beat up Satan, and then he kills the BigBad for you.
* DirtyCoward: Prince Charmles from ''VideoGame/DragonQuestVIII'', [[MeaningfulName appropriately named]] "Prince Charmless" in-game because he really is [[TheScrappy that much of a loser]].
* DoppelgangerSpin: Linguar's specialty.
* ElementalTiers: According to [[AllThereInTheManual the manual]] for ''Dragon Warrior'', HURT is a fire spell and HURTMORE is a lightning spell.
* EncounterBait: The "Whistle" ability.
* EncounterRepellant
* EndlessCorridor: The looping stairway in Charlock Castle.
* EverythingsBetterWithPrincesses: In just about every other game. Special mention goes to Alena, who joins your party and is easily the strongest physical fighter of her game.
* EvolutionaryLevels: Psaro and his minions from ''VideoGame/DragonQuestIV'' are after the Secret of Evolution so that they can build an all-powerful monster army to subjugate the world. This research also extends to [[SuddenlyVoiced giving animals the ability to talk]].
* {{Expy}}: The Celestrians of ''IX'' are quite similar to the Zenithians of the [[VideoGame/DragonQuestIV Zenith]][[VideoGame/DragonQuestV ian tr]][[VideoGame/DragonQuestVI ilogy]]: {{Winged Humanoid}} [[OurAngelsAreDifferent Angel-like beings]] living on a FloatingContinent who regard mortals as somewhat pitifully weak creatures, though naturally there are [[StarCrossedLovers exceptions]] to that. [[spoiler: Both also suffer some major PrideBeforeAFall, though the Zenithians' takes place between ''IV'' and ''V''.]]
* FairyBattle: Torneko's chapter in ''Dragon Quest IV''
* FaceDesignShield: The Boss, Tempest, and Slime shields.
* {{Fanfare}}: [[SugarWiki/AwesomeMusic The Overture]] heard at the start of each game.
** Also the Level Up music, which is used for every single game.
* FetchQuest
* FieryRedhead: A common design theme - there's [[CuteBruiser Alena]] in ''IV'', [[LaserGuidedAmnesia Ashlynn]] in ''VI'', [[{{Tsundere}} Maribel]] in ''VII'' and [[MsFanservice Jessica]] in ''VIII''. ''IX'' also has this as a design choice; interestingly, however, the usual dark orange favored by the designers isn't available -- instead, ''IX'' features a very '''[[color:maroon:rich]]''' [[color:maroon:red]].
* FirstLawOfTragicomedies: Several games start off with a fairly light and comedic tone, then get progressively darker (particularly near the end of the plot).
* FloatingContinent: Zenithia
* FunetikAksent: ''DQIV DS'' (and, to a thankfully lesser extent, ''DQV DS'') uses several different dialects for characters from different regions of the world. ''DQVIII'' did it first, though.
** Actually, ''all'' of them had this in the original Japanese script, as characters from different towns would speak in different Japanese regional accents. ''DQVIII'' was the first to do this for the English translation as well.
* GaidenGame: Games centering on Torneko from ''[=DQ4=]'', Yangus from ''[=DQ8=]'', ''Rocket Slime'', and the ''{{Mon}}sters'' series.
* {{Gainaxing}}: Jessica of ''[=DQ8=]'', to an almost absurd degree. Depending on the camera angle it can distract from almost anything else occurring or being said on screen.
* GiantSpaceFleaFromNowhere: The series is ''horrible'' about doing this to the ''final bosses'' of the games; the only ones who can make legitimate claims to not pulling this in some form are the third, fourth, seventh, eighth, and ninth games. The content of the various games is lousy with fleas, as well.
** The first ''Dragon Quest'' game did this in the original Japanese text, by forcing you to fight the Dragon Lord/[=DracoLord=]'s giant pet dragon after killing him. The English translation and further remakes changed it so that the Dragon Lord [[OneWingedAngel transforms into the giant dragon.]]
** The third and sixth also avert this trope, although this was originally a spoiler, especially in regards to 3, which was the TropeCodifier for the use of YourPrincessIsInAnotherCastle in video games. [[spoiler: You didn't think Baramos was the only Archfiend, and Murdaw was the only Demon Lord, did you?]]
** The original English translation of ''VideoGame/DragonQuestII'' is one of the all-time ''worst'' offenders of this trope, to the point that it almost makes [[VideoGame/FinalFantasyIX Necron]] look like less of an AssPull. Hargon is played as the BigBad for the entire game. When you finally kill him, he throws a demon named Malroth (Sidoh in the Japanese version) at you who turns out to be infinitely harder. Absolutely ''nothing'' in the entire game even so much as hints at Malroth's presence, with the exception of a quest item named Eye of Malroth (that has absolutely nothing to do with demons), and it's never fully explained exactly what the hell Malroth is or why you need to kill him right now (aside from the fact that he's trying to kill ''you''). In the Japanese translation and remakes, it's revealed that Malroth is the god that Hargon and his cult worshiped. This still doesn't change the fact that Malroth is a huge Giant Space Flea, though.
** ''DQV'' had this in its original version since Nimzo isn't even mentioned until late in the game. The DS remake rectifies this somewhat by namedropping him, at least in incidental NPC chat, far earlier.
** The seventh game mostly avoided this with BigBad Orgodemir, who is set up from the very beginning and is ultimately responsible for every single bad thing to happen to every place you've been (although you're mostly dealing with the effects of his villainy at first), although many lesser bosses you face turn out to be space fleas.
* GameFavoredGender: Since ''VideoGame/DragonQuestIII'', female characters tend to enjoy a larger selection of armor and accessories than their male counterparts. They may run into class restrictions, but it's not unusual to run into several points in a given game where the best armor currently available is a dress, skirt or robe, barring men from using them. By contrast, male-exclusive items tend to be more jokey, like boxer shorts.
* GodIsEvil: A very rare JRPG example that almost completely subverts the trope. In fact, in [=DQIX=], [[spoiler:a GenreSavvy player might well think that there's a lot of ''really obvious'' setting up for "God", as the Celestians understand it, to be the major villain of the entire game. The truth of the matter is... substantially more complicated.]]
** Seems to be played straight in ''VideoGame/DragonQuestVII''. [[spoiler: Except it's actually Demon Lord Orgodemir posing as God. When God actually ''does'' show up as the BonusBoss, he turns out to be a pretty decent guy.]]
* GoodMorningCrono: The protagonist is woken up by his/her mother in the beginning of ''DQIII''
* TheGoomba: Slimes are usually the first, and easiest, enemies you face in these games. That just applies to the standard slime though. Except in ''[=DQ6=]'', where there's an even weaker variant of the slime and the standard slime doesn't appear until about an hour later (a subtle hint to the game's plot twist; [[spoiler:"true" slimes only appear in the real world]]).
* GottaCatchThemAll: The ''Monsters'' series, although ''[=DQ5=]'' and ''[=DQ6=]'' both had monster catching as well, years before Franchise/{{Pokemon}}.
* GratuitousForeignLanguage: Morrie from the NA version of ''[=DQ8=]'' peppers his speech with Italian words. A slime version of him runs the Tank Battles in ''DQH: Rocket Slime''.
** In the DS remake of the fourth game, characters often use Russian words in the second chapter and French words in the fourth chapter.
*** Bishop Ladja speaks in gratuitous Russian in ''VideoGame/DragonQuestV''. Gядйdмдsтзя Йiмzф дlsф dфзs тнis, дйd тдlкs щiтн д Яцssiдй дlрндьзт fфям фf lззтspздк.
* GroundhogDayLoop: Featured in one town in ''[=DQ7=]''.
* GuestStarPartyMember: Several in ''Dragon Quest IV''.
* HappilyMarried: The main protagonist of DQ5.
* HelloInsertNameHere: A series standard for the main characters. Yuji Horii has even stated that it's one of the series' essential elements.
** CanonName: A few get named in other material: the ''IV'' heroes are Solo and Sofia and the ''V'' hero is Madason in postgame cameos for the DS remake of ''VI'' (though Solo and Sofia's names came from the manual from a previous remake of ''IV''), and the ''VI'' and ''VII'' heroes are named Botsu and Arus in manga adaptations, while the ''V'' hero's children are daughter Sora ("Sky") and son Ten ("Heaven") in the manga adaptation (before the DS remake renamed their Canon Names as "Madchen" and "Parry"). Also, ''II'''s Prince of Cannock and Princess of Moonbrooke, whose names were randomized originally, were given true names in other games: "Cookie" and "Pudding" in Japanese editions of ''VideoGame/FortuneStreet''; "Princeton" and "Princessa" in the English version of ''IX''.
* HeroicMime: The Hero of every game. In ''[=DQ5=]'', you get to hear the hero speak a few lines when he [[spoiler:comes back to your childhood via TimeTravel to exchange the fake MacGuffin for the real one]].
** The hero of the first game has a few lines after defeating the final boss, when he rejects the offer to take the place of the King of Alefgard.
* HopelessBossFight: Marquis de Léon in Chapter 4 of ''[=DQIV=]''.
** ''[=DQV=]'' has this with [[spoiler:Bishop Ladja at the end of generation 1.]]
** ''[=DQVII=]'' has this as well.
** And also ''[=DQIX=]'' twice when [[spoiler:your mentor Aquila defeats you and takes the fyggs you took hours to collect]] and [[spoiler:Corvus, the BigBad of the game, proceeds to instantly kill the main character before commencing his EvilPlan]].
* AnIcePerson: Borya of ''[=DQIV=]'' specializes in ice-based magic, like "Crack" and "Crackle".
* ImprobableAge: Dragon Quest V starts off the protagonist as six years old. He gets treated as such, and it shows in other things such as being unable to read signs, but this obviously does not stop him from donning Plate Armor and wielding a Broadsword to considerable effect.
** Not to mention you're forced into [[HappilyMarried marriage]] at 16 years old.
* ImprobableWeaponUser: Astraea's Abacus is one of the most powerful weapons available in Torneko's chapter of ''[=DQ4=]''. An ''abacus''!
* InUniverseGameClock: ''VideoGame/DragonQuestIII'' introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back. This continues on in ''DQIV''.
** ''VideoGame/DragonQuestVIII'' has a day-night cycle of about a half-hour. However, the player can circumvent this with most inns: going to an inn in the middle of the night has you wake up at dawn, and going to an inn during daylight gives you the option of sleeping until the next morning or only until evening.
* InevitableTournament: The fourth game, [[spoiler:though it's actually a ruse by Psaro the Manslayer to get Alena away from her castle so he can reduce it to smithereens. It's not clear why he needed to lure her away, though; she's strong, but not THAT strong]]. Also, an important focus of the ''Monsters'' series.
* IntentionalEngrishForFunny: This is the most noticeable trait of the Russian accents in the DS remake of ''IV''.
* {{Interchangeable Antimatter Key|s}}: Both the door and key disappear when unlocked in the first game. Averted in all other games.
* ItemCrafting: Many of the games have this in the form of Alchemy.
* JackOfAllTrades: The second game avoided the tendency of [=RPGs=] to make the main character fit this role, instead giving it to the second party member out of the three.
** Additionally, the hero in each game ''may'' be a jack-of-all-trades by the end of the game, but he's almost always a healer type, assuming there's no job system. While he can and does get the most damaging spells in the game (Zap, Kazap, and (sigh) Kazapple), they are prohibitively expensive, and his physical power and healing spells are always more useful.
* {{Jerkass}}: Prince Charmles from ''[=DQ8=]'' is a walking embodiment.
* JustAddWater: Alchemy in ''[=DQ8=]'' and breeding/synthesis in the ''Monsters'' series
* JustAStupidAccent: The PoirotSpeak-using characters in the DS remake of [=DQIV=] are never actually seen speaking the languages the words they use are from.
* KleptomaniacHero: Ever since the introduction of openable drawers and pots and whatnot around-about ''DQV'', the series has gotten a hair infamous for this. None of the [=NPCs=] ever seem to care, either.
* LadyLand: A "queendom" in ''[=DQIV=]''. Referred to in the English localization of the DS version as "[[WonderWoman Femiscyra]]", it's chock full of AmazonianBeauties... One of whom makes it very clear [[AllAmazonsWantHercules what kind of guy she's after]].
** But who show you respect if you play the female protagonist.
* LazyBackup: Played straight by some, averted by others, especially the immensely useful system in ''[=DQV=]'' where your {{Mon}} and characters not in the active party would jump out to fight for you if the entire main party was knocked out. Interestingly, since only the main character can interact with others, if you enter a town with the hero unconscious, one of his party members (even his pet panther!) would drag him off to get revived.
* LethalJokeItem: The Naughty/Sexy Underwear, an "armor" item for the girls that appeared through some iterations of the series; although the joke is only in the nature of the item, its effects and atributes are generally great, making it a great equip. Also due the blatant name, and its implication for the wearer venturing the land in nothing more than a sexy lingerie, the item is widely referred in [[{{Rule34}} Fanarts]] and {{Doujinshi}}.
* LevelGrinding: Varies between games, but the original was the worst of the bunch when it came to this.
** Although this trope can be averted -- the [[UselessUsefulSpell buff and debuff spells]] such as the ones that increase defense, mute the enemy, etc etc actually work quite well in most of the games in the series. If you don't use these spells you will have to [[LevelGrinding grind]] quite a bit to just overpower the fights. Smarter, not Harder, and all that.
* LickedByTheDog: The hero of ''[=DQV=]'', by a wild sabrecat. [[spoiler:It turns out to be Saber (or whatever you named him), his and Bianca's pet "kitty" from childhood.]] Ironically, the people of the town that the sabrecat was terrorizing think that it means the protagonist planned the whole thing.
* LockedDoor: Finding the keys are a major part of each game.
* MagicIsRareHealthIsCheap: Varies from game to game. However, it is usually far easier to acquire health-restoring items and potions than it is to find magic-restoring ones. Some earlier games ''have'' no such items.
* MagicKnight: The hero from every game in the main series is one of these, mostly of ThePaladin variety (being the best or second-best healer in the game)... except the second one. The main character in that game can't use a single spell; instead, the role of MagicKnight is played by his cousin, the Prince of Cannock.
** The main character being a MagicKnight descends from the set-up of the first game, where the character ''had'' to be something of the JackOfAllStats and do everything since he was solo the entire time.
* ManaPotion: Magic Water, and the more potent Elfin Elixir.
* TheManBehindTheMan: ''Lots!'' Malroth behind Hargon ([[GiantSpaceFleaFromNowhere sort of]]) in II. Zoma behind Baramos in III. [[spoiler: Aamon behind Psaro in IV.]] Nimzo behind Ladja in V. Mortamor behind Murdaw (and many others) in VI. [[spoiler: Rhapthorne behind Dhoulmagus in VIII. Corvus behind Godwyn in IX.]]
* MarketBasedTitle: As mentioned above, TSR owned the trademark to the name ''Dragon Quest'' for many years, forcing the series to be released as ''Dragon Warrior'' in America until the eighth installment.
* MascotMook: The Slime family, including...
** MetalSlime: The {{Trope Namer|s}}, with no less than seven examples in the series -- the Metal Slime, the Liquid Metal Slime, the Metal King Slime, the Metal Kaiser Slime, the Gold/Gem Slime, the Darkonium Slime, and the NighInvulnerable Platinum King Jewel. All varieties are susceptible to [[CriticalHit critical hits]] and not much else, often making their defeat a matter of luck (or the proper weaponry).
* MinigameZone: Most of the later games include a casino where you can win large quantities of cash and powerful equipment.
* {{Mithril}}
* MonsterArena: Starting with ''VideoGame/DragonQuestIII''. Later games even have subquests of you having to recruit monster gladiators for your teams.
* MonsterClown: Dhoulmagus
* MonsterCompendium:
** The Big Book of Beasts in the DS remakes of ''[[VideoGame/DragonQuestIV IV]]'', ''[[VideoGame/DragonQuestV V]]'', and ''[[VideoGame/DragonQuestVI VI]]'' shows number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations.
** The monster list in ''VideoGame/DragonQuestVIII'' shows models and character animations for every enemy type defeated. Filling it up by defeating at least one of every monster, including bosses, nets the player a secret item that can prevent random encounters.
** The defeated monster list in ''VideoGame/DragonQuestIX'' shows models, animations, number defeated, and items received from each monster type defeated, along with flavor text. The thief vocation's skill "Eye for Trouble" reveals a second page of flavor text for each monster observed using the ability along with revealing both possible item drops regardless of which items the player has attained from the monster.
* MonsterTown: ''Dragon Quest VIII'' has one, with the beginnings of one appearing way back in ''IV''.
* MosesInTheBullrushes: ''DQVIII'' has one of these, too.
* MushroomMan: Humanoid fungi appear as monsters.
* TheMusical: A musical was made in the early nineties featuring JPOP group SMAP playing the characters.
* MythologyGag: Boatloads in ''IX''. Player characters from previous games appear and there is armor based on their clothes, and major bosses from previous games appear as {{Bonus Boss}}es.
* NamesToRunAwayFromReallyFast: Balzack, and his evolved form, Ba'''''a'''''lzack.
* NiceJobBreakingItHero: Marcello in ''Dragon Quest VIII'' [[spoiler:subjugates the BigBad and attempts to take power out of the hands of the nobles and church. Then the heroes come and beat him up, freeing the BigBad and, by a lucky coincidence, allowing the BigBad to reach his own body, thus regaining his full power]]. Whoops.
* NonstandardGameOver: Say yes to the [=DracoLord=] in the first one. The GBC remake lessens it by making it AllJustADream.
* NunsNRosaries: The church elements strongly resemble the Catholic church.
* OneWingedAngel: It would actually be easier to list the final bosses that ''don't'' do this (to date, only Malroth in II and Zoma in III have no OneWingedAngel form). Dhoulmagus gets special mention for being a [[spoiler: mid boss]] that does this.
** Orgodemir of ''VideoGame/DragonQuestVII'' is an interesting case. The first time you fight him he plays this trope straight. The second time he ''inverts'' the trope, as he goes from his OneWingedAngel form to his ''normal'' form, and then further changes into a hybrid of the two forms.
* OnlyOneName: It's easier to name characters that have last names in the series than ones that don't.
* OnlySixFaces: The character designs of Creator/AkiraToriyama often resemble each other and even with his other character designs from [[Manga/DragonBall his]] [[VideoGame/ChronoTrigger other]] [[Manga/DoctorSlump works]].
* {{Orichalcum}}
* PartyInMyPocket: ''VIII'' and ''VideoGame/DragonQuestMonsters: Joker'' use this trope. In ''VIII'' only the character in the first slot of the party (or the first living character if the ones in front are dead) is shown when walking and ''Joker'' only shows the protagonist.
* PetBabyWildAnimal: Saber, the Great Sabrecat from ''[=DQ5=]''. Differs from the usual in that [[spoiler:it's the villain who does the ShooTheDog bit to turn him feral, but years later he recognizes his old master and rejoins him for the rest of the game]].
* PhysicalGod: The Dragon God / "King" of the Zenithia trilogy; he sometimes disguises himself as a human.
* PimpedOutDress: Quite a few, particularly Medea's wedding dress in ''VIII''.
* {{Pirate}}: The Pirate job class.
* PlayboyBunny: One of the most common character images in the series.
** If you have a female character in ''III'', you can actually ''play'' as one by equipping the outfit--which turns out to be very effective armor. The sprite even changes!
*** From the beginning of ''III'', you can recruit a female [[JokeCharacter Goof-Off/Jester]] as a party member, whose sprite ''is'' a playboy bunny.
** Jessica's bunny outfit in VideoGame/DragonQuestVIII.
** VideoGame/DragonQuestIX has Bunny Ears, a Bunny Tail, Stiletto Heels, and different bustiers (some of which can be made through alchemy), as well as the {{NPC}} harlequin Bunny Girls.
* PowerNullifier: In III onward, but most annoyingly in V. "Boss X sends a disruptive wave of energy!" "All party stats are returned to normal." *groan* At least some of your {{Mon}} can do it, too.
** In fact, you ''have'' to be able to do it in order to remove the "Bounce" spell-deflecting field around the final boss of ''V''. Good thing using the [[spoiler: Zenithian Sword]] as an item will have the same effect. And since it's plot-relevant, you can't miss that item.
* PoirotSpeak: In the DS remake of the the fourth game, characters in the second and fourth chapters often use Russian and French equivalents of simple words such as "yes" and "no".
* {{Prequel}}: [[spoiler: ''[=DQIII=]'' in the Erdrick trilogy and ''[=DQVI=]'' for the Zenithia trilogy.]]
* PrettyInMink: A fair number of armor and character designs have fur.
* PrinceCharmless: Charmles from ''VIII'' often is mispronounced this way, at least in the English language versions. Given his [[JerkAss personality]], this is intentional.
* PunnyName: A lot of the monsters, particularly in the DS games.
* RandomEffectSpell: Chance/Hocus Pocus, across the series.
* RebelliousPrincess: Alena from ''[=DQ4=]''
* RelaxOVision: Jessica's Puff-puff special ability in ''[=DQ8=]'', which, um... well, [[MarshmallowHell let's just say only Jessica can use this]]. Actually a long-standing RunningGag -- each game has had a "puff-puff" scene in some way or another.
* RequisiteRoyalRegalia: Like most {{RPG}}s, crowns are used as armor, but in these games, so can the crown of the [[KingMook king slime]].
** The Metal King Helmet, found only in TheVeryDefinitelyFinalDungeon of ''[=DQV=]'' and only if you landed in the right place for the sliding floor puzzle, is the best helmet in the game. It's even better than the [[TheChosenOne Legendary Hero]]'s Helmet.
* RareCandy: The stat-boosting seeds, found in drawers, pots, hanging sacks and nearly everywhere else.
* RealMenWearPink: The manly knight Ragnar of ''DQIV'' has brilliant all-pink armor.
* RedStringOfFate: Mentioned during the PlayableEpilogue of [=DQV=].
* UsefulNotes/{{Romani}}: Meena and Maya in ''[=DQIV=]''. Though they might be stereotypically a fortune-teller and a dancer, the game at least gives a nod to realism by making their family Indian.
* RunningGag: In DQVIII, King Trode will pop up and make a comment when the team least expects to see him, always prompting a "COR BLIMEY!" from Yangus. {{Lampshade|Hanging}}d late in the game, when Trode shows up at Tyran Gully, and Yangus starts to say his line, but then stops and says [[OverusedRunningGag he's getting sick of that old bit]].
** VideoGame/DragonQuestV have a few slimes appear on maps. They're willing to tell you that they're not bad slimes and demand you to not attack them. They also usually give you some tips in return.
* SacrificialRevivalSpell: Kerplunk does this with everyone in your party that is dead. It also removes all of your MP so you can't just have your newly revived healer revive you so you can use it again.
* SaintlyChurch: The Churches of the unnamed deity.
* SamusIsAGirl: Depending on your choice in the GBC remake of ''[=DQIII=]'', it is possible to discover that [[spoiler:Loto]] was a girl.
* SchizoTech: Despite otherwise being in a standard medieval, high fantasy setting, robot enemies are a staple of the series. Some places also have technology that shouldn't exist yet, including slot machines.
** VideoGame/DragonQuestIX also features a steam train, which, to be fair, can fly and was created by God himself.
** In Dragon Quests Monsters 2: Joker you withdraw and deposit monsters from the pen with of all things... a computer terminal.
* SealedEvilInACan: Rhapthorne, Orgodemir, etc.
* SequentialBoss: Dragonlord, Hargon/Malroth, Dhoulmagus...
* ShapeshifterGuiltTrip: In ''[=DQ5=]'', a shapeshifting monster poses as [[spoiler:your mother, as the High Priestess of the ChurchOfEvil]].
* ShoutOut: ''VideoGame/DragonQuestHeroesRocketSlime'' contains shout outs to other SquareEnix-published series, such as a Platypunk ally named Ducktor Cid (a reference to the recurring character name in ''FinalFantasy'') and the hero goes up against a tank with a treant-like apperance called Chrono Twigger (an obvious reference to ''VideoGame/ChronoTrigger''), whose in-game logo even resembles the ''VideoGame/ChronoTrigger'' logo. These two are notable because the series referenced were formerly Square series, whereas ''Dragon Quest'' was an Enix series. It also has a shoutout to TMNT in Tokyo Tom, and one Tank called DQ Swords, subtitled "The Revolution is coming, Whee!"
** In addition, the two mercenaries from Torneko's chapter in ''DQ 4'' have been named "Laurel" and "Hardie" in the DS remake (named Laurent and Strom in the NES localization).
** Do all the revisted locales and battles from the first Monsters game count?
* SoleEntertainmentOption: Most games have exactly one (sometimes two) casino in the world.
* SmashMook: Loads of different types.
* SpoiledBrat: Charmles in ''VIII''.
** Also Prince Harry [[spoiler: when he's young, the 10 years of slavery made him more laid back and optimistic ("We're locked up... I guess we can rest now!" or something like that)]] in ''V'', and later [[spoiler: his son]].
* SpritePolygonMix: ''[=DQ7=]'', ''[=DQ9=]'', and the remakes of 4, 5, and 6.
* SquishyWizard: The Wizard class in ''[=DQ3=]'', Borya in ''[=DQ4=]''
** Jessica from VIII too. Not just literally, either. Well, she's a wizard, and, er, ''parts'' of her are squishy...
* SuspendSave: The only way to save in the field.
* TakeThat: The remake of ''IV'', especially, seems to direct one at [[VideoGame/FinalFantasyVII Sephiroth]].
* TankGoodness: A big part of ''DQ Heroes: Rocket Slime''
* ThoseTwoGuys: Alena's retainers, Kiryl the priest and Borya the wizard.
* TieredByName: The Slimes have a lot of buffed variants, including [[MetalSlime an infamous one that only takes one point of damage and gives out high EXP]]. All of them have "Slime" in their species names.
* TimeyWimeyBall: In ''VideoGame/DragonQuestIII'', where a city is destroyed during the day but intact and apparently in the past during the night; you need to use this trick to [[spoiler:obtain one of the Orbs you need to awaken Lamia]]. Also, one of the more complicated examples in ''VideoGame/DragonQuestV'', [[spoiler:as a child, you find a glowing golden orb which does not seem terribly important. Later, you show it to a random traveler. Still later, TheDragon crushes it so you can never use it against him. Then, after the TimeSkip, you're given a fake orb and use a magic painting to go back in time to exchange balls with your younger self, which means that that traveller you showed the gold orb to was you (though you could tell that by his clothes the first time you met him) thus meaning that TheDragon destroyed the fake.]]
** The entire plot of ''VideoGame/DragonQuestVII'' can be summed up with this trope.
* TrickBoss: Balzack in the fourth chapter of ''VideoGame/DragonQuestIV''. At first, he is immune to all attacks, and the party needs to use [[GreenRocks a special item]] to render him vulnerable. After Balzack is defeated, Marquis de Léon, the ''real'' boss of that chapter, storms in and [[HopelessBossFight immediately wipes the floor with your party]]. You get to fight Marquis de Léon again in Chapter 5, but this time he's beatable.
* TwoGuysAndAGirl: ''Dragon Quest II'' and the second chapter in ''Dragon Quest IV''.
* UnfortunateNames: '''Balzack?!''' It ''is'' the name of a French author, however (although it's spellt Balzac).
* UrExample: Of just about every JRPG trope in existence. No, really, [[OlderThanTheyThink just about every one.]] Even Franchise/FinalFantasy (the first of which came out a scant 2 months before VideoGame/{{DragonQuest|III}} '''[[VideoGame/DragonQuestIII III]]''') has callbacks to ''Dragon Quest'' titles. Amusingly, given the length and influence of the series, it could also be called the {{Trope Maker|s}} and TropeCodifier for quite a few of them, too.
* UselessUsefulSpell: Averted. [[StandardStatusEffects Death, Sleep, Silence, and the like]] are much more effective when used by your party than they have any right to be -- even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers ''expect'' this trope so much that Dragon Quest has a history of being NintendoHard and requiring lots of LevelGrinding -- which it does, if you don't use the {{Useless Useful Spell}}s.
* WeaponOfXSlaying: Various examples, such as metal claws (extra damage vs. MetalSlime) or the dragonsbane sword (extra damage vs. dragons).
* WellIntentionedExtremist: VideoGame/DragonQuestIV[='=]s Psaro the Manslayer.
* WhipItGood: Several characters throughout the series use it, and one was one of the strongest weapons in the Game Boy Color remake of ''VideoGame/DragonQuestIII''.
* WhiteMage: The Priest class.
* WholePlotReference: Basically, the entire sequence in the fairy world in ''V'' is one big ShoutOut to ''[[TheChroniclesOfNarnia The Lion, the Witch and the Wardrobe]]''. However, despite what it [[BigLippedAlligatorMoment might seem like]], it ''does'' become important much later.
* WithThisHerring: The series tends to do this quite a bit... "You are the prophesied hero foretold to save our kingdom from doom! And so I bequeath you this modest stick, a burlap sack, and some lint I found under my pillow. God be with you!"
** Which makes ''V'''s subversion so much nicer: [[spoiler: "You aren't the prophesied hero... but your wife will give birth to him, after you grow up!"]] You don't even get to ''see'' the stick/sack/lint part of the game, since [[spoiler: your children rescue you on their own]].
* WorldOfBadass: According to this video: http://www.youtube.com/watch?v=odKPdhiY46s&feature=related
* WretchedHive: Pickham
* YeOldeButcheredeEnglishe: Only the first two games in the [[{{Woolseyism}} original US localizations]], though they for the most part were good about their grammar. The team that took over the localization of ''Dragon Quest VIII'' is British-based, and a more modern version of YeOldeButcheredeEnglishe shows up. Cor Blimey! In addition, the DS remake of ''Dragon Quest IV'' has the Zenithians speak in YeOldeButcheredeEnglishe.
** This was removed for presumably space reasons in the Game Boy Color remakes of the first two, which were released on the same cartridge, as YeOldeButcheredeEnglishe takes up precious bits.
* YouKilledMyFather: Dragon Quest V, Bishop Ladja was responsible for the hero's father Pankraz's death. Although the hero is a SilentProtagonist, to the player its obviously [[ItsPersonal personal]] and eventually [[BestServedCold the payback is returned.]]
* YourPrincessIsInAnotherCastle: ''Dragon Quest VIII'' makes you ''think'' you've won the game [[spoiler:after beating Dhoulmagus]], but the party notices something is amiss when the King's and princess' curses aren't immediately broken. In ''Dragon Quest 3'', you beat the BigBad Baramos, start in on the victory celebration, only to have the '''real''' big bad, Zoma, mock you for celebrating too early. Cue ExtendedGameplay.
** Done with '''style''' in the recently fan-translated ''Dragon Quest Monsters: Caravan Heart'': [[spoiler: You beat the BigBad, causing him to flee the (good) High Demon Lord [[BodySnatcher he was possessing]], only... [[NeverFoundTheBody he ... fled... right?]] [[FromBadToWorse Whoops.]] After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out...]])
** ''Dragon Quest VII'' also did this with panache: [[spoiler: After you've restored all the islands/continents that the Demon Lord sealed away and solved all the pressing crises in each location, you finally track down the Demon Lord himself and defeat him in combat, ensuring peace and prosperity for the newly restored world... except you haven't even gotten to Disc 2 yet.]]
----