The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[Franchise/DragonBall manga series.]]

Unlike the [[VideoGame/DragonBallZBudokai Budokai]] series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the UsefulNotes/{{Wii}}.

Gameplay in this series is focused on freeform movement, literally being able to go wherever the player wanted; take cover and power up or fly right into the opponent's face, it's all your call. There were also destroyable enviroments for the players to knock each other into (or destroy on their own), which may also contain the Dragon balls. (In versus, it's health, ki, and favorite gauge restoratives from [=BT2=] onward.)



[[folder: Tropes present in multiple games, and/or the series as a whole]]
* AdaptedOut: ''Bio-Broly'' is decidedly not included in the story modes of the games. Including 3 where the story mode has all the sagas and movies ''but'' that film. ''World's Strongest'' wasn't included in 2, but appeared in 3.
* ArtificialStupidity: The AI will actually dash into beams and keep edging on opponents despite their gearing up for an attack...among other things.
* AwesomeButImpractical: The Kamehameha and other charge type beams look great and do a lot of damage...but they take so long to charge that a character can easily dodge them with simple liberal use of the control stick. [[HilariousInHindsight Guess Nuova Shenron was right after all....]]
** Sometimes, this can be circumvented by hitting the opponent with a Heavy Smash, thus stunning them for a few seconds, giving you plenty of time to charge it up to near-full power.
* TheBattleDidntCount: The first two games' story modes have [[NoCampaignForTheWicked you always play as the good guys]], even in battles they canonically lose in. The third game would avert this by having letting you play as whoever is supposed to win.
* BattleIntro: Plenty of specific match-ups have their own dialogue.
* BerserkButton: Broly can go into MAX Power just by saying Goku's (original Saiyan) NAME.
* BoringButPractical: The explosive wave is the most overused attack in the game, but it's the only attack that's almost guaranteed to hit at close range.
** Also, Full Power Energy Wave. It's just a laser and half the cast shares the move, but it's quick, strong, and efficient.
* CallingYourAttacks: Since this is Franchise/DragonBall, this is to be expected. Interestingly, though, this is [[InvertedTrope inverted]] a lot of the time; many of the attacks are named after a phrase the character says.
* CharacterCustomization: Ultimate Tenkaichi's Character Creator aside, all the games allow you to tweak the stats of existing characters.
* ChargedAttack: Rush attacks and Ki blasts. some Blast 2 attacks can do this in ''Tenkaichi 2 and 3''.
* ClippedWingAngel: Certain transformations (mostly Oozarus) tend to be worse than their preceding forms.
* CurbStompBattle: You get a unique KO screen (with text that says "PERFECT!" overlaid over the screen) if you manage to defeat an enemy without being hit once or taking any damage at all.
* TheDevTeamThinksOfEverything: In versus mode there are a-lot of unique pre battle quotes in the games some most memorably include #18 calling Zangya a skank in Tenkaichi 2 as well as Tien and Yamcha complementing each other on their good looks in Tenkaichi 3.
** The Great Saiyaman can transform into Super Saiyan Gohan. But instead of turning right back to Great Saiyaman when he reverts back to base form he instead reverts to base form Gohan in the Saiyaman costume ''without'' the headgear, exactly what happened in the manga.
* DistantReactionShot
* FanService: Even people who dislike the games admire the sheer amount of this put into each one of them.
* FinishingMove: Blast 2 attacks.
* KamehameHadouken: It comes with the territory.
* KiAttacks: Comes with the territory. Most ''Blast 2'' and ''Ultimate Blasts'' are these.
* LoadsAndLoadsOfCharacters: Tenkaichi 1 had a pretty ordinary roster size for a fighting game. 2 had 129 characters, and 3 had 161.
* LimitBreak: ''Ultimate Blast'' attacks.
* MythologyGag: ''Everything in the game.'' The most obvious examples are certain characters' rush attacks, which are often straight adapatations of combos performed by the character within the show, but how a character moves and fights is more often than not altered to match the show. For example, Super Vegito will mostly use his legs to attack because thats what he did when he fought Buu. Or Vegeta will headbutt like he did to Goku as Majin Vegeta. Piccolo's animation for his fully charged ki blast resembles the attack he used on Radditz at the very beginning of the series. [[ShownTheirWork It's jaw dropping how many details the Devs worked into the game.]]
** Furthermore, whenever using either Piccolo (Junior) or Supreme Kai in the World Tournament modes in any game, the VS splash screen will display their names as "Majunior" and "Shin" respectively, said names being the psuedonyms they went under during the tournament episodes they debuted in.
* NotQuiteFlight: Certain characters, namely most of the ones from the original ''Dragon Ball'' cannot actually fly in ''2'', and instead struggle to stay in the air, and fall after a certain amount of time. ''3'' keeps this limitation, but has an optional item to give any characters that can't fly the ability to.
* OldSaveBonus: Budokai Tenkaichi 1 had a password machine that allowed the player to use custom characters created in Budokai 3. Budokai Tenkaichi 2 rewarded players with a Budokai Tenkaichi 1 save file on their memory card with 100000 Zenny, the game's currency. The PS2 version of Budokai Tenkachi 3 allowed players to access modes from the first two games using the Disc Fusion feature.
* PowerCreepPowerSeep: In these games, Kid Goku and Raditz can take on Majin Buu and Broly on relatively even footing.
* SwordBeam: Some sword-wielding fighters, i.e. Trunks and Yajirobe, have this as a basic charged ki blast or a Blast 2. They're [[UnblockableAttack unblockable]] by regular guarding.
* UnexpectedCharacter: There are plenty of these to go around, given how big the roster is, but the most notable is probably [[PosthumousCharacter Grandpa Gohan.]]
* WaterIsAir: In-series we've had a couple of scenes with characters seemingly floating and even charging attacks underwater, so it makes more sense than you'd think at first.
* WeaksauceWeakness: For all their size, giant characters are just as vulnerable to beams as everyone else, and their large size leave them unable to dodge as effectively.
** They sorta make up for it by being immune to grab and rush attacks.
* WhatIf: All the games have this to some extent. In some, there are WhatIf battles, in others, whole WhatIf stories, but in all of them, you can get different scenes/quotes in story mode if you win fights under circumstances you're not supposed too.

[[folder:Budokai Tenkaichi 1]]
* DeliberateInjuryGambit: In the opening cinematic, Piccolo takes a painful-looking punch from Cell in the gut - then grabs his arm and smirks as Gohan hovers into view, charging a Kamehameha.
* GettingCrapPastTheRadar: Jeice's infamous "Don't play stupid with me, wanker!" intro line. The radar caught on in the sequels and cut out the "wanker" part, though you can still hear a slight "w" sound.
* MightyGlacier: The two Oozaru characters. Without the advanced fighting combos of later games, they were all but invincible.
* WhatIf In this game: [[spoiler: Galactic Tyrant: Frieza defeats Goku and goes on to knock Cooler down a few pegs; The Ultimate Android: Cell beats Gohan and later fights Super 17; The Destructive Majin: Buu destroys the world and later fights Janemba; The Plan to Conquer Earth: The villains actually defeat the Z-fighters; and The Revenge of the Saiyans: The Saiyans rally together to kill Frieza.]]

[[folder:Budokai Tenkaichi 2]]
* BadassBoast: Nearly half of the entrance and exit quotes, and the taunts.
* BerserkButton: In Raditz's WhatIf story, he flies into a rage and suddenly becomes a competent warrior when Piccolo calls him a weakling.
* TheDevTeamThinksOfEverything: Playing as Mr. Satan/Hercule in the World Tournament will have him accepting his prize money. Doesn't work fro Cell if you play as him in the Cell Games.
* EarthShatteringKaboom: Most characters, such as Broly, Cell, Majin Buu, and ''even'' base form Goku's supermove that would annihilate a stage that isn't the Tenkaichi tournament, Hyperbolic Time Chamber, and simply "Alien Planet", as their supermoves will turn both Earth and Namek into a charred wreck.
* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "skank," in their special intro.
* HeadsIWinTailsYouLose: A particular problem in [=BT2=]'s story mode where practically 75% of fights in Story mode more or less demanded you win yet showed a cutscene of whoever you used weary and whining about their opponent being too strong whilst said opponent stood there all cocksure and untouched.
* LightningBruiser: Oozaru Baby and Broly.
* LuminescentBlush: 18 sports one of these if you win in Tournament Mode.
* RegionalBonus: The PAL and Japanese Wii ports got 5 extra characters (Appule, a Frieza Soldier, King Piccolo, Pilaf and Cyborg Tao.)
* SlapOnTheWristNuke: This game went the most overboard with the planet-frying attacks. ''3'' toned it back down slightly.
* WhatIf: Three stories. [[spoiler: WhatIf Raditz lost his memory when coming to Earth, like Goku did?]] [[spoiler: WhatIf Zarbon found out about the Dragon Balls?]] [[spoiler: WhatIf Goku and Vegeta focused on their rivalry instead of fighting Majin Buu?]] They're all unlocked by winning otherwise [[HopelessBossFight unwinnable fights]].
** And, a first for the series, WhatIf characters. Specifically, Oozaru forms of Saiyan characters who never had one on-screen before (Raditz, Nappa and Turles)

[[folder:Budokai Tenkaichi 3]]
* CharacterCustomization: Tenkaichi 3 lets you equip 'Strategy' items, that cause AIs of your custom characters to fight a certain way, such as focusing on defense, or focusing on using blast attacks from a distance.
* DivergentCharacterEvolution: ''2'' featured quite a few characters with recycled specials or generic attacks. ''3'' reworks some of the characters to have more distinct animations for their specials, and sometimes altering their specials entirely (Raditz, for example, has a Gekiretsu Madan variant and his Rush Attack is little more than juggling the opponent in ''2''. ''3'' gives him a lone Energy Ball, and a new version of his Rush Attack where he attacks the opponent from behind.)
* FountainOfYouth: Invoked if you pit GT Goku against Chi-Chi: Goku will wonder if his wife "got smaller" too.
* GameplayAndStoryIntegration: In the original series, Devil Man's Devilmite Beam only works if there are negative thoughts in the target's mind. In the game, it deals damage, but it depends on the character: the more evil they are, the higher the damage dealt. If the target happens to be [[IncorruptiblePurePureness pure of heart]], [[NoSell nothing happens]].
* GuestFighter: [[Manga/DoctorSlump Arale Norimaki.]]
* MarathonLevel: Survival Mode, which contrary to most usages of modes named that, ends after fifty opponents. Of course, that's fifty opponents in a game where the most you can have in any other mode is five.
* NoCampaignForTheWicked: Averted. In the story mode, you play as whatever character is supposed to win that fight, this includes Frieza, Broly, and others.
* PurposefullyOverpowered: Red Potara CPU characters that require secret passwords to unlock. Needless to say, they can become quite the SNKBoss if you decide to fight against them. They all have the following Yellow Potara abilites:
** Health +30000
** All stats +3
** Sturdy Body (won't be easily stunned)
** Will also easily stun opponents
** Guard Crushes remove a huge amount of Ki
** Also, can't be Guard Crushed
** Health and Ki are slowly recovered
** Ki charges ultra fast
** All 4 power ups
** Vanish Attack/Dragon Homing +2
** Blast 1 costs -1
** Blast 2/UB/Ki Blasts costs half
** Various movements will cost no Ki at all (Dragon Dashes, for instance)
** Movements whose costs aren't nullified will only cost half Ki
** Auto Afterimage while in Max Power
** Takes no damage while guarding
** Gains huge advantage in Clashes
** Dodging a barrage type Blast makes the character dodge the rest automatically
* SituationalDamageAttack: While most attacks are either fixed or charged, the damage of Babidi's [[LimitBreak Ultimate Blast]] depends on [[LiquidAssets the amount of successful grabs beforehand]], and Devilman's depends on the CharacterAlignment of the opponent -- if they're more evil, they take more damage.
* WeHaveReserves: In his movie, Metal Cooler is mass-produced by the Big Gete Star. As such, he's one of the few characters that can be picked repeatably in Team Battle.
* WhatIf: Four battles: [[spoiler: WhatIf Goku and Arale had a friendly match?]] [[spoiler: WhatIf Dr Gero sent Android 16 back in time to kill Kid Goku?]] [[spoiler: WhatIf Bardock actually managed to rally a Saiyan resistance against Frieza?]] [[spoiler: What If Devilman confronted Metal Frieza's crew when they invaded Earth during the Android Saga?]]


[[folder:Ultimate Tenkaichi]]
* ItAmusedMe: This is ''literally'' the reason why [[spoiler: Omega Shenron]] wished the world to be a hellhole in Hero Mode. The Hero, already tired and frustrated [[spoiler: especially since Omega Shenron made him regather the Dragon Balls again just because he's a dick]], is ''extremely'' pissed off when he hears this.
--> [[spoiler: '''Omega Shenron''': "This is all for my own amusement! Peace is boring!"]]
* LuckBasedMission: The battles are largely decided by clashes, which can only be won if you choose the right button [[TacticalRockPaperScissors relative to the opponent's choice]]. But since you can't ''see'' what the opponent's choosing...
* MovesetClone: A common cause of the game's lackluster reviews; all characters have the exact same gameplay.
* OverlyLongFightingAnimation: All super and ultimate attacks are cutscenes.
* PowerCreepPowerSeep: Especially visible in this game due to the characters being identical. [[ButtMonkey Yamcha's]] Super Spirit Ball is every bit as effective as [[BigBad Buu's]] [[EarthShatteringKaboom Planet Burst]].
* PressXToNotDie: The boss battles work like this at some points.
* SceneryPorn: The graphics are the most detailed and flashiest of all the [=DBZ=] games.
* SpectralWeaponCopy: [[DepartmentOfRedundancyDepartment Even if they already have a sword]], custom characters will don a spectral sword in order to use Future Trunks', Janemba's, and Dabura's special attacks.
* SuperMode: Strike Booster.
* VirtualPaperDoll: To a limited extent. Hairstyles and outfits from the show can be picked up.