[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/dontstarveboxart_1116.png]]
[[caption-width-right:346: [[DarknessEqualsDeath It is pitch black.]] [[VideoGame/{{Zork}} You are likely to be eaten by a grue.]]]]
->''"Say, pal, you don't look so good. You'd better find something to eat before it gets dark out."''
-->--'''Maxwell'''

''Don't Starve'' is a sandbox survival game by Creator/KleiEntertainment. The player awakens in a procedurally generated world, populated by various monsters of varying levels of friendliness (these levels being "indifferent" and [[{{EverythingTryingtoKillYou}} "murderous"]].) From there, it is up to you to survive and explore the world. To do this, one should gather resources, do [[{{ForScience}} science]], and most importantly... [[{{TitleDrop}} Don't Starve.]]

''Don't Starve'' started as an app for Google Chrome, but later became available on {{Steam}}. It saw a full release on April 23, 2013, with new content continually being added post-release.

On May 1, 2014, a [[DownloadableContent DLC]] titled "Reign of Giants" was released. It added lots of new content to the game, including two new characters, three more boss monsters, the seasons of Spring and Fall, and a tweaking of the game mechanics.

[[TheWikiRule Like every other video game and its dog]], it has a [[http://dont-starve-game.wikia.com/wiki/Don%27t_Starve_Game_Wiki wiki]]. The official website can be viewed [[http://www.dontstarvegame.com/ here]].
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!!This game provides examples of:
* AddedAlliterativeAppeal: The Dangling Depth Dweller, a type of spider that resides underground and drops from the ceiling before attacking.
* AdiposeRex: The Pig Kings. These guys are very useful for one reason: they give you gold if you give them meat! Since meat is a replenishing resource and gold is not, this is one of the few ways to regularly get the best equipment in the game.
* {{Adorkable}}: Wilson. He may be a scientist, but he doesn't really use scientific terms to describe things. For example, he will say, "It's all piney." when he examines a tree. Another is when he is examining a hammer, and states, "Stop! It's time. To hammer things!" Dorky, but cute.
* AllBalloonsHaveHelium: Wes can blow balloons at the cost of five sanity points apiece. They do indeed float.
* AlternateRealityGame: Some of the supplemental material in the form of puzzles hidden in trailers and on the game's website.
** The William Carter Puzzles are a series of puzzles hidden in update trailers in the form of hidden web links. It follows the story of a stage magician named William Carter, who is [[spoiler:Maxwell's original identity and details how he came to the Don't Starve world]].
** When the DLC "Reign of Giants" was released, mysterious notes with coordinates could be found in-game. The trailer for the DLC had a hidden link to a website that had a map and a puzzle. Solving the puzzle would lead to comic that showed [[spoiler:a teaser for the upcoming multiplayer feature]].
* AmbidextrousSprite
* AndIMustScream: [[spoiler:The Nightmare Throne.]]
* AnIcePerson: "Reign of Giants" gives the Deerclops freezing ice attacks.
* AnimeHair: Wilson, and Willow to some extent. The bones in the characters' hair may explain how, in ''Forbidden Knowledge'', Wilson's hair can be blown back in a small explosion and "boing" back to its original shape.
* AppliedPhlebotinum: Apparently, Thulecite, upon which the Ancients in the second level of the Caves built pretty much their whole civilization.
* ArsonMurderAndJaywalking: A [[http://www.dontstarvegame.com/science/mdocs/4/dark-enlightenment.html hidden page]] shows, among other things, an article about a collision [[spoiler:that William Carter/Maxwell somehow survived]]. The headers say:
-->''TRAGIC TRAIN CRASH\\
Circus wagon struck at crossing\\
Many passenger injuries reported\\
Elephant unharmed''
* ArtisticLicenseBiology: Even without getting into the fantasy creatures, some of the island's flora and fauna is rather odd. Just a few examples:
** The "evergreens" look like firs, but drop ''pine'' cones.
** The "lumpy evergreens", which have no cones, are said by Wickerbottom to be a different species from the regular ones. If they're a separate species, how do they reproduce without seeds?
** The "saplings" never grow into trees, so they seem to actually be shrubs.
** The redbirds are called "robins" in the game code, but look like cardinals.
** Planting a butterfly on the ground somehow turns it into a flower.
** All farmed plants look like vague cabbage-like things until they bear fruit, regardless of what they eventually end up producing.
** In the ''Reign of Giants'' DLC, when players can be struck by lightning and the viewer sees their skeleton, they are shown to have bones in their hair and clothes.
* AudibleGleam: Golden tools make a "shiny" noise when equipped.
* BadassBeard:
** Wilson is capable of growing one.
** [[MightyLumberjack Woodie]] starts with one, although unlike Wilson’s beard, it cannot grow or be shaved off. WordOfGod states that his beard may not actually be made of hair. It's shown when Woodie is struck by lightning, his hair has bones in it, and his beard is part of his skull.
** Webber can grow a beard of spider silk.
* BadassBookworm: Wickerbottom qualifies.
* BanditMook: Krampus and Splumonkeys. Krampus will take items only if the player has been "naughty" enough, while Splumonkeys will knock items out of the inventory onto the ground and take them. The player can take everything back from both only by killing them.
** If a Gobbler pops up, it will eat up any berries left on nearby berry-bushes.
** To a lesser extent, Frogs will knock items out of your inventory when they attack, but not steal them.
** Pigs and many monster types will eat food left on the ground.
* BedsheetGhost: Abigail, and the ghosts that occasionally appear when you dig up a grave.
* [[BeeBeeGun Bee Bee Bomb]]: The Bee Mine (which occasionally shudders and buzzes when laid).
* BerserkButton: Bunnymen are normally quite docile, but they ''despise'' all forms of meat, and having any in your inventory enrages them, turning them hostile.
* BigBad: Maxwell is the primary antagonist here, and you can confront him directly in the Adventure Mode.
** [[spoiler: BiggerBad: However, it becomes apparent that Maxwell himself is a prisoner of a higher power, the shadow beings.]]
* BigCreepyCrawlies: The Spider Queen. From the DLC ''Reign of Giants'', there's the Dragonfly.
* BiggerOnTheInside: The Krampus Sack. Krampus can jump into it to leave the world, and Wickerbottom remarks that the sack is somehow bigger on the inside.
* TheBigGuy: Wolfgang. Although his in-game sprite is practically the same size as the others, only a bit bulkier.
* BigOlUnibrow: The pigs.
* BlackBeadEyes: Most of the male cast have these. The lone exception is Webber. Some mobs also sport black bead eyes.
* BossBattle: Complete with its own unique [[http://youtu.be/vEpb4kJF1Nc theme music]]. There are currently three boss monsters in the vanilla game[[note]]The Treeguard, the Spider Queen and the Deerclops.[[/note]] but even if you managed to defeat them there's still more where they came from.
** The [[DownloadableContent DLC]] "Reign of Giants" introduces three new bosses [[note]]The Bearger (a bear/badger hybrid), the Dragonfly (a dragon/fly hydrid), and the Moose/Goose (a moose/goose hybrid).[[/note]].
* BossInMookClothing: Tallbirds. They tend to be encountered in the same areas as [[{{Mooks}} spiders]], but they have a ''ton'' of health and can kill an unarmored character in two hits. (Unless you're playing as [[LightningBruiser Wolfgang]], in which case they kill you in four hits)
* BraggingRightsReward: Inverted with Wes. For all the trouble you had to go through to free/unlock him, [[JokeCharacter he turns out to be the weakest playable character]]. His purpose is to provide a challenge for players who felt the game was too easy.
** Played straight with [[spoiler:Maxwell]], who starts the game with several powerful late-game items and has considerable passive sanity regeneration which more than makes up for his low health. Unlocking him requires beating adventure mode by clearing five increasingly-nasty challenge maps, ''consecutively''. Any player capable of beating [[ThatOneLevel Darkness]] likely does not need any more help.
* BreakableWeapons: Most weapons have a "durability" that appears as a percentage, which lowers every time they're used. They break when the number hits 0. Unlike most games where this mechanic is used, this time it's justified - you can't expect an axe made out of a twig and a piece of flint to be very durable.
* BuffySpeak: The name of the structure that teleports the player to the next world is called a Wooden Thing. The parts that must be combined with the Wooden Thing are the Box Thing, Crank Thing, Ring Thing, and Metal Potato Thing (the last of which is the reason why the fully assembled Wooden Thing is often called a Teleportato).
* BullfightBoss: Though not exactly a boss, the Clockwork Rook will charge at you at an alarming rate. It will often break through marble structures and even ''trample its own allies'' to get to you.
** Also the behavior of the Ancient Guardian, which the Clockwork Rook resembles.
* CanadaEh: Woodie.
* CaptainObvious: Every character has their moment, simply calling something what it is upon examination.
-->Wendy: "The darkness! It is too dark!
* ChessMotifs: One of the many mysterious themes in the game, it’s present here in the form of Clockwork Bishops, Clockwork Knights, and a single Clockwork Rook, all of whom guard the Teleportato to the next world in both Sandbox and Adventure Mode.
-->[[spoiler:'''Maxwell:''' ''[[AndIMustScream Even a king is bound to the board.]]'']]
* CombatTentacles: The subterranean swamp monster, otherwise known as the tentacle, is an ambush monster that can be found within swamp/marsh biomes. You never get to see the creature it's attached to but regardless it is hostile towards anything that comes near it. What makes it worse is that it remains hidden until you're inches away from it and it also deals massive amount of damage. If you manage to kill it you'll get the spiky part of its tentacle which you can wield and attack foes with. So, in essence, ''you'' can technically obtain a combat tentacle, too.
* ContextSensitiveButton: The spacebar does a lot for you.
* CosmeticAward: The game's creators consciously avoided giving this game any achievements on Steam because they didn't want to force players into any particular actions or routes during the game. The PS4 version of the game needed to have achievements, so what they did was pare it down to the most basic of basics, one trophy each for each playable character, and an "Accomploshrine" that doesn't do anything except provide you with a trophy. Might be BitingTheHandHumor at that.
* CreepyChild:
** Assuming that Willow and Wendy are [[VagueAge children to begin with]].
** [[TwoBeingsOneBody Webber]] is the only character that is explicitly stated to be a child. He also wears a spider as a LivingBodySuit. Despite this, he's [[DarkIsNotEvil really a sweet kid]].
* CreepyShadowedUndereyes: All of the human characters have these, some more noticeable than others.
* CriticalExistenceFailure: Having lower health does not incur any penalties to your character. You'll perform just as well as you were when you have full health.
** Low hunger means Wolfgang becomes weaker, though he is fine at low health.
* {{Cyclops}}: The Deerclops, of course. He drops his eye when he dies, which is a rare and useful item.
* DarknessEqualsDeath: A ''literal'' interpretation with [[http://dont-starve-game.wikia.com/wiki/Night_Monster The Night Monster]], which may be a reference to ''VideoGame/{{Zork}}''.
** Except for [[{{Pyromaniac}} Willow]], who has a lighter that functions as a torch which never goes out.
* DeathCryEcho: Characters all give out the same set of death cries, except Wes the mime.
* DeathIsASlapOnTheWrist / ContinuingIsPainful: Similar to ''VideoGame/RealmOfTheMadGod'', dying used to be the only way to gain experience. Nowadays you can assemble and activate a device known as "The Wooden Thing", or [[InSeriesNickname Teleportato]], to go to the next world and collect your XP. However, it's a pretty big slap, as you have to start the entire world from scratch when you die.
** If you die in the Adventure Mode, you get back to the Survival Mode with all the items you had when you left. This means you will have to go through all 5 chapters again.
* DetectEvil: In a way. Many monsters have an insanity aura, meaning characters will lose sanity when they're close to them. Since Tentacles are hidden in the ground until mobs get very near, watching the sanity meter for the downward arrow is a good way to detect if a Tentacle is nearby and act accordingly.
* DifficultySpike: Surviving 'til Winter is an accomplishment. Surviving ''through'' Winter is an even greater one.
** Then comes Reign Of Giants DLC. Surviving Autumn til Winter takes little effort. Surviving through Winter is an accomplishment. Then comes Spring with its endless rain, sanity drain and dropping body temperatures. THEN comes Summer with constant Overheating, scorched plants, and spontaneous combustion. And that's without taking the eponymous [[BossFight Giants]] into consideration.
* DoNotDropYourWeapon: Played straight. You won't drop your equipped tool no matter how many times you get hit, unless you encounter frogs or Splumonkeys, who have an attack that drops your items with each hit.
** In the new Reign of Giants DLC, there are enemies that can make you drop your equipped tool. And if you are wet enough, there's a chance for your tool to be dropped.
* DownerEnding: The ending to the new Adventure Mode has you [[spoiler:figure out that Maxwell is merely a pawn for the Shadowy Forces that run the world and has actually been trapped on a Throne of Nightmares for an eternity, and if you free him from the Nightmare Throne it will trap whoever you are currently playing as there forever... or until you beat Adventure Mode again.]]
* EasterEgg: The Old Bell summons [[GiantFootOfStomping Bigfoot]], a giant reptilian foot that crushes anything in its path. The rest of the body normally can't be seen, but by using console commands, you can see that the rest of Bigfoot is [[spoiler:a bony stump with a brain attached]].
* EdibleBludgeon: The [[JokeItem Ham Bat]]. Though despite being made of meat, it's not actually edible.
* TheEdwardianEra: [[spoiler:Maxwell and Charlie are from this time, according to the William Carter Puzzles. One of the included letters implies that Wendy might have come from there as well.]]
* EeriePaleSkinnedBrunette: All of the human characters in the game have pale white skin and dark hair (with the exception of Wendy, who has blond hair).
* EldritchAbomination: Let's see... First we have the Night Monster, which [[DarknessEqualsDeath kills you if you are in the dark for too long]], and as of the sanity update, there are the delightfully named Crawling Horrors, invisible, tentacled tick/mite things, as well as multi-legged beaked snake things, shadowy hands, and many others.
** Just to emphasize this trope, they only spawn at low sanity levels, and they drop literal NightmareFuel. Yes, NightmareFuel is an item in this game.
** The Ancients may have worshipped or even harnessed {{Eldritch Abomination}}s, considering the quotes from some characters upon examining the Ancient Pseudoscience Station.
* EliteMooks:
** The spiders have a much more dangerous variant called the spider warriors. Basically, they're gigantic jumping spiders which makes them a lot more difficult to run away from: luckily, they only come out when you attack their den or when spawned by a Spider Queen.
** Hounds have Red and Blue variants (for summer and winter, respectively). They set you on fire or freeze you.
* EndlessGame: Survival Mode. The introduction of Adventure Mode gave the game a proper ending.
* EnemySummoner:
** A Spider Queen, who don't summon Spiders and Spider Warriors so much as she gives birth to them.
** Wargs call hounds to their aid by howling.
* EverythingsBetterWithMonkeys: Splumonkeys, monkeys that dwell in caves and live inside barrels. They [[BanditMook rob players of their inventory]] and throw manure in combat. If a Splumonkey manages to steal a hat, it'll wear the hat.
* EverythingsBetterWithPenguins: Pengulls. They’ve been described as classy.
* EverythingTryingToKillYou: Former provider of the page image.
** Webber has it worse than other characters: while spiders ignore him, or even become his friends with an offering of meat, every other mob able to attack in some way will hunt him on sight.
* ExclusiveEnemyEquipment: Tentacle Spike, Krampus Sack, Tam o' Shanter, Snurtle Shell Armor, and Shelmet.
* ExperienceMeter: Unlike the usual, your experience meter appears when you die (or when you move to the next world map) and increases depending on how many days you survived.
* FaceHugger: The slurpers in an upcoming update do this. When they attach, they take up the head slot of the character's inventory, dropping whatever is there. When attached, they provide light and slowly drain the character's hunger. [[{{Squick}} Make of that what you will.]]
* FantasticFlora[=/=]ExtremeOmnivore: Lureplants, whose "eyes" are their only defense and will eat anything.
* FluffyTheTerrible: Charlie, the [[DarknessEqualsDeath Night Monster]].
* FireOfComfort: [[{{Pyromaniac}} Willow’s]] sanity will increase when she is near a fire.
* FishPeople: The Merms, who often drop fish when killed. Developers' explanation? "They are made of fish".
* ForegoneConclusion: In October 2013, Klei released a series of puzzles to accompany the "All's Well That Maxwell" update. Dubbed [[http://dont-starve-game.wikia.com/wiki/William_Carter_Puzzles the William Carter puzzles]] by fans, it elaborates on Maxwell's backstory as well as that of a girl named Charlie. The same [[http://dont-starve-game.wikia.com/wiki/Charlie Charlie]] confirmed to be the Night Monster. It ends about as well as you'd expect.
* ForSCIENCE: The crafting aspects in the game, as well as [[spoiler:Wilson's motivation for building the Wooden Thing in his backstory.]]
* [[invoked]]FridgeLogic:
** In the DLC ''Reign of Giants'', if Webber comes across his skeleton and examines it, he wonders what happened to the spider parts, since he's not entirely human.
** Despite being a robot, WX-78 can be bitten by mosquitoes. It wonders why they'd bite a bloodless machine like itself.
* GaiasVengeance: Chopping down a tree in the vicinity of other trees will very rarely spawn a Tree Guardian. For added fun, it happens to be a boss level monster.
** They can also be pacified by planting pine cones.
* GameMod:
** The first official mod was released in October 2013, titled [[http://dont-starve-game.wikia.com/wiki/The_Screecher ''The Screecher'']]. It was also the first total conversion mod to be possible on the game's engine.
** Steam has a workshop for the PC version. There is also an in game link to a community filled with mods that aren't on the workshop.
* GameplayAutomation: The space bar. Use it to chop down entire forests, strip mine rock fields, harvest crops, pick up items and kill hordes of monsters with only one button.
* GeoEffects: Swamps and spider webs impede movement, while cobblestone and dirt roads boost movement speed.
* GiantFootOfStomping: In "Reign of Giants", an item called the Old Bell can summon Bigfoot, a giant reptilian foot that squashes anything it steps on. [[AlwaysABiggerFish It dwarfs the already huge boss monsters and can kill them in one stomp]].
* GiantSpider: The spiders, the most common hostile mob in the game. They live inside spider dens and roam around near it at night. They're about the same size as your player character's head. There's also an even larger spider called the spider queen. (She is, essentially the den that the smaller spiders live in.)
* GoForTheEye: Wilson's battle cry.
* GoldMakesEverythingShiny: There are regular pickaxes, axes, and shovels made from flint, and there are golden variants of those that are more durable (the logic of which is [[LampshadeHanging pointed out by some characters]]).
* GoshDangItToHeck: When Wilson examines a sewing kit, he will comment, "[[{{Pun}} Darn it!]] Darn it all to heck!!
* GRatedSex: When beefalo are in mating season, their babies spawn off-screen.
* GravityBarrier: There are no beaches. The edges of the game world are surrounded by cliffs.
* GrievousHarmWithABody: The Bat Bat is a giant Batilisk wing that not only damages foes but gives health to the player with each hit, and the Tentacle Spike, the end of a Tentacle, is the most damaging item in the game with no harmful effects on the user.
* HammerSpace: The characters' pockets can hold a great number of items, including wall segments and flooring.
* HarmfulHealing: Monster Meat is very filling, but dramatically lowers your health. The same goes for Monster Lasagna. The mushrooms qualify too; typically, eating a mushroom will recover one stat and lower another.
* HarmlessElectrocution:
** WX-78 will not only become supercharged upon being zapped, but will come out of it with a large health boost. It will take a toll on the ol’ SanityMeter though.
** Other characters take a bit of damage from being struck by lightning, but that's about it.
* HealingPotion: Healing Salve and Honey Poultice.
* HealThyself: Spiders drop their glands when killed, which can be used to restore a pittance of health. Alternatively, you can save them and gather some ashes and rocks to craft a healing salve, or create a poultice using papyrus and honey. [[HyperactiveMetabolism Several food items can also heal you up a little bit as well.]]
* HeartsAreHealth: The LifeMeter is represented as a heart in a red circle that shrivels as the character's health lowers.
* HellIsThatNoise: Distorted growls and moans generally signify the approach of a powerful mob. Hounds bark, a distant Deerclops growls and shakes the earth, and the Night Monster hisses periodically. Player characters have a tendency to panic at the noise, which also provides a warning to those who have their sound off.
* HeroicMime: Wes, who gets bonus points for being an actual mime.
* HitPoints: Hover you cursor over the LifeMeter and you'll see exactly how much HP you have left.
* HiveMind: The {{Giant Spider}}s and the bees. Attack one of them or one of their dens/hives and all of them will attack you. Each have their own worker and warrior classes. At the moment, however, only the spiders have a queen.
* HiveQueen: As of the "Long Live the Queen" update, the colonial spiders of the game now have a queen.
** Oddly subverted with the bees, who don't have their own queen. (Not yet, anyway.)
* HotBar: It also acts as your item storage.
* HuntingTheMostDangerousGame: When winter rolls around, a pair of Scottish walruses named [=MacTusk=] and Wee [=MacTusk=] emerge from their igloos to hunt you. These blubbery Scots sic their ice hounds on you before using their blowguns to finish the job. To make matters worse, they're smart enough to keep their distance when you get close, so it's best to fight ranged weapons with ranged weapons.
* HyperactiveMetabolism: Many foods have healing effects, with the best ones being even better than the dedicated healing items.
* [[ICallItVera I Call It Lucy]]: Woodie’s [[TalkingWeapon possessed, sweet-talking axe]].
* ICantUseTheseThingsTogether: The majority of the game's dialogues come from examining things.
* IdleAnimation: Every playable character in the game does the same idle animations. When they're facing the camera they scratch their heads, when they're facing sideways they kick the dirt and when they're facing away from the camera they scratch their backs. Depending on their sanity, they might also shake their heads back and forth in paranoia or wince from having a headache. If they're freezing, they'll huddle and shiver, and when they're hungry, they'll rub their stomachs.
* IKnowYoureInThereSomewhereFight: [[spoiler: [[EvenEvilHasLovedOnes "Maxy" to Charlie when the latter attacks the former.]] It's never works...]]
* InstantSedation: Subverted with sleep darts, as they can take several uses to sedate one target depending on its size, but played straight with the Pan Flute and Mandrake.
* InterfaceScrew: This starts to happen when your character's SanityMeter decreases. It gets worse the more the meter decays.
* InUniverseGameClock: The game has a day and night cycle with night time being noticeably shorter but still [[DarknessEqualsDeath very dangerous]]. Each cycle lasts eight minutes.
* ItemCrafting: Nearly every usable thing in the game.
* JokeCharacter: Wes has lower health, sanity, and hunger than the other characters, and isn't able to properly examine things (he will just make odd gestures and remain silent). WordOfGod says he was introduced to challenge players who thought the core game was too easy.
* JokeItem: The Ham Bat, which originally did the same damage as a Spear but is more costly and can spoil; and the Powder Cake, very similar to a real life Twinkie, which only decreases health, can't be fed to allies, and takes 18,750 days to spoil.[[note]]With each Don't Starve day taking 8 real life minutes, that's over three ''months'' of real time.[[/note]]
** The Ham Bat has now been fixed so that it does nearly TWICE as much damage as the spear on top of having infinite use for as long as it's fresh making it a LethalJokeItem.
* JustAddWater: Some of the crafting recipes make sense, and some don't. Four logs, four rocks, and a hunk of gold make a Science Machine. Two sheets of paper and one or two other items make a book. Two pieces of flint and some twigs make an axe. Corn and honey make what's basically a Twinkie. And so on.
* KarmaMeter: Killing too many innocent animals results in [[TheKrampus Krampus]] appearing and stealing the items in your chest.
* KillerRobot: One of the unlockable characters is WX-78, a robot stated to have a homicidal hatred for all organic life.
* KleptomaniacHero: The player can destroy pig houses even with the pig still inside and take all the components without the pigs minding.
* TheKrampus: A monster named after this shows up if the player kills to many innocent animals.
* LampshadeHanging: A lot of the characters wonder why golden tools are more durable than flint-based ones.
-->'''Generic:''' ''"Hey, isn't gold really soft?"''\\
'''WX-78:''' ''"GOLD IS MORE DURABLE?"''\\
[[spoiler:'''Maxwell''']] ''"Must be game logic."''
** [[spoiler:Maxwell]] questions how an entire wall can fit into his inventory.
--> ''"Pocket-sized wall pieces. Yup."''
** Butterflies rarely drop butter when killed. This is pointed out by one of the characters: "Some {{pun}}s are irresistible".
* LaserGuidedKarma: Killing too many non-aggressive creatures will make [[BanditMook Krampus]] spawn. He is very fast and will break your chests, grab your stuff, and run away.
* LetterMotif: All the playable characters (Wilson, Willow, Wolfgang, Wendy, WX-78, Wickerbottom, Woodie, Wes [[spoiler:William Carter]], Wigfrid, and Webber) have names that begin with 'W'. As a matter of fact, the only ones who breaks this rule are the {{NPC}}s Maxwell and Abigail.
** Lampshaded in that Maxwell's playable character file is called Waxwell. [[spoiler:And his real name is William Carter]].
* LevelMapDisplay: It only displays your current location and some objects and structures in the game.
* LifeDrain: The Bat Bat heals the player for 6.8 health every time it hits an enemy.
* LifeMeter: The game's life meter consist of a circle filled with red that decreases when damaged. Along with it is a heart icon that slowly shatters and disintegrates as your health meter nears zero. This game also has a [[SanityMeter sanity meter]], a [[WizardNeedsFoodBadly hunger meter]], and (in ''Reign of Giants'') a wetness meter.
* LightningCanDoAnything: See HarmlessElectrocution.
* LoadingScreen: The game has one every time a new map is generated. Rather than actually say what parts of the game are loading, the loading screen will say things like, "Iterating upon spiders", "[[Videogame/TheSims Reticulating]] Wilson's beard", "[[WesternAnimation/TheSimpsons Embiggening]] game theory", and "Framing a keen sense of despair".
* {{Loud of War}}: [[spoiler:When the player character finds Maxwell, he's stuck in the Nightmare Throne while the phonograph next to it plays the same ragtime song over and over. Turning it off will make Maxwell thank the character and say that he's been listening to it for an eternity.]]
** [[VideoGameCrueltyPotential You can turn it back on afterwards.]]
* {{Lunacy}}:
** The native pig people of the game transform into werepigs every full moon. They'll also turn into werepigs if they eat enough damaging food, usually in the form of monster meat.
** Woodie turns into a Werebeaver during a full moon or when he chops down trees too quickly.
* {{Magitek}}: The Shadow Manipulator. A tier 3 science machine that is made with, and seems to run on [[{{Nightmarefuel}} Nightmare Fuel]] and shadows.
* MamaBear: If you steal a tallbird egg, the parent will chase you until it dies or it kills you.
* {{Mana}}: The sanity meter can be thought of a a mana pool, as characters lose some sanity when using magic items.
* MightyLumberjack: Woodie, who comes complete with a BadassBeard and a [[TalkingWeapon possessed axe]], [[ICallItVera affectionately named “Lucy”]].
* MixAndMatchCritters: This game has plenty.
** Rabbits are [[http://en.wikipedia.org/wiki/Jackalope Jackalopes]] in all but name.
** There are also the Beefalos which seem to have a body of a yak, antelope-like horns and, most bizarre of all, a [[PrincessMononoke monkey's head]].
** The Deerclops is a deer Cyclops.
** Pengulls are a mix between a penguin and a gull, the beak noticeably being the gull part.
** The Koalefant has the furry body and general cuteness of a koala, but it has the legs, tusks, and trunk like an elephant.
** Slurtles and Snurtles, portmanteaus of "slug" and "turtle", and "snail" and "turtle", respectively.
** From ''Reign of Giants'' DLC:
*** The Catcoon is a cat-ish, raccoon-ish critter that behaves much like a cat.
*** The Dragonfly is a giant fly with draconic characteristics, like the ability to breathe fire.
*** Bear + badger = Bearger.
*** Moose + Goose = ... Moose. Or Goose. The label in-game alternates between the two. The mob can lay eggs that hatch into Moslings.
* MobileShrubbery: The Bush Hat is a [[ExactlyWhatItSaysOnTheTin berry bush hat]]. When in use, the player [[http://dont-starve-game.wikia.com/wiki/Bush_Hat#Gallery appears to be a regular bush]], and enemies won't attack. The disguise doesn't work on the Night Monster, turkeys, timed hound attacks, and mobs that are already pursuing the player.
* MonochromaticEyes: Most of the female characters have blank white eyes for some reason. The only exceptions are Wickerbottom and Charlie. Some mobs also sport white eyes.
* MooksAteMyEquipment: Lureplants are surrounded by Eyeplants that will eat birds, rabbits, and anything that can fit in one's inventory. They're sort of like Bandit Mooks, though they'll eventually digest the animals and food.
* MookMaker: Spider Queens will spawn smaller spiders every few seconds. What makes it even worse is that she also spawns the spider warrior variant, and all the while other existing spiders will follow her around, making it extremely difficult to kill her directly without some special tools and advanced tactics.
* MundaneMadeAwesome: Growing a beard as Wilson allows you to shave it. With four beards and four pieces of meat, you can create an effigy of yourself, which means you can never die as long as you have a fresh effigy. A full beard also provides Wilson warmth during the winter.
* MushroomSamba: Eating 'shrooms relieves some hunger, may restore or damage health, but always takes out a chunk of sanity.
* NemeanSkinning: The Spiderhat, which is obtained only by killing a Spider Queen.
* NiceHat: You can craft headwear in the game. All of them possess unique properties when worn like sanity recovery, built-in light source, warmth during the winter, bee protection or armor.
* NobodyPoops: Averted. Although the protagonists never do, many other creatures do. A lot. Manure is of vital importance for farming. Pigs will "produce" after you feed them, and Beefalo do it all the time. In fact, it would probably be difficult to find another game that features poop so prominently.
** [[spoiler: ''VideoGame/{{The Binding of Isaac}}'', who's main character is playable via mod.]]
* NominalImportance: All pigs are named, but the player can more easily see them when they've been befriended. (Hovering the cursor over an allied pig gives "Examine (name)" instead of "Attack".)
* NonIndicativeName: While there is a hunger mechanic, it quickly becomes apparent that starvation is only ''[[EverythingTryingToKillYou one of]]'' [[EldritchAbomination your worries]].
* NonstandardCharacterDesign: The Moose/Goose is rather goofy looking compared to the other giants. [[BewareTheSillyOnes Not that it's any less dangerous]].
* NoPeriodsPeriod: Averted. Beefalo go into heat during mating season, indicated by a redness on their backside. During this time, they become quite aggressive.
* NoPlotNoProblem: The game's plot can be summarized with "You are on an island; don't die". This was changed with the introduction of Adventure Mode.
* OminousMusicBoxTune: Plays when a Night Hand appears.
* OneGenderRace: Tallbirds.
* OrganDrops: Many enemies drop body parts once killed.
* OurWerewolvesAreDifferent: Pigs stuck outside during a full moon or given four health-damaging foods (mostly monster meat) transform into Werepigs, retaining whatever hats they had as Pigs. They will eat all the food they find on the ground before attacking the nearest living thing. A Werepig will stop to eat something even while chasing or fighting someone. The transformation lasts 2 minutes or until the sun rises. Woodie transforms into a Werebeaver on a full moon or when he chops trees too many times in a short period. The only way to stay as a Werebeaver indefinitely is to gnaw on trees and foliage, filling a meter. The meter diminishes over time or when Woodie gets damaged, and when it empties, he becomes human again. Thus, on a bad night, your gameplay might be interrupted by your befriended Pigs and yourself becoming Were-critters.
* PaperThinDisguise:
** When you're wearing a Beefalo Hat, Beefalo in heat don't attack you when you go near them. Presumably, they think you're a Beefalo too, or at least no threat.
** Wearing a Spiderhat (a Spider Queen's head) will make Spiders and Spider Warriors follow you and fight for you, even against a Spider Queen. Pigs, even those you've befriended, will see you as an enemy and attack.
* PermaDeath: If you die and don't have an item to revive you, you will have to start over in a new world.
* PettingZooPeople: The indigenous pig people[[note]]Or just 'Pigs,' according to actual game terminology.[[/note]]. They live and spawn in pig houses and they will become your ally/minion once you've given them meat. They will chop your trees and fight your enemies (even at the cost of their own lives) just as long as you keep feeding them meat.
* PigMan: There are pigmen in the game. They are simply known as "pigs" in-game. They live in pig houses or villages and worship their own pig king. You can befriend one by giving them meat,and you can also trade with the pig king with grave-dug objects like lawn gnomes or buttons in exchange for gold nuggets.
* PlayerCharacter: In the beginning you'll start out with Wilson, unlocking new characters for you to play with as you level up.
* PointOfNoReturn: Once you activate the "Wooden Thing" to travel to another random world map, you'll never be able to go back to the previous world unless you die in which case you'll have all the equipment you owned from BEFORE you used the Wooden Thing. You'll lose all of your adventure mode progress though.
* PowerCrystal: There are several gems available in the game, all of which are used to craft magic items. Unless dug up from graves, they're obtainable in the late game.
* PowerupLetdown: You can use a carrot to bait a trap, and it'll catch a bunny faster. However, in this game there's so little to eat in a rabbit that you might as well have just eaten the carrot.
* PrecisionGuidedBoomerang: A weapon useful for attacking from a range. As long as the target doesn't move too far, the boomerang will always hit and return to the player.
* ProtagonistWithoutAPast: So far only Wilson has been giving a proper story for why he's in the ''Don't Starve'' world, though it's been suggested that everyone is there because of a certain brand of radio.
* {{Pyromaniac}}: Willow. Her special abilities include being immune to fire, being able to restore sanity by standing next to an open flame, and starting fires if her sanity gets too low. The other characters can burn down trees and spider's nests with torches.
* RandomDrop: Most items that come from mobs have varying chances of dropping.
** RareRandomDrop: Butter (from butterflies), Shelmet (from Slurtle), and Krampus Sack (from Krampus) are the rarer drops. Fortunately, none are essential.
* RandomEncounter: Set pieces are rare, naturally spawned structures and items in all game modes. They can be helpful (like a skeleton with items by it), neutral (like a forest full of Treeguards), or dangerous (a chest that turns the season into winter or summer).
* RandomlyGeneratedLevels: The game's map is randomly generated every time you start a new game.
* RespawnPoint:
** The player character will always respawn at the same spot every time you start a new game (assuming it's the same map from before).
** The Meat Effigy also counts as a respawn point. The advantage of this method is that you'll still be in the same playthrough, and you get to decide where you respawn by placing the Meat Effigy where you want to respawn. Touch Stones have the same effect as the Meat Effigy but are randomly spawned at certain areas on the map, can only be used once, and don't reduce your maximum health like the effigy does.
* RoamingEnemy:
** Koalefant, which must be tracked first.
** Sometimes while tracking a Koalefant, you might find a big angry Warg instead.
* {{Roguelike}}
* RuleOfFunny: Presumably the reason why Wilson, Willow, Wendy, Wickerbottom, Woodie, Wes, and Wigfrid have bones in their hair.
* SanityMeter: When you're still relatively sane, your [[InterfaceScrew vision becomes flickery and desaturated]]. As your sanity gets lower, you will begin to encounter [[EldritchAbomination horrific creatures]] made of [[LivingShadow shadows]], which become more visible as you get more insane. When your sanity is dangerously low, strange white sigils will start to ring your screen and all rabbits turn into Beardlings, UglyCute living tufts of hair. What happens when you're totally insane? Any drops of meat are turned into [[HarmfulHealing monster meat]] instead, and your hallucinations begin [[OhCrap to come after you]].
* SanitySlippage: What will happen if you neglect your SanityMeter.
* {{Satan}}: [[spoiler:Maxwell, probably.]]
-->'''Wilson, examining pitchfork''': ''"[[spoiler:Maxwell]] might be looking for this."''
* SavageSetpiece: Several set pieces, also called Boons, are traps, some more deadly than others.
* SchrodingersPlayerCharacter: Wilson.
* ScreenShake: Warns the player when a Deerclops is nearby. Also occurs during an underground earthquake.
* SetAMookToKillAMook: You can lure a hostile monster to another kind of hostile monster. They'll start killing each other giving you a chance to escape or watch the fight and kill the softened surviving one.
* ShockAndAwe: One of Wickerbottom’s [[SpellBook books]] can summon lightning.
* ShoutOut:
** The description of the Purple Gem reads "[[CaptainPlanet By your colors combined]]".
** When Wilson examines a Pig Head, he will say [[Literature/LordOfTheFlies "It looks like an offering to the beast."]]
*** When Wilson (and many other characters) examines a log, he will say [[RenandStimpy "It's big, it's heavy, and it's wood."]]
*** When examining butter, Wilson will exclaim [[CantBelieveItsNot "I can't believe it's butter!"]]
*** When Wilson examines a captured bee, he will say [[Theatre/{{Hamlet}} "To bee, or not to bee."]]
*** When Wilson examines a Telelocator Staff, he says, "[[Disney/{{Aladdin}} It can show me the world]]."
** The popular nickname of the [[EldritchAbomination shadow creature]] that comes to kill you when you're in the dark is a [[VideoGame/{{Zork}} Grue.]]
** [[spoiler: Maxwell's]] quote when examining a beehive? [[TheWickerMan "NOT THE]] [[MemeticMutation BEES!"]]
*** When [[spoiler: Maxwell]] takes damage from the Grue, he says [[YouTube "OW Charlie! That hurt."]]
** When Wendy examines a crow, she says [[Literature/TheRaven "Take thy beak out of my heart"]].
*** When she examines a spear, she says "I have become the destroyer of worlds", a reference to a Hindu text (the Bhagavad Gita), which says, "Now I am become death, destroyer of worlds." The quote is more commonly known for being said by J. Robert Oppenhimer when detonating the first atomic bomb.
*** When she examines a pond, she says [[Theatre/{{Hamlet}} "Ophelia, are you down there?"]].
*** When she examines a rabbit hole, she says [[Literature/AlicesAdventuresInWonderland "I'm too big to fall in there"]].
*** When she examines a pig head, she says [[Literature/LordOfTheFlies "Kill the pig! Spill his blood!"]].
*** Upon examining a fire staff, Wendy says [[VideoGame/{{Fallout3}} "I don't want to set the world on fire."]]
** WX-78's name is a reference to the RX-78 series of mobile suits in the Universal Century gundam series.
*** He says "EXTERMINATE" when attacking, which is the catchphrase from the Daleks from Series/DoctorWho. He also parodies it by saying "EXFOLIATE" when he examines a Razor.
*** When inspecting Evil Flowers he asks [[WesternAnimation/{{Futurama}} "SAY FLOWERS WANNA KILL ALL HUMANS?"]].
*** When it examines the Touch Stone it says "DO YOU BELIEVE IN MAGIC" as a reference to The Lovin' Spoonful's song.
** When Woody examines his [[TalkingWeapon talking axe]], Lucy, he says [[ILoveLucy "I love Lucy!"]]
** When Webber examines a Frog Leg, he calls it "[[VideoGame/FrogFractions A frog fraction]]".
** One of the mobs is a [[RPGWorld subterranean]] [[UndergroundMonkey monkey]].
** The flavour text for the "The End is Nigh" book is "The world will end in fire and tribulation! [[CthulhuMythos Ia! Ia!]]"
* {{The Smart One}}s:
** The gentleman scientist, Wilson. Implied to be one anyway. In-game he is no different from the others except for his "beard growing powers" which makes it a lot more easier and safer for him to construct the meat effigy[[note]]Crafting a Meat Effigy requires beard hair. Other characters can only get these by letting their [[SanitySlippage sanity slip]] so that beardlings would appear. [[CaptainObvious Beardlings drop beard hair when killed]].[[/note]]. The design of the meat effigy itself (modeled after his own visage) suggests that he invented the thing himself. [[http://www.youtube.com/watch?v=N0QhvmisGWU He also made the Wooden Thing]].
** Wickerbottom can prototype all Science Machine and some Alchemy Engine recipes without having to build the Science Machine. Her examinations of various objects also implies this, giving you more detailed descriptions of the object than any of the characters in the game.
* SmashMook: Deerclops and Treeguards.
* SpeakingSimlish: Well, kinda. The player characters (except [[HeroicMime Wes]]) are subtitled but their speech is represented by rapid instrumental notes. Wilson's is a trumpet, Willow's is a flute, Wendy's is an alto flute, Wolfgang's is a tuba, Wickerbottom's may be an oboe, Woodie's is a cello, and Maxwell's is a harmonium.
* SpellBook: Wickerbottom’s books can be used to [[GreenThumb make plants grow]], [[InstantSedation put nearby creatures to sleep]], [[CombatTentacles summon monstrous tentacles]], [[ShockAndAwe conjure lightning from the heavens]], [[ArsonMurderAndJaywalking and call birds]].
* SpiderSwarm: The spider enemies live in a spider nest, attack all together, and a nest can spawn a "Spider Queen" who spawns spider followers.
* StockFemurBone: The giant (known as Bigfoot) summoned by the Old Bell has a protruding femur. Not so bad until one notices the [[http://img1.wikia.nocookie.net/__cb20140407140433/dont-starve-game/images/7/7b/Bigfoot_Brain.jpg tiny, peculiarly human brain perched atop the end of the bone]].
* StomachOfHolding: Finding an eyebone summons Chester, weird hairy creature who can store up to nine objects in his gut.
* SuicidalOverconfidence: All of the neutral or hostile monsters will attack you - even if you are wearing the best gear in the game, and/or if you have an entire army of pig people, a flock of Smallbirds, or a cluster of spiders by your side. Pigs will attack monsters no matter how powerful their foe is or how outnumbered they are.
* SummonBiggerFish: With an Old Bell, you can summon your own GiantFootOfStomping to crush anyone and anything opposing you.
* SuperDeformed: All of the playable characters, regardless of their actual age, are depicted with big heads and small bodies. [[spoiler:This even applies to Maxwell, who has more realistic proportions as an NPC]].
* SprintShoes:
** Wolfgang on a full stomach can move slightly faster.
** The craftable Walking Cane makes the character run 25% faster when equipped.
* SuspendSave
* SuspiciousVideoGameGenerosity: Sometimes averted with skeletons surrounded by loot, but often if you see a pile of meat, there's a nasty surprise waiting for you. Also, some set pieces are traps: For example, opening a chest may immediately set the surrounding area on fire, or change the season to winter.
* SwampsAreEvil: Very evil. Even the frogs are trying to kill you. There's also giant spiked tentacles that pops out of the ground and lash out on anything that comes near it.
** MeleeATrois: Your daily entertainment in swamp area is Spiders, Tentacles, and Mermen duking it out in a 3-way battle, often leaving much loots which you can grab without fighting. Add in Pigmen, Bunnymen, and the occasional Frogs and Mosquitos to the mix, and [[http://dont-starve-game.wikia.com/wiki/Guides/Marsh_Camp_Guide swamps make a surprisingly good home, due to the free resources.]]
* TalkingWeapon: [[ICallItVera Lucy]], Woodie’s axe.
* TenSecondFlashlight: the torch lasts only for a little over a minute. Of course, the game's day is also only eight minutes long, so you ''can'' (just barely) make it through the night with just one torch, except in winter.
* ThemeInitials: All playable characters have a name that starts with '''W'''. [[spoiler: In the game files, the ''player'' character 'Maxwell' is specifically named 'Waxwell', just to keep the theme going.]]
** [[spoiler:Turns out "Maxwell" is a stage name; his real name is William Carter]].
* ThinkingOutLoud: Whenever the player examines something.
* TopDownView: Though it's more of a 3/4 down view.
* TubeTravel: The game has one in the form of wormholes. Literal "worm" holes. You can go into its' toothy mouth to come out somewhere on the map (though at the cost of some sanity).
* UndyingLoyalty: What Abigail seems to be for Wendy.
* UsedToBeASweetKid: Smallbirds will protect their player at the cost of their own life. However, when they grow, they act as regular tallbirds and will attack the player on sight.
* VagueAge: None of the characters in this game have a definite age. Some characters look like children; but due to the stylized nature of the art design and their in-game models ([[SuperDeformed all of them have big heads and small bodies of the same proportions]]), they may actually be much older than they appear.
* VendorTrash: Played straight with certain items that are dug up from graves, such as buttons and kazoos, since they literally have no tangible use but can be traded to the Pig King for large sums of Golden Nuggets.
* VideoGameCaringPotential: Befriend pigs and you can learn their names and give them hats while they talk about how great you are, like a talking dog. The pigs smile and dance and clearly adore their Giver-of-Meats. You can work to make sure they stay alive and safe by your fire. Or...
* VideoGameCrueltyPotential: Lead your recently befriended pigs into a hopeless battle, leaving them to take the brunt of the damage and then move in for the kill on the softened enemy, then cook and eat their bodies and use their hides for clothing. Oh, and the player becomes a KarmaHoudini because pigs dying in battle doesn't count as the player murdering them. One can also feed a pig enough health-damaging meat to turn it into a Werepig, then having its former kin kill it in its temporary monstrous state for more meat.
* VillainousBreakdown: In Adventure Mode, [[spoiler:Maxwell becomes steadily more unhinged as you clear more and more worlds, symbolized by his elegant business suit becoming a worn, ratty cloak, and his trademark sneer becoming a deranged snarl. By the time you finally reach him in the Epilogue, he's pretty much completely given up and ''lets'' you kill him.]]
* ViolentGlaswegian: [=MacTusk=] and Wee [=MacTusk=].
* VoiceGrunting: Each character is "voiced" by a different musical instrument. For instance, Wolfgang sounds like a tuba whenever he talks, and Wendy sounds like a flute.
* WallMaster: Tentacles, which come out of the ground to kill anything that walks near or on the ground it's in.
* WarpZone: The Wooden Thing[[note]]Named after the base of the device. The actual name of the device is unknown[[/note]]. Once all the parts are found and assembled, it will act as a dimensional gate way to a new world map.
** Since the ''Doorway to Adventure'' update, there is also Maxwell's Door, which is, well, a [[MeaningfulName doorway that takes you to Adventure Mode.]] Somewhat subverted in that you get taken back to Sandbox Mode if you die while in Adventure Mode.
* WasOnceAMan: WordOfGod is that the Grue [[spoiler: was formerly a human girl named [[GenderBlenderName Charlie]], and a friend of Maxwell.]]
* WeaponizedAnimal: Bee Mines.
* WhenTreesAttack:
** Every so often when you cut down enough trees, a "treeguard" will spawn. It's a very formidable opponent, and [[ForestRanger is very unhappy that you're messing with nature]]. They have a chance to stop attacking you if you plant some trees - and then [[HeelFaceTurn you can use them as a personal guard]].
** "Reign of Giants" introduces the birchnut tree, a deciduous tree that sometimes become angry when you chop other birchnut trees. They attack using tree roots and [[MookMaker spawn tiny birchnutters]] to go after foes. Fortunately, they're not boss monsters and can be killed like any other tree. They also don't get angry during the Winter.
* WizardNeedsFoodBadly: The entire game revolves around delaying your inevitable starvation. Wickerbottom will even [[LampshadeHanging lampshade]] this when her hunger gets low enough, stating, "Librarian needs food."
* WhyDidItHaveToBeSnakes:
** Wilson apparently detests spiders.
** Woodie feels this way about birds, of all things.
* WithGreatPowerComesGreatInsanity: The Dark Sword is the strongest weapon, the Night Armor is the toughest armor, and the Night Light is a very efficient light source. The catch? Using them will eat through your SanityMeter like a pig eats through a piece of meat.
* WorldsStrongestMan: Wolfgang looks like your typical circus variety strongman.
* YetAnotherStupidDeath: Many player deaths are preventable, but occur when they take stupid risks out of desperation, like attacking monsters or pigmen to eat them.
* YourMindMakesItReal: The hallucinations can damage the player and produce Nightmare Fuel, Beardlings (rabbits) and Beardlords (bunnymen) give beard hair, and the Night Hands can put out fires. The items obtained stay as Nightmare Fuel and beard hair when sanity is increased.
** The craftable item Night Armour is made with five aforementioned Nightmare Fuel and ''three pieces of papyrus''. It's wholly possible that the character [[SanitySlippage just slaps a bunch of paper to their chest]] under the belief that it's armour.
* YouRequireMoreVespeneGas: The limit on how well you progress is dependent on finding certain key materials. You'll need flints to make the most basic tools, and gold to make the science machine and most better tools. Without flint or gold, all those sticks and berries you got won't go far.

----
->''My torch just ran out!''