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''Donkey Kong Jungle Beat'' is a {{platform game}} starring Franchise/DonkeyKong, made by Creator/{{Nintendo}} for the {{Nintendo GameCube}} (and later released on the {{Wii}}). Although superficially similar to the ''VideoGame/DonkeyKongCountry'' series, the game has little to do with [[{{Rare}} Rare's]] stint with the character, notable in that it features none of the characters introduced in {{the nineties}}. Be that as it may, some elements from ''Donkey Kong Country'', such as riding animals and collecting scattered coins and bananas, do feature in the game.

The storyline is [[ExcusePlot minimal]]: A kingdom of small monkeys living in the jungle have had their bananas stolen by a group of evil kings, so they call on the big ape to retrieve them and teach the baddies a lesson on their behalf. Collecting scattered bananas increases Donkey Kong's stamina; as an interesting feature, the more elaborate the acrobatics he uses to reach them, the more stamina they're worth. The stamina comes in handy at the end of every other stage, as Donkey Kong faces off with one of the evil kings.

The original [=GameCube=] release had Donkey Kong's moves controlled via a set of bongo peripherals normally used to play the ''VideoGame/DonkeyKonga'' {{rhythm game}}s. Said control scheme works ''much'' better than it sounds. Meanwhile, the Wii release used more traditional platforming controls, making use of actual buttons and the control stick, but also mimicking the bongo controls to some degree. All of this naturally makes for a very interesting and unusual gaming experience.

Due to its unusually high amount of brutal (albeit [[BloodlessCarnage bloodless]]) violence, it became the first game to be rated E10+.
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!!Tropes:
* HundredPercentCompletion: It is possible to get a platinum crest on every kingdom in the game, including the final bosses. If you manage to do so, the level select music gets an upgrade.
* AdaptationalHeroism: The plot summary above is actually from the Wii release. The original plot involved DK beating up a bunch of apes just to show he's the king of the jungle
* AdvancingBossOfDoom: The Iguanadon thing that chases Donkey Kong and Hoofer, they later get an opportunity for revenge but it is invincible in its initial appearance.
** Also the blowfish looking enemy that rolls toward you and you must attack its tongue to defeat it before you're stuck between it and a wall.
* AnimalMecha: The Tusk bosses.
* AsskickingPose: Karate Kong especially
* AsskickingEqualsAuthority: The plot of the original Gamecube release has DK beating up other apes to prove he's king of the jungle.
* BadassGrandpa: Karate Kong.
* BatmanCanBreatheInSpace: Asteroid Belt, the second level of the Star Fruit Kingdom (and the last regular level in the game), and the following Sumo Kong battle, though the Sumo Kong match is not as far out of the atmosphere.
* BattleInTheRain: The fight with Ninja Kong.
* BigBad: The Cactus / Ghastly King.
* BigBoosHaunt: Banshee Swamp.
* BlowYouAway: Some pig enemies blow strong wing through their nostrils and the rocs will try to blow you away with their wings if you get too annoying. The giant giant bees will also try this.
* BoisterousBruiser: The warthogs, Sumo Kong, and Donkey Kong himself.
* BossRush: Kong of the Mountain from the ''New Play Control!'' version.
* BraggingRightsReward: Donkey Kong's gold crown after 100% completion in the ''New Play Control!'' version, new menu music in all versions.
* BubblyClouds: Cloudy Heights, where it is possible to rack up a combo of over 3000 beats!
* CallBack: When you get the Cactus/Ghastly King down to approcimately 2/3 of his health, the drum beat and grunts from near the end of the Dread Kong battle is added to the music.
* CaptainErsatz: Many, as none of the characters introduced in the SNES trilogy return.
* CatchAndReturn: With coconuts.
* CirclingBirdies: Most of the creatures you can stun see stars
* CompanionCube: Apparently, the director [[http://www.n-sider.com/articleview.php?articleid=420 considers the banana a character]].
* CriticalAnnoyance: In only having one the left in the Wii version
* CutsceneDrop: Blatantly during hog fights.
* DamnYouMuscleMemory: Going from the Bongos to New Play control, back flipping is about the only thing that's easier.
* DualBoss: Double Tusk
* DumbMuscle: Donkey Kong.
* ElectricJellyfish: And they are completely invincible (except when you're riding on the orca) but the game also has regular, non electrifying, non invincible jellyfish.
* EternalEngine: The Clock Tower
* Every10000Points: The Wii version spits out a health or extra life every 500 beats.
* FeatherFlechettes: Used by the rocs, more dangerous in the Wii version
* FloatingWater: One level has bodies of water that hover in the air and you have to swim through.
* FrickingLaserBeams: Grave Tusk and Torch Tusk
* GiantMook: Giant Roosters, gale hogs, giant giant bees
* GiantSpaceFleaFromNowhere: The Cactus King and Ghastly King.
* GreyAndGrayMorality: The [=GameCube=] version's story was simply that Donkey wanted to become king of the jungle and was beating up everything that was trying to stop him. The party monkeys supporting him for unknown reasons. The Wii version's story made him a hero who was going after thieves who stole bananas from the party monkeys, making it more like black and white morality.
* GreenHillZone: Dawn Savannah. Heck, the Banana Kingdom in general.
* GroundPound: A player can start up some combos through clever use of it.
* HailfirePeaks:
** The kingdoms in general, most notably the Cherry Kingdom.
** Ancient Foundry combines LethalLavaLand with TempleOfDoom.
* HarmlessElectrocution: The ninja monkeys on storm hill who jump into the air and raise their swords in the middle of a thunderstorm still have to be finished off by Donkey Kong after they are shocked. Donkey himself can still be finished by electrical hazards, but is unlikely he will be in the Gamecube version. Both monkey and Donkey have their electrical resistance severely reduced in the Wii version.
* {{Helicritter}}: The giant bees, not the helibirds, despite what their name suggests.
* HugeRiderTinyMount: DK and the Helibirds, although the birds do tire out.
* HyperspaceArsenal: A few enemies but none are more apparent than the ninjapes.
* InfiniteOneUps: Pristine Sea, the ocean stage right before the Karate Kong fight, offers the opportunity for pulling off what's likely the most magnificent instance of InfiniteOneUps in Franchise/DonkeyKong history, short of the rope trick in "Misty Mine" from the original ''VideoGame/DonkeyKongCountry''. After reaching the water's edge near the start, don't collect any bananas. swim until you get to the small island, and perform as many aerial combos off the right shore before falling into the ocean without touching the ground. After that, perform a wall-jump off the eastern wall. Go back to the start (but don't step on dry land!) and collect all the bananas for about six beats apiece. The barrel blast and Orco sections will increase your banana numbers exponentially. When you finally touch dry land, you will have attained well over three thousand bananas!
* InstantThunder: Justified? You are the one causing the thunder that precedes the shock the ninja monkeys get.
* InterestingSituationDuel: All of the Kong battles, with Karate Kong and Sumo Kong being the most outlandish of them.
* KungFuProofMook: The elephant turrets, which can only be destroyed by explosives or by hijacking one a Ninjape is using and [[BeatThemAtTheirOwnGame shooting the others.]]
* LethalLavaLand: Grim Volcano, Ancient Foundry, Lava Cavern, and Magma Coliseum.
* LevelAte: Sweet Paradise.
* LionsAndTigersAndHumansOhMy: The [[http://img193.imageshack.us/img193/8797/scr1262225204.png Chopperbird]] is the only human character in the game.
* LylatSystem: The entire Starfruit kingdom.
* MakeMeWannaShout: Donkey Kong while using the squirrel parachute and Helibirds.
* MinecartMadness: The Hoofer stages.
* MiniBoss: Tree pigs, arctic gecko/iguanas, five eyed spiders, ballerina pandas, red eyed fish and rock heads
* MoodMotif: The music will pickup more elements when Donkey Kong's combos get longer, with people chanting in the background eventually.
* MusicalGameplay: Though not so much in the game as most examples but every bongo tap makes a noise and Donkey Kong's actions are purely through bongo playing and clapping in the Gamecube version, so you are making your own music every time.
* {{Ninja}}: Ninja Monkeys, Ninjapes and Ninja Kong
* OneUp: In the Wii version, since it is much easier to die and beats are less common.
* PlayingTennisWithTheBoss: Gets more difficult later on by adding environmental distractions while you try to return volleys.
* PowerGlows: Karate Kong briefly goes purple, [[TurnsRed to show that he is going to get a little harder]].
* PowerupMount: Hoofer and Orco.
* RapidFireFisticuffs: Preformed by rapidly beating the bongos after clapping by most creatures you can catch.
* ReachingTowardsTheAudience: Well, punching towards the audience that is.
* RecurringRiff[=/=]{{Leitmotif}}: The hogs, rocs and tusks each have a reoccurring theme.
* ShockAndAwe: The hog bosses.
* SlippySlideyIceWorld: Quite a lot of them. You even ''ice skate'' through them instead of running.
* SmashingHallwayTrapsOfDoom: Unlike many other games, being smashed isn't instantly fatal, Donkey Kong's strong enough to push the walls back apart at the cost of some beats. Not true in the new play control version though, which also adds more of them.
* SpikesOfDoom: Besides the prickles and thorns common to Donkey Kong games there are also ice formations, sharp crystals, spiny fish and even some fury mammals that serve as them. Subverted in the Game Cube's clock level, where the spikes can't hurt you because they are in the background. The Wii Version adds cacti.
* StoryBreadcrumbs: In the ''New Play Control!'' version.
* SuperSpit: The rock heads, red eyed fish and latter three rocs can spit some kind of spore stream Donkey can solidify and send back at them. The rocs can also spit flaming rocks. Ghastly King belches green stuff (cactus juice?) at you
* SuperStrength: Donkey Kong shows it more than in previous games where you played as him, as well as the SuperToughness that comes with it. The latter trait is significantly toned down in the Wii version.
* TheSpiny: Puffer fish and spiked toads. [[spoiler: Donkey Kong beats them by reaching inside their mouths and slapping their tongues against their bodies.]]
* ThemeNaming: The boss Kongs are all named for their fighting style, [[OddNameOut except for Dread Kong]]. He is instead named for his dreadlocks.
* ThroatLight: The Ghastly King has a pink one.
* ThunderClap: Donkey's most used tool while platforming in this game.
* UnderTheSea: Pristine Sea.
* UpdatedRerelease: The ''New Play Control!'' version.
* UseYourHead: How Donkey Kong defeats the Rocs and how the giant roosters attack.
* WallJump: Useful for combos, there are even conveyor belts on the clock tower walls to facilitate it.
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