[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_donkeykong64coverart_1937.jpg]]

->''So they're finally here, performing for you''
->''If you know the words, you can join in, too''
->''Put your hands together, if you want to clap''
->''As we take you through this monkey rap ''
->''Hunh!''
-->--'''[[https://www.youtube.com/watch?v=RcP91tQ4ZSM The DK Rap]]'''

''Donkey Kong 64'' is a 1999 {{video game|s}} produced by {{Rare}} and Creator/{{Nintendo}} for the {{Nintendo 64}}. It's either a sequel to the renowned ''VideoGame/DonkeyKongCountry'' trilogy on the SuperNintendo or [[TrilogyCreep the fourth installment of said trilogy]], depending on how you look at it. The game is a 3D third-person [[ActionAdventure action]]-[[PlatformGame platformer]] set within the continuity of the ''VideoGame/DonkeyKongCountry'' games; it was also the first of two Nintendo 64 games to require the Expansion Pack to play it (the other being ''VideoGame/TheLegendOfZeldaMajorasMask'', though ''VideoGame/PerfectDark'' was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. Structurally and technically, ''Donkey Kong 64'' is very similar to ''{{Banjo-Kazooie}}'' and ''BanjoTooie'', especially when it comes to the enormously high amount of items to collect (each stage features, among ''many'' other things, five hundred bananas; that's five stages' worth of musical notes in ''Banjo'' terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.

The plot concerns the return of the Kremlings, three years after the end of ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]''. Once again under the leadership of King K. Rool, the Kremlings have decided that if they can't have the Kongs' Island, nobody can, and so they plan to blast it right off the face of the earth with their secret weapon, the [[{{BFG}} Blast-O-Matic]], which is stored within an enormous, high-tech armored warship version of Crocodile Isle that towers eerily over the Kongs' homeland. Though thankfully the cannon is disabled for the time being and undergoing repairs.

As expected, Donkey Kong leaps into action, ready to bust some Kremling heads and foil their evil schemes, only to find that four of his best friends have been kidnapped and his hoard of [[MacGuffin solid-gold giant bananas]] has once again been plundered. As DK, the player must rescue the four other Kongs (all of whom [[RecruitmentByRescue become additional player characters after rescue]]) and recover all the stolen bananas before K. Rool gets the cannon working again, meaning it's a race between the Kongs and the Kremlings on who can complete their objective first. Much running, jumping, brawling and dancing ensues, along with a few subplots involving an imprisoned Kong-sympathizer Kremling, a shifty technician named Snide who once worked on assembling the Blast-O-Matic but has come to hate K. Rool, and a magical Banana Fairy whose daughters have mysteriously gone missing. All of these must be resolved in order for the player to achieve 10'''1'''% completion and witness the true ending of the game.

According to the July 2012 issue of the magazine ''Nintendo Gamer'', Hiroyuki Takahashi (the president of Camelot Ltd., which produced the ''Mario Golf'' and ''Mario Tennis'' series which Donkey Kong has been involved in) has expressed interest in making a sequel to this game. Whether or not it will happen remains to be seen.
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!!Ooooooh, the Tropes!:
* AbnormalAmmo: All get orange grenades. Overlaps with EdibleAmmunition for all playable characters except Tiny:
** Donkey Kong - Coconuts (rifle)
** Diddy Kong - Peanuts ([[GunsAkimbo pistols]])
** Lanky Kong - Grapes (BlowGun)
** Tiny Kong - Feathers (crossbow)
** Chunky Kong - Pineapples (bazooka)
** [[spoiler:Funky Kong - The Boot]]
** Hidden Character Krusha gets Oranges (Grenade Launcher)
** Some minigames[[note]]Krazy Kong Klamour, Kremling Kosh, Peril Path Panic, Searchlight Seek, Teetering Turtle Trouble[[/note]] have you firing watermelons, but only in "Teetering Turtle Trouble" are they actually eaten.
* ActionGirl: Tiny Kong
* AlliterativeName: As a hallmark of the series, it sure couldn't be left out here. Just check out the names of the areas, for instance:
** JungleJapes
** Angry Aztec
** Frantic Factory
** Gloomy Galleon
** Fungi Forest
** Crystal Caves
** Creepy Castle
** Hideout Helm
** Additionally, one of the shooters, most of the abilities, all of the minigames, and all of the arenas have alliterative names. A couple of arenas do so by using words such as "plinth[[note]]a heavy base supporting a statue or vase[[/note]]" and "palaver[[note]]prolonged and idle discussion[[/note]]" instead of anything relevant to the level, the enemies, or fighting in general.
* AmusingInjuries: The final boss fight is a [[TraumaCongaLine long string of these]] in the form of a boxing match with five rounds.
** The first phase, Donkey Kong [[FastballSpecial launches]] himself at K. Rool from a barrel.
** The second phase, Diddy Kong uses a jetpack to fly up high and shoot at the lighting fixtures, causing [[AnvilOnHead spotlights to fall]] on K. Rool's head. The fourth time it happens, he can't pull it off on his own.
** The third phase, K. Rool still has a spotlight stuck on his head, blinding him. Lanky Kong drops [[BananaPeel banana peels]] on the floor, then tricks K. Rool into tripping on it. Four times.
** The fourth phase, K. Rool starts off by ground pounding the floor until his butt hurts. While he cringes, [[IncredibleShrinkingMan Tiny Kong]] enters through a hole in his shoe and [[AgonyOfTheFeet shoots feathers at his toes]] until he loses his balance and falls over.
** The fifth phase, [[AttackOfThe50FootWhatever Chunky Kong]] grows into a giant, and K. Rool [[BullfightBoss tries to charge at Chunky]], only to get countered by a [[PunchedAcrossTheRoom hay maker]].
** Finally after the fight, [[spoiler: Funky Kong [[LiteralAssKicking fires a boot from a rocket launcher at K. Rool's rear end]] while Candy Kong [[DistractedByTheSexy pretends to flirt with him]].]]
* AnthropomorphicShift: In this game, Donkey Kong tiptoes, walks, and runs like a human, but otherwise stands and acts like a gorilla.
* ArtisticLicenseMusic: Two of the playable characters' instruments don't sound like their real life counterparts. Donkey Kong's bongos are much more melodic than real bongos, but it's particularly egregious with Chunky Kong's triangle. It actually makes the sound of a celesta, a completely different instrument!
* BackgroundMusicOverride: Hideout Helm's climactic theme keeps on playing even when using the Tag Barrel or Transformation Barrels. The only time it stops is if you pause the game, or during Hideout Helm's minigames (Which have their own, different theme anyway).
* BadassAdorable: Tiny Kong definitely qualifies for this. Diddy Kong also to a certain degree.
* BambooTechnology
* BedsheetGhost: They really call it Kritter-in-a-sheet.
* BigEater: Troff the pig and Scoff the hippo.
* TheBigGuy: Chunky Kong.
* BlackSheep: K. Lumsy
* BlackoutBasement: One small area in Jungle Japes is a homage to this. Also the interiors of Gloomy Galleon's sunken ships are lit by lantern fish that swim behind you.
* BossArenaIdiocy: For a ''VideoGame/DonkeyKongCountry'' game (or, hell, a ''Franchise/DonkeyKong'' game in general), this game is very light on barrels to grab and throw. However, every boss in the game that ''can'' be damaged by a barrel throw ''has'' an unlimited number of barrels in their arena. The worst offenders are Army Dillo and Dodagon; it wouldn't even be possible to hurt them if they didn't expose themselves constantly by taunting you. Even in their rematches they act exactly the same. Other examples include Puftoss, who sits in the center of electric pylons that shock it several times over the course of its fight. The only one who averts it is Mad Jack, because he can't help the location of the fight (he was thrown there from a higher area of the factory).
* BossRemix: All the boss themes (except K. Rool's) take their respective level's leitmotif and escalate it to epic proportions. K. Rool's boss theme is actually an intense version of his own leitmotif.
* TheCaligula: King K. Rool.
* CameraScrew: Basically any time you need to make a precise jump (Frantic Factory and Creepy Castle come to mind), expect to spend ten seconds lining up the camera.
* CanisLatinicus: The "scientific" names of the Kongs' special abilities. To name a few:
** Simian Slam (''Buttus Bashium'')
*** Super Simian Slam (''Big Buttus Bashium'')
*** Super Duper Simian Slam (''Bigga Buttus Bashium'')
** Baboon Blast (''Barrelum Perilous'')
** Monkeyport (''Warpum Craftious'')
* CanonImmigrant: Crystal Coconuts, which originated from the show. Though, there was only one in the show.
** SelfDemonstrating/CrankyKong's role as mad scientist also originated from the show.
** Also similar to the show, Klap-Traps now have "dentures". If you try to beat them by jumping, their teeth still come after you.
* CashGate: B. Locker, who hates his job of keeping you out of the levels until you have enough golden bananas.
* TheChick: Tiny Kong.
* ChokePointGeography: Justified by the locations of the levels being fairly well hidden, until K. Lumsy dislodges a seemingly innocent boulder.
* ColorCodedCharacters:
** Donkey Kong - Yellow
** Diddy Kong - Red
** Lanky Kong - Blue
** Tiny Kong - Purple
** Chunky Kong - Green
* ConvectionSchmonvection: Several areas of this game have lava where they probably shouldn't. The "lobby" to Crystal Caves, an '''ice cave''', has lava at one end. The second battle against Dogadon takes place inside a lava-surrounded arena inside '''a tree'''. Also, it's unclear if that green stuff in Creepy Castle is {{Palette Swap}}ped lava, or acid. And the lava in one section of that temple in Angry Aztec with the llama acts just like the quicksand in the main level.
* CrackOhMyBack: If you lose a round at any point during the final battle, Cranky's attempt to encourage you not to give up ends with this.
* CreepyDoll: Mad Jack.
* CrosshairAware: The Krack-Shot Kroc.
* CutscenePowerToTheMax: K. Rool's surveillance system displays the people he watches as if inside a giant barrel. In one cutscene two Kritters are chasing Lanky, and Lanky just walks up the walls on his hands, something he is unable to do in regular gameplay.
* DarthVaderClone: King K. Rool speaks like the Vader and has VaderBreath. He also has a ship with a huge gun (the Blast-O-Matic, not the Death Star), and he threatens his minions (with Klaptraps, not the Force choke).
* DeadpanSnarker: Cranky Kong.
* DistractedByTheSexy: Candy Kong does this to K. Rool [[spoiler:while Funky sneaks up behind him with a boot-bazooka.]] Also happens to [[spoiler: some Kremlings in the complete ending.]]
* DumbMuscle: [[TookALevelInDumbass Donkey]] and Chunky.
* EasterEgg: DK has a poster of a dolphin in his bedroom. "Dolphin" was the much-publicized working title of the NintendoGamecube.
* EmbeddedPrecursor: [[NintendoHard The original arcade version of the original]] ''VideoGame/DonkeyKong'' (from Nintendo) and {{Jetpac}} (from Rare, then known as ACG/Ultimate); and it's actually required to complete both to complete ''[=DK64=]''.
* EternalEngine: Frantic Factory.
* EverythingFades
* EverythingsBetterWithMonkeys: Unless you're a Kremling.
* {{Expy}}:
** Tiny and Chunky for Dixie and Kiddy.
** Also the Banana Fairies for the Banana Birds in [=DKC3.=]
** In addition, Lanky Kong looks like a silly version of the earlier orangutan Manky Kong. They even have rhyming names.
* {{Fartillery}}: Chunky Kong's special attack from the Banana Fairy involves him making a massive burp.
* FinalExamBoss: King K. Rool
* FloatingContinent: Creepy Castle is a floating in the sky.
* FungusHumongous: Fungi Forest, which has a big mushroom that you can go inside, but not that many mushrooms overall.
* GameBreakingBug: A late-game bug can cause the [[ThatOneSidequest mechanical fish]] to become nearly impossible to beat. This bug can be worked around by disabling the Sniper scope while the fan is spinning; however, this bug is so obscure that most people won't know to do this.
** [[WordOfGod According to former Rare developer]] Shawn Pile, a bug which would cause the game to randomly crash was the primary reason that the game required the Expansion Pak, as the developers couldn't find a way to remove the bug otherwise.
* GangplankGalleon: Gloomy Galleon, unsurprisingly.
* GentleGiant:
** K. Lumsy, a colossal Kong-sympathizer Kremling. Also DumbMuscle.
** Chunky, bordering to parody. He carries a bazooka and is stronger than DK, yet he plays the triangle and is afraid of heights. Also put the controller down and watch his IdleAnimation.
* GetOut: Played for NightmareFuel rather than [[PlayedForDrama how this trope usually works]]. In the Angry Aztec temple (and later in the Creepy Castle greenhouse), once you beat the golden banana mini-game, suddenly Krosshair shouts "GET OUT!" in a deep demonic voice, you see a target on your back with a countdown timer, it zaps you if time runs out. In Crystal Caves, you're given ONE second in the cabins to leave if the light hits you (and very rarely do you actually escape in time). [[AntiFrustrationFeature Thankfully you're not sent to the start of the level if you fail but to the entrance of the cabin.]]
* GettingCrapPastTheRadar: One of the lines in the DK Rap is "but this Kong's one ''hell'' of a guy!" This was later censored to "heck" when the song was carried over to ''VideoGame/SuperSmashBros Melee''.
* GottaCatchEmAll / CollectionSidequest: What the game is based around. There are 200 Golden Bananas- 100 of which are required to finish the game. There are blueprints, which get you extra time for the final level. In each level you need bananas to access the boss (there are 100 per character per level). The bananas also earn coins, which you give to Cranky so you can play Jetpac (which you need to beat to complete the entire game). There's also a ''different'' kind of coins that you collect to buy upgrades from the various characters. And then there are banana fairies to track down to unlock Easter Eggs.
* GunsAkimbo: Diddy Kong
* {{Hammerspace}}: Where do the Kongs keep their guns? Diddy, for one, manages to store two handguns the size of his head somewhere while wearing just a hat and shirt.
* HeliCritter[=/=]HelicopterHair: Tiny Kong, [[{{Expy}} just like]] [[VideoGame/DonkeyKongCountry Dixie]].
* HelloNurse: Candy Kong. Even K. Rool goes nuts over her. The fact that her dialogue (sounds like it) contains a lot of innuendo contributes. Her [[{{Sexophone}} theme song]] in her store supports this even more.
* TheHero: Donkey Kong
* HilariousOuttakes: Your reward for HundredPercentCompletion is a video of the characters [[HopelessAuditionees auditioning]] for the next entry in the series on the then-upcoming "[[NintendoGameCube Dolphin]]". [[http://www.youtube.com/watch?v=BZihf09JkLU (Or you can look it up on YouTube.)]]
* HubLevel: The DK Isles.
* HugeRiderTinyMount: Averted. Whenever Tiny needs a ride from Squawks, she has to shrink herself down first.
* [[HumanCannonball Ape Cannonball]]: Naturally.
* HundredPercentCompletion: Goes up to 101%, like the first ''VideoGame/DonkeyKongCountry''.
* HyperactiveMetabolism: Health is represented by watermelons, divided into four slices. You start with one whole watermelon, and buy two more over the course of the game. Health is frequently regained by touching watermelon slices, which are dropped by some enemies and also found in certain boxes.
* IdleAnimation
** Donkey Kong: Swats at and accidentally eats a fly.
** Diddy Kong: Eats an orange
** Lanky Kong: Juggles and piles orange grenades
** Tiny Kong: Juggles one orange grenade and puts it away
** Chunky Kong: Sees butterflies and lets them land on him, then he scares them away.
** A few of the enemies have {{Idle Animation}}s too.
* InterfaceScrew: When Chunky boards the sailing ship on the Gloomy Galleon level to get his Golden Banana there, this happens after his dance. The screen wavers wildly, he leans back with his arms down (while walking), and the directional controls are reversed (implying seasickness).
* JungleJapes: TropeNamer
* KidAppealCharacter: For being so darn-right silly, Lanky Kong takes it.
* KillItWithFire: Four of the five level bosses in this game spit or throw fireballs at you, including [[PufferFish a giant pufferfish]].
* TheLancer: Diddy Kong.
* LaughingMad: Mad Jack.
* LeftStuckAfterAttack: If a Kosha tries to attack a Kong with its spiky club vertically, the club will be stuck in the floor and the Kosha will try to pull it. The attacked Kong can then use explosive oranges or a wave attack to defeat it.
* LegacyCharacter: As always, Cranky Kong is the Donkey Kong from the original arcade game
* {{Leitmotif}}: Every level has one, including the [[HubLevel Hub Level]]. Nearly every track in each level is a remix of its trademark melody.
* LettingTheAirOutOfTheBand: The music falters when the Kremlings have engine trouble in the intro. PercussiveMaintenance gets the machine started again and the music back in tune.
* LighthousePoint: Gloomy Galleon
* LiveItem: The Banana Fairies
* LostForever: Generally averted, but Hideout Helm's Banana Medals (which must be manually picked up after completing each section of disabling the Blast-o-Matic) will disappear once you finish Hideout Helm. Failure to pick them up also makes getting 101% completion impossible, so be wary.
* LovableCoward:
** Chunky. On the character selection screen, highlight anyone else and he'll start to taunt the camera; roll over to ''him'', though, and he'll freak out and try desperately to convince you to [[CowerPower pick Tiny instead]]. When you pick a different character, he'll go "whew!".
** Made all the funnier if you decide to unlock Chunky ''before'' unlocking Tiny, [[note]] You need Diddy to beat Angry Aztec and reach the level where Chunky is held. Lanky is the only Kong you need to free Chunky, so you can skip Tiny and get Chunky first [[/note]] so Chunky tries to convince you to pick a character that isn't there.
* MadScientist: Cranky Kong
* {{Mayincatec}}: Angry Aztec
* MinionWithAnFInEvil: The entire reason why K. Rool had K. Lumsy imprisoned.
* MoneyForNothing: There's a finite amount of coins in the game, but there's still waaaaay more then you'll ever need.
* NoFairCheating: Using any Gameshark code in this game will cause DK to spasm uncontrollably throughout the game. Even in the opening. Also, your cartridge will be permanently damaged if you save. To such level that ''you cannot pick up any items and you drop dead from taking a single hit.''
* NostalgiaFilter: As expected of the character, Cranky reminesces about how much better games were in his day.
* ObviousBeta:
** You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished.
** Especially notorious is Hunky Chunky, who can clip through almost anything.
* OhCrap: '''"GET OUT!"'''
* OminousFloatingCastle: Creepy Castle, as evidenced by shooting yourself into the clouds to get there.
* PokemonSpeak: The Kasplats.
* PoseOfSupplication : [[GentleGiant Chunky Kong]] begged for mercy to a big monster to no avail. What followed was... well, let's just say [[TheSoCalledCoward it must have]] [[TookALevelInBadass hurt a lot]] (for the boss monster).
* PowerOfRock: Playing the Kongs' musical instruments will typically defeat all Kremlings and baddies within earshot; there are very few exceptions to this rule.
* PowerupMount: Rambi, Engarde, and Squawks
* PercussiveMaintenance: During the intro cutscene, one of the Kremling technicians uses this to fix the Blast-O-Matic.
* PrecisionFStrike: During the rap, one line says that Chunky's "one hell of a guy".
* PunnyName: King K. Rool, K. Lumsy, and B. Locker
* RacingMiniGame: There are... well, quite a ''lot'' of them.
* RecurringBoss: Army Dillo and Dogadon are both fought twice.
* ReplayMode: The game enables this feature after the player starts retrieving Banana Fairies by taking a picture shot at them. After retrieving two Fairies, the player can replay the unlocked cutscenes of the game. With six, the two {{Embedded Precursor}}s that reward the player with the Rare and Nintendo coins (''VideoGame/{{Jetpack}}'' and ''VideoGame/DonkeyKong'') in the main game can be replayed.[[note]]Two all-new minigames are unlocked as well, but they avert the trope since they do not appear in the game itself[[/note]] With ten, it's possible to replay the boss fights.
* RetCanon: Cranky Kong mixing potions like in the CGI cartoon.
* RhymesOnADime: Any name that isn't alliterative will rhyme (Strong Kong, Hunky Chunky). And sometimes even that! (Stash Snatch)
* ShiftingSandLand: Angry Aztec
* ShoutOut: One area has you climbing up a tower using platforms that move in and out- the first part of this climb follows exactly the same pattern of moving and stationary platforms as ''VideoGame/SuperMario64'' did in Whomp's Fortress.
* SlippySlideyIceWorld: Crystal Caves.
* TheSmurfettePrinciple: Tiny's the only girl out of the five playable characters.
* SolveTheSoupCans: Any golden banana that doesn't involve a mini-game barrel is usually this. Sometimes they overlap.
* TheSongRemainsTheSame: [[http://legendsoflocalization.com/qa-whats-the-donkey-kong-64-rap-like-in-japanese/ The DK Rap does not even have the benefit of Japanese subtitles.]]
* SpiderSwarm: The spider mini-boss will send groups of smaller spiders [[WeaponizedOffspring (possibly its children)]] after Tiny Kong.
* SpiritAdvisor: The ghost of Wrinkly Kong.
* SpiritualSuccessor: This game owes ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie'' big time for its existence.
* SuperNotDrowningSkills: Pretty strange that this trope would show up when you consider that this game is based on ''VideoGame/SuperMario64'' and ''{{Banjo-Kazooie}}'', which both have oxygen meters. As do the spiritual follow-ups ''Banjo-Tooie'', ''VideoGame/ConkersBadFurDay'', and every 3D ''Mario'' game from ''VideoGame/SuperMarioSunshine'' onwards. Even stranger is that the protagonists of this game are monkeys, a species afraid of water in RealLife.
* SuperTitle64Advance - It's ''VideoGame/DonkeyKong'' on the [=N64=].
* SurferDude: Funky Kong
* SurroundedByIdiots: King K Rool says this in one between level cinematic.
* ThemeTuneRap: The "DK Rap". Composer Grant Kirkhope would like to make it perfectly clear that the rap was ''supposed'' to [[StylisticSuck sound really lame]].
* ThirdPersonPerson: Donkey Kong speaks like this here, nearly verging into HulkSpeak.
* ThrowABarrelAtIt: Surprisingly, there aren't many barrels you could throw in this game, especially compared to the ''DKC'' games.
* TimedMission: Many Golden Bananas involve switches that only remain active for a period of time, and all minigames are timed (Though sometimes you have to survive out the timer, rather than accomplish a goal). The most notable example, however, is deactivating the Blast-O-Matic at Hideout Helm, which you have a timer of anywhere from 10 to 50 minutes during. Then there's the Kremling sniper in certain puzzle rooms, one of which as a timer of ''one second''.
* TimeKeepsOnTicking: As just mentioned, shutting down the Blast-O-Matic at Hideout Helm. Cutscenes, unskippable animations, minigames, messing up and having to redo a portion, nothing short of outright pressing start to pause the game will halt it.
* TookALevelInBadass: Funky Kong, the AMMO store owner. SurferDude turned BadAss. [[spoiler:At the end, while Candy Kong distracts K. Rool, Funky kicks his ass [[LiteralAsskicking (literally)]] by shooting a giant boot out of a gun.]]
* ToyTime: Frantic Factory, the Kremlings'... ''toy factory''. Though it has more in common with your typical factory area than with a toy factory.
* UnblockableAttack: The firewall Dogadon throws at Chunky at one point during their boss battle. The only way to dodge it is by hanging on the edges of the battle arena.
* UnexpectedGameplayChange: Not even counting the various races and slides, over half the Golden Bananas have to be earned from Bonus Barrels, which transport you to Bonus Stages, many of which don't even feature you directly controlling the Kongs.
* VaderBreath: King K. Rool.
* VideoGameFlight: Diddy Kong can fly with Rocketbarrels--a [[BambooTechnology jetpack made out of wooden barrels fueled by magical coconut-shaped crystals.]]
* YouHaveResearchedBreathing: Donkey Kong needs a potion before he learns how to pull a lever, Lanky needs one before he can do handstands, Diddy needs one before he can perform a charging headbutt, and Chunky needs a potion in order to throw a haymaker.
* YoungerThanTheyLook: Chunky Kong, the biggest one, is actually the youngest.
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