''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

When Daisy, who is a reporter as in ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

Gameplay in the game's four worlds is simple, fast-paced and somewhat easy. The items required to unlock boss fights and extra levels are often found in plain view and require little effort to collect them. The remake added a combo mechanic in which the player can input codes to make Donald invincible.
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!Quackin' tropes in this game include:
* OneUp: Donald's face surrounded by light, or a sphere with Donald's face in it.
* TwoAndAHalfD: At least one level per world features this.
* AWinnerIsYou: the GBA version's take on the original game's ending is a rather anticlimatic shot of Donald reuniting with Daisy and Gyro, followed by something along the lines of "and then everybody in Duckburg threw a big party" and then just "TheEnd". Cue the main menu.
* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64, Sega Dreamcast, and PC versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.
* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[VideoGame/SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.
* AllThereInTheManual: The instruction booklet identifies the first boss in the console versions of the game as Bernadette the Bird, who is otherwise not given a name in the actual game.
* AlliterativeName: Bernadette the Bird, though the only way you'd know her name would be [[AllThereInTheManual if you read the instruction booklet]].
* AndYourRewardIsClothes: If you beat the levels in Time Attack mode, you get more clothes for Donald. Interestingly, the tourist outfit is what he wears in ''Quack Pack'', but he also gets a cap, which brings Maui Mallard to mind...
* {{Anticlimax}}: The last thing you do in the long extra level of the GBC version is to break a ominous skull barrier. There's no BonusBoss after it.
* AmericanKirbyIsHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.
* AshFace: Happens to Magica after she is defeated in the Nintendo 64, Sega Dreamcast, and PC versions.
* AttractMode: Available as an option in the GBC and GBA versions. The first one on the GBC quickly teaches everything you need to know about the game's mechanics.
* BadassAdorable: As this is a DonaldDuck game, he's portrayed as being much more courageous and cheerful than usual. His usual duck voice helps, too.
* BearsAreBadNews: For the extra level in the forest, Donald is chased by a bear (see AdvancingWallOfDoom above). In the GBC version, Donald has a BossBattle against Humphrey the Bear.
* BigBad: Merlock from the ''[=DuckTales=]'' movie.
* BigBallOfViolence: Donald's MercyMode animation if he's hit.
* BossArenaIdiocy: Present in some versions.
** In the Nintendo 64, Sega Dreamcast, and PC versions of the final battle against Merlock, you are only able to win thanks to activating three switches to briefly immobilize Merlock by electrocuting him, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.
** In the Game Boy Color version, Magica De Spell can only be harmed by jumping on the chandeliers above her when their candles are not lit. Also, Humphrey the Bear is beaten by feeding him drops of honey, which come from the hives on the platforms above Humphrey when you jump on them.
* BossBattle: Against Bernadette the Bird, a Beagle Boy, Magica and Merlock. The GBC version replaces Bernadette with Humphrey the Bear. In the GBA version, only Merlock is present.
* BottomlessPits: Some areas have pits that Donald must avoid.
* DemotedToExtra: Gladstone appears on the password screen of the GBA version, but is left out of the actual story.
* DisneyVillainDeath: The fate of some bosses, depending on the version.
** Bernadette the Bird falls to her doom after being defeated in the remake for [=PlayStation=] 2 and [=GameCube=].
** All console versions have the Beagle Boy/Beagle Boys fall to his/their doom after Donald defeats him/them.
** In the Nintendo 64, Dreamcast, PC, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.
** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/{{PlayStation}} PSX]] version.
* DoubleJump: Donald can do it in this game. In the portable versions, it is justified by him kicking the air with WheelOFeet to do it.
* EventFlag: As the GBC version is obviously made in a ''Rayman'' engine, Donald finds yellow coins that trigger objects in the levels.
* FatBastard: Bernadette the Bird, the first boss in the console versions of the game, who tries to kill Donald by throwing her eggs and/or children at him and squishing him with her butt.
* FinalBoss: Merlock. In fact, he is the ''only'' boss on the GBA version.
* ForcedTutorial: In the remake's first level. Originally, getting instructions was optional.
* FountainOfYouth: in the remake, Merlock becomes a child after he is defeated.
* GameBreakingBug: In the GBA version's FinalBoss fight, it might look like a good idea to save those sundaes that Bat-Merlock drops for later use, but remember that the game ''kills you'' if you get hit while standing at them!
* GameOverMan: In some versions of the game, losing all your lives results in Merlock cackling evilly before the words "Game Over" appear.
* GetBackHereBoss: Magica De Spell in the Nintendo 64, Sega Dreamcast, and PC versions, as Donald chases her in between the segments where he is able to hurt her.
* GettingCrapPastTheRadar: Not in the game itself, but the page of the instruction booklet that explains how the plot involves Daisy being kidnapped by Merlock features an image where Daisy is lying on her chest in a seductive pose.
* TheGhost: Donald's uncle Scrooge [=McDuck=] is briefly mentioned by Magica in the remake, but he otherwise isn't present in the game.
* GoombaStomp: Many enemies can be defeated by jumping on them.
* GroundPound: Doable in the GBC version if Donald is powered up.
* HyperactiveSprite: In the remake, Donald's idle animation in his happy mode has him dancing and shaking his butt around. It looks like an exaggerated version of the idle animation from ''VideoGame/TheLuckyDimeCaper''.
* [[IWasBeatenByAGirl I Was Defeated by Donald Duck]]: The Beagle Boys and Magica say this when defeated, as if it was surprising or the first time it happened.
* IdleAnimation: If he's left still for a while, Donald dreams about Daisy, then wakes up and hugs the thought balloon. He has other animations for his other clothes.
* IndyEscape: In the GBA version, the chase level in Merlock's temple features the giant rock.
* LawOfOneHundred: Each hundred of those stars/coins/gears awards you an extra life.
* LoneWolfBoss: Zig-zagged depending on the version. In most versions, Bernadette the Bird (or Humphrey the Bear), the Beagle Boy(s), and Magica are depicted as independent threats that merely serve as obstacles to prevent Donald from rescuing Daisy immediately, but the [=PlayStation=] 2 and [=GameCube=] versions have the Beagle Boys and Magica imply that Merlock ordered them to attack Donald.
* MarathonLevel: Some levels in the GBC version, especially the extra level.
* MarketBasedTitle: The game is called Quack Attack in European releases.
* MissionControl: Gyro Gearloose serves this role, as he is the inventor of the teleport system that Donald uses to travel through the levels and also narrates the tutorial.
* MookMaker: The console version has two bosses capable of this.
** The first boss of the game, Bernadette the Bird, throws eggs during her boss fight. Some of the eggs will hatch into baby birds that will rush to attack Donald.
** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64, Sega Dreamcast, and PC versions and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].
* MythologyGag: The game is essentially a big love letter to the Donald Duck franchise. Characters from the Disney Duck Comics universe appear (including Gladstone Gander, Gyro Gearloose, and Magica De Spell), Daisy is a news reporter as she was in WesternAnimation/QuackPack, and Humphrey the Bear is even featured in the GBC and GBA versions.
* OneWingedAngel: In the Nintendo 64, Sega Dreamcast, and PC versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.
* PainPoweredLeap: If Donald falls into lava.
* PaintingTheMedium: Running out of time in time attack mode makes the clock on the heads-up display fall on Donald's head.
* PasswordSave: In the portable versions. Yes, even in the GBA...
* PuzzleBoss: In the remake, Magica De Spell is not directly beaten and instead loses health whenever you defeat one of the skeletons she summons while she is flying over it.
* ReformulatedGame: The GBC and GBA version are completely 2D, of course. Both versions have unique level design and a slighty different plot. And then the game got remade for the [=PS2=] and Game Cube.
* RhymesOnADime: Magica De Spell's pre-boss fight cutscene has her speaking in rhyme in the original game, but the remake has her instead gloat about being told by Merlock to defeat Donald and how easy it was for her to find him.
* RockyRollCall: Such an exchange occurs in the [=PlayStation=] 2 and [=GameCube=] versions during the cutscene prior to the final boss fight.
-->'''Daisy:''' Donald!
-->'''Donald:''' Daisy!
-->'''Merlock:''' Donald!
-->'''Daisy:''' Merlock!
-->'''Gladstone:''' Daisy!
-->'''Donald:''' Gladstone!
-->'''Merlock:''' Daisy!
-->'''Donald:''' Merlock!
-->'''Daisy:''' Gladstone!
-->'''Gladstone:''' Merlock!
-->'''Merlock:''' That's enough! Quiet!
-->'''Donald:''' [[TheLastOfTheseIsNotLikeTheOthers Gyro]]!
* RoguesGalleryTransplant: Merlock serves as the main villain of a Donald Duck game after menacing Scrooge [=McDuck=] and his grandnephews Huey, Dewey, and Louie in ''WesternAnimation/DuckTalesTheMovieTreasureOfTheLostLamp''.
* RoleReprisal: Aside from Tony Anselmo, Tress [=MacNeille=], and Russi Taylor obviously reprising their roles as Donald Duck, Daisy Duck, and Donald's nephews Huey, Dewey, and Louie, Creator/JuneForay reprises her ''WesternAnimation/DuckTales'' role as Magica De Spell and the Beagle Boy faced in the Duckburg boss fight is voiced by Creator/FrankWelker using his Bigtime Beagle voice.
* RunningGag: In the remake, every pre-boss fight cutscene has Gladstone Gander get comically injured and say that he found a nickel.
* SayMyName: "DAISSSSYYY!!", screams Donald if he falls into lava.
* ShoutOut: Some versions of this game are highly similar to the [=PSX=] ''Franchise/CrashBandicoot'' games, the power orbs act as crystals, there are 3D/2D sections in console versions, aswell as a time trial mode.
* TheSpiny: Some enemies can't be stomped.
* SpiritualSuccessor: It is very apparent that the GBC version was created over the Rayman game for the portable.
* SuperStar: The sundae item makes Donald invincible if he was in full health when he got it (it doesn't work in ''Advance''). The GBC version has an item that makes Donald invincible and able to crush barriers and butt-stomp. The remake has the Special Move mechanic, which also grants invincibility.
* SuperTitle64Advance: The Game Boy Advance version is called ''Donald Duck "Adv@nce"!*#''.
* TacticalSuicideBoss: In the console versions, pretty much every boss is doomed to failure because one part of their attack pattern has them deliberately leaving themselves open to attack. One notable example is the Beagle Boy(s) boss fight, which, depending on the version of the game, either has Donald toss a piece of dynamite thrown at him back to the Beagle Boy before its time runs out or baits the wrecking ball into knocking one of the Beagle Boys into the fray.
* TimedMission: A time attack mode becomes available in levels that have been cleared once.
* VariableMix: If Donald is at full health, the music plays normally. If he grabs the orange juice item, the music gains additional drums and the sound intensity increases. If his health is low, the drums drop out and the remainder of the music sounds washed-out.
* VictoryPose: Donald taking off his hat and bowing cutely in the GBC version. In the remake he has an extravagant dance.
* VillainExitStageLeft: In the Nintendo 64, Sega Dreamcast, and PC versions, after Merlock is defeated, he makes himself disappear.
* WheelOFeet: Present in some of Donald's animations in the portable versions.
* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, PC, and Sony [=PlayStation=] versions.
* WolfpackBoss: The remake for [=PS2=] and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys instead of just one. In both cases, each individual Beagle Boy is taken out in one hit like any regular non-boss enemy.
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