''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and Sony PlayStation, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the GameCube.

When Daisy, who is a reporter as in ''QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

Gameplay in the game's four worlds is simple, fast-paced and somewhat easy. The items required to unlock boss fights and extra levels are often found in plain view and require little effort to collect them. The remake added a combo mechanic in which the player can input codes to make Donald invincible.
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!Quackin' tropes in this game include:
* OneUp: Donald's face surrounded by light, or a sphere with Donald's face in it.
* TwoAndAHalfD: At least one level per world features this.
* AWinnerIsYou: the GBA version's take on the original game's ending is a rather anticlimatic shot of Donald reuniting with Daisy and Gyro, followed by something along the lines of "and then everybody in Duckburg threw a big party" and then just "TheEnd". Cue the main menu.
* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.
* AndYourRewardIsClothes: If you beat the levels in Time Attack mode, you get more clothes for Donald. Interestingly, the tourist outfit is what he wears in ''Quack Pack'', but he also gets a cap, which brings Maui Mallard to mind...
* {{Anticlimax}}: The last thing you do in the long extra level of the GBC version is to break a ominous skull barrier. There's no BonusBoss after it.
* AttractMode: Available as an option in the GBC and GBA versions. The first one on the GBC quickly teaches everything you need to know about the game's mechanics.
* BadassAdorable: As this is a DonaldDuck game, he's portrayed as being much more courageous and cheerful than usual. His usual duck voice helps, too.
* BearsAreBadNews: For the extra level in the forest, Donald is chased by a bear (see AdvancingWallOfDoom above). In the GBC version, Donald has a BossBattle against a bear.
* BigBad: Merlock from the ''[=DuckTales=]'' movie.
* BigBallOfViolence: Donald's MercyMode animation if he's hit.
* BossBattle: Against a giant chicken, a Beagle Boy, Magica and Merlock. In the GBA version, only Merlock is present.
* BottomlessPits
* DemotedToExtra: Gladstone appears on the password screen of the GBA version, but is left out of the actual story.
* DisneyVillainDeath: The fate of some bosses, depending of the version.
* DoubleJump: Donald can do it in this game. In the portable versions, it is justified by him kicking the air with WheelOFeet to do it.
* EventFlag: As the GBC version is obviously made in a ''Rayman'' engine, Donald finds yellow coins that trigger objects in the levels.
* ForcedTutorial: In the remake's first level. Originally, getting instructions was optional.
* GameBreakingBug: In the GBA version's FinalBoss fight, it might look like a good idea to save those sundaes that Bat-Merlock drops for later use, but remember that the game ''kills you'' if you get hit while standing at them!
* GoombaStomp
* GroundPound: Doable in the GBC version if Donald is powered up.
* HyperactiveSprite: In the remake, Donald's idle animation in his happy mode has him dancing and shaking his butt around. It looks like an exaggerated version of the idle animation from ''VideoGame/TheLuckyDimeCaper''.
* [[IWasBeatenByAGirl I Was Defeated by Donald Duck]]: The Beagle Boys and Magica say this when defeated, as if it was surprising or the first time it happened.
* IdleAnimation: If he's left still for a while, Donald dreams about Daisy, then wakes up and hugs the thought balloon. He has other animations for his other clothes.
* IndyEscape: In the GBA version, the chase level in Merlock's temple features the giant rock.
* LawOfOneHundred: Each hundred of those stars/coins/gears awards you an extra life.
* MarathonLevel: Some levels in the GBC version, especially the extra level.
* PainPoweredLeap: If Donald falls into lava.
* PaintingTheMedium: Running out of time in time attack mode makes the clock on the heads-up display fall on Donald's head.
* PasswordSave: In the portable versions. Yes, even in the GBA...
* ReformulatedGame: The GBC and GBA version are completely 2D, of course. Both versions have unique level design and a slighty different plot. And then the game got remade for the PS2 and Game Cube.
* SayMyName: "DAISSSSYYY!!", screams Donald if he falls into lava.
* TheSpiny: Some enemies can't be stomped.
* SpiritualSuccessor: It is very apparent that the GBC version was created over the Rayman game for the portable.
* SuperStar: The sundae item makes Donald invincible if he was in full health when he got it (it doesn't work in ''Advance''). The GBC version has an item that makes Donald invincible and able to crush barriers and butt-stomp. The remake has the Special Move mechanic, which also grants invincibility.
* SuperTitle64Advance: ''Donald Duck "Adv@nce"!*#''.
* TimedMission: A time attack mode becomes available in levels that have been cleared once.
* VictoryPose: Donald taking off his hat and bowing cutely in the GBC version. In the remake he has an extravagant dance.
* WheelOFeet: Present in some of Donald's animations in the portable versions.
* WingedSoulFliesOffAtDeath: The chicken boss dies this way in the PSX version.
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